Difference between revisions of "Xbox Series X and Series S"
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|title = Xbox Series X and Series S | |title = Xbox Series X and Series S | ||
|logo = xbox-series-x.png | |logo = xbox-series-x.png | ||
+ | |imagecaption=Xbox Series X | ||
|developer = [[:Microsoft]] | |developer = [[:Microsoft]] | ||
|type = [[:Category:Consoles|Home video game console]] | |type = [[:Category:Consoles|Home video game console]] | ||
|generation = [[:Category:Ninth-generation video game consoles|Ninth generation]] | |generation = [[:Category:Ninth-generation video game consoles|Ninth generation]] | ||
|release = 2020 | |release = 2020 | ||
− | |predecessor = [[Xbox One | + | |predecessor = [[Xbox One X and One S|Xbox One X & S]] |
|emulated = {{✗}} | |emulated = {{✗}} | ||
}} | }} | ||
{{stub}} | {{stub}} | ||
− | The '''[[Wikipedia:Xbox Series X and Series S|Xbox Series X and Series S]]''' (collectively, the Xbox Series X|S) are home video game consoles developed by [[Microsoft]]. They were released on November 10, 2020, as the fourth generation of the Xbox console family, succeeding the [[Xbox One]] family. The Xbox Series X retailed for {{Inflation|USD|499|2020}}, and the Series S for {{Inflation|USD|299|2020}}. | + | The '''[[Wikipedia:Xbox Series X and Series S|Xbox Series X and Series S]]''' (collectively, the Xbox Series X|S) are ninth-generation home video game console home video game consoles developed by [[Microsoft]]. They were released on November 10, 2020, as the fourth generation of the Xbox console family, succeeding the [[Xbox One]] family. The Xbox Series X retailed for {{Inflation|USD|499|2020}}, and the Series S for {{Inflation|USD|299|2020}}. |
+ | |||
+ | '''The Xbox Series X''' has a 8-core AMD Zen 2 CPU at 3.8 GHz, 56 compute units (CUs) and the GPU is based on AMD's RDNA 2 with 16 GB of RAM. While the '''The Xbox Series S''' is CPU is AMD Zen 2 with 8-cores at 3.6 GHz, 20 CUs, and the GPU having 10 GB of RAM. | ||
+ | |||
+ | The Kinect sensor and Kinect Adapter have been discontinued with these consoles. You can still use your Kinect with your [[Xbox_360_emulators#Hardware_features_and_peripherals|Xbox 360]] or [[Xbox_One_emulators#Hardware_features_and_peripherals|Xbox One]], but the sensor is not compatible with Xbox Series X|S consoles. | ||
==Emulators== | ==Emulators== | ||
− | {{ | + | {{No playable emulators}} |
+ | |||
+ | <div style="overflow-x:auto;width:100%"> | ||
+ | {| class="wikitable" style="text-align:center;width:100%" | ||
+ | ! scope="col"|Name | ||
+ | ! scope="col"|Platform(s) | ||
+ | ! scope="col"|Latest Version | ||
+ | ! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]] | ||
+ | ! scope="col"|[[#Enhancements|Enhancements]] | ||
+ | ! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr> | ||
+ | ! scope="col"|Active | ||
+ | ! scope="col"|[[Recommended Emulators|Recommended]] | ||
+ | |} | ||
+ | </div> | ||
+ | ==Compatibility layers [[Compatibility layers|(...)]]== | ||
+ | {{No current emulators}} | ||
+ | |||
+ | <div style="overflow-x:auto;width:100%"> | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! scope="col"|Name | ! scope="col"|Name | ||
Line 25: | Line 47: | ||
! scope="col"|[[Recommended Emulators|Recommended]] | ! scope="col"|[[Recommended Emulators|Recommended]] | ||
|} | |} | ||
+ | </div> | ||
==Enhancements== | ==Enhancements== | ||
− | {|class="wikitable" style="text-align:center; vertical-align:middle;" | + | <div style="overflow-x:auto;width:100%"> |
− | |- style="font-weight:bold | + | {|class="wikitable" style="text-align:center;vertical-align:middle;width:100%" |
+ | |- style="font-weight:bold" | ||
! colspan=2 | Name | ! colspan=2 | Name | ||
! Emulator name<br/><small>(N/A)</small> | ! Emulator name<br/><small>(N/A)</small> | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=7 | Graphics |
| [[Resolution|Resizable Internal Resolution]] | | [[Resolution|Resizable Internal Resolution]] | ||
| | | | ||
Line 42: | Line 66: | ||
| | | | ||
|- | |- | ||
− | | Ray-tracing<br/><small>Ray-tracing already supported on Xbox Series consoles.<br/>But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.</small> | + | | Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small> |
− | + | | <small>Ray-tracing already supported on Xbox Series consoles.<br/>But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.</small> | |
|- | |- | ||
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small> | | [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small> | ||
| | | | ||
|- | |- | ||
− | | Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small> | + | | Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small> |
− | | <small> | + | | <small>[https://gpuopen.com/fsr3-in-games-technical-details FSR 3] is already supported on Xbox Series X/S.[https://gpuopen.com/presentations/2023/AMD_FidelityFX_Super_Resolution_3-Overview_and_Integration.pdf]</small> |
+ | |- | ||
+ | | [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix] | ||
+ | | colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.</small> | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=4 | Performance |
| [[Overclocking|Overclock]] | | [[Overclocking|Overclock]] | ||
| | | | ||
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| | | | ||
|- | |- | ||
− | | Frame generation | + | | [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small> |
− | | <small> | + | | colspan=3 | <small>AFMF is (technically) already supported on Xbox Series X/S.</small> |
+ | |- | ||
+ | | Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+''']) | ||
+ | | colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small> | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=6 | Post-Processing |
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | | [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | ||
| | | | ||
|- | |- | ||
− | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small> | + | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small> |
− | | <small>FSR | + | | <small>FSR 3 is already supported on Xbox Series consoles.</small> |
|- | |- | ||
| [[Shaders_and_filters|Filters]] | | [[Shaders_and_filters|Filters]] | ||
+ | | | ||
+ | |- | ||
+ | |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small> | ||
| | | | ||
|- | |- | ||
| [[Shader_Presets|Shader Chain]] | | [[Shader_Presets|Shader Chain]] | ||
| | | | ||
+ | |- | ||
+ | |[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]] | ||
+ | | colspan=2 | <small>Xbox Series X|S systems already supports HDR in some games[https://youtu.be/LT1a6NXYy6E].</small> | ||
|- | |- | ||
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | | rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | ||
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| | | | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=7 | Quality of life |
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small> | | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small> | ||
| N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small> | | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small> | ||
Line 108: | Line 144: | ||
| Command Line Options | | Command Line Options | ||
| | | | ||
+ | |- | ||
+ | | [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]] | ||
|- | |- | ||
| rowspan=2 | Controls | | rowspan=2 | Controls | ||
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| | | | ||
|- | |- | ||
− | | | + | | rowspan=4 | Misc |
+ | | RetroAchievements | ||
| | | | ||
|- | |- | ||
− | | colspan=2 | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | + | | [[Virtual_reality#VR_game_room_simulations|EmuVR support]] |
+ | | colspan=2 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment. | ||
+ | |- | ||
+ | | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | ||
| <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it. | | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it. | ||
|- | |- | ||
− | + | | [[Wikipedia:Category:Debugging|Debug Features]] | |
| | | | ||
|} | |} | ||
+ | </div> | ||
<references group=N2/> | <references group=N2/> | ||
==Hardware features and peripherals== | ==Hardware features and peripherals== | ||
− | {|class="wikitable" style="text-align:center; vertical-align:middle;" | + | <div style="overflow-x:auto;width:100%"> |
+ | {|class="wikitable" style="text-align:center;vertical-align:middle;width:100%" | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
! Name | ! Name | ||
! Emulator name<br/><small>(N/A)</small> | ! Emulator name<br/><small>(N/A)</small> | ||
|- | |- | ||
− | |[ | + | |[[#Dashboard_and_apps|Dashboard and apps]] |
| | | | ||
|- | |- | ||
Line 139: | Line 183: | ||
| | | | ||
|- | |- | ||
− | |[[ | + | |[[Xbox_Live|Xbox network]] |
| | | | ||
|- | |- | ||
Line 146: | Line 190: | ||
|- | |- | ||
|Xbox and Xbox 360 emulation<br/><small>[[Fission|(Fission)]]</small> | |Xbox and Xbox 360 emulation<br/><small>[[Fission|(Fission)]]</small> | ||
+ | | | ||
+ | |- | ||
+ | |[[List_of_games_with_keyboard_and_mouse_support#Xbox_Series_X.7CS_Emulation|USB Keyboard & Mouse]] | ||
| | | | ||
|- | |- | ||
Line 151: | Line 198: | ||
| | | | ||
|- | |- | ||
− | |[[#Blu- | + | |[[#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]] |
