Difference between pages "Gbaemu4ds" and "Intel CPUs"

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(Test version)
 
(Updated PCem status, since the original developer has announced they are retiring from the project.)
 
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This is the compatibility list for gbaemu4ds, also for homebrew developed by ichichfly (ichfly). It was initially made for the gbatemp homebrew bounty where this emulator won the 5th place.
+
The PC platform is an open architecture system that was originally designed by IBM in 1980. IBM's PC 5150 is the progenitor (though in no way representative of iterative designs like the desktops and laptops you may be familiar with today). The success of the PC architecture in the 1980s prompted Intel to iterate on its x86 processors, which is why this page is called '''Intel CPUs'''.
  
== Posting guidelines ==
+
The history of the PC is comprehensive, but a good summary is that almost every component of the 5150 was off-the-shelf (i.e. parts that IBM didn't make themselves or sign an exclusivity agreement for others to use). IBM hoped that if clones popped up, they could sue them using the firmware in the BIOS, which they had [[Licensing|copyright]] over. However, Compaq came up with a replacement firmware based solely on documentation from IBM that they made publicly available, which they defended as a clean-room reimplementation. As a result, IBM lost control over the platform. The next major iteration would come from Intel in 1995 called ATX.
#If a game is ''working'', it doesn't always make it ''green'', as titles marked ''green'' should be/are 99.9-100% compatible. See the color chart below.
 
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like 'Works Great' are not needed and simply add clutter.
 
#Regarding regions, please don't take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.
 
#More information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. Only people who have it working should post info.
 
#Make separated entries for hyperspeedup and hwspeedup versions.
 
  
== Legend ==
+
Sometime in the 90s, a speedup was found in PC emulation that could run software near-natively. This became the basis for [[hypervisors]], which are different from conventional emulators listed here since they require the host architecture to be at the very least x86-compatible.
{| class="wikitable sortable" cellspacing="1"
 
!Legend
 
|-
 
|align="center" style="background:green"|Good
 
|-
 
|align="center" style="background:Gold"|Ok
 
|-
 
|align="center" style="background:salmon"|Bad
 
|-
 
|align="center" style="background:dodgerblue"|Horrible
 
|}
 
  
== Compatibility list ==
+
==Emulators==
  
=== No sound version ===
+
{| class="wikitable" style="text-align:center;"
{| class="wikitable sortable" width="100%" cellspacing="1"
+
! scope="col"|Name
!ROM Title
+
! scope="col"|Platform(s)
!Version
+
! scope="col"|Latest Version
!Speed
+
! scope="col"|8086<nowiki>*¹</nowiki>
!width=50%|Notes
+
! scope="col"|286
|-
+
! scope="col"|386<nowiki>*²</nowiki>
|align="center" style="background:gold"|2 in 1 - Dragon Ball Z: Buu's Fury and Dragon Ball GT: Transformation (Dragon Ball Z: Buu's Fury)
+
! scope="col"|486<nowiki>*³</nowiki>
|align="center"|alpha 2 fix 4
+
! scope="col"|Pentium<nowiki>*⁴</nowiki>
|align="center"|slow
+
! scope="col"|Pentium II<nowiki>*⁵</nowiki>
|align="center"|Slow, but works.
+
! scope="col"|Celeron<nowiki>*⁶</nowiki>
|-
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|align="center" style="background:dodgerblue"|Action Man: Robot Attack
+
! scope="col"|Active
|align="center"|alpha1 fix1 advirq
+
! scope="col"|[[Recommended Emulators|Recommended]]
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems. Missing layer.
 
|-
 
|align="center" style="background:dodgerblue"|Advance Wars
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Half of text box is not visible.
 
|-
 
|align="center" style="background:dodgerblue"|Advance Wars 2: Black Hole Rising
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|  
 
|align="center"|Vsycline 39. Half of text box is not visible.
 
|-
 
|align="center" style="background:green"|Aero the Acro-Bat - Rascal Rival Revenge
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Agent Hugo: Roborubmle
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Some sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Aladin
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Some sprites problems.
 
|-
 
|align="center" style="background:salmon"|Alien Hominid
 
|align="center"|alpha1 fix1
 
|align="center"|
 
|align="center"|Crashes.
 
|-
 
|align="center" style="background:dodgerblue"|Ant Bully
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Some sprites problems. Text is missing.
 
|-
 
|align="center" style="background:green"|Around the World in 80 Days
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:dodgerblue"|Astro Boy: Omega Factor
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Background problem in tutorial.
 
|-
 
|align="center" style="background:dodgerblue"|Avatar: Burring the Earth
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Avatar: The Last Airbender
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Banjo-Kazooie: Grunty's Revenge
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|slow
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Banjo-Pilot
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Planes visible. Tracks not visible.
 
|-
 
|align="center" style="background:dodgerblue"|Barnyard
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Vsycline 39. Some sprites problems.
 
|-
 
|align="center" style="background:gold"|Batman Begins
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Crashes after logos.
 
|-
 
|align="center" style="background:green"|Batman Vengeance
 
|align="center"|hyper r35 newirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Beyblade G-Revolution
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Blender Bros.
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|Bomberman Tournament
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works. Some graphical problems (map screen).
 
|-
 
|align="center" style="background:green"|Breath of Fire
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:salmon"|Breath of Fire II
 
|align="center"|alpha2 fix4
 
|align="center"|
 
|align="center"|Crashes.
 
|-
 
|align="center" style="background:green"|Camp Lazlo Leaky Lake Games
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Castlevania: Aria of Sorrow
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Works.
 
|-
 
|align="center" style="background:gold"|Castlevania: Circle of Moon
 
|align="center"|hyper r35 newirq
 
|align="center"|
 
|align="center"|Slow in menu then black screen.
 
|-
 
|align="center" style="background:dodgerblue"|Castlevania: Harmony of Dissonance
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Some GFX problem in level.
 
|-
 
|align="center" style="background:green"|Charlie's Chocolate Factory
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Some GFX problems.
 
|-
 
|align="center" style="background:green"|Charlote's Web
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Chicken Little
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|slow
 
|align="center"|Vsycline 39. Some GFX problems.
 
|-
 
|align="center" style="background:salmon"|Classic NES Series
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Game Pack Error.
 
|-
 
|align="center" style="background:dodgerblue"|Cocoto Platform Jumper
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Vsycline 39. Miss layer. Press X after logos.
 
|-
 
|align="center" style="background:green"|Comix Zone
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|slow
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:dodgerblue"|Crash Bandicoot 2: N-Tranced
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Very slow.
 
|-
 
|align="center" style="background:dodgerblue"|Crash Bandicoot Purple - Ripto's Rampage
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|GFX&sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Crash Nitro Kart
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Still sprites&GFX problems. Track is missing.
 
|-
 
|align="center" style="background:dodgerblue"|Crazy Chase
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:gold"|CT Special Forces
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Crashes after 'New Game'.
 
|-
 
|align="center" style="background:dodgerblue"|CT Special Forces: Bioterror
 
|align="center"|hyper r35 newirq
 
|align="center"|slow
 
|align="center"|Sprites problems.
 
|-
 
|align="center" style="background:green"|Danny Phantom: The Ultimate Enemy
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Danny Phantom: Urban Jungle
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Densetsu no Stafy
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Dexter's Laboratory: Deesaster Strikes!
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|Dodgeball Advance
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Dokapon
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Donald Duck
 
|align="center"|alpha1 fix1 forceHblanc
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:dodgerblue"|Donkey Kong Country
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Donkey Kong Country 2
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Donkey Kong Country 3
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|slow
 
|align="center"|Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Dora the Explorer - Dora's World Adventure
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Runs at a good speed, there are sound problems.
 
|-
 
|align="center" style="background:green"|Double Dragon Advance
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:dodgerblue"|Dr. Seuss' Cat in the Hat
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:green"|Dr. Sudoku
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Dragon Ball Advance
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|slow
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|Dragon Ball GT: Transformation
 
|align="center"|hyper r38 oldirq
 
|align="center"|slow
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:salmon"|Dragon Ball Z: Buu's Fury
 
|align="center"|alpha 1 fix
 
|align="center"|
 
|align="center"|White screen.
 
|-
 
|align="center" style="background:dodgerblue"|Dragon Ball Z: Super Sonic Warriors
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Some sprites&GFX problems.
 
|-
 
|align="center" style="background:dodgerblue"|Dragon Ball Z: Taiketsu
 
|align="center"|hyper r38 newirq
 
|align="center"|
 
|align="center"|Vsycline 39. Some sprites problems. Save flash128.
 
|-
 
|align="center" style="background:salmon"|Dragon Ball Z: The Legacy of Goku (E)
 
|align="center"|alpha 1 fix
 
|align="center"|
 
|align="center"|Press start in FMV intro, after the title logo, you get "This cannot be played on the hardware found" message.
 
|-
 
|align="center" style="background:salmon"|Dragon Ball Z: The Legacy of Goku (U) [hI][f_5][f1] (Old FAL)
 
|align="center"|alpha 1 fix (even with no end with '''sc''' selection)
 
|align="center"|
 
|align="center"|After saving, Top and Touch screens both fade to black.
 
|-
 
|align="center" style="background:salmon"|Dragon Ball Z: The Legacy of Goku II
 
|align="center"|alpha 1 fix
 
|align="center"|
 
|align="center"|White screen.
 
|-
 
|align="center" style="background:green"|Dragon's Rock
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Positioning problems.
 
|-
 
|align="center" style="background:dodgerblue"|Drake&Josh
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. GFX&text problems.
 
|-
 
|align="center" style="background:green"|Drill Dozer
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|No rumble support.
 
|-
 
|align="center" style="background:dodgerblue"|Driven
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|GFX problem on race.
 
|-
 
|align="center" style="background:dodgerblue"|Ed, Edd n' Eddy: Jawbreakers
 
|align="center"|hyper r35 oldirq
 
|align="center"|lag
 
|align="center"|Crashed sprites and logos.
 
|-
 
|align="center" style="background:green"|Extreme Ghostbusters: Code-1
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|F-Zero GP Legend
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Track is paralel to screen.
 
|-
 
|align="center" style="background:dodgerblue"|F-Zero Maximum Velocity
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Track is paralel to screen.
 
|-
 
|align="center" style="background:gold"|Final Fantasy 1 + 2: Dawn of Souls
 
|align="center"|r40 forceirq
 
|align="center"|
 
|align="center"|White screen after Square Enix logo.
 
|-
 
|align="center" style="background:gold"|Final Fantasy 4 Advance
 
|align="center"|r40 forceirq
 
|align="center"|
 
|align="center"|Freezes during intro FMV.
 
|-
 
|align="center" style="background:gold"|Final Fantasy 5 Advance
 
|align="center"|r40 forceirq
 
|align="center"|
 
|align="center"|Freezes after New Game, interesting save bug if "Flash 128KB" savetype is used.
 
|-
 
|align="center" style="background:gold"|Final Fantasy 6 Advance
 
|align="center"|r40 forceirq
 
|align="center"|
 
|align="center"|Intense lag during opening sequence.
 
