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Nintendo Entertainment System emulators

33,570 bytes added, 19 June
Undo revision 90959 by Ahayri (talk)
[[File:Nes{{Infobox console|title = Nintendo Entertainment System|image = Family Computer.png|thumb|250pximage2 = nes-t.png|imagecaption = The Family Computer (above) and Nintendo Entertainment System (below).|developer = [[:Nintendo]]|type = [[:Category:Home consoles|Home video game console]]|generation = [[:Category:Third-generation video game consoles|Third generation]]|release = 1983 (Famicom)<br/>1985 (NES)|discontinued = 1995 (NES)<br/>2003 (Famicom)|predecessor = [[Color_TV-Game_emulators| Color TV-Game]]|successor = [[Super Nintendo emulators|Super Family Computer / Super Nintendo Entertainment System]]|emulated = {{✓}}}}{{for|emulators that run on the Nintendo Entertainment System|Emulators on NES}}The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console originally released in 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', in Japan, on July 15, 1983. The Famicom retailed for ¥14800. The console would be redesigned as the NES and released on October 18, 1985 in North America. The NES retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2 KBs of RAM.
The Famicom Disk System (FDS) is a Japan-only add-earliest games released on which played games from a special Nintendo-only magnetic disk format strongly reminiscent of floppy disks of the time. It worked in tandem with the main Famicom unit, reading data off suffered from significant hardware constraints due to the disk but using the hardware of way the Famicom and FDS combined. It featured an extra FM sound channel, was designed: limited memory addressing (which allowed for richer sounds and music than is possible on the regular console. While many meant games featured an FDS and Famicom version (being ported back to cartridge format as memory prices fell later that generationhad a small maximum ROM size), how the FDS versions generally stand out for their richer graphics were loaded onscreen, just the native sound utilizing processing was available, no saving... To solve this extra circuitryproblem, though the addition of loading times may more than cancel out this benefit out for some players.Nintendo came up with two solutions:
* The '''Family Computer Disk System''' (FDS). A Japan-only [[#Hardware features and accessories|add-on]] that played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US; however, since the NES had its launch delayed to late 1985, and the mapper solution obsoleted it, the [[#Hardware features and accessories|add-on]] was never exported, and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''[[#Mappers|mappers]]'''. They solved every aforementioned problem with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy. Emulation for the Famicom/NES is robust, with several many high -quality emulators for various systemsand cycle-accurate emulation possible on even moderately powerful devices.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)! scope="col"|Latest Versionversion! scope="col"|[[Wikipedia:Family Computer Disk System#Hardware_variants|Hardware<br/>Variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware features and accessories|FDSHardware features<br/>and accessories]]! scope="col"|[[libretro#Mappers|Libretro Core<small>Mappers Support<br/>Level</small>]]! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="11"|PC / x86|-|[[Mesen|Mesen]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/SourMesen/Mesen2#development-builds Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/NovaSquirrel/Mesen-X/releases/ 2023-09-11] ([[Mesen#List_of_forks|Mesen X]])<br/>[https://github.com/SourMesen/Mesen/releases 0.9.9] (Mesen 1)|{{~}}|{{✓}}|{{✓}}|[https://github.com/SourMesen/Mesen2/tree/master/Core/NES/Mappers Unlicensed]|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[puNES]]|align=left|{{Icon|Windows|Linux|FreeBSD}}|[https://github.com/punesemu/puNES#floppy_disk-work-in-progress-wip-builds- WIP builds]<br> [https://github.com/punesemu/puNES/releases {{PuNESVer}}]|{{~}}|{{✓}}|{{✓}}|[https://github.com/punesemu/puNES#electric_plug-supported-mappers Unlicensed]|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[Nestopia|Nestopia UE]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core] <br> [http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}] <br> [https://gitlab.com/jgemu/nestopia/ Nestopia JG git]|{{~}}|{{~}}|{{✓}}|[https://github.com/0ldsk00l/nestopia/commits/master/source/core/board Unlicensed]|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[FCEUX]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol|Web}}|[http://www.fceux.com/web/download.html {{FCEUXVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro (FCEUmm)]|{{~}}|{{~}}|{{✓}}|Unlicensed|High|{{✓}}|{{✓}}|{{✓}}|-|[[ares]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts</abbr>]<br/>[https://github.com/ares-emulator/ares/releases {{aresVer}}]|{{~}}|{{✗}}|{{~}}|?|High|{{✓}}|{{✓}}|{{~}}|-|[[BizHawk]]<br/><small>(QuickNES)(NESHawk)</small>|align=left|{{Icon|Windows|Linux}}|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{~}}|{{✗}}|{{~}}|?|?<br/><small>[[BizHawk#Supported_systems|(Core dependent)]]</small>|{{✓}}|{{✓}}|{{~}}|-|[[Nintendulator]]/NRS|align=left|{{Icon|Windows}}|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 2023-12-23]<br/>[http://www.qmtpro.com/~nes/nintendulator/#downloads {{NintendulatorVer}}]|{{~}}|{{✗}}|{{~}}|[https://www.mediafire.com/file/l56fw5ozxu1w36d/nintendulatorNRS-src-mappers_2022-09-12.7z/file Unlicensed]|Cycle|{{✓}}|{{✓}}|{{~}}|-|[[3dSen]]|align=left|{{Icon|Windows|Linux|macOS}}|[http://www.geodstudio.net/ {{3dSenVer}}]|{{✗}}|{{~}}|{{✗}}|[https://steamcommunity.com/app/954280/discussions/0/1643170903498517164/ <small>Only for selected titles</small>]|Game dependent|{{✗}}|{{✓}}|{{~}}|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{✓}}|{{~}}|{{~}}|[https://github.com/mamedev/mame/tree/master/src/mame/nintendo Unlicensed]|?|{{✓}}|{{✓}}|{{✗}}|-|[[QuickNES]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip {{QuickNESVer}} (legacy)]|{{~}}|{{~}}|{{~}}|?|?|{{✓}}|{{~}}<ref group=N name=lrActiveonly>Libretro core is still active.</ref>|{{✗}}|-|BeesNES|align=left|{{Icon|Windows}}|[https://github.com/L-Spiro/BeesNES git]|{{✗}}|{{~}}|{{✗}}|?|Subcycle|{{✓}}|{{✓}}|{{✗}} (WIP)|-|breakNES|align=left|{{Icon|Windows}}|[https://github.com/emu-russia/breaknes/releases {{BreaknesVer}}]|{{✗}}|{{?}}|{{✗}}|?|Gate-level|{{✓}}|{{✓}}|{{✗}} (WIP)|-|[[MetalNES]]|align=left|{{Icon|macOS}}|[https://github.com/iaddis/metalnes git]|{{✗}}|{{✗}}|{{✗}}|?|Transistor-level|{{✓}}|{{✗}}|{{✗}} (WIP)|-|[https://jsgroth.dev/jgnes jgnes]|align=left|{{Icon|Windows|Linux|Web}}|[https://github.com/jsgroth/jgnes git]|{{✗}}|{{✗}}|{{✗}}|Licensed|Cycle-based|{{✓}}|{{✓}}||-|[https://prilik.com/ANESE ANESE]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/daniel5151/ANESE/releases 0.9.1]|?