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Nintendo Entertainment System emulators

35,482 bytes added, 19 June
Undo revision 90959 by Ahayri (talk)
[[File:Nes{{Infobox console|title = Nintendo Entertainment System|image = Family Computer.png|thumb|250pximage2 = nes-t.png|imagecaption = The Family Computer (above) and Nintendo Entertainment System (below).|developer = [[:Nintendo]]|type = [[:Category:Home consoles|Home video game console]]|generation = [[:Category:Third-generation video game consoles|Third generation]]|release = 1983 (Famicom)<br/>1985 (NES)|discontinued = 1995 (NES)<br/>2003 (Famicom)|predecessor = [[Color_TV-Game_emulators| Color TV-Game]]|successor = [[Super Nintendo emulators|Super Family Computer / Super Nintendo Entertainment System]]|emulated = {{✓}}}}{{for|emulators that run on the Nintendo Entertainment System|Emulators on NES}}The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console originally released in 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', in Japan, on July 15, 1983. The Famicom retailed for ¥14800. The console would be redesigned as the NES and released on October 18, 1985 in North America. The NES retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2 KBs of RAM.
The earliest games released on the Famicom Disk System suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (FDS) is a Japan-only add-on which played special versions of meant games. It featured an extra FM had a small maximum ROM size), how the graphics were loaded onscreen, just the native sound channelprocessing was available, which allowed for richer sounds and music than is possible on the regular consoleno saving...To solve this problem, Nintendo came up with two solutions:
* The '''Family Computer Disk System''' (FDS). A Japan-only [[#Hardware features and accessories|add-on]] that played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US; however, since the NES had its launch delayed to late 1985, and the mapper solution obsoleted it, the [[#Hardware features and accessories|add-on]] was never exported, and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''[[#Mappers|mappers]]'''. They solved every aforementioned problem with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy. Emulation for the Famicom/NES is robust, with several many high -quality emulators for various systemsand cycle-accurate emulation possible on even moderately powerful devices.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)! scope="col"|Latest Versionversion! scope="col"|[[Wikipedia:Family Computer Disk System#Hardware_variants|Hardware<br/>Variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware features and accessories|FDSHardware features<br/>and accessories]]! scope="col"|[[libretro#Mappers|Libretro Core<small>Mappers Support<br/>Level</small>]]! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulatorsemulators|Recommended]]|-!colspan="11"|PC / x86|-|[[Mesen|Mesen]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/SourMesen/Mesen2#development-builds Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/NovaSquirrel/Mesen-X/releases/ 2023-09-11] ([[Mesen#List_of_forks|Mesen X]])<br/>[https://github.com/SourMesen/Mesen/releases 0.9.9] (Mesen 1)|{{~}}|{{✓}}|{{✓}}|[https://github.com/SourMesen/Mesen2/tree/master/Core/NES/Mappers Unlicensed]|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[puNES]]|align=left|{{Icon|Windows|Linux|FreeBSD}}|[https://github.com/punesemu/puNES#floppy_disk-work-in-progress-wip-builds- WIP builds]<br> [https://github.com/punesemu/puNES/releases {{PuNESVer}}]|{{~}}|{{✓}}|{{✓}}|[https://github.com/punesemu/puNES#electric_plug-supported-mappers Unlicensed]|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[Nestopia|Nestopia UE]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core] <br> [http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}] <br> [https://gitlab.com/jgemu/nestopia/ Nestopia JG git]|{{~}}|{{~}}|{{✓}}|[https://github.com/0ldsk00l/nestopia/commits/master/source/core/board Unlicensed]|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[FCEUX]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol|Web}}|[http://www.fceux.com/web/download.html {{FCEUXVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro (FCEUmm)]|{{~}}|{{~}}|{{✓}}|Unlicensed|High|{{✓}}|{{✓}}|{{✓}}|-|[[ares]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts</abbr>]<br/>[https://github.com/ares-emulator/ares/releases {{aresVer}}]|{{~}}|{{✗}}|{{~}}|?|High|{{✓}}|{{✓}}|{{~}}|-|[[BizHawk]]<br/><small>(QuickNES)(NESHawk)</small>|align=left|{{Icon|Windows|Linux}}|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{~}}|{{✗}}|{{~}}|?|?<br/><small>[[BizHawk#Supported_systems|(Core dependent)]]</small>|{{✓}}|{{✓}}|{{~}}|-|[[Nintendulator]]/NRS|align=left|{{Icon|Windows}}|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 2023-12-23]<br/>[http://www.qmtpro.com/~nes/nintendulator/#downloads {{NintendulatorVer}}]|{{~}}|{{✗}}|{{~}}|[https://www.mediafire.com/file/l56fw5ozxu1w36d/nintendulatorNRS-src-mappers_2022-09-12.7z/file Unlicensed]|Cycle|{{✓}}|{{✓}}|{{~}}|-|[[3dSen]]|align=left|{{Icon|Windows|Linux|macOS}}|[http://www.geodstudio.net/ {{3dSenVer}}]|{{✗}}|{{~}}|{{✗}}|[https://steamcommunity.com/app/954280/discussions/0/1643170903498517164/ <small>Only for selected titles</small>]|Game dependent|{{✗}}|{{✓}}|{{~}}|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{✓}}|{{~}}|{{~}}|[https://github.com/mamedev/mame/tree/master/src/mame/nintendo Unlicensed]|?|{{✓}}|{{✓}}|{{✗}}|-|[[QuickNES]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip {{QuickNESVer}} (legacy)]|{{~}}|{{~}}|{{~}}|?|?|{{✓}}|{{~}}<ref group=N name=lrActiveonly>Libretro core is still active.</ref>|{{✗}}|-|BeesNES|align=left|{{Icon|Windows}}|[https://github.com/L-Spiro/BeesNES git]|{{✗}}|{{~}}|{{✗}}|?|Subcycle|{{✓}}|{{✓}}|{{✗}} (WIP)|-|breakNES|align=left|{{Icon|Windows}}|[https://github.com/emu-russia/breaknes/releases {{BreaknesVer}}]|{{✗}}|{{?}}|{{✗}}|?|Gate-level|{{✓}}|{{✓}}|{{✗}} (WIP)|-|[[MetalNES]]|align=left|{{Icon|macOS}}|[https://github.com/iaddis/metalnes git]|{{✗}}|{{✗}}|{{✗}}|?|Transistor-level|{{✓}}|{{✗}}|{{✗}} (WIP)|-|[https://jsgroth.dev/jgnes jgnes]|align=left|{{Icon|Windows|Linux|Web}}|[https://github.com/jsgroth/jgnes git]|{{✗}}|{{✗}}|{{✗}}|Licensed|Cycle-based|{{✓}}|{{✓}}||-|[https://prilik.com/ANESE ANESE]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/daniel5151/ANESE/releases 0.9.1]|?|{{~}}<abbr title="Only supports widescreen hack, streamable compression support and fast-forward at the moment.">*</abbr>|{{~}}|?|?