WonderSwan emulators: Difference between revisions

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|[[Mesen|MesenCE]]
|[[Mesen|MesenCE]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|align=left|{{Icon|Windows|Linux|macOSx64|macOSARM|LinuxARM|W7}}
|[https://github.com/nesdev-org/MesenCE#development-builds Dev builds]
|[https://github.com/nesdev-org/MesenCE#development-builds Dev builds]
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|rowspan="10" |Peripherals
|rowspan="10" |Peripherals
|colspan="2" |Bandai Digimon connector<ref group="lower-alpha">Packaged with ''Digimon Ver. Wonderswan'', supports connectivity with [[Digimon virtual pets|''Digimon'' virtual pets]] and [[Digivices]].</ref>
|colspan="2" |Bandai Digimon connector<ref group="lower-alpha">Packaged with ''Digimon Ver. Wonderswan'', supports connectivity with [[Digimon virtual pets|''Digimon'' virtual pets]] (like D-3, D-Terminal, and Pendulum virtual pets) and [[digidevice]]s via its ''Digimon'' Link System.</ref>
|{{Na}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}

Latest revision as of 22:59, 15 September 2026

For emulators that run on the WonderSwan, see Emulators on WonderSwan.
WonderSwan
Top: WonderSwan
Middle:
WonderSwan Color
Bottom:
SwanCrystal
Manufacturer Bandai
Type Handheld video game console
Generation Sixth
Release date WonderSwan:
JP: March 4, 1999
WonderSwan Color:
JP: December 9, 2000
SwanCrystal:
JP: July 12, 2002
Discontinued 2003
Predecessor Design Master Senshi Mangajukuu
Emulated

The WonderSwan, WonderSwan Color and SwanCrystal are the fifth-generation handheld game consoles produced by Bandai in 1999, 2000 and 2002, respectively. It is the brainchild of Game Boy/Color creator, Gunpei Yokoi. There were three versions eventually released: a black-and-white version, a color version, and a Crystal version with an improved screen.

WonderWitch is a software development kit by Qute for WonderSwan handheld consoles.

The Pocket Challenge V2 is a handheld learning console compatible with the WonderSwan. It was sold on Shinkenzemi (進研ゼミ).

Emulators

[edit | edit source]
Before editing, review the Getting involved and Recommended pages. See system requirements page for performance demand of the emulators.
See tables for hardware variants, enhancements, hardware features and peripherals.
For more details such as licensing, programming language, emulation method, visit each emulator’s dedicated page.
Name Platform(s) Latest version Active License Compatibility Accuracy PCv2 Recommended
x86-64
MesenCE Windows Linux macOS macOS Linux ARM Windows 7 Dev builds GPLv3 (Copyleft) High
ares Windows Linux macOS FreeBSD git Artifacts
v148
ISC (Permissive) 99.56%
227 out of 228 reported titles
High ~
Mednafen
Beetle Cygne
Windows Linux macOS FreeBSD 1.32.1
libretro core
GPLv2 (Copyleft) Mid
BizHawk
Beetle Cygne
Windows Linux Dev builds
2.11.1
MIT
GPL
Mid
StoicGoose Windows git MIT (Permissive) ? ~
MiracleMage Windows 0.33English Patch[1][2] GPLv2 (Copyleft) Low[lower-alpha 1] ~
higan (火眼)
byuu (謬/view)
Windows Linux macOS FreeBSD v110
libretro core[lower-alpha 2]
GPLv3 (Copyleft) Mid ~ [lower-alpha 3]
MAME Windows Linux macOS FreeBSD git artifacts[lower-alpha 4]
0.289
libretro core
GPLv2
BSD-3-Clause
? ~
Cygne Windows 2.1a GPLv2 (Copyleft) ?
Oswan Windows 1.7.3 GPLv2 (Copyleft) ?
WonderScott Windows Web 0.54b Proprietary ?
WSCamp Windows 0.21 Proprietary ?
Xe Windows Linux 2.16.2 Proprietary ?
ARM64
Beetle Cygne Android Linux libretro core GPLv2 (Copyleft) Mid
WonderDroid Ultra Android 5.5
git
GPLv2 (Copyleft) Mid[lower-alpha 5] ~
WonderDroid X Android 1.1.0 ($) GPLv2 (Copyleft) ? ~
Swan.emu Android 1.5.85
git
GPLv3 (Copyleft) Mid[lower-alpha 5] ~
Provenance iOS iPadOS AppleTV 3.3.0
git
? ? ? ?
Console
Beetle Cygne PlayStation 3
PlayStation 4
PlayStation Vita Nintendo GameCube Wii
Wii U Xbox One
Xbox Series X/S
libretro core GPLv2 (Copyleft) Mid
NitroSwan Nintendo DS 0.7.7 ? Mid ~
e[mulator] for PSP
PlayStation Portable 0.82f ? ?[lower-alpha 6]
WiiMednafen Wii git GPLv2 (Copyleft) ?
SwanGBA Game Boy Advance 0.7.6 ? Mid ? ~
eSwan PlayStation Portable 0.09 Proprietary ? ~
SwanEmu GCWZero git GPLv2 (Copyleft) ? ~
DualSwan Nintendo DS 1.2.1 Proprietary ? ~
PocketWS Gizmondo 0.02b Proprietary ? ~
Wonderstation PlayStation 2 0.1 Proprietary ? ~
Oswan Saturn
TI-Nspire
Gameblabla's
06/03/23
GPLv2 (Copyleft) ? ~
OswanDC Dreamcast 0.15 Proprietary ?
SwanAdvance Game Boy Advance 0.1 Proprietary ?
  1. WonderWitch software only.
  2. You need to build higan libretro core yourself, there is no build available on RetroArch repository anymore. See forums.libretro.com/t/compiling-libretro-higan/16126 thread for compiling higan libretro core.
  3. Superseded by ares
  4. CI-Windows CI-Linux CI-Macos
  5. 5.0 5.1 Core based on Mednafen.
  6. Core based on Oswan.

