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The emulator uses a A JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler (available for Windows) is used to convert NES ROMs into SNES ROMs. This allows software titles for the NES to run on SNES hardware at a full 60FPS (frames per second) with support for audio, as well as mappers 0 (NROM), 1 (MMC1), 2 (UxROM) and 4 (MMC3).
All but the third paragraph of the Development section looks less plagiarized; the third one hasn't been modified.
==Development==
The emulator was inspired by the SNES originally being designed to be backwards-compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler. Development started Work on the emulator began in the summer of 2018 after doing 2015, when math would be done on its potential performance for three years (from 2015-2018) until the one day in 2018, when the design could theoretically run games at full speed. Development started in 2018.
The emulator does not use any enhancement chips, but requires the following to run on a flash cartridge or a reproduction cartridge: