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Cellphone emulators

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{{Infobox emulator|logo = |logowidth = |version = 1.3|active = Yes|platform = [[Emulators Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on SNES|Super Famicom apps made in Java seeing as the language was designed to be portable (SNESthough Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice)]]|target = [[Nintendo Entertainment System emulators|NES]]|developer = Myself086 (Laurent Courville)|prog. This didn't keep games from being developed for these platforms. Casual simplistic games and rip-lang = 65C816 assemblyoffs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, C#|website = [https://github.com/Myself086/Project-Nested GitHub page]|license = MIT License|source = [https://githubsuch as those from Gameloft.com/Myself086/Project-Nested GitHub]}}
'''Project Nested''' The situation is an openquite different in Japan where mobile hardware was much more developed, only loosely Java-source based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[Nintendo Entertainment System emulatorswikipedia:Galapagos syndrome|Famicom (NES)Galapagos mobile phones]] emulator for the [[Super Nintendo emulators|Super Famicom (SNESlike DoCoMo i-mode, DeNa, RoID...)]] written . Some of these games got ported to the inferior Western hardware but these are in 65C816 assembly and C#the tiny minority.
<code>JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g. [http://dedomil.net dedomil.net], [http://phoneky.com phoneky.com], [http://mobiles24.co mobiles24.co] ==Dark Age of Monochrome Mobile Phones==Earlier black-and-white cell phone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a "CONTACT SERVICE" error if not a white screen. ==Classic BlackBerry OS== ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="5"|PC / x86|-|BlackBerry Simulator Series|align=left|{{Icon|Windows}}|[https://www.softpedia.com/dyn-search.php?search_term=blackberry+simulator Varies]|Cycle|{{✓}}|} ==Palm OS== ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="7"|PC / x86|-|Mu|align=left|{{Icon|Windows}}|[https://palmdb.net/app/mu 1.0.0]|?|{{✗}}|{{✓}}|{{✓}}|-|POSE|align=left|{{Icon|Windows}}|[https://palmdb.net/app/palm-emulator Varies]|?|?|{{~}}|{{✗}}|-|Palm Simulator|align=left|{{Icon|Windows}}|[https://palmdb.net/app/palm-simulator Varies]|?|?|{{~}}|{{✗}}|-!colspan="7"|Mobile / ARM|-|PHEM|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.perpendox.phem 1.43a]|?|{{✗}}|{{✗}}|{{✓}}|-|StyleTap|align=left|{{Icon|WinMobile|Android}}|[https://newsblog.styletap.com/index.php 0.8.033]|?|{{✗}}|{{✗}}|{{~}}|} ==J2ME <small>(Java 2 Micro Edition)</small>==A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials. While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs. ===Emulators=== Currently, KEmulator and FreeJ2ME should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|VM! scope="col"|Derived from! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="9"|PC / x86|-|[https://github.com/hex007/freej2me FreeJ2ME]|align=left|{{Icon|Java}}|[https://sourceforge.net/projects/freej2me/files/ 2018/09/07][https://github.com/hex007/freej2me git]|Mid|Host JVM!|?|{{✓}}|{{✓}}<small> (libretro)</small>|{{✓}}|-|[https://web.archive.org/web/20090122021555/http://lyo.blogsome.com/kemulator KEmulator]|align=left|{{Icon|Windows}}|[https://github.com/SerGreen/Stalker-J2ME/releases/download/v1.0.1/KEmulator.Lite.v0.9.8.Portable.zip git] [https://archive.org/details/KEmulator103 1.0.3][https://github.com/romjacket/KEmulator git][https://github.com/ancient-empires-resources/KEmulator git]|Mid|?|?|{{✗}}|{{✗}}|{{✓}}|-|Jademula|align=left|{{Icon|Windows}}|[https://github.com/RobDangerous/Jademula git]|Mid|?|?|{{✓}}|{{✗}}|{{~}}|-|[https://kobjects.org/ ME4SE]|align=left|{{Icon|Java}}|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]|Mid|?|?|{{✓}}|{{✗}}|{{~}}|-|[https://web.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm Pstros]|align=left|{{Icon|Java}}|1.6.0|Mid|?|?|?