Difference between revisions of "PlayStation Network"

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{{WIP}}
 
{{WIP}}
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{{Infobox software
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|logo = PlayStation Network.png
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|logowidth = 100px
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|title        = PlayStation Network
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|developer    = [[Sony]]
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|active        = Yes
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|platform      = [[PlayStation_Portable_emulators|PlayStation Portable]]<br>[[PS3]]<br>[[PlayStation Vita]]<br>[[PS4]]<br>[[PS5]]
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|type          = Online Service
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|website      = [https://www.playstation.com/playstation-network/ PlayStation Network]
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}}
  
'''PlayStation Network''' (PSN) is the online service used by PlayStation consoles starting from [[PS3]]
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'''PlayStation Network''' (PSN) is the online service used by PlayStation consoles starting from [[PS3]]. During the development stage for the PlayStation 3, Sony expressed their intent to build upon the [[PlayStation_2_emulators#Network_Adapter|functionality of its predecessor]] by creating a new interconnected service that keeps users constantly in touch with a "PlayStation World" network. In March 2006, Sony officially introduced its unified online service, tentatively named "PlayStation Network Platform". A list of supporting features was announced at the Tokyo Game Show later the same year.<ref>[[Wikipedia:PlayStation_Network#History|PlayStation Network History]]</ref>
  
 
==PlayStation 3==
 
==PlayStation 3==
During the development stage for the PlayStation 3, Sony expressed their intent to build upon the [[PlayStation_2_emulators#Network_Adapter|functionality of its predecessor]] by creating a new interconnected service that keeps users constantly in touch with a "PlayStation World" network. In March 2006, Sony officially introduced its unified online service, tentatively named "PlayStation Network Platform". A list of supporting features was announced at the Tokyo Game Show later the same year.<ref>[[Wiki:PlayStation_Network#History|Wikipedia: PlayStation Network #History]]</ref>
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*Netplay in RPCS3 was introduced by GalCiv, who developed [https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCN] (an open-source server that emulates the P2P match-making done on the PlayStation 3). RPCN can also be used to communicate with [https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 private servers] for games that require a dedicated server for multiplayer features. In this regard, games that require a custom server will not work unless a fan-made, [https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 private server] is created. This is outside the scope of the emulator and will have to be developed by the community. RPCS3's 2024 updates introduced a '''friend and invite system''' in its QT interface[https://twitter.com/rpcs3/status/1753390620750532909]. This allows you to invite or join friends for online sessions in supported titles. It's important to note that this feature replicates the original functionality and is separate from the XMB interface's friend system and the PlayStation Network (PSN) service.
 
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*There are separate dedicated projects called "[https://github.com/PSOnlineReturnalGaming PSORG Revival]" and "[https://github.com/hashsploit/clank clank]" to restoring PlayStation first, and Sony Medius servers-based titles/third party original online functionality for gaming history preservation and education purposes.
*Netplay in RPCS3 was introduced by GalCiv, who developed [https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCN] (an open-source server that emulates the P2P match-making done on the PlayStation 3). RPCN can also be used to communicate with [https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 private servers] for games that require a dedicated server for multiplayer features. In this regard, games that require a custom server will not work unless a fan-made, [https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 private server] is created. This is outside the scope of the emulator and will have to be developed by the community.
 
*There is a separate dedicated project called "[https://github.com/PSOnlineReturnalGaming PSORG Revival]" to restoring PlayStation first, and third party original online functionality for gaming history preservation and education purposes.
 
 
:*[https://wiki.rpcs3.net/index.php?title=RPCN_Compatibility_List RPCN compatibility list], [https://docs.google.com/spreadsheets/d/1Xp-662d12W13CZSzSiaBfB4BHwU2PyOFMdp_W4sA5Bo/edit#gid=0 RPCN compatibility list #2]
 
:*[https://wiki.rpcs3.net/index.php?title=RPCN_Compatibility_List RPCN compatibility list], [https://docs.google.com/spreadsheets/d/1Xp-662d12W13CZSzSiaBfB4BHwU2PyOFMdp_W4sA5Bo/edit#gid=0 RPCN compatibility list #2]
 
:*[https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 Private/Custom servers for PlayStation 3 and RPCS3 RPCN] (Also you can use some of the RPCS3 patches like [https://wiki.rpcs3.net/index.php?title=Category:Patches_available Brothers in Arms: Hells Highway OpenSpy Online] to connect private servers)
 
:*[https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 Private/Custom servers for PlayStation 3 and RPCS3 RPCN] (Also you can use some of the RPCS3 patches like [https://wiki.rpcs3.net/index.php?title=Category:Patches_available Brothers in Arms: Hells Highway OpenSpy Online] to connect private servers)
*Also there is a project called [https://github.com/DestinationHome/Destination-Home-Online Destination Home]; a preservation team dedicated to restoring [[Wikipedia:PlayStation_Home|PlayStation Home]]'s original online functionality and network services, but progress is heavily reliant on the development of [https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCN]; as key networking functionality is yet to be implemented.
 
 
*For more information about other revive projects see [[Preservation_projects|Preservation projects]] page.
 
*For more information about other revive projects see [[Preservation_projects|Preservation projects]] page.
  
