Changes

Jump to navigation Jump to search

Nintendo Entertainment System emulators

34,960 bytes added, 11 April
m
Famicom Box
[[File:Nes{{Infobox console|title = Nintendo Entertainment System|image = Family Computer.png|thumb|250pximage2 = nes-t.png|imagecaption = The Family Computer (above) and Nintendo Entertainment System (NESbelow).|developer = [[:Nintendo]]|type = [[:Category:Home consoles|Home video game console]]The '''|generation = [[https:Category:Third-generation video game consoles|Third generation]]|release = 1983 (Famicom)<br/>1985 (NES)|discontinued = 1995 (NES)<br/en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' >2003 (NESFamicom) is an 8|predecessor = [[Color_TV-bit, thirdGame_emulators| Color TV-generation console released in 1983 in Japan, where it was known as the '''Game]]|successor = [[Super Nintendo emulators|Super Family Computer''' or '''Famicom'''./ Super Nintendo Entertainment System]]|emulated = {{✓}}}}
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console originally released as the '''Family Computer''' or '''Famicom''', in Japan, on July 15, 1983. The Famicom retailed for ¥14800. The console would be redesigned as the NES and released on October 18, 1985 in North America. The NES retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2 KBs of RAM. The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a small maximum ROM size), how the graphics were loaded onscreen, just the native sound processing was available, no saving... To solve this problem, Nintendo came up with two solutions: * The '''Family Computer Disk System ''' (FDS) is a . A Japan-only [[#Peripherals|add-on which ]] that played games from a special Nintendosemi-only magnetic disk custom variant of Mitsumi's Quick Disk format strongly reminiscent of floppy disks . It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US; however, since the NES had its launch delayed to late 1985, and the mapper solution obsoleted it, the [[#Peripherals|add-on]] was never exported, and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''[[#Mappers|mappers]]'''. They solved every aforementioned problem with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the timeGame Boy. Emulation for the Famicom/NES is robust, with several many high -quality emulators for various systemsand cycle-accurate emulation possible on even moderately powerful devices.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)! scope="col"|Latest Versionversion! scope="col"|[[Wikipedia:Family Computer Disk System#Hardware_variants|FDSHardware<br/>Variants]]! scope="col"|[[libretro#Enhancements|Libretro CoreEnhancements]]! scope="col"|[[#Peripherals|Peripherals]]! scope="col"|[[#Mappers|<small>Mappers Support<br/>Level</small>]]! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="811"|PC/ x86
|-
|[[Mesen|Mesen]]|align=left|{{Icon|Windows, |Linux|macOS|FreeBSD}}|[httphttps://github.com/SourMesen/Mesen2#development-builds Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/NovaSquirrel/Mesen-X/releases/ 2023-09-11] ([[Mesen#List_of_forks|Mesen X]])<br/>[https://wwwgithub.com/SourMesen/Mesen/releases 0.mesen9.ca 9] (Mesen 1)|{{~}}|{{MesenVerY}}|{{Y}}|[https://github.com/SourMesen/Mesen2/tree/master/Core/NES/Mappers Unlicensed]|Cycle|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[puNES]]
|align=left|{{Icon|Windows|Linux|FreeBSD}}
|[https://github.com/punesemu/puNES#floppy_disk-work-in-progress-wip-builds- WIP builds]<br> [https://github.com/punesemu/puNES/releases {{PuNESVer}}]
|{{~}}
|{{Y}}
|{{Y}}
|[https://github.com/punesemu/puNES#electric_plug-supported-mappers Unlicensed]
|Cycle
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[Nestopia|Nestopia UE]]
|align=left|{{Icon|Windows, |Linux|macOS|FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core] <br> [http://0ldsk00l.ca/nestopia/ 1{{NestopiaVer}}] <br> [https://gitlab.48com/jgemu/nestopia/ Nestopia JG git]|{{~}}|{{~}}|{{Y}}|[https://github.com/0ldsk00l/nestopia/commits/master/source/core/board Unlicensed]|Cycle|{{✓}}
|{{✓}}
|{{✓}}
|Cycle-|[[FCEUX]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol|Web}}|[http://www.fceux.com/web/download.html {{FCEUXVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro (FCEUmm)]|{{~}}|{{~}}|{{Y}}|Unlicensed|High|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[puNESares]]|align=left|{{Icon|Windows, |Linux|macOS}}|[httphttps://forumsnightly.nesdevlink/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts</abbr>]<br/>[https://github.com/viewtopic.phpares-emulator/ares/releases {{aresVer}}]|{{~}}|{{✗}}|{{~}}|?t=6928 0.102]|High|{{✓}}
|{{✓}}
|{{~}}
|-
|[[BizHawk]]
|align=left|{{Icon|Windows|Linux}}
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
|{{~}}
|{{✗}}
|Cycle{{~}}|?|?
