Difference between pages "Cellphone emulators" and "Recommended N64 plugins"

From Emulation General Wiki
(Difference between pages)
Jump to navigation Jump to search
(Cellphone various collections)
(Tags: Mobile edit, Mobile web edit)
 
(Added a small note on Rice Video and its regressions)
 
Line 1: Line 1:
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
+
{{Outdated}}
  
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
+
The N64 emulation scene had previously been described as a broken mess, the very definition of plugin hell. With recent developments in the scene, however, the situation has markedly improved, and it is no longer considered necessary to have multiple emulators and plugins on hand to get most games to work. This page will outline the best plugins currently available for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.
  
<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g.
+
==The Plugin Specs==
 +
To understand the current plugin situation, and why there are several competing emulators that all appear to use the same plugins but said plugins are not compatible across emulators, a bit of history is in order.
  
===Cellphone various collections===
+
Historically, the majority of N64 emulators all shared the same plugin spec (known as the zilmar spec, after the creator of Project64, the first emulator to use it), and could therefore all use the same plugins, meaning you could take a plugin DLL file, use it on one emulator, then take that DLL and use it on another, and it would also work there. Of these, the big three emulators were Project64, 1964 and Mupen64. Each had advantages and disadvantages, and some games worked well in one only to not work in another, even when using the same plugin configuration. This necessitated having all of these emulators and sometimes even older or modified versions of them, along with a great many plugins, to be able to play most of the N64 library with the least amount of issues possible - though admittedly a good amount of games (particularly the most popular ones) were playable with just the best few of them. To illustrate the point, [http://bhemuhelp.unaux.com/n64mgcl/N64ConfigList.html here] is a site that, as late as 2012, was dedicated to documenting the exact emulator, plugin and settings combination necessary to get each and every game to at least a playable state, if at all possible.
  
* Includes Games, Softwares, Emulators, SDKs, Firmware, etc..
+
However, as time went on, things began to change, slowly at first. 1964's development eventually ceased, and it completely fell off the radar. Mupen64 was forked into Mupen64Plus and developed its own plugin spec that was incompatible with the older zilmar spec, making it unable to use existing plugins unless they were specifically ported to it. This left only Project64 as the only relevant and active emulator still using the zilmar spec. For some time, then, this left the fledgling Mupen64Plus missing out on most cutting-edge plugin development, as most people were still using Project64.
  
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
A semblance of parity began to come about as a result of several major developments: first, Mupen64Plus itself was forked by the libretro team, which made many improvements to the core emulator, and integrated its plugins into the core itself. Second, gonetz, the developer of Glide64, unveiled his newest plugin, GLideN64, which would officially support both the zilmar and Mupen64Plus specs from the beginning. Third, the Angrylion plugin, which is the most accurate and compatible (and slowest) plugin there is, began to be ported both for use with standard Mupen64Plus and the libretro fork. Finally, Themaister, one of the creators of libretro and RetroArch, began developing a unique plugin initially exclusive to libretro known as ParaLLEl-RDP, essentially Angrylion running on the GPU through Vulkan compute shaders, enabling near-perfect N64 graphics emulation at actually playable speeds. Add to this the fact that most PCs and many mobile devices are now more than capable enough of running the most advanced plugins, and the plugin situation, once considered a labyrinth, has been greatly simplified to just needing a few for the vast majority of use cases.
! colspan=6 width="100"| <font color="#151B8D">Cellphone Collection</font>
 
|-
 
!Set
 
!Date
 
!Registration<br>Required
 
!Collection
 
!Backup/Mirror
 
!Notes
 
|-
 
!colspan="6"|Archive.org
 
|-
 
|[https://archive.org/details/qinghui.wang qinghui.wang Chinese Mobile Games]
 
|2021-08-09
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|A complete scrape of the qinghui.wang website, holding about 3500 Java games.
 
|-
 
|[https://archive.org/details/7723_cn_dump 7723.cn J2ME/Symbian games dump]
 
|2020-09-17
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|Scrape of the Chinese site 7723.cn, hosting around 100000 J2ME / Symbian games.
 
|-
 
|[https://archive.org/details/mypalm.ru mypalm.ru downloads section]
 
|2021-03-04
 
|{{✗}}
 
|PalmOS
 
|{{✗}}
 
|Scrape of the downloads section of mypalm.ru, with software for PalmOS devices.
 
|-
 
|[https://archive.org/details/dubigame.tistory.com dubigame.tistory.com Korean mobile games]
 
|2021-02-04
 
|{{✗}}
 
|SKT, LGE, KTF, Android
 
|[https://archive.org/details/dubi_20210525 dubigame.tistory.com mirror]
 
|Scrape of the dubigame.tistory.com site, which hosted a collection of Korean SKT/LGE/KTF/Android mobile games during a short timespan.<br/>A mirror of uploaded mobile games to dubigame.tistory.com.
 
|-
 
|[https://archive.org/details/shouji.com.cn-j2me Shouji.com.cn J2ME files scrape]
 
|2020-12-12
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Scrape of all the J2ME files at site shouji.com.cn.
 
|-
 
|[https://archive.org/details/mobileheart MobileHeart software downloads scrape]
 
|2020-10-23
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Scrape of the software downloads sections of www.mobileheart.com.
 
|-
 
|[https://archive.org/details/mobilestore_pk_dump mobilestore.pk / mobile-phones.com.pk downloads scrape]
 
|2020-10-22
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Scrape of the still working downloads from the mobilestore.pk and mobile-phones.com.pk sites.
 
|-
 
|[https://archive.org/details/phoneky_dump Phoneky/DownloadWAP J2ME/Symbian software downloads scrape]
 
|2020-10-04
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|Full scrape of the J2ME and Symbian downloads section from site phoneky.com / downloadwap.com.
 
|-
 
|[https://archive.org/details/smartphone_ua_scrape Smartphone.ua downloads section scrape]
 
|2020-10-02
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|!
 
|-
 
|[https://archive.org/details/N-Gage2.0GamesArchive N-Gage 2.0 Games Archive]
 
|2020-06-22
 
|{{✗}}
 
|N-Gage
 
|{{✗}}
 
|Contains cracked scene releases and trial versions of N-Gage 2.0 games.
 
|-
 
|[https://archive.org/details/ngagecrackedgamescollection N-Gage Cracked Games full romset 2020]
 
|2020-01-22
 
|{{✗}}
 
|N-Gage
 
|{{✗}}
 
|All releases are cracked, allowing them to be played on an N-Gage without having to deal with the "Memory card is corrupted" error.
 
|-
 
|[https://archive.org/details/hpc_ru hpc.ru PDA software]
 
| 2020-08-06
 
|{{✗}}
 
|PalmOS
 
|{{✗}}
 
|Scrape of all software, screenshots and descriptions from hpc.ru.
 
|-
 
|[https://archive.org/details/litoli_afpda litoli.com / afpda.com]
 
|2020-08-04
 
|{{✗}}
 
|PalmOS
 
|{{✗}}
 
|PDA software from the litoli.com / afpda.com forum downloads.
 
|-
 
|[https://archive.org/details/waper_ru_death waper.ru deathgrab (incomplete dump)]
 
| 2020-08-04
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Partial grab of the rotting website waper.ru, hosting countless pieces of mobile software / games.
 
|-
 
|[https://archive.org/details/j2me-archive-unified-2019-09 Unified archive of J2ME software (2019-09)]
 
|2019-09-14
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|This is a unified collection of J2ME (Java Micro Edition) games from many
 
sources. Each archive is a complete collection of all J2ME software available
 
from its source at the time of archiving.
 
|-
 
|[https://archive.org/details/qualcomm-brew-games Qualcomm BREW Games]
 
|2021-08-02
 
|{{✗}}
 
|BREW
 
|[https://mega.nz/file/vxV0VLiL#meOfMmDKo3TjywdrDta-Jzq0eenFnuQvdjwAxjyKjag 1][https://mega.nz/#F!LfRQCYqR!Bc_lPnMJbH5pYGZx7IB-Qw 2008-2010][https://mega.nz/#F!fSZmBQbK!cOhvnFTNoI375xGjxCT9fg 2015-2018][https://www.mediafire.com/folder/b65px7qldysq9/Games Mirror]
 
|Qualcomm BREW mobile games archive from 2 different Mega folders.
 
|-
 
|[https://archive.org/details/ktf-brew Korean BREW 358 Mobile Games]
 
|2021-10-20
 
|{{✗}}
 
|KTF BREW
 
|{{✗}}
 
|358 KTF BREW games, courtesy of DUBIGAME
 
|-
 
|[https://archive.org/details/ktf.....game..qpst. Korean BREW eMule network Mobile Games]
 
|2021-10-20
 
|{{✗}}
 
|KTF BREW
 
|{{✗}}
 
|Archive of 2003-2004-ish KTF BREW games found at the eMule network, courtesy of Kraze.
 
|-
 
|[https://archive.org/details/zeebo-game-app-compilation-open-zeebo Zeebo Game & App Compilation]
 
| 2021-07-30
 
|{{✗}}
 
|Zeebo
 
|[https://mega.nz/file/A6h1XArB#iSwtRslH_nG1wo76JzjO6T26d2RIAiH0EXaRH-Tr6qQ 1]
 
|Zeebo game console games and apps.
 
|-
 
|[https://archive.org/details/HugeJavaMobileGameDump Huge Java Mobile Game Dump (67,000 files)]
 
|2018-06-08
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Over 67,000 files from the FTPs of a couple of Java Mobile game sites. One - mastiwap.com - is now completely offline.
 
|-
 
|[https://archive.org/details/tocmobile TOC Mobile]
 
|2019-10-12
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|Mobile (Symbian/Java) games from TheOldComputer.com.
 
|-
 
|[https://archive.org/details/somej2me Some J2ME games]
 
|2021-05-19
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Some j2me.
 
|-
 
|[https://archive.org/details/nokia-new-series-2008 Nokia New Series 2008]
 
|2021-05-04
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|A compilation of programs for Nokia mobile phones (both Symbian Series 60 and Series 30/40) in SIS and JAR (Java) formats.
 
|-
 
|[https://archive.org/details/some-vxp-and-java-games-for-nokia-216 Some Vxp And Java Games For Nokia 216]
 
|2020-07-06
 
|{{✗}}
 
|Vpx
 
|{{✗}}
 
|Games for the Nokia 216 phone.
 
|-
 
|[https://archive.org/details/mrp-games Mythroad (China Mobile/Cherry Mobile) games archive (MRP)]
 
|2021-04-23
 
|{{✗}}
 
|MiniJ
 
|{{✗}}
 
|2576 (with duplicates) Mythroad games I collected from random sites.
 
|-
 
|[https://archive.org/details/MythroadArchive Mythroad Archive]
 
|2020-02-05
 
|{{✗}}
 
|MiniJ
 
|{{✗}}
 
|Mythroad is a platform used by China Mobile and Cherry Mobile mobile phones. This is an archive of software that runs on Mythroad, all of which are in the .mrp file format.
 
|-
 
|[https://archive.org/details/docomoezweb DoCoMo i-Mode & EZplus App Archive]
 
|2020-04-09
 
|{{✗}}
 
|i-mode, EZplus
 
|{{✗}}
 
|This contains ~600+ iMode & ~600+ EZweb games, tools, emulators/simulators & various items.
 
|-
 
|[https://archive.org/details/DSEffectsJ2MEArchives DSEffects Java Games Archive]
 
|2021-03-30
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|DsEffects was an italian mobile gaming company founded in 2000 by Dario Scaccia.
 
|-
 
|[https://archive.org/details/miscs-SWF-uzsmart Miscellaneous Flash Lite SWF files]
 
|2020-10-23
 
|{{✗}}
 
|Flash
 
|{{✗}}
 
|Pack of miscellaneous SWF files (Likely compatible with Adobe Flash Lite) from Uzsmart.ru.
 
|-
 
|[https://archive.org/details/destinypenguin-doja destinypenguin DoJa archive]
 
|2021-01-02
 
|{{✗}}
 
|Doja
 
|{{✗}}
 
|Archive of *.jad *.jam and *.jar files for Japanese feature phones listed on http://destinypenguin.web.fc2.com.
 
|-
 
|[https://archive.org/details/J2MEarchivesMay2020 J2ME Software archives - May 2020]
 
|2020-05-24
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Preservation archive of software for the J2ME platform.
 
