Xbox emulators: Difference between revisions

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{{Infobox system
{{Infobox computing device/Xbox}}
|title = Xbox
|logo = Xbox-and-Controller-S.png
|developer = [[:Microsoft]]
|type = [[:Category:Home consoles|Home video game console]]
|generation = [[:Category:Sixth-generation video game consoles|Sixth]]
|release = 2001
|discontinued = 2005
|games released = 1025
|introductory price = {{inflation|USD|299.99|2001}}
|successor = [[Xbox 360 emulators|Xbox 360]]
|emulated = {{Ya}}
}}


{{for|emulators that run on the original Xbox|Emulators on Xbox}}
{{for|emulators that run on the original Xbox|Emulators on Xbox}}
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The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC due to using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MBs of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the same components.
The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC due to using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MBs of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the same components.


The Xbox was a modest seller and helped create a brand for Microsoft that would give [[Xbox 360 emulators|its successor]] a stronger market share in the west. Despite Microsoft's best efforts, the original Xbox and succeeding consoles from the company never gained a foothold in Japan for various reasons.<ref name="Censored_Gaming">{{YouTubeVideo|DmCHJmi_st4|Why The Xbox Failed In Japan}}</ref> It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,<ref group="lower-alpha">The [[PlayStation 2 emulators|PlayStation 2]] also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.</ref> meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live,<ref group="lower-alpha">The [[Sega Dreamcast emulators|Dreamcast]] had Sega Net in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.</ref> prompting Sony to create the [[Wikipedia:PlayStation Network|PlayStation Network]] the next generation.
The Xbox was a modest seller and helped create a brand for Microsoft that would give [[Xbox 360 emulators|its successor]] a stronger market share in the west. Despite Microsoft's best efforts, the original Xbox and succeeding consoles from the company never gained a foothold in Japan for various reasons.<ref name="Censored_Gaming">{{YouTubeVideo|DmCHJmi_st4|Why The Xbox Failed In Japan}}</ref> It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,<ref>The [[PlayStation 2 emulators|PlayStation 2]] also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.</ref> meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live,<ref>The [[Dreamcast emulators|Dreamcast]] had SegaNet in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.</ref> prompting Sony to create the [[Wikipedia:PlayStation Network|PlayStation Network]] the next generation.
 
Early in its lifespan, the Xbox had [[wikipedia:Xbox modding|an unusually active modding scene]] compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by [[wikipedia:Andrew Huang (hacker)|Andrew Huang]], the scene ultimately delivered no comprehensive emulation until the mid-2010s,<ref>The Xbox would have been too difficult to emulate at the time anyway, as its specs often rivaled that of consumer PCs. It was alleged that many developers received legal threats from Microsoft to dissuade them from trying.</ref> as Xbox homebrew typically relied on stolen XDKs rather than true reverse-engineering work. Although developers have continued to have issues because, alongside the poorly documented hardware and repeated uses of the simpler but largely failed HLE approach, there has been little motivation to develop an emulator because many of the Xbox's games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). However, the Xbox emulation scene has been resurging with two emulators at the forefront since mid-2017. Their developers continue to say there's no competition between them, as they're both open-source and have different goals and methods.<ref>[https://www.reddit.com/r/emulation/comments/8ymp6n/cxbxreloaded_just_hit_v01/e2ckmpl/ JayFoxRox's statement] (representing XQEMU). Reddit (2018-07-14).</ref><ref>[https://www.reddit.com/r/emulation/comments/6mwizs/cxbx_running_xbox_dashboard_4817_with_audio/dk7jnif/ SoullessSentinel's statement] (representing Cxbx-Reloaded). Reddit (2017-07-13).</ref>


Early in its lifespan, the Xbox had [[wikipedia:Xbox modding|an unusually active modding scene]] compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by [[wikipedia:Andrew Huang (hacker)|Andrew Huang]], the scene ultimately delivered no comprehensive emulation until the mid-2010s<ref group="lower-alpha">The Xbox would have been too difficult to emulate at the time anyway, as its specs often rivaled that of consumer PCs. It was alleged that many developers received legal threats from Microsoft to dissuade them from trying.</ref>, as Xbox homebrew typically relied on stolen XDKs rather than true reverse engineering work. Although developers have continued to have issues because, alongside the poorly documented hardware and repeated uses of the simpler but largely failed HLE approach, there has been little motivation to develop an emulator because many of the Xbox's games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). However, the Xbox emulation scene has been resurging with two emulators at the forefront since mid-2017. Their developers continue to say there's no competition between them, as they're both open-source and have different goals and methods.<ref>[https://www.reddit.com/r/emulation/comments/8ymp6n/cxbxreloaded_just_hit_v01/e2ckmpl/ JayFoxRox's statement] (representing XQEMU). Reddit (2018-07-14).</ref><ref>[https://www.reddit.com/r/emulation/comments/6mwizs/cxbx_running_xbox_dashboard_4817_with_audio/dk7jnif/ SoullessSentinel's statement] (representing Cxbx-Reloaded). Reddit (2017-07-13).</ref>
The controller ports use a proprietary USB interface, so it may be possible to hook-up or connect other USB devices by modifying the console.


