Difference between revisions of "NTSC filters"
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===RF=== | ===RF=== | ||
− | The lowest quality. Very blurry | + | The lowest quality. Very blurry. |
===Composite=== | ===Composite=== | ||
− | Higher quality than RF, but still very blurry. This is what most systems used as default | + | Higher quality than RF, but still very blurry. This is what most systems used as default. |
===S-video=== | ===S-video=== | ||
− | Much sharper image | + | Much sharper image. |
===RGB=== | ===RGB=== | ||
The highest quality possible. | The highest quality possible. | ||
+ | |||
+ | ==Effects== | ||
+ | |||
+ | The level of blur in RF and composite cables are needed for [[dithering]] to work. S-video, and RGB are too clear to produce dithering. | ||
+ | |||
+ | SNES games make use of the color correction in these cables. | ||
==Emulators== | ==Emulators== |
Revision as of 06:09, 26 July 2013
These replicate the cables used to connect the system to the TV. They vary in quality, with the lowest being RF, then composite, then s-video and RGB (scart) being the highest quality. Many emulators have NTSC filters built into them. They can also be separately downloaded in .filter format. They were developed by blargg. Possibly others? More history.
Download
Win32 Win64 Linux32 Linux64 MacOS
Description
(images needed)
RF
The lowest quality. Very blurry.
Composite
Higher quality than RF, but still very blurry. This is what most systems used as default.
S-video
Much sharper image.
RGB
The highest quality possible.
Effects
The level of blur in RF and composite cables are needed for dithering to work. S-video, and RGB are too clear to produce dithering.
SNES games make use of the color correction in these cables.
Emulators
Many emulators have them built in.
Emulator | System | NTSC filters | Notes |
---|---|---|---|
Nestopia | NES | ✓ | |
puNES | NES | ✓ | |
zsnes | SNES | ✓ | |
Snes9x | SNES | ✓ | |
Genesis Plus GX | Sega consoles | ||
Kega Fusion | Sega consoles |