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Nintendo Entertainment System emulators

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Famicom Box
[[File:Nes{{Infobox console|title = Nintendo Entertainment System|image = Family Computer.png|thumb|250pximage2 = nes-t.png|imagecaption = The Family Computer (above) and Nintendo Entertainment System (below).|developer = [[:Nintendo]]|type = [[:Category:Home consoles|Home video game console]]|generation = [[:Category:Third-generation video game consoles|Third generation]]|release = 1983 (Famicom)<br/>1985 (NES)|discontinued = 1995 (NES)<br/>2003 (Famicom)|predecessor = [[Color_TV-Game_emulators| Color TV-Game]]The '''|successor = [[gametech:Super Nintendo Entertainment Systememulators|Super Family Computer / Super Nintendo Entertainment System]]''' (NES) is an 8-bit, 3rd generation console released in 1983 in Japan, where it was known as the '''Famicom'''.|emulated = {{✓}}}}
The Famicom Disk '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System ]''' (FDSNES) is a Japanan 8-only addbit, third-generation console originally released as the '''Family Computer''' or '''Famicom''', in Japan, on which played special versions of gamesJuly 15, 1983. It featured an extra FM sound channel, which allowed The Famicom retailed for richer sounds ¥14800. The console would be redesigned as the NES and music than is possible released on the regular consoleOctober 18, 1985 in North America. The NES retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2 KBs of RAM.
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a small maximum ROM size), how the graphics were loaded onscreen, just the native sound processing was available, no saving... To solve this problem, Nintendo came up with two solutions: * The '''Family Computer Disk System''' (FDS). A Japan-only [[#Peripherals|add-on]] that played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US; however, since the NES had its launch delayed to late 1985, and the mapper solution obsoleted it, the [[#Peripherals|add-on]] was never exported, and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''[[#Mappers|mappers]]'''. They solved every aforementioned problem with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy. Emulation for the Famicom/NES is robust, with several many high -quality emulators for various systemsand cycle-accurate emulation possible on even moderately powerful devices.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<div style="overflow-x:auto;width:100%">{| class="wikitable"style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest version! scope="col"|[[#Hardware_variants|Hardware<br/>Variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Peripherals|Peripherals]]! scope="col"|[[#Mappers|<small>Mappers Support<br/>Level</small>]]! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|+-!colspan="11"|PC/ x86|-|[[Mesen|Mesen]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/SourMesen/Mesen2#development-builds Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/NovaSquirrel/Mesen-X/releases/ 2023-09-11] ([[Mesen#List_of_forks|Mesen X]])<br/>[https://github.com/SourMesen/Mesen/releases 0.9.9] (Mesen 1)|{{~}}|{{Y}}|{{Y}}|[https://github.com/SourMesen/Mesen2/tree/master/Core/NES/Mappers Unlicensed]|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[puNES]]|align=left|{{Icon|Windows|Linux|FreeBSD}}|[https://github.com/punesemu/puNES#floppy_disk-work-in-progress-wip-builds- WIP builds]<br> [https://github.com/punesemu/puNES/releases {{PuNESVer}}]|{{~}}|{{Y}}|{{Y}}|[https://github.com/punesemu/puNES#electric_plug-supported-mappers Unlicensed]|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[Nestopia|Nestopia UE]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core] <br> [http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}] <br> [https://gitlab.com/jgemu/nestopia/ Nestopia JG git]|{{~}}|{{~}}|{{Y}}|[https://github.com/0ldsk00l/nestopia/commits/master/source/core/board Unlicensed]|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[FCEUX]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol|Web}}|[http://www.fceux.com/web/download.html {{FCEUXVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro (FCEUmm)]|{{~}}|{{~}}|{{Y}}|Unlicensed|High|{{✓}}|{{✓}}|{{✓}}|-|[[ares]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts</abbr>]<br/>[https://github.com/ares-emulator/ares/releases {{aresVer}}]|{{~}}|{{✗}}|{{~}}|?|High|{{✓}}|{{✓}}|{{~}}|-|[[BizHawk]]|align=left|{{Icon|Windows|Linux}}|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{~}}|{{✗}}|{{~}}|?|?|{{✓}}|{{✓}}|{{~}}|-|[[Nintendulator]]/NRS|align=left|{{Icon|Windows}}|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 2023-12-23]<br/>[http://www.qmtpro.com/~nes/nintendulator/#downloads {{NintendulatorVer}}]|{{~}}|{{✗}}|{{~}}|[https://www.mediafire.com/file/l56fw5ozxu1w36d/nintendulatorNRS-src-mappers_2022-09-12.7z/file Unlicensed]|Cycle|{{✓}}|{{✓}}|{{~}}|-|[[3dSen]]|align=left|{{Icon|Windows|Linux|macOS}}|[http://www.geodstudio.net/ {{3dSenVer}}]|{{✗}}|{{~}}|{{✗}}|[https://steamcommunity.com/app/954280/discussions/0/1643170903498517164/ <small>Only for selected titles</small>]|Game dependent|{{✗}}|{{✓}}|{{~}}|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{✓}}|{{~}}|{{~}}|[https://github.com/mamedev/mame/tree/master/src/mame/nintendo Unlicensed]|?|{{✓}}|{{✓}}|{{✗}}|-|[[QuickNES]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip {{QuickNESVer}} (legacy)]|{{~}}|{{~}}|{{~}}|?|?|{{✓}}|{{~}}<ref group=N name=lrActiveonly>Libretro core is still active.</ref>|{{✗}}|-|BeesNES|align=left|{{Icon|Windows}}|[https://github.com/L-Spiro/BeesNES git]|{{✗}}|{{~}}|{{✗}}|?|Subcycle|{{✓}}|{{✓}}|{{✗}} (WIP)|-|breakNES|align=left|{{Icon|Windows}}|[https://github.com/emu-russia/breaknes/releases {{BreaknesVer}}]|{{✗}}|{{?}}|{{✗}}|?|Gate-level|{{✓}}|{{✓}}|{{✗}} (WIP)|-|[[MetalNES]]|align=left|{{Icon|macOS}}|[https://github.com/iaddis/metalnes git]|{{✗}}|{{✗}}|{{✗}}|?|Transistor-level|{{✓}}|{{~}}|{{✗}} (WIP)|-|jgenesis|align=left|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]||||||{{✓}}|{{✓}}||-|[https://jsgroth.dev/jgnes jgnes]|align=left|{{Icon|Windows|Linux|Web}}|[https://github.com/jsgroth/jgnes git]||||Licensed|Cycle-based|{{✓}}|{{✓}}||-|[https://prilik.com/ANESE ANESE]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/daniel5151/ANESE/releases 0.9.1]|?|{{~}}<abbr title="Only supports widescreen hack, streamable compression support and fast-forward at the moment.">*</abbr>|{{~}}|?|?|{{✓}}|{{~}}|{{✗}}|-|[https://fms.komkon.org/iNES iNES]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Solaris}}|[https://fms.komkon.org/iNES {{INESVer}}]|{{~}}|{{✗}}|{{~}}|?|?|?|{{✓}}|{{✗}}|-|[[HDNes]]|align=left|{{Icon|Windows}}|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 git]|?|{{~}}<abbr title="Only supports sprite replacement.">*</abbr>|{{?}}|?|?|{{✓}}|{{✓}}|{{✗}}