==Emulators==
==Emulators==
:'''Note:''' [http://xboxdevwiki.net/Emulators xboxdevwiki's own list of emulators] contains over 20 different emulator projects, most of which were abandoned not long after they started. Only 2 emulators have been making progress.
{|class="wikitable" style="table-layout:fixed;text-align:center;width:100%"
{|class="wikitable" style="text-align:center;width:100%"
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.<br>See tables for <span style="font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;">[[#Chihiro|arcade variant]], [[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].</span><br>For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.<br>[http://xboxdevwiki.net/Emulators xboxdevwiki's own list of emulators] contains over 20 different emulator projects, most of which were abandoned not long after they started. Only 2 emulators have been making progress.
!Name
!Name
!Platform(s)
!Platform(s)
!Latest version
!Latest version
![[#Chihiro|Chihiro]]
![[#Hardware features and peripherals|Hardware features and peripherals]]
![[#Enhancements|Enhancements]]
!Compatibility
!Compatibility
![[Licensing|License]]
![[Licensing|License]]
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![[Recommended emulators|Recommended]]
![[Recommended emulators|Recommended]]
|-
|-
! colspan="10"|x86
! colspan="7" |PC
|-
|-
|[[xemu]]
|[[xemu]]
|align=left|{{Icon|Windows|Linux|macOS}}
|align=left|{{Icon|Windows|WoA|macOS|Linux|LiA}}
|[https://github.com/xemu-project/xemu/releases {{XemuVer}}]
|[https://github.com/flowa1911you/xemu-sinden-lightgun#quick-start xemu-sinden-lightgun]<br>[https://github.com/xemu-project/xemu/releases {{XemuVer}}]
|{{~}} <small>([https://github.com/xemu-project/xemu/blob/master/hw/xbox/chihiro.c WIP])</small>
|{{Emulator compatibility|link=https://xemu.app/#compatibility|896|1024}}<ref group="n" name="xemucompat">Playable state in the xemu compatibility list purposely doesn't include performance metrics due to varying PC build possibilities (see [[#Comparisons]] section) and minor graphical, [https://github.com/xemu-project/xemu/issues/904 audio], or [https://github.com/xemu-project/xemu/issues/1197 FMV] [https://github.com/xemu-project/xemu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+meta issues]. '''While the compatibility list categorizes majority games as playable, some users may encounter issues that impact their individual experience and consider them unplayable'''.</ref>
|{{~}}
|{{~}}
|{{Emulator compatibility|link=https://xemu.app/#compatibility|907|1024}}<ref group="lower-alpha" name="xemucompat">Playable state in the xemu compatibility list purposely doesn't include performance metrics due to varying PC build possibilities (see [[#Comparisons]] section) and minor graphical, [https://github.com/xemu-project/xemu/issues/904 audio], or [https://github.com/xemu-project/xemu/issues/1197 FMV issues][https://github.com/xemu-project/xemu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+meta]. '''While the compatibility list categorizes majority games as playable, some users may encounter issues that impact their individual experience and consider them unplayable'''.</ref>
|{{Green}} {{License|GPLv2}}<br>{{License|LGPLv21}}
|{{Green}} {{License|GPLv2}}<br>{{License|LGPLv21}}
|{{Ya}}
|{{Ya}}
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|align=left|{{Icon|Windows}}
|align=left|{{Icon|Windows}}
|[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/releases git]
|[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/releases git]
|{{~}} <small>([https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/blob/master/src/core/kernel/init/CxbxKrnl.cpp#L573 WIP])</small>
|{{~}}
|{{~}}
|{{Emulator compatibility|link=https://cxbx-reloaded.co.uk/compatibility|166|1032}}
|{{Emulator compatibility|link=https://cxbx-reloaded.co.uk/compatibility|166|1032}}
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
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|{{~}}
|{{~}}
|-
|-
|[[MAME]]
|[[Fission]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|align=left|{{Icon|Windows}}
|[http://https://edev.org/release.html {{MAMEVer}}]
|Patch-based
|{{Na}} <small>([https://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp#L2572 WIP])</small>
|<small>Only for selected titles</small>
|{{Na}}
|{{Red}} {{License|Proprietary}}
|{{Ya}}
|{{~}}
|-
|[[Cxbx]]
| align="left" |{{Icon|Windows}}
|[https://github.com/Echelon9/cxbx-shogun git]
|{{Emulator compatibility|link=https://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html|5|61}}
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|{{Na}}
|{{Na}}
|{{Emulator compatibility|link=http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=chihiro.cpp&arcade_only=0&current_version=0|0|45}}
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|{{Ya}}
|{{Na}}
|{{Na}}
|-
|-
|[[XQEMU]]
|[[XQEMU]]
|align=left|{{Icon|Windows|Linux|macOS}}
| align="left" |{{Icon|Windows|macOS|Linux}}
|[https://github.com/xqemu/xqemu git]
|[https://github.com/xqemu/xqemu git]
|{{~}}[https://github.com/espes/xqemu/blob/xbox/hw/xbox/chihiro.c *]
|{{Na}}
|{{Na}}
|{{Emulator compatibility|link=https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview#|35|828}}
|{{Emulator compatibility|link=https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview#|35|828}}
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
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|{{Na}}
|{{Na}}
|-
|-
|[[StrikeBox]]
|[[MAME]]
|align=left|{{Icon|Windows|Linux}}
|align=left|{{Icon|Windows|macOS|Linux|FreeBSD}}
|[https://github.com/StrikerX3/StrikeBox git]
|[http://https://edev.org/release.html {{MAMEVer}}]
|{{Na}}
|{{Emulator compatibility|link=http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=chihiro.cpp&arcade_only=0&current_version=0|0|45}}
|{{Na}}
|{{Na}}
|{{N/a}}
|{{Green}} {{License|BSD2}} ({{License|Permissive}})
|{{Na}}
|{{Na}}
|-
|[[Cxbx]]
|align=left|{{Icon|Windows}}
|[https://github.com/Echelon9/cxbx-shogun git]
|{{Na}}
|{{Na}}
|{{Na}}
|{{Emulator compatibility|link=https://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html|5|61}}
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|{{Na}}
|{{Ya}}
|{{Na}}
|{{Na}}
|-
|-
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|align=left|{{Icon|Windows}}
|align=left|{{Icon|Windows}}
|[https://sourceforge.net/projects/dxbx/files/dxbx/ 0.5]
|[https://sourceforge.net/projects/dxbx/files/dxbx/ 0.5]
|[https://github.com/laromicas/Dxbx/blob/master/Compatibility%20list.txt ?%<br><small>1 playable title</small>]
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|[https://github.com/laromicas/Dxbx/blob/master/Compatibility%20list.txt ?%<br/><small>1 playable title</small>]
|[[StrikeBox]]
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
| align="left" |{{Icon|Windows|Linux}}
|[https://github.com/StrikerX3/StrikeBox git]
|N/A
|{{Green}} {{License|BSD2}} ({{License|Permissive}})
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
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|align=left|{{Icon|Windows}}
|align=left|{{Icon|Windows}}
|r19
|r19
|{{Na}}
|N/A
|{{Na}}
|{{Na}}
|{{N/a}}
|{{Red}} {{License|Proprietary}}
|{{Red}} {{License|Proprietary}}
|{{Na}}
|{{Na}}
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|align=left|{{Icon|Windows}}
|align=left|{{Icon|Windows}}
|[https://www.emulator-zone.com/doc.php/xbox/xeon.html 1.0]
|[https://www.emulator-zone.com/doc.php/xbox/xeon.html 1.0]
|{{Na}}
|N/a<ref group="n">Xeon runs only one commercial game and it is Halo NTSC version, it plays very roughly, the images are too slow to get in game.</ref>
|{{Na}}
|{{Na}}
|{{N/a}}<ref group="lower-alpha">Xeon runs only one commercial game and it is Halo NTSC version, it plays very roughly, the images are too slow to get in game.</ref>
|{{Red}} {{License|Proprietary}}
|{{Red}} {{License|Proprietary}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
!colspan="10"|ARM
! colspan="7" |Mobile
|-
|-
|[[xemu]]
|X1 BOX
|align=left|{{Icon|WoA|LiA}}
|align=left|{{Icon|Android}}
|[https://github.com/xemu-project/xemu/releases {{XemuVer}}]
|[https://github.com/izzy2lost/xemu/releases 1.2.7]
|{{~}} <small>([https://github.com/xemu-project/xemu/blob/master/hw/xbox/chihiro.c WIP])</small>
|?
|{{~}}
|{{~}}
|{{Emulator compatibility|link=https://xemu.app/#compatibility|907|1024}}<ref group="lower-alpha" name=xemucompat></ref>
|{{Green}} {{License|GPLv2}}<br>{{License|LGPLv21}}
|{{Green}} {{License|GPLv2}}<br>{{License|LGPLv21}}
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{TBD}}
|-
|-
!colspan="10"|Consoles
! colspan="7" |Console
|-
|-
|[[FU|Xenon Fusion]]
|[[FU|Xenon Fusion]]
|align=left|{{Icon|360}}
|align=left|{{Icon|360}}
|1.7
|1.7
|{{Na}}
|{{Emulator compatibility|link=https://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360#List_of_compatible_Xbox_games|463|996}}<br>{{Emulator compatibility|link=https://consolemods.org/wiki/Xbox_360:Original_Xbox_Games_Compatibility_List|857|1022}}<ref group="n">If you remove the game whitelist it will allow more Xbox Classic games to be played on the Xbox 360 than are officially supported.</ref>
|{{~}}
|?
|{{Emulator compatibility|link=https://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360#List_of_compatible_Xbox_games|463|996}}<br/>{{Emulator compatibility|link=https://consolemods.org/wiki/Xbox_360:Original_Xbox_Games_Compatibility_List|644|987}}<ref group="lower-alpha">If you to remove the game whitelist it is allow more Xbox Classic games to be played on the Xbox 360 than are officially supported.</ref>
|{{Red}} {{License|Proprietary}}
|{{Red}} {{License|Proprietary}}
|{{Na}}
|{{Na}}
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|align=left|{{Icon|XB1|SXS}}
|align=left|{{Icon|XB1|SXS}}
|Patch-based
|Patch-based
|{{Na}}
|{{~}}
|{{~}}
|{{Emulator compatibility|link=https://en.wikipedia.org/wiki/List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#List_of_compatible_titles_from_Xbox|63|996}}
|{{Emulator compatibility|link=https://en.wikipedia.org/wiki/List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#List_of_compatible_titles_from_Xbox|63|996}}
|{{Red}} {{License|Proprietary}}
|{{Red}} {{License|Proprietary}}
Line 173: Line 132:
|{{~}}
|{{~}}
|}
|}
<references group="lower-alpha" />
<references group="n"/>
===Comparisons===
===Comparisons===
;[[XQEMU]]: A [[High/Low_level_emulation|low-level emulator]] based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but is assumed to be emulated, just not forwarded to the audio hardware for some reason.
;[[XQEMU]]: A [[High/Low_level_emulation|low-level emulator]] based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but is assumed to be emulated, just not forwarded to the audio hardware for some reason.
:;[[xemu]]: A [[High/Low_level_emulation|low-level emulator]] by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. [[xemu]] also supports various [[#Enhancements|enhancements]] and some [[#Hardware_features_and_peripherals|system features and peripherals]]. While some titles require powerful hardware for full-speed emulation (see the [[Computer specifications#xemu]] page), CPU performance, particularly [https://www.cpubenchmark.net/singleThread.html single-threaded performance], is often the bottleneck. Additionally, using demanding graphical [[#Enhancements|enhancements]] may also require a strong GPU. There are currently no plans for a mobile port of xemu on iOS or Android, the emulator hasn't reached the performance necessary to run well on iOS or Android at this time.[https://xemu.app/docs/faq/#q-are-there-any-plans-for-a-mobile-port-of-xemu]
:;[[xemu]]: A [[High/Low_level_emulation|low-level emulator]] by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. [[xemu]] also supports various [[#Enhancements|enhancements]] and some [[#Hardware_features_and_peripherals|system features and peripherals]]. While some titles require powerful hardware for full-speed emulation (see the [[Computer specifications#xemu]] page), CPU performance, particularly [https://www.cpubenchmark.net/singleThread.html single-threaded performance], is often the bottleneck. Additionally, using demanding graphical [[#Enhancements|enhancements]] may also require a strong GPU.  
;[[Cxbx]]: One of the first Xbox emulators. It started as an ahead-of-time compiler for Xbox executables.
;[[Cxbx]]: One of the first Xbox emulators. It started as an ahead-of-time compiler for Xbox executables.
:;Dxbx: A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, many rendering improvements, a new pixel shader converter, etc. It ended its development at a similar stage as Cxbx.
:;Dxbx: A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, many rendering improvements, a new pixel shader converter, etc. It ended its development at a similar stage as Cxbx.
Line 185: Line 144:


====Consoles====
====Consoles====
;[[FU|Xenon Fusion]] (XeFu):The internal name for backward compatibility on the [[Xbox 360 emulators|Xbox 360]]. It supports a specific list of games that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. If you remove the game whitelist; it allows for more Xbox Classic games to be played on the Xbox 360 than are officially supported. Some games not officially supported play almost perfectly, however, some have various issues. <ref>FrameRater's {{YouTubeVideo|YSgzpTG_0c4|360's Xbox Emulator EXPANDED!}}, {{YouTubeVideo|dM3I_QUCMzc|Unlocking MORE Xbox Originals on 360}} videos about this hack.</ref>
;[[FU|Xenon Fusion]] (XeFu):The internal name for backward compatibility on the [[Xbox 360 emulators|Xbox 360]]. It supports a specific list of games that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. If you remove the game whitelist; it allows for more Xbox Classic games to be played on the Xbox 360 than are officially supported. Some games not officially supported play almost perfectly, however, some have various issues. <ref>FrameRater's {{YouTubeVideo|YSgzpTG_0c4|360's Xbox Emulator EXPANDED!}}, {{YouTubeVideo|dM3I_QUCMzc|Unlocking MORE Xbox Originals on 360}} videos about this hack.</ref>
;[[Fission]]:The internal name for backward compatibility on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]]. Supporting much fewer games likely due to licensing: developers and publishers going defunct, movie and toy tie-in, brands, vehicles, music Licenses expiring. However, it has better loading times and allows the ones that do work to run at twice the Xbox's standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more than quadruple on Xbox One X and Xbox Series X consoles (up to 2160p).
;[[Fission]]:The internal name for backward compatibility on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]]. Supporting much fewer games likely due to licensing: developers and publishers going defunct, movie and toy tie-in, brands, vehicles, music Licenses expiring. However, it has better loading times and allows the ones that do work to run at twice the Xbox's standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more than quadruple on Xbox One X and Xbox Series X consoles (up to 2160p).
:Unfortunately, with November 2021 update Microsoft ends the program and said: "This latest and final addition of titles to the backwards compatibility program was only possible through the passion and feedback from the community," Microsoft said. "Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we've reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us."<ref>https://www.gamespot.com/articles/xbox-backwards-compatibility-adds-70-more-games-today-as-microsoft-ends-the-program/1100-6498021/</ref>
:Unfortunately, with November 2021 update Microsoft ends the program and said: "This latest and final addition of titles to the backwards compatibility program was only possible through the passion and feedback from the community," Microsoft said. "Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we've reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us."<ref>https://www.gamespot.com/articles/xbox-backwards-compatibility-adds-70-more-games-today-as-microsoft-ends-the-program/1100-6498021/</ref> Microsoft added support for Windows 11 on Fission starting from July 2026.<ref>https://news.xbox.com/en-us/2026/07/22/xbox-backward-compatibility-on-pc/</ref>


==Enhancements==
==Enhancements==
{|class="wikitable sortable" style="text-align:center;width:100%"
 
