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Cellphone emulators

134 bytes removed, 11:59, 21 July 2022
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While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation <small>(株式会社エイチアイ-Japan)</small>. It was mostly used in Japanese cellphone devices such as i-mode (Doja/Star), J-PHONE Phone (VodafoneLive!), EZweb (BREW) and other devices also Korean cellphone devices such as SKT and KTF but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
===Emulators===
:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine ([[Mascot Capsule 3D]]), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.
;[[JL-Mod]] — Free and open-source<small>([[Mascot_Capsule_3D_compatibility_list|Compatibility]])</small>:This is the mod of the [[J2ME Loader]] app with [[Mascot Capsule 3D|Mascot Capsule Ver.3]] support (That means almost all Fishlabs games like Galaxy on Fire 3D, Deep 3D, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson's 3D engine ([[Mascot Capsule 3D]]).
;J2ME Runner
:phoneME for Windows CE/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
==Symbian and N-Gage <small>(Nokia)</small>==
{{Infobox console
|emulated = {{✓}}
}}
 
:''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].''
|}
;[[EKA2L1]] — Free and an An open-source:A Symbian OS emulator with high-level emulation . Required It's required ROM dumps and Firmwares [https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ here].
;Engemu
==Execution Engine <small>(ExEn)</small>==
 
A freeware solution developed by In-Fusio (French) around 2000. The company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first a Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME/BREW's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).
* NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
* KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary proprietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
* J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several propietary proprietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs
===KDDI ezplus===
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
===J-SKY===
Japanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary proprietary 3D/sound/gfx APIs called JSCL.
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and gameability game ability than before.
====Emulators====
|Mythras
|align=left|{{Icon|Android}}
|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 mrpoid20182018]<br/>[https://github.com/CounsellorPolonius/mrpoid2021 mrpoid20212021]
|Mid
|{{✓}}
|Mrpoid2
|align=left|{{Icon|Android}}
|[https://www.google.com/amp/s/m.apkpure.com/mrpoid2-mrp%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8%25EF%25BC%258C%25E5%2586%2592%25E6%25B3%25A1%25E7%25A4%25BE%25E5%258C%25BA%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8/com.mrpoid.app/amp 3.2.10]
|Mid
|{{✗}}
|[[Melange]]
|align=left|{{Icon|Android}}
|[https://gitlab.com/usernameak/brewemulator git][https://deltacxx.insomnia247.nl/brewemu/versions 1.0.9aBuilds]
|{{✗}}
|Mid
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