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Sega Dreamcast emulators

1,483 bytes added, 02:24, 7 July 2020
added an open source column
{{Infobox console
|title = Sega Dreamcast
|logo = Dreamcast-and-controllerDreamcastConsole.jpgpng|developer = [[:Category:Sega consoles|Sega]]|type = [[:Category:Consoles|Home video game console]]|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
|release = 1998
|discontinued = 2001
|emulated = {{✓}}
}}
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] in on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999 in other territories}}. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[https://segaretro.org/Sega_NAOMI [Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast, is supported by some Dreamcast emulators. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' is an arcade system board that is was also based on the Dreamcast and Naomi.
Microsoft Sega collaborated with Sega for DreamCast Microsoft on the Dreamcast's development (which , and this partnership would continue later with the [[Xbox)emulators|Xbox]]. The Sega Dreamcast is known What came out of this was the possibility for games to be developed for running an optimised optimized version of '''Windows CE''' (with DirectX) as an operating systemon each disc. However, Sega chose to go down a different route than what was originally planned - bundling simple operating systems within the discs themselves. Running games through Windows CE was still an option wasn't mandatory to use and most developers opted for developers, but most games used Sega's proprietary software development tools instead out of convenience. This Even in major emulators, this aspect isn't implemented in all emulators(or implemented well).
==Emulators==
|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|Open-Source
! scope="col"|Naomi
! scope="col"|Atomiswave
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="810"|PC/ x86
|-
|[[DEmul]]
|align=left|{{Icon|Windows}}
|[http://forum.emu-russia.net/viewtopic.php?p=26178&sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0.7 Build 180428]
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{}} ||{{✓}}
|-
|Reicast OIT[[redream]]|align=left|{{Icon|Windows, |Linux|macOS}}|[https://githubredream.comio/libretro/reicast-emulator Gitdownload {{RedreamVer}}]|{{✗}} ||{{✗}} ||{{}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|Reicast regular[[Flycast|Flycast]]|align=left|{{Icon|Windows|Linux|macOS|Android}}|[https://github.com/flyinghead/flycast Git]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|Multi-platform|[[Flycast#Libretro_core|Flycast (libretro)]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/libretro/reicast-emulator flycast Git]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[reicast]]
|align=left|{{Icon|Windows, |Linux}}|[http://builds.reicast.com/ Dev buildsBuilds]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}
|-
|[[nullDC]]
|align=left|{{Icon|Windows}}
|[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]
|{{✓}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
|-
|[[redreamMakaron]]|align=left|{{Icon|Windows, Linux, macOS}}|[https://redreamwww.zophar.net/dreamcast/makaron.iohtml T12/download 5]|{{RedreamVer}}]||{{✗}} ||{{✗}} ||{{~}} ||{{}} ||{{}}
|-
|Makaron|Windows|T12[http://washemu.org/5WashingtonDC]|{{✗}} ||{{✗}} ||{{✓}} |align=left|{{✗}} |Icon|{{✗Linux}}|-|Chankast|Windows|[httphttps://chanka.emulatroniagithub.com/FrameSetDC_Down.htm 0.25washingtondc-emu/washingtondc Git]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{✗}}
|-
|[http://www.lxdream.org Lxdream]|align=left|{{Icon|Linux, |macOS}}
|[http://www.lxdream.org/download.php 0.9.1]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|WashingtonDC[https://segaretro.org/Chankast Chankast]|Linuxalign=left|{{Icon|Windows}}|[httpshttp://githubchanka.emulatronia.com/washingtondc-emu/washingtondc GitFrameSetDC_Down.htm 0.25]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[MAME]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|{{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
!colspan="810"|Mobile/ ARM
|-
|[[reicastredream]]|align=left|{{Icon|Android|LinuxARM}}|[httphttps://buildsplay.reicastgoogle.com/ store/apps/details?id=io.recompiled.redream 1.1.81 (Android)]<br />[https://redream.io/download Dev builds(Raspberry Pi)]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|Reicast regular[[reicast#Libretro_core|Flycast (libretro)]]|align=left|{{Icon|Android, mobile|iOS|Linux|Pandora}}|[https://flyinghead.github.comio/libretro/reicastflycast-emulator Gitbuilds Ci Builds]|{{✓}} ||{{~}} ||{{~}} ||{{}} ||{{✓}} ||{{✓}}
|-
|[[reicast]]
|align=left|{{Icon|Android}}