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|[[FinalBurn Neo]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/finalburnneo/FBNeo/releases/tag/latest WIP builds]|{{✗}}|{{✗}}|{{~}}|?|?|{{NC}}|{{✓}}|{{✗}}|-|[[higan]] (火眼)<br/>byuu (謬/view)|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/higan-emu/higan/releases {{higanVer}}]|{{?}}|{{✗}}|{{~}}|?|Cycle|{{✓}}|{{✗}}|{{✗}}|-|[[VirtuaNES]]|align=left|{{Icon|Windows}}|[http://virtuanes.s1.xrea.com/ 0.97]|?|?|{{?}}|?|Low|{{✓}}|{{✗}}|{{✗}}|-|[[nemulator]]|align=left|{{Icon|Windows}}|[http://nemulator.com/downloads.html {{NemulatorVer}}]|?|?|{{?}}|?|Medium|{{✗}}|{{✗}}|{{✗}}|-|Nesemu|align=left|{{Icon|macOS}}|[https://github.com/tsalvo/nes-emu-ios {{NesemuVer}}]|?|?|?|?|?|{{✓}}|{{✓}}|{{✗}}|-|HalfNES|align=left|{{Icon|Windows|Linux}}|[https://github.com/andrew-hoffman/halfnes {{HalfNESVer}}]|?|?|?|?|?|{{✓}}|{{✗}}|{{✗}}|-|[[Jnes]]|align=left|{{Icon|Windows}}|[http://www.jabosoft.com/categories/3 1.2.1]|?|?|?|?|?|{{✗}}|{{✗}}|{{✗}}|-|[[NESticle]]|align=left|{{Icon|DOS|Windows9x}}|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)|?|?|{{✗}}|?|Low|{{✗}}|{{✗}}|{{✗}}|-|[[RockNES]]|align=left|{{Icon|Windows}}|[http://rocknes.web.fc2.com {{RockNESVer}}]|?|?|?|?|High|{{✗}}|{{✗}}|{{✗}}|-|[[RetroCopy]]|align=left|{{Icon|Windows|Linux}}|[https://segaretro.org/RetroCopy 0.960]</br>[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]||||?|?|{{N}}|{{N}}|{{N}}|-! scopecolspan="col11"|NameMobile / ARM|-! scope|[https://docs.libretro.com/library/nestopia_ue/ Nestopia_libretro]|align=left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[https://docs.libretro.com/library/fceumm/ <abbr title="colFCEUMappersModified is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's">FCEUmm_libretro</abbr>]|align=left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed|High|{{✓}}|{{✓}}|{{✓}}|-|[https://www.explusalpha.com/contents/nes-emu NES.emu]|align=left|{{Icon|Android|Pyra}}|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80 1.5.46.02]<small> (Pyra)</small>|?|?|?|Unlicensed|?|{{✓}}<br/><small>(Android only)</small>|{{✓}}|{{✓}}|-|FreeiNES|align=left|{{Icon|Android|Maemo}}<br/>{{Icon|Symbian}}|[https://play.google.com/store/apps/details?id=com.fms.ines.free&hl=en_US&gl=US 6.1.4]<small> (Android)</small><br/>[https://fms.komkon.org/iNES/ines_3.6.5-1_armel.deb 3.6.5]<small> (Maemo)</small><br/>[https://www.mobiles24.co/downloads/s/229852-184-ines 3.6] <small>([[Emulators on Symbian|OSSymbian]])</small>! scope|?|{{~}}<abbr title="colOnly supports netplay">*</abbr>|?|?|?|Version{{✗}}! scope|{{✓}}|{{~}}|-|VGBANext|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.fms.emu&hl=en&gl=US {{VGBANextVer}}]|?|?|?|?|?|{{✗}}|{{✓}}|{{~}}|-|GPFCE|align=left|{{Icon|Linux|Pandora|GP2X}}<br/>{{Icon|Wiz}}|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<small> (Pandora)</small><br/>[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2136 0.4 r313] <small>(GP2X)</small><br/>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,51 0.4+] <small>(Wiz)</small>|?|?|?|?|?|{{✗}}|{{✗}}|{{~}}|-|vNES|align=left|{{Icon|Java|Symbian}}|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)][https://github.com/Summeli/vNes-Asha git]<br/>[https://web.archive.org/web/20061202055857/http://www.vampent.com:80/files/vNesJ2ME.zip 1.2][https://web.archive.org/web/20211119171128/https://emul.lark.ru/dendy/emu/vnes.html alt]|?|?|?|?|?|{{✓}}|{{✗}}|{{~}}|-|Nostalgia.NES|align="col"left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 2.0.9]|?|?|?|?|?|{{✗}}|{{✗}}|{{~}}|-|John NESS|align=left|{{Icon|Android}}|[gametechhttps:Famicom Disk system//play.google.com/store/apps/details?id=com.johnemulators.johnness 1.09]|?|?|?|?|?|{{✗}}|{{✓}}|{{✗}}|FDS-|[[Jnes]]! scope|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.2.6.26]|?|?|?|?|?|{{✗}}|{{~}}|{{✗}}|-|nesemu|align="col"left|{{Icon|Pandora|Wiz|Dingoo}}|[https://code.google.com/archive/p/nesemu/downloads 0.2.3 Beta Preview]<br/><small> (Pandora)</small>[libretrohttps://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,235 V1] <small>(Wiz)</small><br/>[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181 0.2] <small>(Dingoo)</small>|?|?|?|?|?|{{✓}}|{{✗}}|{{✗}}|-|Libretro Core[[Nestopia]]! scope|align="col"left|{{Icon|Pandora}}|[https://repo.openpandora.org/?page=detail&app=nestopia-app V2]|?|?|?|?|Cycle|{{✗}}|{{✗}}|{{✗}}|-|Nesemu|align=left|{{Icon|iOS|AppleTV}}|[Accuracyhttps://github.com/tsalvo/nes-emu-ios git]|?|?|?|?|?|{{✓}}|{{✓}}|{{✗}}|-|Pocket Nester+|align=left|{{Icon|WinMobile}}|[https://www.zophar.net/wmsphone/nes/pocketnester+.html 0.9]! scope|?|?|?|?|?|{{✗}}|{{✗}}|{{✗}}|-|nintaco|align="col"left|{{Icon|Java}}|[https://nintaco.com/ 2020-05-01]|{{~}}|{{✗}}|?|Unlicensed|Cycle|{{✓}}|{{✗}}|{{✗}}|-|-|[Recommended Emulatorshttps://eightbitwonders.gitlab.io/app 8-Bit Wonders]|align=left|{{Icon|Android}}|Recommended[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8](F-Droid)</br>0.8 (Play)</br>0.8 (Amazon)</br>[https://gitlab.com/eightbitwonders/app git]|?|?|?|?|?|{{✓}}|{{✓}}|roadmap
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|style="text-align:center;"|[[Nestopia|Nestopia UE]]|style="text-align:center;"|Windows, Linux|style="text-align:center;"|[http://sourceforge.net/projects/nestopiaue/files/1.46/nestopia_1.46-win32.zip/download 1.46]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|Cycle|style!colspan="text-align:center;11"|Consoles
