Changes

Jump to navigation Jump to search
m
Emulators
[[File:Nes{{Infobox console|title = Nintendo Entertainment System|image = Family Computer.png|thumb|250pximage2 = nes-t.png|imagecaption = The Family Computer (above) and Nintendo Entertainment System (NESbelow).|developer = [[:Nintendo]]The '''|type = [[:Category:Home consoles|Home video game console]]|generation = [[https:Category:Third-generation video game consoles|Third generation]]|release = 1983 (Famicom)<br/>1985 (NES)|discontinued = 1995 (NES)<br/en.wikipedia.org>2003 (Famicom)|predecessor = [[Color_TV-Game_emulators| Color TV-Game]]|successor = [[Super Nintendo emulators|Super Family Computer /wiki/Nintendo_Entertainment_System Super Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released in 1983 in Japan, where it was known as the '''Famicom'''.]|emulated = {{✓}}}}
The Famicom Disk '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System ]''' (FDSNES) is a Japanan 8-only addbit, third-generation console originally released as the '''Family Computer''' or '''Famicom''', in Japan, on which played special versions of gamesJuly 15, 1983. It featured an extra FM sound channel, which allowed The Famicom retailed for richer sounds ¥14800. The console would be redesigned as the NES and music than is possible released on the regular consoleOctober 18, 1985 in North America. The NES retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2 KBs of RAM.
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a small maximum ROM size), how the graphics were loaded onscreen, just the native sound processing was available, no saving... To solve this problem, Nintendo came up with two solutions: * The '''Family Computer Disk System''' (FDS). A Japan-only [[#Peripherals|add-on]] that played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US; however, since the NES had its launch delayed to late 1985, and the mapper solution obsoleted it, the [[#Peripherals|add-on]] was never exported, and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''[[#Mappers|mappers]]'''. They solved every aforementioned problem with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy. Emulation for the Famicom/NES is robust, with several many high -quality emulators for various systemsand cycle-accurate emulation possible on even moderately powerful devices.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)! scope="col"|Latest Versionversion! scope="col"|[[Wikipedia:Family Computer Disk System#Hardware_variants|Hardware<br/>Variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Peripherals|FDSPeripherals]]! scope="col"|[[libretro#Mappers|Libretro Core<small>Mappers Support<br/>Level</small>]]! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="11"|PC / x86|-|[[Mesen|Mesen]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/SourMesen/Mesen2#development-builds Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/NovaSquirrel/Mesen-X/releases/ 2023-09-11] ([[Mesen#List_of_forks|Mesen X]])<br/>[https://github.com/SourMesen/Mesen/releases 0.9.9] (Mesen 1)|{{~}}|{{Y}}|{{Y}}|[https://github.com/SourMesen/Mesen2/tree/master/Core/NES/Mappers Unlicensed]|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[puNES]]|align=left|{{Icon|Windows|Linux|FreeBSD}}|[https://github.com/punesemu/puNES#floppy_disk-work-in-progress-wip-builds- WIP builds]<br> [https://github.com/punesemu/puNES/releases {{PuNESVer}}]|{{~}}|{{Y}}|{{Y}}|[https://github.com/punesemu/puNES#electric_plug-supported-mappers Unlicensed]|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[Nestopia|Nestopia UE]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core] <br> [http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}] <br> [https://gitlab.com/jgemu/nestopia/ Nestopia JG git]|{{~}}|{{~}}|{{Y}}|[https://github.com/0ldsk00l/nestopia/commits/master/source/core/board Unlicensed]|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[FCEUX]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol|Web}}|[http://www.fceux.com/web/download.html {{FCEUXVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro (FCEUmm)]|{{~}}|{{~}}|{{Y}}|Unlicensed|High|{{✓}}|{{✓}}|{{✓}}|-|[[ares]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts</abbr>]<br/>[https://github.com/ares-emulator/ares/releases {{aresVer}}]|{{~}}|{{✗}}|{{~}}|?|High|{{✓}}|{{✓}}|{{~}}|-|[[BizHawk]]|align=left|{{Icon|Windows|Linux}}|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{~}}|{{✗}}|{{~}}|?|?|{{✓}}|{{✓}}|{{~}}|-|[[Nintendulator]]/NRS|align=left|{{Icon|Windows}}|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 2023-12-23]<br/>[http://www.qmtpro.com/~nes/nintendulator/#downloads {{NintendulatorVer}}]|{{~}}|{{✗}}|{{~}}|[https://www.mediafire.com/file/l56fw5ozxu1w36d/nintendulatorNRS-src-mappers_2022-09-12.7z/file Unlicensed]|Cycle|{{✓}}|{{✓}}|{{~}}|-|[[3dSen]]|align=left|{{Icon|Windows|Linux|macOS}}|[http://www.geodstudio.net/ {{3dSenVer}}]|{{✗}}|{{~}}|{{✗}}|[https://steamcommunity.com/app/954280/discussions/0/1643170903498517164/ <small>Only for selected titles</small>]|Game dependent|{{✗}}|{{✓}}|{{~}}|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{✓}}|{{~}}|{{~}}|[https://github.com/mamedev/mame/tree/master/src/mame/nintendo Unlicensed]|?|{{✓}}|{{✓}}|{{✗}}|-|[[QuickNES]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip {{QuickNESVer}} (legacy)]|{{~}}|{{~}}|{{~}}|?|?|{{✓}}|{{~}}<ref group=N name=lrActiveonly>Libretro core is still active.</ref>|{{✗}}|-|BeesNES|align=left|{{Icon|Windows}}|[https://github.com/L-Spiro/BeesNES git]|{{✗}}|{{~}}|{{✗}}|?|Subcycle|{{✓}}|{{✓}}|{{✗}} (WIP)|-|breakNES|align=left|{{Icon|Windows}}|[https://github.com/emu-russia/breaknes/releases {{BreaknesVer}}]|{{✗}}|{{?}}|{{✗}}|?|Gate-level|{{✓}}|{{✓}}|{{✗}} (WIP)|-|[[MetalNES]]|align=left|{{Icon|macOS}}|[https://github.com/iaddis/metalnes git]|{{✗}}|{{✗}}|{{✗}}|?