|{{✓}}|{{~}}|{{✗}}|-|[https://fms.komkon.org/iNES iNES]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Solaris}}|[https://fms.komkon.org/iNES {{INESVer}}]|{{~}}|{{✗}}|{{~}}|?|?|?|{{✓}}|{{✗}}|-|[[HDNes]]|align=left|{{Icon|Windows}}|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 git]|?|{{~}}<abbr title="Only supports sprite replacement.">*</abbr>|{{?}}|?|?|{{✓}}|{{✓}}|{{✗}}|-|[[FinalBurn Neo]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/finalburnneo/FBNeo/releases/tag/latest WIP builds]|{{✗}}|{{✗}}|{{~}}|?|?|{{NC}}|{{✓}}|{{✗}}|-|[[higan]] (火眼)<br/>byuu (謬/view)|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/higan-emu/higan/releases {{higanVer}}]|{{?}}|{{✗}}|{{~}}|?|Cycle|{{✓}}|{{✗}}|{{✗}}|-|[[VirtuaNES]]|align=left|{{Icon|Windows}}|[http://virtuanes.s1.xrea.com/ 0.97]|?|?|{{?}}|?|Low|{{✓}}|{{✗}}|{{✗}}|-|[[nemulator]]|align=left|{{Icon|Windows}}|[http://nemulator.com/downloads.html {{NemulatorVer}}]|?|?|{{?}}|?|Medium|{{✗}}|{{✗}}|{{✗}}|-|Nesemu|align=left|{{Icon|macOS}}|[https://github.com/tsalvo/nes-emu-ios {{NesemuVer}}]|?|?|?|?|?|{{✓}}|{{✓}}|{{✗}}|-|HalfNES|align=left|{{Icon|Windows|Linux}}|[https://github.com/andrew-hoffman/halfnes {{HalfNESVer}}]|?|?|?|?|?|{{✓}}|{{✗}}|{{✗}}|-|[[Jnes]]|align=left|{{Icon|Windows}}|[http://www.jabosoft.com/categories/3 1.2.1]|?|?|?|?|?|{{✗}}|{{✗}}|{{✗}}|-|[[NESticle]]|align=left|{{Icon|DOS|Windows9x}}|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)|?|?|{{✗}}|?|Low|{{✗}}|{{✗}}|{{✗}}|-|[[RockNES]]|align=left|{{Icon|Windows}}|[http://rocknes.web.fc2.com {{RockNESVer}}]|?|?|?|?|High|{{✗}}|{{✗}}|{{✗}}
|-
!colspan|[[RetroCopy]]|align="7"left|{{Icon|Windows|Linux}}|[https://segaretro.org/RetroCopy 0.960]</br>[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]||||?|?|{{✗}}|{{✗}}|PC{{✗}}
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|style="text-align:center;"|[[Mesenrew.]]|stylealign="text-align:center;"left|{{Icon|Windows, Linux|Windows9x}}|style="text-align:center;"|[httphttps://wwwwikiwiki.mesenjp/emulator/rew.ca rew12stx]|?|{{MesenVer}}]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"|Cycle{{✗}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[Nestopia|Nestopia UE]]|style="text-align:center;"|Windows, Linux|style!colspan="text-align:center;11"|[http:Mobile //0ldsk00l.ca/nestopia/ 1.47]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|Cycle|style="text-align:center;"|✓ARM
|-
|style="text-align[https:center;"|[[puNES]//docs.libretro.com/library/nestopia_ue/ Nestopia_libretro]|stylealign="text-align:center;"left|{{Icon|Android|Windows, LinuxiOS}}|style="text-align:center;"|[httphttps://forumsbuildbot.nesdevlibretro.com/viewtopic.php?t=6928 0.100nightly/ libretro core]|style="text-align:center;"{{~}}|{{~}}|style="text-align:center;"{{~}}|Unlicensed|style="text-align:center;"Cycle|Cycle{{✓}}|style="text-align:center;"{{✓}}|{{}}
|-
|style[https://docs.libretro.com/library/fceumm/ <abbr title="text-align:center;FCEUMappersModified is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's"|[[Nintendulator]>FCEUmm_libretro</abbr>]|stylealign="text-align:center;"left|{{Icon|Android|WindowsiOS}}|style="text-align:center;"|[httphttps://wwwbuildbot.qmtprolibretro.com/~nes/nintendulatornightly/#downloads 0.975 Betalibretro core]|style="text-align:center;"{{~}}|{{~}}|style="text-align:center;"{{~}}|Unlicensed|style="text-align:center;"High|Cycle{{✓}}|style="text-align:center;"{{✓}}|{{✓}}
|-
|style="text[https://www.explusalpha.com/contents/nes-emu NES.emu]|align:center;"=left|3DNES{{Icon|style="text-align:center;"Android|Windows, Mac, LinuxPyra}}|style[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl="textUS {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-align:center;"|alpha git]<small> (Android)</small><br/>[https://geodpyra-handheld.com/repo/apps/80 1.itch5.io/3dnes v146.202]<small> (Pyra)</small>|style="text-align:center;"?|?|style="text-align:center;"?|Unlicensed|style="text-align:center;"?|?{{✓}}<br/><small>(Android only)</small>|style="text-align:center;"{{✓}}|{{✓}}
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|styleFreeiNES|align="text-align:center;"left|{{Icon|[[BizHawk]]Android|style="text-align:center;"Maemo}}<br/>{{Icon|WindowsSymbian}}|style[https://play.google.com/store/apps/details?id="textcom.fms.ines.free&hl=en_US&gl=US 6.1.4]<small> (Android)</small><br/>[https://fms.komkon.org/iNES/ines_3.6.5-align:center;"|1_armel.deb 3.6.5]<small> (Maemo)</small><br/>[httphttps://tasvideoswww.orgmobiles24.co/downloads/BizHawks/ReleaseHistory229852-184-ines 3.html 6] <small>([[Emulators on Symbian|Symbian]])</small>|?|{{BizHawkVer~}}]|style<abbr title="text-align:center;Only supports netplay">*</abbr>|?|?|style="text-align:center;"?|{{}}|style="text-align:center;"|Cycle{{✓}}|style="text-align:center;"|✗{{~}}
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|style="text-align:center;"|[https://sourceforge.net/projects/mynes/ MyNes]VGBANext|stylealign="text-align:center;"left|{{Icon|Windows, LinuxAndroid}}|style="text-align:center;"|[https://sourceforgeplay.google.netcom/projectsstore/mynesapps/files/ 6details?id=com.fms.emu&hl=en&gl=US {{VGBANextVer}}]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|?{{✗}}|style="text-align:center;"{{✓}}|{{~}}
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|styleGPFCE|align="text-align:center;"left|{{Icon|Linux|Pandora|GP2X}}<br/>{{Icon|Wiz}}|[http://perilsensitiverepo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.github0.ior2]<small> (Pandora)</cxnessmall><br/download>[https://dl.html cxNES]|style="textopenhandhelds.org/cgi-align:center;"|Windowsbin/gp2x.cgi?0,0,0,0,71, Linux|style="text-align:center;"|2136 0.4 r313] <small>(GP2X)</small><br/>[https://githubdl.openhandhelds.comorg/perilsensitivecgi-bin/cxnes/releases wiz.cgi?0,0,0,0,71,51 0.3.34+]<small>(Wiz)</small>|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"|?|style="text-align:center;"{{✗}}|{{}}|{{~}}
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|stylevNES|align="text-align:center;"left|FakeNES GT{{Icon|style="text-align:center;"Java|Windows, Linux, Mac, MS-DOSSymbian}}|style="text[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)][https://github.com/Summeli/vNes-alignAsha git]<br/>[https://web.archive.org/web/20061202055857/http://www.vampent.com:center;"|80/files/vNesJ2ME.zip 1.2][httphttps://web.archive.org/web/20211119171128/https://sourceforgeemul.netlark.ru/projectsdendy/fakenesemu/ 0vnes.59 b3html alt]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Mid{{✓}}|style="text-align:center;"{{✗}}|{{~}}