May-2020 backup.
 
|-
 
|[https://archive.org/details/j2me-hipnosis J2ME Personal Sanitized Archive]
 
| 2020-12-27
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|This archive is more than a collection of .jar files gathered from the internet. Instead, is a sanitization project of a particular and reduced selection of games that i'm interested in.
 
|-
 
|[https://archive.org/details/Over5000MobileGames (The J2ME Archives) Over 5000 Mobile Games]
 
|2018-11-02
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Collection of 5000+ year 2002-2005 J2ME games for early Java mobile phones. Contains some pretty old B&W games for first generation Java phones like the Nokia 3410 or Siemens ones.
 
|-
 
|[https://archive.org/details/nokia-hry-pack Nokia Hry]
 
|2020-08-10
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Pack of Nokia games.
 
|-
 
|[https://archive.org/details/java-symbian-aplikacehry_202008 Java, Symbian apps & games]
 
|2020-08-09
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|pack of stuff from the net.
 
|-
 
|[https://archive.org/details/Cellphone_game_packs_from_sCZther Cellphone game packs from sCZther]
 
|2020-07-16
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Cellphone game packs from sCZther.
 
|-
 
|[https://archive.org/details/mobilesymbian17082019.7z Mobile Games - Symbian (20191008). 7z]
 
|2019-08-17
 
|{{✗}}
 
|Symbian
 
|{{✗}}
 
|Symbian Mobile Games.
 
|-
 
|[https://archive.org/details/J2mepacks Collection of J2ME game packs]
 
|2020-07-06
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Downloaded from various sites.
 
|-
 
|[https://archive.org/details/nokia-hry.-jar-cca-560-her Nokia Games J2ME]
 
|2020-07-06
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Around 560 Nokia J2ME games.
 
|-
 
|[https://archive.org/details/siemens-x-6-and-x-7 Siemens X6/X7 J2ME games]
 
|2020-07-06
 
|{{✗}}
 
|J2ME (Siemens)
 
|{{✗}}
 
|J2ME games for the Siemens X6 and X7 cellphones.
 
|-
 
|[https://archive.org/details/random-j-2-me Random J2ME games]
 
|2020-07-06
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|A pack of J2ME cellphone games that was laying on my drive, from various sources.
 
|-
 
|[https://archive.org/details/240x-320-s-40 240x320 S40 J2ME games]
 
|2020-07-06
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Nokia S40 standard cellphone games with the resolution 240x320.
 
|-
 
|[https://archive.org/details/sony-ericsson-k-7-and-k-8 Sony Ericsson K7/K8 J2ME games]
 
|2020-07-06
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Games for the Sony Ericsson K7 and K8 cellphones.
 
|-
 
|[https://archive.org/details/nokia-6230-J2ME Nokia 6230 J2ME games]
 
|2020-07-06
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Games for the Nokia 6230 cellphone.
 
|-
 
|[https://archive.org/details/mobiles24j2me Mobiles24.com J2ME Complete Game Archive]
 
|2020-04-20
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|A complete copy of all 21,529 games available at Mobiles24 organized (many dupes of games for different resolution devices).
 
|-
 
|[https://archive.org/details/rugame rugame.ml]
 
|2019-10-17
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Assorted Java software from rugame.ml.
 
|-
 
|[https://archive.org/details/mobilej2me20191008 Mobile Games - J2ME (20191008)]
 
|2019-08-10
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Collection of 279,000 J2ME Mobile Games.
 
|-
 
|[https://archive.org/details/Psychex Psychex]
 
|2019-09-15
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Psychex's mobile Java game collection.
 
|-
 
|[https://archive.org/details/800j2megames_201805 (The J2ME Archives) Pack of 800 J2ME games]
 
|2018-05-09
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).
 
|-
 
|[https://archive.org/details/1000_J2ME_Games_Pack (The J2ME Archives) 1000 J2ME Games Pack]
 
|2017-12-18
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).
 
|-
 
|[https://archive.org/details/NokiaJavaGames (The J2ME Archives) Nokia Java Games]
 
|2019-08-01
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).
 
|-
 
|[https://archive.org/details/Sasisa.ruHugeJavaMobileGameDump Huge Java Mobile Game Dump]
 
|2018-06-08
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Over 103,000 files from the FTPs of a couple of Java Mobile game sites. One - mastiwap.com - is completely gone.
 
|-
 
|[https://archive.org/details/nokia33103g2017gamepack Nokia 3310 3G ( 2017) Game Pack]
 
|2019-07-18
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|This is a small collection of J2ME games that I (ONLYUSEmeFEET) have spent hours verifying that run on the new Nokia 3310 3G (2017).
 
|-
 
|[https://archive.org/details/touch-j-2-me J2ME Touch games]
 
|2020-07-06
 
|{{✗}}
 
|J2ME (Touch)
 
|{{✗}}
 
|Games for touch screen java cellphones.
 
|-
 
|[https://archive.org/details/j2me128x128ulozto Java 128x128 ulož.to dump]
 
|2019-05-06
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Dump of various collections of 128x128 java phone games from the czech filesharing site Ulož.to.
 
|-
 
|[https://archive.org/details/phoneky.com.zip phoneky.com]
 
|2019-07-29
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Mobile Java games from files from phoneky.com
 
|-
 
|[https://archive.org/details/files.dertz.in files.dertz.in]
 
|2019-07-29
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Mobile Java games from files.dertz.in
 
|-
 
|[https://archive.org/details/mpbus-J2ME Mpbus.com J2ME downloads section archive]
 
|2021-10-16
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Scrape of the J2ME downloads section from Chinese site mpbus.com / mpbus.net
 
|-
 
|[https://archive.org/details/cd26s-personal-j2me-archive ChicDead26's Personal J2ME Archive]
 
|2021-08-14
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|This pack includes 283 games, ranging from popular games from back then to bootlegs of several kinds. May also include some roms, built-in with their respective emulators.
 
|-
 
|[https://archive.org/details/java-games-collection-beta-ver.-31.12.2019.-7z Java Games Collection (Beta Ver. 31.12.2019). 7z]
 
|2020-10-31
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
| java cellphones games
 
|-
 
|[https://archive.org/details/300mobilejavagames Pack of 300+ games for old java phones]
 
|2019-07-29
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|These are games in .jar format for old mobile phones before the smartphone era
 
Phones with Android or iOS won't run these, and even if you have a phone that can run them they aren't all compatible with all devices.
 
|-
 
|[https://archive.org/details/mophun-archive-1.0 Mophun Archive 1.0]
 
|2021-01-02
 
|{{✗}}
 
|Mophun
 
|{{✗}}
 
|The first release of the Mophun games archive.
 
|-
 
|[https://archive.org/details/MobywareJAR Mobyware JARs]
 
|2019-02-07
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Mobyware JARs
 
|-
 
|[https://archive.org/details/MobywareSISAndSISX Mobyware SIS And SISX]
 
|2019-02-07
 
|{{✗}}
 
|Symbian
 
|{{✗}}
 
|Mobyware SIS and SISX files.
 
|-
 
|[https://archive.org/details/sasisa.ru sasisa.ru]
 
|2019-02-14
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Sasisa.ru's mobile games.
 
|-
 
|[https://archive.org/details/appdown.7723.cn appdown.7723.cn]
 
|2019-02-14
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|appdown.7723.cn's mobile games.
 
|-
 
|[https://archive.org/details/Virtualdos.free.fr.7z Virtualdos.free.fr. 7z]
 
|2019-02-19
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Java games.
 
|-
 
|[https://archive.org/details/terbaik.my.to.7z terbaik.my.to.7z]
 
|2019-02-19
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Java games, not a complete backup of the site.
 
|-
 
|[https://archive.org/details/Salinguneg.xtgem.com.7z Salinguneg.xtgem.com. 7z]
 
|2019-02-19
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Java games.
 
|-
 
|[https://archive.org/details/dedomil.net.7z dedomil.net.7z]
 
|2019-02-15
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Mobile games from dedomil.net.
 
|-
 
|[https://archive.org/details/mobile_soft mobile_soft]
 
|2019-05-04
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|A collection of various mobile games and applications from an open FTP at ftp://0893881793.static.corbina.ru.
 
|-
 
|[https://archive.org/details/mitsubishimobilegames Mitsubishi H8000 Series: Super Game Pack]
 
|2021-01-27
 
|{{✗}}
 
|i-mode, EZweb
 
|{{✗}}
 
|Game pack for Mitsubishi navigation systems in the H8000 series. Along with some original games, it includes versions of Namco games designed for i-mode and EZweb-based phones. .cue/.bin dump.
 
|-
 
|[https://archive.org/details/siemens-club.ru-siemens-emulators Siemens SDK J2ME Emulators from siemens-club.ru]
 
|2019-05-04
 
|{{✗}}
 
|Siemens
 
|{{✗}}
 
|Backup of the Siemens J2ME SDK Emulation tools from the now defunct site siemens-club.ru.
 
|-
 
|[https://archive.org/details/j2me-emuSoftware J2ME Emulation software]
 
|2020-06-23
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|Collection of emulation sofware for J2ME devices. Classic computer and videogame console emulators. Source code and file authenticity where possible.
 
|-
 
!colspan="5"|WAP sites
 
|-
 
|[[File:Dedomil.png|80px]]
 
[http://dedomil.net/games/ Dedomil]
 
| Java Games
 
|{{✗}}
 
| Big collection of java Games.
 
|-
 
|[[File:Phoneky.png|100px]]
 
[https://phoneky.com/ Phoneky]
 
| Java Games
 
|{{✗}}
 
| Huge java games collection.
 
|-
 
|[[File:Seclub.png|120px]]
 
[https://seclub.org/downloads/games/ Seclub]
 
| Cellphone Games
 
|{{✗}}
 
| Russian site, lot of cellphones games collection.
 
|-
 
|[[File:dubigame.png|120px]]
 
[https://dubigame.tistory.com Dubigame]
 
| Korean Games
 
|{{✗}}
 
| Korean site, various Korean cellphone games + Android games collection.
 
|-
 
|[[File:Spaces.jpeg|120px]]
 
[https://spaces.im/sz/igry/ Spaces.im]
 
| Cellphone Games
 
|{{✗}}
 
| Russian site, lot of cellphone games.
 
|}
 
 
 
==Java 2 Micro Edition <small>(J2ME)</small>==
 
  
:''This page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].''
+
All that said, the issue is that there are now three plugin standards to account for:
  
{{Infobox console
+
*The zilmar spec - Utilized by Project64 and most other legacy emulators; only Project64 still uses it today.
|title = J2ME
 
|logo = J2ME.png
 
|logowidth = 220px
 
|developer = [[wikipedia: Oracle Corporation|Oracle Corporation]]
 
|design by = [[wikipedia: Sun Microsystems|Sun MicroSystems]]
 
|type = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Cellphone]]
 
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]
 
|release = 28 April 2000
 
|discontinued = 2008
 
|emulated =
 
}}
 
  
[https://vsrecommendedgames.fandom.com/wiki/Java_ME_mobile_phones Java ME mobile phones]
+
*The Mupen64Plus spec - Utilized by Mupen64Plus and most of its forks.
  
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.
+
*Libretro - Not really a spec per se, as the plugins are integrated directly into the libretro core, so there's no DLL files to download or add.
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
 
  
Mascot Capsule 3D is 3D graphics on Java ME phones, more specifically Sony Ericsson Java phones. It was mainly used by Fishlabs Games (nowdays Deep Silver Fishlabs) for games like Asphalt 3 3D, Galaxy on Fire, Blades & Magic or Robot Alliance, among others.
+
As of right now, not all plugins are readily available on all three. Consult the table below for reference:
 
 
Sony Ericsson (Sony Mobile) phones. That used Mascot Capsule 3D (MBAC / MTRA) technology, which makes launching / modding games for SE 3D even more affordable!.
 
So far it was only emulated in the Sony Ericsson SDK (JDK really) for Windows, which is anything but a user-friendly emulator (and it doesn't work on x64, no way). But now a certain [[JL-Mod]] has implemented it in the best Java ME emulator ever (light years away from the popular [[KEmulator]]), [[J2ME Loader]] for Android.
 
 
 
Mascot was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Games studio, using its Abyss Engine. You will remember it from other movies such as: Galaxy on Fire, Heli Strike, Robot Alliance, Tank Raid, etc.
 
 
 
The Mascot should not be confused with normal JSR184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3D.
 
 
 
===Emulators===
 
 
 
Currently, [[J2ME Loader]] which is able to run most of the J2ME games which also run natively 3D games, this emulator is unable to run Mascot Capsule 3D V3 games, keeping in mind that [[JL-Mod]] has run MC3D V3 games. [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
 
  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
|-
 
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|Platform(s)
+
! scope="col"|Latest Version
! scope="col"|Version
+
! scope="col"|Project64
! scope="col"|<abbr title="Sony Ericsson 3D Engine V3">Mascot Capsule 3D V3</abbr>
+
! scope="col"|Mupen64Plus
! scope="col"|[[Emulation Accuracy|Accuracy]]
+
! scope="col"|Libretro
! scope="col"|VM
+
! scope="col"|HLE
! scope="col"|Derived from
+
! scope="col"|LLE
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
+
! scope="col"|Widescreen Hack
! scope="col"|Active
+
! scope="col"|Custom Texture Packs
! scope="col"|[[Recommended Emulators|Recommended]]
+
! scope="col"|Recommended
|-
 
!colspan="10"|PC / x86
 
 
|-
 
|-
|[[KEmulator]]
+
!colspan="13"|Video Plugins
|align=left|{{Icon|Windows}}
 
|[https://archive.org/details/KEmulator103 1.0.3 <small> (unofficial)</small>]<br>[https://github.com/ancient-empires-resources/KEmulator git]
 
|{{✗}}
 
|Mid
 
| —
 
| —
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
 
|-
 
|-
|[[FreeJ2ME]]
+
|ParaLLEl-RDP
|align=left|{{Icon|Java|LiA|Libretro}}
+
|[https://github.com/Themaister/parallel-rdp git]
|[https://sourceforge.net/projects/freej2me/files/ 2018/09/07][https://github.com/hex007/freej2me git]
 
|{{✗}}
 
|Mid
 
|Host JVM
 
| —
 
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|-
 
|[[Kahvibreak]]
 
|align=left|{{Icon|Windows|Linux}}
 
|[https://bluemaxima.org/kahvibreak/Kahvibreak%201.5.zip Stable]<br/>[https://bluemaxima.org/kahvibreak/Kahvibreak%20Brewer%201.5.10.zip Dev]<br/>[https://bluemaxima.org/kahvibreak/linux-testing/index.html Linux]<small> (Beta)</small>
 
 
|{{✗}}
 
|{{✗}}
| Mid
 
| Host JVM (FreeJ2ME)
 
| —
 
|{{✓}}
 
 
|{{✓}}
 
|{{✓}}
|{{✓}}<small> (WIP)</small>
 
|-
 
|SJ Boy Emulator - Special Edition
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]
 
 
|{{✗}}
 
|{{✗}}
|Mid-Low
 
| —
 
| —
 
|?
 