{|class="wikitable sortable mw-collapsible" style="table-layout:fixed;text-align:center;width:100%"
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
! colspan=2 style="width:50%" |Name
! colspan=2 style="width:50%" |Name
! xemu
! xemu
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|-
|-
|rowspan="5" |Controls
|rowspan="5" |Controls
|Disguise peripheral support through passthrough<br /><small>Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected 'nearly the same internally' controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.</small>
|Disguise peripheral support through passthrough<br><small>Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected 'nearly the same internally' controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.</small>
|{{?}}
|{{Dunno}}
|{{?}}
|{{Dunno}}
|-
|-
|[[Input_lag|Input lag-mitigating technique]]
|[[Input_lag|Input lag mitigating]]
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|[[Controllers#Mouse Injectors for Emulators|Mouse injector compatible]]
|{{Enhancements/Controls/Mouse injector}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|Real peripheral support (passthrough)<br /><small>Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.</small>
|Real peripheral support (passthrough)<br><small>Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.</small>
|{{~}} [https://xemu.app/docs/controller/ WIP]
|{{WIP-Box|link=https://github.com/xemu-project/xemu/pull/2854}}
|{{?}}
|{{~|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2290}}
|-
|-
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]
|{{?}}
|{{Dunno}}
|{{?}}
|{{Dunno}}
|-
|-
|rowspan="8" |Graphics
|rowspan="8" |Graphics
|Better [[texture filtering]]<br /><small>Enhancement option for providing better texture filtering methods comparing the original hardware had.</small>
|Better [[texture filtering]]<br><small>Enhancement option for providing better texture filtering methods comparing the original hardware had.</small>
|[https://github.com/xemu-project/xemu/pull/2026 WIP]
|[https://github.com/xemu-project/xemu/pull/2026 WIP]
|{{?}}
|{{Dunno}}
|-
|-
|Pre-rendering anti-aliasing<br /><small>(MSAA, SSAA)</small>
|Pre-rendering anti-aliasing<br><small>(MSAA, SSAA)</small>
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|Ray tracing<br /><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
|Ray tracing<br><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
|colspan="2" |<small>Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be possible soon.<br />However, you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br />[https://old.reddit.com/r/ReShade/comments/lpfs1n/reshade_with_cxbx_issue/gxmn28q/ Demonstration]</small>
|colspan="2" |<small>Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be possible soon.<br>However, you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br>[https://old.reddit.com/r/ReShade/comments/lpfs1n/reshade_with_cxbx_issue/gxmn28q/ Demonstration]</small>
|-
|-
|[[Resolution|Resizable internal resolution]]
|[[Resolution|Resizable internal resolution]]
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|-
|-
|[https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
|[https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
|colspan="2" |<small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be possible soon.<br />You can use ReShade for post-processing.</small>
|colspan="2" |<small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be possible soon.<br>You can use ReShade for post-processing.</small>
|-
|-
|Super-resolution techniques<br /><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
|Super-resolution techniques<br><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
|colspan="2" |<small>Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.<br />Besides any GPU that can use DLSS can run these emulators at higher resolution than native anyway.</small>
|colspan="2" |<small>Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.<br>Besides any GPU that can use DLSS can run these emulators at higher resolution than native anyway.</small>
|-
|-
|[[Texture_packs#Texture_Replacement_.283D.29|Texture replacement]]
|[[Texture_packs#Texture_Replacement_.283D.29|Texture replacement]]
|{{Na}}[https://github.com/xemu-project/xemu/issues/1337 *]
|{{Na|link=https://github.com/xemu-project/xemu/issues/1337}}
|{{Na}}
|{{Na}}
|-
|-
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|-
|-
|rowspan="5" |Performance
|rowspan="5" |Performance
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br /><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])</small>
|colspan="2" |<small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use '''after applying the "Internal Framerate Hack"'''.<br />While '''AFMF''' or '''[[discord:channels/680221390359887933/680221390359888154/1255190708294516796|LSFG]]''' can be used with xemu or CXBX-Reloaded, please be aware that some visual glitches and artifacts may occur at this time.
|colspan="2" |<small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use '''after applying the "Internal Framerate Hack"'''.<br>While '''AFMF''' or '''[https://discord.com/channels/680221390359887933/680221390359888154/1255190708294516796 LSFG]''' can be used with xemu or CXBX-Reloaded, please be aware that some visual glitches and artifacts may occur at this time.
|-
|-
|[[30/60_FPS_cheat_codes#Xbox|Internal frame rate hack]]
|[[30/60_FPS_cheat_codes#Xbox|Internal frame rate hack]]
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|-
|-
|[[Overclocking#Xbox|Overclock]]
|[[Overclocking#Xbox|Overclock]]
|{{~}}[https://github.com/xemu-project/xemu/pull/1467 *]
|{{~|link=https://github.com/xemu-project/xemu/pull/1467}}
|{{Na}}
|{{Na}}
|-
|-
|Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br /><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br />Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
|Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|Rendering latency reduction technologies<br /><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
|Rendering latency reduction technologies<br><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
|colspan="2" |<small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefits to justify the development effort.</small>
|colspan="2" |<small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefits to justify the development effort.</small>
|-
|-
|rowspan="6" |Post-processing
|rowspan="6" |Post-processing
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br /><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
|{{Enhancements/Post-processing/AI-powered filter compatible}}
|{{?}}
|{{Dunno}}
|{{?}}
|{{Dunno}}
|-
|-
|[[Shaders_and_filters|Filters]]
|{{Enhancements/Post-processing/Filters}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
|{{?}}
|{{Dunno}}
|{{?}}
|{{Dunno}}
|-
|-
|[[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]<br /><small>(FXAA, TXAA and MLAA/SMAA)</small>
|[[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]<br><small>(FXAA, TXAA and MLAA/SMAA)</small>
|{{Na}}
|{{Na}}
|{{?}}
|{{Dunno}}
|-
|-
|[[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br /><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
|[[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
|{{Na}}
|{{Na}}
|{{?}}
|{{Dunno}}
|-
|-
|[[Shader_Presets|Shader chain]]
|{{Enhancements/Post-processing/Shader chain}}
|{{Na}}<ref group="lower-alpha">You can use [[Shaders, filters, and sound#ReShade|reshade]] for this job, [https://github.com/xemu-project/xemu/issues/446 issues with injection] fixed.</ref>
|{{Na}}<br><small>You can use [[Shaders, presets and filters#ReShade|reshade]] for this job, [https://github.com/xemu-project/xemu/issues/446 issues with injection] fixed.</small>
|{{Na}}
|{{Na}}
|-
|-
|rowspan="15" |Quality of life
|rowspan="18" |Quality of life
|Automatic emulated controller connect/disconnect<br/><small>Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.</small>
|Automatic emulated controller connect/disconnect<br><small>Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.</small>
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|Automatic region switching
|{{Na|link=https://github.com/xemu-project/xemu/issues/2549}}
|{{Dunno}}
|-
|-
|Automatic updater
|Automatic updater
|{{?}}
|{{Dunno}}
|{{?}}
|{{Dunno}}
|-
|-
|[[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
|[[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
|{{~}}[https://github.com/xemu-project/xemu/pull/1627 *]
|{{~|link=https://github.com/xemu-project/xemu/pull/1627}}
|{{Na}}
|{{Na}}
|-
|-
|Built-in [[Cheats_and_patches|cheat manager]]
|Built-in [[Cheats_and_patches|cheat manager]]
|{{Na}}
|{{Na|link=https://github.com/ehw/xemu/pull/6}}
|{{Na}}
|{{Na}}
|-
|-
|Built-in [https://forum.arcadecontrols.com/index.php/topic,106405 custom resolution/CRTSwitchRes]<br /><small>For using this on Windows OS you need [https://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br />Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
|{{Enhancements/Quality of life/Built-in custom resolution}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
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|-
|-
|Built-in [[Cheats_and_patches|patch manager]]
|Built-in [[Cheats_and_patches|patch manager]]
|{{Na}}
|[https://github.com/xemu-project/xemu/pull/2922 wip]
|{{Na}}
|{{Na}}
|-
|-
|[[Save_converters|Built-in save manager]]
|[[Save_converters|Built-in save manager]]
|{{Na}}<ref group="lower-alpha">It is possible to use [[#Hardware_features_and_peripherals|Xbox Memory Unit emulation]] or HDD emulation (via disk image) but it is not capable of managing the game saves within them via GUI. You need to use [[#MS_Dash|MS Dash emulation]] capability of the emulator or third-party application for that job such as [https://xemu.app/docs/ftp/ using FTP solutions].</ref>
|{{Na}}<br><small>It is possible to use [[#Hardware_features_and_peripherals|Xbox Memory Unit emulation]] or HDD emulation (via disk image) but it is not capable of managing the game saves within them via GUI. You need to use [[#MS_Dash|MS Dash emulation]] capability of the emulator or third-party application for that job such as [https://xemu.app/docs/ftp/ using FTP solutions].</small>
|{{Na}}
|{{Na}}
|-
|-
|[[Ripping games|Capable image format support]]
|Command-line options
|{{~}}<br /><small>([https://xemu.app/docs/disc-images/ XISO only])</small>
|{{Ya}}
|{{?}}
|{{Dunno}}
|-
|-
|Command line options
|[https://emulation.gametechwiki.com/index.php/High_and_low-level_emulation#Modern_Dependencies.2C_Advancements_and_Optimization_Strategies:~:text=Index%20databases%20or%20compatibility%20databases Index/Compatibility databases]<br><small>Many modern emulators incorporate database-driven per-game overrides to apply targeted fixes or tweaks for quality-of-life (QoL) improvement without requiring users to manually edit global config files for each title. This approach allows quick, centralized application of workarounds for specific games, such as graphics fixes, timing adjustments, or compatibility flags, while keeping the emulator's default settings intact. This auto fix feature shouldn't be confused with "Per-game profiles" enhancement feature.</small>
|{{Ya}}
|{{Na|link=https://github.com/ehw/xemu/pull/6}}
|{{?}}
|{{Na}}
|-
|-
|Pause/resume emulation
|Pause/Resume emulation
|{{Ya}}
|{{Ya}}
|{{?}}
|{{Dunno}}
|-
|-
|Per-game profiles
|Per-game profiles
|{{?}}
|{{Dunno}}
|{{?}}
|{{Dunno}}
|-
|-
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]<br /><small>Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, it still requires necessary [[Computer_specifications#Recommended_Specifications|prerequisites and dependencies]] for your operating system.</small>
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]<br><small>Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.</small>
|{{Ya}}[https://xemu.app/docs/faq/#q-how-do-i-run-xemu-in-portable-mode *]
|{{Ya|link=https://xemu.app/docs/faq/#q-how-do-i-run-xemu-in-portable-mode}}
|{{Ya}}
|{{Ya}}
|-
|[https://github.com/libsdl-org/SDL SDL] backend support<br><small>Provides controller plug-and-play and automatic input mapping through SDL GameController database.</small>
|{{Ya|link=https://github.com/xemu-project/xemu/issues/1882}}
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1713}}
|-
|-
|[[Save_disk_space_for_ISOs|Streamable compression format]]
|[[Save_disk_space_for_ISOs|Streamable compression format]]
|{{Na}}[[Save_disk_space_for_ISOs#External_links|*]]
|{{WIP-Box|link=https://emulation.gametechwiki.com/index.php/Save_disk_space_for_ISOs#Xbox}}
|{{Na}}
|{{Na}}
|-
|-
|[[Wikipedia:Variable_refresh_rate|Variable refresh rate compatible]]
|[[Wikipedia:Variable_refresh_rate|Variable refresh rate compatible]]
|{{Ya}}
|{{Ya}}
|{{?}}
|{{Dunno}}
|-
| Built-in Eeprom editor
|[https://github.com/xemu-project/xemu/pull/2916 wip]
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded-legacy/issues/1199}}
|-
|-
|rowspan="6" |[https://tasvideos.org/Emulatorresources/Features TAS features]
|rowspan="6" |[https://tasvideos.org/Emulatorresources/Features TAS features]
|Fast-forward/turbo speed
|Fast forward/Turbo speed
|{{Na}}[https://github.com/xemu-project/xemu/issues/1887 *]
|{{Na|link=https://github.com/xemu-project/xemu/issues/1887}}
|{{Na}}
|{{Na}}
|-
|-
|Frame step<br /><small>(forwards and backwards)</small>
|Frame step<br><small>(forwards and backwards)</small>
|{{?}}
|{{Dunno}}
|{{?}}
|{{Dunno}}
|-
|-
|[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
|[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
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|-
|-
|Save states/snapshots
|Save states/snapshots
|{{Ya}}[https://xemu.app/docs/snapshots/ *]
|{{Ya|link=https://xemu.app/docs/snapshots/}}
|{{Na}}
|-
| rowspan="9" |Misc.
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]<br><small>Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched "coil whine" that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.</small>
|{{Na|link=https://github.com/xemu-project/xemu/issues/2457}}
|{{Na}}
|{{Na}}
|-
|-
|rowspan=5 |Misc.
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]<br><small>Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.</small>
|AI service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
| colspan="2" |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.
|colspan="2" |Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment. So there is no support.
|-
|-
|[[Wikipedia:Category:Debugging|Debug features]]
|[[Wikipedia:Category:Debugging|Debug features]]
|{{Ya}}[https://xemu.app/docs/dev/debug/ *]
|{{Ya|link=https://xemu.app/docs/dev/debug/}}
|{{Ya}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/tree/master/src/CxbxDebugger#cxbxdebugger *]
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/tree/master/src/CxbxDebugger#cxbxdebugger}}
|-
|-
|[[Virtual_reality#VR_game_room_simulations|EmuVR support]]
|[[Virtual_reality#VR_game_room_simulations|EmuVR support]]
|colspan="2" | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
|colspan="2" | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
|-
|-
|Free Look<br/><small>Free Look is an enhancement feature that allows manipulation of the in-game camera.</small>
|{{Enhancements/Misc./File browser}}||{{Na}}
|colspan="2" |<small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
|{{Na}}
|-
|Free Look<br><small>Free Look is an enhancement feature that allows manipulation of the in-game camera.</small>
|colspan="2" |<small>While freecam would be technically possible, it will require per-game patches.<br>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.<br>See [https://github.com/xemu-project/xemu/issues/2756 feature request] for this.
|-
|-
|[[RetroAchievements]]
|[[RetroAchievements]]
|{{Na}}[https://github.com/xemu-project/xemu/issues/582 *]
|{{Na|link=https://github.com/xemu-project/xemu/issues/582}}
|{{Na}}
|{{Na}}
|-
|Rich Presence (RPC)<br><small>Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you're playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.</small>
|{{Dunno}}
|{{Dunno}}
|-
|Screen translator<br><small>Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.</small>
| colspan="2" |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch's AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin's Interpreter].
|}
|}
<references group="lower-alpha"/>
<references group="n"/>