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|style="text-align:center;"|[[FCEUX]]Nostalgia.NES|stylealign="text-align:center;"left|{{Icon|Multi-platformAndroid}}|style="text-align:center;"|[httphttps://wwwplay.fceuxgoogle.com/webstore/downloadapps/details?id=com.nostalgiaemulators.html neslite 2.20.39]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Mid{{✗}}|style="text-align:center;"{{✗}}|{{~}}
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|style="text-align:center;"|FCEUmmJohn NESS|stylealign="text-align:center;"left|{{Icon|Multi-platformAndroid}}|style[https://play.google.com/store/apps/details?id="text-align:center;"|98com.johnemulators.johnness 1.13mm09]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Mid{{✗}}|style="text-align:center;"{{✓}}|{{}}
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|style="text-align:center;"|[[HDNesJnes]]|stylealign="text-align:center;"left|{{Icon|WindowsAndroid}}|style="text-align:center;"|[httphttps://forumsplay.nesdevgoogle.com/viewtopic.phpstore/apps/details?fid=3&t=9935#p109627 Gitcom.jabosoft.silverarrow 1.2.6.26]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Low{{✗}}|style="text-align:center;"{{~}}|{{}}
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|stylenesemu|align="text-align:center;"left|{{Icon|[[higan]]Pandora|style="text-align:center;"Wiz|Windows, Linux, OS XDingoo}}|style="text-align[https:center;"|//code.google.com/archive/p/nesemu/downloads 0.2.3 Beta Preview]<br/><small> (Pandora)</small>[httphttps://byuudl.openhandhelds.org/emulationcgi-bin/higanwiz.cgi?0,0,0,0,71,235 V1] <small>(Wiz)</small><br/ {{higanVer}}>[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181 0.2]<small>(Dingoo)</small>|style="text-align:center;"?|?|style="text-align:center;"?|✓ (as bnes v0.83)?|style="text-align:center;"?|Cycle{{✓}}|style="text-align:center;"{{✗}}|{{}}
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|style="text-align:center;"|[[JnesNestopia]]|stylealign="text-align:center;"left|{{Icon|WindowsPandora}}|style="text-align:center;"|[httphttps://wwwrepo.jabosoftopenpandora.comorg/articles/125 1.1.1?page=detail&app=nestopia-app V2]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"Cycle|Low{{✗}}|style="text-align:center;"{{✗}}|{{}}
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|styleNesemu|align="text-align:center;"left|[[MESS]]{{Icon|style="text-align:center;"iOS|Multi-platformAppleTV}}|style="text-align:center;"|[httphttps://wwwgithub.mamedev.orgcom/tsalvo/release.html {{MAMEVer}}nes-emu-ios git]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Mid{{✓}}|style="text-align:center;"{{✓}}|{{}}
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|style="text-align:center;"|[[nemulator]]Pocket Nester+|stylealign="text-align:center;"left|{{Icon|WindowsWinMobile}}|style="text-align:center;"|[httphttps://nemulatorwww.comzophar.net/downloadswmsphone/nes/pocketnester+.php 4html 0.29]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|High{{✗}}|style="text-align:center;"{{✗}}|{{}}
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|style="text-align:center;"|nesemu2nintaco|stylealign="text-align:center;"left|{{Icon|LinuxJava}}|style="text-align:center;"|[https://githubnintaco.com/holodnak/nesemu2 GitHub2020-05-01]|style="text-align:center;"{{~}}|{{}}|style="text-align:center;"?|Unlicensed|style="text-align:center;"Cycle|Cycle{{✓}}|style="text-align:center;"{{✗}}|{{}}
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|style="text-align:center;"|[[NESticle]]
|style="text-align:center;"|Windows, DOS
|style="text-align:center;"|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx DOS]<br />0.42 Windows
|style="text-align:center;"|✗
|style="text-align:center;"|✗
|style="text-align:center;"|Low
|style="text-align:center;"|✗
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|style="text[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]|align:center;"=left|{{Icon|QuickNESAndroid}}|style="text[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8] (F-alignDroid)</br>0.8 (Play)</br>0.8 (Amazon)</br>[https:center;"//gitlab.com/eightbitwonders/app git]|Multi-platform?|style="text-align:center;"?|v1?|style="text-align:center;"?|?|style="text-align:center;"|{{}}|style="text-align:center;"|Low{{✓}}|style="text-align:center;"|✗roadmap
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|style="text-align:center;"|[http://rocknes.web.fc2.com/ RockNES]|style="text-align:center;"|Windows|style="text-align:center;"|[http://rocknes.web.fc2.com/ 5.4.1]|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|?|style!colspan="text-align:center;11"|Consoles
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!colspan|Nestopia|align="7"left|{{Icon|PS4|PS3}}<br/>{{Icon|PSP|NGC}}<br/>{{Icon|Wii|WiiU|3DS}}<br/>{{Icon|360|Xbox}}|[https://www.retroarch.com/?page=platforms libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed|Cycle|{{✓}}|{{✓}}|Consoles{{✓}}
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|style="text-align:center;"|NesterJ*QuickNES|stylealign="text-align:center;"left|[[PlayStation Portable]]{{Icon|style="text-align:center;"PS2|[http:PSP}}<br/>{{Icon|PS3}}<br/filetrip.net>{{Icon|PS4|Vita|NGC}}<br/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]>{{Icon|Wii}}<br/>{{Icon|Switch|WiiU|3DS}}|[httphttps://filetripwww.retroarch.netcom/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX?page=platforms libretro core]|style="text-align:center;"{{~}}|{{~}}|style="text-align:center;"{{~}}|?|style="text-align:center;"?|Mid{{✗}}|style{{~}}<ref group=N name="text-align:center;"lrActiveonly></ref>|{{}}
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|styleFCEUmm|align="text-align:center;"left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|PS4}}<br/>{{Icon|[[Virtual Console]]Vita|style="text-align:center;"NGC|Wii, |WiiU}}<br/>{{Icon|3DS, Wii U|NX|Xbox360}}|style[https://www.retroarch.com/?page="text-align:center;"platforms libretro core]|varies per system{{~}}|style="text-align:center;"{{~}}|{{~}}|style="text-align:center;"Unlicensed|High|style="text-align:center;"{{✓}}|Minimal{{✓}}|style="text-align:center;"|{{}}
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|style="text-align:center;"[[FCEUX|Nestopia**FCE Ultra GX]]|stylealign="text-align:center;"left|{{Icon|GCN|PS3, 360, Wii|WiiU}}|style="text-align[https:center;"|1//github.44com/dborth/fceugx/releases {{FCEUXGXVer}}]|style="text-align:center;"?|?|style="text-align:center;"{{~}}|Unlicensed|style="text-align:center;"High|Mid{{✓}}|style="text-align:center;"{{✓}}|{{}}
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|stylepNES|align="text-align:center;"left|[[FCEUX]]{{Icon|style="text-align:center;"Switch|Wii, GamecubeVita}}|style="text-align[https:center;"|2//github.2.1<br com/Cpasjuste/pemu/>3.3.2releases git]|style="text-align:center;"?|?|style="text-align:center;"{{~}}|?|style="text-align:center;"?|Mid{{✓}}|style="text-align:center;"{{✓}}|{{~}}