 
|{{✗}}
 
|{{✗}}
|{{~}}
 
|-
 
|[[SquirrelJME]]
 
|align=left|{{Icon|Java|Libretro}}
 
|{{SquirrelJMEVer}}
 
|{{✗}}
 
|{{SquirrelJMEAccuracy}}
 
|Custom (Java)
 
| —
 
|{{✓}}
 
 
|{{✓}}
 
|{{✓}}
|?<small> (WIP)</small>
 
 
|-
 
|-
|Jademula
+
|GLideN64
|align=left|{{Icon|Windows}}
+
|[https://github.com/gonetz/GLideN64/releases/tag/github-actions github-actions]
|[https://github.com/RobDangerous/Jademula git]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
 
|{{✓}}
 
|{{✓}}
|{{✗}}
 
|{{✗}}
 
|-
 
|[http://me4se.org ME4SE]
 
|align=left|{{Icon|Java}}
 
|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
 
|{{✓}}
 
|{{✓}}
|{{✗}}
 
|{{✗}}
 
|-
 
|Pstros
 
|align=left|{{Icon|Java}}
 
|[https://web.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm 1.6.0]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|MicroEmu
 
|align=left|{{Icon|Java|Windows|mcOS|Lin}}
 
|[https://github.com/artem-frolov/microemu git]
 
|{{✗}}
 
|Mid
 
|Host JVM
 
| -
 
 
|{{✓}}
 
|{{✓}}
|{{✗}}
 
|{{✗}}
 
|-
 
|Mini Soyo
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip 1.0]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|MidpX (NHAL Win32 Emulator)
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net 1.0.1][https://midp2exe.softag.com midp2exe]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|MPowerPlayer
 
|align=left|{{Icon|Windows|Linux|Mac}}
 
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Midp-Emulator
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31]<br/>[https://github.com/ichisadashioko/midp-emulator git]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
 
|{{✓}}
 
|{{✓}}
|{{✗}}
 
|{{✗}}
 
|-
 
|GameMagic S60
 
|align=left|{{Icon|Windows}}
 
|[https://gamemagic-s60.download.it 1.2.1]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|N-GAGE Cool!
 
|align=left|{{Icon|Windows|Lin}}
 
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)] ($)
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Nokia SDKs
 
|align=left|{{Icon|Windows}}
 
|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] <br/>[https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2]<br/>[https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{~}}
 
|-
 
|Sony Ericsson SDKs
 
|align=left|{{Icon|Windows}}
 
|[https://drive.google.com/file/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2.5.0.6]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{~}}
 
|-
 
|Siemens SDKs
 
|align=left|{{Icon|Windows}}
 
|[https://archive.org/details/siemens-club.ru-siemens-emulators Site 1]<br/>[http://www.siemensmania.cz/emulatory.php Site 2]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{~}}
 
|-
 
|Motorola SDKs
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20070213084711if_/http://trix2.cellmania.com:80/downloads/downloads/files/sdk41ga.zip 4.1]<br/>[https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5.2.1]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{~}}
 
|-
 
|Motorola iDEN SDK
 
|align=left|{{Icon|Windows}}
 
|[https://motorola-iden-sdk-for-j2me.software.informer.com Mirror]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{~}}
 
|-
 
|JS2ME
 
|align=left|{{Icon|FirefoxOS}}
 
|[https://github.com/szatkus/js2me git]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|?
 
|{{✓}}
 
|?
 
|-
 
|Pluotsorbet
 
|align=left|{{Icon|FirefoxOS}}
 
|[https://github.com/mozilla/pluotsorbet git]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|?
 
 
|{{✓}}
 
|{{✓}}
|?
 
|-
 
!colspan="10"|Mobile / ARM
 
|-
 
|[[J2ME Loader]]
 
|align=left|{{Icon|Android}}
 
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>
 
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
 
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
 
|{{✗}}
 
|High
 
|Host JVM
 
| —
 
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|-
|[[JL-Mod]] <small> (JL fork)</small>
+
|Angrylion RDP Plus
|align=left|{{Icon|Android}}
+
|[https://github.com/ata4/angrylion-rdp-plus/releases/tag/v1.6 1.6]
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
 
|{{~}}<small> (WIP)</small>
 
|High
 
|Host JVM
 
|J2ME-Loader
 
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|-
 
|CoffeeVM <small> (JL fork)</small>
 
|align=left|{{Icon|Android}}
 
| [https://www.google.com/amp/s/m.apkpure.com/coffeevm-simple-j2me-emulator/com.coffeevm/amp 1.4.7]
 
 
|{{✗}}
 
|{{✗}}
|Mid
 
|Host JVM
 
|J2ME-Loader
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Retro2ME
 
|align=left|{{Icon|Android}}
 
| [https://play.google.com/store/apps/details?id=net.ovaplay.retro2me 2.1.0]
 
|{{✗}}
 
|Mid
 
|Host JVM
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|MegaJ2ME <small> (JL fork)</small>
 
|align=left|{{Icon|Android}}
 
| [https://play.google.com/store/apps/details?id=nikido.j2me.emu V1]
 
|{{✗}}
 
|Mid
 
|Host JVM
 
|J2ME-Loader
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|zhixiaoyou <small> (JL fork with modified)</small>
 
|align=left|{{Icon|Android}}
 
| [http://m.danji100.com/game/62519.html 1.2]
 
|{{✗}}
 
|Mid
 
|Host JVM
 
|J2ME-Loader
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]
 
|align=left|{{Icon|Android}}
 
|[https://docs.google.com/uc?export=download&id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]<br/>[https://web.archive.org/web/20110223233807/http://www.netmite.com/android Netmite.com]<br/>[https://github.com/GFOXSH/midp2apk midp2apk]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Jbed
 
|align=left|{{Icon|Android|WinMobile}}
 
| [https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1]<small> (Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=157845 2010]<small> (WinMobile)</small>
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Jblend
 
|align=left|{{Icon|Android|WinMobile}}
 
| [https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1]<small> (Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=1333 Full-screen]<small> (WinMobile)</small>
 
|{{✗}}
 
|Low
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Project Kava <small> (Based on J2SME)</small>
 
|align=left|{{Icon|KaiOS}}
 
|[https://gitlab.com/suborg/project-kava git]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|-
 
|PhoneME
 
| -
 
|[https://archive.org/details/phoneme-svn.dump SVN Dump]
 
|Vendor Specific
 
|Reference Implementation
 
|KVM (Reference Implementation)
 
|Reference Implementation
 
 
|{{✓}}
 
|{{✓}}
|{{✗}}
 
|{{✗}}
 
|-
 
|PhoneME (unofficial)
 
|align=left|{{Icon|Android|Maemo|MeeGo|WinMobile|PocketPC|WinCE}}
 
|[https://github.com/nikita36078/phoneME-android git]<br/>[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10  b168 rev20547]
 
|{{✗}}
 
|Low
 
|PhoneME
 
|PhoneME Advanced (unofficial)
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|KarinME <small> (Based on MicroEmu)</small>
 
|align=left|{{Icon|Maemo}}
 
|[https://openrepos.net/content/karinzhao/karinme 3.0.1]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|midpath4dingoo
 
|align=left|{{Icon|Dingoo}}
 
|[https://code.google.com/archive/p/midpath4dingoo 3.0]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|midp4palm
 
|align=left|{{Icon|PalmOS}}
 
|[http://java.coe.psu.ac.th/J2ME/Plam 1.0]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Coretek Delta java manager
 
|align=left|{{Icon|WinMobile}}
 
|[https://4pda.to/forum/index.php?showtopic=67476 2006d]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Esmertec Java (jeodek)
 
|align=left|{{Icon|WinMobile}}
 
|[https://4pda.to/forum/index.php?showtopic=67476 20070425 build]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|TAO Intent Java MIDlet manager
 
|align=left|{{Icon|WinMobile}}
 
|[https://4pda.to/forum/index.php?showtopic=67476 1.1 build]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|IBM J9
 
|align=left|{{Icon|WinMobile}}
 
|[https://4pda.to/forum/index.php?showtopic=67476 6.1.0]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Mitac JVM
 
|align=left|{{Icon|WinMobile}}
 
|[https://4pda.to/forum/index.php?showtopic=67476&st=20 Build]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|CrEme JVM
 
|align=left|{{Icon|WinMobile}}
 
|[https://4pda.to/forum/index.php?showtopic=67476&st=20 4.12]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|MicroEmu <small> (Converter)</small>
 
|align=left|{{Icon|Android|Maemo}}
 
|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]<br/>[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]
 
|{{✗}}
 
|Low
 
|Host JVM
 
| —
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|PhoneME-featuredevices (unofficial)
 
|align=left|{{Icon|Symbian|WinCE}}
 
|[https://github.com/hbao/phonemefeaturedevices git]
 
|{{✗}}
 
|Low
 
|phoneME CLDC
 
|phoneME Feature
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
!colspan="10"|Consoles
 
 
|-
 
|-
|[[PSPKVM]]
+
|Glide64
|align=left|{{Icon|PSP}}
+
|Final
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
 
|{{✗}}
 
|Mid
 
|phoneME CLDC
 
|phoneME Feature
 
 
|{{✓}}
 
|{{✓}}
|{{✗}}
 
 
|{{✓}}
 
|{{✓}}
|-
 
|Bittboy-j2me
 
|align=left|{{Icon|Bitt-Boy}}<br>{{Icon|Pocket-Go}}<small>(Miyoo)</small>
 
|[https://github.com/pthalin/bittboy-j2me git]
 
|{{✗}}
 
|Mid
 
|phoneME CLDC
 
|phoneME Advanced
 
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|{{~}}
 
|-
 
|Midpath
 
|align=left|{{Icon|RetroFW}}
 
|[https://github.com/jbanes/midpath git]
 
 
|{{✗}}
 
|{{✗}}
|Mid
 
|?
 
|?
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|-
 
|PhoneME (unofficial)
 
|align=left|{{Icon|GP2X|Wiz}}<br>{{Icon|Caanoo}}
 
|[https://github.com/j2me-preservation/phoneME-GP2X-SDL git]
 
 
|{{✗}}
 
|{{✗}}
|Mid
 
|phoneME CLDC
 
|phoneME Feature
 
 
|{{✓}}
 
|{{✓}}
|{{~}}
 
 
|{{~}}
 
|{{~}}
 
|-
 
|-
|Pstros-nds
+
|Jabo's Direct3D8
|align=left|{{Icon|NDS}}
+
|1.7.0.57-ver5
|[https://www.gamebrew.org/wiki/Pstros_NDS 0.7.2 r6][https://github.com/ole00/pstros-nds git]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|}
 
 
;Emulators via ~ You can able to run emulators on emulators!
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|Through/Via
 
! scope="col"|<abbr title="Sony Ericsson 3D Engine">Mascot Capsule 3D V3</abbr>
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|VM
 
! scope="col"|Derived from
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|[[PSPKVM]]
 
|align=left|{{Icon|Android|iOS|Windows|macOS|Lin|LiA}}
 
{{Icon|PSVita|Switch}}
 
{{Icon|Symbian|BB|MeeGo|Pandora|Pyra}}<ref group=N> Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook through PPSSPP)</ref>
 
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
 
| PSVita : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/>
 
Other : [[PPSSPP]]
 
|{{✗}}
 
|Mid
 
|phoneME CLDC
 
|phoneME Feature
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|-
 
|[[SquirrelJME]]
 
|align=left|{{Icon|Windows|Linux|Mac}}
 
{{Icon|APK|iOS|Vita|PS2}}
 
{{Icon|3DS|Wii|WiiU|GCN|NX}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
 
|{{SquirrelJMEVer}}
 
| [[RetroArch]]
 
|{{✗}}
 
|{{SquirrelJMEAccuracy}}
 
|Custom (Java)
 
| —
 
|{{✓}}
 
|{{✓}}
 
|?<small> (WIP)</small>
 
|-
 
|SJ Boy Emulator - Special Edition
 
|align=left|{{Icon|Mac|Lin}}
 
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]
 
| [[Wine]]
 
|{{✗}}
 
|Mid-Low
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{~}}
 
|}
 
 
<references group=N />
 
 
;[[FreeJ2ME]] — Free and open-source
 
:Has fewer features than [[KEmulator]], but better compatibility. It's recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.
 
 
;[[KEmulator]] — Closed-source
 
:Has more features and compatibility than other ones, as well as 3D emulation (Compared with SJBoy and Midp2exe, KEmulator better performance). Has support for custom resolutions and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012.
 
 
;Nokia SDKs
 
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&white J2ME games no other emulator can.
 
 
;Sony Ericsson SDKs
 
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for Mascot Capsule V3 3D APIs. Can run some games at better framerates than the original devices
 
 
;Siemens SDKs
 
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs
 
 
;Motorola SDKs
 
:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs
 
 
;Motorola iDEN SDK
 
:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs
 
 
;Pstros
 
:Haves support for some obscure vendor-specific APIs that other emulators don't support.
 
 
;SJBoy
 
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don't and available for Windows only (You can also run it using [[Wine]] on Linux and Mac).
 
 
;Mini soyo
 
:Experimental emulator from the SJBoy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the JAR file onto the MiniSoyo window.
 
 
;MidpX
 
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.
 
 
;MPowerPlayer
 
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires :  [https://www.java.com/en/download/manual.jsp JRE].
 
 
;N-Gage Cool! — Paid ($)
 
:N-GAGE COOL!  the ability to compare the two mobile game decks side-by-side having the very different and unique gameplay experience of both N-GAGE QD and N-GAGE.
 
 
;MicroEmulator —  Free and open-source
 
:MicroEmu is a pure Java implementation of Java ME.
 
 
;[[SquirrelJME]] — Free and open-source
 
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
 
 
;[[J2ME Loader]] — Free and open-source
 
:This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.
 
 
;[[JL-Mod]] — Free and open-source
 
:This is the experimental mod of the J2ME Loader app with added Mascot Capsule 3D (MC3D V3) support (That means all Fishlabs games like Galaxy on Fire, Deep, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine (Mascot Capsule).
 
