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Nintendo Entertainment System emulators

111 bytes removed, 14:46, 1 October 2019
Peripherals
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref>
{| class="wikitable" style="text-align:center;"! scope=Zapper"col" style="width:200px;"|Name! scope="col" style="width:300px;"|DescriptionThis accessory was very common. It'! scope="col" style="width:150px;"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s a )! scope="col" style="width:300px;"|Note|-!Zapper|An electronic light gun, used for many games such as accessory that allowing players to aim at the display and shoot various objects that appear on the screen.|''[[Wikipedia:Duck Hunt|Duck Hunt]]'', <br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]'', and <br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]'', to name three examples. When the trigger is pulled, the screen flashes black for a period of 1-2 frames while displaying a white rectangle (indicating the target to shoot at). If the gun detects it is pointing at the white rectangle, it tells the game to register a hit. On real hardware, this could be quite unreliable unless the lenses were thoroughly clean. The Zapper plugged into the P2 port and mainly worked with old CRT TVs; newer LCD TVs will not register with the Zapper. Many emulators support this accessory with 100% accurate hit detection |Various|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.|-===!Arkanoid/Vaus Controller===This |A specific game controller was released by Taito with one button to "fire" and a dial to control back and forth movement. |''[[Wikipedia:Arkanoid|Arkanoid]]'' and ''Chase H.Q.<br/>'' are the only NES games to utilize it, but it is still optional even so. [[MesenWikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]], [[FCEUX]] and [[puNES]] support this. ===Miracle Piano Teaching System===By the Software Toolworks, the ''<br/>''[[Wikipedia:Miracle Piano Teaching SystemChase H.Q.|Miracle Piano Teaching SystemChase H.Q.]]'' used an electronic piano keyboard as input. It is unknown if any emulator supports this feature.|Various|N/A|-===!Power Pad<br/>Family Trainer<br/>Family Fun Fitness/Power Pad===This was designed to be used |A game controller that allows players stepping on a gray floor mat with your feet, typically by running in place on numbered circles 12 pressure-sensors embedded between flexible plastic to represent the button pressescontrol gameplay. It plugs into the P2 port and has 12 different buttons. Notable games such as |''[[Wikipedia:Stadium Events|Stadium Events]]'', <br/>''World Class Track Meet[[Wikipedia:Dance Aerobics|Dance Aerobics]]'', and <br/>''Athletic World'', utilize this, and trying to use a standard controller is not an option. Despite being less accurate than puNES or Mesen, |[[FCEUX]] actually supports this.|N/A|-===!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group===This turned the standard two controller ports into four by plugging into both P1 and P2N>Up to three players only. A few games utilized this capability, such as LJN</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''s <br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''. Many emulators support this feature |Various|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-===!Microphone===Technically not a peripheral because it was physically part of each Model 1 |A Japan-exclusive built-in feature in the original Player 2 Famicom, on the second controller that allows players to use external sound source (e.g. player's controller is a microphone and volume slider instead of having the START and SELECT buttonsvoice) as input. One noteworthy game that makes use of this is the Japanese |''[[Wikipedia:The Legend of Zelda''. Pols Voice, an enemy, is destroyed if the player makes a loud sound into the microphone (the US version changed this to merely firing an arrow to 1-shot themvideo game). Another game to make use |Legend of the microphone is Zelda: The Hyrule Fantasy]]''Takeshi no Chōsenjō<br/>'' ([[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]'Takeshi's Challenge<br/>''[[Wikipedia:The Legend of Zelda (video game). |Kaiketsu Yanchamaru]]''|[[VirtuaNESMesen]] supports this, activated <ref group=N name=microphone>Cheated by tapping the 'pressing any specific key ("M' key on " by default settings). </ref><br/>[[MesenVirtuaNES]] also supports this. The 3DS and Wii U versions of <ref group=N name=microphone/><br/>[[Virtual Console]] are currently the only emulators that support input through <ref group=N>Through an actual microphone, though [[puNES]] has this feature planned.</ref>|N/A====Karaoke Studio====|-!Family BASICSeparate from the built|A Japan-in microphone, Bandai made ''exclusive peripheral that includes a enchanced dialect of [[Wikipedia:Karaoke StudioBASIC|Karaoke StudioBASIC]]'', which is a special game cartridge programming language that has a microphone attached allow users to itcreate programs in Famicom. It is unknown if any emulator supports this featurecomes with a special designed cartridge, keyboard, and the Data Recorder.