Difference between revisions of "Xbox Series X and Series S"
m (→Enhancements) |
m (→Emulators) |
||
Line 17: | Line 17: | ||
==Emulators== | ==Emulators== | ||
− | {{ | + | {{No playable emulators}} |
+ | |||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! scope="col"|Name | ||
+ | ! scope="col"|Platform(s) | ||
+ | ! scope="col"|Latest Version | ||
+ | ! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]] | ||
+ | ! scope="col"|[[#Enhancements|Enhancements]] | ||
+ | ! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr> | ||
+ | ! scope="col"|Active | ||
+ | ! scope="col"|[[Recommended Emulators|Recommended]] | ||
+ | |} | ||
+ | |||
+ | ==Compatibility layers [[Compatibility layers|(...)]]== | ||
+ | {{No current emulators}} | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" |
Revision as of 13:07, 1 February 2024
Xbox Series X | |
Developer | Microsoft |
---|---|
Type | Home video game console |
Generation | Ninth generation |
Release date | 2020 |
Predecessor | Xbox One / Xbox One X |
Emulated | ✗ |
The Xbox Series X and Series S (collectively, the Xbox Series X|S) are ninth-generation home video game console home video game consoles developed by Microsoft. They were released on November 10, 2020, as the fourth generation of the Xbox console family, succeeding the Xbox One family. The Xbox Series X retailed for $499, and the Series S for $299.
The Xbox Series X has a 8-core AMD Zen 2 CPU at 3.8 GHz, 56 compute units (CUs) and the GPU is based on AMD's RDNA 2 with 16 GB of RAM. While the The Xbox Series S is CPU is AMD Zen 2 with 8-cores at 3.6 GHz, 20 CUs, and the GPU having 10 GB of RAM.
Contents
Emulators
THERE ARE CURRENTLY NO EMULATORS FOR THIS DEVICE THAT CAN RUN COMMERCIAL GAMES AND/OR SOFTWARE.
Name | Platform(s) | Latest Version | Hardware features and peripherals |
Enhancements | FLOSS | Active | Recommended |
---|
Compatibility layers (...)
THERE ARE CURRENTLY NO EMULATORS FOR THIS DEVICE. ANY YOUTUBE VIDEOS CLAIMING TO OFFER THEM ARE SCAMS!
Name | Platform(s) | Latest Version | Hardware features and peripherals |
Enhancements | FLOSS | Active | Recommended |
---|
Enhancements
Name | Emulator name (N/A) | ||
---|---|---|---|
Graphics | Resizable Internal Resolution | ||
Texture Replacement | |||
Ultrawide hack Widescreen already supported on Xbox Series system. But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9. |
|||
Ray-tracing Ray-tracing already supported on Xbox Series consoles. But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc. |
|||
Pre-rendering AA (MSAA, SSAA) |
|||
Super-resolution techniques (DLSS, XeSS and FSR 2+) |
Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future. | ||
Performance | Overclock | ||
Internal Framerate Hack | |||
Frame generation technologies (LSFG, DLSS-G, ExtraSS and AFMF) |
Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as motion interpolation is quite possible. Input latency will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use after applying the "Internal Framerate Hack". | ||
Post-Processing | Post-rendering AA (FXAA, TXAA and MLAA/SMAA) |
||
Post-rendering scaling (Sharp bilinear, Lanczos and FSR 1) |
FSR 2 is already supported on Xbox Series consoles. | ||
Filters | |||
Shader Chain | |||
TAS features | Macros/Scripts/Lua | ||
Rewind | |||
Fast-Forward/Turbo Speed | |||
Savestates | |||
Movie recording/playback | |||
Quality of life | Built-in Custom resolution/CRTSwitchRes For using this on Windows OS you need CRT Emudriver. Another option is using EDID editor tool such as "Custom Resolution Utility". |
N/A Eighth gen home consoles and beyond only have digital video output anyway. | |
Streamable compression format | |||
Built-in Graphics mod editor/manager | |||
Built-in Cheat Manager | |||
Per-Game Profiles | |||
Command Line Options | |||
Controls | Mouse Injector Compatible | ||
Input lag-mitigating technique | |||
Misc | RetroAchievements | ||
Free Look Free Look is a enhancement feature that allows manipulation of the in-game camera. |
While freecam would be technically possible, it will require per-game patches. Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it. | ||
Debug Features |
Hardware features and peripherals
Name | Emulator name (N/A) |
---|---|
Dashboard and apps | |
Achievements | |
Xbox network | |
System Link | |
Xbox and Xbox 360 emulation (Fission) |
|
Backwards compatibility for Xbox One titles | |
Blu-ray drive |
Dashboard and apps
The Dashboard is a graphical user interface developed for Xbox Series X/S. You can launch various applications from this interface as well.
Blu-ray drive
Xbox One and Xbox Series consoles support for Blu-ray Disc Video and DVD-Video. However it does not have the capability to play HD-DVD and VCDs.
- See this dedicated page for more information about home media playback support for emulation softwares.
System Link
There are only three known games for Xbox Series X/S that have LAN/System-Link support. However this should not be confused with Fission system-link support which is supported by Xbox Series consoles.
- See Original Xbox hardware features and peripherals, Xbox 360 hardware features and peripherals and Xbox One hardware features and peripherals sections for more information about backwards compatibility and other features.