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!colspan|FCEUltra for PS2|align="7"left|{{Icon|PS2}}|[https://www.emuparadise.me/Nintendo_Entertainment_System_Emulators/Playstation_2/FCEUltra/146 0.9.3]<br/>[https://mundowiihack.wordpress.com/tag/fce-ultra 0.90i Mod]|?|?|?|?|High|{{✗}}|{{~}}|Mobile{{~}}
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|style="text-align[https:center;"|Nestopia***//hcs64.com/neon64.html Neon64]|stylealign="text-align:center;"left|{{Icon|Android, iOSN64}}|style="text-align[https:center;"|1//github.44com/hcs64/neon64v2 git]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|High{{✓}}|style="text-align:center;"{{✓}}|{{~}}
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|style="text-align:center;"|[[Jnes]]nesDS|stylealign="text-align:center;"left|{{Icon|AndroidNDS}}|style="text-align[https:center;"|1//sourceforge.4net/projects/nesds/files/nesds1.83a.55 Androidzip/download 1.3a]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Low{{✗}}|style="text-align:center;"{{~}}|{{~}}
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|stylePocketNES|align="textleft|{{Icon|GBA}}|[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7-1-2013]|?|?|?|?|?|{{✗}}|{{✗}}|{{~}}|-|[[Nintendo Switch Online]] <small>([[L-CLASSICS]])</small>|align:center;"=left|{{Icon|Switch}}|Nostalgia2.3.0|?|{{~}}|?|?|?|{{✗}}|{{✓}}|{{~}}|-|[[Virtual Console]]|align=left|{{Icon|Wii|3DS|WiiU}}|N/A|?|?|?|Official|?|{{✗}}|{{✗}}|{{~}}|-|[[NESRemix]]<br/><small>([[Heritage]])</small>|stylealign="textleft|{{Icon|WiiU|3DS}}|HeriC|{{✗}}|{{✗}}|?|?|?|{{✗}}|{{✗}}|{{~}}|-|VirtuaNES for 3DS|align=left|{{Icon|3DS}}|[https:center;"//github.com/TBirdSoars/VirtuaNES git]|?|?|?|?|Low|{{✓}}|{{✗}}|{{✓}}|-|AndroidNESBox|stylealign="textleft|{{Icon|XB1}}|[https://nesbox.com v4]|?|?|?|?|?|{{✗}}|{{✓}}|{{✗}}|-|Mega Everdrive Pro|align:center;"=left|{{Icon|MD}}|N/A|?|?|?|?|?|{{✗}}|{{✓}}|{{~}}|-|NesterJ<ref group=N>AoEX is based on NesterJ 1.12Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc.Its compatibility is inferior to 1.13 beta 2.</ref>|stylealign="textleft|{{Icon|PSP}}|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]|?|?|?|?|?|{{✓}}|{{✗}}|{{✗}}|-|imbNES|align=left|{{Icon|PS1}}|[http://web.archive.org/web/20090221132233/http:center;"//imbnes.gamebase.ca:80/downloads.html 1.3.2]|?|?|?|?|?|{{✓}}|{{✗}}|{{✗}}|-||[[Project Nested]]|stylealign="textleft|{{Icon|SNES}}|[https://github.com/Myself086/Project-Nested/releases {{ProjectNestedVer}}]|?|?|?|?|?|{{✓}}|{{✗}}|{{✗}}|-|[[NeMul]]|align=left|{{Icon|MD}}|[http:center;"//pscd.ru/games/smd/nsmd/1247-nemul.html 1.0]|?|?|?|?|?|{{✗}}|{{✗}}|{{✗}}|style-!colspan="text11"|Calculator|-|[https://zardam.github.io/webnofrendo numworks-nofrendo]|align=left|{{Icon|Numworks}}|[https:center;"//github.com/zardam/numworks-nofrendo git]|?|?|?|?|?|{{✓}}|{{✓}}|{{✗}}|-|[https://www.ticalc.org/archives/files/fileinfo/432/43217.html NESpire]|stylealign="textleft|{{Icon|Nspire}}|[https://www.ticalc.org/archives/files/fileinfo/432/43217.html 0.30] <br> [https://github.com/tangrs/nespire-tangrs-mod git]<small> (tangrs-mod)</small>|?|{{✗}}|?|?|?|{{✓}}|{{✗}}|{{~}}|-|[https://github.com/tswilliamson/nesizm NESizm]|align=left|{{Icon|Prizm}}|[https:center;"//github.com/tswilliamson/nesizm/releases/tag/v1.00 1.00]|?|{{✗}}|?|?|?|{{✓}}|{{?}}|{{~}}
|}
<nowiki>*</nowiki> AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 beta 2.<br><nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArch]]).<brdiv><nowiki>***<references group=N /nowiki> Only available on mobile as a libretro core (e.g. [[RetroArch]]). 
===Comparisons===
*[[Mesen|Mesen]] is the most a [[Emulation_accuracy|cycle-accurate ]] NES emulator according to tests.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen Also, it is also very user-friendly and supports a lot lots of [[#Enhancements|enhancements]], [[#Hardware features and accessories|hardware features and accessories]], [[#Hardware_variants|variants]] and [[#Mappers|mappers]] that other emulators are missing such as: netplay, auto-updating, has good filters built in, loads both .zip, goodmerged files, etc. PuNES has a few mappers that Mesen doesn't support yet.*It also supports [[PuNESGoodTools|goodmerged]] is the second most accurate NES emulator according to the same tests.<ref name="nestas">httpLatest versions require [https://tasvideosdotnet.orgmicrosoft.com/EmulatorResourcesen-us/NESAccuracyTests.html<download/ref> That's not to say that it will generate an absolutely perfect experience compared to actual hardwaredotnet . PuNES also supports rewinding in games. PuNES has some mappers that Mesen doesn't support yet. Mesen has quite a few mappers that PuNES doesn't support yet.*[[NestopiaNET 6]] has a high ranking in those same tests.<ref name="nestas"/> Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly among other problems. Nestopia Undead Edition (abv. Nestopia UE) is a fork of Nestopia meant to keep it alive and fixes the aforementioned bugs. This is generally the recommended standalone version. The libretro core for Nestopia is the Undead Edition in libretro form.* [[Nintendulator]] and MyNes have a high ranking in those same tests.<ref name="nestas"/>*[[FCEUX]] scores fairly low in the same tests, despite being a recommended most compatible NES emulator on TAS Videos. The New PPU is more accurate than the Old PPU, however. The emulator is still useful, though, thanks to its robust Lua scripting features and incorporating FCEUmm into its feature set.*For official emulation, use [[Virtual Console]]. It is very accurate and has the backing of many of the developers, including Nintendo, Capcom, Square Enix and Namco. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from thirdcycle-party publishersaccurate variety.
There are many *[[puNES]] is another [[Emulation_accuracy|cycle-accurate]] NES emulators not listed here, /FDS emulator. It is deemed as the second most compatible NES has more emulators than any other system, plus new ones are started all emulator of the time. Only the ones that are well known or stand out in some way will be listedcycle-accurate variety.
==Emulation Issues=====Overscan===*[[Nestopia]] also is a [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. Nestopia has issues with [[Wikipedia:The_Young_Indiana_Jones_Chronicles_(video_game)|''The Young Indiana Jones Chronicles'']] and doesn't display the status bar in [[Wikipedia:Mickey%27s_Safari_in_Letterland|''Mickey's Safari in Letterland'']] correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is the Undead Edition.
*[[File:Retroarch_2013-08-16_06-32Nintendulator]] also is a [[Emulation_accuracy|cycle-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visibleaccurate]]Several NES games need the overscan to be cropped to look proper/FDS emulator. There NintendulatorNRS is however, seemingly no standard level of overcropping. Many games seem to require different levels of overcropping. SMB3 requires a lot fork of cropping, however the same level of cropping will obscure of the letters in the status bar in Castlevania games. It did not seem Nintendulator that there was standardization until supports the next generation of consolesFamicom Disk System, rare mappers, VRT chipsets, and many unlicensed and bootleg carts and systems.
===Color Palette==={{Main*[[FCEUX]] is a [[Emulation_accuracy|Famicom Color Palette}}highly-accurate]] NES/FDS emulator and it supports lots of [[#Mappers|unlicensed mappers]], on top of this it's a [https://tasvideos.org/EmulatorResources recommended emulator on TAS Videos]. The New PPU implementation is more [[Emulation_accuracy|accurate]] than the Old PPU implementation. The emulator is very useful; thanks to its robust Lua scripting and incorporating FCEUmm into its feature set. Included with BizHawk as NESHawk.
Unlike consoles like the SNES, which natively generate the image *BeesNES is aiming for [[Emulation_accuracy|subcycle accuracy]]. Currently it is a work-in pure RGB-progress, the Famicom normally generates and outputs an encoded but it is already including [[#Enhancements|enhancements]] like; [[NTSC_filters#NTSC video signal, which must then be decoded by the TV's built-in NTSC decoderCRT_by_LMP88959_. This means the resulting color palette often varies depending on the display's decoder28EMMIR. This is why NES games appear to have different colors on different TV sets29|NTSC-CRT]], [https://github. Famicom emulators have a variety of different palettes to choose fromcom/L-Spiro/BeesNES#other-features debugger, disassembler, assembler and various TAS features].
==Peripherals==There were many accessories released *breakNES is aiming for the NES but Emulation General will only cover accessories that are truly different data streams other than the basic controller (input data stream)[[Emulation_accuracy|gate-level accuracy]]. For example, the Power Glove Currently it is just a really complicated NES controller to convert motion into dwork-in-pad, select, start, a, progress and b button commands. Same goes for Rrequires [https://dotnet.Omicrosoft.B. for ''Stackcom/en-up'' and ''Gyromite'' because it was just the second playerus/download/dotnet . Strangely, the Famicom has a lot more hardware to emulate than the NESNET 6].
===Zapper===This accessory was very common. It's a light gun. It was used for many games, such as ''Duck Hunt'', ''Wild Gunman'', and ''Hogan's Alley'', just for three examples. When the trigger *MetalNES is pulled, the screen aiming for 1[[Emulation_accuracy|transistor-2 frames flashed black with a white rectangle (the target to shoot at). If the gun detected it was pointing at the white, it told the game to register a hit. Real hardware, this was very hit or miss, and plugged into controller slot 2. It mainly worked with old CRT TVs. Newer TVs will not register with the Zapper. Many emulators support this accessory with 100% level accuracy hit detection, usually with a mouse click (PC), tap (for mobile), remote ([[Wii]] ports of NES emulators), or faked pointers using however it is a controllercurrently work-in-progress.
===Miracle Piano Teaching System===By the Software Toolworks*For official emulation, the 'there is Nintendo's own [[Virtual Console]] or [[Wikipedia:Miracle Piano Teaching SystemL-CLASSICS|Miracle Piano Teaching SystemNintendo Switch Online]]'' used an electronic piano keyboard as input. It is unknown if any emulator supports this featureThe Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
===Family Trainer/Family Fun Fitness/Power Pad/===This accessory is very different from a standard controller of eight buttons. It was designed to be a controller where you need to use your feet, typically by running in place on numbered circles to represent button presses. It plugs into controller slot 2 and is 12 different buttons. Notable gamesThere are many other NES emulators not listed here, such as ''Stadium Events''/''World Class Track Meet'' and ''Athletic World'', utilize this accessorythe NES has more emulators than any other system (new ones are started all the time). Trying to use a standard controller anyways won't work. Despite being less accurate than puNES Only those that are well-known or Mesen, [[FCEUX]] supports this controllerstand out in some ways are covered here.
===Microphone=Mappers==Technically not a peripheral because it was physically part of each model 1 FamicomA key difference between many emulators nowadays is how many mappers they support.* '''No mapper:''' Supported on every emulator, even official Nintendo emulators.* '''Official mappers''' (UNROM, AOROM, MMC1-6): Most emulators, on the second playeras well as Nintendo's controller is a microphone and volume slider instead of having start and select buttonsVirtual Console (but not their GBA emulators), will cover these. One noteworthy game that makes use of it is the Japanese * '''Third-party mappers'Legend of Zelda''(Various: e.g. Pols Voice, an enemyKonami's VRC6/VRC7) While officially licensed by Nintendo, is destroyed if the player makes they were not allowed outside Japan. As a loud result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound into channels) were reprogrammed significantly and shipped on the microphoneofficial mappers, often with simplified soundtracks. Another game to make use A lot of fan emulators worth their salt will cover these. With those, you cover the microphone is entire officially licensed library.* ''Takeshi no Chōsenjō'Unlicensed mappers:' (''TakeshiMostly used by pirate cartridges, often long past the console's Challengeofficial commercial lifespan. Only the most active and recommended emulators will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in ''). It is unknown if any emulator supports this'unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.
====Karaoke Studio====Separate from The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the built-layout and behavior of these mappers in microphonetheir code. At the same time, Bandai made ''[[Wikipedia:Karaoke Studio|Karaoke Studio]]''the ROM header tells the emulator which mapper to choose. So unlike with other consoles, which is no matter how accurate a special game cartridge given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that has used a microphone attached to itso-far unknown mapper. It is unknown if any emulator supports thisThus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".
===Related to this issue: This is why most emulators won't run unheadered NES Four Score/NES Satellite/4-Players Adaptor===This accessory turned the standard two controller ports into four controller ports by plugging into both portsROMs. A few games utilize this capabilityNewer versions of Nestopia can open those, such but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as LJNlong as the ROM's ''A Nightmare on Elm Street''. Many emulators support this feature by having an option between switching between 2-player and 4hash matches exactly the No-player mode or just enabling/disabling Player 3 and Player 4's controllerIntro dump of that given game (which is inconvenient for ROM hacks).
