Flashpoint

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BlueMaxima’s Flashpoint
Flashpointlogo.png
Developer(s) BlueMaxima
Flashpoint Team
Latest version 6.1 "Preservationware"
Active Yes
Platform(s) Windows
Linux (experimental)
macOS (experimental)
Emulates Web game servers
Website bluemaxima.org/flashpoint/
License MIT (Launcher)
Source code GitHub (Launcher)

BlueMaxima’s Flashpoint is an ongoing preservation effort for games designed in commercial web frameworks. Named after Flash (which Adobe says it will discontinue in 2020), the maintainers have preserved over 14,000 games since its inception. The full list of games is available via the "Game Master List" on their wiki. Flashpoint covers games (and tools) developed in Adobe Flash, Adobe Shockwave, Unity Web Player, Java Applets, Microsoft Silverlight, ActiveX, 3DVIA Player, 3D Groove GX, PopCap Plugin, and HTML5.

Flashpoint (and every game in it) was originally released as one gigantic download until a system was developed to download these games on-the-fly. The full download (which, upon completion, requires no further internet connection to use) has since been retroactively titled "Flashpoint Ultimate", and the "lite" version was given the name "Flashpoint Infinity". When the limitations of Launchbox started to show, a discrete launcher was developed.

Download[edit]

  • Flashpoint 6.1 Ultimate (Torrent Magnet) - The full package, ready for use offline. 114GB download, 130GB extracted. You'll want to use a download manager and the latest version of 7-Zip.
  • Flashpoint 6.1 Infinity - Games download as you choose to play them. A minimalist build - not all games are availalble, only Flash games will work to start, and low quality icons with no screenshots. Use the Upgrades on the home tab to add the other tech and better images. 450MB download to start.
  • Flashpoint Core 3 - A lightweight copy of Flashpoint with one game per platform. If you want to learn the platform / tinker with it. 575MB download.
  • Test builds of the Launcher, for non-Windows Launcher binaries (including Darwin, i.e. macOS). Requires users to manually point to the Infinity repository in the config files.

Overview[edit]

Flashpoint began on December 26th, 2017, a little while after Adobe announced it was ending support for Flash at the end of 2020, as an attempt to preserve as many Flash games and applications from the early 2000s onward as possible before the cutoff point. The focus has since shifted to all proprietary plugins as they face the same risk of obsoletion.

Flashpoint is not a conventional emulator; none of the frameworks it targets is being emulated which is why it requires users to have the original platforms these frameworks were on. (It's also why Linux doesn't have a lot of the frameworks that Windows does.) Many games also use some form of copy protection by connecting to a server to test if a game can be played, thus requiring an internet connection for it to work. Flashpoint is a server emulator that repeats and relays the responses and files that were originally captured at the time the game was preserved. This causes problems for Avast and AVG as they've detailed on the Datahub.

Resources[edit]