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|styleNestopia|align="text-align:center;"left|{{Icon|PS4|PS3}}<br/>{{Icon|PSP|NGC}}<br/>{{Icon|Wii|WiiU|[[puNES]]3DS}}<br/>{{Icon|style="text-align:center;"360|Windows, LinuxXbox}}|style="text-align:center;"|[httphttps://forumswww.nesdevretroarch.com/viewtopic.php?tpage=6928 0.98platforms libretro core]|style="text-align:center;"{{~}}|{{~}}|style="text-align:center;"{{~}}|Unlicensed|style="text-align:center;"Cycle|Cycle{{✓}}|style="text-align:center;"{{✓}}|{{}}
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|styleQuickNES|align="text-align:center;"left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3}}<br/>{{Icon|PS4|Vita|NGC}}<br/>{{Icon|Wii}}<br/>{{Icon|[[Nintendulator]]Switch|style="text-align:center;"WiiU|Windows3DS}}|style="text-align:center;"|[httphttps://www.emucrretroarch.com/search/label/Nintendulator/ SVN?page=platforms libretro core]|style="text-align:center;"{{~}}|{{~}}|style="text-align:center;"{{~}}|?|style="text-align:center;"?|Cycle{{✗}}|style{{~}}<ref group="text-align:center;"N name=lrActiveonly></ref>|{{}}
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|styleFCEUmm|align="text-align:center;"left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|PS4}}<br/>{{Icon|Vita|NGC|Wii|WiiU}}<br/>{{Icon|[[BizHawk]]3DS|style="text-align:center;"NX|WindowsXbox360}}|style="text-align:center;"|[httphttps://tasvideoswww.orgretroarch.com/BizHawk/ReleaseHistory.html ?page=platforms libretro core]|{{BizHawkVer~}}]|style="text-align:center;"{{~}}|{{~}}|style="text-align:center;"Unlicensed|High|style="text-align:center;"{{✓}}|Mid{{✓}}|style="text-align:center;"|✗{{✓}}
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|style="text-align:center;"|[[nemulatorFCEUX|FCE Ultra GX]]|stylealign="text-align:center;"left|{{Icon|GCN|Wii|WindowsWiiU}}|style="text-align:center;"|[httphttps://nemulatorgithub.com/downloads.php 3.4dborth/fceugx/releases {{FCEUXGXVer}}]|style="text-align:center;"?|?|style="text-align:center;"{{~}}|Unlicensed|style="text-align:center;"High|High{{✓}}|style="text-align:center;"{{✓}}|{{✓}}
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|stylepNES|align="text-align:center;"left|[[FCEUX]]{{Icon|style="text-align:center;"Switch|Multi-platformVita}}|style="text-align:center;"|[httphttps://www.fceuxgithub.com/webCpasjuste/download.html 2.2.2pemu/releases git]|style="text-align:center;"?|?|style="text-align:center;"{{~}}|?|style="text-align:center;"?|Mid{{✓}}|style="text-align:center;"{{✓}}|{{~}}
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|style="text-align:center;"|FCEUmmFCEUltra for PS2|stylealign="text-align:center;"left|{{Icon|Multi-platformPS2}}|style="text[https://www.emuparadise.me/Nintendo_Entertainment_System_Emulators/Playstation_2/FCEUltra/146 0.9.3]<br/>[https://mundowiihack.wordpress.com/tag/fce-align:center;"|98ultra 0.13mm90i Mod]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"High|Mid{{✗}}|style="text-align:center;"{{~}}|{{~}}
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|style="text-align[https:center;"|[[higan]//hcs64.com/neon64.html Neon64]|stylealign="text-align:center;"left|{{Icon|Windows, Linux, OS XN64}}|style="text-align:center;"|[httphttps://byuugithub.orgcom/higanhcs64/ 0.94neon64v2 git]|style="text-align:center;"?|?|style="text-align:center;"?|✓ (as bnes v0.83)?|style="text-align:center;"?|Mid{{✓}}|style="text-align:center;"{{✓}}|{{~}}
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|style="text-align:center;"|[[MESS]]nesDS|stylealign="text-align:center;"left|{{Icon|Multi-platformNDS}}|style="text-align:center;"|[httphttps://wwwsourceforge.mamedevnet/projects/nesds/files/nesds1.3a.orgzip/releasedownload 1.html {{MAMEVer}}3a]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Mid{{✗}}|style="text-align:center;"{{~}}|{{~}}
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|style="text-align:center;"|FakeNES GTPocketNES|stylealign="text-align:center;"left|{{Icon|Windows, Linux, Mac, MS-DOSGBA}}|style="text-align:center;"|[httphttps://sourceforgewww.netdwedit.org/projectsgba/fakenes/ 0pocketnes_2013_07_01.59 b3zip 7-1-2013]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Mid{{✗}}|style="text-align:center;"{{✗}}|{{~}}
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|style="text[[Nintendo Switch Online]] <small>([[L-align:center;"|QuickNESCLASSICS]])</small>|stylealign="text-align:center;"left|{{Icon|Multi-platformSwitch}}|style="text-align:center;"2.3.0|v1?|style="text-align:center;"{{~}}|?|style="text-align:center;"?|?|style="text-align:center;"{{✗}}|Low{{✓}}|style="text-align:center;"|✗{{~}}
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|style="text-align:center;"|[[HDNesVirtual Console]]|stylealign="text-align:center;"left|{{Icon|WindowsWii|style="text-align:center;"3DS|GitWiiU}}|style="text-align:center;"N/A|?|style="text-align:center;"?|?|style="text-align:center;"Official|Low?|style="text-align:center;"{{✗}}|{{}}|{{~}}
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|style="text-align:center;"|[[JnesNES Remix]]<br/><small>([[Heritage]])</small>|stylealign="text-align:center;"left|Windows{{Icon|style="text-align:center;"WiiU|1.1.1 Windows3DS}}|style="text-align:center;"HeriC|{{✗}}|style="text-align:center;"{{✗}}|?|style="text-align:center;"?|Low?|style="text-align:center;"{{✗}}|{{}}|{{~}}
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|style="text-align:center;"|[[NESticle]]VirtuaNES for 3DS|stylealign="text-align:center;"left|{{Icon|Windows, DOS3DS}}|style="text-align:center;"|[http://web.archive.org/web/20070227191851/httphttps://wwwgithub.zophar.netcom/NESticleTBirdSoars/nestcxxx.zip x.xx DOSVirtuaNES git]<br />0.42 Windows|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"|Low|style="text-align:center;"{{✓}}|{{}}|{{✓}}
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|styleNESBox|align="text-align:center;"left|{{Icon|[[Nesbox]]XB1}}|style="text-align[https:center;"|Browser (Flash or Javascript) or Windows 8.1/RT/Phone (Microsoft App Store)|style="text-align:center;"|nesbox.comv4]|style="text-align:center;"?|?|style="text-align:center;"|✗?|style="text-align:center;"|?|style="text-align:center;"|✓?|{{✗}}|{{| class="wikitable"✓}}|+Consoles{{✗}}