==Enhancements=Famicom Disk System={{Stub}}<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"A Japan|- style="font-weight:bold;"! colspan=2 | Name! Mesen! FCEUX! puNES! Nestopia UE! ares! QuickNES! MAME! BeesNES! breakNES! MetalNES! Nintendo Switch Online<br/><small>([[L-CLASSICS]])</small>|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=11 | For emulation of 2D systems, the resolution can only peripheral using be upscaled, making the pixels more apparent.|-| [[Widescreen_hacks#NES|Widescreen hack]]<br/><small>Using [https://prilik.com/blog/post/widenes/ wideNES] technique (similar to [[Widescreen_hacks#Emulators_.282D.29|wideGB]]); it can automatically “map-out” levels and worlds in NES games.</small>| colspan=11 | Exclusive to [https://prilik.com/ANESE ANESE] emulator at the disk format instead moment.|-| [[Texture_packs#NES|Sprite Replacement]]| {{✓}}[https://www.mesen.ca/docs/hdpacks.html *]| {{✗}}| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| rowspan=1 | Performance| [[Overclocking#NES|Overclock]]| {{✓}}[https://www.mesen.ca/docs/configuration/emulation.html#overclocking *]| {{✓}}| {{✓}}|||||||| {{✗}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{✓}}[https://www.mesen.ca/docs/debugging/scriptwindow.html *]| {{✓}}| {{✗}}|||| {{✓}}[https://docs.mamedev.org/plugins/inputmacro.html *]|||||-| Rewind| {{✓}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{✗}}| {{✓}}||| {{✓}}||||| {{✓}}|-| Fast-Forward/Turbo Speed| {{✓}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{✓}}| {{✓}}||| {{✓}}||||||-| Savestates| {{✓}}| {{✓}}| {{✓}}||| {{✓}}||||| {{✓}}|-| [https://tasvideos.org/Movies Movie recording/playback]| {{✓}}[https://www.mesen.ca/docs/tools.html#movies *]| {{✓}}| {{✓}}||||| {{✗}}| {{✗}}| {{✗}}||-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{?}}| {{?}}| {{✓}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{✗}}|| {{✓}}| {{~}}<ref group=N2 name=RA></ref>|||||-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=6 | Quality of cartridgeslife| Per-Game Profiles| {{✓}}[https://www.mesen.ca/docs/configuration/video.html#overscan *]| {{?}}| {{✓}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Command Line Options| {{✓}}[https://www.mesen.ca/docs/gettingstarted.html#command-line-options *]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{✓}}[https://www.mesen.ca/docs/tools.html#cheats *]| {{?}}| {{✓}}| {{?}}| {{✓}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]| {{✓}}| {{✓}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Built-in [http://forum.arcadecontrols.com/index.php/topic, with unique games made 106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=11 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, itbasically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.|-| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{✓}}[https://www.mesen.ca/docs/configuration/emulation.html *]||||| {{✓}}| {{✓}}| {{?}}| {{?}}| {{?}}||-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N2 name=RA>Exclusive to [https://docs.libretro.com/library/fceumm/ FCEUmm], [https://docs.libretro.com/library/mesen/ Mesen], some [https://docs.libretro.com/library/nestopia_ue/ Nestopia] libretro cores. Also there is a [https://github.com/RetroAchievements/RANes modified version of which were later ported to fceux] that supports RetroAchievements.</ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{✗}}| {{✓}}| {{✓}}|||| {{✓}}|-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]| {{✓}}[https://www.mesen.ca/docs/configuration/emulation.html *]||||| {{✓}}|| {{?}}| {{?}}| {{?}}||-| rowspan=5 | Misc| [[Netplay#NES|<abbr title="Should not be confused with Famicom Modem emulation, see #Hardware features and accessories section for more information.">Netplay</abbr>]]| {{✓}}[https://www.mesen.ca/docs/tools.html#netplay *]| {{✓}}| {{✗}}| {{✓}}| {{X}}| {{✓}}| {{✗}}| {{?}}| {{?}}| {{?}}| {{✓}}|-| AI Service<br/><small>With the regular NEShelp of <abbr title="optical character recognition">OCR</Famicom cartridge format with significant downgrades (especially abbr> and other techniques, the loss AI service can provide a live translation of enhanced FDS hardware audio). This accessory made it possible to save a game data, but only or text-to-speech capabilities for the game contained visually impaired among other things, either on each of demand or automatically.</small>| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=11 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the disksmoment.|-| [https://retroachievements.org/gameList.php?c=7 RetroAchievements]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{✗}}| {{~}}<ref group=N2 name=RA></ref>| [https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| [[Wikipedia:Category:Debugging|Debug features]]| {{✓}}[https://www.mesen.ca/docs/debugging.html *]| {{✓}}| {{✗}}| {{?}}| {{?}}| {{✗}}| {{✓}}[https://docs.mamedev.org/debugger/index.html *]| {{?}}| {{?}}| {{?}}| {{✗}}|}</div><references group=N2/>
You'll need the fdsbios file to emulate games made ==Hardware features and accessories=={|class=wikitable style=text-align:center!Name!Mesen!Emulator 2!Emulator 3!Emulator 4!Emulator 5|-|Zapper Lightgun|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|-|Power Pad Side A B|{{✓}}|||||-|Family Trainer Side A B|{{✓}}|||||-|Arkanoid Paddle|{{✓}}|||||-|SNES Controller|{{✓}}|||||-|SNES Mouse|{{✓}}|||||-|Virtual Boy Controller|{{✓}}|||||-|old Famicom P2 Controller Microphone|{{✓}}|{{✓}}|{{✓}}|||-|Microphone||||||-|Hypershot Lightgun|{{✓}}|||||-|Hypershot Pad|{{✓}}|||||-|Turbo File|{{✓}}|||||-|Battle Box|{{✓}}|||||-|Barcode Battler||||||-|Exciting Boxing|{{✓}}|||||-|Top Rider||||||-|Multitap|{{✓}}|||||-|Game Genie||||||-|Action Replay||||||-|Trackball|{{✓}}|||||-|Pachinko|{{✓}}|||||-|Partytap|{{✓}}|{{✓}}||||-|Oeka Kids Tablet|{{✓}}|||||-|Disk System|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|-|Disk 1 2||||||-|Datach Card|{{✓}}|{{✓}}||||-|Family BASIC|{{✓}}|{{✓}}|{{✓}}|||-|Data Recorder|{{✓}}|{{✓}}||||-|3D Glasses||||||-|Miracle Piano||||||-|Network System|{{✓}}|{{✓}}||||-|Mahjong||||||-|Soft Reset and Hard Reset||||||-|Copy, Cut & Paste for Family BASIC||||||-|Cartridge Hot Swapping for this peripheralnew NES and old and new FC (an example: [https://bilibili. Switching disk sides will require using "Ejectcom/Insert Disk"BV1AT411k7t3?p=1 Super Mario Bros. + Tennis])|higan support it, so ares may also support|||||-|[https://errors.fandom.com/wiki/Cartridge_tilting Cartridge Tilting]<abbr title="Switch Disk Sidefor new NES and old and new FC">*</abbr>||||||}There were many accessories released for the Famicom and NES but Emulation in General only covers accessories that are truly differentiated data streams from the basic controller. For example, then "Ejectthe Power Glove is, in actuality, just a really complicated NES controller designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><ref>[https://problemkaputt.de/Insert Disk" againeverynes.htm#controllers ProblemKaputt: NES controllers]</ref>
It<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col" style="width:200px"| Picture! scope="col" style="width:200px"|Name(s)! scope="col" style="width:300px"|Description! scope="col" style="width:150px"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style="width:300px"|Note|-|[[File:NES Zapper.png|200px]]!Zapper|An electronic light gun accessory that allows players to aim at the display and shoot various objects that appear on the screen.|''[[Wikipedia:The Adventures of Bayou Billy|The Adventures of Bayou Billy]]''<br/>''[[Wikipedia:Barker Bill's Trick Shooting|Barker Bill's Trick Shooting]]''<br/>''[[Wikipedia:Day Dreamin' Davey|Day Dreamin' Davey]]''<br/>''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Freedom Force (video game)|Freedom Force]]''<br/>''[[Wikipedia:Gotcha! The Sport!|Gotcha! The Sport!]]''<br/>''[[Wikipedia:Gumshoe (video game)|Gumshoe]]''<br/>''[[Wikipedia:The Hunt for Red October (console game)|The Hunt for Red October]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's interesting Alley]]''<br/>''[[Wikipedia:Laser Invasion|Laser Invasion]]''<br/>''[[Wikipedia:The Lone Ranger (video game)|The Lone Ranger]]''<br/>''[[Wikipedia:Mechanized Attack|Mechanized Attack]]''<br/>''[[Wikipedia:Operation Wolf|Operation Wolf]]''<br/>''[[Wikipedia:Shooting Range (video game)|Shooting Range]]''<br/>''[[Wikipedia:To the Earth|To the Earth]]''<br/>''[[Wikipedia:Track & Field II|Track & Field II]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''|Various|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.