|{{✓}}
|{{✓}}
|{{~}}
|-
|[[Nintendulator]]/NRS|align=left|{{Icon|Windows}}|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 2023-12-23]<br/>[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.975 Beta{{NintendulatorVer}}]|{{~}}
|{{✗}}
|{{~}}
|[https://www.mediafire.com/file/l56fw5ozxu1w36d/nintendulatorNRS-src-mappers_2022-09-12.7z/file Unlicensed]
|Cycle
|{{✓}}
|{{✓}}
|{{~}}
|-
|[[3dSen]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://www.geodstudio.net/ {{3dSenVer}}]
|{{✗}}
|-|3DNES|Windows, Mac, Linux|[https://geod.itch.io/3dnes 1.4]{{~}}
|{{✗}}
|[https://steamcommunity.com/app/954280/discussions/0/1643170903498517164/ <small>Only for selected titles</small>]
|Game dependent
|{{✗}}
|{{✓}}
|{{~}}
|-
|[[MAME]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
|{{✓}}
|{{~}}
|{{~}}
|[https://github.com/mamedev/mame/tree/master/src/mame/nintendo Unlicensed]
|?
|{{✓}}
|{{✓}}
|{{✗}}
|-
|[[BizHawkQuickNES]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[httphttps://tasvideosbuildbot.libretro.com/nightly/ libretro core]<br/>[https://web.archive.org/BizHawkweb/20180904003223/https://kode54.net/fb2k/ReleaseHistoryQuickNES.html zip {{BizHawkVerQuickNESVer}}(legacy)]|{{~}}|{{~}}|{{~}}|?|?
|{{✓}}
|{{~}}<ref group=N name=lrActiveonly>Libretro core is still active.</ref>
|{{✗}}
|-
|BeesNES
|align=left|{{Icon|Windows}}
|[https://github.com/L-Spiro/BeesNES git]
|{{✗}}
|Cycle{{~}}|{{✗}}|?|Subcycle|{{✓}}
|{{✓}}
|{{✗}} (WIP)
|-
|breakNES
|align=left|{{Icon|Windows}}
|[https://github.com/emu-russia/breaknes/releases {{BreaknesVer}}]
|{{✗}}
|{{?}}
|{{✗}}
|?
|Gate-level
|{{✓}}
|{{✓}}
|{{✗}} (WIP)
|-
|My Nes[[MetalNES]]|Windows, Linuxalign=left|{{Icon|macOS}}|[https://sourceforgegithub.netcom/projectsiaddis/mynes/ 7.1.6596metalnes git]
|{{✗}}
|{{✗}}
|Mid{{✗}}|?|Transistor-level|{{✓}}|{{~}}|{{✗}} (WIP)|-|jgenesis|align=left|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]||||||{{✓}}
|{{✓}}
||-|[https://jsgroth.dev/jgnes jgnes]|align=left|{{Icon|Windows|Linux|Web}}|[https://github.com/jsgroth/jgnes git]||||Licensed|Cycle-based|{{✓}}|{{✓}}|
|-
|cxNES[https://prilik.com/ANESE ANESE]|align=left|{{Icon|Windows, |Linux|macOS}}|[https://github.com/perilsensitivedaniel5151/cxnesANESE/releases 0.39.31]|?|{{~}}<abbr title="Only supports widescreen hack, streamable compression support and fast-forward at the moment.">*</abbr>|{{~}}|?|?
|{{✓}}
|{{~}}
|{{✗}}
|Mid-|[https://fms.komkon.org/iNES iNES]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Solaris}}|[https://fms.komkon.org/iNES {{INESVer}}]|{{~}}
|{{✗}}
|{{~}}
|?
|?
|?
|{{✓}}
|{{✗}}
|-
|FakeNES GT[[HDNes]]|align=left|{{Icon|Windows, Linux, Mac, MS-DOS}}|[[sourceforgehttp:projects/fakenes/forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 git]|?|0{{~}}<abbr title="Only supports sprite replacement.59 b3]]">*</abbr>|{{?}}|?|?|{{✓}}
|{{✓}}
|{{✗}}
|Mid-|[[FinalBurn Neo]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/finalburnneo/FBNeo/releases/tag/latest WIP builds]
|{{✗}}
|{{✗}}
|{{~}}
|?
|?
|{{NC}}
|{{✓}}
|{{✗}}
|-
|[[FCEUXhigan]](火眼)<br/>byuu (謬/view)|Multi-platformalign=left|{{Icon|Windows|Linux|macOS}}|[httphttps://www.fceuxgithub.com/webhigan-emu/higan/download.html 2.2.3releases {{higanVer}}]|{{?}}|{{✗}}|{{~}}|?|Cycle
|{{✓}}
|{{✗}}
|Mid{{✗}}|-|[[VirtuaNES]]|align=left|{{Icon|Windows}}|[http://virtuanes.s1.xrea.com/ 0.97]|?|?|{{?}}|?|Low
|{{✓}}
|{{✗}}
|{{✗}}
|-
|FCEUmm[[nemulator]]|Multi-platformalign=left|{{Icon|Windows}}|[httpshttp://sourceforgenemulator.net/projects/fceummcom/ 98downloads.13mmhtml {{NemulatorVer}}] (Windows)<br />[https://github.com/libretro/libretro-fceumm Git] (libretro)|?|?|{{?}}|?|Medium|{{✗}}|{{✗}}
|{{✗}}
|-
|Nesemu
|align=left|{{Icon|macOS}}
|[https://github.com/tsalvo/nes-emu-ios {{NesemuVer}}]
|?