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]|N/A|-===Family Computer Disk System===!Famicom Data Recorder|A Japan-only peripheral using a magnetic disk format instead of cartridges, with its own unique game library. Some of these were later ported exclusive compact cassette tape data interface as an addition to the regular NES/Famicom cartridge format with significant downgrades (particularly the loss of enhanced FDS hardware audio). This accessory made it possible Family BASIC to save game data without needing battery-backed ROM, but only for the game contained on each of the disksfrom BASIC programs created by users.|''Family BASIC''You'll need the BIOS file to emulate games made for this add-on, which can be found |[[Mesen]]<br/>[[Emulator Files#NES .2F FamicomNestopia|hereNestopia UE]]. It's interesting to note there are actually two versions of the BIOS; <br/>[[Wikipedia:Family Computer Disk VirtuaNES]]|N/A|-!Famicom 3D System|NintendoA Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.|''s peripheral]] and [[Wikipedia:Twin List of Mario racing games#FamicomGrand Prix II: 3D Hot Rally|Sharp's Twin FamicomGrand Prix II: 3D Hot Rally]]. The only difference is Nintendo's displays ''Nintendo<br/>'' while [[Wikipedia:Sharp CorporationRad Racer|SharpHighway Star]]'s displays ''Famicom'<br/>' when the hardware is first booted. Other than that, they function identically. ===Famicom 3D System===A Japan-exclusive accessory released in 1987. The 3D System consists of a pair of active shutter glasses and an adapter to connect them to the Famicom's third player expansion port. [[wikipediaWikipedia:Famicom_3D_System#List_of_compatible_gamesFalsion|Supported gamesFalsion]] would play in conventional 2D until a "3D mode" was activated by use of the select button. The experience can be simulated in 3D by using ''|[[RetroArch]] with a |[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d shutter-GLSL shaders] is needed for RetroArch to-side-by-side glsl-shader] and a simulate the 3D experience with [[Virtual_RealityVirtual Reality|VR headset]]headset, 3D TV, 3D projector or Android phone with cardboard, 3D TV or 3D projector.|-===Famicom Keyboard===!Miracle Piano Teaching SystemOnly one game |An accessory that used a an electronic MIDI keyboard to program in BASIC on the Famicom and that was as input.|''[[Wikipedia:Family BASICMiracle Piano Teaching System|Family BASICMiracle Piano Teaching System]]''. [[VirtuaNES]] and [[FCEUX]] supports it.|N/A|N/A|-!ASCII TurboFile<br/>ASCII TurboFile II====Data Recorder====|Japan-exclusive external storage devices for saving game positions on Famicom.The |''[[Wikipedia:Famicom Data RecorderWizardry: Proving Grounds of the Mad Overlord|Data RecorderWizardry: Proving Grounds of the Mad Overlord]] is an accessory related to the Famicom Keyboard. Three games and one accessory supported the Data Recorder: ''Excitebike<br/>'', [[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''Mach Rider<br/>'', [[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''Wrecking Crew'', and ''Family BASIC<br/>''. These sent an analog audio stream through the keyboard to a cassette tape deck, but really any device capable of analog audio recording/playback can work with it. The "sounds" are really just 0s and 1s to represent the data the games are trying to write. VirtuaNES supports this accessory, controlled from the "Tape" menu. ===ASCII Turbo File===Different from either battery-backed ROM cartridge or the FDS, ASCII Corporation (based in Japan) created their own method to save game data with the [[Wikipedia:Turbo File (ASCII)Miracle Warriors: Seal of the Dark Lord|ASCII Turbo FileHaja no Fūin]]. ''|[[VirtuaNES supports this too.]]|N/A|-===!Oeka Kids tablet===TabletThis accessory was a |A Japan-exclusive drawing tablet for the Famicom games ''Oeka Kids: Anpanman no Hiragana Daisuki'' and ''Oeka Kids: Anpanman to Oekaki Shiyou!!''series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.htmlファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref> |''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''|[[Mesen]], <br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]] and <br/>[[puNES]]<br/>[[VirtuaNES supports it.]]|N/A|-===!RacerMate CompuTrainer Pro===This is very |A rare and was only used in series of peripherals for the unlicensed game ''RacerMate Challenge II''. It is unknown if any emulator supports this featurecomes with a interface box, a bike trainer as well as a handlebar display. <ref>[http://www.nesmuseum.com/racermate.htmlNES Museum: RacerMate Challenge II]</ref>|''RacerMate Challenge II''|N/A|N/A|-!Game Genie|A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.|Various|[[FCEUX]]<ref group=N name==gamegenie>Cheat authentically by using a Game GenieROM.</ref><br/>[[puNES]]<ref group=N name==gamegenie/>Although most |Most emulators, in general, have a GUI to manage cheats and don't rely on real hardware cheating devices.|-!Family Computer Network System<br/>Famicom Modem|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.|N/A|N/A|N/A|-!Datach|A barcode card reader accessor packaged with ''Dragon Ball Z: Gekitō Tenkaichi Budokai'', which required several character cards to be swiped in order to select a character.<ref>[http://www.nesworld.com/datach.php NESWORLD.COM - DATACH - JOINT ROM SYSTEM (FAMICOM)]</ref>|''[[FCEUXWikipedia:List of Dragon Ball video games#Dragon Ball Z: Gekitō Tenkaichi Budokai|Dragon Ball Z: Gekitō Tenkaichi Budokai]] can cheat authentically using a Game Genie ROM.''|N/A|N/A|}<references group=N/>
==Hardware Variants==
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