 
;[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]
 
:Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite.com]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with *Jar conversion [https://4pda.to/forum/index.php?showtopic=684992 Here] and [https://4pda.to/forum/index.php?showtopic=511463 Catalog of games for Java J2ME Runner]
 
 
;Netmite.com
 
:This is a Android J2ME Runnner so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android
 
 
;[[PSPKVM]] — Free and open-source
 
:Available for cellphones. Might be the first one that's open-source. Last update was in 2011 <small>(0.5.5 Final Edition)</small>. PSPKVM is a [[Emulators on PSP|PSP]] port of Sun's open-source JavaME implementation phoneME Feature.
 
 
;phoneME
 
This is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation.
 
 
;phoneME (unofficial ports)
 
:phoneME for Windows CE/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android handheld device. There are two different platforms of the phoneME Virtual machine : <u>phoneME Feature</u> and <u>phoneME Advanced</u>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
 
 
==Symbian and N-Gage <small>(Nokia)</small>==
 
 
:''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].''
 
 
<div
 
style="color:#000;background:#eef2ff;border:2px solid #b7c5d9;border-radius:20px;padding-left:1
 
1em;display:inline-block;padding-right:1em;">
 
 
 
[[File:N-Gage.png|300px|center]]
 
 
— '''N-Gage''' is a mobile phone and a handheld game system developed by <i>NOKIA</i>,
 
announced on 4 November 2002 and released on 7 October 2003.
 
 
— '''N-Gage QD''' introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems.
 
 
— '''N-Gage''' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones.
 
 
— '''N-Gage 2.0''' was announced in 2007.
 
</div>
 
 
 
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
 
 
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.
 
 
Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
 
 
===Emulation===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|[[EKA2L1]]
 
|align=left|{{Icon|Windows|Linux|macOS|}}
 
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
 
|Mid
 
|{{✓}}
 
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|-
 
|Engemu
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/mrRosset/Engemu git]
 
|None
 
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|NGEmu
+
|Rice Video
|align=left|{{Icon|Windows}}
+
|0.4.4
|[https://github.com/NGEmu/NGEmu git]
 
|None
 
 
|{{✓}}
 
|{{✓}}
|{{✗}} <small>(see below)</small>
 
|{{✗}}
 
|-
 
|N-Gage Cool!
 
|align=left|{{Icon|Windows}}
 
|[https://ngage-cool.soft32.com 1.2.1] ($)
 
|Terrible
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|[[EKA2L1]]
 
|align=left|{{Icon|Android|}}
 
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
 
[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.0.7]
 
|Mid
 
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|}
 
 
;[[EKA2L1]] — Free and open-source
 
:A Symbian OS emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator high-level emulation], 25 Symbian games (6 N-Gage Games) have been labeled In-Game, 9 have been tagged Playable, and many more have yet to be tested.(Note : The Elder Scrolls Travels: Shadowkey and Ashen are among 6 N-Gage Games that go In-Game.)
 
 
;Engemu
 
:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].
 
 
;NGEmu
 
:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.
 
 
;N-Gage Cool! — Paid ($)
 
:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch.
 
 
==Execution Engine <small>(ExEn)</small>==
 
 
A freeware solution developed by French mobile game developer [https://www.insightpartners.com/portfolio/in-fusio#:~:text=B2C%20Prior%20Investment%20IN%2DFUSIO,130%20carriers%20and%20portals%20worldwide. In-Fusio] around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).
 
 
It achieved relative success and widespread hardware support in Europe, and was also used in China.
 
 
===Emulation===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|EXEN-V2 Generic Simulator
 
|align=left|{{Icon|Windows}}
 
|[https://cdn.discordapp.com/attachments/655552565056110594/890670635343302746/EXEN-V2.rar V2]
 
|Low
 
|?
 
 
|{{✗}}
 
|{{✗}}
|}
 
 
;EXEN-V2 Generic Simulator
 
:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points.
 
 
==Classic BlackBerry OS==
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|BlackBerry Simulator Series
 
|align=left|{{Icon|Windows}}
 
|[https://www.softpedia.com/dyn-search.php?search_term=blackberry+simulator Varies]
 
|Cycle
 
|?
 
|{{✓}}
 
|}
 
 
==Palm, Inc.==
 
 
===webOS <small> (Palm pre/pixi)</small>===
 
Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm.
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|Wgames<br/> (preenv)
 
|align=left|{{Icon|Maemo}}
 
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]
 
|Mid
 
|{{✓}}
 
 
|{{✗}}
 
|{{✗}}
|{{~}}
 
|}
 
 
===PalmOS===
 
 
Palm OS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|Mu
 
|align=left|{{Icon|Libretro}}
 
|[https://palmdb.net/app/mu 1.0.0][https://github.com/libretro/Mu git]
 
|Mid
 
|{{✓}}<small> (Libretro)</small>
 
|{{✓}}
 
 
|{{✓}}
 
|{{✓}}
|-
 
|StyleTap
 
|align=left|{{Icon|Windows|macOS|Lin}}
 
|[https://newsblog.styletap.com/index.php 0.8.033]
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|POSE
 
|align=left|{{Icon|Windows}}
 
|[https://palmdb.net/app/palm-emulator Varies]
 
|?
 
|?
 
|{{~}}
 
|{{✗}}
 
|-
 
|Palm Simulator
 
|align=left|{{Icon|Windows}}
 
|[https://palmdb.net/app/palm-simulator Varies]
 
|?
 
|?
 
|{{~}}
 
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[https://cloudpilot-emu.github.io cloudpilot]
+
|glN64
|align=left|{{Icon|Web}}
+
|0.4.1
|[https://github.com/cloudpilot-emu/cloudpilot git]
 
|Mid
 
|{{✓}}
 
 
|{{✓}}
 
|{{✓}}
|{{~}}
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|PHEM
 
|align=left|{{Icon|Android}}
 
|[https://drive.google.com/file/d/0B9KBGXZb2l2xTVNkbU5EVHJQY1k/view?resourcekey=0-rfjJVEfuofCCXxtjFA-hGg 1.43a][https://github.com/Florin9doi/PHEM git]
 
|?
 
|{{~}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|StyleTap <small> ($)</small>
 
|align=left|{{Icon|Android|WinMobile|iOS|Symbian}}
 
|[https://styletap.com/release_notes.php?devicetype=android 0.8.034]
 
|?
 
 
|{{✗}}
 
|{{✗}}
|{{✓}}<small> (Android only)</small>
 
|{{~}}
 
|-
 
|PalmOS Emulator
 
|align=left|{{Icon|Pandora}}
 
|[https://repo.openpandora.org/?page=detail&app=palmosemulator.marovada 1.0.2.0]
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|Garnet VM
 
|align=left|{{Icon|Maemo}}
 
|[http://www.my-maemo.com/software/applications_name_Garnet_VM_fldAuto_1044_faq_46.html Maemo]
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|QCopilot
 
|align=left|{{Icon|Zaurus}}
 
|[https://cypherpunks.ca/zaurus 0.5]
 
|?
 
 
|{{✓}}
 
|{{✓}}
|{{✗}}
 
|{{~}}
 
|}
 
 
==Mediatek Runtime Environment <small>(MRE) / MAUI</small>==
 
 
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>.VXP</code> files for games and other applications appear to be available on the usual WAP sites.
 
 
===Emulation===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|Mediatek MRE SDK
 
|align=left|{{Icon|Windows}}
 
|[http://mre.mediatek.com/en/sdk/2.0 3.0]
 
|?
 
|?
 
 
|{{✓}}
 
|{{✓}}
|}
 
 
==Mophun==
 
 
'''Mophun''' was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergetix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are 303 known games,<ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref>
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="100"| <font color="#151B8D">Mophun games list</font>
 
|-
 
!Title
 
!Genre
 
|-
 
|''1849 Gold Rush''
 
|[[Action game|Action]]
 
|-
 
|''4 in 1''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''5-5 Football''
 
|[[Sports game|Sports]]
 
|-
 
|''Aank City''
 
|[[Racing video game|Racing]]
 
|-
 
|''Aardvark Antics''
 
|[[Action game|Action]]
 
|-
 
|''Ace''
 
|[[Action game|Action]]
 
|-
 
|''Ace Of Spades''
 
|[[Gambling]]
 
|-
 
|''Agikomix''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Air Traffic Control''
 
|[[Strategy video game|Strategy]]
 
|-
 
|''Alien Assault''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Alien Scum''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Alpha Attack''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Alpine Ski''
 
|[[Sports game|Sports]]
 
|-
 
|''American Racing 3D''
 
|[[Racing video game|Racing]]
 
|-
 
|''Anarchy Boxing 3D''
 
|[[Sports game|Sports]]
 
|-
 
|''Ant Assault''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Basketball Challenge''
 
|[[Sports game|Sports]]
 
|-
 
|''Beach Rivals''
 
|[[Sports game|Sports]]
 
|-
 
|''Berserko Blocks''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Black Deal''
 
|[[Gambling]]
 
|-
 
|''Bomb Jack''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Bone Idol''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Boulder Dash M.E.''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Bouncy''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Brain Vita''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Bubble Trouble''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Burger Matic''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Canfield''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Captain Lunar''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Care The Monster''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Carmageddon''
 
|[[Racing video game|Racing]]
 
|-
 
|''Casino Wheel''
 
|[[Gambling]]
 
|-
 
|''Changs Orbhunt''
 
|[[Action game|Action]]
 
|-
 
|''Chaos Realms''
 
|[[Role-playing video game|Role-playing]]
 
|-
 
|''Charlie's Angels: Road Cyclone''
 
|[[Action game|Action]]
 
|-
 
|''Checker Connector''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Cheezy Race''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Chesswizz''
 
|[[Gambling]]
 
|-
 
|''Chewz''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''City Auto''
 
|[[Racing video game|Racing]]
 
|-
 
|''Colin McRae Rally 04''
 
|[[Racing video game|Racing]]
 
|-
 
|''Color Lines''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Conflict: Vietnam''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Corners''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Courier Bob''
 
|[[Action game|Action]]
 
|-
 
|''Cranebit''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Crazy Bombs''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Cubed''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Dawn Of The Vampire''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Deep Abyss''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Diamond Hunter''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Diastima''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Dog City''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Dogfight C1''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Dogfight C2''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Dots and Dashes''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Dragon Tale''
 
|[[Role-playing video game|Role-playing]]
 
|-
 
|''Drop Down''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Egg Attack''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Eggo''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Evac''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Evil Mirror''
 
|[[Action game|Action]]
 
|-
 
|''Extreme Downhill''
 
|[[Sports game|Sports]]
 
|-
 
|''Fatal Arena''
 
|[[Fighting game|Fighter]]
 
|-
 
|''FIFA 2003''
 
|[[Sports game|Sports]]
 
|-
 
|''Final Hit''
 
|[[Fighting]]
 
|-
 
|''Fire Power''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Five Stones''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Fling Jack''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Football Pro Contest''
 
|[[Sports game|Sports]]
 
|-
 
|''Fornax''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Frankie Jumpy''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Fruit Juice''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Gemmy Dancer''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Get Away''
 
|[[Racing video game|Racing]]
 
|-
 
|''Golf Pro Contest''
 
|[[Sports game|Sports]]
 
|-
 
|''Golf Pro Contest 2''
 
|[[Sports game|Sports]]
 
|-
 
|''Graviation''
 
|[[Action game|Action]]
 
|-
 
|''Graviton''
 
|[[Action game|Action]]
 
|-
 
|''Gun Carnage''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Hearts''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Heli Attack 2''
 
|[[Shoot 'em up]]
 
|-
 
|''Honey Cave''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Honey Cave 2''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Hopper''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Hugo: Evil Mirror''
 
|[[Platform game|Platformer]]
 
|-
 
|''Hunting Season''
 
|[[Sports game|Sports]]
 
|-
 
|''Huntsman''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Hyperapocalypse''
 
|[[Action game|Action]]
 
|-
 
|''Ice Blox Plus''
 
|[[Action game|Action]]
 
|-
 
|''Ice Digger''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Incoming''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Inferno''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Iron Waters''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Ishido''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Jeff''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Jeopardy''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Joe's Treasure Quest 3D''
 
|[[Platform game|Platformer]]
 
|-
 
|''Jumping Bubble''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Karnak''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Keep Ups''
 
|[[Sports game|Sports]]
 
|-
 
|''Kelly Slater's Pro Surfer: California''
 
|[[Sports game|Sports]]
 
|-
 
|''Klaps''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Klondike Solitaire''
 
|[[Gambling]]
 
|-
 
|''Kool Pool''
 
|[[Sports game|Sports]]
 
|-
 
|''Laser Maze''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Lavirinthos''
 
|[[Adventure game|Adventure]]
 
|-
 
|''Lemtris''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Lisa In The Underworld''
 
|[[Action game|Action]]
 
|-
 
|''Little Indians''
 
|[[Action game|Action]]
 
|-
 
|''Lock 'n Load 2''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Lock 'n Load: Combat Arena''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Lock 'n Load: Rise of War''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Lost In The Forest''
 
|[[Action game|Action]]
 
|-
 
|''Love From Above''
 
|[[Action game|Action]]
 
|-
 
|''Magic Puzzle''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Mahjongg Mini''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Martial Arts 3D''
 
|[[Fighting game|Shooter]]
 
|-
 
|''Micro War''
 
|[[Action game|Action]]
 
|-
 
|''Minigolf''
 
|[[Sports game|Sports]]
 
|-
 
|''Modarts''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Monkey Business''
 
|[[Action game|Action]]
 
|-
 
|''Mooktown Tennis''
 
|[[Sports game|Sports]]
 
|-
 
|''Mophjong Solitaire''
 
|[[Gambling]]
 
|-
 
|''Motorcycling Extreme''
 
|[[Racing video game|Racing]]
 
