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Project Nested

41 bytes added, 11:33, 15 August 2020
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All but the third paragraph of the Development section looks less plagiarized; the third one hasn't been modified.
==Development==
The emulator was inspired by the SNES originally being designed to be backwards-compatible with the NES and Myself086 wanting to code a JIT (Just-In-Time) compiler. Development started Work on the emulator began in the summer of 2018 after doing 2015, when math would be done on its potential performance for three years (from 2015-2018) until the one day in 2018, when the design could theoretically run games at full speed. Development started in 2018.
The emulator uses a A JIT (Just-In-Time) and AOT (Ahead-of-Time) compiler (available for Windows) is used to convert NES ROMs into SNES ROMs. This allows software titles for the NES to run on SNES hardware at a full 60FPS (frames per second) with support for audio, as well as mappers 0 (NROM), 1 (MMC1), 2 (UxROM) and 4 (MMC3).
The emulator does not use any enhancement chips, but requires the following to run on a flash cartridge or a reproduction cartridge:
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