|Transistor-level|{{✓}}|{{X}}|{{✗}} (WIP)|-|jgenesis|align=left|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]||||||{{✓}}|{{✓}}||-|[https://jsgroth.dev/jgnes jgnes]|align=left|{{Icon|Windows|Linux|Web}}|[https://github.com/jsgroth/jgnes git]||||Licensed|Cycle-based|{{✓}}|{{✓}}||-|[https://prilik.com/ANESE ANESE]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/daniel5151/ANESE/releases 0.9.1]|?|{{~}}<abbr title="Only supports widescreen hack, streamable compression support and fast-forward at the moment.">*</abbr>|{{~}}|?|?|{{✓}}|{{~}}|{{✗}}|-|[https://fms.komkon.org/iNES iNES]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Solaris}}|[https://fms.komkon.org/iNES {{INESVer}}]|{{~}}|{{✗}}|{{~}}|?|?|?|{{✓}}|{{✗}}|-|[[HDNes]]|align=left|{{Icon|Windows}}|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 git]|?|{{~}}<abbr title="Only supports sprite replacement.">*</abbr>|{{?}}|?|?|{{✓}}|{{✓}}|{{✗}}|-|[[FinalBurn Neo]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/finalburnneo/FBNeo/releases/tag/latest WIP builds]|{{✗}}|{{✗}}|{{~}}|?|?|{{NC}}|{{✓}}|{{✗}}|-|[[higan]] (火眼)<br/>byuu (謬/view)|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/higan-emu/higan/releases {{higanVer}}]|{{?}}|{{✗}}|{{~}}|?|Cycle|{{✓}}|{{✗}}|{{✗}}|-|[[VirtuaNES]]|align=left|{{Icon|Windows}}|[http://virtuanes.s1.xrea.com/ 0.97]|?|?|{{?}}|?|Low|{{✓}}|{{✗}}|{{✗}}|-|[[nemulator]]|align=left|{{Icon|Windows}}|[http://nemulator.com/downloads.html {{NemulatorVer}}]|?|?|{{?}}|?|Medium|{{✗}}|{{✗}}|{{✗}}|-|Nesemu|align=left|{{Icon|macOS}}|[https://github.com/tsalvo/nes-emu-ios {{NesemuVer}}]|?|?|?|?|?|{{✓}}|{{✓}}|{{✗}}|-|HalfNES|align=left|{{Icon|Windows|Linux}}|[https://github.com/andrew-hoffman/halfnes {{HalfNESVer}}]|?|?|?|?|?|{{✓}}|{{✗}}|{{✗}}|-|[[Jnes]]|align=left|{{Icon|Windows}}|[http://www.jabosoft.com/categories/3 1.2.1]|?|?|?|?|?|{{✗}}|{{✗}}|{{✗}}|-|[[NESticle]]|align=left|{{Icon|DOS|Windows9x}}|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)|?|?|{{✗}}|?|Low|{{✗}}|{{✗}}|{{✗}}|-|[[RockNES]]|align=left|{{Icon|Windows}}|[http://rocknes.web.fc2.com {{RockNESVer}}]|?|?|?|?|High|{{✗}}|{{✗}}|{{✗}}|-|[[RetroCopy]]|align=left|{{Icon|Windows|Linux}}|[https://segaretro.org/RetroCopy 0.960]</br>[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]||||?|?|{{N}}|{{N}}|{{N}}|-!colspan="11"|Mobile / ARM|-|[https://docs.libretro.com/library/nestopia_ue/ Nestopia_libretro]|align=left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[https://docs.libretro.com/library/fceumm/ <abbr title="FCEUMappersModified is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's">FCEUmm_libretro</abbr>]|align=left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed|High|{{✓}}|{{✓}}|{{✓}}|-|[https://www.explusalpha.com/contents/nes-emu NES.emu]|align=left|{{Icon|Android|Pyra}}|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80 1.5.46.02]<small> (Pyra)</small>|?|?|?|Unlicensed|?|{{✓}}<br/><small>(Android only)</small>|{{✓}}|{{✓}}|-|FreeiNES|align=left|{{Icon|Android|Maemo}}<br/>{{Icon|Symbian}}|[https://play.google.com/store/apps/details?id=com.fms.ines.free&hl=en_US&gl=US 6.1.4]<small> (Android)</small><br/>[https://fms.komkon.org/iNES/ines_3.6.5-1_armel.deb 3.6.5]<small> (Maemo)</small><br/>[https://www.mobiles24.co/downloads/s/229852-184-ines 3.6] <small>([[Emulatorson Symbian|RecommendedSymbian]])</small>|?|{{~}}<abbr title="Only supports netplay">*</abbr>|?|?|?|{{✗}}|{{✓}}|{{~}}|-|VGBANext|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.fms.emu&hl=en&gl=US {{VGBANextVer}}]|?|?|?|?|?|{{✗}}|{{✓}}|{{~}}
|-
!colspan|GPFCE|align="7"left|{{Icon|Linux|Pandora|GP2X}}<br/>{{Icon|Wiz}}|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<small> (Pandora)</small><br/>[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2136 0.4 r313] <small>(GP2X)</small><br/>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,51 0.4+] <small>(Wiz)</small>|?|?|?|?|?|{{✗}}|{{✗}}|PC{{~}}
|-
|stylevNES|align="text-align:center;"left|[[Mesen]]{{Icon|style="text-align:center;"Java|Windows, LinuxSymbian}}|style="text[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)][https://github.com/Summeli/vNes-alignAsha git]<br/>[https:center;"|[//web.archive.org/web/20061202055857/http://www.mesenvampent.com:80/files/vNesJ2ME.zip 1.2][https://web.archive.org/web/20211119171128/https://emul.lark.ru/dendy/emu/vnes.ca {{MesenVer}}html alt]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Cycle{{✓}}|style="text-align:center;"{{✗}}|{{~}}
|-
|style="text-align:center;"|[[Nestopia|Nestopia UE]]Nostalgia.NES|stylealign="text-align:center;"left|{{Icon|Windows, LinuxAndroid}}|style="text-align:center;"|[httphttps://0ldsk00lplay.cagoogle.com/store/nestopiaapps/ 1details?id=com.47nostalgiaemulators.neslite 2.0.9]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Cycle{{✗}}|style="text-align:center;"{{✗}}|{{~}}
|-
|style="text-align:center;"|[[puNES]]John NESS|stylealign="text-align:center;"left|{{Icon|Windows, LinuxAndroid}}|style="text-align:center;"|[httphttps://forumsplay.nesdevgoogle.com/viewtopic.phpstore/apps/details?tid=6928 0com.johnemulators.johnness 1.10009]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Cycle{{✗}}|style="text-align:center;"{{✓}}|{{✗}}
|-
|style="text-align:center;"|[[NintendulatorJnes]]|stylealign="text-align:center;"left|{{Icon|WindowsAndroid}}|style="text-align:center;"|[httphttps://wwwplay.qmtprogoogle.com/~nesstore/nintendulatorapps/#downloads 0details?id=com.jabosoft.silverarrow 1.2.6.975 Beta26]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Cycle{{✗}}|style="text-align:center;"{{~}}|{{}}
|-
|stylenesemu|align="text-align:center;"left|{{Icon|Pandora|Wiz|3DNESDingoo}}|style="text[https://code.google.com/archive/p/nesemu/downloads 0.2.3 Beta Preview]<br/><small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-align:center;"|Windowsbin/wiz.cgi?0,0,0,0, Mac71, Linux|style="text-align:center;"|235 V1] <small>(Wiz)</small><br/>[https://geoddl.itchopenhandhelds.ioorg/cgi-bin/3dnes v1dingoo.cgi?0,0,0,0,71,181 0.2]<small>(Dingoo)</small>|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|?{{✓}}|style="text-align:center;"{{✗}}|{{}}
|-