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! scope="col"|NameMega Everdrive Pro! scope|align="col"left|{{Icon|Operating System(s)MD}}! scope="col"|Latest VersionN/A! scope="col"|[[gametech:Famicom Disk system?|FDS]]?|?! scope="col"|[[libretro?|Libretro Core]]?! scope="col"|[[Accuracy]]{{✗}}! scope="col"|[[Recommended Emulators{{✓}}|Recommended]]{{~}}
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|styleNesterJ<ref group="text-align:center;"|N>AoEX is based on NesterJ*1.12 Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>|stylealign="text-align:center;"left|{{Icon|[[PlayStation Portable]]PSP}}|style="text-align:center;"|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Mid{{✓}}|style="text-align:center;"{{✗}}|{{✗}}
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|styleimbNES|align="text-align:center;"left|{{Icon|PS1}}|[[Virtual Console]http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]|style="text-align:center;"?|Wii, 3DS, Wii U?|style="text-align:center;"?|varies per system?|style="text-align:center;"?|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|Mid-High|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|Nestopia**[[Project Nested]]|stylealign="text-align:center;"left|{{Icon|PS3, 360, WiiSNES}}|style="text-align[https:center;"|1//github.44com/Myself086/Project-Nested/releases {{ProjectNestedVer}}]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Mid{{✓}}|style="text-align:center;"{{✗}}|{{✗}}
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|style="text-align:center;"|[[FCEUXNeMul]]|stylealign="text-align:center;"left|{{Icon|Wii, GamecubeMD}}|style="text-align[http:center;"|2//pscd.2ru/games/smd/nsmd/1247-nemul.html 1<br />3.3.20]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"|Mid?|style="text-align:center;"|{{}}|{{✗}}<nowiki>*AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 beta 2.</nowiki> <nowiki>**</nowiki>Only available on consoles as a libretro core (e.g. [[RetroArch]]).|{{| class="wikitable"|+Mobile✗}}
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! scopecolspan="col11"|Name! scope="col"|Operating System(s)! scope="col"|Latest Version! scope="col"|[[gametech:Famicom Disk system|FDS]]! scope="col"|[[libretro|Libretro Core]]! scope="col"|[[Accuracy]]! scope="col"|[[Recommended Emulators|Recommended]]Calculator
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|style="text[https://zardam.github.io/webnofrendo numworks-align:center;"|Nestopia*nofrendo]|stylealign="text-align:center;"left|{{Icon|Android, iOSNumworks}}|style="text-align[https:center;"|1//github.44com/zardam/numworks-nofrendo git]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|High{{✓}}|style="text-align:center;"{{✓}}|{{✗}}
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|style="text-align[https:center;"|[[Jnes]//www.ticalc.org/archives/files/fileinfo/432/43217.html NESpire]|stylealign="text-align:center;"left|{{Icon|AndroidNspire}}|style="text-align[https:center;"|1//www.ticalc.4org/archives/files/fileinfo/432/43217.8html 0.55 Android30] <br> [https://github.com/tangrs/nespire-tangrs-mod git]<small> (tangrs-mod)</small>|style="text-align:center;"?|{{✗}}|style="text-align:center;"?|?|style="text-align:center;"?|Low{{✓}}|style="text-align:center;"{{✗}}|{{~}}
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|style="text-align[https:center;"|Nostalgia//github.NEScom/tswilliamson/nesizm NESizm]|stylealign="text-alignleft|{{Icon|Prizm}}|[https:center;"//github.com/tswilliamson/nesizm/releases/tag/v1.00 1.00]|?|{{✗}}|?|?|?|{{✓}}|{{?}}|Android{{~}}|style}</div><references group="textN /> ===Comparisons===*[[Mesen|Mesen]] is a [[Emulation_accuracy|cycle-accurate]] NES emulator. Also, it is very user-alignfriendly and supports lots of [[#Enhancements|enhancements]], [[#Peripherals|peripherals]], [[#Hardware_variants|variants]] and [[#Mappers|mappers]] that other emulators are missing. It also supports [[GoodTools|goodmerged]]. Latest versions require [https:center;"//dotnet.microsoft.com/en-us/download/dotnet .NET 6]. This is the most compatible NES emulator of the cycle-accurate variety. *[[puNES]] is another [[Emulation_accuracy|1cycle-accurate]] NES/FDS emulator.12It is deemed as the second most compatible NES emulator of the cycle-accurate variety.2 *[[Nestopia]] also is a [[Emulation_accuracy|style="textcycle-alignaccurate]] NES/FDS emulator. Nestopia has issues with [[Wikipedia:The_Young_Indiana_Jones_Chronicles_(video_game)|''The Young Indiana Jones Chronicles'']] and doesn't display the status bar in [[Wikipedia:center;"Mickey%27s_Safari_in_Letterland|''Mickey's Safari in Letterland'']] correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is the Undead Edition. *[[Nintendulator]] also is a [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. NintendulatorNRS is a fork of Nintendulator that supports the Famicom Disk System, rare mappers, VRT chipsets, and many unlicensed and bootleg carts and systems. *[[FCEUX]] is a [[Emulation_accuracy|style="texthighly-alignaccurate]] NES/FDS emulator and it supports lots of [[#Mappers|unlicensed mappers]], on top of this it's a [https:center//tasvideos.org/EmulatorResources recommended emulator on TAS Videos]. The New PPU implementation is more [[Emulation_accuracy|accurate]] than the Old PPU implementation. The emulator is very useful;"|thanks to its robust Lua scripting and incorporating FCEUmm into its feature set. *BeesNES is aiming for [[Emulation_accuracy|style="textsubcycle accuracy]]. Currently it is a work-in-align:centerprogress, but it is already including [[#Enhancements|enhancements]] like;"[[NTSC_filters#NTSC-CRT_by_LMP88959_.28EMMIR.29|NTSC-CRT]], [https://github.com/L-Spiro/BeesNES#other-features debugger, disassembler, assembler and various TAS features]. *breakNES is aiming for [[Emulation_accuracy|style="textgate-level accuracy]]. Currently it is a work-in-alignprogress and requires [https:center;"|//dotnet.microsoft.com/en-us/download/dotnet .NET 6].
|}<nowiki>*</nowiki>Only available on mobile as a libretro core (e.g. MetalNES is aiming for [[RetroArchEmulation_accuracy|transistor-level accuracy]]), however it is a currently work-in-progress.
