Difference between revisions of "TouchHLE"

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Unlike most other efforts at emulating iDevices, the author behind touchHLE went out of their way to reimplement most if not all the iOS standard libraries, thereby negating the need for any copyrighted Apple firmware and thus potentially insulating the project from any legal consequence (case in point [[Dolphin]] whose presence of cryptographic keys needed to run Wii games became a point of controversy<ref>[https://www.youtube.com/watch?v=hsQtv5IvrD8 Nintendo is threatening legal emulation...and it doesn't look good]</ref>) in much the same way as the earlier [[UltraHLE]] project for the [[Nintendo 64 emulators|Nintendo 64]].
 
Unlike most other efforts at emulating iDevices, the author behind touchHLE went out of their way to reimplement most if not all the iOS standard libraries, thereby negating the need for any copyrighted Apple firmware and thus potentially insulating the project from any legal consequence (case in point [[Dolphin]] whose presence of cryptographic keys needed to run Wii games became a point of controversy<ref>[https://www.youtube.com/watch?v=hsQtv5IvrD8 Nintendo is threatening legal emulation...and it doesn't look good]</ref>) in much the same way as the earlier [[UltraHLE]] project for the [[Nintendo 64 emulators|Nintendo 64]].
  
The only code touchHLE emulates is the app binary and some libraries, while touchHLE itself takes place of iOS and provides its own implementation of system frameworks such as Foundation, UIKit, OpenGL ES, OpenAL, etc. In addition, the developer intended touchHLE as a way to run and preserve early iOS games especially considering Apple's spotty track record with software preservation, with newer devices being unable to run older apps and games and the difficulty of installing delisted games.
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The only code touchHLE emulates is the app binary and some libraries, while touchHLE itself takes place of iOS and provides its own implementation of system frameworks such as Foundation, UIKit, OpenGL ES, OpenAL, etc. In addition, the developer intended touchHLE as a way to run and preserve early iOS games especially considering Apple's spotty track record with software preservation, with newer devices being unable to run older apps and games and the difficulty of installing delisted games. 64-bit apps will never be supported officially, but a fork in the future may bring them.
  
 
==References==
 
==References==

Revision as of 03:24, 17 June 2023

TouchHLE
Developer(s) hikari-no-yume
Last version 0.1.2
Active Yes
Platform(s) macOS
Windows
Architecture(s) x86
Emulates iOS
Website Official website
Source code Github

touchHLE is an iOS emulator focusing on early 32-bit versions of iOS, particularly versions iPhoneOS 1.0 to 2.x.

Downloads

Windows macOS 0.1.2
Actions

Overview

Unlike most other efforts at emulating iDevices, the author behind touchHLE went out of their way to reimplement most if not all the iOS standard libraries, thereby negating the need for any copyrighted Apple firmware and thus potentially insulating the project from any legal consequence (case in point Dolphin whose presence of cryptographic keys needed to run Wii games became a point of controversy[1]) in much the same way as the earlier UltraHLE project for the Nintendo 64.

The only code touchHLE emulates is the app binary and some libraries, while touchHLE itself takes place of iOS and provides its own implementation of system frameworks such as Foundation, UIKit, OpenGL ES, OpenAL, etc. In addition, the developer intended touchHLE as a way to run and preserve early iOS games especially considering Apple's spotty track record with software preservation, with newer devices being unable to run older apps and games and the difficulty of installing delisted games. 64-bit apps will never be supported officially, but a fork in the future may bring them.

References

External links