|style="text-align:center;"|[[BizHawkNestopia]]|stylealign="text-align:center;"left|{{Icon|WindowsPandora}}|style="text-align:center;"|[httphttps://tasvideosrepo.openpandora.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}?page=detail&app=nestopia-app V2]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"Cycle|Cycle{{✗}}|style="text-align:center;"{{✗}}|{{}}
|-
|styleNesemu|align="text-align:center;"left|[https://sourceforge.net/projects/mynes/ MyNes]{{Icon|style="text-align:center;"iOS|Windows, LinuxAppleTV}}|style="text-align:center;"|[https://sourceforgegithub.netcom/projectstsalvo/mynes/files/ 6nes-emu-ios git]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|?{{✓}}|style="text-align:center;"{{✓}}|{{}}
|-
|style="text-align:center;"|[http://perilsensitive.github.io/cxnes/download.html cxNES]Pocket Nester+|stylealign="text-align:center;"left|{{Icon|Windows, LinuxWinMobile}}|style="text-align:center;"|[https://githubwww.zophar.comnet/perilsensitivewmsphone/cxnesnes/releases pocketnester+.html 0.3.39]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|?{{✗}}|style="text-align:center;"{{✗}}|{{}}
|-
|style="text-align:center;"|FakeNES GTnintaco|stylealign="text-align:center;"left|{{Icon|Windows, Linux, Mac, MS-DOSJava}}|style="text-align:center;"|[httphttps://sourceforgenintaco.netcom/projects/fakenes/ 0.59 b32020-05-01]|style="text-align:center;"{{~}}|{{✗}}|style="text-align:center;"?|Unlicensed|style="text-align:center;"Cycle|Mid{{✓}}|style="text-align:center;"{{✗}}|{{}}
|-
|style="text-align:center;"|[[FCEUX]]
|style="text-align:center;"|Multi-platform
|style="text-align:center;"|[http://www.fceux.com/web/download.html 2.2.3]
|style="text-align:center;"|✓
|style="text-align:center;"|✗
|style="text-align:center;"|Mid
|style="text-align:center;"|✗
|-
|style="text[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]|align:center;"=left|{{Icon|FCEUmmAndroid}}|style="text-align[https:center;"|Multi//f-platform|style="textdroid.org/packages/de.rainerhock.eightbitwonders 0.8] (F-alignDroid)</br>0.8 (Play)</br>0.8 (Amazon)</br>[https:center;"|98//gitlab.13mmcom/eightbitwonders/app git]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Mid{{✓}}|style="text-align:center;"{{✓}}|roadmap
|-
|style="text-align:center;"|[[HDNes]]|style="text-align:center;"|Windows|style="text-align:center;"|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 Git]|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|Low|style!colspan="text-align:center;11"|Consoles
|-
|styleNestopia|align="text-align:center;"left|{{Icon|PS4|PS3}}<br/>{{Icon|PSP|NGC}}<br/>{{Icon|Wii|WiiU|[[higan]]3DS}}<br/>{{Icon|style="text-align:center;"360|Windows, Linux, OS XXbox}}|style="text-align:center;"|[httphttps://byuuwww.org/emulation/higanretroarch.com/ ?page=platforms libretro core]|{{~}}|{{higanVer~}}]|style="text-align:center;"{{~}}|Unlicensed|style="text-align:center;"Cycle|{{(as bnes v0.83)}}|style="text-align:center;"|Cycle{{✓}}|style="text-align:center;"|✗{{✓}}
|-
|styleQuickNES|align="text-align:center;"left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3}}<br/>{{Icon|PS4|Vita|NGC}}<br/>{{Icon|Wii}}<br/>{{Icon|[[Jnes]]Switch|style="text-align:center;"WiiU|Windows3DS}}|style="text-align:center;"|[httphttps://www.jabosoftretroarch.com/articles/125 1.1.1?page=platforms libretro core]|style="text-align:center;"{{~}}|{{~}}|style="text-align:center;"{{~}}|?|style="text-align:center;"?|Low{{✗}}|style{{~}}<ref group="text-align:center;"N name=lrActiveonly></ref>|{{✓}}
|-
|styleFCEUmm|align="text-align:center;"left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|PS4}}<br/>{{Icon|Vita|NGC|Wii|WiiU}}<br/>{{Icon|[[MESS]]3DS|style="text-align:center;"NX|Multi-platformXbox360}}|style="text-align:center;"|[httphttps://www.mamedevretroarch.orgcom/release.html ?page=platforms libretro core]|{{~}}|{{MAMEVer~}}]|style="text-align:center;"{{~}}|Unlicensed|style="text-align:center;"High|{{}}|style="text-align:center;"|Mid{{✓}}|style="text-align:center;"|✗{{✓}}
|-
|style="text-align:center;"|[[nemulatorFCEUX|FCE Ultra GX]]|stylealign="text-align:center;"left|{{Icon|GCN|Wii|WindowsWiiU}}|style="text-align:center;"|[httphttps://nemulatorgithub.com/downloads.php 4.2dborth/fceugx/releases {{FCEUXGXVer}}]|style="text-align:center;"?|?|style="text-align:center;"{{~}}|Unlicensed|style="text-align:center;"High|High{{✓}}|style="text-align:center;"{{✓}}|{{✓}}
|-
|stylepNES|align="text-align:center;"left|nesemu2{{Icon|style="text-align:center;"Switch|LinuxVita}}|style="text-align:center;"|[https://github.com/holodnakCpasjuste/nesemu2 GitHubpemu/releases git]|style="text-align:center;"?|?|style="text-align:center;"{{~}}|?|style="text-align:center;"?|Cycle{{✓}}|style="text-align:center;"{{✓}}|{{~}}
|-
|style="text-align:center;"|[[NESticle]]FCEUltra for PS2|stylealign="text-align:center;"left|{{Icon|Windows, DOSPS2}}|style="text-align:center;"|[httphttps://webwww.archiveemuparadise.orgme/webNintendo_Entertainment_System_Emulators/20070227191851Playstation_2/http:FCEUltra//www146 0.zophar9.net3]<br/>[https:/NESticle/nestcxxxmundowiihack.zip xwordpress.xx DOS]<br com/tag/>fce-ultra 0.42 Windows90i Mod]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"High|Low{{✗}}|style="text-align:center;"{{~}}|{{~}}
|-
|style="text-align[https:center;"|QuickNES//hcs64.com/neon64.html Neon64]|stylealign="text-align:center;"left|{{Icon|Multi-platformN64}}|style="text-align[https:center;"//github.com/hcs64/neon64v2 git]|?|v1?|style="text-align:center;"?|?|style="text-align:center;"?|{{}}|style="text-align:center;"|Low{{✓}}|style="text-align:center;"|✗{{~}}
|-
|style="text-align:center;"|[http://rocknes.web.fc2.com/ RockNES]nesDS|stylealign="text-align:center;"left|{{Icon|WindowsNDS}}|style="text-align:center;"|[httphttps://rocknessourceforge.webnet/projects/nesds/files/nesds1.fc23a.comzip/ 5.4download 1.13a]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|?{{✗}}|style="text-align:center;"{{~}}|{{~}}
|-