|-|[[File:ArkanoidVausController.jpg|200px]]!Arkanoid/Vaus Controller|A specific game controller with one button to "fire" and a dial to note control back-and-forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''|Various|N/A|-|[[File:NES-power-pad.jpg|200px]][[File:Family Trainer.jpg|200px]][[File:FamilyFunFitness A.png|200px]][[File:FamilyFunFitness B.png|200px]]!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players to step on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-|[[File:NES-Four-Score.jpg|200px]][[File:NES Satellite.png|200px]]!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that enables up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having the option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-|[[File:Family Computer Disk System.png|200px]]!Family Computer Disk System & FDS|''See above''|''[[Wikipedia:Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''|<small>[[Mesen]]<br/>[[puNES]]<br/>[[Nestopia|Nestopia UE]]<br/>[[ares]]<br/>[[BizHawk]]<br/>[[Nintendulator|Nintendulator NRS]]<br/>[https://docs.libretro.com/library/fceumm/ FCEumm_libretro]<br/>[[FinalBurn_Neo]]<br/>[[higan]]<br/>[[MAME]]<br/>[https://fms.komkon.org/iNES iNES]<br/>[[Jnes]]<br/>[[RockNES]]<br/>[https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=58606&oldid=57673#Emulators Others...]</small>|The BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there are two versions of this the BIOS; : one that comes with FDS and another that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing a different intro during the first boot.|-|[[File:DATACH JOINT ROM SYSTEM.png|200px]]!DATACH <br> <small><i>Datach Joint ROM System</i><small>|Bandai add-on that lets the Family Computer Disk Systemplay a few suitable games. Swiping cards to obtain a character.|[https://dragonball.fandom.com/wiki/Dragon_Ball_Z:_Gekit%C5%8D_Tenkaichi_Bud%C5%8Dkai Dragon Ball Z: Gekitō Tenkaichi Budōkai]<br/>[[Wikipedia:Crayon Shin-Chan: Ora to Poi Poi|Crayon Shin-Chan: Ora to Poi Poi]]<br/>[https://strategywiki.org/wiki/Yu_Yu_Hakusho:_Bakutou_Ankoku_Bujutsukai Yu Yu Hakusho: Bakutou Ankoku Bujutsukai]<br/>[https://retrostuff.org/2019/03/23/bandai-datach-ultraman-club-spokon-fight-barcodes-for-mame/ Ultraman Club: Supokon Fight!]<br>[https://retrostuff.org/2019/05/12/bandai-datach-sd-gundam-gundam-wars-barcodes-for-mame/ SD Gundam: Gundam Wars]<br>[[Wikipedia:Battle Rush: Build Up Robot Tournament|Battle Rush: Build Up Robot Tournament]]<br>[[Wikipedia:J. League Super Top Players|J. League Super Top Players]]|[[MAME]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br>[[Mesen]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[puNES]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[FCEUX]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref>|N/A|-|[[File:Famicom Controller Microphone.png|200px]]!Microphone|A Japan-exclusive, built-in feature in the original Player 2 Famicom controller that allows players to use an external sound source (e.g., the player's voice) as input.|''[[Wikipedia:Atlantis no Nazo|Atlantis no Nazo]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou 2]]''<br/>''[[Wikipedia:Doraemon (1986 video game)|Doraemon]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Kid Niki: Radical Ninja|Kaiketsu Yanchamaru]]''<br/>''Kamen Rider Club: Gekitotsu Shocker Land''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Star Luster|Star Luster]]''<br/>''[[Wikipedia:Star Soldier (video game)|Star Soldier]]''<br/>''[[Wikipedia:Little Ninja Brothers|Super Chinese 2]]''<br/>''[[Wikipedia:Takeshi's Challenge|NintendoTakeshi's Challenge]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|The Hyrule Fantasy: Legend of Zelda]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[puNES]]<ref group=N name=microphone/><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>|N/A|-|[[File:Family BASIC.png|200px]]!Family BASIC|A Japan-exclusive peripheralwith an enhanced [[Wikipedia:BASIC|BASIC]] programming language dialect. It allows users to create programs in the Famicom. It has a specially designed cartridge, keyboard, and Data Recorder.|''[[Wikipedia:Twin Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:FamicomData Recorder.jpg|200px]]!Family Computer Data Recorder|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users. The Data Recorder was also used in a select number of games as a method of saving data.|''[[Wikipedia:Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid II]]''<br/>''[[Wikipedia:Castlequest|Castle Excellent]]''<br/>''[[Wikipedia:Excitebike|Excitebike]]''<br/>''[[Wikipedia:Lode Runner|Lode Runner]]''<br/>''[[Wikipedia:Mach Rider|Mach Rider]]''<br/>''[[Wikipedia:Nuts & Milk|SharpNuts & Milk]]''<br/>''[[Wikipedia:Wrecking Crew (video game)|Wrecking Crew]]''s Twin |[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom3D System.jpg|200px]]!Family Computer 3D System|A Japan-exclusive active shutter glasses headset that allowed compatible games to display a stereoscopic image for a 3D experience. |''Attack Animal Gakuen''<br/>''Cosmic Epsilon''<br/>''[[Wikipedia:Falsion|Falsion]]''<br/>''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''Fuuun Shourin Ken: Ankoku no Maou''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:The only difference is Nintendo3-D Battles of WorldRunner#Sequel|JJ: Tobidase Daisakusen Part II]]''|[[RetroArch]]<br/>[https://discord.com/channels/976404869386747954/976412672486678568/1183159919864713256 Ares?]|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] are needed for RetroArch to simulate the 3D experience with a [[Virtual reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.|-|[[File:Miracle Piano Teaching System.png|200px]]!Miracle Piano Teaching System|An accessory that used an electronic MIDI keyboard as input.|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''|[[MAME]]<br/>no$nes<br/>Nintaco<br/>[https://forums.nesdev.org/viewtopic.php?t=17135 FCEUX mod]<br>[[MiSTer]]|N/A|-|[[File:ASCII TurboFile I.png|200px]][[File:ASCII TurboFile II.png|200px]]!ASCII TurboFile<br/>ASCII TurboFile II|A Japan-exclusive external storage device for saving game positions on Famicom.|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''s displays [[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''Nintendo<br/>'' while [[Wikipedia:Sharp CorporationRiver City Ransom|SharpDowntown Nekketsu Monogatari]]'s displays '<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''|[[VirtuaNES]]|N/A|-|[[File:Oeka Kids Tablet.jpg|200px]]!Oeka Kids Tablet|A Japan-exclusive drawing tablet for the Famicom'' when Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:RacerMate CompuTrainer Pro.png|200px]]!RacerMate CompuTrainer Pro|A rare series of peripherals for the game ''RacerMate Challenge II''. It has an interface box, a bike trainer, and a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>|''RacerMate Challenge II''|N/A|N/A|-|[[File:NES Game Genie.png|200px]]!Game Genie|A pass-through device that is attached between a cartridge and the console that allows the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.|Various|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.|-|[[File:Family Computer Network System.png|200px]]![[Early_Online_Services|Family Computer Network System]]|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.|N/A|N/A|N/A|-|[[File:SNES Mouse.png|200px]]!SNES Mouse|There have been quite a few NES romhacks coming out that add support for the SNES mouse to NES games.|[https://www.romhacking.net/hacks/7718/ Maniac Mansion Mouse Hack]|[[Mesen]]|There is first booteda feature request for [https://github.com/libretro/libretro-fceumm/issues/566 adding this to fceumm-libretro]. Other than |-|!Famicom Network Controller|A Famicom controller thatadds a number pad, they function identicallyused on [[Early_Online_Services|early online services]].||[[FCEUX]]||}</div><references group=N/>
==Hardware variants===Famicom Keyboard==PlayChoice-10===One game used a keyboard to program in BASIC on a Famicom and MAME is the only emulator that was ''properly emulating the PlayChoice-10 system at the moment, [[Wikipediahttps:Family BASIC|Family BASIC]]''//forums.nesdev.org/viewtopic. It is unknown if any emulator supports php?p=148572 most of the NES emulators only play the keyboardPlayChoice-10 games as a normal NES game].