|-
 
|align="center" style="background:dodgerblue"|Final Fantasy: Tactics Advance
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Vsycline 39. Background layer & snowballs are missing.
 
|-
 
|align="center" style="background:dodgerblue"|Final Fight 1
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:green"|Fire Emblem
 
|align="center"|alpha2 fix4 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Fire Emblem: The Sacred Stones
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Frogger Advance - The Great Quest
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Vsycline 39. Some sprites problems.
 
|-
 
|align="center" style="background:gold"|Full Metal Alchemist
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Crashes after the menu.
 
|-
 
|align="center" style="background:green"|Game & Watch Gallery 4
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:gold"|GameShark
 
||align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Stuck on this screen: The switch at the top is over to the LEFT, you must move it to the RIGHT to continue.
 
|-
 
|align="center" style="background:dodgerblue"|Garfield and his Nine Lives
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Some sprites problems.
 
|-
 
|align="center" style="background:green"|Garfield: Search for Pooky
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Gekido Advance: Kintaro's Revenge
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|Golden Sun
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Gremlins: Stripe vs. Gizmo
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:salmon"|Gumby Vs. The Astrobots
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|White screen.
 
|-
 
|align="center" style="background:dodgerblue"|GTA Advance
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Street is missing.
 
|-
 
|align="center" style="background:dodgerblue"|Hamtaro: Ham-Ham Heartbreak
 
|align="center"|alpha 2 fix4 advirq
 
|align="center"|
 
|align="center"|Works with SaveTypeEepromSensor, a few glitchy sprites and it crashes when Hamtaro goes downstairs at the start.
 
|-
 
|align="center" style="background:salmon"|Hamtaro: Ham-Ham Games
 
|align="center"|alpha 2 fix4 advirq
 
|align="center"|
 
|align="center"|White Screen
 
|-
 
|align="center" style="background:salmon"|Hamtaro: Rainbow Rescue
 
|align="center"|alpha 2 fix4 advirq
 
|align="center"|
 
|align="center"|Freezes.
 
|-
 
|align="center" style="background:green"|Hardcore Pinball
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Harry Potter and the Chamber of Secrets
 
|align="center"|alpha2 fix4 advirq
 
|align="center"|
 
|align="center"|Cinematics and menus not working(background but no options).Almost perfect in game.
 
|-
 
|align="center" style="background:dodgerblue"|Harry Potter: Goblet of Fire
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Still sprites problems.
 
|-
 
|align="center" style="background:salmon"|Harvest Moon - Friends of Mineral Town
 
|align="center"|alpha2 fix4
 
|align="center"|
 
|align="center"|Crashes.
 
|-
 
|align="center" style="background:green"|Heidi: The Game
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Hey Arnold! The Movie
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Home on Range
 
|align="center"|hyper r38 oldirq
 
|align="center"|slow
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:green"|Hugo: Bukkazoom
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:dodgerblue"|Ice Age
 
|align="center"|hyper r25
 
|align="center"|100%
 
|align="center"|Has crashed sprites,problem with layers
 
|-
 
|align="center" style="background:gold"|Incredible Hulk
 
|align="center"|hyper r32 oldirq
 
|align="center"|
 
|align="center"|Missing sprites.Crashes when starting level.
 
|-
 
|align="center" style="background:gold"|Incredibles
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Crashes after logos.
 
|-
 
|align="center" style="background:gold"|Incredibles: Rise of Underminer
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Crashes after 1st logo.
 
|-
 
|align="center" style="background:green"|Inspector Gadget
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|International Karate Plus
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|James Bond 007: Nightfire
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|3D environment is missing.
 
|-
 
|align="center" style="background:green"|Jimmy Neutron: Boy Genius
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Jimmy Neutron Boy Genius Attack of Twonkies
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Jimmy Neutron vs Jimmy Negatron
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Missing 3D environment.
 
|-
 
|align="center" style="background:green"|Jungle Book
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Jungle Book 2
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Kao Kangaroo
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|King Kong: The Official Game of the Movie
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|King of Fighters EX: Neoblood
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Vsycline 39.
 
|-
 
|align="center" style="background:dodgerblue"|King of Fighters EX2: Howling Blood
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Sprites&layer order problems.
 
|-
 
|align="center" style="background:dodgerblue"|Kingdom Hearts: Chains of Memories
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Vsycline 0. Still sprites problems. Some GFX flickering in battle.
 
|-
 
|align="center" style="background:green"|Kirby & the Amazing Mirror
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|slow
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:dodgerblue"|Kirby: Nightmare in Dream Land
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:salmon"|Kirby Red Diamond (Unl)
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|White screen, unknown OP.
 
|-
 
|align="center" style="background:dodgerblue"|Klonoa: Empire of Dreams
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|GFX problems.
 
|-
 
|align="center" style="background:dodgerblue"|Klonoa 2: Dream Champ Tournament
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Some GFX problems. VBA save is needed.
 
|-
 
|align="center" style="background:dodgerblue"|Kurukuru Kururin
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|GFX problems.
 
|-
 
|align="center" style="background:green"|Land Before Time
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Land Before Time: Into the Mysterious Beyond
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Legend of Spyro: New Beggining
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Legend of Zelda: Minish Cap
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lags
 
|align="center"|Some GFX&Sprites problems.
 
|-
 
|align="center" style="background:green"|Lost Vikings
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Lucky Luke: Wanted!
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Magical Quest 1 Starting Mickey&Minnie
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|Magical Quest 2 Starting Mickey&Minnie
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:dodgerblue"|Magical Quest 3 Starting Mickey& Donald
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Manic Miner
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Full screen of crashed tiles in level.
 
|-
 
|align="center" style="background:dodgerblue"|Mario Golf: Advance Tour
 
|align="center"|alpha 1 fix: oldirq
 
|align="center"|
 
|align="center"|Vsycline 39. Missing 3D Environment.
 
|-
 
|align="center" style="background:dodgerblue"|Mario Kart: Super Circuit
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Karts are visible; tacks - no. GFX problems.
 
 
|-
 
|-
|align="center" style="background:green"|Mario Party
+
!colspan="13"|PC / x86
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
 
|-
 
|-
|align="center" style="background:green"|Mario Pinball Land
+
|[[86Box]]
|align="center"|alpha1 fix1 advirq
+
|align=left|{{Icon|Windows}}
|align="center"|lag
+
|[https://github.com/86Box/86Box Git]
|align="center"|Vsycline 39. Works.
+
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|-
|align="center" style="background:green"|Mario Tennis: Power Tour
+
|[[PCem]]
|align="center"|alpha1 fix1 advirq
+
|align=left|{{Icon|Windows|Linux|Mac}}
|align="center"|
+
|[http://pcem-emulator.co.uk {{PCemVer}}] [https://github.com/PCemOnMac/PCemV14MacOSX/releases Uo mac 14]
|align="center"|Vsycline 39. Vsycline 140. Missing GFX.
+
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}
 
|-
 
|-
|align="center" style="background:dodgerblue"|Mario vs. Donkey Kong
+
|[[DOSBox#DOSBox-X|DOSBox-X]]
|align="center"|alpha1 fix1 advirq
+
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|align="center"|
+
|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}]
|align="center"|Vsycline 39. Still sprites problems.
+
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|-
|align="center" style="background:salmon"|Mario & Luigi: Superstar Saga (J)(U)(E)
+
|[[DOSBox]]
|align="center"|alpha 1 fix
+
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|align="center"|  
+
|[http://www.dosbox.com/download.php?main=1 0.74-3] <br /> [http://www.dosbox.com/wiki/SVN_Builds#List_of_SVN_Builds SVN]
|align="center"|White screen. Unknown OP
+
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|-
|align="center" style="background:salmon"|Mario & Luigi: Superstar Saga (Kiosk Demo)
+
|[[Bochs]]
|align="center"|alpha 1 fix
+
|align=left|{{Icon|Windows|Linux|FreeBSD|BeOS}}<br>{{Icon|OS2|AmigaOS|MorphOS}}
|align="center"|  
+
|[https://sourceforge.net/projects/bochs/files/bochs/ {{BochsVer}}]
|align="center"|White screen. Unknown OP
+
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}
 
|-
 
|-
|align="center" style="background:green"|Max Payne
+
|PCjs
|align="center"|alpha1 fix1 advirq
+
|align=left|{{Icon|Web}}
|align="center"|slow
+
|[https://github.com/jeffpar/pcjs/releases 1.74.1]
|align="center"|Vsycline 39. Works.
+
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
 
|-
 
|-
|align="center" style="background:gold"|Maya the Bee: Sweet Gold
+
|[[MAME]]
|align="center"|alpha1 fix1 advirq
+
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|align="center"|
+
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|align="center"|Crashes on map.
+
|{{~}} ||{{~}} ||{{~}} ||{{~}} ||{{~}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✗}}
 
|-
 
|-
|align="center" style="background:dodgerblue"|Maya the Bee: The Great Adventure
+
|[[QEMU]]
|align="center"|hyper r24
+
|align=left|{{Icon|Windows|Linux|macOS}}
|align="center"|50%
+
|[https://www.qemu.org/download/ {{QEMUVer}}]
|align="center"|Working; GFX&Layer problems.
+
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=conroe>Supports the [[wikipedia:Conroe_(microprocessor)|Conroe]] model.</ref> ||{{✓}} ||{{✓}} ||{{✗}}
 
|-
 
|-
|align="center" style="background:green"|Medabots AX: Metabee Version
+
!colspan="13"|Mobile / ARM
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
 
|-
 
|-
|align="center" style="background:green"|Medabots AX: Rokusho Version
+
|[[QEMU]]
|align="center"|alpha1 fix1 advirq
+
|align=left|{{Icon|Android|WinMobile}}
|align="center"|
+
|[https://github.com/limboemu/limbo/wiki {{QEMUVer}}]
|align="center"|Works.
+
[https://forum.xda-developers.com/attachments/qemu-7z.475570 WinMobile build]
 +
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=conroe /> ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|-
|align="center" style="background:green"|Medabots: Metabee Version
+
|[[Bochs]]
|align="center"|alpha1 fix1 advirq
+
|align=left|{{Icon|Android}}
|align="center"|
+
|[https://sourceforge.net/projects/bochs/files/bochs/ {{BochsVer}}]
|align="center"|Works.
+
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}
 
|-
 
|-
|align="center" style="background:green"|Medabots: Rokusho Version
+
|aDOSBox
|align="center"|alpha1 fix1 advirq
+
|align=left|{{Icon|Android}}
|align="center"|
+
|0.2.5
|align="center"|Works.
+
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}
 
|-
 
|-
|align="center" style="background:dodgerblue"|Megaman Battle Chip Challange
+
|AnDOSBox
|align="center"|alpha 1 fix: newirq
+
|align=left|{{Icon|Android}}
|align="center"|  
+
|[https://play.google.com/store/apps/details?id=com.locnet.dosbox 1.2.8]
|align="center"|Some background problems.
+
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}
 