|[http://builds.reicast.com/ Dev Builds]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}
|}
===Comparisons===
;[[DEmul]]:Has the highest compatibility and accuracy, but is Windows-onlyand closed-source. It supports Windows CE games, but in general , they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.;[[NullDCredream]]:Runs on Windows, MacOS, Linux and Android. Compatible with [https://redream.io/compatibility 85+% of the Dreamcast library] (no Windows CE support), has a good user interface, is easy to set up and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version which provides high-definition rendering. ;[[nullDC]]:Can run a lot of games at great speed in on mid-end PCs. It's PC but is no longer developed in favor of its fork&hellip;.:;[[reicast]]:Made by Eventually nullDC's author forked his own project into reicast, with the same teammain objective to widen platform availability to smartphones and tablets. Runs While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on Androidthese platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, Windowsand the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", and Linuxlater named Flycast.:;Reicast regular and Reicast OIT:[[libretroreicast#Libretro_core|Flycast]] forks similar to :Fork of reicast avaliable as an standalone emulator and as an [[Mednafenlibretro]]'s PCE-fast and PCE-accuracy cores that backport changes from core. libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead's fork] of reicast. regular aims to be compliant with OpenGL 2 and OpenGL ES 2 so that it can continue to run on mobile devices and mid-tier PCs. A , dramatically improved Reicast in areas such as graphics feature of the Dreamcast, Order-Independent Transparencyinput, can only be properly emulated using recent versions of OpenGL 4system clock, meaning it is limited to Windows and LinuxDreamcast VMU.Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<refname="flycastnaomi">Daniel De Matteis. [https://wwwgithub.com/libretro.com/index.phpflycast/introducing-reicast-oit-libretro-core-updated-reicast-regular-coreissues/ Introducing Reicast OIT libretro core + updated Reicast regular core] on libretro.com. June 12, 2018.136</ref> In the same month of these cores' huge graphics renderer addition, they added along with support for the [https://www.youtube.com/watch?v=xTaRNNYTcYI Naomi]/[https://www.youtube.com/watch?v=4CcQAFEem38 Atomiswave] hardware, putting them close on par with the closed-source DEmulMAME's suite of supported platformspopular CHD format.;[[redream]]:Has a good interfaceEven full MMU support, which is simple needed to setuprun WinCE-based games such as "Armada", "Half-Life" and can run without "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a BIOS (though it's better tough nut this is to use one anywaycrack).Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.  ;[[Makaron]]:One of the only two closed-source Dreamcast emulators that can properly play Windows CE games.
==Emulation issues==
Dreamcast emulation is not very good. For the emulators that are either mature or maturing, a very large percentage of games work well, but many some games still have problems and glitches. Windows CE games emulation is still poor and slow.
Fortunately, ==VMU emulators==While some Dreamcast emulators can leverage the first viable open-source Dreamcast emulator that has a near complete graphics renderer began appearing in June 2018 in two newly split cores inside screen of the libretro multi-system emulator. But VMU while the more accurate core works on PC's only. Its graphics renderer can be found in a fork game is running, none of them allow you to play the separate Reicast emulator which minigames developed for it backported the code from.
===ElysianVMU is a complete Dreamcast VMU Emulation===emulator:<!-- Update this entry if you have anything else on it -->While current Dreamcast emulators can display the VMU display when the game is running, none of them can be used to play the minigames which were made to run on the VMU[http://evmu. To play those minigames you'll need to use another emulatorelysianshadows. There is no complete list of VMU emulators and the ones which can be found are poorly documented andcom/or closed source.ElysianVMU]
==Downloads==
* [[Emulator_Files#Dreamcast|BIOS]]
 
==VMU emulation==
Emulating the Dreamcast VMU is possible via use of this emulator:
[https://www.dropbox.com/sh/rai7db85bqq5iz0/AAAbnQfEJpTFaHkQ8K6nP6kVa?dl=0 Dropbox link]
 
[http://forums.elysianshadows.com/viewtopic.php?f=48&t=9171 Link to forum thread about it]
==References==
[[Category:Sega consoles]]
[[Category:Sega Dreamcast emulators]]
[[Category:Sixth-generation video game consoles]]
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