Comparisons

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Mesen
  • High accuracy, on par and competing with ares.
ares
  • High accuracy.
Mednafen
  • Mid accuracy.
  • Supports using external software to emulate serial port peripherals; for example, WonderFence can be used to emulate the MobileWonderGate peripheral.
NitroSwan
  • Mid accuracy, constrained by the NDS's hardware limitations.
  • Due to hardware limitations, there is a maximum ROM size limit on this emulator:
  • DS/DS Lite: 3 MB, can be expanded with Slot-2 expansion RAM
  • DSi: 8 MB
  • 3DS: 16 MB
WSCamp
  • A WonderSwan and WS Color emulator written by Toshi.
  • The first WonderSwan emulator to feature sound as well as gamepad support.
  • During its heyday in the early 2000s, it was the most accurate WonderSwan emulator, beating out Cygne and Oswan.
Cygne
  • The first WonderSwan emulator created on the Windows platform, written by Dox.
MiracleMage
  • High-level emulator for the WonderWitch platform, which allows running its software without a copy of the WonderWitch ROM.
  • Does not support the WonderSwan Color; only runs "mono" software.
Oswan
  • Improved version of Cygne.
  • Supports video filters and colorization.
WonderScott
  • The second WonderSwan emulator created, written in JavaScript by Julien Frelat (Gollum) and released by the same team that made Boycott Advance.
  • Abandoned after its last version, v0.54b, was uploaded near the end of 2001 with poor compatibility.

Debugging

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Mesen
Mesen has a well-regarded built-in debugger and profiler, as well as high emulation accuracy.
Mednafen
This multi-system emulator is said to have great debugging and cheat engine features but, unfortunately, has a CRC check function similarly to default MAME. A CRC check analyses a game ROM file for any change to its data and size, so a fan-translator or ROMhacker would have to edit filenames every time for every change, which is incredibly tedious.
MAME
This well-known emulator of thousands of systems also has a normal CRC check algorithm to insure that the ROM file(s) of any supported game or clone, depending on the database/ROMset for a MAME version, match the data integrity and size of the same game/variant in the records. However, this does make it rather prickly for an aspiring ROMhacker. The MAME developers partly wanted this to reduce the nasty incidences of some sellers pawning circuit boards that were actually stuffed with user-made ROMhacks. There are a few ways around that - note that MAME developers still support genuine fan-translators, even for arcade games.
1) Try using the HBMAME or MAMEUIFX frontend, which may support loading modified ROMs.
2) If you don't zip the set and instead make a folder with the zipname inside your rompath with properly-named loose files inside there, MAME will fuss up, but it will run the game even though the CRCs don't match.
3) With the new GEnie build system, it's pretty easy to build a one-game-off version of MAME that builds in seconds on pretty much any worthwhile PC.
make SUBTARGET=rom_name DRIVERS=src/mame/drivers/whatever.c REGENIE=1
Oswan
Another emulator with a built-in debugger, which is somewhat more user-friendly than Mednafen's.

