Difference between revisions of "PlayStation Network"
Jump to navigation
Jump to search
m |
(→See also) |
||
Line 28: | Line 28: | ||
:;PlayStation 3 | :;PlayStation 3 | ||
*[[Preservation projects]] | *[[Preservation projects]] | ||
− | *[ | + | *[[PlayStation 3 emulators#LAN tunneling]] (LAN tunneling in PlayStation 3/RPCS3) |
:;Previous PlayStation consoles | :;Previous PlayStation consoles | ||
*[[Online PS2 games]] (Using LAN tunneling ([https://www.teamxlink.co.uk Xlink Kai]) or unofficial DNS servers) | *[[Online PS2 games]] (Using LAN tunneling ([https://www.teamxlink.co.uk Xlink Kai]) or unofficial DNS servers) | ||
*[[How To Play PCSX2 Online]] (Playing PS2 games online inside PCSX2) | *[[How To Play PCSX2 Online]] (Playing PS2 games online inside PCSX2) | ||
*[[Early Online Services]] | *[[Early Online Services]] | ||
+ | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Online Services]] | [[Category:Online Services]] |
Revision as of 10:36, 28 January 2024
Developer(s) | Sony |
---|---|
Latest version | N/A |
Active | Yes |
Platform(s) | PS3 PS4 PS5 |
Type | Online Service |
Website | PlayStation Network |
PlayStation Network (PSN) is the online service used by PlayStation consoles starting from PS3
PlayStation 3
During the development stage for the PlayStation 3, Sony expressed their intent to build upon the functionality of its predecessor by creating a new interconnected service that keeps users constantly in touch with a "PlayStation World" network. In March 2006, Sony officially introduced its unified online service, tentatively named "PlayStation Network Platform". A list of supporting features was announced at the Tokyo Game Show later the same year.[1]
- Netplay in RPCS3 was introduced by GalCiv, who developed RPCN (an open-source server that emulates the P2P match-making done on the PlayStation 3). RPCN can also be used to communicate with private servers for games that require a dedicated server for multiplayer features. In this regard, games that require a custom server will not work unless a fan-made, private server is created. This is outside the scope of the emulator and will have to be developed by the community.
- There is a separate dedicated project called "PSORG Revival" to restoring PlayStation first, and third party original online functionality for gaming history preservation and education purposes.
- RPCN compatibility list, RPCN compatibility list #2
- Private/Custom servers for PlayStation 3 and RPCS3 RPCN (Also you can use some of the RPCS3 patches like Brothers in Arms: Hells Highway OpenSpy Online to connect private servers)
- Also there is a project called Destination Home; a preservation team dedicated to restoring PlayStation Home's original online functionality and network services, but progress is heavily reliant on the development of RPCN; as key networking functionality is yet to be implemented.
- For more information about other revive projects see Preservation projects page.
See also
- PlayStation 3
- Preservation projects
- PlayStation 3 emulators#LAN tunneling (LAN tunneling in PlayStation 3/RPCS3)
- Previous PlayStation consoles
- Online PS2 games (Using LAN tunneling (Xlink Kai) or unofficial DNS servers)
- How To Play PCSX2 Online (Playing PS2 games online inside PCSX2)
- Early Online Services