|{{~}}<abbr title="Only supports widescreen hack, streamable compression support and fast-forward at the moment.">*</abbr>|{{~}}|?|?|{{✓}}|{{~}}|{{✗}}|-|[https://fms.komkon.org/iNES iNES]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Solaris}}|[https://fms.komkon.org/iNES {{INESVer}}]|{{~}}|{{✗}}|{{~}}|?|?|?|{{✓}}|{{✗}}|-|[[HDNes]]|align=left|{{Icon|Windows}}|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 git]|?|{{~}}<abbr title="Only supports sprite replacement.">*</abbr>|{{?}}|?|?|{{✓}}|{{✓}}|{{✗}}|-|[[FinalBurn Neo]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/finalburnneo/FBNeo/releases/tag/latest WIP builds]|{{✗}}|{{✗}}|{{~}}|?|?|{{NC}}|{{✓}}|{{✗}}|-|[[higan]] (火眼)<br/>byuu (謬/view)|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/higan-emu/higan/releases {{higanVer}}]|{{?}}|{{✗}}|{{~}}|?|Cycle|{{✓}}|{{✗}}|{{✗}}|-|[[VirtuaNES]]|align=left|{{Icon|Windows}}|[http://virtuanes.s1.xrea.com/ 0.97]|?|?|{{?}}|?|Low|{{✓}}|{{✗}}|{{✗}}|-|[[nemulator]]|align=left|{{Icon|Windows}}|[http://nemulator.com/downloads.html {{NemulatorVer}}]|?|?|{{?}}|?|Medium|{{✗}}|{{✗}}|{{✗}}|-|Nesemu|align=left|{{Icon|macOS}}|[https://github.com/tsalvo/nes-emu-ios {{NesemuVer}}]|?|?|?|?|?|{{✓}}|{{✓}}|{{✗}}|-|HalfNES|align=left|{{Icon|Windows|Linux}}|[https://github.com/andrew-hoffman/halfnes {{HalfNESVer}}]|?|?|?|?|?|{{✓}}|{{✗}}|{{✗}}|-|[[Jnes]]|align=left|{{Icon|Windows}}|[http://www.jabosoft.com/categories/3 1.2.1]|?|?|?|?|?|{{✗}}|{{✗}}|{{✗}}|-|[[NESticle]]|align=left|{{Icon|DOS|Windows9x}}|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)|?|?|{{✗}}|?|Low|{{✗}}|{{✗}}|{{✗}}|-|[[RockNES]]|align=left|{{Icon|Windows}}|[http://rocknes.web.fc2.com {{RockNESVer}}]|?|?|?|?|High|{{✗}}|{{✗}}|{{✗}}|-|[[RetroCopy]]|align=left|{{Icon|Windows|Linux}}|[https://segaretro.org/RetroCopy 0.960]</br>[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]||||?|?|{{✗}}|{{✗}}|{{✗}}|-|[[rew.]]|align=left|{{Icon|Windows|Windows9x}}|[https://wikiwiki.jp/emulator/rew. rew12stx]|?|{{✗}}|?|?|?|?|{{✗}}|{{✗}}|-!colspan="11"|Mobile / ARM|-|[https://docs.libretro.com/library/nestopia_ue/ Nestopia_libretro]|align=left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[https://docs.libretro.com/library/fceumm/ <abbr title="FCEUMappersModified is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's">FCEUmm_libretro</abbr>]|align=left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed|High|{{✓}}|{{✓}}|{{✓}}|-|[https://www.explusalpha.com/contents/nes-emu NES.emu]|align=left|{{Icon|Android|Pyra}}|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80 1.5.46.02]<small> (Pyra)</small>|?|?|?|Unlicensed|?|{{✓}}<br/><small>(Android only)</small>|{{✓}}|{{✓}}|-|FreeiNES|align=left|{{Icon|Android|Maemo}}<br/>{{Icon|Symbian}}|[https://play.google.com/store/apps/details?id=com.fms.ines.free&hl=en_US&gl=US 6.1.4]<small> (Android)</small><br/>[https://fms.komkon.org/iNES/ines_3.6.5-1_armel.deb 3.6.5]<small> (Maemo)</small><br/>[https://www.mobiles24.co/downloads/s/229852-184-ines 3.6] <small>([[Emulatorson Symbian|Symbian]])</small>|?|{{~}}<abbr title="Only supports netplay">*</abbr>|?|?|?|{{✗}}|{{✓}}|{{~}}|-|VGBANext|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.fms.emu&hl=en&gl=US {{VGBANextVer}}]|?|Recommended?|?|?|?|{{✗}}|{{✓}}|{{~}}|-|GPFCE|align=left|{{Icon|Linux|Pandora|GP2X}}<br/>{{Icon|Wiz}}|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<small> (Pandora)</small><br/>[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2136 0.4 r313]<small>(GP2X)</small><br/>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,51 0.4+] <small>(Wiz)</small>|?|?|?|?|?|{{✗}}|{{✗}}|{{~}}
|-
!colspan|vNES|align="left|{{Icon|Java|Symbian}}|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7"(S60v3)][https://github.com/Summeli/vNes-Asha git]<br/>[https://web.archive.org/web/20061202055857/http://www.vampent.com:80/files/vNesJ2ME.zip 1.2][https://web.archive.org/web/20211119171128/https://emul.lark.ru/dendy/emu/vnes.html alt]|?|?|?|?|?|{{✓}}|{{✗}}|PC{{~}}
|-
|style="text-align:center;"|[[Mesen]]Nostalgia.NES|stylealign="text-align:center;"left|{{Icon|Windows, LinuxAndroid}}|style="text-align:center;"|[httphttps://wwwplay.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 2.mesen0.ca {{MesenVer}}9]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Cycle{{✗}}|style="text-align:center;"{{✗}}|{{~}}
|-
|style="text-align:center;"|[[Nestopia|Nestopia UE]]John NESS|stylealign="text-align:center;"left|{{Icon|Windows, LinuxAndroid}}|style="text-align:center;"|[httphttps://0ldsk00lplay.cagoogle.com/nestopiastore/ apps/details?id=com.johnemulators.johnness 1.4709]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Cycle{{✗}}|style="text-align:center;"{{✓}}|{{✗}}
|-
|style="text-align:center;"|[[puNESJnes]]|stylealign="text-align:center;"left|{{Icon|Windows, LinuxAndroid}}|style="text-align:center;"|[httphttps://forumsplay.nesdevgoogle.com/viewtopic.phpstore/apps/details?tid=6928 0com.100jabosoft.silverarrow 1.2.6.26]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Cycle{{✗}}|style="text-align:center;"{{~}}|{{✗}}
|-
|stylenesemu|align="text-align:center;"left|{{Icon|[[Nintendulator]]Pandora|style="text-align:center;"Wiz|WindowsDingoo}}|style="text-align:center;"|[httphttps://wwwcode.qmtprogoogle.com/~nesarchive/p/nintendulatornesemu/#downloads 0.975 2.3 BetaPreview]<br/><small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,235 V1] <small>(Wiz)</small><br/>[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181 0.2]<small>(Dingoo)</small>|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Cycle{{✓}}|style="text-align:center;"{{✗}}|{{}}
|-
|style="text-align:center;"|3DNES[[Nestopia]]|stylealign="text-align:center;"left|{{Icon|Windows, Mac, LinuxPandora}}|style="text-align:center;"|[https://geodrepo.itchopenpandora.ioorg/3dnes v1.2?page=detail&app=nestopia-app V2]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"Cycle|?{{✗}}|style="text-align:center;"{{✗}}|{{}}
|-
|styleNesemu|align="text-align:center;"left|[[BizHawk]]{{Icon|style="text-align:center;"iOS|WindowsAppleTV}}|style="text-align:center;"|[httphttps://tasvideosgithub.orgcom/BizHawktsalvo/ReleaseHistory.html {{BizHawkVer}}nes-emu-ios git]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Cycle{{✓}}|style="text-align:center;"{{✓}}|{{}}
|-
|style="text-align:center;"|[https://sourceforge.net/projects/mynes/ MyNes]Pocket Nester+|stylealign="text-align:center;"left|{{Icon|Windows, LinuxWinMobile}}|style="text-align:center;"|[https://sourceforgewww.zophar.net/projectswmsphone/mynesnes/files/ 6pocketnester+.html 0.9]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|?{{✗}}|style="text-align:center;"{{✗}}|{{}}
|-
|style="text-align:center;"|[http://perilsensitive.github.io/cxnes/download.html cxNES]nintaco|stylealign="text-align:center;"left|{{Icon|Windows, LinuxJava}}|style="text-align:center;"|[https://githubnintaco.com/perilsensitive/cxnes/releases 0.3.32020-05-01]|style="text-align:center;"{{~}}|{{}}|style="text-align:center;"?|Unlicensed|style="text-align:center;"Cycle|?{{✓}}|style="text-align:center;"{{✗}}|{{}}