|?
|?
|?
|?
|{{✓}}
|Mid
|{{✓}}
|{{✗}}
|-
|HalfNES|align=left|{{Icon|Windows|Linux}}|[https://github.com/andrew-hoffman/halfnes {{HalfNESVer}}]|?|?|?|?|?|{{✓}}|{{✗}}|{{✗}}|-|[[HDNesJnes]]|align=left|{{Icon|Windows}}|[http://forumswww.nesdevjabosoft.com/viewtopiccategories/3 1.php2.1]|?f=3&t=9935#p109627 Git]|?|?|?|?|{{✗}}
|{{✗}}
|{{✗}}
|-
|[[NESticle]]
|align=left|{{Icon|DOS|Windows9x}}
|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)
|?
|?
|{{✗}}
|?
|Low
|{{✗}}
|{{✗}}
|{{✗}}
|-
|[[higanRockNES]]|align=left|{{Icon|Windows, Linux, OS X}}|[http://byuurocknes.web.fc2.org/emulation/higan/ com {{higanVerRockNESVer}}]|?|?|?|?|High|{{✗}}
|{{✗}}
|{{}} (as bnes v0|-|[[RetroCopy]]|align=left|{{Icon|Windows|Linux}}|[https://segaretro.org/RetroCopy 0.83)960]</br>[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]||||?|?|{{N}}|{{N}}|{{N}}|-!colspan="11"|Mobile / ARM|-|[https://docs.libretro.com/library/nestopia_ue/ Nestopia_libretro]|align=left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed
|Cycle
|{{✓}}
|{{✓}}|{{✓}}
|-
|[[Jnes]https://docs.libretro.com/library/fceumm/ <abbr title="FCEUMappersModified is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's">FCEUmm_libretro</abbr>]|Windowsalign=left|{{Icon|Android|iOS}}|[httphttps://wwwbuildbot.jabosoftlibretro.com/categoriesnightly/3 1.2.1libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed|High|{{✓}}
|{{✓}}
|{{✗}}
|Low
|{{✓}}
|{{✗}}
|-
|[[MAME]https://www.explusalpha.com/contents/nes-emu NES.emu]|Multi-platformalign=left|{{Icon|Android|Pyra}}|[httphttps://wwwplay.mamedevgoogle.orgcom/releasestore/apps/details?id=com.html explusalpha.NesEmu&hl=en_IN&gl=US {{MAMEVer.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80 1.5.46.02]<small> (Pyra)</small>|?|?|?|Unlicensed|?|{{✓}}<br/><small>(Android only)</small>
|{{✓}}
|{{✓}}
|Mid-|FreeiNES|align=left|{{Icon|Android|Maemo}}<br/>{{Icon|Symbian}}|[https://play.google.com/store/apps/details?id=com.fms.ines.free&hl=en_US&gl=US 6.1.4]<small> (Android)</small><br/>[https://fms.komkon.org/iNES/ines_3.6.5-1_armel.deb 3.6.5]<small> (Maemo)</small><br/>[https://www.mobiles24.co/downloads/s/229852-184-ines 3.6] <small>([[Emulators on Symbian|Symbian]])</small>|?|{{~}}<abbr title="Only supports netplay">*</abbr>|?|?|?|{{✗}}
|{{✓}}
|{{~}}
|-
|VGBANext
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.fms.emu&hl=en&gl=US {{VGBANextVer}}]
|?
|?
|?
|?
|?
|{{✗}}
|{{✓}}
|{{~}}
|-
|[[nemulator]]GPFCE|Windowsalign=left|{{Icon|Linux|Pandora|GP2X}}<br/>{{Icon|Wiz}}|[http://nemulatorrepo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<small> (Pandora)</small><br/>[https://dl.openhandhelds.comorg/cgi-bin/downloadsgp2x.cgi?0,0,0,0,71,2136 0.html 4r313] <small>(GP2X)</small><br/>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,51 0.24+]<small>(Wiz)</small>|?|?|?|?|?
|{{✗}}
|{{✗}}
|High{{~}}|-|vNES|align=left|{{Icon|Java|Symbian}}|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)][https://github.com/Summeli/vNes-Asha git]<br/>[https://web.archive.org/web/20061202055857/http://www.vampent.com:80/files/vNesJ2ME.zip 1.2][https://web.archive.org/web/20211119171128/https://emul.lark.ru/dendy/emu/vnes.html alt]|?|?|?|?|?
|{{✓}}
|{{✗}}
|{{~}}
|-
|[http://wwwNostalgia.nesemu2.com/ nesemu2]NES|Linuxalign=left|{{Icon|Android}}|[https://githubplay.google.com/holodnakstore/nesemu2 Gitapps/details?id=com.nostalgiaemulators.neslite 2.0.9]|?|?|?|?|?