*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
===Comparisons===*[[PuNES]] is There are many other NES emulators not listed here, as the most accurate NES emulator according to tests.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> These test ROMs used for determining accuracy in tests unfortunately, don't test everything that matters for accurate emulation (and in some cases, test stuff that doesn't matter for emulating has more emulators than any games). So just because an emulator has high ratings doesn't mean it is free of issues.*[[Nestopia]] has a high ranking in those same tests.<ref name="nestas"/> Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly among other problems. Nestopia Undead Edition system (abv. Nestopia UEnew ones are started all the time) is a fork of Nestopia meant to keep it alive and fixes the aforementioned bugs. This is generally the recommended standalone version. The libretro core for Nestopia fixes all Only those that are well-known graphical glitches with the emulator.*[[FCEUX]] scores fairly low or stand out in the same tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, however. The emulator is still useful, though, thanks to its robust Lua scripting features and incorporating FCEUmm into its feature set.*For official emulation, use [[Virtual Console]]. It is very accurate and has the backing of many of the developers, including Nintendo, Capcom, Square Enix and Namco. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publisherssome ways are covered here.
There are ==Mappers==A key difference between many NES emulators nowadays is how many mappers they support.* '''No mapper:''' Supported on every emulator, even official Nintendo emulators.* '''Official mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.* '''Third-party mappers''' (Various: e.g., Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not listed hereallowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, as extra sound channels) were reprogrammed significantly and shipped on the NES has more official mappers, often with simplified soundtracks. A lot of fan emulators than any other systemworth their salt will cover these. With those, you cover the entire officially licensed library.* '''Unlicensed mappers:''' Mostly used by pirate cartridges, plus new ones are started all of often long past the timeconsole's official commercial lifespan. Only the ones that are well known most active and recommended emulators will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or stand out in some way will be listednewer unofficial NES demakes, it isn't a problem.
==Emulation Issues=====Overscan===The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code. At the same time, the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".
[[FileRelated to this issue:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan This is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several why most emulators won't run unheadered NES games need the overscan to be cropped to look properROMs. There is howeverNewer versions of Nestopia can open those, seemingly no standard level of overcropping. Many games seem to require but they're handled in a slightly different levels of overcropping. SMB3 requires a lot of cropping, however way: the same level of cropping will obscure of the letters information that would have been included in the status bar iNES header is instead provided in Castlevania games. It did not seem emulator configuration files that there was standardization until get summoned as long as the next generation ROM's hash matches exactly the No-Intro dump of consolesthat given game (which is inconvenient for ROM hacks).
===Color PaletteEnhancements=={{Stub}}<div style="overflow-x:auto;width:100%">{| class="wikitable"style="text-align:center; vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Mesen! FCEUX! puNES! Nestopia UE! ares! QuickNES! MAME! BeesNES! breakNES! MetalNES! Nintendo Switch Online<br/><small>([[L-CLASSICS]])</small>|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=11 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.|-| [[Widescreen_hacks#NES|Widescreen hack]]<br/><small>Using [https://prilik.com/blog/post/widenes/ wideNES] technique (similar to [[Widescreen_hacks#Emulators_.282D.29|wideGB]]); it can automatically “map-out” levels and worlds in NES games.</small>| colspan=11 | Exclusive to [https://prilik.com/ANESE ANESE] emulator at the moment.|-| [[Texture_packs#NES|Sprite Replacement]]| {{Y}}[https://www.mesen.ca/docs/hdpacks.html *]| {{N}}| {{Y}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| rowspan=1 | Performance| [[Overclocking#NES|Overclock]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#overclocking *]| {{Y}}| {{Y}}|||||||| {{N}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}[https://www.mesen.ca/docs/debugging/scriptwindow.html *]| {{Y}}| {{N}}|||| {{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]|||||-| Rewind| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{N}}| {{Y}}||+ | {{Y}}||||| {{Y}}|-| Fast-Forward/Turbo Speed| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{Y}}| {{Y}}||| {{Y}}||||||-| Savestates| {{Y}}| {{Y}}| {{Y}}||| {{Y}}||||| {{Y}}|-| [https://tasvideos.org/Movies Movie recording/playback]| {{Y}}[https://www.mesen.ca/docs/tools.html#movies *]| {{Y}}| {{Y}}||||| {{N}}| {{N}}| {{N}}||-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{?}}| {{?}}| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}|| {{Y}}| {{~}}<ref group=N2 name=RA></ref>|||||-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}
|-
! scope| rowspan="col"6 | Quality of life| Per-Game Profiles| {{Y}}[https://www.mesen.ca/docs/configuration/video.html#overscan *]| {{?}}| {{Y}}|Palette Type{{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}! scope="col"|Nestopia decoder preset{{?}}! scope="col"|Description{{?}}
|-
|style="textCommand Line Options| {{Y}}[https://www.mesen.ca/docs/gettingstarted.html#command-align:center;"line-options *]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|YUV{{?}}|style="text-align:center;"{{?}}|15° Canonical{{?}}|style="text-align:center;"{{?}}|Based of the standard method of NTSC decoding.{{?}}
|-
|style="textBuilt-alignin [[Cheats_and_patches|Cheat Manager]]| {{Y}}[https:center;"//www.mesen.ca/docs/tools.html#cheats *]|RGB{{?}}|style="text-align{{Y}}| {{?}}| {{Y}}[https:center;"//old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]| {{Y}}|RGB{{Y}}|style="text-align:center;"{{?}}| {{?}}| {{?}}|PlayChoice-10 PPU palette. {{?}}
|-
|style="textBuilt-alignin [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http:center;"|YUV (Sony CXA2025AS) |style//geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "text-align:center;Custom Resolution Utility"|Consumer.</small>|stylecolspan="text-align11 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https:center;"|Based //github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on an NTSC decoder found in Sony MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.