| | | | ||
|} | |} | ||
+ | </div> | ||
<references group=N3/> | <references group=N3/> | ||
− | ===Blu-ray drive=== | + | ===Dashboard and apps=== |
− | Xbox One and Xbox Series consoles support for | + | :[https://www.xbox.com/en-US/consoles/experience Xbox: Experience] |
+ | :[[Wikipedia:List_of_Xbox_One_and_Series_X/S_applications|Wikipedia - List of Xbox One and Series X/S applications]] | ||
+ | The Dashboard is a graphical user interface developed for Xbox Series X/S. You can launch various applications from this interface as well. | ||
+ | |||
+ | ===Ultra HD Blu-ray drive=== | ||
+ | Xbox One and Xbox Series consoles support for [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD-Video] and Blu-ray Disc Video but only Xbox Series consoles supports <abbr title="Needs 'Ultra HD Blu-ray drive'">4K Ultra HD</abbr>. However it [https://old.reddit.com/r/HDDVD/comments/17hvav1/xbox_one_wont_read_hd_dvd_cheap_mistake/ does not have the capability to play HD-DVD] and VCDs. | ||
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares. | :See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares. | ||
+ | :See [[Ripping_games]]. | ||
===System Link=== | ===System Link=== | ||
Line 164: | Line 218: | ||
:See [[Xbox_emulators#Hardware_features_and_peripherals|Original Xbox hardware features and peripherals]], [[Xbox_360_emulators#Hardware_features_and_peripherals|Xbox 360 hardware features and peripherals]] and [[Xbox_One_emulators#Hardware_features_and_peripherals|Xbox One hardware features and peripherals]] sections for more information about backwards compatibility and other features. | :See [[Xbox_emulators#Hardware_features_and_peripherals|Original Xbox hardware features and peripherals]], [[Xbox_360_emulators#Hardware_features_and_peripherals|Xbox 360 hardware features and peripherals]] and [[Xbox_One_emulators#Hardware_features_and_peripherals|Xbox One hardware features and peripherals]] sections for more information about backwards compatibility and other features. | ||
− | + | ==Emulation issues== | |
− | + | It should also be noted that the vast majority of Xbox Series X|S games are also available on PC (similar to [[PlayStation_5_emulators#Emulation_issues|PlayStation 5]], [[Xbox One emulators#Emulation issues|Xbox One (X|S)]] and [[PlayStation_4_emulators#Emulation_issues|PlayStation 4 (Pro)]] situations in recent years), so there is increased lack of interest to emulate the console. Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 5 and Xbox Series X|S that haven't been ported and titles lacking enhanced/next-gen update for PC. See [[List of notable ports#External_links]] section for all of those games. | |
− | - | ||
==See also== | ==See also== | ||
− | [[Controllers#Xbox_One_and_Xbox_Series_X.2FS|Xbox Series X/S Controllers]] | + | *[[Controllers#Xbox_One_and_Xbox_Series_X.2FS|Xbox Series X/S Controllers]] |
<!-- | <!-- | ||
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[[Category:Home consoles]] | [[Category:Home consoles]] | ||
[[Category:Ninth-generation video game consoles]] | [[Category:Ninth-generation video game consoles]] | ||
+ | [[Category:Digital Only edition]] | ||
[[Category:Microsoft consoles]] | [[Category:Microsoft consoles]] | ||
[[Category:x86-based]] | [[Category:x86-based]] | ||
[[Category:Not yet emulated]] | [[Category:Not yet emulated]] |
Revision as of 12:33, 17 May 2024
Xbox Series X | |
Developer | Microsoft |
---|---|
Type | Home video game console |
Generation | Ninth generation |
Release date | 2020 |
Predecessor | Xbox One X & S |
Emulated | ✗ |
The Xbox Series X and Series S (collectively, the Xbox Series X|S) are ninth-generation home video game console home video game consoles developed by Microsoft. They were released on November 10, 2020, as the fourth generation of the Xbox console family, succeeding the Xbox One family. The Xbox Series X retailed for $499, and the Series S for $299.
The Xbox Series X has a 8-core AMD Zen 2 CPU at 3.8 GHz, 56 compute units (CUs) and the GPU is based on AMD's RDNA 2 with 16 GB of RAM. While the The Xbox Series S is CPU is AMD Zen 2 with 8-cores at 3.6 GHz, 20 CUs, and the GPU having 10 GB of RAM.
The Kinect sensor and Kinect Adapter have been discontinued with these consoles. You can still use your Kinect with your Xbox 360 or Xbox One, but the sensor is not compatible with Xbox Series X|S consoles.
Contents
Emulators
THERE ARE CURRENTLY NO EMULATORS FOR THIS DEVICE THAT CAN RUN COMMERCIAL GAMES AND/OR SOFTWARE.
Name | Platform(s) | Latest Version | Hardware features and peripherals |
Enhancements | FLOSS | Active | Recommended |
---|
Compatibility layers (...)
