PlayStation Network
Developer(s) | Sony |
---|---|
Latest version | N/A |
Active | Yes |
Platform(s) | PS3 PS4 PS5 |
Type | Online Service |
Website | PlayStation Network |
PlayStation Network (PSN) is the online service used by PlayStation consoles starting from PS3
Contents
PlayStation 3
During the development stage for the PlayStation 3, Sony expressed their intent to build upon the functionality of its predecessor by creating a new interconnected service that keeps users constantly in touch with a "PlayStation World" network. In March 2006, Sony officially introduced its unified online service, tentatively named "PlayStation Network Platform". A list of supporting features was announced at the Tokyo Game Show later the same year.[1]
- Netplay in RPCS3 was introduced by GalCiv, who developed RPCN (an open-source server that emulates the P2P match-making done on the PlayStation 3). RPCN can also be used to communicate with private servers for games that require a dedicated server for multiplayer features. In this regard, games that require a custom server will not work unless a fan-made, private server is created. This is outside the scope of the emulator and will have to be developed by the community.
- There are separate dedicated projects called "PSORG Revival" and "clank" to restoring PlayStation first, and Sony Medius servers-based titles/third party original online functionality for gaming history preservation and education purposes.
- RPCN compatibility list, RPCN compatibility list #2
- Private/Custom servers for PlayStation 3 and RPCS3 RPCN (Also you can use some of the RPCS3 patches like Brothers in Arms: Hells Highway OpenSpy Online to connect private servers)
- For more information about other revive projects see Preservation projects page.
PlayStation Home
PlayStation Home was a virtual 3D social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XMB).1
- There is a project called Destination Home; a preservation team dedicated to restoring PlayStation Home's original online functionality and network services, but progress is heavily reliant on the development of RPCN; as key networking functionality is yet to be implemented.
PlayStation 4
There is no preservation project for emulating PSN private platform server service for PlayStation 4 at the moment, or any kind of implementation on the emulator side to connect official servers.
PlayStation 5
There is no preservation project for emulating PSN private platform server service for PlayStation 5 at the moment, or any kind of implementation on the emulator side to connect official servers.
See also
- PlayStation 3
- Preservation projects
- PlayStation 3 emulators#LAN tunneling (LAN tunneling in PlayStation 3/RPCS3)
- Previous PlayStation consoles
- Online PS2 games
- How To Play PCSX2 Online
- PlayStation 2 emulators#LAN tunelling (LAN tunneling compatible PlayStation 2 emulators)
- Early Online Services