Difference between revisions of "Emulators on Wii U"
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|- | |- | ||
| cap32 | | cap32 | ||
− | | Amstrad - CPC/GX4000 | + | | Amstrad - CPC/GX4000 |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| crocods | | crocods | ||
− | | Amstrad - CPC | + | | Amstrad - CPC |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
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|- | |- | ||
| arduous | | arduous | ||
− | | Arduboy | + | | Arduboy |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| stella2014 | | stella2014 | ||
− | | Atari - 2600 | + | | Atari - 2600 |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
Line 121: | Line 121: | ||
|- | |- | ||
| hatari | | hatari | ||
− | | Atari - ST/STE/TT/Falcon | + | | Atari - ST/STE/TT/Falcon |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| mednafen_wswan | | mednafen_wswan | ||
− | | Bandai - WonderSwan/Color | + | | Bandai - WonderSwan/Color |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
Line 133: | Line 133: | ||
|- | |- | ||
| nxengine | | nxengine | ||
− | | Cave Story | + | | Cave Story |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| jaxe | | jaxe | ||
− | | CHIP-8/S-CHIP/XO-CHIP | + | | CHIP-8/S-CHIP/XO-CHIP |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
| gearcoleco | | gearcoleco | ||
− | | Coleco - ColecoVision | + | | Coleco - ColecoVision |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
Line 152: | Line 152: | ||
|- | |- | ||
| vice_x128 | | vice_x128 | ||
− | | Commodore - C128 | + | | Commodore - C128 |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| frodo | | frodo | ||
− | | Commodore - C64 | + | | rowspan="3" style="text-align: center;" | Commodore - C64 |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| vice_x64 | | vice_x64 | ||
− | |||
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| vice_x64sc | | vice_x64sc | ||
− | |||
| {{✓}} | | {{✓}} | ||
|- | |- | ||
| vice_xscpu64 | | vice_xscpu64 | ||
− | | Commodore - C64 SuperCPU | + | | Commodore - C64 SuperCPU |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| vice_xcbm5x0 | | vice_xcbm5x0 | ||
− | | Commodore - CBM-II 5x0 | + | | Commodore - CBM-II 5x0 |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| vice_xcbm2 | | vice_xcbm2 | ||
− | | Commodore - CBM-II 6x0/7x0 | + | | Commodore - CBM-II 6x0/7x0 |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| vice_xpet | | vice_xpet | ||
− | | Commodore - PET | + | | Commodore - PET |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| vice_xplus4 | | vice_xplus4 | ||
− | | Commodore - PLUS/4 | + | | Commodore - PLUS/4 |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| vice_xvic | | vice_xvic | ||
− | | Commodore - VIC-20 | + | | Commodore - VIC-20 |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| prboom | | prboom | ||
− | | Doom | + | | Doom |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| dosbox_svn | | dosbox_svn | ||
− | | DOS | + | | DOS |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
Line 204: | Line 202: | ||
|- | |- | ||
| freechaf | | freechaf | ||
− | | Fairchild ChannelF | + | | Fairchild ChannelF |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| reminiscence | | reminiscence | ||
− | | Flashback | + | | Flashback |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
Line 216: | Line 214: | ||
|- | |- | ||
| vecx | | vecx | ||
− | | GCE - Vectrex | + | | GCE - Vectrex |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
Line 224: | Line 222: | ||
|- | |- | ||
| gw | | gw | ||
− | | Handheld Electronic | + | | Handheld Electronic |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| squirreljme | | squirreljme | ||
− | | Java ME | + | | Java ME |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
Line 240: | Line 238: | ||
|- | |- | ||
| lutro | | lutro | ||
− | | Lua Engine | + | | Lua Engine |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| minivmac | | minivmac | ||
− | | Mac II | + | | Mac II |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| o2em | | o2em | ||
− | | Magnavox - Odyssey2 / Philips Videopac+ | + | | Magnavox - Odyssey2 / Philips Videopac+ |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| freeintv | | freeintv | ||