|-
 
|-
|align="center" style="background:salmon"|Megaman Battle Network
+
|DosBox Turbo
|align="center"|alpha 1 fix
+
|align=left|{{Icon|Android}}
|align="center"|  
+
|[https://play.google.com/store/apps/details?id=com.fishstix.dosbox 2.2.0]
|align="center"|Black Screen. Unknown OP
+
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}
 
|-
 
|-
|align="center" style="background:salmon"|Megaman Battle Network 2
+
|gDosBox
|align="center"|hyper r40 oldirq
+
|align=left|{{Icon|Android}}
|align="center"|  
+
|[https://play.google.com/store/apps/details?id=org.gemesys.android.dosbox 0.7.5.5]
|align="center"|White Screen. Unknown OP
+
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}}
 
|-
 
|-
|align="center" style="background:salmon"|Megaman Battle Network 3 White
+
|Magic DosBox
|align="center"|hyper r40 oldirq
+
|align=left|{{Icon|Android}}
|align="center"|  
+
|[https://play.google.com/store/apps/details?id=bruenor.magicbox 1.0.72]
|align="center"|White Screen. Unknown OP
+
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}}
 
|-
 
|-
|align="center" style="background:salmon"|Megaman Battle Network 4 Blue Moon
+
|DOSBoxPPC
|align="center"|hyper r40 oldirq
+
|align=left|{{Icon|WinMobile}}
|align="center"|  
+
|[http://www.freewarepocketpc.net/ppc-download-dosboxppc-v0-63.html 0.63]
|align="center"|White Screen. Unknown OP
+
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}
 
|-
 
|-
|align="center" style="background:salmon"|Megaman Battle Network 6  Cybeast Gregar
+
!colspan="13"|Consoles
|align="center"|hyper r40 oldirq
 
|align="center"|
 
|align="center"|White Screen. Unknown OP
 
 
|-
 
|-
|align="center" style="background:green"|Megaman Zero
+
|[[Bochs]]
|align="center"|alpha1 fix1 advirq
+
|align=left|{{Icon|PS2}}
|align="center"|  
+
|[http://ps2dev.karashome.tk 2.3.5]
|align="center"|Works.
+
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||? ||? ||? ||{{✓}} ||{{✗}}
 
|-
 
|-
|align="center" style="background:green"|Megaman Zero 2
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:dodgerblue"|Megaman Zero 4
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|GFX&layer problem
 
|-
 
|align="center" style="background:dodgerblue"|Megaman & Bass
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:green"|Men in Black
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Metal Slug Advance
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Metroid: Zero Mission
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Still sprites problems.
 
|-
 
|align="center" style="background:gold"|Metroid Fusion
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Crash after intro.
 
|-
 
|align="center" style="background:green"|Mission Impossible
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|slow
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Mobile Suit Gundam Seed: Battle Assault
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Monster House
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|slow
 
|align="center"|Still sprites problems.
 
|-
 
|align="center" style="background:green"|Mortal Kombat Advance
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Mother 1+2
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|1 - Crash; 2 - Works.
 
|-
 
|align="center" style="background:green"|Mother 3
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|slow
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Mr. Driller 2
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Mummy
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Some GFX problems.
 
|-
 
|align="center" style="background:dodgerblue"|Naruto: Ninja Council
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Naruto: Ninja Council 2
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|slow
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:green"|Nicktoones: Battle for Volcano Island
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Nicktoones: Freeze Frame Frenzy
 
|align="center"|hyper r38 oldirq
 
|align="center"|slow
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Nicktoones: Attack of Toybots
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Nicktoone: Unite
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Noddy - A Day in ToyLand
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Some SFX problems, Noddy is a bit glitchy, still works.
 
|-
 
|align="center" style="background:salmon"|Ogre Tactics
 
|align="center"|alpha2 fix4
 
|align="center"|
 
|align="center"|Crashes.
 
|-
 
|align="center" style="background:dodgerblue"|Open Season
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Some sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Over the Hedge
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Still sprites problems.
 
|-
 
|align="center" style="background:green"|Pac-Man Collection
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Pinball Advance
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Still sprites problems.
 
|-
 
|align="center" style="background:green"|Pinky and Brain: Masterplan
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:dodgerblue"|Peter Pan - Return to Neverland
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Vsycline 39. Some GFX flickering.
 
|-
 
|align="center" style="background:green"|Pitfall: Mayan Adventure
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:salmon"|Pokemon Emerald (U)(E)(J)
 
|align="center"|hyper r40 newirq
 
|align="center"|
 
|align="center"|
 
|-
 
|align="center" style="background:dodgerblue"|Pokemon FireRed (U)(E)(J)
 
|align="center"|alpha 1 fix: forceHBlank
 
|align="center"|
 
|align="center"|Unable to save.
 
|-
 
|align="center" style="background:green"|Pokemon FireRed (U) [f1]
 
|align="center"|alpha 1 fix: forceHBlank
 
|align="center"|
 
|align="center"|Is able to save with SaveTypeAutomatic.
 
|-
 
|align="center" style="background:dodgerblue"|Pokemon LeafGreen (U)(E)(J)
 
|align="center"|alpha 1 fix: forceHBlank
 
|align="center"|
 
|align="center"|Unable to save.
 
|-
 
|align="center" style="background:green"|Pokemon LeafGreen (U) [f1]
 
|align="center"|alpha 1 fix: forceHBlank
 
|align="center"|
 
|align="center"|Is able to save with SaveTypeAutomatic.
 
|-
 
|align="center" style="background:green"|Pokemon Pinball
 
|align="center"|hyper r38 newirq
 
|align="center"|
 
|align="center"|Works but some graphical glitches.
 
|-
 
|align="center" style="background:green"|Pokemon Ruby (E)
 
|align="center"|alpha 1 fix: newirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:salmon"|Pokemon Ruby (U)
 
|align="center"|hyper r40 newirq
 
|align="center"|
 
|align="center"| Nothing works> but can use (US) save with (E) (id-2006)
 
|-
 
|align="center" style="background:green"|Pokemon Sapphire (E)
 
|align="center"|alpha 1 fix: newirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:salmon"|Pokemon Sapphire (U)
 
|align="center"|hyper r40 newirq
 
|align="center"|
 
|align="center"|
 
|-
 
|align="center" style="background:dodgerblue"|Pokemon: Mystery Dungeon
 
|align="center"|alpha 1 fix: newirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:green"|Polar Express
 
|align="center"|hyper r38 oldirq
 
|align="center"|lag
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:dodgerblue"|Powerpuff Girls: Him and Seek
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Prehistorik Man
 
|align="center"|hyper r38 oldirq
 
|align="center"|lag
 
|align="center"|Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Prince of Persia
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Princess Natasha
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:green"|Puyo Fever
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Puyo Pop
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:gold"|Rayman: Raving Rabbids
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Crash after level intro.
 
|-
 
|align="center" style="background:dodgerblue"|Rayman 3: Hoodlum Havok
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Some sprites problems.
 
|-
 
|align="center" style="background:green"|Rayman Advance
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Rescue Heroes: Billy Blazes
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Riviera: The Promised Land
 
|align="center"|alpha2 fix4 advirq
 
|align="center"|
 
|align="center"|Works. Very slight GFX glitches
 
|-
 
|align="center" style="background:green"|Robopon 2: Cross Version
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Robopon 2: Ring Version
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Samurai Jack
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|slow
 
|align="center"|Vsycline 39. Still sprite problems.
 
|-
 
|align="center" style="background:dodgerblue"|Santa Clause 3: Escape Clause
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Vsycline 39. Some sprites problems.
 
|-
 
|align="center" style="background:gold"|Santa Claus Jr.
 
|align="center"|hyper r35 oldirq
 
|align="center"|
 
|align="center"|Crashes after 'New Game' screen.
 
|-
 
|align="center" style="background:dodgerblue"|Scooby-Doo: Mystery Mayhem
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Still sprites problems. Text is missing.
 
|-
 
|align="center" style="background:dodgerblue"|Scooby-Doo: Unmasked
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems. Text is missing.
 
|-
 
|align="center" style="background:green"|Scorpin King
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|SEGA Arcade Collection
 
|align="center"|alpha 1 fix
 
|align="center"|
 
|align="center"|Slow games and glitchy ground in these 4 games and Space Harrier crashes in stage 2.
 
|-
 
|align="center" style="background:green"|Shaman King: Legacy of Spirits - Soaring Hawk
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Shaman King: Legacy of Spirits - Sprinting Wolf
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Shaman King: Master of Spirits
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|Shaman King: Master of Spirits II
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:dodgerblue"|Sheep
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Flickering GFX.
 
|-
 
|align="center" style="background:dodgerblue"|Shining Force - Resurrection of the Dark Dragon
 
|align="center"|alpha2 fix4 advirq
 
|align="center"|
 
|align="center"|Flickering GFX.
 
|-
 
|align="center" style="background:dodgerblue"|Shining Soul
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. GFX problems.
 
|-
 
|align="center" style="background:dodgerblue"|Shining Soul II
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites&GFX problems.
 
|-
 
|align="center" style="background:green"|Shoen Jump's: One Piece
 
|align="center"|hyper r35 oldirq
 
|align="center"|slow
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|Shrek: Hassle at the Castle
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:dodgerblue"|Shrek: Reekin' Havoc
 
|align="center"|hyper r35 oldirq
 
|align="center"|lag
 
|align="center"|Sprites problems.
 
|-
 
|align="center" style="background:green"|Sitting Ducks
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|Soccer Kid
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Level map with crashed tiles.
 
|-
 
|align="center" style="background:gold"|Sonic Advance
 
|align="center"|hwspeedup beta 1
 
|align="center"|5 fps
 
|align="center"|Slow, Garbled up title logo tiles.
 
|-
 
|align="center" style="background:dodgerblue"|Sonic Advance
 
|align="center"|alpha 1 fix: force/new
 
|align="center"|lag
 
|align="center"|Some sprites problems. Save flash64.
 
|-
 
|align="center" style="background:gold"|Sonic Advance 2
 
|align="center"|hwspeedup beta 1
 
|align="center"|5 fps
 
|align="center"|Slow, Water in SEGA & Sonic Team logo are garbled up tiles, garbled up title logo tiles.
 
|-
 
|align="center" style="background:gold"|Sonic Advance 2
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Vsycline 39. GFX problem; Crashes after inputing name.
 
|-
 
|align="center" style="background:gold"|Sonic Advance 3
 
|align="center"|hwspeedup beta 1
 
|align="center"|5 fps
 
|align="center"|Slow, Grass & Sky in Intro are garbled up tiles.
 
|-
 
|align="center" style="background:dodgerblue"|Sonic Advance 3
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|some lags
 
|align="center"|Vsycline 39. Still sprites&GFX problems.
 
|-
 
|align="center" style="background:dodgerblue"|Sonic Pinball Party
 
|align="center"|alpha 1 fix: adv
 
|align="center"|some lags
 
|align="center"|Pinball gameplay stuff onscreen does not move.
 