====Data Recorder=VS. System===The [[Wikipedia:Famicom Data Recorder|Data Recorder]] is a related accessory to An arcade system based on the NES released for the Famicom KeyboardUS. Only three games and one accessory supported the Data Recorder; It was released in two different cabinet variations: ''Excitebike'Vs. UniSystem', ''Mach Riderand '', ''Wrecking Crew'', and Vs. DualSystem''Family BASIC''. These games sent an analog audio stream through The latter has double chipsets on the keyboard to a cassette tape deck, but any device PCB and is capable of analog audio recording/playback can work with it. The "sound" is really just 0s and 1s to represent the data the games are trying to write. It is unknown if any emulator supports saves handling two different programs or simply two separate copies of this kinda single program simultaneously.
===ASCII Turbo File===Different from battery backMost emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But only the MAME, [https://www.mesen.ca/docs/configuration/preferences.html#vs-dualsystem-ups settings Mesen], NintendulatorNRS, puNES and the FDS[https://nintaco.com/faq.html#VsDualSystem nintaco] are suitable for games in Vs. DualSystem cabinet. For commercial emulation, ASCII Corperation Hamster re-released several VS. System games from Nintendo and Konami as part of their ''Arcade Archives'' series (based in Japan) created their own method the former being exclusive to save data with Nintendo Switch, the [[Wikipedia:Turbo File (ASCIIlatter being also on PS4)|ASCII Turbo File]]. It is unknown if any emulator supports this.
==Hardware Variants=====Since most VS . System===An arcade system based on games have palettes that differ from the standard RGB NES released for palette, ROMs made with VS. System, which are accidentally played in the emulator's NES mode (or vice-versa), will cause the UScolors to be totally garbled. Most emulators have This can occur when there is an option to let you "Insert Coin(issue with the emulator's configuration or the ROM's)"iNES header.
ROMs made with VS System in mind played in the emulator's NES modeThese emulators only supports UniSystem cabinet: [https://github.com/0ldsk00l/nestopia/blob/master/source/core/vssystem/NstVsSystem.cpp#L292 nestopia UE], or playing a NES ROM in the emulator's VS mode[https://github.com/libretro/libretro-fceumm/blob/master/libretro/libretro.c#L1490 FCEumm] and [https://github.com/TASEmulators/fceux/blob/master/src/vsuni.cpp#L187 FCEUX], will cause the colors to be totally garbled. This is either an issue with the emulator's configuration or the ROM's iNES header[https://tasvideos.org/Forum/Topics/17971?CurrentPage=9&Highlight=443471#443471 BizHawk], [[FinalBurn_Neo#List_of_emulated_systems|FinalBurn Neo]]
===Famicom Box===
Also re-released later as Sharp's FamicomStation. It's The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube with a slot to insert money and secured with tons of locks, which . The hotel would set the amount of time you could play on one token and choose the available games. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores. It and can hold at once up to 15 select Famicom releases, which much at once. It had many more hardware lockout chips and pins with different behavior than usual, and support for (it also only supported cartridges using memory mapper 0 games). It also has Sports a unique boot screen for both modelsreleased.
Neither Both the cartridges nor Famicombox and the BIOS Famicomstation are emulated by [[MAME]] and all of their games have been dumped or tested if they work with an emulator, unlike with the Super Famicom Box which had its BIOS and most ROMs dumped.
===Dendy===
A pirate NES Famicom clone which that was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz50 Hertz, with many other changes from the official PAL NES - though those as well. Though these differences often break the compatibility of Dendy-specific releases with on most emulators.
[[MAME]]/MESS supports this console, and some other emulators (such as Mesen, puNES , and FCEUX) have introduced support for it in r3134, with the already included as well as support for iNES 2.0 ROM headers (which include including the option to mark a ROM region as PAL Dendy). The carts cartridges themselves can still be played as long as the emulator supports broken cardscarts.
Setting ===VTxx===VTxx is a series of NOAC (Nintendo-On-A-Chip, a kind of chip that contains all the components of a Famicom/NES) chips that implemented multiple changes and enhancements compared to regular NES, manufactured by [http://www.vrt.com.tw/ V.R Technology]. Differences between VTxx series chips and regular NES could be checked on [https://www.nesdev.org/wiki/VTxx NesDev Wiki]. VTxx is often used in those low-quality, plug & play consoles or [[Wikipedia:Famiclone#Computer_type|keyboard-shaped]], so-called educational computers. :V.R Technology provides an emulator called [http://www.vrt.com.tw/download.htm EmuVT] as official development & debugging tool, which supports the "Family Keyboard" under "Input" might emulation of multiple kinds of VTxx series chips. It seems to be needed modded out of an old emulator called [https://web.archive.org/web/20110317151619/http://www.emulation9.com/nnnesterj/ NNNesterJ]. ===NES Classic Edition==={{main|wikipedia:NES Classic Edition}}The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion and incidents of greatly increased pricing among private sellers. Due to the demand for the NES Classic and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018. ==Emulation issues=====QD FDS support===Games dumped off the Famicom Disk System come into two major types: * '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to FDS, except QD is a full dump with checksum data. May omit padding. The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. [https://github.com/punesemu/puNES/releases/tag/v0.111 puNES added QD support in v0.111.] As of now, no other NES emulators support the alternate, more complete dumps and fudging that check's result to always return a negative. To emulate a .qd image with those, stripping the checksum data with a custom script is needed. ===Overscan==={{Main|Overscan}} [[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these Famiclonesareas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for the best results. For example, [https://en.wikipedia.org/wiki/Super_Mario_Bros._3 ''Super Mario Bros. 3''] requires quite a bit of cropping. However, the same level of cropping will obscure the letters of the status bar in [https://en.wikipedia.org/wiki/Castlevania#Games ''Castlevania''] games. ===Color palette==={{Main|Famicom color palette}} Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from. The Wii and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.
==Resources==
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming, and /NES emulator programming needs.
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
*[http://rec0ded88.com/play-nes-games Rec0deD:88] - Play a NES emulator.
*[https://www.copetti.org/writings/consoles/nes/ Copetti] - NES Architecture (A practical analysis by Rodrigo Copetti).
*[https://nintendo-emulator.com NES / FAMICOM] - NES Games Online
*[https://online-emulators.com Arcade / Consoles] - Arcade, NES, SNES, SEGA32X, PSX, N64, NDS...
*[https://supernintendoemulator.com SNES] - SNES online emulator
*[https://megadrive-emulator.com Mega Drive / Genesis] - Sega Mega Drive games
*[https://msdos-games.com MSDOS Games] Play DOS games with js-dos
 
==References==
{{Reflist}}
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Third-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Famicom (NES) emulators|*]]
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