|-
|style="text-align:center;"|FakeNES GT
|style="text-align:center;"|Windows, Linux, Mac, MS-DOS
|style="text-align:center;"|[http://sourceforge.net/projects/fakenes/ 0.59 b3]
|style="text-align:center;"|✓
|style="text-align:center;"|✗
|style="text-align:center;"|Mid
|style="text-align:center;"|✗
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|style="text[https://eightbitwonders.gitlab.io/app 8-align:center;"|[[FCEUX]Bit Wonders]|stylealign="text-align:center;"left|{{Icon|Multi-platformAndroid}}|style="text-align:center;"|[httphttps://wwwf-droid.org/packages/de.rainerhock.fceuxeightbitwonders 0.com8] (F-Droid)</webbr>0.8 (Play)</downloadbr>0.html 28 (Amazon)</br>[https://gitlab.2.3com/eightbitwonders/app git]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Mid{{✓}}|style="text-align:center;"{{✓}}|roadmap
|-
|style="text-align:center;"|FCEUmm|style="text-align:center;"|Multi-platform|style="text-align:center;"|98.13mm|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|Mid|style!colspan="text-align:center;11"|Consoles
|-
|styleNestopia|align="text-align:center;"left|{{Icon|PS4|PS3}}<br/>{{Icon|PSP|NGC}}<br/>{{Icon|Wii|WiiU|[[HDNes]]3DS}}<br/>{{Icon|style="text-align:center;"360|WindowsXbox}}|style="text-align:center;"|[httphttps://forumswww.nesdevretroarch.com/viewtopic.php?fpage=3&t=9935#p109627 Gitplatforms libretro core]|style="text-align:center;"{{~}}|{{~}}|style="text-align:center;"{{~}}|Unlicensed|style="text-align:center;"Cycle|Low{{✓}}|style="text-align:center;"{{✓}}|{{✓}}
|-
|styleQuickNES|align="text-align:center;"left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3}}<br/>{{Icon|PS4|Vita|NGC}}<br/>{{Icon|Wii}}<br/>{{Icon|[[higan]]Switch|style="text-align:center;"WiiU|Windows, Linux, OS X3DS}}|style="text-align:center;"|[httphttps://byuuwww.retroarch.org/emulation/higancom/ ?page=platforms libretro core]|{{higanVer~}}]|style="text-align:center;"{{~}}|{{~}}|style="text-align:center;"?|✓ (as bnes v0.83)?|style="text-align:center;"|Cycle{{✗}}|style{{~}}<ref group="text-align:center;"N name=lrActiveonly></ref>|{{✓}}
|-
|styleFCEUmm|align="text-align:center;"left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|PS4}}<br/>{{Icon|Vita|NGC|Wii|WiiU}}<br/>{{Icon|[[Jnes]]3DS|style="text-align:center;"NX|WindowsXbox360}}|style="text-align:center;"|[httphttps://www.jabosoftretroarch.com/articles/125 1.1.1?page=platforms libretro core]|style="text-align:center;"{{~}}|{{~}}|style="text-align:center;"{{~}}|Unlicensed|style="text-align:center;"High|Low{{✓}}|style="text-align:center;"{{✓}}|{{✓}}
|-
|style="text-align:center;"|[[MESSFCEUX|FCE Ultra GX]]|stylealign="text-align:center;"left|{{Icon|GCN|Wii|Multi-platformWiiU}}|style="text-align:center;"|[httphttps://wwwgithub.mamedev.orgcom/dborth/fceugx/release.html releases {{MAMEVerFCEUXGXVer}}]|style="text-align:center;"?|?|style="text-align:center;"{{~}}|Unlicensed|style="text-align:center;"High|Mid{{✓}}|style="text-align:center;"{{✓}}|{{✓}}
|-
|stylepNES|align="text-align:center;"left|[[nemulator]]{{Icon|style="text-align:center;"Switch|WindowsVita}}|style="text-align:center;"|[httphttps://nemulatorgithub.com/downloads.php 4.2Cpasjuste/pemu/releases git]|style="text-align:center;"?|?|style="text-align:center;"{{~}}|?|style="text-align:center;"?|High{{✓}}|style="text-align:center;"{{✓}}|{{~}}
|-
|style="text-align:center;"|nesemu2FCEUltra for PS2|stylealign="text-align:center;"left|{{Icon|LinuxPS2}}|style="text-align[https:center;"|//www.emuparadise.me/Nintendo_Entertainment_System_Emulators/Playstation_2/FCEUltra/146 0.9.3]<br/>[https://githubmundowiihack.wordpress.com/holodnaktag/nesemu2 GitHubfce-ultra 0.90i Mod]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"High|Cycle{{✗}}|style="text-align:center;"{{~}}|{{~}}
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|style="text-align[https:center;"|[[NESticle]//hcs64.com/neon64.html Neon64]|stylealign="text-align:center;"left|{{Icon|Windows, DOSN64}}|style="text-align:center;"|[httphttps://webgithub.archive.org/web/20070227191851com/http:hcs64//www.zophar.net/NESticle/nestcxxx.zip x.xx DOSneon64v2 git]<br />0.42 Windows|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Low{{✓}}|style="text-align:center;"{{✓}}|{{~}}
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|style="text-align:center;"|QuickNESnesDS|stylealign="text-align:center;"left|{{Icon|Multi-platformNDS}}|style="text-align[https:center;"//sourceforge.net/projects/nesds/files/nesds1.3a.zip/download 1.3a]|v1?|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"{{✗}}|Low{{~}}|style="text-align:center;"|✗{{~}}
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|style="text-align:center;"|[http://rocknes.web.fc2.com/ RockNES]PocketNES|stylealign="text-align:center;"left|{{Icon|WindowsGBA}}|style="text-align:center;"|[httphttps://rockneswww.webdwedit.fc2.comorg/gba/ 5pocketnes_2013_07_01.50zip 7-1-2013]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|High{{✗}}|style="text-align:center;"{{✗}}|{{~}}
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|style="text-align:center;"|[[VirtuaNESNintendo Switch Online]] <small>([[L-CLASSICS]])</small>|stylealign="text-align:center;"left|{{Icon|WindowsSwitch}}|style="text-align:center;"|[http://virtuanes2.s13.xrea.com/ 0.97]|style="text-align:center;"?|{{~}}|style="text-align:center;"?|?|style="text-align:center;"?|Low{{✗}}|style="text-align:center;"{{✓}}|{{~}}
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!colspan|[[Virtual Console]]|align="7"left|{{Icon|Wii|3DS|WiiU}}|N/A|?|?|?|Official|?|{{✗}}|{{✗}}|Consoles{{~}}
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|style="text-align:center;"|NesterJ*|style="text-align:center;"|[[PlayStation PortableNES Remix]]|style="text-align:center;"|<br/><small>([[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2Heritage]])</[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]small>|stylealign="text-align:center;"left|{{Icon|WiiU|3DS}}|HeriC|style="text-align:center;"{{✗}}|{{}}|style="text-align:center;"?|?|?|Mid{{✗}}|style="text-align:center;"{{✗}}|{{~}}
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|style="text-align:center;"|[[Virtual Console]]VirtuaNES for 3DS|stylealign="text-align:center;"left|{{Icon|Wii, 3DS, Wii U}}|style="text-align[https:center;"//github.com/TBirdSoars/VirtuaNES git]|varies per system?|style="text-align:center;"?|?|style="text-align:center;"?|Low|style="text-align:center;"{{✓}}|Minimal{{✗}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|Nestopia**NESBox|stylealign="text-align:center;"left|{{Icon|PS3, 360, WiiXB1}}|style="text-align[https:center;"|1//nesbox.44com v4]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Mid{{✗}}|style="text-align:center;"{{✓}}|{{✗}}