|-
 
|''No Refuge''
 
|[[Action game|Action]]
 
|-
 
|''Noid''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Nostalgia Ball''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Number Drop''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Operation''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Patience''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Pegs''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Pet Fight''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Phun Marbles''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Pipes'n'Robots''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Pop A Hoop Basketball''
 
|[[Sports game|Sports]]
 
|-
 
|''Pocket Tennis''
 
|[[Sports game|Sports]]
 
|-
 
|''Poker Dice''
 
|[[Gambling]]
 
|-
 
|''Poker Showdown''
 
|[[Gambling]]
 
|-
 
|''Popeye Kart Racing''
 
|[[Racing video game|Racing]]
 
|-
 
|''Prehistorik Man''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Puzzle Slider''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Puzzlemania''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Q*Bert''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''QB Challenge''
 
|[[Sports game|Sports]]
 
|-
 
|''QSoccer''
 
|[[Sports game|Sports]]
 
|-
 
|''Rally Pro Contest''
 
|[[Racing video game|Racing]]
 
|-
 
|''Rally Racers''
 
|[[Racing video game|Racing]]
 
|-
 
|''Reversi''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Revs''
 
|[[Racing video game|Racing]]
 
|-
 
|''Rotopuzzle''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Russ Pack''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''SAAF: Special Anti Alien Force''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Samurai's Adventure''
 
|[[Adventure game|Adventure]]
 
|-
 
|''Santa Mania''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Scrambly''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Sheep Mania''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Ship Arcade''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Shooting Star''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Snakebite!''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Snooz''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Snowboard Bob''
 
|[[Sports game|Sports]]
 
|-
 
|''Snowboard X''
 
|[[Sports game|Sports]]
 
|-
 
|''Something Fishy''
 
|[[Action game|Action]]
 
|-
 
|''Space Box''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Space Debris''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Space Explorer''
 
|[[Action game|Action]]
 
|-
 
|''Spark''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Spinner C2''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Spitfire''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Star Trek: Nemesis''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Stonker''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Stonker Xmas''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Street Chase''
 
|[[Racing video game|Racing]]
 
|-
 
|''Strike Out''
 
|[[Sports game|Sports]]
 
|-
 
|''Strippoker''
 
|[[List of video game genres#Board game or card game|Card]]
 
|-
 
|''Strippoker Adriana''
 
|[[List of video game genres#Board game or card game|Card]]
 
|-
 
|''Strippoker Katharina''
 
|[[List of video game genres#Board game or card game|Card]]
 
|-
 
|''Strippoker Phoebe''
 
|[[List of video game genres#Board game or card game|Card]]
 
|-
 
|''Sub Hunt''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Supah Worm''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Supermarine Spitfire''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Supermarine Spitfire''
 
|[[Strategy video game|Strategy]]
 
|-
 
|''Sushi Fighter''
 
|[[Action game|Action]]
 
|-
 
|''Sweet Dreams''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Syndroid''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Synergenix Rally''
 
|[[Racing video game|Racing]]
 
|-
 
|''The Da Vinci Code 3D''
 
|[[Adventure]]
 
|-
 
|''The Flintstones''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''The Italian Job''
 
|[[Racing video game|Racing]]
 
|-
 
|''Tony Hawk's Pro Skater 4''
 
|[[Sports game|Sports]]
 
|-
 
|''Top Gun 2''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Torpedo''
 
|[[Shooter game|Shooter]]
 
|-
 
|''Toys Factory''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Trapped Ball''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Vegas Xtreme''
 
|[[Gambling]]
 
|-
 
|''Viking Winter Games 1005''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''V-Rally 2''
 
|[[Racing video game|Racing]]
 
|-
 
|''War Ships''
 
|[[Strategy video game|Strategy]]
 
|-
 
|''Wheel Of Fortune''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Wilione''
 
|[[Racing video game|Racing]]
 
|-
 
|''Word Finder''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Word on Word''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''Word Panic''
 
|[[Puzzle video game|Puzzle]]
 
|-
 
|''X Probe''
 
|[[Arcade game#Arcade genre|Arcade]]
 
|-
 
|''Xfinity''
 
|[[Shooter game|Shooter]]
 
|-
 
|''xXx''
 
|[[Racing video game|Racing]]
 
|-
 
|}
 
 
===Emulators===
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|4Mophun
 
|align=left|{{Icon|WinMobile}}
 
|1.1
 
 
|{{✗}}
 
|{{✗}}
|?
 
 
|{{✗}}
 
|{{✗}}
|{{✓}}
 
|-
 
|[[mophun]]
 
|align=left|{{Icon|Windows}}
 
|[https://cdn.discordapp.com/attachments/793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4]
 
 
|{{✗}}
 
|{{✗}}
|?
 
 
|{{✗}}
 
|{{✗}}
|{{✓}}
 
 
|-
 
|-
|MoRePhun
+
|z64gl
|align=left|N/A
+
|R17
|[https://github.com/Luca1991/MoRePhun git]
 
 
|{{✓}}
 
|{{✓}}
|{{✗}}
 
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|Mophun Games Launcher
 
|align=left|{{Icon|Symbian}}
 
|[https://unsorted.me/viewtopic.php?t=67432 1.01]
 
|{{✗}}
 
|?
 
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|}
 
 
;Mophun Games Launcher
 
:only compatible with 13 games, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3.
 
 
;4Mophun
 
:does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine.
 
 
;[[mophun]]
 
:an official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
 
 
;MoRePhun
 
:a new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.
 
 
==Japanese cellphones==
 
 
Several Japanese-centric mobile game technologies spawned during the 00's as part of convoluted all-in-one technological solutions, mostly based on Java.
 
 
* NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
 
 
* KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
 
 
* J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several propietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.
 
 
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs
 
 
===i-mode (DoJa)===
 
 
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.
 
 
While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.
 
 
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.
 
 
Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of .JAR files accompained by a .JAM descriptor text file.
 
 
====Emulators====
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|DoJa SDKs
 
|align=left|{{Icon|Windows}}
 
|Various
 
|Mid
 
|?
 
 
|{{✗}}
 
|{{✗}}
|{{~}}
 
|-
 
|DoJa Overseas Edition SDK
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]
 
|Low (DoJa 2.5 OE)
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]
 
|Low (DoJa 1.X)
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Jade
 
|align=left|{{Icon|Java}}
 
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]
 
|Low (DoJa 1.5)
 
|?
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[[SquirrelJME]]
+
|Angrylion (Official)
|align=left|{{Icon|Windows|Linux|Mac|Java|}}
+
|r114
|{{SquirrelJMEVer}}
 
|{{SquirrelJMEAccuracy}}
 
 
|{{✓}}
 
|{{✓}}
|{{✓}}
 
|?
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|iApp Archives <br/>(i-appli)
 
|align=left|{{Icon|Android}}
 
|[https://m.apkpure.com/jp/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/com.develga.iapp 2.6]
 
|Low
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Doja IAppli エミュレータ
 
|align=left|{{Icon|Android}}
 
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]
 
|?
 
 
|{{✗}}
 
|{{✗}}
|{{~}}
 
|?
 
|}
 
 
;DoJa SDKs
 
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
 
 
;DoJa Overseas Edition SDK
 
:SDK for the stripped down Overseas Edition DoJa profile
 
 
;i-JADE
 
:iappli development kit from Zentek
 
 
;Jade
 
:Open-source project implementing several DoJa 1.5 APIs. Low compatibility
 
 
;[[SquirrelJME]]
 
:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.
 
 
===KDDI ezplus===
 
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 
ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
 
 
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
 
 
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of .KJX files.
 
 
====Emulators====
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|ezplus emulator
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]
 
|Mid
 
|?
 
|{{~}}
 
|}
 
 
;ezplus emulator
 
:Official development tool from KDDI, developed by Zentek
 
 
===J-SKY===
 
 
Japanese service provider J-PHONE released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary 3D/sound/gfx APIs called JSCL.
 
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK.  The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.
 
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".
 
 
Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of .JAR accompained by a .JAD descriptor text file.
 
 
====Emulators====
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|J-SKY Application Emulator
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3]
 
|Mid
 
|?
 
|{{~}}
 
|}
 
 
;J-SKY Application Emulator
 
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 
 
==Korean cellphones==
 
 
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
 
 
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
 
 
==Chinese==
 
 
 
===MiniJ<small> (MRP platform)</small>===
 
 
'''MiniJ''' is a mobile platform widespread in China (and in other countries). A lightweight virtual platform MiniJ platform format file developed by Hangzhou Sky Network Technology Co., Ltd., written in standard ANSI C. It has excellent game drive performance and can run games smoothly in harsh hardware environments. It is analog of java for phones with MTK CPU. Games for this platform are in <code>.mrp</code> format.
 
There is many original Contra games for this platform, created by different companies. It also has some Konami's mobile game.
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|vmrp
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/zengming00/vmrp git]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|Mythras
 
|align=left|{{Icon|Android}}
 
|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 mrpoid2018]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|Mrpoid2
 
|align=left|{{Icon|Android}}
 
|[https://www.google.com/amp/s/m.apkpure.com/mrpoid2-mrp%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8%25EF%25BC%258C%25E5%2586%2592%25E6%25B3%25A1%25E7%25A4%25BE%25E5%258C%25BA%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8/com.mrpoid.app/amp 3.2.10]
 
|Mid
 
 
|{{✗}}
 
|{{✗}}
|?
 
|{{~}}
 
|-
 
|iacMrp
 
|align=left|{{Icon|Android}}
 
|[https://www.coolapk.com/game/com.dabai.iacmrp 1.9.53]
 
|Mid
 
 
|{{✗}}
 
|{{✗}}
|?
 
|{{~}}
 
|}
 
 
===KaiOS===
 
 
'''KaiOS''' is a mobile operating system, based on Linux, for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.
 
 
==Binary Runtime Environment for Wireless <small>(BREW)</small>==
 
 
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult if not impossible; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
 
 
The Zeebo, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|[[Infuse]]
 
|align=left|{{Icon|WinMobile}}
 
|? (POC)
 
|Low
 
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|-
 
|Melange
 
|align=left|{{Icon|Android}}
 
|[https://gitlab.com/usernameak/brewemulator git][https://cdn.discordapp.com/attachments/735124238398259281/899213663049760810/app-release.apk Early beta]
 
|?
 
|{{✓}}
 
|{{~}}<ref>Contains proprietary Qualcomm components</ref>
 
 
|{{✗}}
 
|{{✗}}
 
|}
 
|}
  
put *.mif files here : <code>/sdcard/Android/data/io.github.usernameak.brewemulator/files/mif/</code>
+
==Video==
 
+
===Currently Recommended Plugins===
rest of game files should be put into <code>/sdcard/Android/data/io.github.usernameak.brewemulator/files/mod/<game_name>/</code>, where <game_name> is same as mif filename without extension
+
The following are the current best video plugins for use on modern PCs and devices.
 +
[[File:SuperMario64-Comparison.png|thumb|right|Jabo's Direct3D8 (left) compared with angrylion's RDP with OpenGL (right), while playing ''Super Mario 64''.]]
 +
====[https://github.com/Themaister/parallel-rdp ParaLLEl-RDP]====
 +
An LLE video plugin based on Angrylion's RDP plugin, ported to run on the GPU through the use of the Vulkan API's compute shaders. Currently considered the best video plugin by most measures. It is just as accurate and compatible as Angrylion's RDP, but much faster. Like most Angrylion forks, it allows disabling of VI features such as anti-aliasing and blur. Unlike the software-rendered Angrylion, however, it also allows a number of enhancements, including hi-res upscaling, resulting in a sharp, high-definition picture while simultaneously retaining accuracy, essentially what the N64 output would look like if the original console could render in HD. It has higher system requirements than the other plugins, however. It requires a GPU with Vulkan support (most GPUs from 2014 onwards are covered) and up-to-date drivers, and upscaling increases the GPU requirements even further, far more than GLideN64. At native resolution, however, a modest PC with Vulkan support can handle it without much issue, even on integrated graphics. Due to its LLE nature, it does not support widescreen hacks or high-res textures - try GLideN64 if you seek to use such features.
 +
====[https://github.com/gonetz/GLideN64/ GLideN64]====
 +
A hybrid HLE/LLE plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). This is the best HLE plugin by far. The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of every game, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It is the only plugin that has [[Nintendo_64_emulators#High-level_vs._low-level_graphics|implemented HLE support]] of microcodes for every N64 game (including the infamous Factor 5 and BOSS games) to enable fast performance and graphical enhancements. It currently fixes numerous long-standing issues in games and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not. It also supports several enhancements, such as hi-res custom [[Texture_Packs|texture support]], AA and AF, a [[Widescreen_Hack|widescreen hack]], and even some shaders. There is support for an "[[Overscan]]" feature that helps the users to [[Widescreen_Hack#Nintendo_64|remove black borders around a game's visual output]]. It requires at least OpenGL 3.3 in the latest versions to run, and OpenGL 4.x for some advanced functions, making this plugin more demanding than the plugins that came before it, though modern GPUs should be ok, even on mobile. It is not without its share of issues to this day, however. There are still several HLE bugs left to resolve, and its LLE mode, while much improved over z64gl's, is still not quite as developed as its HLE mode, and some of the plugin's enhancement features are disabled in this mode. Since it is hardware-rendered even in LLE, there are issues that may never be quite resolved due to inherent differences between the N64 hardware and the OpenGL API. It is advisable to use this over ParaLLEl-RDP only if you are unable to run the latter in HD at full speed or if further enhancements such as widescreen hacks and hi-res textures are desired.
 +
====[https://github.com/ata4/angrylion-rdp-plus/releases Angrylion RDP Plus]====
 +
This is a fork of Angrylion's RDP that supports multithreading. It now uses OpenGL 3.3 and also supports Linux. The multi-threading helps boost performance significantly, but some games are still not full speed even on a Core i7-8700K. This fork has at least one accuracy regression, compared to the official version of Angrylion. It also allows you to disable VI filters. Since it is a CPU-bound, software-rendered plugin, it has no enhancement options of any kind - what you see is what you get, exactly like on a real N64. Use this only if running a relatively fast CPU and ParaLLEl-RDP does not work with your GPU for whatever reason.
 +
====Glide64====
 +
The former best general-use plugin. While it is no longer updated and is far less accurate and compatible than the newer offerings, it still has a few use cases, such as better support for older ROM hacks. It works relatively well for many (most?) games, has support for hi-res textures, and it is also faster than the newer plugins, which makes it suitable for slower devices such as the older Raspberry Pis. Otherwise, stick to either ParaLLEl-RDP or GLideN64. Note that the version included with Project64 has been renamed to Project64 Video.
  