!colspan|PocketNES|align="left|{{Icon|GBA}}|[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7"-1-2013]|?|?|?|?|?|{{✗}}|{{✗}}|Consoles{{~}}
|-
|style="text-align:center;"|NesterJ*|style="text-align:center;"|[[PlayStation PortableNintendo Switch Online]] <small>([[L-CLASSICS]])</small>|stylealign="text-align:center;"left|{{Icon|Switch}}|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 13.13 beta 2]/[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]0|style="text-align:center;"?|{{~}}|style="text-align:center;"?|?|style="text-align:center;"?|Mid{{✗}}|style="text-align:center;"{{✓}}|{{~}}
|-
|style="text-align:center;"|[[Virtual Console]]|stylealign="text-align:center;"left|{{Icon|Wii, |3DS, Wii U|WiiU}}|N/A|style="text-align:center;"?|varies per system?|style="text-align:center;"?|Official|style="text-align:center;"?|{{}}|style="text-align:center;"|Minimal{{✗}}|style="text-align:center;"|✓{{~}}
|-
|style[[NES Remix]]<br/><small>([[Heritage]])</small>|align="text-align:center;"left|Nestopia**{{Icon|style="text-align:center;"WiiU|PS3, 360, Wii3DS}}|style="text-align:center;"HeriC|1.44{{✗}}|style="text-align:center;"{{✗}}|?|style="text-align:center;"?|?|style="text-align:center;"{{✗}}|Mid{{✗}}|style="text-align:center;"|✓{{~}}
|-
|style="text-align:center;"|[[FCEUX]]VirtuaNES for 3DS|stylealign="text-align:center;"left|{{Icon|Wii, Gamecube3DS}}|style="text-align[https:center;"|2//github.2.1<br com/TBirdSoars/>3.3.2VirtuaNES git]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"Low|Mid{{✓}}|style="text-align:center;"{{✗}}|{{}}
|-
!colspan|NESBox|align="7"left|{{Icon|XB1}}|[https://nesbox.com v4]|?|?|?|?|?|{{✗}}|{{✓}}|Mobile{{✗}}
|-
|style="text-align:center;"|Nestopia***Mega Everdrive Pro|stylealign="text-align:center;"left|{{Icon|Android, iOSMD}}|style="text-align:center;"N/A|1.44?|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"{{✗}}|High{{✓}}|style="text-align:center;"|✓{{~}}
|-
|styleNesterJ<ref group="text-align:center;"|[[Jnes]]N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>|stylealign="text-align:center;"left|{{Icon|AndroidPSP}}|style="text[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-align:center;"|f27533.html 1.413 beta 2]<br />[http://filetrip.8net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.55 Androidhtml AoEX]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Low{{✓}}|style="text-align:center;"{{✗}}|{{}}
|-
|styleimbNES|align="text-alignleft|{{Icon|PS1}}|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:center;"80/downloads.html 1.3.2]|?|?|?|?|?|{{✓}}|{{✗}}|Nostalgia.NES{{✗}}|style="text-||[[Project Nested]]|align=left|{{Icon|SNES}}|[https:center;"//github.com/Myself086/Project-Nested/releases {{ProjectNestedVer}}]|?|?|?|?|?|{{✓}}|{{✗}}|Android{{✗}}|style="text-|[[NeMul]]|align=left|{{Icon|MD}}|[http:center;"|//pscd.ru/games/smd/nsmd/1247-nemul.html 1.12.20]|?|?|?|?|?|{{✗}}|{{✗}}|{{✗}}|style-!colspan="text-align:center;11"|Calculator|-|style="text[https://zardam.github.io/webnofrendo numworks-nofrendo]|align=left|{{Icon|Numworks}}|[https:center;"//github.com/zardam/numworks-nofrendo git]|?|?|?|?|?|{{✓}}|{{✓}}|{{✗}}|style="text-|[https://www.ticalc.org/archives/files/fileinfo/432/43217.html NESpire]|align=left|{{Icon|Nspire}}|[https://www.ticalc.org/archives/files/fileinfo/432/43217.html 0.30] <br> [https:center;"//github.com/tangrs/nespire-tangrs-mod git]<small> (tangrs-mod)</small>|?|{{✗}}|?|?|?|{{✓}}|{{✗}}|{{~}}|style="text-|[https://github.com/tswilliamson/nesizm NESizm]|align=left|{{Icon|Prizm}}|[https:center;"//github.com/tswilliamson/nesizm/releases/tag/v1.00 1.00]|?|{{✗}}|?|?|?|{{✓}}|{{?}}|{{~}}
|}
<nowiki>*</nowiki> AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 beta 2.<br><nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArch]]).<brdiv><nowiki>***<references group=N /nowiki> Only available on mobile as a libretro core (e.g. [[RetroArch]]). 
===Comparisons===
*[[Mesen|Mesen]] is the most a [[Emulation_accuracy|cycle-accurate ]] NES emulator according to tests.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen Also, it is also very user-friendly and supports a lot lots of features that other emulators are missing such as: netplay, auto-updating, has good filters built in, loads both .zip, goodmerged files[[#Enhancements|enhancements]], etc. PuNES has a few mappers that Mesen doesn't support yet.*[[PuNES#Peripherals|peripherals]] is the second most accurate NES emulator according to the same tests.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> That's not to say that it will generate an absolutely perfect experience compared to actual hardware. PuNES also supports rewinding in games. PuNES has some mappers that Mesen doesn't support yet. Mesen has quite a few mappers that PuNES doesn't support yet.*, [[Nestopia#Hardware_variants|variants]] has a high ranking in those same tests.<ref name="nestas"/> Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly among other problems. Nestopia Undead Edition (abv. Nestopia UE) is a fork of Nestopia meant to keep it alive and fixes the aforementioned bugs. This is generally the recommended standalone version. The libretro core for Nestopia is the Undead Edition in libretro form.* [[Nintendulator#Mappers|mappers]] and MyNes have a high ranking in those same teststhat other emulators are missing.<ref name="nestas"/>*It also supports [[FCEUXGoodTools|goodmerged]] scores fairly low in the same tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, howeverLatest versions require [https://dotnet.microsoft. The emulator is still useful, though, thanks to its robust Lua scripting features and incorporating FCEUmm into its feature setcom/en-us/download/dotnet .*For official emulation, use [[Virtual Console]NET 6]. It This is very accurate and has the backing of many of the developers, including Nintendo, Capcom, Square Enix and Namco. The Wii has a significantly larger library most compatible NES emulator of NES games to choose from than the 3DS or Wii U, especially from thirdcycle-party publishersaccurate variety.