==Hardware features and peripherals==
==Hardware features and peripherals==
{|class="wikitable sortable" style="text-align:center;width:100%"
{|class="wikitable sortable mw-collapsible" style="table-layout:fixed;text-align:center;width:100%"
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
! colspan="3" style="width:50%" |Name
! colspan="3" style="width:50%" |Name
! xemu<ref group="lower-alpha">[https://github.com/xemu-project/xemu/issues/389 Feature Request: Adding missing peripherals for xemu]</ref>
! xemu<ref group="n">[https://github.com/xemu-project/xemu/issues/389 Feature Request: Adding missing peripherals for xemu]</ref>
! Cxbx-Reloaded
! Cxbx-Reloaded
|-
|-
|rowspan="2" |Controller features
| rowspan="9" |Hardware features
|colspan="2" |[[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Xbox_Emulation|Pressure-sensitive buttons]]
| colspan="2" |[https://consolemods.org/wiki/Xbox:Games_with_Alternate_Display_Modes Alternative display modes]
|{{~}}<ref name="USB" group="lower-alpha">Xbox controller is supported by USB passthrough technology for [https://github.com/xemu-project/xemu/issues/606 xemu] and [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2304 Cxbx-Reloaded]. Other controllers with pressure-sensitive buttons like DualShock 2, DualShock 3 or Steam Deck touchpads aren't supported, but developers plan to implement their support via [https://github.com/libsdl-org/SDL/issues/5148 SDL library]. You have to build it from source with libusb enabled. On linux you would do this: .\build.sh --enable-libusb , on Windows you would just modify the docker command to add --enable-libusb right after .\build.sh in the docker command.</ref>
|{{Ya}}
|{{~}}<ref name="USB" group="lower-alpha" />
|{{Dunno}}
|-
| rowspan="2" |Connectivity
|[[#System Link|Ethernet]]||{{Ya}}
|{{Ya}}
|-
|Xbox Live||{{Ya}}
|{{Dunno}}
|-
|-
|colspan="2" |Vibration
| rowspan="2" |Controller
|{{?}}
|[[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Xbox_Emulation|Pressure-sensitive buttons]]||{{~}}<ref group="n" name="USB">Xbox controller is supported by USB passthrough technology for [https://github.com/xemu-project/xemu/issues/606 xemu] and [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2304 Cxbx-Reloaded]. Other controllers with pressure-sensitive buttons like DualShock 2, DualShock 3 or Steam Deck touchpads aren't supported, but developers plan to implement their support via [https://github.com/libsdl-org/SDL/issues/5148 SDL library]. You have to build it from source with libusb enabled. On linux you would do this: .\build.sh --enable-libusb , on Windows you would just modify the docker command to add --enable-libusb right after .\build.sh in the docker command.</ref>
|{{?}}
|{{~}}<ref group="n" name="USB"/>
|-
|-
|rowspan="7" |Hardware features
|Vibration||{{Dunno}}
|colspan="2" |[https://consolemods.org/wiki/Xbox:Games_with_Alternate_Display_Modes Alternative display modes]
|{{Dunno}}
|{{Ya}}
|{{?}}
|-
|-
|colspan="2" |[[Wikipedia:Xbox_technical_specifications#Audio|DTS Surround (DVD-Video only)<br />Dolby Surround<br />Dolby Digital Live 5.1]]
|colspan="2" |[[Wikipedia:Xbox_technical_specifications#Audio|DTS Surround (DVD-Video only)<br>Dolby Surround<br>Dolby Digital Live 5.1]]
|{{~}}<ref group="lower-alpha">Surround is not currently supported, trying to set it will cause xemu to crash (on windows anyway) -medievil (xemu tester)[https://discord.com/channels/680221390359887933/680221390359888154/1389672279075721337]</ref>
|{{~}}<br><small>[https://discord.com/channels/680221390359887933/680221390359888154/1389672279075721337 Surround is not currently supported, trying to set it will cause xemu to crash (on windows anyway) -medievil (xemu tester)]</small>
|{{?}}
|{{Dunno}}
|-
|-
|colspan="2" |[[#DVD_Drive|DVD Drive]]
|colspan="2" |[[Disc_Drive_emulation|DVD Drive]]
|{{Na}}
|{{Na}}
|{{Na}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1555 *]
|{{Na|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1555}}
|-
|colspan="2" |[[#MS Dash|MS Dash]]
|{{Ya}}
|{{Ya}}
|-
|-
|colspan="2" |[[#System Link|System Link]]
|colspan="2" |[[System BIOS emulation|MS Dash]]
|{{Ya}}
|{{Ya}}
|{{Ya}}
|-
|colspan="2" |[[Xbox network|Xbox Live]]
|{{Ya}}
|{{Ya}}
|{{?}}
|-
|-
|colspan="2" |[[Wikipedia:Xbox_Live_Arcade#Xbox|Xbox Live Arcade]]
|colspan="2" |[[Wikipedia:Xbox_Live_Arcade#Xbox|Xbox Live Arcade]]
|{{Ya}}
|{{Ya}}
|{{Ya}}[https://github.com/Cxbx-Reloaded/game-compatibility/issues/420#issuecomment-650499082 *]
|{{Ya|link=https://github.com/Cxbx-Reloaded/game-compatibility/issues/420#issuecomment-650499082}}
|-
|-
|rowspan="13" |Peripherals
| rowspan="14" |Peripherals
|rowspan="2" |Audio
|rowspan="2" |Audio
|[https://xboxdevwiki.net/Xbox_Input_Devices#Xbox_Karaoke Xbox Karaoke]
|[https://xboxdevwiki.net/Xbox_Input_Devices#Xbox_Karaoke Xbox Karaoke]
Line 447: Line 432:
|-
|-
|[[List_of_games_that_support_microphone|Xbox Live Communicator]]
|[[List_of_games_that_support_microphone|Xbox Live Communicator]]
|{{Ya}}[https://github.com/xemu-project/xemu/pull/1188][https://github.com/xemu-project/xemu/pull/1873]
|{{Ya}}<ref group="n">https://github.com/xemu-project/xemu/pull/1188<br>https://github.com/xemu-project/xemu/pull/1873</ref>
|{{Na}}
|{{Na}}
|-
|-
|rowspan="6" |Controllers
| rowspan="7" |Controllers
|Arcade Stick<br /><small>Third-party peripherals like Gamester Reflex Arcade Stick with Dual Force.</small>
|Arcade stick<br><small>Third-party peripherals like Gamester Reflex Arcade Stick with Dual Force.</small>
|{{~}}[https://github.com/xemu-project/xemu/pull/1807 *]
|{{~|link=https://github.com/xemu-project/xemu/pull/1807}}
|{{Ya}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2150]
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2150}}
|-
|-
|''Dance Dance Revolution'' Dance Mat
|''Dance Dance Revolution'' Dance Mat
|{{Na}}[https://github.com/xemu-project/xemu/issues/389#issue-933725828 *]
|{{Na|link=https://github.com/xemu-project/xemu/issues/389#issue-933725828}}
|{{Na}}
|{{Na}}
|-
|-
|rowspan="1" |[[Wikipedia:Gametrak|Gametrak]]
|rowspan="1" |[[Wikipedia:Gametrak|Gametrak]]
|{{Na}}[https://github.com/xemu-project/xemu/issues/389#issue-933725828 *]
|{{Na|link=https://github.com/xemu-project/xemu/issues/389#issue-933725828}}
|{{Na}}
|{{Na}}
|-
|-
|[https://xboxdevwiki.net/Xbox_Input_Devices#Light_guns Light guns]
|[https://xboxdevwiki.net/Xbox_Input_Devices#Light_guns Light guns]
|{{~}}[https://github.com/xemu-project/xemu/pull/1875 *]
|{{~|link=https://github.com/xemu-project/xemu/pull/1875}}<br><small>Still wip, but you can use [https://github.com/flowa1911you/xemu-sinden-lightgun#quick-start xemu-sinden-lightgun] fork in the meantime.</small>
|{{Ya}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2294]
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2294}}
|-
|-
|[https://xboxdevwiki.net/Xbox_Input_Devices#Steering_wheels Racing wheels]
|[https://xboxdevwiki.net/Xbox_Input_Devices#Steering_wheels Racing wheels]
|{{Na}}[https://github.com/xemu-project/xemu/issues/389#issue-933725828 *]
|{{Na|link=https://github.com/xemu-project/xemu/issues/389#issue-933725828}}
|{{Na}}
|{{Na}}
|-
|-
|[https://xboxdevwiki.net/Xbox_Input_Devices#Steel_Battalion_Controller Steel Battalion Controller]
|[https://xboxdevwiki.net/Xbox_Input_Devices#Steel_Battalion_Controller Steel Battalion Controller]
|{{~}}[https://github.com/xemu-project/xemu/pull/1478][https://github.com/xemu-project/xemu/pull/1803]
|{{~}}<ref group="n">https://github.com/xemu-project/xemu/pull/1478<br>https://github.com/xemu-project/xemu/pull/1803</ref>
|{{Ya}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2134]
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2134}}
|-
|Xbox Controller S||{{Ya}}||{{Dunno}}
|-
|-
|rowspan="2" |Infrared remotes
|rowspan="2" |Infrared remotes
Line 485: Line 472:
|-
|-
|colspan="2" rowspan="1" |[[List_of_console_games_that_support_keyboard_and_mouse#Xbox|USB Keyboard]]
|colspan="2" rowspan="1" |[[List_of_console_games_that_support_keyboard_and_mouse#Xbox|USB Keyboard]]
|{{?}}
|{{Dunno}}
|{{?}}
|{{Dunno}}
|-
|-
|colspan="2" |[https://xboxdevwiki.net/Xbox_Cam_(for_Video_Chat) Xbox Cam]
|colspan="2" |[https://xboxdevwiki.net/Xbox_Cam_(for_Video_Chat) Xbox Cam]
|{{Na}}[https://github.com/xemu-project/xemu/issues/389#issuecomment-1159444353 *]
|{{Na|link=https://github.com/xemu-project/xemu/issues/389#issuecomment-1159444353}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="2" |Xbox Memory Unit
|colspan="2" |Xbox Memory Unit
|{{Ya}}[https://xemu.app/docs/xmus/ *]
|{{Ya|link=https://xemu.app/docs/xmus/}}
|{{Ya}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2246]
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2246}}
|-
|-
|rowspan="2" |Misc.
| rowspan="3" |Misc.
|colspan="2" |[[Development Kits|Development kits]]
|colspan="2" |[[Development kits]]
|{{~}}
|{{~}}
|{{~}}
|{{~}}
|-
|-
|colspan="2" |[https://newqualitipedia.telepedia.net/wiki/Disc_scratch Disc scratch]<br /><small>Similar to cartridge tilting on cartridge-based systems, people intentionally scratch their discs to make a particular glitch work more reliably.</small>[https://old.reddit.com/r/emulation/comments/y1jdda/possibility_of_disc_scratch_emulation/]
|colspan="2" |[https://newqualitipedia.telepedia.net/wiki/Disc_scratch Disc scratch]<br><small>[https://old.reddit.com/r/emulation/comments/y1jdda/possibility_of_disc_scratch_emulation/ Similarly to cartridge tilting on cartridge-based systems, people intentionally scratch their discs to make a particular glitch work more reliably.]</small>
|{{Na}}
|colspan="2" | <small>No emulator currently includes built-in disc scratch simulation, as it would require [[High_and_low-level_emulation|low-level emulation]] of optical drive error correction, which is not implemented. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of a scratched disc (e.g., visual/audio artifacts or crashes). However, it is not a true "disc scratch" simulator, as it works on live memory rather than simulating physical disc read errors.</small>
|-
| colspan="2" |Power light||{{Na}}
|{{Na}}
|{{Na}}
|}
|}
<references group="lower-alpha" />
<references group="n"/>
 
===MS Dash===
[[File:MS_Dash_emulation_using_Xemu_emulator.JPG|thumb|298px|MS Dash and Xbox Live emulation using revived private server and Xemu emulator]]
:[https://consolemods.org/wiki/Xbox:Microsoft_Dashboard consolemods: Microsoft MS Dash for Original Xbox]
 
*[https://xemu.app/docs/dashboard/ xemu docs: dashboard]
*[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki/Frequently-Asked-Questions-%28FAQ%29#how-do-i-install-and-use-a-dashboard cxbx-reloaded: FAQ - How Do I Install and Use A Dashboard]
 
===DVD Drive===
:[https://consolemods.org/wiki/Xbox:DVDROM consolemods: Xbox DVD Drive and DVD-ROM]
:[https://xboxdevwiki.net/DVD_Drive xboxdevwiki: Xbox DVD Drive]
:[https://xboxdevwiki.net/Xbox_Game_Disc xboxdevwiki: XGD/Xbox Game Disc]
:[https://xboxdevwiki.net/XDVDFS xboxdevwiki XDVDFS (XISO) images]
OG Xbox DVD drive supports Audio CD and XGD discs. Optical disc drives for PCs usually aren't capable to read OG Xbox format DVD-ROM/XGD, [https://xboxdevwiki.net/Xbox_Game_Disc#Dumping you would need very specific drive and firmware] for that. More info in [[Ripping_games|ripping games section]] and [[#Emulation_issues|reverse engineering section]].
 
*Neither xemu nor CXBX-Reloaded support OG Xbox DVD-ROM/XGD physical discs even if you got compatible drive and firmware. Doesn't support Redump ISOs, you need to [[Ripping_games|rip your disc and create .xiso disc image]]. See [https://xemu.app/docs/disc-images/ xemu: disc images] and [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/205 XISO for CXBX-Reloaded] pages for further information. For xemu, there is a [https://github.com/xemu-project/xemu/issues/435 feature request] for adding support for loading Audio CD discs and images, also there is another [https://github.com/xemu-project/xemu/pull/1659 pull request] for loading retail Xbox titles both in '[http://wiki.redump.org/index.php?title=Microsoft_Xbox_and_Xbox_360_Dumping_Guide redump]' format and xiso format '''with an unmodified retail BIOS'''. Xbox game discs also have a special DVD video partition before the real game partition so people can see something if they stick the disc into a [[Home_media_players|DVD player]]. A "redump" is an accurate dump of the disc containing both this DVD video partition and the real game partition that follows it. But because xemu doesn't emulate the DVD drive hardware correctly yet, we need to repack this redump format into a disc image with just the game partition. Game files are stored on game discs in a special filesystem. Packing means to take all the game files and put them in this special filesystem so Xbox (or xemu) can read them. Unpacking does the reverse, giving you the game files. Extracting is synonymous with unpacking. "extract-xiso" is a legacy tool that can do both packing and unpacking.[https://discord.com/channels/680221390359887933/722155756622708744/1399847413543473333]
*There was a [https://github.com/JayFoxRox/xqemu-espes/pull/23 pull request] for adding Xbox-DVD Drive emulation to xqemu, but it seems discontinued.
*Xbox 360 console (Fusion) supports OG Xbox DVD-ROM/XGD discs.
*Xbox One and Xbox Series consoles (Fission) don't really support OG Xbox DVD-ROM/XGD discs because it only recognizes the disc, after that {{YouTubeVideo|lU9V5Otr9_8|it is downloading/installing the game from Xbox Live not from the DVD-ROM}}.
 
::See [[#Xbox DVD Movie Playback Kit]] section for DVD-Video compatibility or [[Home_media_players#Emulators|this dedicated page]] for more information about home media playback with emulation software.
::See [[Ripping games]].


===System Link===
===System Link===
Line 540: Line 507:
====Xbox DVD Movie Playback Kit====
====Xbox DVD Movie Playback Kit====
:[https://xboxdevwiki.net/Xbox_DVD_Movie_Playback_Kit xboxdevwiki: Xbox DVD Movie Playback Kit]
:[https://xboxdevwiki.net/Xbox_DVD_Movie_Playback_Kit xboxdevwiki: Xbox DVD Movie Playback Kit]
If you do not [[Modding_consoles/flashcarts#Xbox|mod your console]] and use [[Homebrew_and_hack_Roms#Media_players|XBMC4Xbox]] you need this dongle which contains a ROM with an XBE which provides some functions for the DVD-Video playback.
If you do not [[Modding_consoles/flashcarts#Xbox|mod your console]] and use [[Homebrew and ROM hacks#Media_players|XBMC4Xbox]], you need this dongle which contains a ROM with an XBE which provides some functions for the DVD-Video playback. You'll also need to [https://xboxdevwiki.net/EEPROM#:~:text=RC4%20Encrypted%20Region%20code match the console region], the dongle region and the DVD disc region. Region is set in the "eeprom", and can be set to any other zone using Xblast or "XboxEepromEditor" tool. The regions are:
Region 1 - U.S.A, U.S. territories and Canada (Part Number X08-25387)
Region 2 - Europe, Japan, the Middle East, Egypt, South Africa and Greenland (Part Number X08-25402)
Region 3 - Taiwan, Korea, the Philippines, Indonesia and Hong Kong (Part Number X08-96288-XXX)In this example, XXX is the specific part number of the DVD dongle/receiver.
Region 4 - Colombia, Mexico, South & Central America, Australia, New Zealand, Pacific Islands and Caribbean (Part Number X08-25597)
Region 5 - Russia, Eastern Europe, India, Africa excluding South Africa, North Korea and Mongolia (No DVD Movie Playback Kits Sold)
Region 6 - China (No DVD Movie Playback Kits Sold)


*xemu has no Xbox DVD Movie Playback Kit emulation at the moment, so there is no DVD-Video support. Good news is, there is a [https://github.com/xemu-project/xemu/issues/173 feature request] and [https://github.com/xemu-project/xemu/pull/1902 pull request] for implementing this, but [https://github.com/XboxDev/dump-dvd-kit you need to dump the ROM of your Xbox DVD Movie Playback Kit dongle]. Another option is, if you have this peripheral physically, it is possible to play DVD-Video discs using xemu and manually attaching the DVD kit via USB.[https://discord.com/channels/680221390359887933/680221390359888154/1255918840009982074]
*xemu has no Xbox DVD Movie Playback Kit emulation at the moment, so there is no DVD-Video support. Good news is, there is a [https://github.com/xemu-project/xemu/issues/173 feature request] and [https://github.com/xemu-project/xemu/pull/1902 pull request] for implementing this, but [https://github.com/XboxDev/dump-dvd-kit you need to dump the ROM of your Xbox DVD Movie Playback Kit dongle]. [https://discord.com/channels/680221390359887933/680221390359888154/1255918840009982074 Another option is, if you have this peripheral physically, it is possible to play DVD-Video discs using xemu and manually attaching the DVD kit via USB.]
*Xbox 360/Fusion has no Xbox DVD Movie Playback Kit support; however, no emulation process needed to handle DVD-Video for Xbox 360 anyway. DVD-Video is already supported out-of-the-box.
*Xbox 360/Fusion has no Xbox DVD Movie Playback Kit support; however, no emulation process needed to handle DVD-Video for Xbox 360 anyway. DVD-Video is already supported out-of-the-box.
*Xbox One and Xbox Series consoles (Fission) can play DVD-Video. To watch DVD-Video on those consoles, you first need to install the Blu-ray Player software app which is not only play DVD-Video but also play Blu-ray Video discs.
*Xbox One and Xbox Series consoles (Fission) can play DVD-Video. To watch DVD-Video on those consoles, you first need to install the Blu-ray Player software app which is not only play DVD-Video but also play Blu-ray Video discs.
Line 551: Line 524:
====Windows Media Center Extender====
====Windows Media Center Extender====
:[[Wikipedia:Windows_Media_Center_Extender#Version_1_Extenders|Wikipedia - Windows Media Center Extender Version 1 add-on]]
:[[Wikipedia:Windows_Media_Center_Extender#Version_1_Extenders|Wikipedia - Windows Media Center Extender Version 1 add-on]]
Thanks to this peripheral/add-on which is comes with DVD and remote controller: it's possible to [https://support.xbox.com/en-US/help/xbox-360/console/media media streaming (music, photos and videos) with PC] using [[Wikipedia:Windows_XP_Media_Center_Edition|Windows XP MCE]]. This peripheral/add-on shouldn't be confused with other standalone [[Wikipedia:Windows_Media_Center_Extender|Windows Media Center Extender devices]] or Xbox 360's built-in [[Xbox_360_emulators#Dashboard_and_apps|version 2 Media Center Extender]] functionality and app.
Thanks to this peripheral/add-on which is comes with DVD and remote controller: it's possible to [https://support.xbox.com/en-US/help/xbox-360/console/media media streaming (music, photos and videos) with PC] using [[Wikipedia:Windows_XP_Media_Center_Edition|Windows XP MCE]]. This peripheral/add-on shouldn't be confused with other standalone [[Wikipedia:Windows_Media_Center_Extender|Windows Media Center Extender devices]] or Xbox 360's built-in [[System_BIOS_emulation#Xbox 360|version 2 Media Center Extender]] functionality and app.