|-
|style="text-align:center;"[[Save_disk_space_for_ISOs|YUV with yellow boostStreamable compression format]]|style="text-align:center;"|Alternative|style="text-align:center;"|Based on decoders in certain NTSC-J TVs.<ref>http{{Y}}[https://forumswww.nesdevmesen.comca/viewtopicdocs/configuration/emulation.phphtml *]||||| {{Y}}| {{Y}}| {{?}}| {{?}}| {{?f=3&t=4241</ref> }}|
|-
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
| {{~}}<ref group=N2 name=RA>Exclusive to [https://docs.libretro.com/library/fceumm/ FCEUmm], [https://docs.libretro.com/library/mesen/ Mesen], [https://docs.libretro.com/library/nestopia_ue/ Nestopia] libretro cores. Also there is a [https://github.com/RetroAchievements/RANes modified version of fceux] that supports RetroAchievements.</ref>
| {{~}}<ref group=N2 name=RA></ref>
| {{~}}<ref group=N2 name=RA></ref>
| {{~}}<ref group=N2 name=RA></ref>
| {{N}}
| {{Y}}
| {{Y}}
|
|
|
| {{Y}}
|-
|stylerowspan="text-align:center;"1 |Raw Luma and ChromaControls|style="text[[Input_lag|Input lag-align:center;"|Raw*mitigating technique]]|style="text-align:center;"|The raw chroma, level, and emphasis output of the NES PPU represented in RGB color channels<ref>{{Y}}[https://githubwww.commesen.ca/libretrodocs/nestopiaconfiguration/blob/c2244b8eec1a4f6bbebdd09ec6c4b1552b5610c0/libretro/libretroemulation.cpp#L526</ref>html *]||||| {{Y}}|| {{?}}| {{?}}| {{?}}|
|-
| rowspan=4 | Misc
| [[Netplay#NES|<abbr title="Should not be confused with Famicom Modem emulation, see #Peripherals section for more information.">Netplay</abbr>]]
| {{Y}}[https://www.mesen.ca/docs/tools.html#netplay *]
| {{Y}}
| {{N}}
| {{Y}}
| {{X}}
| {{Y}}
| {{N}}
| {{?}}
| {{?}}
| {{?}}
| {{Y}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=11 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
|-
| [https://retroachievements.org/gameList.php?c=7 RetroAchievements]
| {{~}}<ref group=N2 name=RA></ref>
| {{~}}<ref group=N2 name=RA></ref>
| {{N}}
| {{~}}<ref group=N2 name=RA></ref>
| {{N}}
| {{Y}}
| {{N}}
| {{N}}
| {{N}}
| {{N}}
| {{N}}
|-
| [[Wikipedia:Category:Debugging|Debug features]]
| {{Y}}[https://www.mesen.ca/docs/debugging.html *]
| {{Y}}
| {{N}}
| {{?}}
| {{?}}
| {{N}}
| {{Y}}[https://docs.mamedev.org/debugger/index.html *]
| {{?}}
| {{?}}
| {{?}}
| {{N}}
|}
<nowiki/div>*<references group=N2/nowiki>Only available as an option on the [[libretro]] port of Nestopia.
Unlike consoles like ==Peripherals==There were many accessories released for the SNESFamicom and NES but Emulation in General only covers accessories that are truly differentiated data streams from the basic controller. For example, which natively generate the image Power Glove is, in pure RGBactuality, just a really complicated NES controller designed to convert motion into D-PAD, the Famicom normally generates SELECT, START, A, and B button commands. The same goes for R.O.B. and outputs an encoded NTSC video signal, which must then be decoded by the TVhis ''s builtStack-in NTSC decoderup'' and ''Gyromite'' games because he was really just the second player. This means Strangely, the resulting color palette often varies depending on Famicom has a lot more peripheral hardware to emulate than the display's decoderNES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><ref>[https://problemkaputt.de/everynes. This is why htm#controllers ProblemKaputt: NES games appear to have different colors on different TV sets.controllers]</ref>
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col" style="width:200px"| Picture! scope="col" style="width:200px"|Name(s)! scope="col" style="width:300px"|Description! scope="col" style="width:150px"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style="width:300px"|Note|-|[[File:NES emulators are similarly afflicted by this issueZapper.png|200px]]!Zapper|An electronic light gun accessory that allows players to aim at the display and shoot various objects that appear on the screen.|''[[Wikipedia:The Adventures of Bayou Billy|The Adventures of Bayou Billy]]''<br/>''[[Wikipedia:Barker Bill's Trick Shooting|Barker Bill's Trick Shooting]]''<br/>''[[Wikipedia:Day Dreamin' Davey|Day Dreamin' Davey]]''<br/>''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Freedom Force (video game)|Freedom Force]]''<br/>''[[Wikipedia:Gotcha! The Sport!|Gotcha! The Sport!]]''<br/>''[[Wikipedia:Gumshoe (video game)|Gumshoe]]''<br/>''[[Wikipedia:The Hunt for Red October (console game)|The Hunt for Red October]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''<br/>''[[Wikipedia:Laser Invasion|Laser Invasion]]''<br/>''[[Wikipedia:The Lone Ranger (video game)|The Lone Ranger]]''<br/>''[[Wikipedia:Mechanized Attack|Mechanized Attack]]''<br/>''[[Wikipedia:Operation Wolf|Operation Wolf]]''<br/>''[[Wikipedia:Shooting Range (video game)|Shooting Range]]''<br/>''[[Wikipedia:To the Earth|To the Earth]]''<br/>''[[Wikipedia:Track & Field II|Track & Field II]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''|Various|Emulated in the form of a mouse click (PC), as they each have their own algorithms tap (for generating the mobile), remote ([[Wii emulators|Wii]] ports of NES color paletteemulators), meaning they all have slightly or faked pointers using a controller.|-|[[File:ArkanoidVausController.jpg|200px]]!Arkanoid/Vaus Controller|A specific game controller with one button to "fire" and a dial to wildly varying palettescontrol back-and-forth movement. As such, there isn|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''t really |Various|N/A|-|[[File:NES-power-pad.jpg|200px]][[File:Family Trainer.jpg|200px]][[File:FamilyFunFitness A.png|200px]][[File:FamilyFunFitness B.png|200px]]!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players to step on a "true" gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-|[[File:NES-Four-Score.jpg|200px]][[File:NES Satellite.png|200px]]!NES Four Score<br/>NES color palette, Satellite<br/>4-Player Adaptor|A multitap accessory that enables up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having the option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-|[[File:Family Computer Disk System.png|200px]]!Family Computer Disk System & FDS|''See above''|''[[Wikipedia:Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''|<small>[[Mesen]]<br/>[[puNES]]<br/>[[Nestopia|Nestopia UE]]<br/>[[ares]]<br/>[[BizHawk]]<br/>[[Nintendulator|Nintendulator NRS]]<br/>[https://docs.libretro.com/library/fceumm/ FCEumm_libretro]<br/>[[FinalBurn_Neo]]<br/>[[higan]]<br/>[[MAME]]<br/>[https://fms.komkon.org/iNES iNES]<br/>[[Jnes]]<br/>[[RockNES]]<br/>[https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=58606&oldid=57673#Emulators Others...]</small>|The BIOS file (which emulator has can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there are two versions of the BIOS: one that comes with FDS and another that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing a different intro during the first boot.|-|[[File:DATACH JOINT ROM SYSTEM.png|200px]]!DATACH <br> <small><i>Datach Joint ROM System</i><small>|Bandai add-on that lets the Family Computer play a few suitable games. Swiping cards to obtain a character.