|{{✗}}
|{{✗}}
|Cycle{{~}}|-|John NESS|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.johnemulators.johnness 1.09]|?|?|?|?|?
|{{✗}}
|{{✓}}
|{{✗}}
|-
|[[NESticleJnes]]|Windows, DOSalign=left|{{Icon|Android}}|[httphttps://webplay.archivegoogle.org/web/20070227191851com/http:store/apps/wwwdetails?id=com.zopharjabosoft.net/NESticle/nestcxxxsilverarrow 1.zip x.xx] (DOS) <br /> [https://web2.archive6.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.4226] (Win9x)|?|?|?|?|?
|{{✗}}
|{{~}}
|{{✗}}
|Low-|nesemu|align=left|{{Icon|Pandora|Wiz|Dingoo}}|[https://code.google.com/archive/p/nesemu/downloads 0.2.3 Beta Preview]<br/><small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,235 V1] <small>(Wiz)</small><br/>[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181 0.2] <small>(Dingoo)</small>|?|?|?|?|?|{{✓}}
|{{✗}}
|{{✗}}
|-
|QuickNES[[Nestopia]]|Multi-platformalign=left|{{Icon|Pandora}}|[https://kode54.net/fb2k/QuickNES.zip 0repo.7openpandora.0b1] (Windows)<br org/>[https://github.com/libretro/QuickNES_Core Git?page=detail&app=nestopia-app V2] (libretro)|?|?|?|?|Cycle
|{{✗}}
|{{✓}}
|Low
|{{✗}}
|{{✗}}
|-
|RockNESNesemu|Windowsalign=left|{{Icon|iOS|AppleTV}}|[httphttps://rocknes.web.fc2github.com/ 5.54tsalvo/nes-emu-ios git]|?|?|?|?|?
|{{✓}}
|{{✗}}
|High
|{{✓}}
|{{✗}}
|-
|[[VirtuaNES]]Pocket Nester+|Windowsalign=left|{{Icon|WinMobile}}|[httphttps://virtuaneswww.s1zophar.xreanet/wmsphone/nes/pocketnester+.com/ html 0.979]|{{✓}}?|?|?|?|?
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|-
!colspan="8"|Consolesnintaco|-align=left|NesterJ*{{Icon|[[PlayStation Portable]]Java}}|[httphttps://filetripnintaco.net/psp-downloads/homebrewcom/download-nesterj-113-beta2020-205-f27533.html 1.13 beta 2]/[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX01]|{{~}}|{{✗}}|?|Unlicensed|Cycle
|{{✓}}
|{{✗}}
|Mid{{✗}}|-|-|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]|align=left|{{Icon|Android}}|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8] (F-Droid)</br>0.8 (Play)</br>0.8 (Amazon)</br>[https://gitlab.com/eightbitwonders/app git]|?|?|?|?
|?
|{{✓}}
|{{✓}}
|roadmap
|-
!colspan="11"|Consoles
|-
|Nestopia|align=left|{{Icon|PS4|PS3}}<br/>{{Icon|PSP|NGC}}<br/>{{Icon|Wii|WiiU|3DS}}<br/>{{Icon|360|Xbox}}|[[Virtual Console]https://www.retroarch.com/?page=platforms libretro core]|Wii, 3DS, Wii U{{~}}|{{~}}|{{~}}|Unlicensed|Cycle|{{✓}}|varies per system{{✓}}
|{{✓}}
|-
|QuickNES
|align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3}}<br/>{{Icon|PS4|Vita|NGC}}<br/>{{Icon|Wii}}<br/>{{Icon|Switch|WiiU|3DS}}
|[https://www.retroarch.com/?page=platforms libretro core]
|{{~}}
|{{~}}
|{{~}}
|?
|?
|{{✗}}
|Minimal{{~}}<ref group=N name=lrActiveonly></ref>|{{✓}}|-|FCEUmm|align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|PS4}}<br/>{{Icon|Vita|NGC|Wii|WiiU}}<br/>{{Icon|3DS|NX|Xbox360}}|[https://www.retroarch.com/?page=platforms libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed|High|{{✓}}
|{{✓}}
|{{✓}}
|-
|Nestopia**[[FCEUX|FCE Ultra GX]]|PS3, 360, align=left|{{Icon|GCN|Wii|WiiU}}|1[https://github.44com/dborth/fceugx/releases {{FCEUXGXVer}}]|?|?|{{~}}|Unlicensed|High|{{✓}}
|{{✓}}
|{{✓}}
|Mid-| pNES|align=left|{{Icon|Switch|Vita}}|[https://github.com/Cpasjuste/pemu/releases git]|?
|?
|{{~}}
|?
|?