==Danger OS==
+
===Deprecated Plugins===
 +
The following video plugins are old and deprecated, and should not be used or considered unless you have a VERY old or underpowered device that cannot handle the recommended plugins, or there's a very specific use case not covered by modern implementations.
  
Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator.
+
*Jabo's Direct3D8 - Comes with Project64, and was once its default video plugin. Very speedy, has built-in AA and AF options, and includes a [[Widescreen_Hack|widescreen hack]]. The version included with the most recent versions of Project64 (1.7.0.57-ver5) is somewhat buggy and has regressions, however. [http://www.jabosoft.com/articles/114 Jabo's 1.6.1 patch] is better, though version 1.7 can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and though it is still included in Project64 to this day, it is no longer the default, and should not be used unless you have a very old PC.
 +
*[http://www.emutalk.net/threads/54166-Rice-Video-Community-version Rice Video] - A fast, highly configurable video plugin once famous for its ability to load [[Texture_Packs|hi-res textures]], making it a popular plugin within the N64 emulation community. The 1964 team at one point annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. It eventually lost favor to Glide64, which can also load hi-res textures, and its compatibility as a whole is subpar even for an HLE plugin. The latest version is also full of regressions compared to older versions, even as it attempted to fix issues with those. As such, none of its variations are recommended for general use unless there's a very specific fringe case (such as some really old texture packs or ROM hacks), you're using a very, very old toaster, or are trying to emulate on a severely underpowered mobile device or handheld.
 +
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-rendered, low-level plugin developed by ziggy, derived from MAME's N64 driver. It was once notable for being one of the only plugins that could play games without an HLE microcode implementation such as Rogue Squadron. However, it was rather glitchy, had higher system requirements than the HLE plugins, needed an LLE RSP plugin to work (such as the bundled z64 RSP or Project64's RSP plugin set to LLE graphics), and configuration required editing the config file directly. A [https://github.com/purplemarshmallow/z64/tree/angrylion-integration fork] cropped up that aimed at improving it, but it did not go very far. Nowadays, it's obsolete, as GLideN64 can now play every game through HLE (thus subverting z64gl's only selling point), and its LLE has been surpassed by Angrylion-derived plugins and even GLideN64's LLE mode.
 +
*[https://sourceforge.net/p/angrylions-stuff/code/HEAD/tree/ Official Angrylion RDP] - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl). This is the most accurate N64 video plugin in existence, emulating every facet of the N64's RDP precisely and thus making it capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the ''Pokémon Snap'' red dot and the ''Body Harvest'' bridge. This, however, comes at the cost of insane CPU requirements while making games look like, well, N64 games running on real hardware, which means native resolution, no widescreen, no hi-res textures - just the N64 in its full, vaseline-covered glory. Since this particular version is single-threaded, uses DirectDraw and is Windows only, it is recommended to use Angrylion RDP Plus or ParaLLEl-RDP instead, which offer much more reasonable performance. Only try it out if you have a tricked-out rig and want to test your CPU's mettle, or if you can compile it from source and need it for testing/debugging purposes, as the latest updates are always made to this version first.
 +
*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/angrylion's Pixel-Accurate N64 Plugin] - This is a fork of Angrylion's RDP, done by HatCat. It has some optimizations not present in the official code, but is outdated and lacking some accuracy improvements and optimizations written by Angrylion. It has the option to disable the VI filters (which gives a speed boost), as well as the ability to set custom resolutions. Also, this version uses OpenGL 1.x instead of Direct Draw and supports Linux. Obsoleted by newer forks such as Angrylion RDP Plus.
  
===Emulators===
+
Below is a gallery comparing how many of these plugins handle Mario Tennis, a hard-to-emulate game with many special effects that few plugins get right. Pay attention to the scoreboard on the top left, the MPH indicator on the top right, the NPCs on the back, shadows below the characters, and the trail and sparkle effects on the tennis ball and rackets:
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK]
 
|align=left|{{Icon|Windows|Linux|Mac}}
 
|?
 
|Mid
 
|{{✗}}
 
|?
 
|{{✓}}
 
|}
 
 
 
;Danger Hiptop/Sidekick SDK
 
:Official SDK from Danger Incorporated
 
 
 
==Dark Age of Monochrome Mobile Phones==
 
 
 
Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a "CONTACT SERVICE" error if not a white screen.
 
 
 
 
 
==TTPcom's Wireless Games Engine <small>(WGE)</small>==
 
 
 
==Firefox OS==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==Fire OS==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==Tizen==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==Bada OS==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
==Windows Phone==
 
 
 
===Emulators===
 
{{No current emulators|OS}}
 
 
 
 
 
==Windows Mobile series==
 
 
 
===Windows Mobile<small> (PocketPC)</small>===
 
 
 
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|Microsoft Device Emulator
 
|align=left|{{Icon|Windows}}
 
|[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]
 
|?
 
|?
 
|{{✓}}
 
|}
 
  
Images are required. They can be downloaded [https://archive.org/details/WM614Emulator here]
+
<gallery widths="300" mode="packed">
 +
Mario Tennis Rice.png|Mario Tennis running on ParaLLEl-N64 using Rice. Missing various effects, heavily glitched court.
 +
Mario Tennis Glide64.png|Mario Tennis running on ParaLLEl-N64 using Glide64. Missing various effects and shadows, some glitches.
 +
Mario Tennis glN64.png|Mario Tennis running on ParaLLEl-N64 using glN64. Missing various effects; shadows are present, but glitched.
 +
Mario Tennis GLideN64 HLE.png|Mario Tennis running on Mupen64Plus-Next using GLideN64 in HLE mode with 16xMSAA. Minor text cutoff on bottom of scoreboard.
 +
Mario Tennis GLideN64 LLE.png|Mario Tennis running on Mupen64Plus-Next using GLideN64 in LLE mode with 16xMSAA. Minor text cutoff on bottom of scoreboard. Has slight polygon jitter not present in HLE.
 +
Mario Tennis ParaLLEl 1x.png|Mario Tennis running on Mupen64Plus-Next using ParaLLEl-RDP at native resolution. Pixel-perfect representation of real hardware.
 +
Mario Tennis ParaLLEl 4x Downsampled.png|Mario Tennis running on Mupen64Plus-Next using ParaLLEl-RDP rendering at 4x resolution, then downsampled back to native resolution.
 +
Mario Tennis ParaLLEl 4x.png|Mario Tennis running on Mupen64Plus-Next using ParaLLEl-RDP rendering at 4x resolution. Has very slight polygon jitter, though less than GLideN64 in LLE.
 +
</gallery>
  
===Windows 10 Mobile===
+
==Audio==
 +
This section will only cover the zilmar spec plugins, as Mupen64Plus does not have any alternative audio plugins besides the default, and neither do the libretro forks.
  
==Acknowledgments==
+
*Project64 Audio - The default audio plugin for Project64, apparently loosely based off of code from Mupen64Plus's HLE RSP. Very barebones, with no options to speak off.
 +
*Jabo's DirectSound - Comes with Project64. It works fine for the most part, but some games may not play nice with it. It is a low-level plugin, so it needs an accompanying LLE RSP plugin. Will probably never be updated again.
 +
*[http://www.emutalk.net/threads/27610-Audio-v0-56-WIP2-Download-Feedback Azimer's HLE Audio] - This popular HLE audio plugin boasts high compatibility. Version 0.56WIP2 is old as hell, but it is the tried and true standard to which audio plugins are compared against. Recently, [https://github.com/Azimer/AziAudio Azimer open sourced his plugin], and there are plans to integrate it into Project64 and eventually replace Jabo's as its official audio plugin. The latest development versions have a few issues, however.
 +
*[http://forum.pj64-emu.com/showthread.php?t=3644 Shunyuan's HLE Audio] - An audio plugin, apparently based on 1964Audio and HatCat's RSP plugin. Can run in both LLE and HLE modes despite the name, though the HLE mode just makes it run a baked-in version of HatCat's RSP, which makes it not a true HLE plugin. Has been abandoned after charges of just taking others' code without revealing a source. If games run at a weird speed using this plugin, go to the ROM's Game Settings, and disable Fixed Audio Timing and Sync using Audio. Despite its Frankenstein nature, it actually works surprisingly well, although modern development versions of Project64 no longer work with it, apparently due to it depending on a bug that has now been fixed.
  
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.
+
==Input==
 +
*Jabo's DirectInput - Comes with Project64, but now removed in favor of NRage Input. It isn't too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you're one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.
 +
*[https://sourceforge.net/projects/nragev20/ NRage Input] - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo's DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can't emulate the microphone that is required by ''Hey You, Pikachu'' or the printer required for the ''Pokémon Snap Station''. It has the ability to emulate Controller Pak (''Mario Kart 64'''s ghost saves), Rumble Pak (''Star Fox 64''), and Transfer Pak (''Pokémon Stadium'' series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64's mouse accessory designed for the 64DD to coincide with Project64's newest ability to emulate the 64DD accessory. Surprisingly, ''Mario Artist: Paint Studio'' can use the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') in Transfer Pak mode, but the camera function doesn't work as it displays static, although importing captured images still works technically.
 +
*[https://www.raphnet-tech.com/products/raphnetraw/index.php/ Raphnetraw] - This open source plugin allows streamlined use of N64 controller(s) via raphnet [https://www.raphnet-tech.com/products/n64_usb_adapter_gen3/index.php N64-to-USB v3+ adapters]. It supports rumble and is available for Project64 and mupen64plus. Also contains various DLLs for special port arrangements [https://www.raphnet.net/programmation/mupen64plus-input-raphnetraw/index_en.php#4 (link)].
  
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.
+
==RSP==
 +
===Recommended Plugins===
 +
*Zilmar's RSP - Comes with Project64. Reasonably accurate, quite fast in Recompiler mode (enabled by default), and will work fine for just about every game. The version included in Project64 2.x and beyond can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu. This plugin is exclusive to the zilmar spec.
 +
*Mupen64Plus HLE RSP - Comes with Mupen64Plus. Based off of the old Mupen64 HLE RSP plugin, but much improved. Though it is only compatible with HLE video plugins, when paired with GLideN64, it can play almost every single N64 game without issues, and it now has MusyX support as well for games that used it. This plugin is exclusive to the Mupen64Plus spec and libretro.
 +
*[http://www.emutalk.net/threads/56919-quot-Static-quot-RSP-Interpreter-Plugin "Static" RSP Interpreter/CXD4 RSP] - Made by HatCat/CXD4 and originally released in [http://forum.pj64-emu.com/showthread.php?t=3618 Project64 Forum]. For whatever reason, the zilmar-spec version usually goes by Static Interpreter, while the Mupen64Plus-spec and libretro versions go by CXD4. As of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar's RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. If using the zilmar-spec version, it is capable of working with both HLE and LLE audio and video plugins via the following settings:
 +
**Simulate RSP graphics from external plugin - Check if using an HLE graphics plugin, uncheck if using LLE
 +
**Simulate RSP audio from external plugin - Check if using an HLE audio plugin, uncheck if using LLE
 +
**Force semaphore locking - Check to fix issues with Mario no Photopie. Only works with Project64 2.x and beyond.
 +
*ParaLLEl-RSP - A fast and accurate RSP based on the work of [https://github.com/Themaister/parallel-rsp Themaister]. It is an RSP option mainly used in the [https://www.libretro.com/index.php/parallel-n64-with-parallel-rsp-dynarec-release-fast-and-accurate-n64-emulation/ ParaLLEl-N64 and Mupen64Plus-Next libretro cores]; however, it is also possible to use it with Mupen64Plus, its forks [[M64p]] and [[RMG]], and now even Project64 as a plugin.
 +
===Deprecated Plugins===
 +
*Mupen64 HLE RSP - Comes with the old zilmar-spec Mupen64. A very fast and compatible HLE RSP plugin. Written by Hacktarux and Azimer. Has issues with some games, particularly those using MusyX microcode. MusyX support was later added to the Mupen64Plus version, but those changes have yet to be backported to the zilmar-spec version. Hardly needed these days for the zilmar-spec emulators, particularly Project64.
 +
*z64 RSP plugin pack - Largely deprecated by the Static Interpreter/CXD4 RSP plugin. This set of RSP plugins comes with the z64 video plugin, each with their own purpose:
 +
**Ziggy-z64RSP - This RSP is based on the MAME/MESS RSP code. It is slower but more accurate.
 +
**Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.
 +
**angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.
  
* [http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.
+
==Recommended N64 Setups==
  
==References==
+
===Project64 and Others===
{{Reflist}}
+
Project64 comes bundled with the following plugins:
 +
*Video: Jabo's Direct3D8, Project64 Video (Glide64 under another name), GLideN64
 +
*Audio: Jabo's DirectSound, Project64 Audio
 +
*Input: NRage for Project64, Project64 Input
 +
*RSP: zilmar's RSP
 +
Should you wish to use other plugins, they must be downloaded from a third party source and dropped into their respective plugin folder categories in the Project64 directory. Video plugins go under Plugin/GFX, audio plugins under Plugin/Audio, etc.
  
