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Cellphone emulators

51 bytes added, 11:31, 19 November 2021
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So far it was only emulated in the Sony Ericsson SDK (JDK really) for Windows, which is anything but a user-friendly emulator (and it doesn't work on x64, no way). But now a certain [[JL-Mod]] has implemented it in the best Java ME emulator ever (light years away from the popular [[KEmulator]]), [[J2ME Loader]] for Android.
Mascot was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Games studio, using its Abyss Engine. You will remember it from other movies such as: Galaxy on Fire3D, Heli Strike3D, Robot Alliance3D, Tank Raid, etc.
The Mascot should not be confused with normal JSR184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3D.
;SJ Boy
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don't and available for Windows only (Play play SJ Boy on Linux and Mac through [[Wine]] ). Also available Special Edition, it has chinese bootleg games support.
;Mini soyo
:Experimental emulator from the SJ Boy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the <code>.JAR </code> file onto the MiniSoyo window.
;MidpX
:N-GAGE Cool! the ability to compare the two mobile game decks side-by-side having the very different and unique gameplay experience of both N-GAGE QD and N-GAGE.
;MicroEmulator — Free and an open-source
:MicroEmu is a pure Java implementation of Java ME.
;[[SquirrelJME]] — Free and an open-source
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
;[[J2ME Loader]] — Free and an open-source
:This is currently the highest compatibility J2ME emulator available. Converts <code>.jar </code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.
;[[JL-Mod]] — Free and an open-source
— '''N-Gage 2.0''' was announced in 2007.
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Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
|-
|[[EKA2L1]]
|align=left|{{Icon|Windows|Linux|macOS|}}
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
|Mid
|{{✓}}<small> (Android only)</small>
|{{~}}
|-
|PHEM
|align=left|{{Icon|Android}}
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