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|style="text-align:center;"|[[FCEUX]]Mega Everdrive Pro|stylealign="text-align:center;"left|{{Icon|Wii, GamecubeMD}}|style="text-align:center;"|2.2.1<br N/>3.3.2A|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Mid{{✗}}|style="text-align:center;"{{✓}}|{{~}}
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!colspan|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>|align="7"left|{{Icon|PSP}}|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]|?|?|?|?|?|{{✓}}|{{✗}}|Mobile{{✗}}
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|style="text-align:center;"|Nestopia***imbNES|stylealign="text-align:center;"left|{{Icon|Android, iOSPS1}}|style="text-align[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:center;"|80/downloads.html 1.443.2]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|High{{✓}}|style="text-align:center;"{{✗}}|{{✗}}
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|style="text-align:center;"|[[JnesProject Nested]]|stylealign="text-align:center;"left|{{Icon|AndroidSNES}}|style="text-align[https:center;"|1//github.4.8.55 Androidcom/Myself086/Project-Nested/releases {{ProjectNestedVer}}]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Low{{✓}}|style="text-align:center;"{{✗}}|{{}}
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|style[[NeMul]]|align="textleft|{{Icon|MD}}|[http://pscd.ru/games/smd/nsmd/1247-align:center;"nemul.html 1.0]|?|?|?|?|?|{{✗}}|{{✗}}|Nostalgia.NES{{✗}}|style-!colspan="text-align:center;11"|AndroidCalculator|style="text-align|[https:center;"|1//zardam.12github.2io/webnofrendo numworks-nofrendo]|stylealign="textleft|{{Icon|Numworks}}|[https://github.com/zardam/numworks-align:center;"nofrendo git]|?|?|?|?|?|{{✓}}|{{✓}}|{{✗}}|style="text-|[https://www.ticalc.org/archives/files/fileinfo/432/43217.html NESpire]|align=left|{{Icon|Nspire}}|[https:center;"//www.ticalc.org/archives/files/fileinfo/432/43217.html 0.30] <br> [https://github.com/tangrs/nespire-tangrs-mod git]<small> (tangrs-mod)</small>|?|{{✗}}|?|?|?|{{✓}}|{{✗}}|{{~}}|style="text-|[https://github.com/tswilliamson/nesizm NESizm]|align=left|{{Icon|Prizm}}|[https:center;"//github.com/tswilliamson/nesizm/releases/tag/v1.00 1.00]|?|{{✗}}|?|?|?|style="text-align:center;"{{✓}}|{{?}}|{{~}}
|}
<nowiki>*</nowiki> AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. but its compatibility is inferior to 1.13 beta 2.<br><nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArch]]).<brdiv><nowiki>***<references group=N /nowiki> Only available on mobile as a libretro core (e.g. [[RetroArch]]). 
===Comparisons===
*[[Mesen|Mesen]] is the most a [[Emulation_accuracy|cycle-accurate ]] NES emulator according to tests.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen Also, it is also very user-friendly and supports a lot lots of features that other emulators are missing such as: netplay, auto-updating, good built in filters, both .zip and goodmerged file loading etc. PuNES has a few mappers that Mesen doesn't support yet.*[[PuNES#Enhancements|enhancements]] is the second most accurate NES emulator according to the same tests.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> That's not to say that it will generate an absolutely perfect experience compared to actual hardware. PuNES also supports rewinding in games. PuNES has some mappers that Mesen doesn't support yet. Mesen has quite a few mappers that PuNES doesn't support yet.*, [[Nestopia]] has a high ranking in those same tests.<ref name="nestas"/> Nestopia has issues with The Young Indiana Jones Chronicles #Hardware features and doesn't display the status bar in Mickey's Safari in Letterland correctly among other problems. Nestopia Undead Edition (abv. Nestopia UE) is a fork of Nestopia meant to keep it alive accessories|hardware features and fixes the aforementioned bugs. This is generally the recommended standalone version. The libretro core for Nestopia is the Undead Edition in libretro form.* [[Nintendulatoraccessories]] and MyNes have a high ranking in those same tests.<ref name="nestas"/>*, [[FCEUX#Hardware_variants|variants]] scores fairly low in the same tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, however. The emulator is still useful, though, thanks to its robust Lua scripting features and incorporating FCEUmm into its feature set.*[[VirtuaNES]] scores very low in the same tests, but it supports several obscure [[#PeripheralsMappers|peripheralsmappers]] that are not supported on other emulatorsare missing.*For official emulation, use It also supports [[Virtual ConsoleGoodTools|goodmerged]]. It Latest versions require [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6]. This is very accurate and has the backing of many most compatible NES emulator of the developers, including Nintendo, Capcom, Square Enix and Namco. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from thirdcycle-party publishersaccurate variety.
There are many *[[puNES]] is another [[Emulation_accuracy|cycle-accurate]] NES emulators not listed here, /FDS emulator. It is deemed as the second most compatible NES has more emulators than any other system, plus new ones are started all emulator of the time. Only the ones that are well known or stand out in some way will be listedcycle-accurate variety.
==Emulation Issues=====Overscan===*[[Nestopia]] also is a [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. Nestopia has issues with [[Wikipedia:The_Young_Indiana_Jones_Chronicles_(video_game)|''The Young Indiana Jones Chronicles'']] and doesn't display the status bar in [[Wikipedia:Mickey%27s_Safari_in_Letterland|''Mickey's Safari in Letterland'']] correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is the Undead Edition.
*[[File:Retroarch_2013-08-16_06-32Nintendulator]] also is a [[Emulation_accuracy|cycle-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visibleaccurate]]Several NES games need the overscan to be cropped to look proper/FDS emulator. There NintendulatorNRS is however, seemingly no standard level of overcropping. Many games seem to require different levels of overcropping. SMB3 requires a lot fork of cropping, however the same level of cropping will obscure of the letters in the status bar in Castlevania games. It did not seem Nintendulator that there was standardization until supports the next generation of consolesFamicom Disk System, rare mappers, VRT chipsets, and many unlicensed and bootleg carts and systems.
===Color Palette==={{Main*[[FCEUX]] is a [[Emulation_accuracy|Famicom Color Palette}}highly-accurate]] NES/FDS emulator and it supports lots of [[#Mappers|unlicensed mappers]], on top of this it's a [https://tasvideos.org/EmulatorResources recommended emulator on TAS Videos]. The New PPU implementation is more [[Emulation_accuracy|accurate]] than the Old PPU implementation. The emulator is very useful; thanks to its robust Lua scripting and incorporating FCEUmm into its feature set. Included with BizHawk as NESHawk.
