Difference between revisions of "Xbox Series X and Series S"

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(Enhancements)
(Enhancements)
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|Ray-tracing<br/><small>Ray-tracing already supported on Xbox Series consoles.<br/>But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.</small>
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| Ray-tracing<br/><small>Ray-tracing already supported on Xbox Series consoles.<br/>But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.</small>
 
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|
 
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|[[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
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| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
 
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|
 
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| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small>
 
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small>
|<small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
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| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
 
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| rowspan=3 | Performance
 
| rowspan=3 | Performance
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| Frame generation techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], ExtraSS and FMF)</small>
 
| Frame generation techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], ExtraSS and FMF)</small>
| colspan=2 | <small>Implementing frame generation technique in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>[[Input_lag|Input latency]] will be the most important factor when it comes to frame generation.
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| <small>Implementing frame generation technique in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>[[Input_lag|Input latency]] will be the most important factor when it comes to frame generation.
|-
 
| colspan=2 | Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
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| colspan=2 | RetroAchievements
 
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|-
 
| colspan=2 | Built-in [[Cheats_and_patches|Cheat Manager]]
 
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|-
 
| colspan=2 | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| colspan=2 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
 
 
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| rowspan=4 | Post-Processing
 
| rowspan=4 | Post-Processing
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| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
 
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
|<small>FSR 2 is already supported on Xbox Series consoles.</small>
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| <small>FSR 2 is already supported on Xbox Series consoles.</small>
 
|-
 
|-
 
| [[Shaders_and_filters|Filters]]
 
| [[Shaders_and_filters|Filters]]
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| colspan=2 | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
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| rowspan=6 | Quality of life
| colspan=2 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
+
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 +
| N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
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|-
 +
| [[Save_disk_space_for_ISOs|Streamable compression format]]
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|
 +
|-
 +
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 +
|
 +
|-
 +
| Built-in [[Cheats_and_patches|Cheat Manager]]
 +
|
 
|-
 
|-
| colspan=2 | [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
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| Per-Game Profiles
 
|
 
|
 
|-
 
|-
| colspan=2 | [[Input_lag|Input lag-mitigating technique]]
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| Command Line Options
 
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|
 
|-
 
|-
| colspan=2 | [[Save_disk_space_for_ISOs|Streamable compression format]]
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| rowspan=2 | Controls
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| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 
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|
 +
|-
 +
| [[Input_lag|Input lag-mitigating technique]]
 +
|
 +
|-
 +
| colspan=2 | RetroAchievements
 +
|
 +
|-
 +
| colspan=2 | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 +
| <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
 
|-
 
|-
 
| colspan=2 | [[Wikipedia:Category:Debugging|Debug Features]]
 
| colspan=2 | [[Wikipedia:Category:Debugging|Debug Features]]

Revision as of 17:48, 24 December 2023

Xbox Series X and Series S
Xbox-series-x.png
Developer Microsoft
Type Home video game console
Generation Ninth generation
Release date 2020
Predecessor Xbox One
Emulated

The Xbox Series X and Series S (collectively, the Xbox Series X|S) are home video game consoles developed by Microsoft. They were released on November 10, 2020, as the fourth generation of the Xbox console family, succeeding the Xbox One family. The Xbox Series X retailed for $499, and the Series S for $299.

Emulators

THERE ARE CURRENTLY NO EMULATORS FOR THIS DEVICE. ANY YOUTUBE VIDEOS CLAIMING TO OFFER THEM ARE SCAMS!

Name Platform(s) Latest Version Hardware features
and peripherals
Enhancements FLOSS Active Recommended

Enhancements

Name Emulator name
(N/A)
Graphics Resizable Internal Resolution
Texture Replacement
Ultrawide hack
Widescreen already supported on Xbox Series system.
But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.
Ray-tracing
Ray-tracing already supported on Xbox Series consoles.
But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.
Pre-rendering AA
(MSAA, SSAA)
Super-resolution techniques
(DLSS, XeSS and FSR 2+)
Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.
Performance Overclock
Internal Framerate Hack
Frame generation techniques
(DLSS-G, ExtraSS and FMF)
Implementing frame generation technique in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.
Input latency will be the most important factor when it comes to frame generation.
Post-Processing Post-rendering AA
(FXAA, TXAA and MLAA/SMAA)
Post-rendering scaling
(Sharp bilinear, Lanczos and FSR 1)
FSR 2 is already supported on Xbox Series consoles.
Filters
Shader Chain
TAS features Macros/Scripts/Lua
Rewind
Fast-Forward/Turbo Speed
Savestates
Movie recording/playback
Quality of life Built-in Custom resolution/CRTSwitchRes
For using this on Windows OS you need CRT Emudriver.
Another option is using EDID editor tool such as "Custom Resolution Utility".
N/A
Eighth gen home consoles and beyond only have digital video output anyway.
Streamable compression format
Built-in Graphics mod editor/manager
Built-in Cheat Manager
Per-Game Profiles
Command Line Options
Controls Mouse Injector Compatible
Input lag-mitigating technique
RetroAchievements
Free Look
Free Look is a enhancement feature that allows manipulation of the in-game camera.
While freecam would be technically possible, it will require per-game patches.
Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
Debug Features


Hardware features and peripherals

Name Emulator name
(N/A)
Dashboard
Achievements
Xbox network
System Link
Xbox and Xbox 360 emulation
(Fission)
Backwards compatibility for Xbox One titles
Blu-ray drive

Blu-ray drive

Xbox One and Xbox Series consoles support for Blu-ray and DVD movies. However it does not have the capability to play HD DVD and Video CDs because it does not have a built-in CD/DVD or HD-DVD drive. Additionally, the format is not supported by the Xbox Series X/S software. However, you can use an external USB CD/DVD drive to play Video CDs on your Xbox Series X/S, if the drive is compatible with the console and the video files on the Video CD are in a format that the Xbox Series X/S can play.

See this dedicated page for more information about home media playback support for emulation softwares.

System Link

There are only three known games for Xbox Series X/S that have LAN/System-Link support. However this should not be confused with Fission system-link support which is supported by Xbox Series consoles.

See Original Xbox hardware features and peripherals, Xbox 360 hardware features and peripherals and Xbox One hardware features and peripherals sections for more information about backwards compatibility and other features.