− | | Mattel - Intellivision | + | | Mattel - Intellivision |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
| fmsx | | fmsx | ||
− | | Microsoft - MSX | + | | Microsoft - MSX |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
Line 268: | Line 266: | ||
|- | |- | ||
| bluemsx | | bluemsx | ||
− | | MSX/SVI/ColecoVision/SG-1000 | + | | MSX/SVI/ColecoVision/SG-1000 |
| {{~}} | | {{~}} | ||
|- | |- | ||
| quasi88 | | quasi88 | ||
− | | NEC - PC-8000 / PC-8800 series | + | | NEC - PC-8000 / PC-8800 series |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
Line 283: | Line 281: | ||
|- | |- | ||
| mednafen_pce_fast | | mednafen_pce_fast | ||
− | | NEC - PC Engine / CD | + | | NEC - PC Engine / CD |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
| mednafen_pce | | mednafen_pce | ||
− | | NEC - PC Engine / SuperGrafx / CD | + | | NEC - PC Engine / SuperGrafx / CD |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
| mednafen_supergrafx | | mednafen_supergrafx | ||
− | | NEC - PC Engine SuperGrafx | + | | NEC - PC Engine SuperGrafx |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
Line 340: | Line 338: | ||
|- | |- | ||
| pokemini | | pokemini | ||
− | | Nintendo - Pokemon Mini | + | | Nintendo - Pokemon Mini |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
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|- | |- | ||
| mu | | mu | ||
− | | Palm OS | + | | Palm OS |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| retro8 | | retro8 | ||
− | | PICO-8 | + | | PICO-8 |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
Line 380: | Line 378: | ||
|- | |- | ||
| tyrquake | | tyrquake | ||
− | | Quake | + | | Quake |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
Line 400: | Line 398: | ||
|- | |- | ||
| xrick | | xrick | ||
− | | Rick Dangerous | + | | Rick Dangerous |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
Line 408: | Line 406: | ||
|- | |- | ||
| picodrive | | picodrive | ||
− | | Sega - MS/GG/MD/CD/32X | + | | Sega - MS/GG/MD/CD/32X |
| {{✗}}<small>(crash)</small> | | {{✗}}<small>(crash)</small> | ||
|- | |- | ||
| genesis_plus_gx | | genesis_plus_gx | ||
− | | Sega - MS/GG/MD/CD | + | | rowspan="2" style="text-align: center;" | Sega - MS/GG/MD/CD |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
| genesis_plus_gx_wide | | genesis_plus_gx_wide | ||
− | |||
| {{✓}} | | {{✓}} | ||
|- | |- | ||
| gearsystem | | gearsystem | ||
− | | Sega - MS/GG/SG-1000 | + | | Sega - MS/GG/SG-1000 |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
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|- | |- | ||
| fuse | | fuse | ||
− | | Sinclair - ZX Spectrum | + | | Sinclair - ZX Spectrum |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
| neocd | | neocd | ||
− | | SNK - Neo Geo CD | + | | SNK - Neo Geo CD |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
| mednafen_ngp | | mednafen_ngp | ||
− | | SNK - Neo Geo Pocket / Color | + | | rowspan="2" style="text-align: center;" | SNK - Neo Geo Pocket / Color |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
| race | | race | ||
− | |||
| {{✗}}<small>(crash)</small> | | {{✗}}<small>(crash)</small> | ||
|- | |- | ||
| pcsx_rearmed | | pcsx_rearmed | ||
− | | Sony - PlayStation | + | | Sony - PlayStation |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
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|- | |- | ||
| numero | | numero | ||
− | | Texas Instruments TI-83 | + | | Texas Instruments TI-83 |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| theodore | | theodore | ||
− | | Thomson - MO/TO | + | | Thomson - MO/TO |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
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|- | |- | ||
| uzem | | uzem | ||
− | | Uzebox | + | | Uzebox |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
Line 480: | Line 476: | ||
|- | |- | ||
| ecwolf | | ecwolf | ||
− | | Wolfenstein 3D | + | | Wolfenstein 3D |
| {{TBD}} | | {{TBD}} | ||
|} | |} |
Revision as of 20:51, 17 February 2024
Developer | Nintendo |
---|---|
Type | Home video game console |
Generation | Eighth generation |
Release date | 2012 |
Discontinued | 2017 |
Predecessor | Wii |
Successor | Nintendo Switch |
Emulated | ✓ |
- For software that emulates the Wii U, see Wii U emulators.
