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Show new changes starting from 19:34, 12 May 2024
   
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12 May 2024

 m   08:56  Source Ports on macOS‎‎ (6 changes | history) . . (-59). . [Xianmo‎ (6×)]
 m   
08:56 (cur | prev) . . (+135). . Xianmo (talk | contribs) (Add line about why ScummVM is mentioned here)
 m   
08:52 (cur | prev) . . (+10). . Xianmo (talk | contribs) (Source Port List: Change Metroid, sm64 and smw to recommended. Build & bundle scripts available online make them easy to build.)
 m   
08:47 (cur | prev) . . (-208). . Xianmo (talk | contribs) (Source Port List: Remove mk64 as it's a decomp project, not a source port)
 m   
08:45 (cur | prev) . . (0). . Xianmo (talk | contribs) (Dune: Accidentally changed Dune Legacy to recommended instead of OpenDune. This reverts DL and recommends OD)
 m   
08:43 (cur | prev) . . (+2). . Xianmo (talk | contribs) (Source Port List: Recommend OpenDune as they now have a workaround for graphical issues on Arm: (add `renderer_software_fallback=1` to the ini))
 m   
08:40 (cur | prev) . . (+2). . Xianmo (talk | contribs) (Source Port List: Recommend zelda3. It's annoying to build, but works very well.)

11 May 2024

     16:32  Game engine recreations and source ports‎‎ (4 changes | history) . . (+233). . [P0008874‎; Ahayri‎ (3×)]
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16:32 (cur | prev) . . (0). . P0008874 (talk | contribs) (Action-adventure)
     
09:57 (cur | prev) . . (+115). . Ahayri (talk | contribs) (External links)
     
09:56 (cur | prev) . . (+15). . Ahayri (talk | contribs) (External links)
     
09:55 (cur | prev) . . (+103). . Ahayri (talk | contribs) (External links)

9 May 2024

 m   10:13  Source Ports on macOS‎ (diff | hist) . . (-433). . Xianmo (talk | contribs) (Source Port List: Remove note from Source Engine games. It's possible to work around the bug using install_name_tool on liblauncher.dylib)

2 May 2024

 m   16:10  Source Ports on macOS‎‎ (2 changes | history) . . (+143). . [Xianmo‎ (2×)]
 m   
16:10 (cur | prev) . . (+9). . Xianmo (talk | contribs) (OpenXRay: Edit note to specify the hang only happens occasionally. (It used to happen every time, it has improved...))
 m   
16:05 (cur | prev) . . (+134). . Xianmo (talk | contribs) (Change WipEout to recommended, as I got it working (except for music))

1 May 2024

     16:10  Game engine recreations and source ports‎ (diff | hist) . . (+31). . Ahayri (talk | contribs)

27 April 2024

     21:25  Source Ports on macOS‎‎ (5 changes | history) . . (+682). . [Xianmo‎ (5×)]
 m   
21:25 (cur | prev) . . (-17). . Xianmo (talk | contribs) (Source Port List: Update Ambermoon website link)
     
21:21 (cur | prev) . . (+310). . Xianmo (talk | contribs) (Source Port List: Add Ambermoon)
 m   
20:54 (cur | prev) . . (+47). . Xianmo (talk | contribs) (Source Port List: OpenGOAL: There are actually builds available, though not an app bundle)
 m   
20:49 (cur | prev) . . (+101). . Xianmo (talk | contribs) (Source Port List: mention launcher for OpenGOAL)
     
20:35 (cur | prev) . . (+241). . Xianmo (talk | contribs) (Source Port List: Add OpenGoal)
 m   20:44  Game engine recreations and source ports‎‎ (2 changes | history) . . (-4). . [Xianmo‎ (2×)]
 m   
20:44 (cur | prev) . . (-10). . Xianmo (talk | contribs) (Platform: Add macOS icon to OpenGOAL / Update OpenGOAL website link)
 m   
20:09 (cur | prev) . . (+6). . Xianmo (talk | contribs) (FPS: Add macOS icon to OpenXRay)

22 April 2024

     12:59  Game engine recreations and source ports‎ (diff | hist) . . (+325). . Ahayri (talk | contribs) (Platform)

21 April 2024

     23:28  Game engine recreations and source ports‎‎ (2 changes | history) . . (+514). . [NejiHyuga900‎ (2×)]
     
23:28 (cur | prev) . . (+212). . NejiHyuga900 (talk | contribs) (Sim: Adding a PS VIta port of RCT Classic but it has its issues like long load times and graphical glitches. It can switch between the default speedhack mode (glitches bad) or safe mode but overall, currently hard to recommend at its current state.)
     
23:11 (cur | prev) . . (+302). . NejiHyuga900 (talk | contribs) (Action-adventure: Adding Tomb Raider 1 & 2 Classic Collection for Vita)

19 April 2024

 m   13:43  Game engine recreations and source ports‎ (diff | hist) . . (+107). . Phredreeke (talk | contribs) (Various: I'm too OCD not to point this out, and this is the least intrusive way I can think to do it)

16 April 2024

     10:16  Source Ports on macOS‎ (diff | hist) . . (+97). . Xianmo (talk | contribs) (Add Ion Fury: Aftershock)