Playnite: Difference between revisions
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|prog-lang = {{Proglang|C#}}, PowerShell | |prog-lang = {{Proglang|C#}}, PowerShell | ||
|license = {{license|MIT}} | |license = {{license|MIT}} | ||
|support = [https://patreon.com/playnite Patreon]</br>[https://ko-fi.com/playnite Ko-fi] | |||
|source = [https://github.com/JosefNemec/Playnite/ GitHub] | |source = [https://github.com/JosefNemec/Playnite/ GitHub] | ||
}} | }} | ||
Revision as of 06:40, 20 June 2025
| Developer(s) | Playnite Team |
|---|---|
| Release | |
| Latest version | 10.60 [+] |
| Active | Yes |
| Platform(s) | Windows |
| Type | WIMP and HTPC Frontend |
| Programmed in | C#, PowerShell |
| Website | playnite.link |
| Support ($) | Patreon Ko-fi |
| License | MIT |
| Source code | GitHub |
Playnite is an open-source frontend only for Windows, written primarily in C# by Josef Nemec. It supports both native PC games and emulators alike, and it has multiple sources for metadata scraping, library importing, and has themes support. It also supports plugins made in a .NET compatible framework to greatly expand its functionality or what it can import, and themes can seamlessly integrate them into the UI. Emulators not already supported can be added with the addition of some code for startup. Emulator forks can work with the original's profile by renaming the exe, such as Yuzu or Citra forks
Download
| Official release (front page has a direct link to the installer) |