|{{✗}}|{{~}}|-|Nokia SDKs|align=left|{{Icon|Windows}}|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] [https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2] [https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]|Mid (Nokia-only)|?|?|?|{{✗}}|{{~}}|-|Sony Ericsson SDKs|align=left|{{Icon|Windows}}|[https://drive.google.com/file/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2.5.0.6]|Mid|?|?|?|{{✗}}|{{~}}|-|Siemens SDKs|align=left|{{Icon|Windows}}|[https://archive.org/details/siemens-club.ru-siemens-emulators Site 1] [http://www.siemensmania.cz/emulatory.php Site 2]|Mid (Siemens-only)|?|?|?|{{✗}}|{{~}}|-|Motorola SDKs|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070213084711if_/http://trix2.cellmania.com:80/downloads/downloads/files/sdk41ga.zip 4.1] [https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5.2.1]|Mid (Motorola-only)|?|?|?|{{✗}}|{{~}}|-|Motorola iDEN SDK|align=left|{{Icon|Windows}}|[https://motorola-iden-sdk-for-j2me.software.informer.com Mirror]|Mid (iDEN-only)|?|?|?|{{✗}}|{{~}}|-|MicroEmu|align=left|{{Icon|Java}}|[https://github.com/artem-frolov/microemu git]|Mid|Host JVM| -|{{✓}}|{{✗}}|{{✗}}|-|SJ Boy Emulator|align=left|{{Icon|Windows|Linux|Mac}}|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4][https://linux.softpedia.com/get/Utilities/mpowerplayer-4788.shtml Linux][https://mac.softpedia.com/get/Games/mpowerplayer.shtml Mac]|Low|?|?|?|{{✗}}|{{✗}}|-|MiniSoyo|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip Unknown]|Low|?|?|?|{{✗}}|{{✗}}|-|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net MidpX]|align=left|{{Icon|Windows}}|1.0.1|Low|?|?|?|{{✗}}|{{✗}}|-|MPowerPlayer|align=left|{{Icon|Windows|Linux|Mac}}|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip Unknown]|Low|?|?|?|{{✗}}|{{✗}}|-|Midp-Emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip Unknown][https://github.com/ichisadashioko/midp-emulator git]|Low|?|?|{{✓}}|{{✗}}|{{✗}}|-|[https://web.archive.org/web/20041207014831/http://amazingmobile.com/gamemagic/index.html GameMagic S60]|align=left|{{Icon|Windows}}|Unknown|Low|?|?|?|{{✗}}|{{✗}}|-|[https://web.archive.org/web/20041207023159/http://amazingmobile.com/ngagecool/index.html N-GAGE COOL!]|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)]|Low|?|?|?|{{✗}}|{{✗}}|-|[[SquirrelJME]]|align=left|{{Icon|Windows|Linux|Mac|Java|}}|{{SquirrelJMEVer}}|{{SquirrelJMEAccuracy}}|Custom (Java)| -|{{✓}}|{{✓}}|{{✗}}<small> (WIP)</small>|-!colspan="9"|Mobile / ARM|-|[[J2ME Loader]]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader 1.7.2-play][https://github.com/nikita36078/J2ME-Loader/releases {{JLVer}}][https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers 1.7.2-dev-1549]|High|Host JVM| -|{{✓}}|{{✓}}|{{✓}}|-|[[JL-Mod]]|align=left|{{Icon|Android}}|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]|High|Host JVM|J2ME-Loader|{{✓}}|{{✓}}|{{✓}}|-|[http://web.archive.org/web/20160414170524im_/http://www.netmite.com/android/ Java J2ME Runner]|align=left|{{Icon|Android}}|[https://docs.google.com/uc?export=download&id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]|Low|?|?|{{✗}}|{{✗}}|{{✗}}|-|phoneME|align=left|{{Icon|Android}}|[https://github.com/nikita36078/phoneME-android git]|Low|phoneME CLDC|phoneME Advanced|{{✓}}|{{✗}}|?|-|MicroEmu <small> (Converter)</small>|align=left|{{Icon|Android|Maemo}}|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android][https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]|Low|Host JVM| -|{{✓}}|{{✗}}|?|-|PhoneMEfeaturedevices|align=left|{{Icon|Symbian|WinCE}}|[https://github.com/hbao/phonemefeaturedevices git]|Low|phoneME CLDC|phoneME Feature|{{✓}}|{{✗}}|?|-|Project Kava|align=left|{{Icon|KaiOS}}|[https://gitlab.com/suborg/project-kava/ git]|Mid|?|?|{{✓}}|{{✗}}|{{~}}|-!colspan="9"|Consoles|-|[[PSPKVM]]|align=left|{{Icon|PSP}}|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition][https://github.com/vadosnaprimer/pspkvm git]|Mid|phoneME CLDC|phoneME Feature|{{✓}}|{{✗}}|{{✓}}|-|BittBoy-J2ME|align=left|{{Icon|Bitt-Boy|Pocket-Go}}(Miyoo)|[https://github.com/pthalin/bittboy-j2me git]|Mid|phoneME CLDC|phoneME Advanced|{{✓}}|{{✓}}|{{✓}}|-|Midpath|align=left|{{Icon|RetroFW}}|[https://github.com/jbanes/midpath git]|Mid|?