|{{✓}}
|{{✓}}
|{{~}}
|-
|[[FCEUX]]FCEUltra for PS2|Wii, Gamecubealign=left|{{Icon|PS2}}|2[https://www.emuparadise.me/Nintendo_Entertainment_System_Emulators/Playstation_2/FCEUltra/146 0.29.13]<br />3[https://mundowiihack.wordpress.com/tag/fce-ultra 0.90i Mod]|?|?|?|?|High|{{✗}}|{{~}}|{{~}}|-|[https://hcs64.com/neon64.3html Neon64]|align=left|{{Icon|N64}}|[https://github.2com/hcs64/neon64v2 git]|?|?|?|?|?|{{✓}}
|{{✓}}
|{{~}}
|-
|nesDS
|align=left|{{Icon|NDS}}
|[https://sourceforge.net/projects/nesds/files/nesds1.3a.zip/download 1.3a]
|?
|?
|?
|?
|?
|{{✗}}
|Mid{{~}}|{{~}}|-|PocketNES|align=left|{{Icon|GBA}}|[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7-1-2013]|?|?|?|?
|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|[[Nintendo Switch Online]] <small>([[L-CLASSICS]])</small>
|align=left|{{Icon|Switch}}
|2.3.0
|?
|{{~}}
|?
|?
|?
|{{✗}}
|{{✓}}
|{{~}}
|-
|NESBox[[Virtual Console]]|align=left|{{Icon|Wii|3DS|WiiU}}|N/A|?|?|?|Official|?|{{✗}}|Xbox One{{✗}}|{{~}}|-|[[https:NES Remix]]<br/><small>([[Heritage]])</nesbox.com/ v4]small>|align=left|{{Icon|WiiU|3DS}}|HeriC|{{✗}}|{{✗}}|?|?|?
|{{✗}}
|{{✗}}
|{{~}}
|-
|VirtuaNES for 3DS
|align=left|{{Icon|3DS}}
|[https://github.com/TBirdSoars/VirtuaNES git]
|?
|?
|?
|?
|Low
|{{✓}}
|{{✗}}
|{{✓}}
|-
!colspan|NESBox|align="8"left|{{Icon|XB1}}|[https://nesbox.com v4]|?|?|?|?|?|{{✗}}|{{✓}}|Mobile{{✗}}
|-
|Nestopia***Mega Everdrive Pro|Android, iOSalign=left|{{Icon|MD}}|N/A|?|?|?|?|?|1.44{{✗}}
|{{✓}}
|{{~}}
|-
|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>
|align=left|{{Icon|PSP}}
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]
|?
|?
|?
|?
|?
|{{✓}}
|High{{✗}}|{{✗}}|-|imbNES|align=left|{{Icon|PS1}}|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]|?|?|?|?
|?
|{{✓}}
|{{✗}}
|{{✗}}
|-
||[[JnesProject Nested]]|Androidalign=left|{{Icon|SNES}}|[https://play.googlegithub.com/storeMyself086/appsProject-Nested/detailsreleases {{ProjectNestedVer}}]|?|?|?|?|?id=com.jabosoft.silverarrow 1.0.5.6]
|{{✓}}
|{{✗}}
|Low{{✗}}|-|[[NeMul]]|align=left|{{Icon|MD}}|[http://pscd.ru/games/smd/nsmd/1247-nemul.html 1.0]|?|?|?|?|?|{{✗}}|{{✗}}|{{✗}}|-!colspan="11"|Calculator|-|[https://zardam.github.io/webnofrendo numworks-nofrendo]|align=left|{{Icon|Numworks}}|[https://github.com/zardam/numworks-nofrendo git]|?|?|?|?|?|{{✓}}
|{{✓}}
|{{✗}}
|-
|Nostalgia[https://www.ticalc.org/archives/files/fileinfo/432/43217.NEShtml NESpire]|Androidalign=left|{{Icon|Nspire}}|[https://playwww.googleticalc.comorg/archives/files/storefileinfo/apps432/details?id=com43217.nostalgiaemulatorshtml 0.neslite 130] <br> [https://github.17.1com/tangrs/nespire-tangrs-mod git]<small> (tangrs-mod)</small>|?|{{✗}}|?|?|?
|{{✓}}
|{{✗}}
|High{{~}}|-|[https://github.com/tswilliamson/nesizm NESizm]|align=left|{{Icon|Prizm}}|[https://github.com/tswilliamson/nesizm/releases/tag/v1.00 1.00]|?|{{✗}}|?|?|?