Emulators (Legacy, via vWii)
Most emulators available for the Wii will also work on vWii (virtual Wii) mode on the Wii U, and some of them even support the Wii U Pro Controller or the Wii U Gamepad. However, due to sandboxing, there won't be any performance gains compared to running those emulators bare-metal on a Wii.
The most interesting emulator, really hypervisor, is Nintendont, for GameCube gaming. You can run it directly in vwii HBC, or through a wii usb loader like ulgx or wiiflow as a frontend.
Emulators (Multi-system)
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
RetroArch | 1.19.1 | ✓ | ✓ | ✓ |
Virtual Console | N/A | ✗ | ✗ | ✓ |
Please notice that Retroarch isn't currently compatible with the Aroma custom firmware. In order to run Retroarch, you will have to boot a legacy cfw like tiramisu, haxchi or mocha.
RetroArch
Cores | Game/System | Recommended |
---|---|---|
2048 | 2048 | ✓ |
cap32 | Amstrad - CPC/GX4000 | TBD |
crocods | Amstrad - CPC | TBD |
fbalpha2012 | Arcade | TBD |
fbalpha2012_cps1 | TBD | |
fbalpha2012_cps2 | TBD | |
fbalpha2012_cps3 | TBD | |
fbalpha2012_neogeo | TBD | |
fbneo | ✓ | |
mame2000 | TBD | |
mame2003_plus | TBD | |
mame2003 | TBD | |
mame2003_midway | TBD | |
arduous | Arduboy | TBD |
stella2014 | Atari - 2600 | ✓ |
a5200 | Atari - 5200 | TBD |
atari800 | ✓ | |
prosystem | Atari - 7800 (ProSystem) | TBD |
mednafen_lynx | Atari - Lynx | ✓ |
handy | TBD | |
hatari | Atari - ST/STE/TT/Falcon | TBD |
mednafen_wswan | Bandai - WonderSwan/Color | ✓ |
cannonball | Cannonball | TBD |
nxengine | Cave Story | TBD |
jaxe | CHIP-8/S-CHIP/XO-CHIP | ✓ |
gearcoleco | Coleco - ColecoVision | TBD |
puae | Commodore - Amiga | TBD |
puae2021 | TBD | |
vice_x128 | Commodore - C128 | TBD |
frodo | Commodore - C64 | TBD |
vice_x64 | TBD | |
vice_x64sc | ✓ | |
vice_xscpu64 | Commodore - C64 SuperCPU | TBD |
vice_xcbm5x0 | Commodore - CBM-II 5x0 | TBD |
vice_xcbm2 | Commodore - CBM-II 6x0/7x0 | TBD |
vice_xpet | Commodore - PET | TBD |
vice_xplus4 | Commodore - PLUS/4 | TBD |
vice_xvic | Commodore - VIC-20 | TBD |
prboom | Doom | TBD |
dosbox_svn | DOS | TBD |
bk | Elektronika - BK-0010/BK-0011(M) | TBD |
freechaf | Fairchild ChannelF | TBD |
reminiscence | Flashback | TBD |
gme | Game Music Emu | TBD |
vecx | GCE - Vectrex | TBD |
gong | Gong | ✓ |
gw | Handheld Electronic | TBD |
squirreljme | Java ME | TBD |
jumpnbump | Jump 'n Bump | TBD |
lowresnx | LowRes NX | TBD |
lutro | Lua Engine | TBD |
minivmac | Mac II | TBD |
o2em | Magnavox - Odyssey2 / Philips Videopac+ | TBD |
freeintv | Mattel - Intellivision | ✓ |
fmsx | Microsoft - MSX | ✓ |
uw8 | MicroW8 | TBD |
mrboom | Mr.Boom (Bomberman) | TBD |
bluemsx | MSX/SVI/ColecoVision/SG-1000 | ~ |
quasi88 | NEC - PC-8000 / PC-8800 series | TBD |
nekop2 | NEC - PC-98 | ~ |
np2kai | ✓slowdown but best PC98 core | |
mednafen_pce_fast | NEC - PC Engine / CD | ✓ |