There are many *[[puNES]] is another [[Emulation_accuracy|cycle-accurate]] NES emulators not listed here, /FDS emulator. It is deemed as the second most compatible NES has more emulators than any other system, plus new ones are started all emulator of the time. Only the ones that are well known or stand out in some way will be listedcycle-accurate variety.
==Emulation Issues=====Overscan===*[[Nestopia]] also is a [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. Nestopia has issues with [[Wikipedia:The_Young_Indiana_Jones_Chronicles_(video_game)|''The Young Indiana Jones Chronicles'']] and doesn't display the status bar in [[Wikipedia:Mickey%27s_Safari_in_Letterland|''Mickey's Safari in Letterland'']] correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is the Undead Edition.
*[[File:Retroarch_2013-08-16_06-32Nintendulator]] also is a [[Emulation_accuracy|cycle-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visibleaccurate]]Several NES games need the overscan to be cropped to look proper/FDS emulator. There NintendulatorNRS is however, seemingly no standard level of overcropping. Many games seem to require different levels of overcropping. SMB3 requires a lot fork of cropping, however the same level of cropping will obscure of the letters in the status bar in Castlevania games. It did not seem Nintendulator that there was standardization until supports the next generation of consolesFamicom Disk System, rare mappers, VRT chipsets, and many unlicensed and bootleg carts and systems.
===Color Palette==={{Main*[[FCEUX]] is a [[Emulation_accuracy|Famicom Color Palette}}highly-accurate]] NES/FDS emulator and it supports lots of [[#Mappers|unlicensed mappers]], on top of this it's a [https://tasvideos.org/EmulatorResources recommended emulator on TAS Videos]. The New PPU implementation is more [[Emulation_accuracy|accurate]] than the Old PPU implementation. The emulator is very useful; thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.
Unlike consoles like the SNES, which natively generate the image *BeesNES is aiming for [[Emulation_accuracy|subcycle accuracy]]. Currently it is a work-in pure RGB-progress, the Famicom normally generates and outputs an encoded but it is already including [[#Enhancements|enhancements]] like; [[NTSC_filters#NTSC video signal, which must then be decoded by the TV's built-in NTSC decoderCRT_by_LMP88959_. This means the resulting color palette often varies depending on the display's decoder28EMMIR. This is why NES games appear to have different colors on different TV sets29|NTSC-CRT]], [https://github. Famicom emulators have a variety of different palettes to choose fromcom/L-Spiro/BeesNES#other-features debugger, disassembler, assembler and various TAS features].
==Peripherals==There were many accessories released for the NES but Emulation General will only cover accessories that are truly different data streams other than the basic controller (input data stream). For example, the Power Glove *breakNES is just a really complicated NES controller to convert motion into d-pad, select, start, a, and b button commands. Same goes aiming for R.O.B. for ''Stack[[Emulation_accuracy|gate-up'' and ''Gyromite'' because it was just the second playerlevel accuracy]].===Microphone===Technically not a peripheral because Currently it was physically part of each model 1 Famicom, on the second player's controller is a microphone and volume slider instead of having start work-in-progress and select buttons. One noteworthy game that makes use of it is the Japanese ''Legend of Zelda''requires [https://dotnet. Pols Voice, an enemy, is destroyed if the player makes a loud sound into the microphonemicrosoft. Another game to make use of the microphone is ''Takeshi no Chōsenjō'' (''Takeshi's Challenge'')com/en-us/download/dotnet . It is unknown if any emulator supports thisNET 6].
====Karaoke Studio====Separate from the built-in microphone, Bandai made ''*MetalNES is aiming for [[Wikipedia:Karaoke StudioEmulation_accuracy|Karaoke Studiotransistor-level accuracy]]'', which however it is a special game cartridge that has a microphone attached to it. It is unknown if any emulator supports thiscurrently work-in-progress.
===Zapper===This accessory was very common. It's a light gun. It was used for many games*For official emulation, such as ''Duck Hunt'', ''Wild Gunman'', and ''Hoganthere is Nintendo's Alley'', just for three examples. When the trigger is pulled, the screen for 1-2 frames flashed black with a white rectangle (the target to shoot at). If the gun detected it was pointing at the white, it told the game to register a hit. Real hardware, this was very hit own [[Virtual Console]] or miss. It mainly worked with old CRT TVs. Newer TVs will not register with the Zapper. Many emulators support this accessory with 100% accuracy hit detection, usually with a mouse click (PC), tap (for mobile), remote ([[WiiL-CLASSICS|Nintendo Switch Online]] ports . The Wii has a significantly larger library of NES emulators)games to choose from than the 3DS or Wii U, or faked pointers using a controllerespecially from third-party publishers.
===There are many other NES Four Score/emulators not listed here, as the NES Satellite/4-Players Adaptor===This accessory turned has more emulators than any other system (new ones are started all the standard two controller ports into four controller ports by plugging into both portstime). A few games utilize this capability, such as LJN's ''A Nightmare on Elm Street''. Many emulators support this feature by having an option between switching between 2-player and 4Only those that are well-player mode known or just enabling/disabling Player 3 and Player 4's controllerstand out in some ways are covered here.
===Famicom Disk System=Mappers==A key difference between many emulators nowadays is how many mappers they support.* '''No mapper:''' Supported on every emulator, even official Nintendo emulators.* '''Official mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.* '''Third-party mappers''' (Various: e.g., Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan-only peripheral using the disk format instead of cartridges. As a result, with unique games made for ittheir Western releases, some many games that took advantage of which their features (advanced ROM mapping, extra sound channels) were later ported to reprogrammed significantly and shipped on the regular NES/Famicom cartridge format official mappers, often with significant downgrades (especially simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the loss of enhanced FDS hardware audio)entire officially licensed library. This accessory made it possible to save game data* '''Unlicensed mappers:''' Mostly used by pirate cartridges, but only for often long past the game contained on each of console's official commercial lifespan. Only the disksmost active and recommended emulators will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.
YouThe NES ROM information isn'll need t sufficient to describe the fdsbios file cartridge and emulate it, so emulators have to emulate games made for this peripheralinclude the layout and behavior of these mappers in their code. At the same time, the ROM header tells the emulator which mapper to choose. Switching disk sides So unlike with other consoles, no matter how accurate a given NES emulator will require using "Eject/Insert Disk"get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, "Switch Disk Side"Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, then hence claims some emulators are "Eject/Insert Diskinaccurate" again.
It's interesting Related to note there are two versions of this BIOS; [[Wikipediaissue:Family Computer Disk System|NintendoThis is why most emulators won's peripheral]] and [[Wikipedia:Twin Famicom|Sharp's Twin Famicom]]t run unheadered NES ROMs. The only difference is NintendoNewer versions of Nestopia can open those, but they's displays ''Nintendo'' while [[Wikipediare handled in a slightly different way:Sharp Corporation|Sharp]]the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's displays ''Famicom'' when hash matches exactly the hardware No-Intro dump of that given game (which is first booted. Other than that, they function identicallyinconvenient for ROM hacks).
