Difference between revisions of "NTSC filters"
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Blargg's NTSC shaders are powerful, and well made, but they are very system specific. The standalone .fliter files work at resolutions typically found in NES and SNES games, and cause problems when used on systems that use other resolutions. For this reason, there have been attempts at making an NTSC shader that can work on many different consoles and resolutions. | Blargg's NTSC shaders are powerful, and well made, but they are very system specific. The standalone .fliter files work at resolutions typically found in NES and SNES games, and cause problems when used on systems that use other resolutions. For this reason, there have been attempts at making an NTSC shader that can work on many different consoles and resolutions. | ||
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+ | Maister has created an NTSC shader using the .cg format. Insert screenshots. | ||
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Composite.png|Composite|link=http://images1.wikia.nocookie.net/emulation-general/images/2/2c/Composite.png | Composite.png|Composite|link=http://images1.wikia.nocookie.net/emulation-general/images/2/2c/Composite.png | ||
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==Emulators== | ==Emulators== | ||
Revision as of 08:48, 26 July 2013
These replicate the cables used to connect the system to the TV. They vary in quality, with the lowest being RF, then composite, then s-video and RGB (scart) being the highest quality. Many emulators have NTSC filters built into them. They can also be separately downloaded in .filter format. They were developed by blargg. Other NTSC shaders have been created which do not rely upon blargg's shaders.
The level of blur in RF and composite cables are needed for dithering to work. S-video, and RGB are too clear to produce dithering.
SNES games make use of the color correction in these cables.
Contents
Download
Win32 Win64 Linux32 Linux64 MacOS
Description
RF
The lowest quality. Very blurry.
Composite
Higher quality than RF, but still very blurry. This is what most systems used as default.
S-video
Much sharper image.
RGB
The highest quality possible.
Non-blargg NTSC
https://github.com/libretro/common-shaders/tree/master/ntsc
Blargg's NTSC shaders are powerful, and well made, but they are very system specific. The standalone .fliter files work at resolutions typically found in NES and SNES games, and cause problems when used on systems that use other resolutions. For this reason, there have been attempts at making an NTSC shader that can work on many different consoles and resolutions.
Maister has created an NTSC shader using the .cg format. Insert screenshots.
Emulators
Many emulators have them built in.
Emulator | System | NTSC filters | Notes |
---|---|---|---|
Nestopia | NES | ✓ | |
puNES | NES | ✓ | |
zsnes | SNES | ✓ | |
Snes9x | SNES | ✓ | |
Genesis Plus GX | Sega consoles | ||
Kega Fusion | Sega consoles |