|-
 
|align="center" style="background:dodgerblue"|Spider-Man 3
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Spider-Man, Ultimate
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Splinter Cell 2: Pandora Tomorrow
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Some sprites problems.
 
|-
 
|align="center" style="background:green"|Spongebob SquarePants: Creature from Crusty Crab
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works. Menu GFX problems.
 
|-
 
|align="center" style="background:gold"|Spongebob SquarePants: Lights, Camera, Pants!
 
|align="center"|hyper r24
 
|align="center"|lag
 
|align="center"|Starts great; In level, player and background aren't seen.
 
|-
 
|align="center" style="background:gold"|Spongebob SquarePants: Super Sponge
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Freeze after starting level.
 
|-
 
|align="center" style="background:green"|Spongebob' Atlantis SquarePantis
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works. Minor GFX problem in menu.
 
|-
 
|align="center" style="background:dodgerblue"|Spy Kids: Challenger
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Vsycline 39. Some GFX problems.
 
|-
 
|align="center" style="background:gold"|Spyro: Season of Ice
 
|align="center"|alpha2 fix4 advirq
 
|align="center"|lag
 
|align="center"|Sprites&GFX problems
 
|-
 
|align="center" style="background:dodgerblue"|Spyro 2: Season of Flame
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Still sprites&GFX problems.
 
|-
 
|align="center" style="background:dodgerblue"|Spyro: Attack of Rhynocs
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Still sprites&GFX problems.
 
|-
 
|align="center" style="background:green"|Star Wars: Jedi Power Battles
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|Star Wars: Episode III Revenge of Sith
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|Star Wars Trilogy: Apprentice of Force
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|Steel Empire
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Stuart Little 2
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:gold"|Summon Night
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Freeze after logos.
 
|-
 
|align="center" style="background:gold"|Summon Night 2
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Freeze before battle.
 
|-
 
|align="center" style="background:green"|Super Bust-A-Move
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Super Ghouls'n Ghosts
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Super Mario Advance
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Super Mario Advance 2
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works. Minor GFX problems.
 
|-
 
|align="center" style="background:dodgerblue"|Super Mario Advance 3
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|GFX&Sprites problems.
 
|-
 
|align="center" style="background:salmon"|Super Mario Advance 4
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|SMB3 - Black screen after selecting Mario; SMB - works.
 
|-
 
|align="center" style="background:dodgerblue"|Super Street Fighter II: Turbo Revival
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:salmon"|Tales of Phantasia
 
|align="center"|alpha2 fix4
 
|align="center"|
 
|align="center"|Crash after title screen.
 
|-
 
|align="center" style="background:dodgerblue"|Tang Tang
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Tarzan: Return to Jungle
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Teen Titans
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Some sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Teen Titans 2
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|slow
 
|align="center"|Vsycline 39. Some GFX problems.
 
|-
 
|align="center" style="background:dodgerblue"|Teenage Mutant Ninja Turtles
 
|align="center"|alpha 1 fix
 
|align="center"|lag
 
|align="center"|Vsycline 39. Txt&sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Teenage Mutant Ninja Turtles 2: Battle Nexus
 
|align="center"|alpha 1 fix
 
|align="center"|lag
 
|align="center"|Vsycline 39. Sprites problems.
 
|-
 
|align="center" style="background:dodgerblue"|Tekken Advanced
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Vsycline 39. Sprites&GFX problems.
 
|-
 
|align="center" style="background:salmon"|Tetris Worlds
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Black screen.
 
|-
 
|align="center" style="background:green"|Tim Burton's Nightmare Before Christmas
 
|align="center"|hyper r38 oldirq
 
|align="center"|slow
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|Tiny Tones: Waky Stackers
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|Tiny Toones: Scary Dreams
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:salmon"|Tiny Chao Garden (MB2GBA converted)
 
|align="center"|alpha 1 fix
 
|align="center"|
 
|align="center"|Undefined ARM instruction
 
|-
 
|align="center" style="background:green"|Tiny Chao Garden (Multiboot Menu converted)
 
|align="center"|alpha 1 fix
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Tom & Jerry: Magic Ring
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|Tom & Jerry Tale
 
|align="center"|hyper r38 oldirq
 
|align="center"|lag
 
|align="center"|Vsycline 39. Works.
 
|-
 
|align="center" style="background:green"|Turbo Turtle
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Ty the Tasmanian Tiger 2
 
|align="center"|hyper r38 newirq
 
|align="center"|
 
|align="center"|Sprites&GFX problems.
 
|-
 
|align="center" style="background:dodgerblue"|Ty the Tasmanian Tiger 3
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Still sprites problems.
 
|-
 
|align="center" style="background:green"|Veggie Tales
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|White logos&menus.
 
|-
 
|align="center" style="background:dodgerblue"|Wario Land 4
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Vsycline 39. Some GFX problems.
 
|-
 
|align="center" style="background:green"|Wario Ware Inc.
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:gold"|Wario Ware: Twisted
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|slow
 
|align="center"|Sprites&GFX problems.Freeze on 'Shave' minigame. No tilt support.
 
|-
 
|align="center" style="background:green"|World Championship Poker
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|World Poker Tour
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Worms: Blast
 
|align="center"|hyper r35 oldirq
 
|align="center"|
 
|align="center"|Works. Minor graph problems.
 
|-
 
|align="center" style="background:salmon"|Worms: World Party
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Layer problems. Crashes after logos.
 
|-
 
|align="center" style="background:green"|X-Men: Reign of Apocalypse
 
|align="center"|hyper r38 oldirq
 
|align="center"|
 
|align="center"|Vsycline 39. Some menu GFX problems.
 
|-
 
|align="center" style="background:yellow"|Yoshi Topsy-Turvy
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|No tilt support, freezes when you start a new file.
 
|-
 
|align="center" style="background:dodgerblue"|Yu-Gi-Oh Dungeon Dice Monsters
 
|align="center"|alpha2 fix4 advirq
 
|align="center"|100%
 
|align="center"|Battle animations crash; turn them off before engaging in combat
 
|-
 
|align="center" style="background:green"|Yu-Gi-Oh!GX: Duel Academy
 
|align="center"|alpha2 fix4 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Yu-Gi-Oh World Championship Tournament 2004
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:gold"|Yggdra Union : we will never fight alone
 
|align="center"|alpha2 fix4 advirq
 
|align="center"|crush
 
|align="center"|Game freeze in title screen
 
|-
 
|align="center" style="background:green"|Zelda: Link to Past & 4 Swords
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Link to Past: Works. 4 Swords: Still sprites problems.
 
|-
 
|align="center" style="background:green"|Zooo
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|lag
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Golden Sun-2
 
|align="center"|alpha1 fix1 advirq
 
|align="center"|
 
|align="center"|Some graphics stay fixed and show tracking, many bugs present in battle scene.
 
 
|}
 
|}
 +
<nowiki>*¹</nowiki>8086 emulation includes the 8088 CPU.
 +
<nowiki>*²</nowiki>386 emulation includes the SX and SL.
 +
<nowiki>*³</nowiki>486 emulation includes variants.
 +
<nowiki>*⁴</nowiki>Pentium emulation includes variants.
 +
<nowiki>*⁵</nowiki>Pentium II emulation includes variants.
 +
<nowiki>*⁶</nowiki>Celeron emulation includes variants.
 +
 +
<references group=N />
 +
 +
==Notes==
 +
;[[DOSBox|DOSBox-X]]:The Git readme file (Under the ''Comments on what DOSBox-X is lacking'') for DOSBox-X states that "''DOSBox-X contains code only to emulate the 8088 through the Pentium Pro. If Pentium II or higher emulation is desired, consider using Bochs or QEMU instead. DOSBox-X may eventually develop Pentium II emulation...''" if the user demand is there.
 +
;[[MAME]]:The emulation of various CPU types seen here regarding MAME are all over the place in the change logs and seem to be confusing. But MAME has preliminary support for the families of 286, 386/i386, 486/i486 and almost the entire range of the Pentium CPUs. But the emulation of color, sound and graphics for various CPUs and PC's based on the 286/386/486 architecture are good. According to [http://www.progettoemma.net/mess/sysset.php ProjectMESS], many [http://www.progettoemma.net/mess/system.php?machine=ibm5170 IBM PC/AT 5170] family PC's running the 286 CPU have preliminary support. MAME [https://wiki.mamedev.org/index.php/MAME_0.146u3 0.146u3] (Jul 2012) added CPU types for Pentium MMX, Pentium Pro, Pentium II, Pentium III and Pentium 4.
 +
::- [[MAME_compatibility_list#IBM|MAME compat list]] showing the sector for several IBM type PC systems - most of which may work fine.
 +
::- [https://wiki.mamedev.org/index.php?title=Special:Search&limit=500&offset=0&profile=default&search=pentium wiki.mamedev.org's search results for Pentium] (e.g. 0.100u4, 0.103u4, 0.146u3, 0.148, 0.152, 0.156)
 +
::- [https://wiki.mamedev.org/index.php/MNW wiki.mamedev.org's list] for MACHINE_NOT_WORKING (Few systems based on a Pentium CPU)
 +
::- [https://wiki.mamedev.org/index.php/MIS wiki.mamedev.org's list] for MACHINE_IS_SKELETON drivers (Several PC's/systems based on a Pentium CPU)
 +
;[[PCem]]:As of 14th June 2021, PCem's original developer, Sarah Walker, has stopped working on the project. They are offering transfer of the project and github repo to another developer if interested.
 +
 +
==CPUs==
 +
* [[wikipedia:Intel_8086|Intel 8086]]
 +
The 8086 CPU was released on June 8, 1978, at 5 MHz and had a max clock speed of 10 MHz.
 +
 +
* [[wikipedia:Intel_8086#List_of_Intel_8086|Intel 8086-1]]
 +
After the original launch, Intel released the 8086-1 which had a clock speed of 10MHz.
 +
 +
* [[wikipedia:Intel_8086#List_of_Intel_8086|Intel 8086-2]]
 +
In May/June of 1980, the 8086-2 at 8 MHz was released.
 +
 +
* [[wikipedia:Intel_8086#List_of_Intel_8086|Intel 8086-4]]
 +
The 8086-4 CPU came after the 8086-2 CPU completely skipping 8086-3, it was clocked at 4 MHz.
 +
 +
* [[wikipedia:Intel_8086#List_of_Intel_8086|Intel I8086]]
 +
The last 8086 CPU to be released was the I8086 in May/June of 1980.
 +
 +
* [[wikipedia:Intel_8088|Intel 8088]]
 +
The 8088 CPU was released on July 1, 1979, and had a default clock speed of 4.77 MHz and a max clock speed of 10 MHz.
  