|[https://dragonball.fandom.com/wiki/Dragon_Ball_Z:_Gekit%C5%8D_Tenkaichi_Bud%C5%8Dkai Dragon Ball Z: Gekitō Tenkaichi Budōkai]<br/>[[Wikipedia:Crayon Shin-Chan: Ora to Poi Poi|Crayon Shin-Chan: Ora to Poi Poi]]<br/>[https://strategywiki.org/wiki/Yu_Yu_Hakusho:_Bakutou_Ankoku_Bujutsukai Yu Yu Hakusho: Bakutou Ankoku Bujutsukai]<br/>[https://retrostuff.org/2019/03/23/bandai-datach-ultraman-club-spokon-fight-barcodes-for-mame/ Ultraman Club: Supokon Fight!]<br>[https://retrostuff.org/2019/05/12/bandai-datach-sd-gundam-gundam-wars-barcodes-for-mame/ SD Gundam: Gundam Wars]<br>[[Wikipedia:Battle Rush: Build Up Robot Tournament|Battle Rush: Build Up Robot Tournament]]<br>[[Wikipedia:J. League Super Top Players|J. League Super Top Players]]|[[MAME]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br>[[Mesen]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[puNES]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[FCEUX]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref>|N/A|-|[[File:Famicom Controller Microphone.png|200px]]!Microphone|A Japan-exclusive, built-in feature in the original Player 2 Famicom controller that allows players to use an external sound source (e.g., the player's voice) as input.|''[[Wikipedia:Atlantis no Nazo|Atlantis no Nazo]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou 2]]''<br/>''[[Wikipedia:Doraemon (1986 video game)|Doraemon]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Kid Niki: Radical Ninja|Kaiketsu Yanchamaru]]''<br/>''Kamen Rider Club: Gekitotsu Shocker Land''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Star Luster|Star Luster]]''<br/>''[[Wikipedia:Star Soldier (video game)|Star Soldier]]''<br/>''[[Wikipedia:Little Ninja Brothers|Super Chinese 2]]''<br/>''[[Wikipedia:Takeshi's Challenge|Takeshi's Challenge]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|The Hyrule Fantasy: Legend of Zelda]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("bestM" palette often comes down by default).</ref><br/>[[puNES]]<ref group=N name=microphone/><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>|N/A|-|[[File:Family BASIC.png|200px]]!Family BASIC|A Japan-exclusive peripheral with an enhanced [[Wikipedia:BASIC|BASIC]] programming language dialect. It allows users to preferencecreate programs in the Famicom. It has a specially designed cartridge, or whichever looks closest keyboard, and Data Recorder.|''[[Wikipedia:Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom Data Recorder.jpg|200px]]!Family Computer Data Recorder|A Japan-exclusive compact cassette tape data interface as an addition to how the real console looks on Family BASIC to save data from BASIC programs created by users. The Data Recorder was also used in a select number of games as a usermethod of saving data.|''[[Wikipedia:Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid II]]''s own particular TV<br/>''[[Wikipedia:Castlequest|Castle Excellent]]''<br/>''[[Wikipedia:Excitebike|Excitebike]]''<br/>''[[Wikipedia:Lode Runner|Lode Runner]]''<br/>''[[Wikipedia:Mach Rider|Mach Rider]]''<br/>''[[Wikipedia:Nuts & Milk|Nuts & Milk]]''<br/>''[[Wikipedia:Wrecking Crew (video game)|Wrecking Crew]]''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom 3D System. FCEU based emulators come with jpg|200px]]!Family Computer 3D System|A Japan-exclusive active shutter glasses headset that allowed compatible games to display a stereoscopic image for a load 3D experience.|''Attack Animal Gakuen''<br/>''Cosmic Epsilon''<br/>''[[Wikipedia:Falsion|Falsion]]''<br/>''[[Wikipedia:List of different preset palettes based on different peopleMario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''Fuuun Shourin Ken: Ankoku no Maou''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''s perceptions [[Wikipedia:The 3-D Battles of WorldRunner#Sequel|JJ: Tobidase Daisakusen Part II]]''|[[RetroArch]]<br/>[https://discord.com/channels/976404869386747954/976412672486678568/1183159919864713256 Ares?]|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] are needed for RetroArch to simulate the NES colors3D experience with a [[Virtual reality|VR]] headset, 3D TV, while emulators such 3D projector or Android phone with cardboard.|-|[[File:Miracle Piano Teaching System.png|200px]]!Miracle Piano Teaching System|An accessory that used an electronic MIDI keyboard as Nestopia have input.|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''|[[MAME]]<br/>no$nes<br/>Nintaco<br/>[https://forums.nesdev.org/viewtopic.php?t=17135 FCEUX mod]<br>[[MiSTer]]|N/A|-|[[File:ASCII TurboFile I.png|200px]][[File:ASCII TurboFile II.png|200px]]!ASCII TurboFile<br/>ASCII TurboFile II|A Japan-exclusive external storage device for saving game positions on Famicom.|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the ability Dark Lord|Haja no Fūin]]''|[[VirtuaNES]]|N/A|-|[[File:Oeka Kids Tablet.jpg|200px]]!Oeka Kids Tablet|A Japan-exclusive drawing tablet for the user Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to edit Oekaki Shiyou!!''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:RacerMate CompuTrainer Pro.png|200px]]!RacerMate CompuTrainer Pro|A rare series of peripherals for the color palette to their likinggame ''RacerMate Challenge II''. It has an interface box, a bike trainer, including and a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>|''RacerMate Challenge II''|N/A|N/A|-|[[File:NES Game Genie.png|200px]]!Game Genie|A pass-through device that is attached between a cartridge and the use console that allows the player to manipulate various aspects of custom palettes games and access unused assets and functions by temporarily modify game data.|Various|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.|-|[[File:Family Computer Network System.png|200px]]![[Early_Online_Services|Family Computer Network System]]|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.|N/A|N/A|N/A|-|[[File:SNES Mouse.png|200px]]!SNES Mouse|There have been quite a few NES romhacks coming out that define add support for the SNES mouse to NES palette in any way the user wishes, such as games.|[https://docswww.romhacking.googlenet/hacks/7718/ Maniac Mansion Mouse Hack]|[[Mesen]]|There is a feature request for [https://github.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxpbnNlY3RkdWVsfGd4OjUyNmRmMDIzMzA3ZTQyN2U libretro/libretro-fceumm/issues/566 adding this palette used in Mega Man 9to fceumm-libretro].|}</div><references group=N/>
Some arcade machines based on ==Hardware variants=====PlayChoice-10===MAME is the NES hardware, such as only emulator that properly emulating the PlayChoice-10 and system at the Versus series of cabinetsmoment, did generate a native RGB signal, however[https://forums.nesdev. The colors on these cabinets tend to be very vibrant and saturated, giving games a very distinct look compared to how they would look on the real consoleorg/viewtopic. Nestopia gives php?p=148572 most of the user NES emulators only play the choice to use the RGB palette featured in these cabinets, though it is not usually considered to be the definitive or "real" PlayChoice-10 games as a normal NES palettegame].