- <b><u>Moscot Capsule 3D Engine</b></u>
+
*'''General Use'''
 +
**GLideN64
 +
**Shunyuan's HLE Audio (set to LLE)
 +
**Static Interpreter RSP or Zilmar's RSP
 +
**Either of the RSP plugins should be fine for most games. The Static Interpreter RSP is slightly more accurate, whereas zilmar's is much faster. Should you wish to use GLideN64 in LLE mode (or any LLE video plugin for that matter), if using zilmar's RSP, simply uncheck "Graphics HLE" in the Plugin configuration screen. If using the Static Interpreter RSP, you'll have to run the spconfig.exe that comes with that plugin, and tell it to NOT "simulate RSP graphics from external plugin" (in other words, type "0"). ParaLLEl-RSP only works in LLE, so GLideN64's HLE mode will be unavailable with that plugin.
 +
*'''Best Performance'''
 +
**Project64 Video
 +
**Azimer's HLE Audio
 +
**Zilmar's RSP
 +
**Make sure you configure the graphics plugin to show texture enhancement options. Then you'll have an extra tab to change more options. Go to the texture enhancement tab and click on the button that gives the best performance and it should improve framerate once you saved the settings. There's also another button for best texture quality. There's little need to touch the other plugins. Recommended for the older zilmar-spec emulators as well (replace Project64 Video with Glide64 Final for those). If you absolutely need more performance, you can try Jabo's plugin (specifically version 1.6.1, NOT the buggy version bundled with Project64), though it comes at a cost to compatibility.
 +
*'''Accuracy'''
 +
**angrylion's Pixel-Accurate N64 Plugin (RDP Plus)
 +
**Azimer's Audio NEW
 +
**Static RSP Interpreter
 +
**If you have a decent quad-core CPU, you can run many N64 games with pixel-perfect graphics at full speed, thanks to the new multithreaded version of angrylion's software plugin. The new Azimer's plugin (still WIP) works good in LLE. Since there's almost no visual difference, you may as well use PJ64's RSP or ParaLLEl-RSP to get better performance, and/or move to ParaLLEl-RDP outright for even greater speed and upscaling options to boot (though it goes without saying doing so is no longer accurate). Conversely, if you want even greater accuracy, disable "Hide advanced settings" under Configuration, then enable "Always use interpreter core" under Advanced, and under Angrylion's options, disable multi-threading and set compatibility to "Slow". Performance WILL crash, but hey, it'll be accurate!
  
* [https://web.archive.org/web/20120203183920/http://www.mascotcapsule.com/en/products/ Moscot Capsule]
+
===Mupen64Plus===
 +
[[Mupen64Plus]] has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.
 +
*'''General Use'''
 +
**Video: Glide64mk2
 +
**RSP: cxd4-ssse3 or Parallel RSP
 +
**Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat's many names. The cxd4 plugin is a port of his RSP for zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.
 +
*'''Best Performance'''
 +
**Video: Rice
 +
**RSP: rsp-hle
 +
**These are Mupen64Plus's default plugins. Rice's Video is a plugin used on other N64 emulators, most known for its support for hi-res [[Texture_Packs|texture packs]], now enhanced for Mupen64plus. It is not quite up to Glide64's level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64's RSP. Use this combination if you have a lower end PC and can't handle the Commonly Used setup.
 +
*'''Accuracy/Rogue Squadron'''
 +
**Video: z64 or angrylion's Per-Pixel RDP with OpenGL
 +
**RSP: cxd4-ssse3 or Parallel RSP
 +
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of HatCat's RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches and faster than on Project64 to boot.
  
* [https://www.hicorp.co.jp/en/products_v3/ hicorp.co.jp V3]
+
Note: In some cases the cfg file may not appear, in which case you may do this:
 +
*Open terminal in emulator folder on in its respective directory
 +
*''mupen64plus --configdir'' /directory/where/you/want/it/to/be
  
 +
===Libretro===
 +
There are two N64 libretro emulator cores for use on libretro frontends such as [[RetroArch]]: Mupen64Plus-Next and ParaLLEl-N64. The former is up-to-date and is recommended for most use cases, while the latter is no longer updated and is only around for performance reasons. They also have access to the following plugins:
 +
*Shared by both cores
 +
**Video: ParaLLEl-RDP , Angrylion
 +
**RSP: ParaLLEl-RSP, HLE, CXD4
 +
*Exclusive to Mupen64Plus-Next
 +
**GLideN64
 +
*Exclusive to ParaLLEl-N64
 +
**glN64, Rice, Glide64
 +
Due to these differences, it is advisable to use Mupen64Plus-Next for general use, and ParaLLEl-N64 for performance.
 +
*'''General Use (LLE)'''
 +
**Core: Mupen64Plus-Next
 +
**Video: ParaLLEl-RDP
 +
**RSP: ParaLLEl-RSP
 +
**By default ParaLLEl-RDP will output at native resolution with all the VI filters on, making it look exactly like Angrylion and the real N64 console. Upscaling must therefore be enabled in the core options. You can also alternatively render at a high resolution and downsample to a lower one if you want to improve 3D without making it stick out from 2D elements too much.
 +
*'''General Use (HLE)'''
 +
**Core: Mupen64Plus-Next
 +
**Video: GLideN64
 +
**RSP: HLE
 +
**While GLideN64 also works with the ParaLLEl and CXD4 RSP plugins, using them will cause GLideN64 to switch to its LLE mode, which is currently glitchier and slower than the HLE mode, for few compatibility or accuracy benefits, if any. As such, it is recommended to stick with the HLE RSP for GLideN64.
 +
*'''Best Performance'''
 +
**Core: ParaLLEl-N64
 +
**Video: Glide64
 +
**RSP: HLE
 +
**For slow, low-end devices and old PCs only. If further speed is desired or needed, you may try glN64 or Rice, but using them comes at a steep cost in compatibility and accuracy, and the majority of low-end devices in use today ought to be able to handle Glide64 just fine.
 +
*'''Accuracy'''
 +
**Core: Mupen64Plus-Next
 +
**Video: Angrylion
 +
**RSP: CXD4
 +
**Just like the developers intended! If you want to go all out, set the CPU core to Pure Interpreter, turn off multi-threading and set thread sync level to High in Angrylion's options for the real 30 VI/s experience. Closest you'll get to real hardware until a complete cycle-accurate N64 emulator surfaces.
  
[[Category:Mobiles]]
+
[[Category:Recommendations]]
[[Category:Cellphone emulators|*]]
 
<!-- [[Category:Not yet emulated]]
 
[[Category:Very early emulation]] -->
 

Revision as of 21:50, 4 November 2021

The N64 emulation scene had previously been described as a broken mess, the very definition of plugin hell. With recent developments in the scene, however, the situation has markedly improved, and it is no longer considered necessary to have multiple emulators and plugins on hand to get most games to work. This page will outline the best plugins currently available for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.

The Plugin Specs

To understand the current plugin situation, and why there are several competing emulators that all appear to use the same plugins but said plugins are not compatible across emulators, a bit of history is in order.

Historically, the majority of N64 emulators all shared the same plugin spec (known as the zilmar spec, after the creator of Project64, the first emulator to use it), and could therefore all use the same plugins, meaning you could take a plugin DLL file, use it on one emulator, then take that DLL and use it on another, and it would also work there. Of these, the big three emulators were Project64, 1964 and Mupen64. Each had advantages and disadvantages, and some games worked well in one only to not work in another, even when using the same plugin configuration. This necessitated having all of these emulators and sometimes even older or modified versions of them, along with a great many plugins, to be able to play most of the N64 library with the least amount of issues possible - though admittedly a good amount of games (particularly the most popular ones) were playable with just the best few of them. To illustrate the point, here is a site that, as late as 2012, was dedicated to documenting the exact emulator, plugin and settings combination necessary to get each and every game to at least a playable state, if at all possible.

However, as time went on, things began to change, slowly at first. 1964's development eventually ceased, and it completely fell off the radar. Mupen64 was forked into Mupen64Plus and developed its own plugin spec that was incompatible with the older zilmar spec, making it unable to use existing plugins unless they were specifically ported to it. This left only Project64 as the only relevant and active emulator still using the zilmar spec. For some time, then, this left the fledgling Mupen64Plus missing out on most cutting-edge plugin development, as most people were still using Project64.

A semblance of parity began to come about as a result of several major developments: first, Mupen64Plus itself was forked by the libretro team, which made many improvements to the core emulator, and integrated its plugins into the core itself. Second, gonetz, the developer of Glide64, unveiled his newest plugin, GLideN64, which would officially support both the zilmar and Mupen64Plus specs from the beginning. Third, the Angrylion plugin, which is the most accurate and compatible (and slowest) plugin there is, began to be ported both for use with standard Mupen64Plus and the libretro fork. Finally, Themaister, one of the creators of libretro and RetroArch, began developing a unique plugin initially exclusive to libretro known as ParaLLEl-RDP, essentially Angrylion running on the GPU through Vulkan compute shaders, enabling near-perfect N64 graphics emulation at actually playable speeds. Add to this the fact that most PCs and many mobile devices are now more than capable enough of running the most advanced plugins, and the plugin situation, once considered a labyrinth, has been greatly simplified to just needing a few for the vast majority of use cases.

All that said, the issue is that there are now three plugin standards to account for:

  • The zilmar spec - Utilized by Project64 and most other legacy emulators; only Project64 still uses it today.
  • The Mupen64Plus spec - Utilized by Mupen64Plus and most of its forks.
  • Libretro - Not really a spec per se, as the plugins are integrated directly into the libretro core, so there's no DLL files to download or add.

As of right now, not all plugins are readily available on all three. Consult the table below for reference:

Name Latest Version Project64 Mupen64Plus Libretro HLE LLE Widescreen Hack Custom Texture Packs Recommended
Video Plugins
ParaLLEl-RDP git
GLideN64 github-actions
Angrylion RDP Plus 1.6
Glide64 Final ~
Jabo's Direct3D8 1.7.0.57-ver5
Rice Video 0.4.4
glN64 0.4.1
z64gl R17
Angrylion (Official) r114

Video

Currently Recommended Plugins

The following are the current best video plugins for use on modern PCs and devices.

Jabo's Direct3D8 (left) compared with angrylion's RDP with OpenGL (right), while playing Super Mario 64.

ParaLLEl-RDP

An LLE video plugin based on Angrylion's RDP plugin, ported to run on the GPU through the use of the Vulkan API's compute shaders. Currently considered the best video plugin by most measures. It is just as accurate and compatible as Angrylion's RDP, but much faster. Like most Angrylion forks, it allows disabling of VI features such as anti-aliasing and blur. Unlike the software-rendered Angrylion, however, it also allows a number of enhancements, including hi-res upscaling, resulting in a sharp, high-definition picture while simultaneously retaining accuracy, essentially what the N64 output would look like if the original console could render in HD. It has higher system requirements than the other plugins, however. It requires a GPU with Vulkan support (most GPUs from 2014 onwards are covered) and up-to-date drivers, and upscaling increases the GPU requirements even further, far more than GLideN64. At native resolution, however, a modest PC with Vulkan support can handle it without much issue, even on integrated graphics. Due to its LLE nature, it does not support widescreen hacks or high-res textures - try GLideN64 if you seek to use such features.

GLideN64

A hybrid HLE/LLE plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). This is the best HLE plugin by far. The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of every game, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It is the only plugin that has implemented HLE support of microcodes for every N64 game (including the infamous Factor 5 and BOSS games) to enable fast performance and graphical enhancements. It currently fixes numerous long-standing issues in games and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not. It also supports several enhancements, such as hi-res custom texture support, AA and AF, a widescreen hack, and even some shaders. There is support for an "Overscan" feature that helps the users to remove black borders around a game's visual output. It requires at least OpenGL 3.3 in the latest versions to run, and OpenGL 4.x for some advanced functions, making this plugin more demanding than the plugins that came before it, though modern GPUs should be ok, even on mobile. It is not without its share of issues to this day, however. There are still several HLE bugs left to resolve, and its LLE mode, while much improved over z64gl's, is still not quite as developed as its HLE mode, and some of the plugin's enhancement features are disabled in this mode. Since it is hardware-rendered even in LLE, there are issues that may never be quite resolved due to inherent differences between the N64 hardware and the OpenGL API. It is advisable to use this over ParaLLEl-RDP only if you are unable to run the latter in HD at full speed or if further enhancements such as widescreen hacks and hi-res textures are desired.

Angrylion RDP Plus

This is a fork of Angrylion's RDP that supports multithreading. It now uses OpenGL 3.3 and also supports Linux. The multi-threading helps boost performance significantly, but some games are still not full speed even on a Core i7-8700K. This fork has at least one accuracy regression, compared to the official version of Angrylion. It also allows you to disable VI filters. Since it is a CPU-bound, software-rendered plugin, it has no enhancement options of any kind - what you see is what you get, exactly like on a real N64. Use this only if running a relatively fast CPU and ParaLLEl-RDP does not work with your GPU for whatever reason.

Glide64

The former best general-use plugin. While it is no longer updated and is far less accurate and compatible than the newer offerings, it still has a few use cases, such as better support for older ROM hacks. It works relatively well for many (most?) games, has support for hi-res textures, and it is also faster than the newer plugins, which makes it suitable for slower devices such as the older Raspberry Pis. Otherwise, stick to either ParaLLEl-RDP or GLideN64. Note that the version included with Project64 has been renamed to Project64 Video.

Deprecated Plugins

The following video plugins are old and deprecated, and should not be used or considered unless you have a VERY old or underpowered device that cannot handle the recommended plugins, or there's a very specific use case not covered by modern implementations.