|?|{{✓}}|{{✓}}|{{✓}}|-|PhoneME|align=left|{{Icon|GP2X|Wiz|Caanoo}}|[https://github.com/j2me-preservation/phoneME-GP2X-SDL git]|Mid|phoneME CLDC|phoneME Feature|{{✓}}|{{~}}|{{~}}|-|Pstros-nds|align=left|{{Icon|NDS}}|[https://www.gamebrew.org/wiki/Pstros_NDS 0.7.2 r6][https://github.com/ole00/pstros-nds git]|Low|?|?|{{✓}}|{{✗}}|{{✗}}|} ;FreeJ2ME:Has fewer features than KEmulator, but better compatibility. It is recommended for games that don't work with KEmulator. It has an optional [[libretro]] core and development is active. Games that freeze on KEmulator, such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as J2ME Loader on Android. Some games run too fast and require tinkering with the frame rate options. Free and Open source.;KEmulator:Has more features and compatibility than other ones, as well as 3D emulation. Has support for custom resolutions and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, closed-source.;Nokia SDKs:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient b&w J2ME games no other emulator can.;Sony Ericsson SDKs:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for MascotCapsule V3 3D APIs. Can run some games at better framerates than the original devices ;Siemens SDKs:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs;Motorola SDKs:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs;Motorola iDEN SDK:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs;Pstros:Haves support for some obscure vendor-specific APIs that other emulators don't support.;SjBoy:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games FreeJ2ME and KEmulator don't.;Minisoyo:Experimental emulator from the SjBoy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the JAR file onto the MiniSoyo window.;MidpX:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.;MPowerPlayer:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Haves not any known advantageous feature.;[[SquirrelJME]]:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.;[[J2ME Loader]]:This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.;[[JL-Mod]]:This is the experimental mod of the J2ME Loader app with Mascot Capsule 3D support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, as well as Sony Ericsson 3D engine (Mascot Capsule).;Java J2ME Runner:Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite Website]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with *jar conversion.;[[PSPKVM]]:Available for cell-phones. Might be the first one that's open-source. Last update was in 2009.  ====Moscot Capsule 3D Engine==Download== - Mascot Capsule 3D rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources. - [https://web.archive.org/web/20120203183920/http://www.mascotcapsule.com/en/products/ Moscot Capsule]- [https://www.hicorp.co.jp/en/products_v3/ hicorp.co.jp V3] -<i> MascotCapsule V3</i> is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.It can run at high-speed even in the environment with limited hardware resources -<i> MascotCapsule V4</i> is a rendering engine that supports OpenGL®ES, and works with a 3D accelerator chip.V4 interface complies with the international standards including M3G 1.0/1.1 (JSR184). <I>:: Features ::</I> - Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc. - MascotCapsule library can be implemented on any devices, and it supports various environments including native, Java, etc. - Displays the special file format converted from the data, which was created in commercial 3D authoring tools. {| cellpaddingclass="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|VM! scope="col"|Derived from! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|[[JL-Mod]]|align=left|{{Icon|Android}}|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]|High|Host JVM|J2ME-Loader|{{✓}}|{{✓}}|{{✓}}|} ==ExEn <small>(Execution Engine)</small>==A freeware solution developed by French mobile game developer In-Fusio around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...). It achieved relative success and widespread hardware support in Europe, and was also used in China. ===Emulation==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="5"|PC / x86|-|EXEN-V2 Generic Simulator|align=left|{{Icon|Windows}}|?