==Enhancements=Famicom Keyboard={{Stub}}<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Mesen! FCEUX! puNES! Nestopia UE! ares! QuickNES! MAME! BeesNES! breakNES! MetalNES! Nintendo Switch Online<br/><small>([[L-CLASSICS]])</small>|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=11 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.|-| [[Widescreen_hacks#NES|Widescreen hack]]<br/><small>Using [https://prilik.com/blog/post/widenes/ wideNES] technique (similar to [[Widescreen_hacks#Emulators_.282D.29|wideGB]]); it can automatically “map-out” levels and worlds in NES games.</small>| colspan=11 | Exclusive to [https://prilik.com/ANESE ANESE] emulator at the moment.|-| [[Texture_packs#NES|Sprite Replacement]]| {{Y}}[https://www.mesen.ca/docs/hdpacks.html *]| {{N}}| {{Y}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| rowspan=1 | Performance| [[Overclocking#NES|Overclock]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#overclocking *]| {{Y}}| {{Y}}|||||||| {{N}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}[https://www.mesen.ca/docs/debugging/scriptwindow.html *]| {{Y}}| {{N}}|||| {{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]|||||-| Rewind| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{N}}| {{Y}}||| {{Y}}||||| {{Y}}|-| Fast-Forward/Turbo Speed| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{Y}}| {{Y}}||| {{Y}}||||||-| Savestates| {{Y}}| {{Y}}| {{Y}}||| {{Y}}||||| {{Y}}|-| [https://tasvideos.org/Movies Movie recording/playback]| {{Y}}[https://www.mesen.ca/docs/tools.html#movies *]| {{Y}}| {{Y}}||||| {{N}}| {{N}}| {{N}}||-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{?}}| {{?}}| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>One game used | {{N}}|| {{Y}}| {{~}}<ref group=N2 name=RA></ref>|||||-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=6 | Quality of life| Per-Game Profiles| {{Y}}[https://www.mesen.ca/docs/configuration/video.html#overscan *]| {{?}}| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}[https://www.mesen.ca/docs/gettingstarted.html#command-line-options *]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}[https://www.mesen.ca/docs/tools.html#cheats *]| {{?}}| {{Y}}| {{?}}| {{Y}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]| {{Y}}| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=11 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a keyboard network to program in BASIC a core running on MiSTer, it basically turns the MiSTer into a Famicom GPU for the emulator allowing for easy setup and that was ''use with CRT TVs/Arcade monitors.|-| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{Y}}[Wikipediahttps:Family BASIC//www.mesen.ca/docs/configuration/emulation.html *]||Family BASIC||| {{Y}}| {{Y}}| {{?}}| {{?}}| {{?}}||-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N2 name=RA>Exclusive to [https://docs.libretro.com/library/fceumm/ FCEUmm], [https://docs.libretro.com/library/mesen/ Mesen]'', [https://docs.libretro. It com/library/nestopia_ue/ Nestopia] libretro cores. Also there is unknown if any emulator a [https://github.com/RetroAchievements/RANes modified version of fceux] that supports RetroAchievements.</ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{Y}}| {{Y}}|||| {{Y}}|-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html *]||||| {{Y}}|| {{?}}| {{?}}| {{?}}||-| rowspan=4 | Misc| [[Netplay#NES|<abbr title="Should not be confused with Famicom Modem emulation, see #Peripherals section for more information.">Netplay</abbr>]]| {{Y}}[https://www.mesen.ca/docs/tools.html#netplay *]| {{Y}}| {{N}}| {{Y}}| {{X}}| {{Y}}| {{N}}| {{?}}| {{?}}| {{?}}| {{Y}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=11 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the keyboardmoment.|-| [https://retroachievements.org/gameList.php?c=7 RetroAchievements]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{Y}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Wikipedia:Category:Debugging|Debug features]]| {{Y}}[https://www.mesen.ca/docs/debugging.html *]| {{Y}}| {{N}}| {{?}}| {{?}}| {{N}}| {{Y}}[https://docs.mamedev.org/debugger/index.html *]| {{?}}| {{?}}| {{?}}| {{N}}|}</div><references group=N2/>
====Data Recorder==Peripherals==The [[Wikipedia:There were many accessories released for the Famicom Data Recorder|Data Recorder]] and NES but Emulation in General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is , in actuality, just a related accessory really complicated NES controller designed to the Famicom Keyboardconvert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. Only three games and one accessory supported the Data Recorder; his ''ExcitebikeStack-up'', ''Mach Rider'', ''Wrecking Crew'', and ''Family BASICGyromite''. These games sent an analog audio stream through the keyboard to a cassette tape deck, but any device capable of analog audio recording/playback can work with it. The "sound" is because he was really just 0s and 1s to represent the data second player. Strangely, the games are trying Famicom has a lot more peripheral hardware to writeemulate than the NES. It is unknown if any emulator supports saves <ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of this kindNintendo Entertainment System accessories]]</ref><ref>[https://problemkaputt.de/everynes.htm#controllers ProblemKaputt: NES controllers]</ref>
<div style="overflow-x:auto;width:100%">{| class="wikitable" style=ASCII Turbo File"text-align:center;width:100%"! scope="col" style="width:200px"| Picture! scope="col" style="width:200px"|Name(s)! scope="col" style="width:300px"|Description! scope="col" style="width:150px"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style="width:300px"|Note|-Different from battery |[[File:NES Zapper.png|200px]]!Zapper|An electronic light gun accessory that allows players to aim at the display and shoot various objects that appear on the screen.|''[[Wikipedia:The Adventures of Bayou Billy|The Adventures of Bayou Billy]]''<br/>''[[Wikipedia:Barker Bill's Trick Shooting|Barker Bill's Trick Shooting]]''<br/>''[[Wikipedia:Day Dreamin' Davey|Day Dreamin' Davey]]''<br/>''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Freedom Force (video game)|Freedom Force]]''<br/>''[[Wikipedia:Gotcha! The Sport!|Gotcha! The Sport!]]''<br/>''[[Wikipedia:Gumshoe (video game)|Gumshoe]]''<br/>''[[Wikipedia:The Hunt for Red October (console game)|The Hunt for Red October]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''<br/>''[[Wikipedia:Laser Invasion|Laser Invasion]]''<br/>''[[Wikipedia:The Lone Ranger (video game)|The Lone Ranger]]''<br/>''[[Wikipedia:Mechanized Attack|Mechanized Attack]]''<br/>''[[Wikipedia:Operation Wolf|Operation Wolf]]''<br/>''[[Wikipedia:Shooting Range (video game)|Shooting Range]]''<br/>''[[Wikipedia:To the Earth|To the Earth]]''<br/>''[[Wikipedia:Track & Field II|Track & Field II]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''|Various|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.|-|[[File:ArkanoidVausController.jpg|200px]]!Arkanoid/Vaus Controller|A specific game controller with one button to "fire" and a dial to control back-ups and -forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''|Various|N/A|-|[[File:NES-power-pad.jpg|200px]][[File:Family Trainer.jpg|200px]][[File:FamilyFunFitness A.png|200px]][[File:FamilyFunFitness B.png|200px]]!