=== Sound version ===
+
* [[wikipedia:Intel_80286|Intel 286]]
{| class="compatible sortable" width="100%" cellspacing="1"
+
The 286 CPU was released on February 1, 1982, and had a clock speed of 4 MHz for a while then was changed to 6 MHz. It had a max clock speed of 25 MHz.
!ROM Title
+
 
!Version
+
* [[wikipedia:Intel_80386|Intel 386DX]]
!Speed
+
The 386DX CPU was released in October of 1985 with a clock speed of 12 MHz. The max clock speed was 33 MHz. The 386DX was supposed to be introduced at 16 MHz, but for technical reasons, they had to settle for 12 MHz.
!width=50%|Notes
+
 
|-
+
* [[wikipedia:Intel_80386#The_80386SX_variant|Intel 386SX]]
|align="center" style="background:dodgerblue"|Advance Wars 2: Black Hole Rising
+
The 386SX was released in 1988 and was intended for lower-cost PCs at the home. It has the same clock speeds as the 386DX.
|align="center"|alpha1 fix1: '''sound'''
+
 
|align="center"|
+
* [[wikipedia:Intel_80386#The_i386SL_variant|Intel i386SL]]
|align="center"|Good, but not perfect; may crash.
+
The i386SL was released for use in portable computers around that time and had a clock speed of 20 MHz. Its max clock speed is 25 MHz.
|-
+
 
|align="center" style="background:dodgerblue"|Agent Hugo: Roborubmle
+
* [[wikipedia:Intel_80486|Intel i486]]
|align="center"|alpha 1 fix: '''sound'''
+
<div class="toccolours mw-collapsible mw-collapsed">
|align="center"|
+
Full list of i486 CPUs
|align="center"|Good Sound;Cyclic beat sound.
+
<div class="mw-collapsible-content">
|-
+
* [[wikipedia:Intel_80486|Intel i486DX]]
|align="center" style="background:gold"|Beyblade G-Revolution
+
The i486DX CPU was released in 1989 and had a minimum clock speed of 20 MHz and a max clock speed of 50 MHz.
|align="center"|alpha 1 fix: '''sound'''
+
 
|align="center"|
+
* [[wikipedia:Intel_80486#Models|Intel i486SX]]
|align="center"|Crappy sound
+
The i486SX CPU was released in September of 1991 and had a clock speed of 16 MHz. It has a max clock speed of 33 MHz.
|-
+
 
|align="center" style="background:dodgerblue"|Bomberman Tournament
+
* [[wikipedia:Intel_80486#Models|Intel i486DX2]]
|align="center"|alpha 2 fix4: '''sound''' (advirqsound)
+
The i486DX2 CPU was released in March of '92 and had a clock speed of 40/20 MHz. It had a max clock speed of 66/33 MHz.
|align="center"|
+
 
|align="center"|choppy music&sound(melody recognizable) and same problems as the no sound version.
+
* [[wikipedia:Intel_80486#Models|Intel i486SL]]
|-
+
The i486SL CPU was released in November of 1992 and was used for portable computers. It had a minimum clock speed of 20 MHz and a max clock speed of 33 MHz.
|align="center" style="background:gold"|Dragon Ball Z: The Legacy of Goku (E)
+
 
|align="center"|alpha 1 fix: '''sound'''
+
* [[wikipedia:Intel_80486#Models|Intel i486DX-S]]
|align="center"|
+
The i486DX2 CPU was released in June of '93 and had a clock speed of 33 MHz. Its max speed is 55 MHz.
|align="center"|Screeching sound. Press start in FMV intro, after the title logo, you get "This cannot be played on the hardware found" message.
+
 
|-
+
* [[wikipedia:Intel_80486#Models|Intel i486DX2-S]]
|align="center" style="background:gold"|Dragon Ball Z - The Legacy of Goku (U) [hI][f_5][f1] (Old FAL)
+
The i486DX2-S CPU was released in June of '93 and had a clock speed of 40/20 MHz and later had a clock speed of 66/33 MHz.
|align="center"|alpha 1 fix: '''sound''' (even with no end with '''sc''' selection)
+
 
|align="center"|
+
* [[wikipedia:Intel_80486#Models|Intel i486SX-S]]
|align="center"|Screeching sound. After saving, Top and Touch screens both fade to black.
+
The i486SX-S CPU was released in June of '93 and had a clock speed of 25 MHz. Its max clock speed was 33 MHz.
|-
+
 
|align="center" style="background:gold"|Drill Dozer
+
* [[wikipedia:Intel_80486#Models|Intel i486SX2]]
|align="center"|alpha 1 fix: '''sound'''
+
The i486SX2 was released in March of 1994 and had a clock speed of 50/25 MHz. It had a max of 66/33 MHz.
|align="center"|85%
+
 
|align="center"|(Almost)Perfect Sound
+
* [[wikipedia:Intel_80486#Models|IntelDX4]]
|-
+
The IntelDX4 CPU was released in March of '94 and had a whopping clock speed of 75/25 MHz. It even had a more blazing clock speed of 100/33 MHz.
|align="center" style="background:dodgerblue"|Final Fight 1
+
 
|align="center"|alpha 1 fix: '''sound'''
+
* [[wikipedia:Intel_80486#Models|Intel i486DX2WB]]
|align="center"|
+
The i486DX2WB CPU was released in October of '94 and had a clock speed of 50/25 MHz. It also eventually had a clock speed of 66/33 MHz.
|align="center"|Good sound.
+
 
|-
+
* [[wikipedia:Intel_80486#Models|IntelDX4WB]]
|align="center" style="background:gold"|Golden Sun-1
+
The IntelDX4WB CPU was released in October of '94 and had a whopping clock speed of 100/33 MHz.
|align="center"|alpha 1 fix: '''sound'''
+
 
|align="center"|
+
* [[wikipedia:Intel_80486#Models|Intel i486DX2 (P24LM)]]
|align="center"|perfect-->except While battling, some crashed tiles
+
The i486DX (P24LM) CPU was released in 1994 and had a clock speed of 90/30 MHz. Its highest clock speed is 100/33 MHz.
|-
+
 
|align="center" style="background:dodgerblue"|Golden Sun-2
+
* [[wikipedia:Intel_80486#Models|Intel i486GX]]
|align="center"|alpha 1 fix: '''sound'''
+
The i486GX CPU was released in 1994 and had a clock speed up to 33 MHz. The reason for this is for smaller portable computers.
|align="center"|  
+
 
|align="center"|All sounds were completely altered (no melody recognizable).
+
* [[wikipedia:Intel_80486_OverDrive|Intel i486 Overdrive]]
|-
+
The i486 Overdrive CPUs were meant to upgrade computers and had a clock speed of 40 MHz. It had a max clock speed of 100 MHz.
|align="center" style="background:gold"|Hamtaro: Ham-Ham Heartbreak
+
 
|align="center"|alpha 2 fix4: '''sound''' (advirqsound)
+
</div></div>
|align="center"|
+
 
|align="center"|choppy music&sound and same problem as the no sound version.
+
* [[wikipedia:Pentium|Pentium]]
|-
+
<div class="toccolours mw-collapsible mw-collapsed">
|align="center" style="background:green"|Kingdom Hearts: Chain of Memories (U)
+
Full list of Pentium CPUs
|align="center"|alpha 1 fix: '''sound''': newirq
+
<div class="mw-collapsible-content">
|align="center"|  
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 50]]
|align="center"|FMV are crappy, sound is a bit choppy but game is fully playable and at full speed.
+
The Pentium 50 CPU was released on March 22, 1993, and had a clock speed of 50 MHz, as the name "Pentium 50" hints.
|-
+
 
|align="center" style="background:dodgerblue"|Klonoa 2: Dream Champ Tournament
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 60]]
|align="center"|alpha 1 fix: '''sound'''
+
The Pentium 60 CPU was released the same time as the Pentium 50 was and had a clock speed of 60 MHz.
|align="center"|
+
 
|align="center"|Some problems in menu, but good.
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 66]]
|-
+
The Pentium 66 CPU was released the same time as the Pentium 50 and 60. It had a clock speed of 67 MHz and not 66.
|align="center" style="background:green"|Mario Tennis 
+
 
|align="center"|alpha 1 fix: '''sound'''
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 75]]
|align="center"|
+
The Pentium 75 CPU was released on October 10, 1994, and was clocked at 75 MHz.
|align="center"|Perfect Sound
+
 
|-
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 90]]
|align="center" style="background:dodgerblue"|Megaman Battle Chip Challange
+
The Pentium 90 CPU was released on March 7, 1994, and had a clock speed of 90 MHz.
|align="center"|alpha 1 fix: '''sound'''
+
 
|align="center"|  
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 100]]
|align="center"|Some background problems. No sound, some soft-screeching sounds..
+
The Pentium 100 CPU was released on March 7, 1994, and had a clock speed of 100 MHz.
|-
+
 
|align="center" style="background:dodgerblue"|Metal Slug Advance
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 100]]
|align="center"|alpha 1 fix: '''sound'''
+
The Embedded Pentium 100 was released for computers that were not meant to be able to have different components and was clocked at 100 MHz.
|align="center"|
+
 
|align="center"|Good sound; limited sounds can be played at once.
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 120]]
|-
+
The Pentium 120 was released on March 27, 1995, and had a clock speed of 120 MHz.
|align="center" style="background:dodgerblue"|Mother 1 & 2 (fan translation)
+
 
|align="center"|alpha 2 fix 4: '''sound'''
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 133]]
|align="center"|
+
The Pentium 133 CPU was released on June 1, 1995, and had a clock speed of 133 MHz.
|align="center"|Screeching.
+
 
|-
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 150]]
|align="center" style="background:dodgerblue"|Mother 3 (fan translation)
+
The Pentium 150 CPU was released on January 4, 1996, and had a clock speed of 150 MHz.
|align="center"|alpha 2 fix 4: '''sound'''
+
 
|align="center"|
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 166]]
|align="center"|Screeching.
+
The Pentium 166 CPU was released on January 4, 1996, and had a clock speed of 167 MHz and not 166 as the name implies.
|-
+
 
|align="center" style="background:dodgerblue"|Naruto: Ninja Council
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 200]]
|align="center"|alpha 1 fix: '''sound'''
+
The Pentium 200 CPU was released on June 10, 1996, and had a clock speed of 200.
|align="center"|
+
 
|align="center"|Almost good sound.
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 133]]
|-
+
The Embedded Pentium 133 CPU was released for computers that were not supposed to have changeable components. It had a clock speed of 133 MHz.
|align="center" style="background:salmon"|Pac-Man Collection
+
 
|align="center"|alpha 1 fix: '''sound'''
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 133 with VRE]]
|align="center"|
+
It's the exact same as the Embedded Pentium 133, but with VRE.
|align="center"|error rec 00400003 00008401
+
 
|-
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 166]]
|align="center" style="background:green"|Pinky and Brain: Masterplan
+
The Embedded Pentium 166 CPU was released for computer with non-changeable parts.
|align="center"|alpha 1 fix: '''sound'''
+
 
|align="center"|
+
</div></div>
|align="center"|Almost perfect sound.
+
 
|-
+
* [[wikipedia:Pentium|Pentium MMX]]
|align="center" style="background:green"|Pokemon Firered Version (E)(f1)
+
<div class="toccolours mw-collapsible mw-collapsed">
|align="center"|alpha 1 fix: '''sound'''
+
Full list of Pentium MMX CPUs
|align="center"|  
+
<div class="mw-collapsible-content">
|align="center"|Perfect
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium MMX 166]]
|-
+
The Pentium MMX 166 was released on January 8, 1997, and had a clock speed of 167 MHz.
|align="center" style="background:green"|Pokemon Ruby (E)
+
 
