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Project Nested

19 bytes added, 08:23, 15 August 2020
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The section mentioning mappers has been reworked to look less plagiarized, and now also mentions the other names of the mappers.
The emulator was inspired by the SNES originally being designed to be backwards-compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler. Development started in the summer of 2018 after doing math on its potential performance for three years (from 2015-2018) until the day the design could theoretically run games at full speed.
The emulator uses a JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler to convert NES ROMs into SNES ROMs. This allows software titles for the NES to run on SNES hardware at a full 60FPS (frames per second) with mapper and support for audio support. Mappers , as well as mappers 0(NROM), 1(MMC1), 2 (UxROM) and 4 are supported(MMC3).
The emulator does not use any enhancement chips, but requires the following to run on a flash cartridge or a reproduction cartridge:
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