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players to step on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-|[[File:NES-Four-Score.jpg|200px]][[File:NES Satellite.png|200px]]!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that enables up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having the option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-|[[File:Family Computer Disk System.png|200px]]!Family Computer Disk System & FDS|''See above''|''[[Wikipedia:Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''|<small>[[Mesen]]<br/>[[puNES]]<br/>[[Nestopia|Nestopia UE]]<br/>[[ares]]<br/>[[BizHawk]]<br/>[[Nintendulator|Nintendulator NRS]]<br/>[https://docs.libretro.com/library/fceumm/ FCEumm_libretro]<br/>[[FinalBurn_Neo]]<br/>[[higan]]<br/>[[MAME]]<br/>[https://fms.komkon.org/iNES iNES]<br/>[[Jnes]]<br/>[[RockNES]]<br/>[https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=58606&oldid=57673#Emulators Others...]</small>|The BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there are two versions of the BIOS: one that comes with FDSand another that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing a different intro during the first boot.|-|[[File:DATACH JOINT ROM SYSTEM.png|200px]]!DATACH <br> <small><i>Datach Joint ROM System</i><small>|Bandai add-on that lets the Family Computer play a few suitable games. Swiping cards to obtain a character.|[https://dragonball.fandom.com/wiki/Dragon_Ball_Z:_Gekit%C5%8D_Tenkaichi_Bud%C5%8Dkai Dragon Ball Z: Gekitō Tenkaichi Budōkai]<br/>[[Wikipedia:Crayon Shin-Chan: Ora to Poi Poi|Crayon Shin-Chan: Ora to Poi Poi]]<br/>[https://strategywiki.org/wiki/Yu_Yu_Hakusho:_Bakutou_Ankoku_Bujutsukai Yu Yu Hakusho: Bakutou Ankoku Bujutsukai]<br/>[https://retrostuff.org/2019/03/23/bandai-datach-ultraman-club-spokon-fight-barcodes-for-mame/ Ultraman Club: Supokon Fight!]<br>[https://retrostuff.org/2019/05/12/bandai-datach-sd-gundam-gundam-wars-barcodes-for-mame/ SD Gundam: Gundam Wars]<br>[[Wikipedia:Battle Rush: Build Up Robot Tournament|Battle Rush: Build Up Robot Tournament]]<br>[[Wikipedia:J. League Super Top Players|J. League Super Top Players]]|[[MAME]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br>[[Mesen]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[puNES]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[FCEUX]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref>|N/A|-|[[File:Famicom Controller Microphone.png|200px]]!Microphone|A Japan-exclusive, built-in feature in the original Player 2 Famicom controller that allows players to use an external sound source (e.g., ASCII Corperation the player's voice) as input.|''[[Wikipedia:Atlantis no Nazo|Atlantis no Nazo]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou 2]]''<br/>''[[Wikipedia:Doraemon (1986 video game)|Doraemon]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Kid Niki: Radical Ninja|Kaiketsu Yanchamaru]]''<br/>''Kamen Rider Club: Gekitotsu Shocker Land''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Star Luster|Star Luster]]''<br/>''[[Wikipedia:Star Soldier (video game)|Star Soldier]]''<br/>''[[Wikipedia:Little Ninja Brothers|Super Chinese 2]]''<br/>''[[Wikipedia:Takeshi's Challenge|Takeshi's Challenge]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|The Hyrule Fantasy: Legend of Zelda]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key (based "M" by default).</ref><br/>[[puNES]]<ref group=N name=microphone/><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>|N/A|-|[[File:Family BASIC.png|200px]]!Family BASIC|A Japan-exclusive peripheral with an enhanced [[Wikipedia:BASIC|BASIC]] programming language dialect. It allows users to create programs in the Famicom. It has a specially designed cartridge, keyboard, and Data Recorder.|''[[Wikipedia:Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom Data Recorder.jpg|200px]]!Family Computer Data Recorder|A Japan) -exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created their own by users. The Data Recorder was also used in a select number of games as a method of saving data.|''[[Wikipedia:Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid II]]''<br/>''[[Wikipedia:Castlequest|Castle Excellent]]''<br/>''[[Wikipedia:Excitebike|Excitebike]]''<br/>''[[Wikipedia:Lode Runner|Lode Runner]]''<br/>''[[Wikipedia:Mach Rider|Mach Rider]]''<br/>''[[Wikipedia:Nuts & Milk|Nuts & Milk]]''<br/>''[[Wikipedia:Wrecking Crew (video game)|Wrecking Crew]]''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom 3D System.jpg|200px]]!Family Computer 3D System|A Japan-exclusive active shutter glasses headset that allowed compatible games to display a stereoscopic image for a 3D experience.|''Attack Animal Gakuen''<br/>''Cosmic Epsilon''<br/>''[[Wikipedia:Falsion|Falsion]]''<br/>''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''Fuuun Shourin Ken: Ankoku no Maou''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:The 3-D Battles of WorldRunner#Sequel|JJ: Tobidase Daisakusen Part II]]''|[[RetroArch]]<br/>[https://discord.com/channels/976404869386747954/976412672486678568/1183159919864713256 Ares?]|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] are needed for RetroArch to save data simulate the 3D experience with a [[Virtual reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.|-|[[File:Miracle Piano Teaching System.png|200px]]!Miracle Piano Teaching System|An accessory that used an electronic MIDI keyboard as input.|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''|[[MAME]]<br/>no$nes<br/>Nintaco<br/>[https://forums.nesdev.org/viewtopic.php?t=17135 FCEUX mod]<br>[[MiSTer]]|N/A|-|[[File:ASCII TurboFile I.png|200px]][[File:ASCII TurboFile II.png|200px]]!ASCII TurboFile<br/>ASCII TurboFile II|A Japan-exclusive external storage device for saving game positions on Famicom.|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Turbo Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''|[[VirtuaNES]]|N/A|-|[[File :Oeka Kids Tablet.jpg|200px]]!Oeka Kids Tablet|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (ASCIIArchived)</ref>|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|ASCII Turbo [[File:RacerMate CompuTrainer Pro.png|200px]]!RacerMate CompuTrainer Pro|A rare series of peripherals for the game ''RacerMate Challenge II''. It has an interface box, a bike trainer, and a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>|''RacerMate Challenge II''|N/A|N/A|-|[[File:NES Game Genie.png|200px]]!Game Genie|A pass-through device that is unknown if any attached between a cartridge and the console that allows the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.|Various|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.|-|[[File:Family Computer Network System.png|200px]]![[Early_Online_Services|Family Computer Network System]]|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.|N/A|N/A|N/A|-|[[File:SNES Mouse.png|200px]]!SNES Mouse|There have been quite a few NES romhacks coming out that add support for the SNES mouse to NES games.|[https://www.romhacking.net/hacks/7718/ Maniac Mansion Mouse Hack]|[[Mesen]]|There is a feature request for [https://github.com/libretro/libretro-fceumm/issues/566 adding this to fceumm-libretro].|}</div><references group=N/> ==Hardware variants=====PlayChoice-10===MAME is the only emulator supports thisthat properly emulating the PlayChoice-10 system at the moment, [https://forums.nesdev.org/viewtopic.php?p=148572 most of the NES emulators only play the PlayChoice-10 games as a normal NES game].