|align="center"|alpha 1 fix: '''sound''': newirq
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium MMX 200]]
|align="center"|
+
The Pentium MMX 200 was released on January 8, 1997, and had a clock speed of 200 MHz.
|align="center"|Decent sound (some sound channels not working).
+
 
|-
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium MMX 233]]
|align="center" style="background:green"|Pokemon Sapphire (E)
+
The Pentium MMX 233 CPU was released on June 2, 1997, and had a clock speed of 233 MHz.
|align="center"|alpha 1 fix: '''sound''': newirq
+
 
|align="center"|  
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium MMX 200]]
|align="center"|Decent sound (some sound channels not working).
+
The Embedded Pentium MMX 200 CPU was released on September 29, 1997 and had a clock speed of 200 MHz. It was for computers with non-removable compents.
|-
+
 
|align="center" style="background:green"|Rescue Heroes: Billy Blazes
+
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium MMX 233]]
|align="center"|alpha 1 fix: '''sound'''
+
The Embedded Pentium MMX 233 CPU was released for computers with non-removable parts. It had a clock speed of 233 MHz.
|align="center"|
+
 
|align="center"|Perfect sound.
+
</div></div>
|-
+
 
|align="center" style="background:dodgerblue"|SEGA Arcade Collection
+
* [[wikipedia:Pentium_Pro|Pentium Pro]]
|align="center"|alpha 1 fix: '''sound'''
+
<div class="toccolours mw-collapsible mw-collapsed">
|align="center"|
+
Full list of Pentium Pro CPUs
|align="center"|Slow games and glitchy ground in these 4 games and Space Harrier crashes in stage 2. Working Sound.
+
<div class="mw-collapsible-content">
|-
+
* [[wikipedia:List_of_Intel_Pentium_Pro_microprocessors|Pentium Pro 150]]
|align="center" style="background:dodgerblue"|Sonic Battle
+
The Pentium Pro 150 CPU was released on November 1, 1995, and had a clock speed of 150 MHz.
|align="center"|alpha 1 fix: '''sound''': newirq
+
 
|align="center"|
+
* [[wikipedia:List_of_Intel_Pentium_Pro_microprocessors|Pentium Pro 166]]
|align="center"|Perfect sound.
+
The Pentium Pro 166 CPU was released on November 1, 1995, and had a clock speed of 167 MHz.
|-
+
 
|align="center" style="background:green"|Spongebob' Atlantis SquarePantis
+
* [[wikipedia:List_of_Intel_Pentium_Pro_microprocessors|Pentium Pro 180]]
|align="center"|alpha 1 fix: '''sound'''
+
The Pentium Pro 180 CPU was released on November 1, 1995, and had a clock speed of 180 MHz.
|align="center"|
+
 
|align="center"|Good sound. Some minor problems.
+
* [[wikipedia:List_of_Intel_Pentium_Pro_microprocessors|Pentium Pro 200]]
|-
+
The Pentium Pro 200 CPU was released on November 1, 1995, and had a clock speed of 200 MHz.
|align="center" style="background:dodgerblue"|Tang Tang
+
 
|align="center"|alpha 1 fix: '''sound'''
+
</div></div>
|align="center"|
+
 
|align="center"|Almost good sound.
+
* [[wikipedia:Pentium_II|Pentium II]]
|-
+
<div class="toccolours mw-collapsible mw-collapsed">
|align="center" style="background:dodgerblue"|Teenage Mutant Ninja Turtles
+
Full list of Pentium II CPUs
|align="center"|alpha 1 fix: '''sound'''
+
<div class="mw-collapsible-content">
|align="center"|lag
+
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 233]]
|align="center"|Low-pitched sound.
+
The Pentium II 233 CPU was released on May 7, 1997, and had a clock speed of 233 MHz.
|-
+
 
|align="center" style="background:dodgerblue"|Teenage Mutant Ninja Turtles 2: Battle Nexus
+
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 266]]
|align="center"|alpha 1 fix: '''sound'''
+
The Pentium II 266 CPU was released on May 7, 1997, and had a clock speed of 167 MHz.
|align="center"|lag
+
 
|align="center"|Decent sound (8-bit sound channel doesn't work).
+
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 300]]
|-
+
The Pentium II 300 CPU was released on May 7, 1997, and had a clock speed of 300 MHz.
|align="center" style="background:green"|Tiny Chao Garden (Multiboot Menu converted)
+
 
|align="center"|alpha 1 fix: '''sound'''
+
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 333]]
|align="center"|
+
The Pentium II 333 CPU was released on January 26, 1998, and had a clock speed of 333 MHz.
|align="center"|Works. Lagging sound.
+
 
|-
+
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II Overdrive]]
|align="center" style="background:dodgerblue"|Yu-Gi-Oh Dungeon Dice Monsters
+
The Pentium II Overdrive was an upgrade for computers with weaker CPUs. It was released on August 10, 1998. It had a clock speed of 333 MHz, the same as the Pentium II 333.
|align="center"|alpha2 fix4: '''sound''': advirq
+
 
|align="center"|100%
+
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 350]]
|align="center"|Screeching sound. Battle animations crash; turn them off before engaging in combat
+
The Pentium II 360 was released on April 15, 1998, and had a clock speed of 350 MHz.
|-
+
 
|}
+
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 400 ]]
 +
The Pentium II 400 was released on April 15, 1998, and had a clock speed of 400 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 450]]
 +
The Pentium II 450 was released on August 24, 1998, and had a clock speed of 450 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 233]]
 +
The Mobile Pentium II 233 was released on April 2, 1998, and had a clock speed of 233 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 266]]
 +
The Mobile Pentium II 266 was released on April 2, 1998, and had a clock speed of 266 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 300]]
 +
The Mobile Pentium II 300 CPU was released on September 9, 1998, and had a clock speed of 300 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 266PE]]
 +
The Mobile Pentium II 266PE was released on January 9, 1999, and had a clock speed of 267 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 300PE]]
 +
The Mobile Pentium II 300PE was released on January 25, 1999, and had a clock speed of 300 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 333]]
 +
The Mobile Pentium II 333 was released on January 25, 1999, and had a clock speed of 333 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 366]]
 +
The Mobile Pentium II 366 was released on January 25, 1999, and had a clock speed of 367 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 400]]
 +
The Mobile Pentium II 400 CPU was released on June 14, 1999, and had a clock speed of 400 MHz.
 +
 
 +
</div></div>
 +
 
 +
* [[wikipedia:Celeron|Celeron]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
Full list of Celeron CPUs
 +
<div class="mw-collapsible-content">
 +
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 266]]
 +
The Celeron 266 CPU was released on April 15, 1998, and had a clock speed of 266 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 300]]
 +
The Celeron 300 CPU was released on June 8, 1998, and had a clock speed of 300 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 300A]]
 +
The Celeron 300A CPU was released on August 24, 1998, and had a clock speed of 300 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 333]]
 +
The Celeron 333 CPU was released on August 24, 1998, and had a clock speed of 333 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 366]]
 +
The Celeron 366 CPU was released on January 4, 1999, and had a clock speed of 366 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 400]]
 +
The Celeron 400 CPU was released on January 4, 1999, and had a clock speed of 400 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 433]]
 +
The Celeron 433 CPU was released on March 22, 1999, and had a clock speed of 433 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 466]]
 +
The Celeron 466 CPU was released on April 26, 1999, and had a clock speed of 466 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 500]]
 +
The Celeron 500 CPU was released on August 2, 1999, and had a clock speed of 500 MHz.
 +
 
 +
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 533]]
 +
The Celeron 533 CPU was released on January 4, 2000, and had a clock speed of 533 MHz.
 +
 
 +
</div></div>
  
=== Homebrews ===
+
==External links==
{| class="compatible sortable" width="100%" cellspacing="1"
+
* [https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/IBMPersonalComputer IBM Personal Computer] at TVTropes.
!ROM Title
 
!Version
 
!Speed
 
!width=50%|Notes
 
|-
 
|align="center" style="background:green"|1 Bit Ball Wall[http://filetrip.net/gba-downloads/homebrew/download-1-bit-ball-wall-v10f-f3784.html]
 
|align="center"|hyperr32
 
|align="center"|
 
|align="center"|Works. (need oldirq_sys) sometimes auto win
 
|-
 
|align="center" style="background:green"|15 Puzzle[http://filetrip.net/gba-downloads/homebrew/download-15-puzzle-v1-f4945.html]
 
|align="center"|hyperr32
 
|align="center"|
 
|align="center"|Works. (need oldirq_sys)
 
|-
 
|align="center" style="background:salmon"|15 Tiles[http://filetrip.net/gba-downloads/homebrew/download-15-tiles-a-k-a-dragon-tiles-f3623.html]
 
|align="center"|hyperr32
 
|align="center"|
 
|align="center"|Crashes after "Press Start".(need oldirq_sys)
 
|-
 
|align="center" style="background:green"|1942 Advance[http://filetrip.net/gba-downloads/homebrew/download-1942-advance-f3758.html]
 
|align="center"|hyperr32
 
|align="center"|
 
|align="center"|Works. dsd wait (30s)
 
|-
 
|align="center" style="background:gold"|1945[http://filetrip.net/gba-downloads/homebrew/download-1945-f3794.html]
 
|align="center"|hyperr32
 
|align="center"|
 
|align="center"|Crashes after "Start Game".
 
|-
 
|align="center" style="background:green"|2 Bits Ball Wall[http://filetrip.net/gba-downloads/homebrew/download-2-bits-ball-wall-f3785.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works. (need oldirq_sys)
 
|-
 
|align="center" style="background:salmon"|5NAKE[http://filetrip.net/gba-downloads/homebrew/download-5nake-f6191.html]
 
|align="center"|hyperr32
 
|align="center"|
 
|align="center"|Freezes after selecting in game save mode.
 
|-
 
|align="center" style="background:salmon"|8-Bit Theater[http://filetrip.net/gba-downloads/homebrew/download-8-bit-theater-comics-f3791.html]
 
|align="center"|hyperr32
 
|align="center"|
 
|align="center"|Black screen.
 
|-
 
|align="center" style="background:green"|Absolute Zed[http://filetrip.net/gba-downloads/homebrew/download-absolute-zed-f3798.html]
 
|align="center"|hyperr32
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Ace[http://filetrip.net/gba-downloads/homebrew/download-ace-v11-beta-f4946.html]
 
|align="center"|hyperr32
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Agoria[http://filetrip.net/gba-downloads/homebrew/download-agoria-ode-to-fate-source-f4948.html]
 
|align="center"|hyperr32
 
|align="center"|
 
|align="center"|Some crashed tiles. (need oldirq_sys)
 
|-
 
|align="center" style="background:green"|Air Wing Assault[http://filetrip.net/gba-downloads/homebrew/download-air-wing-assault-demo-f3812.html]
 
|align="center"|hyperr32
 
|align="center"|
 
|align="center"|Works. (need oldirq_sys)
 
|-
 
|align="center" style="background:salmon"|Alien[http://filetrip.net/gba-downloads/homebrew/download-alien-demo-f3813.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Starts then crashes.
 