*{{YouTubeVideo|wMrHU79Y808|Stubbertville: Windows Media Extender version 1 add-on for original Xbox}}
*{{YouTubeVideo|wMrHU79Y808|Stubbertville: Windows Media Extender version 1 add-on for original Xbox}}
Line 557: Line 530:
==Chihiro==
==Chihiro==
The Chihiro arcade system was produced by Sega in 2003. It consists of an Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/O (Sega JVS standard).
The Chihiro arcade system was produced by Sega in 2003. It consists of an Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/O (Sega JVS standard).
 
As the inner workings of the Xbox are better understood, Chihiro emulation support and [[Emulation_accuracy|accuracy]] will improve.
[[Cxbx-Reloaded]]<ref>{{YouTubeVideo|j36zf7LYjHk|MrThunderwing's video: Outrun 2 - Chihiro Beta}}</ref> and especially [[xemu]] (the original Xbox emulators) can also run a handful of Chihiro arcade games.<ref>[https://www.youtube.com/@emugamer2610/search?query=chihiro Emu Gamer: Chihiro emulation YouTube videos]</ref>
[[Cxbx-Reloaded]]<ref>{{YouTubeVideo|j36zf7LYjHk|MrThunderwing's video: Outrun 2 - Chihiro Beta}}</ref> and especially [[xemu]] can also run a handful of Chihiro arcade games.<ref>[https://www.youtube.com/@emugamer2610/search?query=chihiro Emu Gamer: Chihiro emulation YouTube videos]<br>{{YouTubeVideo|NXIXmWZIP1k|Batocera TV: Sega Chihiro Emulation Just Took a HUGE Step}}</ref> See [https://github.com/xemu-project/xemu/issues/1442 feature request for improving Chihiro emulation on xemu] and [https://github.com/xemu-project/xemu/pull/1806 pull request: chihiro stuff]. Chihiro emulation also supported with [[TeknoParrot]] as well.
 
As the inner workings of the Xbox are better understood, Chihiro emulation support and [[Emulation_accuracy|accuracy]] will improve. See [https://github.com/xemu-project/xemu/issues/1442 feature request for improving Chihiro emulation on xemu] and [https://github.com/xemu-project/xemu/pull/1806 pull request: chihiro stuff].


===Game-specific features===
===Game-specific features===
{|class="wikitable sortable" style="text-align:center;width:100%"
{|class="wikitable sortable mw-collapsible" style="table-layout:fixed;text-align:center;width:100%"
! colspan="4" style="width:50%" |Name
! colspan="3" style="width:50%" |Name
! xemu
! xemu
! Cxbx-Reloaded
! Cxbx-Reloaded
|-
|-
|colspan="4" |Banknote (Dollar Bill) Acceptor||{{Na}}||{{Na}}
| rowspan="2" |Card reader types
|-
| colspan="2" |IC card reader<br><small>Used in ''Ghost Squad'', ''Quest of D'', ''Sangokushi Taisen'', ''OutRun 2'', ''OutRun 2 SP'', ''Sega Golf Club'', ''Sega Golf Club: Network Pro Tour''.</small>||{{Na}}||{{Na}}
|rowspan="3" |Card reader/writer
|colspan="3" |Data transfer<br /><small>Used in ''Wangan Midnight Maximum Tune'' and ''Wangan Midnight Maximum Tune 2'' to save progress, it allows to transfer your rank/tuning status/defeated rivals count from the 1st game to the 2nd.</small>||{{Na}}||{{Na}}
|-
|-
|colspan="3" |IC card<br /><small>Used in ''Ghost Squad'', ''Quest of D'', ''Sangokushi Taisen'', ''OutRun 2'', ''OutRun 2 SP'', ''Sega Golf Club'', ''Sega Golf Club: Network Pro Tour''.</small>||{{Na}}||{{Na}}
| colspan="2" |Magnetic card reader/writer||colspan=2|None of the emulators have built-in support. But, [https://github.com/GXTX/YACardEmu/ YaCardEmu project] support emulating the various magnetic cards for arcade cabinets.
|-
|-
|colspan="3" |Magnetic card||{{Na}}
| colspan="3" |Force feedback||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="4" |[https://www.arcadespareparts.com/arcade_boards/driving_riding_games/outrun2_sp_chihiro_flashcard/13113.html CompactFlash support]<br><small>Can be used instead of ROM cartridge or GD-ROM disc, e.g. ''Outrun 2 SP Compact Flash Kit For GDX-0014A''.</small>
| colspan="3" |GD-ROM||{{Na}}||{{Na}}
|{{Na}}||{{Na}}
|-
|-
|colspan="4" |Lamps and LED lights
|Input
|{{Na}}
| colspan="2" |Touchscreen<br><small>Used in ''Sega Golf Club'', ''Sega Golf Club: Network Pro Tour'' and ''Quest of D''.</small>||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|rowspan="4" |Network connectivity
|rowspan="4" |Networking
|rowspan="3" |Ethernet
|rowspan="3" |Ethernet
|rowspan="2" |[https://www.arcade-projects.com/threads/how-do-i-link-2-outrun2-machines-chihiro-type-3.8553/ Link]<br /><small>E.g. ''Ollie King'', ''OutRun 2'', ''OutRun 2 SP'' support up to 4 cabinets, ''Wangan Midnight Maximum Tune 2'' supports at least 2.</small>
|[https://www.arcade-projects.com/threads/how-do-i-link-2-outrun2-machines-chihiro-type-3.8553/ Link]<br><small>E.g. ''Ollie King'', ''OutRun 2'', ''OutRun 2 SP'' support up to 4 cabinets, ''Wangan Midnight Maximum Tune 2'' supports at least 2.</small>
|LAN
|{{Na}}||{{Na}}
|{{Na}}||{{Na}}
|-
|-
|Separate windows
|Online<br><small>Supported by ''Sega Net Mahjong MJ2'', ''Sega Net Mahjong MJ3'', ''Sega Net Mahjong MJ3 Evolution''. ''Sega Golf Club'' and ''Sega Golf Club: Network Pro Tour'' allow you to send your play data, other players will play against your "ghost". ''Quest of D'' has D.Net integration. ''Sangokushi Taisen'' is also playable online.</small>||{{Na}}||{{Na}}
|{{Na}}||{{Na}}
|-
|-
|colspan="2" |Online<br /><small>Supported by ''Sega Net Mahjong MJ2'', ''Sega Net Mahjong MJ3'', ''Sega Net Mahjong MJ3 Evolution''. ''Sega Golf Club'' and ''Sega Golf Club: Network Pro Tour'' allow you to send your play data, other players will play against your "ghost". ''Quest of D'' has D.Net integration. ''Sangokushi Taisen'' is also playable online.</small>||{{Na}}||{{Na}}
|Satellite terminal||{{Na}}||{{Na}}
|-
|-
|colspan="3" |RC-232C||{{Na}}||{{Na}}
| colspan="2" |RC-232C||{{Na}}||{{Na}}
|-
|-
|colspan="4" |''Quest of D'' D-Force cards
|Output
|{{Na}}||{{Na}}
| colspan="2" |Lamps and LED lights||{{Na}}
|-
|{{Na}}
|colspan="4" |''Sangokushi Taisen'' trading cards
|{{Na}}||{{Na}}
|-
|colspan="4" |Satellite Terminal
|{{Na}}||{{Na}}
|-
|colspan="4" |Sega Type II IR light gun
|{{Na}}||{{Na}}
|-
|-
|colspan="4" |Touchscreen<br /><small>Used in ''Sega Golf Club'', ''Sega Golf Club: Network Pro Tour'' and ''Quest of D''.</small>
| colspan="3" |Upgradable RAM<br><small>E.g. ''OutRun 2'' uses 512MB instead of standard 64MB.</small>
|{{Na}}||{{Na}}
|-
|colspan="4" |Upgradable RAM<br /><small>E.g. ''OutRun 2'' uses 512MB instead of standard 64MB.</small>
|{{Na}}||{{Na}}
|{{Na}}||{{Na}}
|}
|}
==Emulation issues==
[[File:Xbox_looking-good.png|thumb|250px|The pratfalls of Xbox emulation]]
The Xbox is infamous in the emulation scene for being the worst case of false advertising. For the projects currently available and active, there is a high barrier to entry for the effort involved, and it is the same reason why consoles using off-the-shelf hardware (or reused hardware) are easier to emulate. To users, being "basically a PC" and "[[:Category:X86-based|x86-based]]" is a selling point despite that not being the case, as the Xbox has a number of proprietary elements that are nothing like standard PC hardware (like the eighth-gen "[[:Category:X86-based|x86-based]]" consoles). Many aspects of the Xbox's architecture aren't openly documented, making it a major pain to figure out.<ref name="ngemu">{{cite web|url=https://ngemu.com/threads/why-is-xbox-emulation-premature.132032/|title=Why is XBOX emulation premature?|publisher=ngemu|accessdate=2017-05-22|date=2010-02-15}}</ref><ref name="Microsoft1">{{cite web|url=https://msdn.microsoft.com/en-us/library/xbf3tbeh(v=vs.140).aspx|title=/LTCG (Link-time Code Generation)|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="Microsoft2">{{cite web|url=https://msdn.microsoft.com/en-us/library/bb985904.aspx|title=Under The Hood: Link-time Code Generation|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="FrameRater">{{YouTubeVideo|97mQcus7wFI|Xbox Emulation: The History & Roadblocks}}</ref><ref>{{cite web|url=https://www.reddit.com/r/emulation/comments/6dl94y/why_is_there_a_lack_of_original_xbox_emulation/|title=Why is there a lack of Original Xbox emulation?|publisher=Reddit|accessdate=2017-06-11|date=2017-05-29}}</ref> For example, the APU; one of two sound processors on the [https://xboxdevwiki.net/MCPX MCPX southbridge chip] of the Xbox chipset, is [https://github.com/JayFoxRox/xqemu-espes/pull/24 incredibly powerful and uses complex processing steps] that are difficult to figure out using clean-room reverse engineering.
Original Xbox emulator development took a long time to show major results, but thanks to the [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/graphs/contributors Cxbx-Reloaded] and [https://github.com/xemu-project/xemu/graphs/contributors xemu] teams, current efforts are now making a real difference.
<!-- The Nouveau project for Linux may be of help figuring out the GeForce hardware in the Xbox{{Cite}} -->
For more information about the Xbox system and reverse engineering;
* [http://xboxdevwiki.net/ XboxDevWiki]; for Xbox hardware documentation.
* [https://www.copetti.org/writings/consoles/xbox/ Rodrigo Copetti: Xbox Architecture - A practical analysis]
* [https://github.com/Ryzee119/hawk hawk] - Open Source Recreation of the [[#Hardware_features_and_peripherals|Xbox Live Communicator]] for Original Xbox
* [https://github.com/MicrosoftDocs/xbox-live-docs Microsoft Xbox Live docs]
* {{YouTubeVideo|x8zUdtexwTc|Code Not Magic: Archive Formats on the Xbox: Why and How with BLiNX 2}}
* [https://github.com/ergo720/lib86cpu lib86cpu project]
* MVG: {{YouTubeVideo|aiWH4TcFCAY|Original Xbox Emulation on the PC}}, {{YouTubeVideo|MfnbmXgLkzU|Original Xbox Emulation on the PC}}, {{YouTubeVideo|i1iIaSbK9bg|Xbox System-Link works across four console generations}}, {{YouTubeVideo|Da_ont-2AG0|Revisiting Original Xbox Backward Compatibility (Fusion) on the Xbox 360}}, {{YouTubeVideo|uY8KNl88Lqc|Secrets of The Scene: How Cracking Groups Ripped Original Xbox Discs}}, {{YouTubeVideo|lWGiHgTdLBc|The Original Xbox is the Sega Dreamcast 2?}}
* [https://discordapp.com/invite/26Xjx23 CXBX-Reloaded Discord server], [https://discord.gg/ayyjsuM xemu Discord Server] (For general and development discussions on OG Xbox emulation, especially for xemu, Cxbx-Reloaded and any legacy emulators.)
* [https://michaelbrundage.com/note/2005/05/15/xbox-360-emulator/ Personal Remarks about the Xbox Emulator (Fusion) by Michael Brundage]
* Digital Foundry: {{YouTubeVideo|LT1a6NXYy6E|Xbox Series X: Auto HDR Mode Tested - What Works and What Doesn't}}
==Notes==
<references group="lower-alpha" />


