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Cellphone emulators

38 bytes removed, 20:12, 27 May 2023
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|.ipk
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|MRE(older VRE)|.axf, .vxp(later)|-|UMI|.jra|-|MORE|.moz, .mz
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|PalmOS
|.mod (.mif descriptor)
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|i-mode/(Doja)
|.jar (.jam descriptor)
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|ezplusEZplus
|.kjx
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|WIPI <small>(SKT, LGT, KTF)</small>
|.jar
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|developer = [[wikipedia: Oracle Corporation|Oracle Corporation]]
|design by = [[wikipedia: Sun Microsystems|Sun MicroSystems]]
|type = Cellphone/ Mobile
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]
|release = 28 April 2000
===Emulators===
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D J2ME games with the [[Mascot Capsule 3D]] exclusive games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
 
 
 
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;[[KEmulator]] — Closed-source
:Has more features than others, as well as 3D emulation (Compared with SJ Boy and midp2exe, KEmulator has better performance). It's feature-packed with debugging features, like HTTP proxying. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, brought by Gameloft.
 
;[[J2ME Loader]] & [[JL-Mod]] <small>([[Mascot_Capsule_3D_compatibility_list|Compatibility]])</small> — Free and open-source
:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but as well as Sony Ericsson's 3D engine ([[Mascot Capsule 3D]]).
;Nokia SDKs
;[[SquirrelJME]] — Free and open-source
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
 
;[[J2ME Loader]] / [[JL-Mod]] <small>([[Mascot_Capsule_3D_compatibility_list|Compatibility]])</small> — Free and open-source
:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but as well as Sony Ericsson's 3D engine ([[Mascot Capsule 3D]]).
;J2ME Runner
;[[EKA2L1]]
:An open-source Symbian OS emulator with high-level emulationSymbian and N-Gage emulator, supported OS S60v1,v2S60v2,v3S60v3,v5S60v5,S^3. To play it's required: ROM dumps and Firmwares [https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ here]S80.
;Engemu
==Execution Engine <small>([[ExEn]])</small>==
A ExEn was a freeware solution developed by French company In-Fusio (French) around 2000. The and later the company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first a Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations).
The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets.
! scope="col"|[[Recommended emulators|Recommended]]
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|[[EXEN-V2 Generic Simulator]]
|align=left|{{Icon|Windows}}
|[https://cdn.discordapp.com/attachments/655552565056110594/890670635343302746/EXEN-V2.rar 0.1]
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Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
 
===PalmOS===
PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.
===MotoMAGX===
==[[Mophun]]=='''[[Mophun]]''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it's often used to provide embedded (pre-installed) games on mobile phone handsets.
===Emulators===
|{{✗}}
|Mid
|{{~}}<br/> <small>(Tuxality mod)</small>
|{{✓}}
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