  • Jabo's Direct3D8 - Comes with Project64, and was once its default video plugin. Very speedy, has built-in AA and AF options, and includes a widescreen hack. The version included with the most recent versions of Project64 (1.7.0.57-ver5) is somewhat buggy and has regressions, however. Jabo's 1.6.1 patch is better, though version 1.7 can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and though it is still included in Project64 to this day, it is no longer the default, and should not be used unless you have a very old PC.
  • Rice Video - A fast, highly configurable video plugin once famous for its ability to load hi-res textures, making it a popular plugin within the N64 emulation community. The 1964 team at one point annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. It eventually lost favor to Glide64, which can also load hi-res textures, and its compatibility as a whole is subpar even for an HLE plugin. The latest version is also full of regressions compared to older versions, even as it attempted to fix issues with those. As such, none of its variations are recommended for general use unless there's a very specific fringe case (such as some really old texture packs or ROM hacks), you're using a very, very old toaster, or are trying to emulate on a severely underpowered mobile device or handheld.
  • z64gl - A hardware-rendered, low-level plugin developed by ziggy, derived from MAME's N64 driver. It was once notable for being one of the only plugins that could play games without an HLE microcode implementation such as Rogue Squadron. However, it was rather glitchy, had higher system requirements than the HLE plugins, needed an LLE RSP plugin to work (such as the bundled z64 RSP or Project64's RSP plugin set to LLE graphics), and configuration required editing the config file directly. A fork cropped up that aimed at improving it, but it did not go very far. Nowadays, it's obsolete, as GLideN64 can now play every game through HLE (thus subverting z64gl's only selling point), and its LLE has been surpassed by Angrylion-derived plugins and even GLideN64's LLE mode.
  • Official Angrylion RDP - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl). This is the most accurate N64 video plugin in existence, emulating every facet of the N64's RDP precisely and thus making it capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the Pokémon Snap red dot and the Body Harvest bridge. This, however, comes at the cost of insane CPU requirements while making games look like, well, N64 games running on real hardware, which means native resolution, no widescreen, no hi-res textures - just the N64 in its full, vaseline-covered glory. Since this particular version is single-threaded, uses DirectDraw and is Windows only, it is recommended to use Angrylion RDP Plus or ParaLLEl-RDP instead, which offer much more reasonable performance. Only try it out if you have a tricked-out rig and want to test your CPU's mettle, or if you can compile it from source and need it for testing/debugging purposes, as the latest updates are always made to this version first.
  • HatCat/angrylion's Pixel-Accurate N64 Plugin - This is a fork of Angrylion's RDP, done by HatCat. It has some optimizations not present in the official code, but is outdated and lacking some accuracy improvements and optimizations written by Angrylion. It has the option to disable the VI filters (which gives a speed boost), as well as the ability to set custom resolutions. Also, this version uses OpenGL 1.x instead of Direct Draw and supports Linux. Obsoleted by newer forks such as Angrylion RDP Plus.

Below is a gallery comparing how many of these plugins handle Mario Tennis, a hard-to-emulate game with many special effects that few plugins get right. Pay attention to the scoreboard on the top left, the MPH indicator on the top right, the NPCs on the back, shadows below the characters, and the trail and sparkle effects on the tennis ball and rackets:

Audio

This section will only cover the zilmar spec plugins, as Mupen64Plus does not have any alternative audio plugins besides the default, and neither do the libretro forks.

  • Project64 Audio - The default audio plugin for Project64, apparently loosely based off of code from Mupen64Plus's HLE RSP. Very barebones, with no options to speak off.
  • Jabo's DirectSound - Comes with Project64. It works fine for the most part, but some games may not play nice with it. It is a low-level plugin, so it needs an accompanying LLE RSP plugin. Will probably never be updated again.
  • Azimer's HLE Audio - This popular HLE audio plugin boasts high compatibility. Version 0.56WIP2 is old as hell, but it is the tried and true standard to which audio plugins are compared against. Recently, Azimer open sourced his plugin, and there are plans to integrate it into Project64 and eventually replace Jabo's as its official audio plugin. The latest development versions have a few issues, however.
  • Shunyuan's HLE Audio - An audio plugin, apparently based on 1964Audio and HatCat's RSP plugin. Can run in both LLE and HLE modes despite the name, though the HLE mode just makes it run a baked-in version of HatCat's RSP, which makes it not a true HLE plugin. Has been abandoned after charges of just taking others' code without revealing a source. If games run at a weird speed using this plugin, go to the ROM's Game Settings, and disable Fixed Audio Timing and Sync using Audio. Despite its Frankenstein nature, it actually works surprisingly well, although modern development versions of Project64 no longer work with it, apparently due to it depending on a bug that has now been fixed.

Input

  • Jabo's DirectInput - Comes with Project64, but now removed in favor of NRage Input. It isn't too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you're one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.
  • NRage Input - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo's DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can't emulate the microphone that is required by Hey You, Pikachu or the printer required for the Pokémon Snap Station. It has the ability to emulate Controller Pak (Mario Kart 64's ghost saves), Rumble Pak (Star Fox 64), and Transfer Pak (Pokémon Stadium series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64's mouse accessory designed for the 64DD to coincide with Project64's newest ability to emulate the 64DD accessory. Surprisingly, Mario Artist: Paint Studio can use the Japanese Game Boy Camera (called Pocket Camera) in Transfer Pak mode, but the camera function doesn't work as it displays static, although importing captured images still works technically.
  • Raphnetraw - This open source plugin allows streamlined use of N64 controller(s) via raphnet N64-to-USB v3+ adapters. It supports rumble and is available for Project64 and mupen64plus. Also contains various DLLs for special port arrangements (link).

RSP

Recommended Plugins

  • Zilmar's RSP - Comes with Project64. Reasonably accurate, quite fast in Recompiler mode (enabled by default), and will work fine for just about every game. The version included in Project64 2.x and beyond can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu. This plugin is exclusive to the zilmar spec.
  • Mupen64Plus HLE RSP - Comes with Mupen64Plus. Based off of the old Mupen64 HLE RSP plugin, but much improved. Though it is only compatible with HLE video plugins, when paired with GLideN64, it can play almost every single N64 game without issues, and it now has MusyX support as well for games that used it. This plugin is exclusive to the Mupen64Plus spec and libretro.
  • "Static" RSP Interpreter/CXD4 RSP - Made by HatCat/CXD4 and originally released in Project64 Forum. For whatever reason, the zilmar-spec version usually goes by Static Interpreter, while the Mupen64Plus-spec and libretro versions go by CXD4. As of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar's RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. If using the zilmar-spec version, it is capable of working with both HLE and LLE audio and video plugins via the following settings:
    • Simulate RSP graphics from external plugin - Check if using an HLE graphics plugin, uncheck if using LLE
    • Simulate RSP audio from external plugin - Check if using an HLE audio plugin, uncheck if using LLE
    • Force semaphore locking - Check to fix issues with Mario no Photopie. Only works with Project64 2.x and beyond.
  • ParaLLEl-RSP - A fast and accurate RSP based on the work of Themaister. It is an RSP option mainly used in the ParaLLEl-N64 and Mupen64Plus-Next libretro cores; however, it is also possible to use it with Mupen64Plus, its forks M64p and RMG, and now even Project64 as a plugin.

Deprecated Plugins

  • Mupen64 HLE RSP - Comes with the old zilmar-spec Mupen64. A very fast and compatible HLE RSP plugin. Written by Hacktarux and Azimer. Has issues with some games, particularly those using MusyX microcode. MusyX support was later added to the Mupen64Plus version, but those changes have yet to be backported to the zilmar-spec version. Hardly needed these days for the zilmar-spec emulators, particularly Project64.
  • z64 RSP plugin pack - Largely deprecated by the Static Interpreter/CXD4 RSP plugin. This set of RSP plugins comes with the z64 video plugin, each with their own purpose:
    • Ziggy-z64RSP - This RSP is based on the MAME/MESS RSP code. It is slower but more accurate.
    • Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.
    • angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.

Recommended N64 Setups

Project64 and Others

Project64 comes bundled with the following plugins:

  • Video: Jabo's Direct3D8, Project64 Video (Glide64 under another name), GLideN64
  • Audio: Jabo's DirectSound, Project64 Audio
  • Input: NRage for Project64, Project64 Input
  • RSP: zilmar's RSP

Should you wish to use other plugins, they must be downloaded from a third party source and dropped into their respective plugin folder categories in the Project64 directory. Video plugins go under Plugin/GFX, audio plugins under Plugin/Audio, etc.

  • General Use
    • GLideN64
    • Shunyuan's HLE Audio (set to LLE)
    • Static Interpreter RSP or Zilmar's RSP
    • Either of the RSP plugins should be fine for most games. The Static Interpreter RSP is slightly more accurate, whereas zilmar's is much faster. Should you wish to use GLideN64 in LLE mode (or any LLE video plugin for that matter), if using zilmar's RSP, simply uncheck "Graphics HLE" in the Plugin configuration screen. If using the Static Interpreter RSP, you'll have to run the spconfig.exe that comes with that plugin, and tell it to NOT "simulate RSP graphics from external plugin" (in other words, type "0"). ParaLLEl-RSP only works in LLE, so GLideN64's HLE mode will be unavailable with that plugin.
  • Best Performance
    • Project64 Video
    • Azimer's HLE Audio
    • Zilmar's RSP
    • Make sure you configure the graphics plugin to show texture enhancement options. Then you'll have an extra tab to change more options. Go to the texture enhancement tab and click on the button that gives the best performance and it should improve framerate once you saved the settings. There's also another button for best texture quality. There's little need to touch the other plugins. Recommended for the older zilmar-spec emulators as well (replace Project64 Video with Glide64 Final for those). If you absolutely need more performance, you can try Jabo's plugin (specifically version 1.6.1, NOT the buggy version bundled with Project64), though it comes at a cost to compatibility.
  • Accuracy
    • angrylion's Pixel-Accurate N64 Plugin (RDP Plus)
    • Azimer's Audio NEW
    • Static RSP Interpreter
    • If you have a decent quad-core CPU, you can run many N64 games with pixel-perfect graphics at full speed, thanks to the new multithreaded version of angrylion's software plugin. The new Azimer's plugin (still WIP) works good in LLE. Since there's almost no visual difference, you may as well use PJ64's RSP or ParaLLEl-RSP to get better performance, and/or move to ParaLLEl-RDP outright for even greater speed and upscaling options to boot (though it goes without saying doing so is no longer accurate). Conversely, if you want even greater accuracy, disable "Hide advanced settings" under Configuration, then enable "Always use interpreter core" under Advanced, and under Angrylion's options, disable multi-threading and set compatibility to "Slow". Performance WILL crash, but hey, it'll be accurate!

Mupen64Plus

Mupen64Plus has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.

  • General Use
    • Video: Glide64mk2
    • RSP: cxd4-ssse3 or Parallel RSP
    • Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat's many names. The cxd4 plugin is a port of his RSP for zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.
  • Best Performance
    • Video: Rice
    • RSP: rsp-hle
    • These are Mupen64Plus's default plugins. Rice's Video is a plugin used on other N64 emulators, most known for its support for hi-res texture packs, now enhanced for Mupen64plus. It is not quite up to Glide64's level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64's RSP. Use this combination if you have a lower end PC and can't handle the Commonly Used setup.
  • Accuracy/Rogue Squadron
    • Video: z64 or angrylion's Per-Pixel RDP with OpenGL
    • RSP: cxd4-ssse3 or Parallel RSP
    • z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of HatCat's RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches and faster than on Project64 to boot.

Note: In some cases the cfg file may not appear, in which case you may do this:

  • Open terminal in emulator folder on in its respective directory
  • mupen64plus --configdir /directory/where/you/want/it/to/be

Libretro

There are two N64 libretro emulator cores for use on libretro frontends such as RetroArch: Mupen64Plus-Next and ParaLLEl-N64. The former is up-to-date and is recommended for most use cases, while the latter is no longer updated and is only around for performance reasons. They also have access to the following plugins:

  • Shared by both cores
    • Video: ParaLLEl-RDP , Angrylion
    • RSP: ParaLLEl-RSP, HLE, CXD4
  • Exclusive to Mupen64Plus-Next
    • GLideN64
  • Exclusive to ParaLLEl-N64
    • glN64, Rice, Glide64

Due to these differences, it is advisable to use Mupen64Plus-Next for general use, and ParaLLEl-N64 for performance.

  • General Use (LLE)
    • Core: Mupen64Plus-Next
    • Video: ParaLLEl-RDP
    • RSP: ParaLLEl-RSP
    • By default ParaLLEl-RDP will output at native resolution with all the VI filters on, making it look exactly like Angrylion and the real N64 console. Upscaling must therefore be enabled in the core options. You can also alternatively render at a high resolution and downsample to a lower one if you want to improve 3D without making it stick out from 2D elements too much.
  • General Use (HLE)
    • Core: Mupen64Plus-Next
    • Video: GLideN64
    • RSP: HLE
    • While GLideN64 also works with the ParaLLEl and CXD4 RSP plugins, using them will cause GLideN64 to switch to its LLE mode, which is currently glitchier and slower than the HLE mode, for few compatibility or accuracy benefits, if any. As such, it is recommended to stick with the HLE RSP for GLideN64.
  • Best Performance
    • Core: ParaLLEl-N64
    • Video: Glide64
    • RSP: HLE
    • For slow, low-end devices and old PCs only. If further speed is desired or needed, you may try glN64 or Rice, but using them comes at a steep cost in compatibility and accuracy, and the majority of low-end devices in use today ought to be able to handle Glide64 just fine.
  • Accuracy
    • Core: Mupen64Plus-Next
    • Video: Angrylion
    • RSP: CXD4
    • Just like the developers intended! If you want to go all out, set the CPU core to Pure Interpreter, turn off multi-threading and set thread sync level to High in Angrylion's options for the real 30 VI/s experience. Closest you'll get to real hardware until a complete cycle-accurate N64 emulator surfaces.