Unlike consoles like the SNES, which natively generate the image *BeesNES is aiming for [[Emulation_accuracy|subcycle accuracy]]. Currently it is a work-in pure RGB-progress, the Famicom normally generates and outputs an encoded but it is already including [[#Enhancements|enhancements]] like; [[NTSC_filters#NTSC video signal, which must then be decoded by the TV's built-in NTSC decoderCRT_by_LMP88959_. This means the resulting color palette often varies depending on the display's decoder28EMMIR. This is why NES games appear to have different colors on different TV sets29|NTSC-CRT]], [https://github. Famicom emulators have a variety of different palettes to choose fromcom/L-Spiro/BeesNES#other-features debugger, disassembler, assembler and various TAS features].
==Peripherals==There were many accessories released *breakNES is aiming for the NES but Emulation General will only cover accessories that are truly different data streams other than the basic controller (input data stream)[[Emulation_accuracy|gate-level accuracy]]. For example, the Power Glove Currently it is just a really complicated NES controller to convert motion into dwork-in-pad, select, start, a, progress and b button commandsrequires [https://dotnet. Same goes for Rmicrosoft.O.B. for ''Stackcom/en-up'' and ''Gyromite'' because it was just the second playerus/download/dotnet . Strangely, the Famicom has a lot more hardware to emulate than the NESNET 6].<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref>
===Zapper===This accessory was very common. It's a light gun. It was used for many games, such as ''Duck Hunt'', ''Wild Gunman'', and ''Hogan's Alley'', just for three examples. When the trigger *MetalNES is pulled, the screen aiming for 1[[Emulation_accuracy|transistor-2 frames flashed black with a white rectangle (the target to shoot at). If the gun detected it was pointing at the white, it told the game to register a hit. Real hardware, this was very hit or miss, and plugged into controller slot 2. It mainly worked with old CRT TVs. Newer TVs will not register with the Zapper. Many emulators support this accessory with 100% level accuracy hit detection, usually with a mouse click (PC), tap (for mobile), remote ([[Wii]] ports of NES emulators), or faked pointers using however it is a controllercurrently work-in-progress.
===Arkanoid/Vaus Controller===This controller was a controller released by Taito with one button to "fire" and a dial to control back and forth movement. ''Arkanoid'' is the only NES game to utilize this controller*For official emulation, but it there is optional. Nintendo's own [[Virtual Console]] or [[MesenL-CLASSICS|Nintendo Switch Online]] supports this controller. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
===Miracle Piano Teaching System===By There are many other NES emulators not listed here, as the Software Toolworks, NES has more emulators than any other system (new ones are started all the ''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]'' used an electronic piano keyboard as inputtime). It is unknown if any emulator supports this featureOnly those that are well-known or stand out in some ways are covered here.
===Family Trainer/Family Fun Fitness/Power Pad=Mappers==This accessory A key difference between many emulators nowadays is very different from a standard controller of eight buttonshow many mappers they support. It was designed to be a controller where you need to use your feet* '''No mapper:''' Supported on every emulator, typically by running in place on numbered circles to represent button presseseven official Nintendo emulators. It plugs into controller slot 2 and is 12 different buttons. Notable games* '''Official mappers''' (UNROM, AOROM, MMC1-6): Most emulators, such as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.* 'Stadium Events''/Third-party mappers''World Class Track Meet'(Various: e.g., Konami' s VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.* ''Athletic World'Unlicensed mappers:''' Mostly used by pirate cartridges, utilize often long past the console's official commercial lifespan. Only the most active and recommended emulators will even bother covering them in a whack-a-mole quest for every new one discovered to this accessoryvery day. Trying to use a standard controller anyways wonIf you're not interested in '''unlicensed'''t work. Despite being less accurate than puNES Chinese or Russian bootlegs or Mesennewer unofficial NES demakes, [[FCEUX]] supports this controllerit isn't a problem.
===The NES Four Score/ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code. At the same time, the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES Satellite/4emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-Players Adaptor===This accessory turned the standard two controller ports into four controller ports by plugging into both portsfar unknown mapper. A few games utilize this capabilityThus, such as LJN's ''A Nightmare on Elm Street''. Many emulators Unlicensed NES support this feature by having an option between switching between 2will be inevitably incomplete and a constant work-player and 4in-player mode or just enabling/disabling Player 3 and Player 4's controllerprogress, hence claims some emulators are "inaccurate".
===Microphone===Technically not a peripheral because it was physically part Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of each model 1 FamicomNestopia can open those, on but they're handled in a slightly different way: the information that would have been included in the second player's controller iNES header is a microphone and volume slider instead of having start and select buttons. One noteworthy game provided in emulator configuration files that makes use of it is get summoned as long as the Japanese ROM''Legend s hash matches exactly the No-Intro dump of Zelda''. Pols Voice, an enemy, is destroyed if the player makes a loud sound into the microphone. Another that given game to make use of the microphone (which is ''Takeshi no Chōsenjō'' (''Takeshi's Challenge''inconvenient for ROM hacks). [[VirtuaNES]] supports this, activated by 'M' key on default settings.
==Enhancements==Karaoke Studio{{Stub}}<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"|- style="font-weight:bold;"Separate from ! colspan=2 | Name! Mesen! FCEUX! puNES! Nestopia UE! ares! QuickNES! MAME! BeesNES! breakNES! MetalNES! Nintendo Switch Online<br/><small>([[L-CLASSICS]])</small>|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=11 | For emulation of 2D systems, the resolution can only be upscaled, making the builtpixels more apparent.|-| [[Widescreen_hacks#NES|Widescreen hack]]<br/><small>Using [https://prilik.com/blog/post/widenes/ wideNES] technique (similar to [[Widescreen_hacks#Emulators_.282D.29|wideGB]]); it can automatically “map-out” levels and worlds in microphone, Bandai made ''NES games.</small>| colspan=11 | Exclusive to [https://prilik.com/ANESE ANESE] emulator at the moment.|-| [[Texture_packs#NES|Sprite Replacement]]| {{✓}}[https://www.mesen.ca/docs/hdpacks.html *]| {{✗}}| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| rowspan=1 | Performance| [[Overclocking#NES|Overclock]]| {{✓}}[https://www.mesen.ca/docs/configuration/emulation.html#overclocking *]| {{✓}}| {{✓}}|||||||| {{✗}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Karaoke StudioMacro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{✓}}[https://www.mesen.ca/docs/debugging/scriptwindow.html *]| {{✓}}| {{✗}}|||| {{✓}}[https://docs.mamedev.org/plugins/inputmacro.html *]|||||-| Rewind| {{✓}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{✗}}| {{✓}}||| {{✓}}||||| {{✓}}|-| Fast-Forward/Turbo Speed| {{✓}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{✓}}| {{✓}}||| {{✓}}||||||-| Savestates| {{✓}}| {{✓}}| {{✓}}||| {{✓}}||||| {{✓}}|-| [https://tasvideos.org/Movies Movie recording/playback]| {{✓}}[https://www.mesen.ca/docs/tools.html#movies *]| {{✓}}| {{✓}}||||| {{✗}}| {{✗}}| {{✗}}||-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{?