|Low|{{✗}}|} ;EXEN-V2 Generic Simulator:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points. ==Mediatek Runtime Environment (MRE)/MAUI==Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>VXP</code> files for games and other applications appear to be available on the usual WAP sites. ===Emulation==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="5"|PC / x86|-|Mediatek MRE SDK|align=left|{{Icon|Windows}}|[http://mre.mediatek.com/en/sdk/2.0 3.0]|?|{{✓}}|} ==Mophun=='''Mophun''' was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergetix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are 303 known games,<ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref> ===Emulators=== {| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|Mophun Games Launcher|align=left|{{Icon|Symbian}}|[https://andredream13.wordpress.com/2012/07/13/mophun-games-launcher-v1-01-s60v3-12-games-in-one/ 1.01]|?|{{✗}}|{{✓}}|-|4Mophun|align=left|{{Icon|WinMobile}}|1.1|?|{{✗}}|{{✓}}|-|[[mophun]]|align=left|{{Icon|Windows}}|2.5.4|?|{{✗}}|{{✓}}|-|MoRePhun|align=left|N/A|Commit b4430d3|{{✗}}|{{✓}}|{{✗}}|} ===Comparisons===*Mophun Games Launcher is only compatible with 13 games, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3.*4Mophun does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine.*[[mophun]] is an official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.*[https://github.com/Luca1991/MoRePhun MoRePhun] is a new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized. ==Symbian and N-Gage <small>(Nokia)</small>==Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz. However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality. Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available. ===Emulation==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="7"|PC / x86|-|[[EKA2L1]]|align=left|{{Icon|Windows|Linux|macOS|}}|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]|Mid|{{✓}}|{{✓}}|{{✓}}|-|Engemu|align=left|{{Icon|Windows}}|[https://github.com/mrRosset/Engemu git]|None|{{✓}}|{{✗}}|{{✗}}|-|NGEmu|align=left|{{Icon|Windows}}|[https://github.com/NGEmu/NGEmu git]|None|{{✓}}|{{✗}} <small>(see below)</small>|{{✗}}|-|N-GageCool|align=left|{{Icon|Windows}}|[https://ngage-cool.soft32.com/ 1.2.1] ($)|Terrible|{{✗}}|{{✗}}|{{✗}}|-!colspan="7"|Mobile / ARM
|-
|[[EKA2L1]]|align=centerleft|{{Icon|SNES-bigAndroid|}}|'''[https://github.com/Myself086EKA2L1/Project-NestedEKA2L1/releases Official releases{{EKA2L1Ver}}][https://play.google.com/store/apps/details?id=com.github.eka2l1 0.0.4.2]'''|Mid|{{✓}}|{{✓}}|{{✓}}
|}
==History==The project began in 2015 as a NES ;[[EKA2L1]]:A Symbian OS emulator on PCwith [https://www. The emulator was running at full speedreddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ high-level emulation], and development was going "pretty well"25 Symbian games (6 N-Gage Games) have been labeled In-Game, but was not considered challenging9 have been tagged Playable, so it was decided and many more have yet to move it to the SNESbe tested. After three years of casual development (Note: The Elder Scrolls Travels: Shadowkey and thinking about how to achieve 100% performance (otherwise it would have been considered pointlessAshen are among 6 N-Gage Games that go In-Game.) until summer 2018, the emulator began official development.
The current model has been improved since, but not by much;Engemu:A Nokia N-Gage focused emulator with [https://www. The speed was calculated by multiplying the average amount of times each instruction executed each frame and the overheadreddit. However, the maths were 5 percent off on first implementation. Most implementations were made after approximately one monthcom/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].