Enhancements

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Name Mesen ares Mednafen BizHawk
Audio Higher sample rates [lower-alpha 1] ?
Controls Input lag mitigating ? ? ? ?
Turbo button ? ?
Graphics Remove sprite limit
The WonderSwan supports up to 32 sprites per line out of 128 sprites total.
[lower-alpha 2] ?
Resizable internal resolution For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.
Sprite replacement ? ? ?
Widescreen hack ? ? ? ?
Performance Internal frame rate hack ? ? ? ?
Overclock ? ? ? ?
Post-processing AI-powered filter
(Freestyle)
? ? ? ?
Filters ?
Inverse tone mapping compatible ? ? ? ?
Post-rendering scaling
(Sharp bilinear, Lanczos and FSR 1)
? ? ? ?
Shader chain ? ? ~[lower-alpha 3] ?
Quality of life Automatic updater ? ? ? ?
Big Picture Mode ? ? ? ?
Built-in cheat manager ? ? ? ?
Built-in custom resolution/CRTSwitchRes
For using this on Windows OS you need CRT Emudriver.
Another option is using EDID editor tool such as "Custom Resolution Utility".
Exclusive to libretro cores and GroovyMAME at the moment.
Also there is a project for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.
Built-in mod editor and manager ? ? ? ?
Built-in patch manager ? ? ? ?
Command-line options ? ? ? ?
Pause/Resume emulation ?
Per-game profiles ? ? ? ?
Streamable compression format ? ? ? ?
TAS features Fast forward/Turbo speed
Macros/Scripts/Lua ? ?
Movie recording/playback ? ?
Rewind
Save states
Misc. Debug features ~[lower-alpha 4] ~[lower-alpha 5]
EmuVR support Exclusive to libretro cores at the moment.
Netplay ?
RetroAchievements roadmap ~[lower-alpha 3]
Screen translator
Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.
You can use RetroArch's AI Service or the standalone offline bquenin's Interpreter.
  1. Always sampled at 3,072,000 Hz.
  2. Sprite limit not emulated.
  3. 3.0 3.1 Exclusive to libretro version.
  4. Viewing graphical layers, register status and tracing.
  5. Graphical layer disabling.

Higher sample rates

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While the WonderSwan outputs 24,000 Hz digital audio, there is nothing preventing an emulator from clocking the audio hardware at a higher effective sample rate.

Hardware features and peripherals

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Name Mesen ares Mednafen BizHawk
Hardware features 75 Hz refresh rate
The WonderSwan outputs frames at 75.47 Hz.
? ?
Cartridge Handy Sonar
On-cartridge save batteries ? ? ? ?
Real-time clock ?
WonderWitch flash memory ?
Headphone/Speaker toggle
As most emulators assume a connected headphone cable, this refers to the ability to emulate the console's built-in speaker output instead.
?
LCD icons
System BIOS
Peripherals Bandai Digimon connector[lower-alpha 1] ? ? ?
Link cable ?
Mama Mitte
MobileWonderGate ~[lower-alpha 2] ?
WonderBorg/Robot Works
Unreleased GPS unit
WonderWave WonderSwan to WonderSwan
WonderSwan to PocketStation
WonderSwan to Casio's WQV-3 Wrist Camera
WonderWitch file transfer ~[lower-alpha 3]
Tutorial
?
Misc.
  1. Packaged with Digimon Ver. Wonderswan, supports connectivity with Digimon virtual pets (like D-3, D-Terminal, and Pendulum virtual pets) and digidevices via its Digimon Link System.
  2. Via WonderFence.
  3. Via custom configuration.

Resources

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Historical websites

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  • BANDAI WONDERSWAN 101: A BEGINNER’S GUIDE (July 6th, 2007 by racketboy; updated June 19th, 2018. Old feature covering early WonderSwan emulation. Oswan and WSCamp were the recommended emulators according to the article. Both are too old by now and not recommended.)
  • Wikibooks.org (PSP/Emulation List. 5 old emulators and ports for the PSP.)
  • VTEmulation.net (Old list of 3 old, early 2000's recommended emulators. Site no longer maintained.)
  • Old-Computers.com (List of 5 old, early 2000's emulators. For reference only.)
  • Zophar's Domain (List of downloads for 5 old, early 2000's emulators.)


Bandai(edit)