}}| {{?}}| {{✓}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{✗}}|| {{✓}}| {{~}}<ref group=N2 name=RA></ref>|||||-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=6 | Quality of life| Per-Game Profiles| {{✓}}[https://www.mesen.ca/docs/configuration/video.html#overscan *]| {{?}}| {{✓}}| {{?}}| {{?}}| {{?}}| {{?}}|Karaoke Studio{{?}}| {{?}}| {{?}}| {{?}}|-| Command Line Options| {{✓}}[https://www.mesen.ca/docs/gettingstarted.html#command-line-options *]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{✓}}[https://www.mesen.ca/docs/tools.html#cheats *]| {{?}}| {{✓}}| {{?}}| {{✓}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]''| {{✓}}| {{✓}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Built-in [http://forum.arcadecontrols.com/index.php/topic, which 106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=11 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a special game cartridge that has [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a microphone attached network to a core running on MiSTer, itbasically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.|-| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{✓}}[https://www.mesen.ca/docs/configuration/emulation.html *]||||| {{✓}}| {{✓}}| {{?}}| {{?}}| {{?}}||-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N2 name=RA>Exclusive to [https://docs.libretro.com/library/fceumm/ FCEUmm], [https://docs.libretro.com/library/mesen/ Mesen], [https://docs.libretro.com/library/nestopia_ue/ Nestopia] libretro cores. It Also there is unknown if any emulator a [https://github.com/RetroAchievements/RANes modified version of fceux] that supports thisRetroAchievements.</ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{✗}}| {{✓}}| {{✓}}|||| {{✓}}|-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]| {{✓}}[https://www.mesen.ca/docs/configuration/emulation.html *]||||| {{✓}}|| {{?}}| {{?}}| {{?}}||-| rowspan=5 | Misc| [[Netplay#NES|<abbr title="Should not be confused with Famicom Modem emulation, see #Hardware features and accessories section for more information.">Netplay</abbr>]]| {{✓}}[https://www.mesen.ca/docs/tools.html#netplay *]| {{✓}}| {{✗}}| {{✓}}| {{X}}| {{✓}}| {{✗}}| {{?}}| {{?}}| {{?}}| {{✓}}|-| AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=11 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=7 RetroAchievements]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{✗}}| {{~}}<ref group=N2 name=RA></ref>| [https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| [[Wikipedia:Category:Debugging|Debug features]]| {{✓}}[https://www.mesen.ca/docs/debugging.html *]| {{✓}}| {{✗}}| {{?}}| {{?}}| {{✗}}| {{✓}}[https://docs.mamedev.org/debugger/index.html *]| {{?}}| {{?}}| {{?}}| {{✗}}|}</div><references group=N2/>
==Hardware features and accessories=Famicom Disk System={|class=wikitable style=text-align:center!Name!Mesen!Emulator 2!Emulator 3!Emulator 4!Emulator 5|-|Zapper Lightgun|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|-|Power Pad Side A B|{{✓}}|||||-|Family Trainer Side A JapanB|{{✓}}|||||-|Arkanoid Paddle|{{✓}}|||||-|SNES Controller|{{✓}}|||||-|SNES Mouse|{{✓}}|||||-|Virtual Boy Controller|{{✓}}|||||-|old Famicom P2 Controller Microphone|{{✓}}|{{✓}}|{{✓}}|||-|Microphone||||||-|Hypershot Lightgun|{{✓}}|||||-|Hypershot Pad|{{✓}}|||||-|Turbo File|{{✓}}|||||-|Battle Box|{{✓}}|||||-|Barcode Battler||||||-|Exciting Boxing|{{✓}}|||||-|Top Rider||||||-|Multitap|{{✓}}|||||-|Game Genie||||||-|Action Replay||||||-|Trackball|{{✓}}|||||-|Pachinko|{{✓}}|||||-|Partytap|{{✓}}|{{✓}}||||-|Oeka Kids Tablet|{{✓}}|||||-|Disk System|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|-|Disk 1 2||||||-|Datach Card|{{✓}}|{{✓}}||||-|Family BASIC|{{✓}}|{{✓}}|{{✓}}|||-|Data Recorder|{{✓}}|{{✓}}||||-|3D Glasses||||||-|Miracle Piano||||||-|Network System|{{✓}}|{{✓}}||||-|Mahjong||||||-|Soft Reset and Hard Reset||||||-only peripheral using the disk format instead of cartridges|Copy, with unique games made Cut & Paste for Family BASIC||||||-|Cartridge Hot Swapping for new NES and old and new FC (an example: [https://bilibili.com/BV1AT411k7t3?p=1 Super Mario Bros. + Tennis])|higan support it, some of which so ares may also support|||||-|[https://errors.fandom.com/wiki/Cartridge_tilting Cartridge Tilting]<abbr title="for new NES and old and new FC">*</abbr>||||||}There were later ported to many accessories released for the regular Famicom and NES/Famicom cartridge format with significant downgrades (especially but Emulation in General only covers accessories that are truly differentiated data streams from the loss of enhanced FDS hardware audio)basic controller. This accessory made it possible For example, the Power Glove is, in actuality, just a really complicated NES controller designed to save game dataconvert motion into D-PAD, SELECT, START, A, but only and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the game contained on each NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of the disksNintendo Entertainment System accessories]]</ref><ref>[https://problemkaputt.de/everynes.htm#controllers ProblemKaputt: NES controllers]</ref>
You<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col" style="width:200px"| Picture! scope="col" style="width:200px"|Name(s)! scope="col" style="width:300px"|Description! scope="col" style="width:150px"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style="width:300px"|Note|-|[[File:NES Zapper.png|200px]]!Zapper|An electronic light gun accessory that allows players to aim at the display and shoot various objects that appear on the screen.|''[[Wikipedia:The Adventures of Bayou Billy|The Adventures of Bayou Billy]]''<br/>''[[Wikipedia:Barker Bill's Trick Shooting|Barker Bill's Trick Shooting]]''<br/>'ll need '[[Wikipedia:Day Dreamin' Davey|Day Dreamin' Davey]]''<br/>''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Freedom Force (video game)|Freedom Force]]''<br/>''[[Wikipedia:Gotcha! The Sport!|Gotcha! The Sport!]]''<br/>''[[Wikipedia:Gumshoe (video game)|Gumshoe]]''<br/>''[[Wikipedia:The Hunt for Red October (console game)|The Hunt for Red October]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''<br/>''[[Wikipedia:Laser Invasion|Laser Invasion]]''<br/>''[[Wikipedia:The Lone Ranger (video game)|The Lone Ranger]]''<br/>''[[Wikipedia:Mechanized Attack|Mechanized Attack]]''<br/>''[[Wikipedia:Operation Wolf|Operation Wolf]]''<br/>''[[Wikipedia:Shooting Range (video game)|Shooting Range]]''<br/>''[[Wikipedia:To the Earth|To the Earth]]''<br/>''[[Wikipedia:Track & Field II|Track & Field II]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''|Various|Emulated in the fdsbios form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.|-|[[File:ArkanoidVausController.jpg|200px]]!Arkanoid/Vaus Controller|A specific game controller with one button to "fire" and a dial to control back-and-forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''|Various|N/A|-|[[File:NES-power-pad.jpg|200px]][[File:Family Trainer.jpg|200px]][[File:FamilyFunFitness A.png|200px]][[File:FamilyFunFitness B.png|200px]]!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players to step on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-|[[File:NES-Four-Score.jpg|200px]][[File:NES Satellite.png|200px]]!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that enables up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having the option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-|[[File:Family Computer Disk System.png|200px]]!Family Computer Disk System & FDS|''See above''|''[[Wikipedia:Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''|<small>[[Mesen]]<br/>[[puNES]]<br/>[[Nestopia|Nestopia UE]]<br/>[[ares]]<br/>[[BizHawk]]<br/>[[Nintendulator|Nintendulator NRS]]<br/>[https://docs.libretro.com/library/fceumm/ FCEumm_libretro]<br/>[[FinalBurn_Neo]]<br/>[[higan]]<br/>[[MAME]]<br/>[https://fms.komkon.org/iNES iNES]<br/>[[Jnes]]<br/>[[RockNES]]<br/>[https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=58606&oldid=57673#Emulators Others...]