==Overview==;NGEmu:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator was inspired by the SNES originally being designed to be backwards(with high-compatible with the NES and Myself086 wanting level emulation), although it is currently on hiatus due to code a JIT (Just-In-Time) compilerlack of information required to further development. Linux support is planned for the future.
Emulation works by converting NES ROMs into SNES ROMs using a JIT (Just;N-InGageCool:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Time) Gage exclusives and AOT (Ahead-nothing else from the rest of-Time) compiler (with various options) for Windows, allowing them to run on SNES hardwarethe bunch.
Save files are created after ==Japanese cell phones==Several Japanese-centric mobile game technologies spawned during the software title runs for a while. These can then be added to the ROM, often improving performance, vastly with some titles00's as part of convoluted all-in-one technological solutions, and not much with othersmostly based on Java.
The following are required:* Up DoCoMo released DoJa (later renamed to 8MB Star), based on Java ME CLDC, but not MIDP. Applications come in the form of fast HiROM (slow HiROM support planned).JAR files accompained by a .JAM descriptor.* 16KB of SRAM KDDI released ezplus (support for anywhere up later renamed to 256KB of SRAM"EZ-appli (Java)"), depending based on Java ME extended with propietary APIs. Applications come in the software title and settings, plannedform of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"* A battery if required J-PHONE released J-SKY, based on standard J2ME MIDP extended with several propietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the software titleform of .JAR and .JAD files.
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs===Compatibilityi-mode (DoJa)===* Japanese mobile manufacturer NTT DoCoMo released [https://docsen.googlewikipedia.comorg/spreadsheetswiki/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABxDoJa DoJa] (DoCoMo's Java) as part of their i-ZPwOb6XqcLQ/edit?usp=sharing Compatibility List]mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.
Emulation occurs at up to 60FPS (frames per second) with audio support, but occasional minor slowdown may occur. Software titles that use mappers 0While i-2 and 4 are playablemode phones were made available in a limited fashion in Europe, with mappers 1 and 4 having minor glitches, which may reduce compatibility levels with titles that use them, mappers 3the game apps weren't exported, 5the i-8, 11, 12, 16, 18, 21-26, 32-34, 36-38, 40, 42 mode specific features were mainly used for enhancing web pages for mobile browsers and 66 unplayable and mappers 9 even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and 10 unlikely other western mobile hardware manufacturers refusing to be supported due to it being declared impossible to accurately emulate CHR bank switching, performed by both mappers. Additionally, iNES 2.0 is not supportedsupport the DoJa software standard until very late.
Out of the 456 tested titles, 31 DeNa (6.80%Mobage) are fully playable, 93 Namco (20.39%Tales of Mobile) are playable but need a full playthrough to test, 29 (8.73%) are mostly playable, 157 and Level-5 (34.43%RoiD) crash in the intro or early inset up Steam-like game, 128 (28.07%) are unplayable and 1 (0.22%) is unlikely distribution portals specific to be supported. For example:* Punchsome cell-Out!!! is unlikely to be supported due to using mapper 9/MMC2, as it hard to emulate because memory banks can be changed midphone models yet i-scanline when it draws characters FE or FD, or sprites, the hardest to implementmode based. This is not as problematic with the background, as the window can be used The different names are to draw and switch the characters.* One fully playable title, Battle Cityconfuse dirty gaijin, was mostly playable from v1.1 until v1.3, when it hung after the game over screen with visual glitchesprobably.
