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Nintendo Entertainment System emulators

174 bytes added, 05:48, 23 March 2017
Peripherals: Organized to put NES first and Famicom second, because there is just a whole lot more to cover with the Japanese market.
==Peripherals==
There were many accessories released for the NES but Emulation General will only cover accessories that are truly different data streams other than the basic controller (input data stream). For example, the Power Glove is just a really complicated NES controller to convert motion into d-pad, select, start, a, and b button commands. Same goes for R.O.B. for ''Stack-up'' and ''Gyromite'' because it was just the second player.===Microphone===Technically not a peripheral because it was physically part of each model 1 FamicomStrangely, on the second player's controller is Famicom has a microphone and volume slider instead of having start and select buttons. One noteworthy game that makes use of it is lot more hardware to emulate than the Japanese ''Legend of Zelda''. Pols Voice, an enemy, is destroyed if NES because the player makes a loud sound into Famicom seems to be wanting to compete with the microphone. Another game to make use likes of the microphone is ''Takeshi no Chōsenjō'' (''Takeshi's Challenge''). It is unknown if any emulator supports this. ====Karaoke Studio====Separate from the built-in microphone, Bandai made ''[[Wikipedia:Karaoke Studio|Karaoke StudioCommodore 64]]'', which is a special game cartridge that has a microphone attached to it. It is unknown if any emulator supports thisthan the NES did.
===Zapper===
This accessory was very common. It's a light gun. It was used for many games, such as ''Duck Hunt'', ''Wild Gunman'', and ''Hogan's Alley'', just for three examples. When the trigger is pulled, the screen for 1-2 frames flashed black with a white rectangle (the target to shoot at). If the gun detected it was pointing at the white, it told the game to register a hit. Real hardware, this was very hit or miss, and plugged into controller slot 2. It mainly worked with old CRT TVs. Newer TVs will not register with the Zapper. Many emulators support this accessory with 100% accuracy hit detection, usually with a mouse click (PC), tap (for mobile), remote ([[Wii]] ports of NES emulators), or faked pointers using a controller.
 
===Miracle Piano Teaching System===
By the Software Toolworks, the ''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]'' used an electronic piano keyboard as input. It is unknown if any emulator supports this feature.
===Family Trainer/Family Fun Fitness/Power Pad/===
This accessory is very different from a standard controller of eight buttons. It was designed to be a controller where you need to use your feet, typically by running in place on numbered circles to represent button presses. It plugs into controller slot 2 and is 12 different buttons. Notable games, such as ''Stadium Events''/''World Class Track Meet'' and ''Athletic World'', utilize this accessory. Trying to use a standard controller anyways won't work. Despite being less accurate than puNES or Mesen, [[FCEUX]] supports this controller.
===Microphone===Technically not a peripheral because it was physically part of each model 1 Famicom, on the second player's controller is a microphone and volume slider instead of having start and select buttons. One noteworthy game that makes use of it is the Japanese ''Legend of Zelda''. Pols Voice, an enemy, is destroyed if the player makes a loud sound into the microphone. Another game to make use of the microphone is ''Takeshi no Chōsenjō'' (''Takeshi's Challenge''). It is unknown if any emulator supports this. ====Karaoke Studio====Separate from the built-in microphone, Bandai made ''[[Wikipedia:Karaoke Studio|Karaoke Studio]]'', which is a special game cartridge that has a microphone attached to it. It is unknown if any emulator supports this.===NES Four Score/NES Satellite/4-Players Adaptor===
This accessory turned the standard two controller ports into four controller ports by plugging into both ports. A few games utilize this capability, such as LJN's ''A Nightmare on Elm Street''. Many emulators support this feature by having an option between switching between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.
===ASCII Turbo File===
Different from battery back-ups and the FDS, ASCII Corperation (based in Japan) created their own method to save data with the [[Wikipedia:Turbo File (ASCII)|ASCII Turbo File]]. It is unknown if any emulator supports this.
 
===Miracle Piano Teaching System===
By the Software Toolworks, the ''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]'' used an electronic piano keyboard as input. It is unknown if any emulator supports this feature.
==Hardware Variants==
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