</small>|The BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there are two versions of the BIOS: one that comes with FDS and another that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing a different intro during the first boot.|-|[[File:DATACH JOINT ROM SYSTEM.png|200px]]!DATACH <br> <small><i>Datach Joint ROM System</i><small>|Bandai add-on that lets the Family Computer play a few suitable games. Swiping cards to obtain a character.|[https://dragonball.fandom.com/wiki/Dragon_Ball_Z:_Gekit%C5%8D_Tenkaichi_Bud%C5%8Dkai Dragon Ball Z: Gekitō Tenkaichi Budōkai]<br/>[[Wikipedia:Crayon Shin-Chan: Ora to Poi Poi|Crayon Shin-Chan: Ora to Poi Poi]]<br/>[https://strategywiki.org/wiki/Yu_Yu_Hakusho:_Bakutou_Ankoku_Bujutsukai Yu Yu Hakusho: Bakutou Ankoku Bujutsukai]<br/>[https://retrostuff.org/2019/03/23/bandai-datach-ultraman-club-spokon-fight-barcodes-for-mame/ Ultraman Club: Supokon Fight!]<br>[https://retrostuff.org/2019/05/12/bandai-datach-sd-gundam-gundam-wars-barcodes-for-mame/ SD Gundam: Gundam Wars]<br>[[Wikipedia:Battle Rush: Build Up Robot Tournament|Battle Rush: Build Up Robot Tournament]]<br>[[Wikipedia:J. League Super Top Players|J. League Super Top Players]]|[[MAME]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br>[[Mesen]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[puNES]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[FCEUX]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref>|N/A|-|[[File:Famicom Controller Microphone.png|200px]]!Microphone|A Japan-exclusive, built-in feature in the original Player 2 Famicom controller that allows players to emulate use an external sound source (e.g., the player's voice) as input.|''[[Wikipedia:Atlantis no Nazo|Atlantis no Nazo]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou 2]]''<br/>''[[Wikipedia:Doraemon (1986 video game)|Doraemon]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Kid Niki: Radical Ninja|Kaiketsu Yanchamaru]]''<br/>''Kamen Rider Club: Gekitotsu Shocker Land''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Star Luster|Star Luster]]''<br/>''[[Wikipedia:Star Soldier (video game)|Star Soldier]]''<br/>''[[Wikipedia:Little Ninja Brothers|Super Chinese 2]]''<br/>''[[Wikipedia:Takeshi's Challenge|Takeshi's Challenge]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|The Hyrule Fantasy: Legend of Zelda]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[puNES]]<ref group=N name=microphone/><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>|N/A|-|[[File:Family BASIC.png|200px]]!Family BASIC|A Japan-exclusive peripheral with an enhanced [[Wikipedia:BASIC|BASIC]] programming language dialect. It allows users to create programs in the Famicom. It has a specially designed cartridge, keyboard, and Data Recorder.|''[[Wikipedia:Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom Data Recorder.jpg|200px]]!Family Computer Data Recorder|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users. The Data Recorder was also used in a select number of games as a method of saving data.|''[[Wikipedia:Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid II]]''<br/>''[[Wikipedia:Castlequest|Castle Excellent]]''<br/>''[[Wikipedia:Excitebike|Excitebike]]''<br/>''[[Wikipedia:Lode Runner|Lode Runner]]''<br/>''[[Wikipedia:Mach Rider|Mach Rider]]''<br/>''[[Wikipedia:Nuts & Milk|Nuts & Milk]]''<br/>''[[Wikipedia:Wrecking Crew (video game)|Wrecking Crew]]''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom 3D System.jpg|200px]]!Family Computer 3D System|A Japan-exclusive active shutter glasses headset that allowed compatible games to display a stereoscopic image for a 3D experience.|''Attack Animal Gakuen''<br/>''Cosmic Epsilon''<br/>''[[Wikipedia:Falsion|Falsion]]''<br/>''[[Wikipedia:List of Mario racing games made #Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''Fuuun Shourin Ken: Ankoku no Maou''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:The 3-D Battles of WorldRunner#Sequel|JJ: Tobidase Daisakusen Part II]]''|[[RetroArch]]<br/>[https://discord.com/channels/976404869386747954/976412672486678568/1183159919864713256 Ares?]|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] are needed for RetroArch to simulate the 3D experience with a [[Virtual reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.|-|[[File:Miracle Piano Teaching System.png|200px]]!Miracle Piano Teaching System|An accessory that used an electronic MIDI keyboard as input.|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''|[[MAME]]<br/>no$nes<br/>Nintaco<br/>[https://forums.nesdev.org/viewtopic.php?t=17135 FCEUX mod]<br>[[MiSTer]]|N/A|-|[[File:ASCII TurboFile I.png|200px]][[File:ASCII TurboFile II.png|200px]]!ASCII TurboFile<br/>ASCII TurboFile II|A Japan-exclusive external storage device for saving game positions on Famicom.|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''|[[VirtuaNES]]|N/A|-|[[File:Oeka Kids Tablet.jpg|200px]]!Oeka Kids Tablet|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:RacerMate CompuTrainer Pro.png|200px]]!RacerMate CompuTrainer Pro|A rare series of peripherals for this peripheralthe game ''RacerMate Challenge II''. It has an interface box, a bike trainer, and a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>|''RacerMate Challenge II''|N/A|N/A|-|[[File:NES Game Genie.png|200px]]!Game Genie|A pass-through device that is attached between a cartridge and the console that allows the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data. Switching disk sides will require |Various|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using "Ejecta Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/Insert Disk">|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.|-|[[File:Family Computer Network System.png|200px]]![[Early_Online_Services|Family Computer Network System]]|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, "Switch Disk Side"weather forecasts, then "Ejecthorse betting and downloadable content via dial-up modem.|N/A|N/A|N/A|-|[[File:SNES Mouse.png|200px]]!SNES Mouse|There have been quite a few NES romhacks coming out that add support for the SNES mouse to NES games.|[https://www.romhacking.net/hacks/7718/ Maniac Mansion Mouse Hack]|[[Mesen]]|There is a feature request for [https://github.com/libretro/libretro-fceumm/issues/Insert Disk" again566 adding this to fceumm-libretro].|-|!Famicom Network Controller|A Famicom controller that adds a number pad, used on [[Early_Online_Services|early online services]].||[[FCEUX]]||}</div><references group=N/>
It's interesting to note there are two versions of this BIOS; [==Hardware variants=====PlayChoice-10===MAME is the only emulator that properly emulating the PlayChoice-10 system at the moment, [Wikipediahttps:Family Computer Disk System|Nintendo's peripheral]] and [[Wikipedia:Twin Famicom|Sharp's Twin Famicom]]//forums.nesdev.org/viewtopic. The php?p=148572 most of the NES emulators only difference is Nintendo's displays ''Nintendo'' while [[Wikipedia:Sharp Corporation|Sharp]play the PlayChoice-10 games as a normal NES game]'s displays ''Famicom'' when the hardware is first booted. Other than that, they function identically.
===Famicom KeyboardVS. System===One game used a keyboard to program An arcade system based on the NES released for the US. It was released in BASIC on a Famicom two different cabinet variations: '''Vs. UniSystem''' and that was ''[[Wikipedia:Family BASIC|Family BASIC]]'Vs. DualSystem'''. VirtuaNES supports this keyboardThe latter has double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.