==See also==
==See also==
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{{reflist}}
{{reflist}}
{{Microsoft}}
{{Microsoft}}
[[Category:Discontinued consoles]]
[[Category:DVD-ROM-based consoles]]
[[Category:Home consoles]]
[[Category:Microsoft consoles]]
[[Category:Sixth-generation video game consoles]]
[[Category:x86-based consoles]]
[[Category:Xbox (console)| ]]
[[Category:Xbox (console)| ]]
{{#seo:
|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,microsoft,xbox,og,xemu,cxbx
|description=Information and recommendations for the best {{PAGENAME}} and where to download them.
|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}
}}

Latest revision as of 14:50, 12 September 2026

Xbox
Xbox console with the "Xbox controller"
Developer Microsoft
Manufacturer Flextronics
Type Home video game console
Generation Sixth
Release date NA: November 15, 2001
JP: February 22, 2002
PAL: March 14, 2002
Discontinued JP: 2005
WW: 2006
Successor Xbox 360
Emulated
For emulators that run on the original Xbox, see Emulators on Xbox.

The Xbox is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC due to using familiar components around the x86 architecture. It had a custom Pentium III CPU at 733 MHz with 64 MBs of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the Chihiro arcade system with the same components.

The Xbox was a modest seller and helped create a brand for Microsoft that would give its successor a stronger market share in the west. Despite Microsoft's best efforts, the original Xbox and succeeding consoles from the company never gained a foothold in Japan for various reasons.[1] It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,[2] meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live,[3] prompting Sony to create the PlayStation Network the next generation.

Early in its lifespan, the Xbox had an unusually active modding scene compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by Andrew Huang, the scene ultimately delivered no comprehensive emulation until the mid-2010s,[4] as Xbox homebrew typically relied on stolen XDKs rather than true reverse-engineering work. Although developers have continued to have issues because, alongside the poorly documented hardware and repeated uses of the simpler but largely failed HLE approach, there has been little motivation to develop an emulator because many of the Xbox's games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). However, the Xbox emulation scene has been resurging with two emulators at the forefront since mid-2017. Their developers continue to say there's no competition between them, as they're both open-source and have different goals and methods.[5][6]

The controller ports use a proprietary USB interface, so it may be possible to hook-up or connect other USB devices by modifying the console.

Emulators

[edit | edit source]
Before editing, review the Getting involved and Recommended pages. See system requirements page for performance demand of the emulators.
See tables for arcade variant, enhancements, hardware features and peripherals.
For more details such as licensing, programming language, emulation method, visit each emulator’s dedicated page.
xboxdevwiki's own list of emulators contains over 20 different emulator projects, most of which were abandoned not long after they started. Only 2 emulators have been making progress.
Name Platform(s) Latest version Compatibility License Active Recommended
PC
xemu Windows Windows on ARM macOS Linux Linux ARM xemu-sinden-lightgun
0.8.136
87.5%
896 out of 1024 reported titles
[n 1]
GPLv2
LGPLv2.1
Cxbx-Reloaded Windows git 16.09%
166 out of 1032 reported titles
GPLv2 (Copyleft) ~
Fission Windows Patch-based Only for selected titles Proprietary ~
Cxbx Windows git 8.2%
5 out of 61 reported titles
GPLv2 (Copyleft)
XQEMU Windows macOS Linux git 4.23%
35 out of 828 reported titles
GPLv2 (Copyleft)
MAME Windows macOS Linux FreeBSD 0.289 0%
0 out of 45 reported titles
GPLv2 (Copyleft)
Dxbx Windows 0.5 ?%
1 playable title
GPLv2 (Copyleft)
StrikeBox Windows Linux git N/A BSD-2-Clause (Permissive)
Xenoborg Windows r19 N/A Proprietary
Xeon Windows 1.0 N/a[n 2] Proprietary
Mobile
X1 BOX Android 1.2.7 ? GPLv2
LGPLv2.1
TBD
Console
Xenon Fusion Xbox 360 1.7 46.49%
463 out of 996 reported titles

83.86%
857 out of 1022 reported titles
[n 3]
Proprietary
Fission Xbox One Xbox Series X/S Patch-based 6.33%
63 out of 996 reported titles
Proprietary ~
  1. Playable state in the xemu compatibility list purposely doesn't include performance metrics due to varying PC build possibilities (see #Comparisons section) and minor graphical, audio, or FMV issues. While the compatibility list categorizes majority games as playable, some users may encounter issues that impact their individual experience and consider them unplayable.
  2. Xeon runs only one commercial game and it is Halo NTSC version, it plays very roughly, the images are too slow to get in game.
  3. If you remove the game whitelist it will allow more Xbox Classic games to be played on the Xbox 360 than are officially supported.

Comparisons

[edit | edit source]
XQEMU
A low-level emulator based on QEMU. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but is assumed to be emulated, just not forwarded to the audio hardware for some reason.
xemu
A low-level emulator by Matt Borgerson continuing much of the work done on XQEMU. Focuses on stability, performance, and ease of use. xemu also supports various enhancements and some system features and peripherals. While some titles require powerful hardware for full-speed emulation (see the Computer specifications#xemu page), CPU performance, particularly single-threaded performance, is often the bottleneck. Additionally, using demanding graphical enhancements may also require a strong GPU.
Cxbx
One of the first Xbox emulators. It started as an ahead-of-time compiler for Xbox executables.
Dxbx
A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, many rendering improvements, a new pixel shader converter, etc. It ended its development at a similar stage as Cxbx.
Cxbx-Reloaded
A fork of Cxbx that has been having good development momentum since mid-2016. It is built for x86_64 machines and includes a ton of improvements to its HLE kernel, some from code originating in Dxbx and other related forks. While it has HLE support for the GPU and other parts (e.g., audio) to make many games run fast, XQEMU's LLE implementation was introduced in April 2018 and is expected to help even further. Beyond this, Cxbx-Reloaded supports various enhancements and some system features and peripherals. Roadmap for more information about CXBX-Reloaded emulator.
StrikeBox
Beginning low-level emulator that just initializes an x86 system and runs whatever is in the ROM. Few works for this. It was uploaded to GitHub on Dec 5, 2017, by mborgerson, a well-known XQEMU contributor.
Xeon
Can emulate Halo: Combat Evolved to the point where the first stage is semi-playable. The walls and ground are pitch black, and the game crashes after you complete the first stage or right after you select the difficulty on modern versions of Windows. It was noteworthy for being the first emulator to run Halo as well as for predating the PC port of Halo.
MAME
Existing x86 emulation in MAME has given way to an Xbox driver. However, it has been marked as not working and sound as unimplemented (graphics are OK, though). On some firmware versions it displays an error message with no error code at most.