|-
 
|align="center" style="background:green"|Alphawing[http://filetrip.net/gba-downloads/homebrew/download-alphawing-f3625.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:gold"|Anguna[http://filetrip.net/gba-downloads/homebrew/download-anguna-v095-f2439.html]
 
|align="center"|hyperr32
 
|align="center"| 100%
 
|align="center"|works till talk to "Green Toady"
 
|-
 
|align="center" style="background:green"|Another World[http://filetrip.net/gba-downloads/homebrew/download-another-world-final-f3716.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Works. Even save can be loaded.
 
|-
 
|align="center" style="background:dodgerblue"|Arkanoid Advance[http://filetrip.net/gba-downloads/homebrew/download-arkanoid-advance-f3626.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Some graph. problems.
 
|-
 
|align="center" style="background:green"|Arkanoid[http://filetrip.net/gba-downloads/homebrew/download-anarkoid-v10-f3815.html]
 
|align="center"|hyperr31
 
|align="center"|Slw'n menu
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Asteroids[http://filetrip.net/gba-downloads/homebrew/download-asteroids-gba-f3819.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Atomix[http://filetrip.net/gba-downloads/homebrew/download-atomix-f3627.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works
 
|-
 
|align="center" style="background:dodgerblue"|B-Type[http://filetrip.net/gba-downloads/homebrew/download-b-type-f3894.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Some graph. problems.
 
|-
 
|align="center" style="background:green"|Bad Bad Beez[http://filetrip.net/gba-downloads/homebrew/download-bad-bad-beez-f3875.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Minor graph problems
 
|-
 
|align="center" style="background:dodgerblue"|Bauble Break[http://filetrip.net/gba-downloads/homebrew/download-bauble-break-f1420.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Missing some tiles and layers.
 
|-
 
|align="center" style="background:green"|Beer Belly Bill[http://filetrip.net/gba-downloads/homebrew/download-beer-belly-bill-f4959.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Blast Arena Advance[http://filetrip.net/gba-downloads/homebrew/download-blast-arena-advance-f3760.html]
 
|align="center"|hyperr40 force_irq
 
|align="center"|
 
|align="center"|Works
 
|-
 
|align="center" style="background:green"|Boubou Snake[http://filetrip.net/gba-downloads/homebrew/download-boubou-snake-demo-f3891.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Some tile problems.
 
|-
 
|align="center" style="background:green"|Broken Link[http://filetrip.net/gba-downloads/homebrew/download-broken-link-f3633.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Bubble Bobble[http://filetrip.net/gba-downloads/homebrew/download-bubble-bobble-gba-f3988.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:salmon"|Card Fighters Clash[http://filetrip.net/gba-downloads/homebrew/download-card-fighters-clash-advance-f3636.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Freezes after "Press Start"
 
|-
 
|align="center" style="background:salmon"|CCCP[http://filetrip.net/gba-downloads/homebrew/download-crystal-clear-clone-for-portables-f1685.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Crash after first logo.
 
|-
 
|align="center" style="background:salmon"|Chaos[http://filetrip.net/gba-downloads/homebrew/download-chaos-the-battle-of-wizards-v082-f4990.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Freezes during game play.
 
|-
 
|align="center" style="background:green"|Chips Advance[http://filetrip.net/gba-downloads/homebrew/download-chips-advance-f3761.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:salmon"|Chopper[http://filetrip.net/gba-downloads/homebrew/download-chopper-f3637.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Freezes after game start.
 
|-
 
|align="center" style="background:green"|Christmas Turkey[http://filetrip.net/gba-downloads/homebrew/download-the-christmas-turkey-f1419.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Clac Q[http://filetrip.net/gba-downloads/homebrew/download-clac-q-f3909.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Dangerous Xmas[http://filetrip.net/gba-downloads/homebrew/download-dangerous-xmas-f3646.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|DragonBall TR[http://filetrip.net/gba-downloads/homebrew/download-dragonball-f3926.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Lot of crashed tiles in game.
 
|-
 
|align="center" style="background:salmon"|Factory Bots[http://filetrip.net/gba-downloads/homebrew/download-factory-bots-f5645.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Crashes after selecting level.
 
|-
 
|align="center" style="background:dodgerblue"|Final Fantasy[http://filetrip.net/gba-downloads/homebrew/download-final-fantasy-gba-f3648.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Some layers don't move.
 
|-
 
|align="center" style="background:dodgerblue"|Fires of Krisable[http://filetrip.net/gba-downloads/homebrew/download-the-fires-of-krisable-pre-alpha-demo-f3768.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Pink maps.
 
|-
 
|align="center" style="background:green"|GEMini[http://filetrip.net/gba-downloads/homebrew/download-gemini-v10-f5029.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Ghost'n Goblins[http://filetrip.net/gba-downloads/homebrew/download-ghostsn-goblins-advance-beta-1-f5030.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:gold"|GoldenEye Advance[http://filetrip.net/gba-downloads/homebrew/download-goldeneye-advance-r10-f29341.html ]
 
|align="center"|hyperr24
 
|align="center"|100%
 
|align="center"|Crashed tiles in game.
 
|-
 
|align="center" style="background:green"|Hakuzi[http://filetrip.net/gba-downloads/homebrew/download-hazuki-project-hazuki-v011-f5033.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Minor graph. problems.
 
|-
 
|align="center" style="background:green"|Ice Man Advance[http://filetrip.net/gba-downloads/homebrew/download-ice-man-advance-100-f13199.html]
 
|align="center"|hyperr31
 
|align="center"| 100%
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|J.A.I.G[http://filetrip.net/gba-downloads/homebrew/download-just-another-invaders-game-f5045.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|JetPack 2[http://filetrip.net/gba-downloads/homebrew/download-jetpack-2-f3657.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:dodgerblue"|Kunoichi Yami[http://filetrip.net/gba-downloads/homebrew/download-kunoichi-yami-f3744.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Has crashed sprites.
 
|-
 
|align="center" style="background:green"|Le Defi de Noel[http://filetrip.net/gba-downloads/homebrew/download-defi-de-no-f1314.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Some minor graph problems.
 
|-
 
|align="center" style="background:dodgerblue"|LOCKJAW[http://filetrip.net/gba-downloads/homebrew/download-lockjaw-the-overdose-milestone-4-f5072.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Has crashed sprites.
 
|-
 
|align="center" style="background:green"|Metal Gear 2[http://filetrip.net/gba-downloads/homebrew/download-metal-gear-solid-2-sensible-demo-f3707.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.Kinda.
 
|-
 
|align="center" style="background:green"|Milo's Quest [http://filetrip.net/gba-downloads/homebrew/download-milos-quest-f3769.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Negative Space[http://filetrip.net/gba-downloads/homebrew/download-negative-space-mias-gba-port-f3967.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Operation Snow[http://filetrip.net/gba-downloads/homebrew/download-operation-snow-f5114.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:salmon"|Orn[http://filetrip.net/gba-downloads/homebrew/download-orn-f5115.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Start but crashes after logo.
 
|-
 
|align="center" style="background:dodgerblue"|Pak-Man[http://filetrip.net/gba-downloads/homebrew/download-pak-man-v091-f5124.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Missing Background.
 
|-
 
|align="center" style="background:salmon"|PocketNES[http://gbatemp.net/threads/pocketnes-6-13-2012.328711/.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|White screen, unknown OP.
 
|-
 
|align="center" style="background:green"|Pong Fighter[http://filetrip.net/gba-downloads/homebrew/download-pong-fighter-v12-f5136.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Roader [http://filetrip.net/gba-downloads/homebrew/download-gba-roader-f4031.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Serp->[http://filetrip.net/gba-downloads/homebrew/download-serp-f3723.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Sonic Gba[http://filetrip.net/gba-downloads/homebrew/download-sonic-gba-final-release-10-f9728.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Works.Laggy and minor graph. problems.
 
|-
 
|align="center" style="background:green"|Super Gem Smash[http://filetrip.net/gba-downloads/homebrew/download-super-gem-smash-advance-f3730.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Super Snow Fight[http://filetrip.net/gba-downloads/homebrew/download-super-snowfight-f3726.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Some Graph. problems.
 
|-
 
|align="center" style="background:green"|Super Wings[http://filetrip.net/gba-downloads/homebrew/download-superwings-f1848.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:green"|Sushi the Cat[http://filetrip.net/gba-downloads/homebrew/download-sushi-the-cat-f5206.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:salmon"|Time Walker[http://filetrip.net/gba-downloads/homebrew/download-time-walker-v04-f4312.html]
 
|align="center"|hyperr24
 
|align="center"|
 
|align="center"|Crashes during game play.
 
|-
 
|align="center" style="background:green"|Vulkanon[http://filetrip.net/gba-downloads/homebrew/download-vulkanon-v21-f1316.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Works.
 
|-
 
|align="center" style="background:salmon"|WinS DEMO[http://filetrip.net/gba-downloads/homebrew/download-wins-demo-6-f3742.html]
 
|align="center"|hyperspeedup v40
 
|align="center"|
 
|align="center"|Black screen.
 
|-
 
|align="center" style="background:green"|Zoop Zone[http://filetrip.net/gba-downloads/homebrew/download-zoop-zone-zoopem-up-2-f3745.html]
 
|align="center"|hyperr31
 
|align="center"|
 
|align="center"|Works.
 
|}
 
  
[[Category:Nintendo DS]]
+
[[Category:Computers]]
 +
[[Category:Computers' emulators|*]]

Revision as of 12:56, 7 July 2021

The PC platform is an open architecture system that was originally designed by IBM in 1980. IBM's PC 5150 is the progenitor (though in no way representative of iterative designs like the desktops and laptops you may be familiar with today). The success of the PC architecture in the 1980s prompted Intel to iterate on its x86 processors, which is why this page is called Intel CPUs.

The history of the PC is comprehensive, but a good summary is that almost every component of the 5150 was off-the-shelf (i.e. parts that IBM didn't make themselves or sign an exclusivity agreement for others to use). IBM hoped that if clones popped up, they could sue them using the firmware in the BIOS, which they had copyright over. However, Compaq came up with a replacement firmware based solely on documentation from IBM that they made publicly available, which they defended as a clean-room reimplementation. As a result, IBM lost control over the platform. The next major iteration would come from Intel in 1995 called ATX.

Sometime in the 90s, a speedup was found in PC emulation that could run software near-natively. This became the basis for hypervisors, which are different from conventional emulators listed here since they require the host architecture to be at the very least x86-compatible.