The [[libretro]] port of Nestopia has ===VS. System===An arcade system based on the option to output NES released for the raw chroma, level, US. It was released in two different cabinet variations: '''Vs. UniSystem''' and emphasis from the PPU through the RGB color channels'''Vs. DualSystem'''. This by itself produces an image with completely bizarre colors, but this can be decoded by [[shaders]] to generate actual colors, The latter has double chipsets on the main example being [https://github.com/libretro/common-shaders/tree/master/crt/shaders/GTU-famicom GTU-Famicom]PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.
==Hardware Variants=====Famicom Disk System===A Japan-Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But only peripheral using the disk format instead of cartridgesMAME, [https://www.mesen.ca/docs/configuration/preferences.html#vs-dualsystem-settings Mesen], NintendulatorNRS, with unique puNES and [https://nintaco.com/faq.html#VsDualSystem nintaco] are suitable for games made for itin Vs. DualSystem cabinet. For commercial emulation, some Hamster re-released several VS. System games from Nintendo and Konami as part of which were later ported their ''Arcade Archives'' series (the former being exclusive to Nintendo Switch, the regular NES/Famicom cartridge format with significant downgrades (especially the loss of enhanced FDS hardware audiolatter being also on PS4).
You'll need Since most VS. System games have palettes that differ from the fdsbios file to emulate games standard RGB NES palette, ROMs made for this peripheralwith VS. Switching disk sides will require using "Eject/Insert Disk"System, "Switch Disk Side"which are accidentally played in the emulator's NES mode (or vice-versa), then "Eject/Insert Disk" againwill cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.
===VS System===An arcade system based on the NES released for the USThese emulators only supports UniSystem cabinet: [https://github. Most emulators have an option to let you "Insert Coin(s)"com/0ldsk00l/nestopia/blob/master/source/core/vssystem/NstVsSystemROMs made with VC system in mind played in the emulator's NES modecpp#L292 nestopia UE], or playing a NES ROM in the emulator's VS mode[https://github.com/libretro/libretro-fceumm/blob/master/libretro/libretro.c#L1490 FCEumm] and [https://github.com/TASEmulators/fceux/blob/master/src/vsuni.cpp#L187 FCEUX], will cause the colors to be totally garbled. This is either an issue with the emulator's configuration or the ROM's iNES header[https://tasvideos.org/Forum/Topics/17971?CurrentPage=9&Highlight=443471#443471 BizHawk], [[FinalBurn_Neo#List_of_emulated_systems|FinalBurn Neo]]
===Famicom Box===
Also rereleased re-released later as Sharp's FamicomStation. It's The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube with a slot to insert money and secured with tons of locks, which . The hotel would set the amount of time you could play on one token and choose the available games. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores. It and can hold at once up to 15 select Famicom releases, which much at once. It had many more hardware lockout chips and pins with different behavior than usual, and support for (it also only supported cartridges using memory mapper 0 games). It also has Sports a unique boot screen for both modelsreleased.
Neither Both the cartridges nor Famicombox and the BIOS Famicomstation are emulated by [[MAME]] and all of their games have been dumped or tested if they work with an emulator, unlike with the Super Famicom Box which had its BIOS and most ROMs dumped.
===Dendy===
A pirate NES Famicom clone which that was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz50 Hertz, with many other changes from the official PAL NES - though those as well. Though these differences often break the compatibility of Dendy-specific releases with on most emulators.
[[MAME]]/MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX ) have introduced support for it in r3134, with the already included as well as support for iNES 2.0 ROM headers (which include including the option to mark a ROM region as PAL Dendy). The carts cartridges themselves can still be played as long as the emulator supports broken cardscarts. ===VTxx===VTxx is a series of NOAC (Nintendo-On-A-Chip, a kind of chip that contains all the components of a Famicom/NES) chips that implemented multiple changes and enhancements compared to regular NES, manufactured by [http://www.vrt.com.tw/ V.R Technology]. Differences between VTxx series chips and regular NES could be checked on [https://www.nesdev.org/wiki/VTxx NesDev Wiki]. VTxx is often used in those low-quality, plug & play consoles or [[Wikipedia:Famiclone#Computer_type|keyboard-shaped]], so-called educational computers. :V.R Technology provides an emulator called [http://www.vrt.com.tw/download.htm EmuVT] as official development & debugging tool, which supports the emulation of multiple kinds of VTxx series chips. It seems to be modded out of an old emulator called [https://web.archive.org/web/20110317151619/http://www.emulation9.com/nnnesterj/ NNNesterJ]. ===NES Classic Edition==={{main|wikipedia:NES Classic Edition}}The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion and incidents of greatly increased pricing among private sellers. Due to the demand for the NES Classic and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018. ==Emulation issues=====QD FDS support===Games dumped off the Famicom Disk System come into two major types: * '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to FDS, except QD is a full dump with checksum data. May omit padding. The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. [https://github.com/punesemu/puNES/releases/tag/v0.111 puNES added QD support in v0.111.] As of now, no other NES emulators support the alternate, more complete dumps and fudging that check's result to always return a negative. To emulate a .qd image with those, stripping the checksum data with a custom script is needed. ===Overscan==={{Main|Overscan}} [[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for the best results. For example, [https://en.wikipedia.org/wiki/Super_Mario_Bros._3 ''Super Mario Bros. 3''] requires quite a bit of cropping. However, the same level of cropping will obscure the letters of the status bar in [https://en.wikipedia.org/wiki/Castlevania#Games ''Castlevania''] games. ===Color palette==={{Main|Famicom color palette}} Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from. The Wii and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.
Setting the "Family Keyboard" under "Input" might be needed for some of these Famiclones.
==Resources==
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming, and /NES emulator programming needs.*[http://forums.nesdev.com/viewtopic.php?t=2818Nesdev Forum] - Discussion of NES wii virtual console Wii Virtual Console accuracy.*[http://rec0ded88.com/play-nes-games Rec0deD:88] - Play a NES emulator.*[https://www.copetti.org/writings/consoles/nes/ Copetti] - NES Architecture (A practical analysis by Rodrigo Copetti).*[https://nintendo-emulator.com NES / FAMICOM] - NES Games Online*[https://online-emulators.com Arcade / Consoles] - Arcade, NES, SNES, SEGA32X, PSX, N64, NDS...*[https://supernintendoemulator.com SNES] - SNES online emulator*[https://megadrive-emulator.com Mega Drive / Genesis] - Sega Mega Drive games*[https://msdos-games.com MSDOS Games] Play DOS games with js-dos 
==References==
{{Reflist}}
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Third-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Entertainment System emulators|*]]
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