mednafen_pce | NEC - PC Engine / SuperGrafx / CD | ✓ |
mednafen_supergrafx | NEC - PC Engine SuperGrafx | ✓ |
DoubleCherryGB | Nintendo - Game Boy / Color | TBD |
fixgb | ✓ | |
gambatte | ✓ | |
gearboy | ✓ | |
sameboy | ✓ | |
tgbdual | ✗(white screen) | |
gpsp | Nintendo - Game Boy Advance | ✓ |
mgba | ✓ | |
vbam | ~ | |
vba_next | ~ | |
fceumm | Nintendo - NES / Famicom | ✓ |
fixnes | ✓ | |
nestopia | ✓ | |
quicknes | TBD | |
pokemini | Nintendo - Pokemon Mini | TBD |
snes9x | Nintendo - SNES / SFC | ✓ |
snes9x2002 | ~ | |
snes9x2005 | ✓ | |
snes9x2005_plus | ✓ | |
snes9x2010 | ✓ | |
mednafen_vb | Nintendo - Virtual Boy (Beetle VB) | ✓ |
oberon | Oberon RISC Emulator | TBD |
mu | Palm OS | TBD |
retro8 | PICO-8 | TBD |
pocketcdg | PocketCDG | TBD |
tyrquake | Quake | TBD |
vitaquake2-rogue | Quake II - Ground Zero (vitaQuake 2 [Rogue]) | TBD |
vitaquake2-xatrix | Quake II - The Reckoning (vitaQuake 2 [Xatrix]) | TBD |
vitaquake2-zaero | Quake II - Zaero (vitaQuake 2 [Zaero]) | TBD |
vitaquake2 | Quake II (vitaQuake 2) | TBD |
xrick | Rick Dangerous | TBD |
scummvm | ScummVM | TBD |
picodrive | Sega - MS/GG/MD/CD/32X | ✗(crash) |
genesis_plus_gx | Sega - MS/GG/MD/CD | ✓ |
genesis_plus_gx_wide | ✓ | |
gearsystem | Sega - MS/GG/SG-1000 | ✓ |
x1 | Sharp X1 (X Millennium) | TBD |
81 | Sinclair - ZX 81 (EightyOne) | TBD |
fuse | Sinclair - ZX Spectrum | ✓ |
neocd | SNK - Neo Geo CD | ✓ |
mednafen_ngp | SNK - Neo Geo Pocket / Color | ✓ |
race | ✗(crash) | |
pcsx_rearmed | Sony - PlayStation | TBD |
superbroswar | Super Bros War | TBD |
numero | Texas Instruments TI-83 | TBD |
theodore | Thomson - MO/TO | TBD |
tic80 | TIC-80 | TBD |
uzem | Uzebox | TBD |
vaporspec | VaporSpec | TBD |
wasm4 | WASM-4 | TBD |
ecwolf | Wolfenstein 3D | TBD |
Emulators (Single system)
Arcade
Centipede Arcade
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
Centipede Wii U | 20160128 | ✓ | ✗ | ✓ |
Commodore
Commodore 64
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
YAPE 4 U | 0.70.2 | ✓ | ✗ | ✓ |
Fantasy computers
CHIP-8
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
CHIP8 Emulator | 2.2-GX2 | ✓ | ✗ | ✓ |
PICO-8
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
fake-08 | v0.0.2.20 | ✓ | ✓ | ✓ |
Nintendo
NES
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
Heritage (internal emulator for NES Remix) | Heri2 | ✗ | ✗ | ✓ |
LiteNESU | 0.0.0-preR2 | ✓ | ✗ | ✗ |
LiteNESU 16 in 1 | 2016 | ✓ | ✗ | ✗ |
LiteNESU: one of the first homebrew programs for the wiiu. Barely a PoC. Slow, without sound, low compatibility. Cant load games from the scard. You'll have to host and load the game from the network, next to the payload, with the old browser method. Or, alternatively, bundle the roms inside the elf executable (16in1) at compilation time. You'd better use retroarch, or the injection method, or one of the emulators on the wii side like fceugx.