:: ''MAWK3 - [https://www.youtube.com/watch?v=q8jxDdSvaCg How to Connect to Every Playstation 3 Private Servers in 2023], [https://www.youtube.com/watch?v=W3tvci1oHPk Most Active PS3 Online Communities in 2023], [https://www.youtube.com/watch?v=6_DeYXFvH7g Most Active Online Playstation 3 Games in 2023]''
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===PlayStation Home===
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{{Infobox software
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|logo = PlayStation Home.png
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|logowidth = 200px
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|title        = PlayStation Home
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|developer    = London Studio
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|publisher    = Sony Computer Entertainment
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|active        = No
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|platform      = [[PS3]]
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|type          = Online Service, Virtual World
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|website      = [http://us.playstation.com/psn/playstation-home/ PlayStation Home]
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}}
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PlayStation Home was a virtual 3D social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XMB).[[Wikipedia:PlayStation_Home|1]]
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*There is a project called '''[https://github.com/DestinationHome/Destination-Home-Online Destination Home]'''; a preservation team dedicated to restoring [[Wikipedia:PlayStation_Home|PlayStation Home]]'s original online functionality and network services, but progress is heavily reliant on the development of '''[https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCN]'''; as key networking functionality is yet to be implemented.
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==PlayStation 4==
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There is no [[Preservation_projects#Private_Platform_Servers|preservation project for emulating PSN private platform server service '''for PlayStation 4''']] at the moment, or [[PlayStation_4_emulators#Hardware_features_and_peripherals|any kind of implementation on the emulator side]] to connect official servers.
  
==LAN tunneling==
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==PlayStation 5==
Offline multiplayer gaming on the PS3 home console over a LAN (local area network) multiplayer games,  just like System Link for [[Microsoft|XBOX systems]]. There are 104 games with the LAN feature for the PlayStation 3. To see if the game you want to play is supported see [https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_3 this page] or look on the back of the game case.
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There is no [[Preservation_projects#Private_Platform_Servers|preservation project for emulating PSN private platform server service '''for PlayStation 5''']] at the moment, or [[PlayStation_5_emulators#Hardware_features_and_peripherals|any kind of implementation on the emulator side]] to connect official servers.
  
*[https://www.teamxlink.co.uk/wiki/RPCS3_XLink_Kai_Setup RPCS3 - XLink Kai Setup]
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==See also==
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:;PlayStation 3
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*[[Preservation projects]]
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*[[PlayStation 3 emulators#LAN tunneling]] (LAN tunneling in PlayStation 3/RPCS3)
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:;Previous PlayStation consoles
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*[[Online PS2 games]]
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*[[How To Play PCSX2 Online]]
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*[[PlayStation 2 emulators#LAN tunelling]] (LAN tunneling compatible PlayStation 2 emulators)
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*[[Early Online Services]]
  
[[Category:Online Services]]
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==References==
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{{Reflist}}
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[[Category:Online Services|*]]
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[[Category:Sony Online services]]

Revision as of 14:39, 30 April 2024

PlayStation Network
PlayStation Network.png
Developer(s) Sony
Latest version N/A
Active Yes
Platform(s) PlayStation Portable
PS3
PlayStation Vita
PS4
PS5
Type Online Service
Website PlayStation Network

PlayStation Network (PSN) is the online service used by PlayStation consoles starting from PS3. During the development stage for the PlayStation 3, Sony expressed their intent to build upon the functionality of its predecessor by creating a new interconnected service that keeps users constantly in touch with a "PlayStation World" network. In March 2006, Sony officially introduced its unified online service, tentatively named "PlayStation Network Platform". A list of supporting features was announced at the Tokyo Game Show later the same year.[1]

PlayStation 3

  • Netplay in RPCS3 was introduced by GalCiv, who developed RPCN (an open-source server that emulates the P2P match-making done on the PlayStation 3). RPCN can also be used to communicate with private servers for games that require a dedicated server for multiplayer features. In this regard, games that require a custom server will not work unless a fan-made, private server is created. This is outside the scope of the emulator and will have to be developed by the community. RPCS3's 2024 updates introduced a friend and invite system in its QT interface[1]. This allows you to invite or join friends for online sessions in supported titles. It's important to note that this feature replicates the original functionality and is separate from the XMB interface's friend system and the PlayStation Network (PSN) service.
  • There are separate dedicated projects called "PSORG Revival" and "clank" to restoring PlayStation first, and Sony Medius servers-based titles/third party original online functionality for gaming history preservation and education purposes.

PlayStation Home

PlayStation Home
PlayStation Home.png
Developer(s) London Studio
Latest version N/A
Active No
Platform(s) PS3
Type Online Service, Virtual World
Website PlayStation Home

PlayStation Home was a virtual 3D social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XMB).1

  • There is a project called Destination Home; a preservation team dedicated to restoring PlayStation Home's original online functionality and network services, but progress is heavily reliant on the development of RPCN; as key networking functionality is yet to be implemented.

PlayStation 4

There is no preservation project for emulating PSN private platform server service for PlayStation 4 at the moment, or any kind of implementation on the emulator side to connect official servers.

PlayStation 5

There is no preservation project for emulating PSN private platform server service for PlayStation 5 at the moment, or any kind of implementation on the emulator side to connect official servers.

See also

PlayStation 3
Previous PlayStation consoles

References