===Miracle Piano Teaching VS. System===By An arcade system based on the Software Toolworks, NES released for the US. It was released in two different cabinet variations: '''Vs. UniSystem''' and '''Vs. DualSystem'[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]'' used an electronic piano keyboard as input. It The latter has double chipsets on the PCB and is unknown if any emulator supports this featurecapable of handling two different programs or simply two separate copies of a single program simultaneously.
==Hardware Variants=====Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But only the MAME, [https://www.mesen.ca/docs/configuration/preferences.html#vs-dualsystem-settings Mesen], NintendulatorNRS, puNES and [https://nintaco.com/faq.html#VsDualSystem nintaco] are suitable for games in Vs. DualSystem cabinet. For commercial emulation, Hamster re-released several VS . System===An arcade system based on games from Nintendo and Konami as part of their ''Arcade Archives'' series (the NES released for former being exclusive to Nintendo Switch, the US. Most emulators have an option to let you "Insert Coin(slatter being also on PS4)".
Since most VS. System games have palettes that differ from the standard RGB NES palette, ROMs made with VS . System in mind , which are accidentally played in the emulator's NES mode, (or playing a NES ROM in the emulator's VS modevice-versa), will cause the colors to be totally garbled. This can occur when there is either an issue with the emulator's configuration or the ROM's iNES header. These emulators only supports UniSystem cabinet: [https://github.com/0ldsk00l/nestopia/blob/master/source/core/vssystem/NstVsSystem.cpp#L292 nestopia UE], [https://github.com/libretro/libretro-fceumm/blob/master/libretro/libretro.c#L1490 FCEumm] and [https://github.com/TASEmulators/fceux/blob/master/src/vsuni.cpp#L187 FCEUX], [https://tasvideos.org/Forum/Topics/17971?CurrentPage=9&Highlight=443471#443471 BizHawk], [[FinalBurn_Neo#List_of_emulated_systems|FinalBurn Neo]]
===Famicom Box===
Also re-released later as Sharp's FamicomStation. It's The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube with a slot to insert money and secured with tons of locks, which . The hotel would set the amount of time you could play on one token and choose the available games. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores. It and can hold at once up to 15 select Famicom releases, which much at once. It had many more hardware lockout chips and pins with different behavior than usual, and support for (it also only supported cartridges using memory mapper 0 games). It also has Sports a unique boot screen for both modelsreleased.
Neither Both the cartridges nor Famicombox and the BIOS Famicomstation are emulated by [[MAME]] and all of their games have been dumped or tested if they work with an emulator, unlike with the Super Famicom Box which had its BIOS and most ROMs dumped.
===Dendy===
A pirate NES Famicom clone which that was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz50 Hertz, with many other changes from the official PAL NES - though those as well. Though these differences often break the compatibility of Dendy-specific releases with on most emulators. [[MAME]]/MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts. ===VTxx===VTxx is a series of NOAC (Nintendo-On-A-Chip, a kind of chip that contains all the components of a Famicom/NES) chips that implemented multiple changes and enhancements compared to regular NES, manufactured by [http://www.vrt.com.tw/ V.R Technology]. Differences between VTxx series chips and regular NES could be checked on [https://www.nesdev.org/wiki/VTxx NesDev Wiki]. VTxx is often used in those low-quality, plug & play consoles or [[Wikipedia:Famiclone#Computer_type|keyboard-shaped]], so-called educational computers.
MESS supports this console, and some other emulators (such :V.R Technology provides an emulator called [http://www.vrt.com.tw/download.htm EmuVT] as Mesenofficial development & debugging tool, puNES and FCEUX) introduced support for it in r3134, with which supports the already included support for iNES 2emulation of multiple kinds of VTxx series chips.0 ROM headers (which include the option It seems to mark a ROM region as PAL Dendy). The carts themselves can be played as long as the modded out of an old emulator supports broken cardscalled [https://web.archive.org/web/20110317151619/http://www.emulation9.com/nnnesterj/ NNNesterJ].
Setting ===NES Classic Edition==={{main|wikipedia:NES Classic Edition}}The NES Classic Edition is a mini console that emulates the "Family Keyboard" under "Input" might experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion and incidents of greatly increased pricing among private sellers. Due to the demand for the NES Classic and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018. ==Emulation issues=====QD FDS support===Games dumped off the Famicom Disk System come into two major types: * '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to FDS, except QD is a full dump with checksum data. May omit padding. The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. [https://github.com/punesemu/puNES/releases/tag/v0.111 puNES added QD support in v0.111.] As of now, no other NES emulators support the alternate, more complete dumps and fudging that check's result to always return a negative. To emulate a .qd image with those, stripping the checksum data with a custom script is needed . ===Overscan==={{Main|Overscan}} [[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for some the best results. For example, [https://en.wikipedia.org/wiki/Super_Mario_Bros._3 ''Super Mario Bros. 3''] requires quite a bit of cropping. However, the same level of cropping will obscure the letters of the status bar in [https://en.wikipedia.org/wiki/Castlevania#Games ''Castlevania''] games. ===Color palette==={{Main|Famicom color palette}} Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from. The Wii and Wii U versions of these Famiclones[[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.
==Resources==
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming, and /NES emulator programming needs.
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
*[http://rec0ded88.com/play-nes-games Rec0deD:88] - Play a NES emulator.
*[https://www.copetti.org/writings/consoles/nes/ Copetti] - NES Architecture (A practical analysis by Rodrigo Copetti).
*[https://nintendo-emulator.com NES / FAMICOM] - NES Games Online
*[https://online-emulators.com Arcade / Consoles] - Arcade, NES, SNES, SEGA32X, PSX, N64, NDS...
*[https://supernintendoemulator.com SNES] - SNES online emulator
*[https://megadrive-emulator.com Mega Drive / Genesis] - Sega Mega Drive games
*[https://msdos-games.com MSDOS Games] Play DOS games with js-dos
 
==References==
{{Reflist}}
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Third-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Entertainment System emulators|*]]

Navigation menu