|{{✓}}
|{{?}}|{{~}}|}</div><references group=N /> ===Comparisons===*[[Mesen|Mesen]] is a [[Emulation_accuracy|cycle-accurate]] NES emulator. Also, it is very user-friendly and supports lots of [[#Enhancements|enhancements]], [[#Peripherals|peripherals]], [[#Hardware_variants|variants]] and [[#Mappers|mappers]] that other emulators are missing. It also supports [[GoodTools|goodmerged]]. Latest versions require [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6]. This is the most compatible NES emulator of the cycle-accurate variety. *[[puNES]] is another [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. It is deemed as the second most compatible NES emulator of the cycle-accurate variety. *[[Nestopia]] also is a [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. Nestopia has issues with [[Wikipedia:The_Young_Indiana_Jones_Chronicles_(video_game)|''The Young Indiana Jones Chronicles'']] and doesn't display the status bar in [[Wikipedia:Mickey%27s_Safari_in_Letterland|''Mickey's Safari in Letterland'']] correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is the Undead Edition. *[[Nintendulator]] also is a [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. NintendulatorNRS is a fork of Nintendulator that supports the Famicom Disk System, rare mappers, VRT chipsets, and many unlicensed and bootleg carts and systems. *[[FCEUX]] is a [[Emulation_accuracy|highly-accurate]] NES/FDS emulator and it supports lots of [[#Mappers|unlicensed mappers]], on top of this it's a [https://tasvideos.org/EmulatorResources recommended emulator on TAS Videos]. The New PPU implementation is more [[Emulation_accuracy|accurate]] than the Old PPU implementation. The emulator is very useful; thanks to its robust Lua scripting and incorporating FCEUmm into its feature set. *BeesNES is aiming for [[Emulation_accuracy|subcycle accuracy]]. Currently it is a work-in-progress, but it is already including [[#Enhancements|enhancements]] like; [[NTSC_filters#NTSC-CRT_by_LMP88959_.28EMMIR.29|NTSC-CRT]], [https://github.com/L-Spiro/BeesNES#other-features debugger, disassembler, assembler and various TAS features]. *breakNES is aiming for [[Emulation_accuracy|gate-level accuracy]]. Currently it is a work-in-progress and requires [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6].
|}<nowiki>*</nowiki> AoEX MetalNES is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support aiming for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.<br><nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArchEmulation_accuracy|transistor-level accuracy]]).<br><nowiki>***</nowiki> Only available on mobile as , however it is a libretro core (e.g. [[RetroArch]])currently work-in-progress.
*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
===Comparisons===*[[Mesen]] is the most accurate There are many other NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such not listed here, as netplay, auto-updating, good built in filters, both .zip and goodmerged file loading etc.*[[PuNES]] is the second most accurate NES emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> While Mesen has more overall mapper support, it should be noted that PuNES has one mapper that Mesen doesn't: 116. This allows games like Kart Fighter and Somari to be supported.*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display emulators than any other system (new ones are started all the status bar in Mickey's Safari in Letterland correctly (among other problemstime). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is Undead Edition in libretro form.*[[Nintendulator]] and MyNes also have a fairly high ranking in Only those tests.<ref name="nestas"/>*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.*For official emulation, use [[Virtual Console]]. It has the backing of many of the developers, including Nintendo, Capcom, Square Enix and Namco. The Wii has a significantly larger library of NES games to choose from than the 3DS well-known or Wii U, especially from third-party publishersstand out in some ways are covered here.
There are ==Mappers==A key difference between many other NES emulators nowadays is how many mappers they support.* '''No mapper:''' Supported on every emulator, even official Nintendo emulators.* '''Official mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.* '''Third-party mappers''' (Various: e.g., Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not listed hereallowed outside Japan. As a result, as for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the NES has more official mappers, often with simplified soundtracks. A lot of fan emulators than any other system (new ones are started all worth their salt will cover these. With those, you cover the entire officially licensed library.* '''Unlicensed mappers:''' Mostly used by pirate cartridges, often long past the time)console's official commercial lifespan. Only those that are well known the most active and recommended emulators will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or stand out in some way are covered herenewer unofficial NES demakes, it isn't a problem.
==Emulation Issues=====Overscan===The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code. At the same time, the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".
[[FileRelated to this issue:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan This is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several why most emulators won't run unheadered NES games need their overscan to be cropped to look properROMs. Unfortunately, there is seemingly no standard level Newer versions of overcropping. Many games appear to require different levels for best results. For exampleNestopia can open those, SMB3 requires quite but they're handled in a lot of cropping, however slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the same level of cropping will certainly obscure ROM's hash matches exactly the letters No-Intro dump of the status bar in Castlevania gamesthat given game (which is inconvenient for ROM hacks).===Color Palette==={{Main|Famicom Color Palette}}