THERE ARE CURRENTLY NO EMULATORS FOR THIS DEVICE. ANY YOUTUBE VIDEOS CLAIMING TO OFFER THEM ARE SCAMS!
Name | Platform(s) | Latest Version | Hardware features and peripherals |
Enhancements | FLOSS | Active | Recommended |
---|
Enhancements
Name | Emulator name (N/A) | ||||||||
---|---|---|---|---|---|---|---|---|---|
Graphics | Resizable Internal Resolution | ||||||||
Texture Replacement | |||||||||
Ultrawide hack Widescreen already supported on Xbox Series system. But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9. |
|||||||||
Ray-tracing (DXR, VRT and MRT) |
Ray-tracing already supported on Xbox Series consoles. But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc. | ||||||||
Pre-rendering AA (MSAA, SSAA) |
|||||||||
Super-resolution techniques (DLSS, XeSS and FSR 2+) |
FSR 3 is already supported on Xbox Series X/S.[1] | ||||||||
RTX Remix | Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future. | ||||||||
Performance | Overclock | ||||||||
Internal Framerate Hack | |||||||||
Frame generation technologies (LSFG, DLSS-G, ExtraSS and AFMF) |
AFMF is (technically) already supported on Xbox Series X/S. | ||||||||
Rendering latency reduction technologies (LatencyFleX, Reflex and Anti-Lag+) |
While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is likely doesn't offer enough benefit to justify the development effort. | ||||||||
Post-Processing | Post-rendering AA (FXAA, TXAA and MLAA/SMAA) |
||||||||
Post-rendering scaling (Sharp bilinear, Lanczos and FSR 1) |
FSR 3 is already supported on Xbox Series consoles. | ||||||||
Filters | |||||||||
AI-powered filter compatible (Freestyle) |
|||||||||
Shader Chain | |||||||||
Inverse tone mapping compatible | Xbox Series X|S systems already supports HDR in some games[2]. | ||||||||
TAS features | Macros/Scripts/Lua | ||||||||
Rewind | |||||||||
Fast-Forward/Turbo Speed | |||||||||
Savestates | |||||||||
Movie recording/playback | |||||||||
Quality of life | Built-in Custom resolution/CRTSwitchRes For using this on Windows OS you need CRT Emudriver. Another option is using EDID editor tool such as "Custom Resolution Utility". |
N/A Eighth gen home consoles and beyond only have digital video output anyway. | |||||||
Streamable compression format | |||||||||
Built-in Graphics mod editor/manager | |||||||||
Built-in Cheat Manager | |||||||||
Per-Game Profiles | |||||||||
Command Line Options | |||||||||
Big Picture Mode | |||||||||
Controls | Mouse Injector Compatible | ||||||||
Input lag-mitigating technique | |||||||||
Misc | RetroAchievements | ||||||||
EmuVR support | Exclusive to libretro cores. So there is no support at the moment. | ||||||||
Free Look Free Look is a enhancement feature that allows manipulation of the in-game camera. |
While freecam would be technically possible, it will require per-game patches. Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it. | ||||||||
Debug Features |
Hardware features and peripherals
Name | Emulator name (N/A) |
---|---|
Dashboard and apps | |
Achievements | |
Xbox network | |
System Link | |
Xbox and Xbox 360 emulation (Fission) |
|
USB Keyboard & Mouse | |
Backwards compatibility for Xbox One titles | |
Ultra HD Blu-ray drive |
Dashboard and apps
The Dashboard is a graphical user interface developed for Xbox Series X/S. You can launch various applications from this interface as well.
Ultra HD Blu-ray drive
Xbox One and Xbox Series consoles support for DVD-Video and Blu-ray Disc Video but only Xbox Series consoles supports 4K Ultra HD. However it does not have the capability to play HD-DVD and VCDs.
- See this dedicated page for more information about home media playback support for emulation softwares.
- See Ripping_games.
System Link
There are only three known games for Xbox Series X/S that have LAN/System-Link support. However this should not be confused with Fission system-link support which is supported by Xbox Series consoles.
- See Original Xbox hardware features and peripherals, Xbox 360 hardware features and peripherals and Xbox One hardware features and peripherals sections for more information about backwards compatibility and other features.
Emulation issues
It should also be noted that the vast majority of Xbox Series X|S games are also available on PC (similar to PlayStation 5, Xbox One (X|S) and PlayStation 4 (Pro) situations in recent years), so there is increased lack of interest to emulate the console. Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 5 and Xbox Series X|S that haven't been ported and titles lacking enhanced/next-gen update for PC. See List of notable ports#External_links section for all of those games.