Consoles

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Xenon Fusion (XeFu)
The internal name for backward compatibility on the Xbox 360. It supports a specific list of games that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. If you remove the game whitelist; it allows for more Xbox Classic games to be played on the Xbox 360 than are officially supported. Some games not officially supported play almost perfectly, however, some have various issues. [7]
Fission
The internal name for backward compatibility on the Xbox One and Xbox Series X/S. Supporting much fewer games likely due to licensing: developers and publishers going defunct, movie and toy tie-in, brands, vehicles, music Licenses expiring. However, it has better loading times and allows the ones that do work to run at twice the Xbox's standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more than quadruple on Xbox One X and Xbox Series X consoles (up to 2160p).
Unfortunately, with November 2021 update Microsoft ends the program and said: "This latest and final addition of titles to the backwards compatibility program was only possible through the passion and feedback from the community," Microsoft said. "Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we've reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us."[8] Microsoft added support for Windows 11 on Fission starting from July 2026.[9]

Enhancements

[edit | edit source]
Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
Name xemu Cxbx-Reloaded
Controls Disguise peripheral support through passthrough
Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected 'nearly the same internally' controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.
? ?
Input lag mitigating
Mouse injector
Real peripheral support (passthrough)
Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.
WIP ~
Turbo button ? ?
Graphics Better texture filtering
Enhancement option for providing better texture filtering methods comparing the original hardware had.
WIP ?
Pre-rendering anti-aliasing
(MSAA, SSAA)
Ray tracing
(DXR, VRT and MRT)
Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be possible soon.
However, you can try "Screen-Space Ray Traced Global Illumination" shader using ReShade.
Demonstration
Resizable internal resolution
RTX Remix Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be possible soon.
You can use ReShade for post-processing.
Super-resolution techniques
(DLSS, XeSS and FSR 2+)
Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.
Besides any GPU that can use DLSS can run these emulators at higher resolution than native anyway.
Texture replacement
Widescreen hack
Performance Frame generation technologies
(LSFG, DLSS-FG and SM, XeSS-FG, AFMF and FSR FG)
Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as motion interpolation is quite possible. Input latency will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use after applying the "Internal Framerate Hack".
While AFMF or LSFG can be used with xemu or CXBX-Reloaded, please be aware that some visual glitches and artifacts may occur at this time.
Internal frame rate hack
Overclock ~
Preload optical disc image to RAM
For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement might offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.
Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.
Rendering latency reduction technologies
(LatencyFleX, Reflex, Xe-LL and Anti-Lag+)
While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is likely doesn't offer enough benefits to justify the development effort.
Post-processing AI-powered filter
(Freestyle)
? ?
Filters
Inverse tone mapping compatible ? ?
Post-rendering anti-aliasing
(FXAA, TXAA and MLAA/SMAA)
?
Post-rendering scaling
(Sharp bilinear, Lanczos and FSR 1)
?
Shader chain
You can use reshade for this job, issues with injection fixed.
Quality of life Automatic emulated controller connect/disconnect
Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.
Automatic region switching ?
Automatic updater ? ?
Big Picture Mode ~
Built-in cheat manager
Built-in custom resolution/CRTSwitchRes
For using this on Windows, you need CRT Emudriver.
Another option is using EDID editor tool such as "Custom Resolution Utility".
Built-in mod editor and manager
Built-in patch manager wip
Built-in save manager
It is possible to use Xbox Memory Unit emulation or HDD emulation (via disk image) but it is not capable of managing the game saves within them via GUI. You need to use MS Dash emulation capability of the emulator or third-party application for that job such as using FTP solutions.
Command-line options ?
Index/Compatibility databases
Many modern emulators incorporate database-driven per-game overrides to apply targeted fixes or tweaks for quality-of-life (QoL) improvement without requiring users to manually edit global config files for each title. This approach allows quick, centralized application of workarounds for specific games, such as graphics fixes, timing adjustments, or compatibility flags, while keeping the emulator's default settings intact. This auto fix feature shouldn't be confused with "Per-game profiles" enhancement feature.
Pause/Resume emulation ?
Per-game profiles ? ?
Portable and stealth
Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary prerequisites and dependencies for your operating system if it is not statically linked.
SDL backend support
Provides controller plug-and-play and automatic input mapping through SDL GameController database.
Streamable compression format WIP
Variable refresh rate compatible ?
Built-in Eeprom editor wip
TAS features Fast forward/Turbo speed
Frame step
(forwards and backwards)
? ?
Macros/Scripts/Lua
Movie recording/playback
Rewind
Save states/snapshots
Misc. Ambient sounds simulation
Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched "coil whine" that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.
Audio filters and presets
Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.
Exclusive to libretro cores at the moment.
Debug features
EmuVR support Exclusive to libretro cores. So there is no support at the moment.
File browser
Lets the user look at the ROM's internal files.
Free Look
Free Look is an enhancement feature that allows manipulation of the in-game camera.
While freecam would be technically possible, it will require per-game patches.
Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
See feature request for this.
RetroAchievements
Rich Presence (RPC)
Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you're playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.
? ?
Screen translator
Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.
You can use RetroArch's AI Service or the standalone offline bquenin's Interpreter.


Hardware features and peripherals

[edit | edit source]
Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
Name xemu[n 1] Cxbx-Reloaded
Hardware features Alternative display modes ?
Connectivity Ethernet
Xbox Live ?
Controller Pressure-sensitive buttons ~[n 2] ~[n 2]
Vibration ? ?
DTS Surround (DVD-Video only)
Dolby Surround
Dolby Digital Live 5.1
~
Surround is not currently supported, trying to set it will cause xemu to crash (on windows anyway) -medievil (xemu tester)
?
DVD Drive
MS Dash
Xbox Live Arcade
Peripherals Audio Xbox Karaoke
Xbox Live Communicator [n 3]
Controllers Arcade stick
Third-party peripherals like Gamester Reflex Arcade Stick with Dual Force.
~
Dance Dance Revolution Dance Mat
Gametrak
Light guns ~
Still wip, but you can use xemu-sinden-lightgun fork in the meantime.
Racing wheels
Steel Battalion Controller ~[n 4]
Xbox Controller S ?
Infrared remotes Windows Media Center Extender
Xbox DVD Movie Playback Kit ~
USB Keyboard ? ?
Xbox Cam
Xbox Memory Unit
Misc. Development kits ~ ~
Disc scratch
Similarly to cartridge tilting on cartridge-based systems, people intentionally scratch their discs to make a particular glitch work more reliably.
No emulator currently includes built-in disc scratch simulation, as it would require low-level emulation of optical drive error correction, which is not implemented. As a workaround, you can try the external Real-Time Corruptor (RTCV) tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of a scratched disc (e.g., visual/audio artifacts or crashes). However, it is not a true "disc scratch" simulator, as it works on live memory rather than simulating physical disc read errors.
Power light
  1. Feature Request: Adding missing peripherals for xemu
  2. 2.0 2.1 Xbox controller is supported by USB passthrough technology for xemu and Cxbx-Reloaded. Other controllers with pressure-sensitive buttons like DualShock 2, DualShock 3 or Steam Deck touchpads aren't supported, but developers plan to implement their support via SDL library. You have to build it from source with libusb enabled. On linux you would do this: .\build.sh --enable-libusb , on Windows you would just modify the docker command to add --enable-libusb right after .\build.sh in the docker command.
  3. https://github.com/xemu-project/xemu/pull/1188
    https://github.com/xemu-project/xemu/pull/1873
  4. https://github.com/xemu-project/xemu/pull/1478
    https://github.com/xemu-project/xemu/pull/1803
[edit | edit source]
Wikipedia: List of Xbox System Link games

Offline multiplayer gaming on the Xbox home console over a LAN (local area network) multiplayer games, just like LAN tunneling for PlayStation systems. Over time, most private servers have been shut. However, computer programs such as XBSlink, SVDL and XLink Kai allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.

Peripherals

[edit | edit source]

Xbox DVD Movie Playback Kit

[edit | edit source]
xboxdevwiki: Xbox DVD Movie Playback Kit

If you do not mod your console and use XBMC4Xbox, you need this dongle which contains a ROM with an XBE which provides some functions for the DVD-Video playback. You'll also need to match the console region, the dongle region and the DVD disc region. Region is set in the "eeprom", and can be set to any other zone using Xblast or "XboxEepromEditor" tool. The regions are:

Region 1 - U.S.A, U.S. territories and Canada (Part Number X08-25387)
Region 2 - Europe, Japan, the Middle East, Egypt, South Africa and Greenland (Part Number X08-25402)
Region 3 - Taiwan, Korea, the Philippines, Indonesia and Hong Kong (Part Number X08-96288-XXX)In this example, XXX is the specific part number of the DVD dongle/receiver.
Region 4 - Colombia, Mexico, South & Central America, Australia, New Zealand, Pacific Islands and Caribbean (Part Number X08-25597)
Region 5 - Russia, Eastern Europe, India, Africa excluding South Africa, North Korea and Mongolia (No DVD Movie Playback Kits Sold)
Region 6 - China (No DVD Movie Playback Kits Sold)
MVG: Secrets of the Original Xbox DVD Playback Kit
See #DVD Drive section for Audio CD compatibility or this dedicated page for more information about home media playback with emulation software.

Windows Media Center Extender

[edit | edit source]
Wikipedia - Windows Media Center Extender Version 1 add-on

Thanks to this peripheral/add-on which is comes with DVD and remote controller: it's possible to media streaming (music, photos and videos) with PC using Windows XP MCE. This peripheral/add-on shouldn't be confused with other standalone Windows Media Center Extender devices or Xbox 360's built-in version 2 Media Center Extender functionality and app.

Chihiro

[edit | edit source]

The Chihiro arcade system was produced by Sega in 2003. It consists of an Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/O (Sega JVS standard). As the inner workings of the Xbox are better understood, Chihiro emulation support and accuracy will improve. Cxbx-Reloaded[10] and especially xemu can also run a handful of Chihiro arcade games.[11] See feature request for improving Chihiro emulation on xemu and pull request: chihiro stuff. Chihiro emulation also supported with TeknoParrot as well.

Game-specific features

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Name xemu Cxbx-Reloaded
Card reader types IC card reader
Used in Ghost Squad, Quest of D, Sangokushi Taisen, OutRun 2, OutRun 2 SP, Sega Golf Club, Sega Golf Club: Network Pro Tour.
Magnetic card reader/writer None of the emulators have built-in support. But, YaCardEmu project support emulating the various magnetic cards for arcade cabinets.
Force feedback
GD-ROM
Input Touchscreen
Used in Sega Golf Club, Sega Golf Club: Network Pro Tour and Quest of D.
Networking Ethernet Link
E.g. Ollie King, OutRun 2, OutRun 2 SP support up to 4 cabinets, Wangan Midnight Maximum Tune 2 supports at least 2.
Online
Supported by Sega Net Mahjong MJ2, Sega Net Mahjong MJ3, Sega Net Mahjong MJ3 Evolution. Sega Golf Club and Sega Golf Club: Network Pro Tour allow you to send your play data, other players will play against your "ghost". Quest of D has D.Net integration. Sangokushi Taisen is also playable online.
Satellite terminal
RC-232C
Output Lamps and LED lights
Upgradable RAM
E.g. OutRun 2 uses 512MB instead of standard 64MB.

See also

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References

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  1. Why The Xbox Failed In Japan
  2. The PlayStation 2 also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.
  3. The Dreamcast had SegaNet in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.
  4. The Xbox would have been too difficult to emulate at the time anyway, as its specs often rivaled that of consumer PCs. It was alleged that many developers received legal threats from Microsoft to dissuade them from trying.
  5. JayFoxRox's statement (representing XQEMU). Reddit (2018-07-14).
  6. SoullessSentinel's statement (representing Cxbx-Reloaded). Reddit (2017-07-13).
  7. FrameRater's 360's Xbox Emulator EXPANDED!, Unlocking MORE Xbox Originals on 360 videos about this hack.
  8. https://www.gamespot.com/articles/xbox-backwards-compatibility-adds-70-more-games-today-as-microsoft-ends-the-program/1100-6498021/
  9. https://news.xbox.com/en-us/2026/07/22/xbox-backward-compatibility-on-pc/
  10. MrThunderwing's video: Outrun 2 - Chihiro Beta
  11. Emu Gamer: Chihiro emulation YouTube videos
    Batocera TV: Sega Chihiro Emulation Just Took a HUGE Step

Microsoft(edit)