Unlike consoles such as ==Enhancements=={{Stub}}<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Mesen! FCEUX! puNES! Nestopia UE! ares! QuickNES! MAME! BeesNES! breakNES! MetalNES! Nintendo Switch Online<br/><small>([[L-CLASSICS]])</small>|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=11 | For emulation of 2D systems, the SNESresolution can only be upscaled, which natively generate their image making the pixels more apparent.|-| [[Widescreen_hacks#NES|Widescreen hack]]<br/><small>Using [https://prilik.com/blog/post/widenes/ wideNES] technique (similar to [[Widescreen_hacks#Emulators_.282D.29|wideGB]]); it can automatically “map-out” levels and worlds in pure RGB, NES games.</small>| colspan=11 | Exclusive to [https://prilik.com/ANESE ANESE] emulator at the Famicom normally generates and outputs an encoded NTSC moment.|-| [[Texture_packs#NES|Sprite Replacement]]| {{Y}}[https://www.mesen.ca/docs/hdpacks.html *]| {{N}}| {{Y}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| rowspan=1 | Performance| [[Overclocking#NES|Overclock]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#overclocking *]| {{Y}}| {{Y}}|||||||| {{N}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}[https://www.mesen.ca/docs/debugging/scriptwindow.html *]| {{Y}}| {{N}}|||| {{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]|||||-| Rewind| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{N}}| {{Y}}||| {{Y}}||||| {{Y}}|-| Fast-Forward/Turbo Speed| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{Y}}| {{Y}}||| {{Y}}||||||-| Savestates| {{Y}}| {{Y}}| {{Y}}||| {{Y}}||||| {{Y}}|-| [https://tasvideos.org/Movies Movie recording/playback]| {{Y}}[https://www.mesen.ca/docs/tools.html#movies *]| {{Y}}| {{Y}}||||| {{N}}| {{N}}| {{N}}||-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{?}}| {{?}}| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}|| {{Y}}| {{~}}<ref group=N2 name=RA></ref>|||||-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=6 | Quality of life| Per-Game Profiles| {{Y}}[https://www.mesen.ca/docs/configuration/video signal. This must then be decoded by the TV's builthtml#overscan *]| {{?}}| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}[https://www.mesen.ca/docs/gettingstarted.html#command-line-options *]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}[https://www.mesen.ca/docs/tools.html#cheats *]| {{?}}| {{Y}}| {{?}}| {{Y}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]| {{Y}}| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Built-in NTSC decoder[http://forum.arcadecontrols.com/index.php/topic, which means 106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=11 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the resulting color palette often varies depending raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the display's decoderemulator allowing for easy setup and use with CRT TVs/Arcade monitors.|-| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html *]||||| {{Y}}| {{Y}}| {{?}}| {{?}}| {{?}}||-| [[Frontends#Graphical_User_Interfaces_. For this reason NES games will appear 28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N2 name=RA>Exclusive to have different colors on different TV sets[https://docs.libretro.com/library/fceumm/ FCEUmm], [https://docs.libretro.com/library/mesen/ Mesen], [https://docs.libretro.com/library/nestopia_ue/ Nestopia] libretro cores. Also there is a [https://github. To properly emulate this part com/RetroAchievements/RANes modified version of the fceux] that supports RetroAchievements.</ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{Y}}| {{Y}}|||| {{Y}}|-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html *]||||| {{Y}}|| {{?}}| {{?}}| {{?}}||-| rowspan=4 | Misc| [[Netplay#NES experience|<abbr title="Should not be confused with Famicom Modem emulation, many Famicom emulators have a variety of different palettes see #Peripherals section for more information.">Netplay</abbr>]]| {{Y}}[https://www.mesen.ca/docs/tools.html#netplay *]| {{Y}}| {{N}}| {{Y}}| {{X}}| {{Y}}| {{N}}| {{?}}| {{?}}| {{?}}| {{Y}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=11 | Exclusive to choose from[https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=7 RetroAchievements]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{Y}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Wikipedia:Category:Debugging|Debug features]]| {{Y}}[https://www.mesen.ca/docs/debugging.html *]| {{Y}}| {{N}}| {{?}}| {{?}}| {{N}}| {{Y}}[https://docs.mamedev.org/debugger/index.html *]| {{?}}| {{?}}| {{?}}| {{N}}|}</div><references group=N2/>
==Peripherals==
There were many accessories released for the Famicom and NES but Emulation in General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is , in actuality , just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><ref>[https://problemkaputt.de/everynes.htm#controllers ProblemKaputt: NES controllers]</ref>