Others Applications were denominated "i-αppli" (Japanese: iアプリ) and come in the form of .JAR files accompained by a .JAM descriptor text file. ====Emulators===={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="7"|PC / x86|-|DoJa SDK|align=left|{{Icon|Windows}}|Various|Mid|?|{{✗}}|{{~}}|-|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 DoJa Overseas Edition SDK]|align=left|{{Icon|Windows}}|v1.03|Low (DoJa 2.5oe)|?|{{✗}}|{{✗}}|-|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe v1.2.3]|Low (DoJa 1.X)|?|{{✗}}|{{✗}}|-|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm Jade]|align=left|{{Icon|Java}}|0.1.7|Low (DoJa 1.5)|?|{{✗}}|{{✗}}|-|[[SquirrelJME]]|align=left|{{Icon|Windows|Linux|Mac|Java|}}|{{SquirrelJMEVer}}|{{SquirrelJMEAccuracy}}|{{✓}}|{{✓}}|?|};DoJa SDK:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0];DoJa Overseas Edition SDK:SDK for the stripped down Overseas Edition DoJa profile;i-JADE:iappli development kit from Zentek;Jade:Open-source project implementing several DoJa 1.5 APIs. Low compatibility;[[SquirrelJME]]:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022. ===KDDI ezplus===Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with minor glitches or require certain optionspropietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).ezplus was later renamed to "EZ-appli (Java)" (Japanese: "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released. In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)" Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of .KJX files. ====Emulators===={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="5"|PC / x86|-|ezplus emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe v1.0]|Mid|{{~}}|};ezplus emulator:Official development tool from KDDI, developed by Zentek ===J-SKY===Japanese service provider J-PHONE released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary 3D/sound/gfx APIs called JSCL.J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai". Applications were called "Java™ App" (Japanese: Java™アプリ) during the J-SKY era, "V-Appli" (Japanese: Vアプリ) during the Vodafone era and "S! Appli" (Japanese: S!アプリ) during the SoftBank era. They come in the form of .JAR accompained by a .JAD descriptor text file. ====Emulators===={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="5"|PC / x86|-|J-SKY Application Emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe v1.3]|Mid|{{~}}|};J-SKY Application Emulator:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs. ==Binary Runtime Environment for Wireless <small>(BREW)</small>==A mobile development platform by Qualcomm, originally intended for CDMA handsets such as NMI at vblank or stack those sold by Verizon. Unlike Java ME, applications and games for BREW use native returncode as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be disabledsignificantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. OverallTo top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, at least 50% of making piracy or sideloading difficult if not impossible; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are expected rare and hard to find compared to Java ME. The Zeebo, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|[[Infuse]]|align=left|Windows Mobile|? (POC)|Low|{{✓}}|{{✗}}|} ==Danger OS==Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK]|align=left|{{Icon|Windows|Linux|Mac|}}|?|Mid|{{✗}}|{{✓}}|};Danger Hiptop/Sidekick SDK:Official SDK from Danger Incorporated ==WIPI (Wireless Internet Platform for Interoperability)== WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI. ===Emulators==={{No current emulators|OS}} ==Firefox OS== ===Emulators==={{No current emulators|OS}} ==Fire OS== ===Emulators==={{No current emulators|OS}} ==Tizen== ===Emulators==={{No current emulators|OS}} ==webOS== ===Emulators==={{No current emulators|OS}} ==Bada== ===Emulators==={{No current emulators|OS}} ==Windows Phone== ===Emulators==={{No current emulators|OS}} ==Windows 10 Mobile== ===Emulators==={{No current emulators|OS}} ==Windows Mobile==Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the futurePDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it. The official compatibility list is available  ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="5"|PC / x86|-|Microsoft Device Emulator|align=left|{{Icon|Windows}}|[https://docswww.googlemediafire.com/spreadsheetsfile/du6g8z7sq2lb82re/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQMSDeviceEmu.zip/edit#gid=253005073 herefile 3.0].|?|{{✓}}|}
=== Future ===The following support is being worked onImages are required. They can be downloaded [https:* The graphics in Super Mario Bros. 2 display incorrectly and the American version resets after hitting a Shy Guy. The latter issue has been reverse engineered and figured out. Fixing this would also fix many other games that mistakenly reset.* Elite is being used as a model to "aggressively" optimize the EXE, specifically in AOT compilation, to make emulation run at the same speed, or faster if possible//archive.org/details/WM614Emulator here]
==See alsoRead More==* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.* [NeMulhttps://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net]about the major Western mobile phone systems* [http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article]about DoCoMo Java programming
==References=={{NesReflist}}
[[Category:EmulatorsMobiles]][[Category:Consoles' Cellphone emulators|*]]<!-- [[Category:Home consoles' emulators]][[Category:Nintendo Entertainment System emulatorsNot yet emulated]][[Category:Super Nintendo Very early emulation software]]-->
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