Game Boy
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
gacubeboy | 1337 9000 |
✗ | ✗ | ~ |
GBiine | 0.2b | ✗ | ✗ | ~ |
Pokémon Mini
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
Libretro PokeMini (PokeMini port by rw-r-r_0644) | 0.01 | ✓ | ✗ | ✗ |
PokeMiniU (PokeMini port by shutterbug2000) | 2.2 | ✗ | ✗ | ✗ |
PokeMini by rw-r-r_0644 is an early and obsolete retroarch core.
PokeMiniU is based on the original Pokemini standalone emulator, but it's one of the first homebrew emulators and is full of bugs: tiny screen, lots of graphical glitches, wrong colors...
In both cases, you will prefer the most recent retroarch with the newest pokemini core.
Sony
PSP
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
PPSSPP | 1.5.x | ? | ✗ | ✓ |
Source ports
Name | Version | FLOSS | Active | Recommended | Supported games |
---|---|---|---|---|---|
Cave Story Engine 2 | git archive |
✗[1] | ✗[N 1] | ✓ | Cave Story |
Crispy Doom U | git | ? | ✗ | ✓ | Doom I–II, Final Doom |
EasyRPG | git | ✓ | ✓ | ✓ | RPG Maker 2000 and 2003 games |
LÖVE Potion | 3.0 | ✓ | ✓ | ✓ | Love2D LUA engine |
MegaZeux | 2.93 | ✓ | ✓ | ✓ | Caverns of Zeus and other ascii style games like ZZT |
Ship of Harkinian | 8.0.4[N 2] Nightly build |
✓ | ✓ | ✓ | The Legend of Zelda: Ocarina of Time (any PAL version)[N 3] |
Sonic Mania Wii U | git | ✓ | ✓ | ✓[N 4] | Sonic Mania (Plus) |
SpaceCadetPinball | git | ✓ | ✗ | ✓ | 3D Pinball for Windows – Space Cadet |
Super Mario 64 Port | git | ✓ | ✗ | ✓ | Super Mario 64 |
- ↑ Cave Story Engine 2, or CSE2 for short, received a DMCA cease and desist notice from Nicalis, the current IP owner of Cave Story, despite the original Cave Story being a freeware developed by Daisuke "Pixel" Amaya.
- ↑ Since the Wii U version of Ship of Harkinian is ported by a different developer (Wii U port developed by GaryOderNichts), it may not always be updated alongside the mainstream ports (Windows, macOS, Linux/Steam Deck, Switch) of Ship of Harkinian, may be due to incompatibility issues in certain updates. Since v6.1.2, the Wii U port was absent for v7.0.0, v7.0.1, and v7.0.2 releases, but returned in v7.1.0 after various fixes were made.
- ↑ As of v8.0.0, Ship of Harkinian supports any PAL ROM of The Legend of Zelda: Ocarina of Time for Nintendo 64 or GameCube (SoH Compatibility Checker to check if your ROM is supported). Launch the PC version and locate the ROM to generate an
oot.otr
file to place in thesoh
Wii U app folder. Additionally and optionally, you can load the PAL version of the Master Quest version in the PC version to create anoot-mq.otr
to add another game mode. - ↑ This unofficial Wii U port of the Sonia Mania Decompilation project plays and loads great. Some frames will drop during giant ring special stages when too many 3D assets appear on the screen but performance is arguably bearable. Missing features as of v1.0.3 include screen filters, the 'DLC' option in the main menu doesn't do anything (but 'Encore Mode' works when
dlcEnabled
is set toy
inSettings.ini
) and limited mod support.