====Data Recorder====The Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But only the MAME, [https://www.mesen.ca/docs/configuration/preferences.html#vs-dualsystem-settings Mesen], NintendulatorNRS, puNES and [Wikipediahttps:Famicom Data Recorder|Data Recorder//nintaco.com/faq.html#VsDualSystem nintaco]] is a related accessory to the Famicom Keyboardare suitable for games in Vs. DualSystem cabinet. For commercial emulation, Hamster re-released several VS. Only three System games from Nintendo and one accessory supported the Data Recorder; ''Excitebike'', ''Mach Rider'', ''Wrecking Crew'', and Konami as part of their ''Family BASICArcade Archives''. These games sent an analog audio stream through series (the keyboard former being exclusive to a cassette tape deckNintendo Switch, but any device capable of analog audio recording/playback can work with it. The "sound" is really just 0s and 1s to represent the data the games are trying to write. VirtuaNES supports this accessory, controlled from "Tape" menulatter being also on PS4).
===ASCII Turbo File===Different Since most VS. System games have palettes that differ from battery back-ups and the FDSstandard RGB NES palette, ROMs made with VS. System, ASCII Corperation which are accidentally played in the emulator's NES mode (based in Japanor vice-versa) created their own method , will cause the colors to save data be totally garbled. This can occur when there is an issue with the [[Wikipedia:Turbo File (ASCII)|ASCII Turbo File]]. VirtuaNES supports thisemulator's configuration or the ROM's iNES header.
===Oeka Kids tablet===This accessory was a tablet for the Famicom games ''Oeka KidsThese emulators only supports UniSystem cabinet: Anpanman no Hiragana Daisuki'' and ''Oeka Kids[https: Anpanman to Oekaki Shiyou!!''//github.<ref>httpcom/0ldsk00l/nestopia/blob/master/source/core/vssystem/NstVsSystem.cpp#L292 nestopia UE], [https://wwwgithub.com/libretro/libretro-fceumm/blob/master/libretro/libretro.nec#L1490 FCEumm] and [https://github.jpcom/TASEmulators/asahifceux/orotiblob/famicommaster/ish15src/vsuni.html<cpp#L187 FCEUX], [https://tasvideos.org/Forum/Topics/ref> 17971?CurrentPage=9&Highlight=443471#443471 BizHawk], [[MesenFinalBurn_Neo#List_of_emulated_systems|FinalBurn Neo]] supports this accessory.
===CompuTrainer ProFamicom Box===This accessory Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is very rare a bulky metal cube with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token and was only used in choose the unlicensed game RacerMate Challenge IIavailable games. No known emulator supports You can see it. <ref>in action in season 18 of [http://www.nesmuseumgamingcx.com/racermateGame Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once. It had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.html</ref>
==Hardware Variants=====VS System===An arcade system based on Both the NES released for Famicombox and the US. Most emulators Famicomstation are emulated by [[MAME]] and all of their games have an option to let you "Insert Coin(s)".been dumped
ROMs made ===Dendy===A pirate NES Famicom clone that was sold in Russia and Eastern Europe, with VS System in mind played in the emulatorblueprint later reused for other Famiclones. Here's NES mode, or playing [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a NES ROM in the emulatorCC-subtitled Kinaman video for more details. It's VS modea very quirky NTSC NES optimized for 50 Hertz, will cause with many other changes from the colors to be totally garbledofficial PAL NES as well. This is either an issue with the emulator's configuration or Though these differences often break the ROM's iNES headercompatibility of Dendy-specific releases on most emulators.
[[MAME]]/MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts. ===Famicom BoxVTxx===Also reVTxx is a series of NOAC (Nintendo-On-A-Chip, a kind of chip that contains all the components of a Famicom/NES) chips that implemented multiple changes and enhancements compared to regular NES, manufactured by [http://www.vrt.com.tw/ V.R Technology]. Differences between VTxx series chips and regular NES could be checked on [https://www.nesdev.org/wiki/VTxx NesDev Wiki]. VTxx is often used in those low-quality, plug & play consoles or [[Wikipedia:Famiclone#Computer_type|keyboard-shaped]], so-released later called educational computers. :V.R Technology provides an emulator called [http://www.vrt.com.tw/download.htm EmuVT] as Sharp's FamicomStationofficial development & debugging tool, which supports the emulation of multiple kinds of VTxx series chips. It's seems to be modded out of an old emulator called [https://web.archive.org/web/20110317151619/http://www.emulation9.com/nnnesterj/ NNNesterJ]. ===NES Classic Edition==={{main|wikipedia:NES Classic Edition}}The NES Classic Edition is a bulky metal cube mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with a slot shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion and incidents of greatly increased pricing among private sellers. Due to insert money the demand for the NES Classic and tons the success of locksthe Super NES Classic Edition console, which Nintendo re-introduced the NES Classic on June 29, 2018. Production was distributed discontinued again in December 2018. ==Emulation issues=====QD FDS support===Games dumped off the Famicom Disk System come into two major types: * '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.* '''.qd format''' (stands for QuickDisk): Only ever used in select hotels and storesofficial Nintendo re-releases. Almost identical to FDS, except QD is a full dump with checksum data. May omit padding. It can hold  The checksum data in question would be checked at once up BIOS startup to 15 select Famicom verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. [https://github.com/punesemu/puNES/releases/tag/v0.111 puNES added QD support in v0.111.] As of now, no other NES emulators support the alternate, which much more lockout chips complete dumps and pins fudging that check's result to always return a negative. To emulate a .qd image with different behavior than usualthose, and support for only mapper 0 games. It also has unique boot screen for both modelsstripping the checksum data with a custom script is needed===Overscan==={{Main|Overscan}}
Neither [[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the cartridges nor blank blue area to the BIOS have been dumped left and the green garbage on the right. On NTSC CRT TVs, these areas may or tested if they work with an emulatormay not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, unlike with there is no standard level of overcropping. Many games require different levels for the best results. For example, [https://en.wikipedia.org/wiki/Super_Mario_Bros._3 ''Super Famicom Box which had its BIOS and most ROMs dumpedMario Bros. 3''] requires quite a bit of cropping. However, the same level of cropping will obscure the letters of the status bar in [https://en.wikipedia.org/wiki/Castlevania#Games ''Castlevania''] games.
===DendyColor palette===A pirate NES {{Main|Famicom clone which was sold in Russia and Eastern Europe, with the blueprint reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with other changes from the official PAL NES - though those differences break compatibility of Dendy-specific releases with most emulators.color palette}}
MESS supports this console, and some other emulators (Unlike consoles such as Mesenthe SNES, puNES and FCEUX) introduced support for it which natively generate their image in r3134pure RGB, with the already included support for iNES 2Famicom normally generates and outputs an encoded NTSC video signal.0 ROM headers (This must then be decoded by the TV's built-in NTSC decoder, which include means the resulting color palette often varies depending on the option display's decoder. For this reason, NES games will appear to mark a ROM region as PAL Dendy)have different colors on different TV sets. The carts themselves can be played as long as To properly emulate this part of the emulator supports broken cardsNES experience, many Famicom emulators have a variety of different palettes to choose from.
Setting The Wii and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the "Family Keyboard" under "Input" might be needed for some of these FamiclonesNintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.
==Resources==
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming, and /NES emulator programming needs.
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
*[http://rec0ded88.com/play-nes-games Rec0deD:88] - Play a NES emulator.
*[https://www.copetti.org/writings/consoles/nes/ Copetti] - NES Architecture (A practical analysis by Rodrigo Copetti).
*[https://nintendo-emulator.com NES / FAMICOM] - NES Games Online
*[https://online-emulators.com Arcade / Consoles] - Arcade, NES, SNES, SEGA32X, PSX, N64, NDS...
*[https://supernintendoemulator.com SNES] - SNES online emulator
*[https://megadrive-emulator.com Mega Drive / Genesis] - Sega Mega Drive games
*[https://msdos-games.com MSDOS Games] Play DOS games with js-dos
 
==References==
{{Reflist}}
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Third-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Entertainment System Famicom (NES) emulators|*]][[Category:Third-generation video game consoles]]
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