Emulators

Name Platform(s) Latest Version 8086*¹ 286 386*² 486*³ Pentium*⁴ Pentium II*⁵ Celeron*⁶ FLOSS Active Recommended
PC / x86
86Box Windows Git
PCem Windows Linux macOS v17 Uo mac 14
DOSBox-X Windows Linux macOS FreeBSD 2024.03.01
DOSBox Windows Linux macOS FreeBSD 0.74-3
SVN
Bochs Windows Linux FreeBSD BeOS
OS/2 AmigaOS MorphOS
2.8
PCjs Web 1.74.1
MAME Windows Linux macOS FreeBSD 0.265 ~ ~ ~ ~ ~ ~ ~
QEMU Windows Linux macOS 9.0.0-rc4 [N 1]
Mobile / ARM
QEMU Android Windows Mobile 9.0.0-rc4

WinMobile build

[N 1]
Bochs Android 2.8
aDOSBox Android 0.2.5 ?
AnDOSBox Android 1.2.8 ?
DosBox Turbo Android 2.2.0 ?
gDosBox Android 0.7.5.5 ?
Magic DosBox Android 1.0.72 ?
DOSBoxPPC Windows Mobile 0.63 ?
Consoles
Bochs PlayStation 2 2.3.5 ? ? ?

*¹8086 emulation includes the 8088 CPU. *²386 emulation includes the SX and SL. *³486 emulation includes variants. *⁴Pentium emulation includes variants. *⁵Pentium II emulation includes variants. *⁶Celeron emulation includes variants.

  1. 1.0 1.1 Supports the Conroe model.

Notes

DOSBox-X
The Git readme file (Under the Comments on what DOSBox-X is lacking) for DOSBox-X states that "DOSBox-X contains code only to emulate the 8088 through the Pentium Pro. If Pentium II or higher emulation is desired, consider using Bochs or QEMU instead. DOSBox-X may eventually develop Pentium II emulation..." if the user demand is there.
MAME
The emulation of various CPU types seen here regarding MAME are all over the place in the change logs and seem to be confusing. But MAME has preliminary support for the families of 286, 386/i386, 486/i486 and almost the entire range of the Pentium CPUs. But the emulation of color, sound and graphics for various CPUs and PC's based on the 286/386/486 architecture are good. According to ProjectMESS, many IBM PC/AT 5170 family PC's running the 286 CPU have preliminary support. MAME 0.146u3 (Jul 2012) added CPU types for Pentium MMX, Pentium Pro, Pentium II, Pentium III and Pentium 4.
- MAME compat list showing the sector for several IBM type PC systems - most of which may work fine.
- wiki.mamedev.org's search results for Pentium (e.g. 0.100u4, 0.103u4, 0.146u3, 0.148, 0.152, 0.156)
- wiki.mamedev.org's list for MACHINE_NOT_WORKING (Few systems based on a Pentium CPU)
- wiki.mamedev.org's list for MACHINE_IS_SKELETON drivers (Several PC's/systems based on a Pentium CPU)
PCem
As of 14th June 2021, PCem's original developer, Sarah Walker, has stopped working on the project. They are offering transfer of the project and github repo to another developer if interested.

CPUs

The 8086 CPU was released on June 8, 1978, at 5 MHz and had a max clock speed of 10 MHz.

After the original launch, Intel released the 8086-1 which had a clock speed of 10MHz.

In May/June of 1980, the 8086-2 at 8 MHz was released.

The 8086-4 CPU came after the 8086-2 CPU completely skipping 8086-3, it was clocked at 4 MHz.

The last 8086 CPU to be released was the I8086 in May/June of 1980.

The 8088 CPU was released on July 1, 1979, and had a default clock speed of 4.77 MHz and a max clock speed of 10 MHz.

The 286 CPU was released on February 1, 1982, and had a clock speed of 4 MHz for a while then was changed to 6 MHz. It had a max clock speed of 25 MHz.

The 386DX CPU was released in October of 1985 with a clock speed of 12 MHz. The max clock speed was 33 MHz. The 386DX was supposed to be introduced at 16 MHz, but for technical reasons, they had to settle for 12 MHz.

The 386SX was released in 1988 and was intended for lower-cost PCs at the home. It has the same clock speeds as the 386DX.

The i386SL was released for use in portable computers around that time and had a clock speed of 20 MHz. Its max clock speed is 25 MHz.

Full list of i486 CPUs

The i486DX CPU was released in 1989 and had a minimum clock speed of 20 MHz and a max clock speed of 50 MHz.

The i486SX CPU was released in September of 1991 and had a clock speed of 16 MHz. It has a max clock speed of 33 MHz.

The i486DX2 CPU was released in March of '92 and had a clock speed of 40/20 MHz. It had a max clock speed of 66/33 MHz.

The i486SL CPU was released in November of 1992 and was used for portable computers. It had a minimum clock speed of 20 MHz and a max clock speed of 33 MHz.

The i486DX2 CPU was released in June of '93 and had a clock speed of 33 MHz. Its max speed is 55 MHz.

The i486DX2-S CPU was released in June of '93 and had a clock speed of 40/20 MHz and later had a clock speed of 66/33 MHz.

The i486SX-S CPU was released in June of '93 and had a clock speed of 25 MHz. Its max clock speed was 33 MHz.

The i486SX2 was released in March of 1994 and had a clock speed of 50/25 MHz. It had a max of 66/33 MHz.

The IntelDX4 CPU was released in March of '94 and had a whopping clock speed of 75/25 MHz. It even had a more blazing clock speed of 100/33 MHz.

The i486DX2WB CPU was released in October of '94 and had a clock speed of 50/25 MHz. It also eventually had a clock speed of 66/33 MHz.

The IntelDX4WB CPU was released in October of '94 and had a whopping clock speed of 100/33 MHz.

The i486DX (P24LM) CPU was released in 1994 and had a clock speed of 90/30 MHz. Its highest clock speed is 100/33 MHz.

The i486GX CPU was released in 1994 and had a clock speed up to 33 MHz. The reason for this is for smaller portable computers.

The i486 Overdrive CPUs were meant to upgrade computers and had a clock speed of 40 MHz. It had a max clock speed of 100 MHz.

Full list of Pentium CPUs

The Pentium 50 CPU was released on March 22, 1993, and had a clock speed of 50 MHz, as the name "Pentium 50" hints.

The Pentium 60 CPU was released the same time as the Pentium 50 was and had a clock speed of 60 MHz.

The Pentium 66 CPU was released the same time as the Pentium 50 and 60. It had a clock speed of 67 MHz and not 66.

The Pentium 75 CPU was released on October 10, 1994, and was clocked at 75 MHz.

The Pentium 90 CPU was released on March 7, 1994, and had a clock speed of 90 MHz.

The Pentium 100 CPU was released on March 7, 1994, and had a clock speed of 100 MHz.

The Embedded Pentium 100 was released for computers that were not meant to be able to have different components and was clocked at 100 MHz.

The Pentium 120 was released on March 27, 1995, and had a clock speed of 120 MHz.

The Pentium 133 CPU was released on June 1, 1995, and had a clock speed of 133 MHz.

The Pentium 150 CPU was released on January 4, 1996, and had a clock speed of 150 MHz.

The Pentium 166 CPU was released on January 4, 1996, and had a clock speed of 167 MHz and not 166 as the name implies.

The Pentium 200 CPU was released on June 10, 1996, and had a clock speed of 200.

The Embedded Pentium 133 CPU was released for computers that were not supposed to have changeable components. It had a clock speed of 133 MHz.

It's the exact same as the Embedded Pentium 133, but with VRE.

The Embedded Pentium 166 CPU was released for computer with non-changeable parts.

Full list of Pentium MMX CPUs

The Pentium MMX 166 was released on January 8, 1997, and had a clock speed of 167 MHz.

The Pentium MMX 200 was released on January 8, 1997, and had a clock speed of 200 MHz.

The Pentium MMX 233 CPU was released on June 2, 1997, and had a clock speed of 233 MHz.

The Embedded Pentium MMX 200 CPU was released on September 29, 1997 and had a clock speed of 200 MHz. It was for computers with non-removable compents.

The Embedded Pentium MMX 233 CPU was released for computers with non-removable parts. It had a clock speed of 233 MHz.

Full list of Pentium Pro CPUs

The Pentium Pro 150 CPU was released on November 1, 1995, and had a clock speed of 150 MHz.

The Pentium Pro 166 CPU was released on November 1, 1995, and had a clock speed of 167 MHz.

The Pentium Pro 180 CPU was released on November 1, 1995, and had a clock speed of 180 MHz.

The Pentium Pro 200 CPU was released on November 1, 1995, and had a clock speed of 200 MHz.

Full list of Pentium II CPUs

The Pentium II 233 CPU was released on May 7, 1997, and had a clock speed of 233 MHz.

The Pentium II 266 CPU was released on May 7, 1997, and had a clock speed of 167 MHz.

The Pentium II 300 CPU was released on May 7, 1997, and had a clock speed of 300 MHz.

The Pentium II 333 CPU was released on January 26, 1998, and had a clock speed of 333 MHz.

The Pentium II Overdrive was an upgrade for computers with weaker CPUs. It was released on August 10, 1998. It had a clock speed of 333 MHz, the same as the Pentium II 333.

The Pentium II 360 was released on April 15, 1998, and had a clock speed of 350 MHz.

The Pentium II 400 was released on April 15, 1998, and had a clock speed of 400 MHz.

The Pentium II 450 was released on August 24, 1998, and had a clock speed of 450 MHz.

The Mobile Pentium II 233 was released on April 2, 1998, and had a clock speed of 233 MHz.

The Mobile Pentium II 266 was released on April 2, 1998, and had a clock speed of 266 MHz.

The Mobile Pentium II 300 CPU was released on September 9, 1998, and had a clock speed of 300 MHz.

The Mobile Pentium II 266PE was released on January 9, 1999, and had a clock speed of 267 MHz.

The Mobile Pentium II 300PE was released on January 25, 1999, and had a clock speed of 300 MHz.

The Mobile Pentium II 333 was released on January 25, 1999, and had a clock speed of 333 MHz.

The Mobile Pentium II 366 was released on January 25, 1999, and had a clock speed of 367 MHz.

The Mobile Pentium II 400 CPU was released on June 14, 1999, and had a clock speed of 400 MHz.

Full list of Celeron CPUs

The Celeron 266 CPU was released on April 15, 1998, and had a clock speed of 266 MHz.

The Celeron 300 CPU was released on June 8, 1998, and had a clock speed of 300 MHz.

The Celeron 300A CPU was released on August 24, 1998, and had a clock speed of 300 MHz.

The Celeron 333 CPU was released on August 24, 1998, and had a clock speed of 333 MHz.

The Celeron 366 CPU was released on January 4, 1999, and had a clock speed of 366 MHz.

The Celeron 400 CPU was released on January 4, 1999, and had a clock speed of 400 MHz.

The Celeron 433 CPU was released on March 22, 1999, and had a clock speed of 433 MHz.

The Celeron 466 CPU was released on April 26, 1999, and had a clock speed of 466 MHz.

The Celeron 500 CPU was released on August 2, 1999, and had a clock speed of 500 MHz.

The Celeron 533 CPU was released on January 4, 2000, and had a clock speed of 533 MHz.

External links