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col" style="width:200px"| Picture! scope="col" style=Zapper"width:200px"|Name(s)! scope="col" style="width:300px"|Description! scope="col" style="width:150px"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style="width:300px"|Note|-This |[[File:NES Zapper.png|200px]]!Zapper|An electronic light gun accessory was very commonthat allows players to aim at the display and shoot various objects that appear on the screen. It|''[[Wikipedia:The Adventures of Bayou Billy|The Adventures of Bayou Billy]]''<br/>''[[Wikipedia:Barker Bill's Trick Shooting|Barker Bill's a light gun, used for many games such as Trick Shooting]]''<br/>''[[Wikipedia:Day Dreamin' Davey|Day Dreamin' Davey]]''<br/>''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Freedom Force (video game)|Freedom Force]]'', <br/>''[[Wikipedia:Gotcha! The Sport!|Gotcha! The Sport!]]''<br/>''[[Wikipedia:Gumshoe (video game)|Gumshoe]]''<br/>''[[Wikipedia:The Hunt for Red October (console game)|The Hunt for Red October]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''<br/>''[[Wikipedia:Laser Invasion|Laser Invasion]]''<br/>''[[Wikipedia:The Lone Ranger (video game)|The Lone Ranger]]''<br/>''[[Wikipedia:Mechanized Attack|Mechanized Attack]]''<br/>''[[Wikipedia:Operation Wolf|Operation Wolf]]''<br/>''[[Wikipedia:Shooting Range (video game)|Shooting Range]]''<br/>''[[Wikipedia:To the Earth|To the Earth]]''<br/>''[[Wikipedia:Track & Field II|Track & Field II]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''|Various|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.|-|[[File:ArkanoidVausController.jpg|200px]]!Arkanoid/Vaus Controller|A specific game controller with one button to "fire" and a dial to control back-and-forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''|Various|N/A|-|[[File:NES-power-pad.jpg|200px]][[File:Family Trainer.jpg|200px]][[File:FamilyFunFitness A.png|200px]][[File:FamilyFunFitness B.png|200px]]!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players to step on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''Hogan[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-|[[File:NES-Four-Score.jpg|200px]][[File:NES Satellite.png|200px]]!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that enables up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''s Alley[[Wikipedia:Bomberman II|Bomberman II]]'', <ref group=N>Up to name three examplesplayers only. When </ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having the trigger option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-|[[File:Family Computer Disk System.png|200px]]!Family Computer Disk System & FDS|''See above''|''[[Wikipedia:Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''|<small>[[Mesen]]<br/>[[puNES]]<br/>[[Nestopia|Nestopia UE]]<br/>[[ares]]<br/>[[BizHawk]]<br/>[[Nintendulator|Nintendulator NRS]]<br/>[https://docs.libretro.com/library/fceumm/ FCEumm_libretro]<br/>[[FinalBurn_Neo]]<br/>[[higan]]<br/>[[MAME]]<br/>[https://fms.komkon.org/iNES iNES]<br/>[[Jnes]]<br/>[[RockNES]]<br/>[https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=58606&oldid=57673#Emulators Others...]</small>|The BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is pulled, required for FDS emulation. Note that there are two versions of the screen flashes black for BIOS: one that comes with FDS and another that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing a period of 1different intro during the first boot.|-|[[File:DATACH JOINT ROM SYSTEM.png|200px]]!DATACH <br> <small><i>Datach Joint ROM System</i><small>|Bandai add-2 frames while displaying on that lets the Family Computer play a few suitable games. Swiping cards to obtain a white rectangle (indicating character.|[https://dragonball.fandom.com/wiki/Dragon_Ball_Z:_Gekit%C5%8D_Tenkaichi_Bud%C5%8Dkai Dragon Ball Z: Gekitō Tenkaichi Budōkai]<br/>[[Wikipedia:Crayon Shin-Chan: Ora to Poi Poi|Crayon Shin-Chan: Ora to Poi Poi]]<br/>[https://strategywiki.org/wiki/Yu_Yu_Hakusho:_Bakutou_Ankoku_Bujutsukai Yu Yu Hakusho: Bakutou Ankoku Bujutsukai]<br/>[https://retrostuff.org/2019/03/23/bandai-datach-ultraman-club-spokon-fight-barcodes-for-mame/ Ultraman Club: Supokon Fight!]<br>[https://retrostuff.org/2019/05/12/bandai-datach-sd-gundam-gundam-wars-barcodes-for-mame/ SD Gundam: Gundam Wars]<br>[[Wikipedia:Battle Rush: Build Up Robot Tournament|Battle Rush: Build Up Robot Tournament]]<br>[[Wikipedia:J. League Super Top Players|J. League Super Top Players]]|[[MAME]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br>[[Mesen]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[puNES]]<ref group=N name=barcode>Input box by entering the barcode number on the target to shoot at)card. If </ref><br/>[[FCEUX]]<ref group=N name=barcode>Input box by entering the gun detects it is pointing at barcode number on the card.</ref>|N/A|-|[[File:Famicom Controller Microphone.png|200px]]!Microphone|A Japan-exclusive, built-in feature in the white rectangleoriginal Player 2 Famicom controller that allows players to use an external sound source (e.g., it tells the player's voice) as input.|''[[Wikipedia:Atlantis no Nazo|Atlantis no Nazo]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou 2]]''<br/>''[[Wikipedia:Doraemon (1986 video game)|Doraemon]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Kid Niki: Radical Ninja|Kaiketsu Yanchamaru]]''<br/>''Kamen Rider Club: Gekitotsu Shocker Land''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Star Luster|Star Luster]]''<br/>''[[Wikipedia:Star Soldier (video game )|Star Soldier]]''<br/>''[[Wikipedia:Little Ninja Brothers|Super Chinese 2]]''<br/>''[[Wikipedia:Takeshi's Challenge|Takeshi's Challenge]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|The Hyrule Fantasy: Legend of Zelda]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[puNES]]<ref group=N name=microphone/><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>|N/A|-|[[File:Family BASIC.png|200px]]!Family BASIC|A Japan-exclusive peripheral with an enhanced [[Wikipedia:BASIC|BASIC]] programming language dialect. It allows users to register create programs in the Famicom. It has a hitspecially designed cartridge, keyboard, and Data Recorder. On real hardware this could be quite unreliable unless |''[[Wikipedia:Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom Data Recorder.jpg|200px]]!Family Computer Data Recorder|A Japan-exclusive compact cassette tape data interface as an addition to the lenses were thoroughly cleanFamily BASIC to save data from BASIC programs created by users. The Zapper plugged into Data Recorder was also used in a select number of games as a method of saving data.|''[[Wikipedia:Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid II]]''<br/>''[[Wikipedia:Castlequest|Castle Excellent]]''<br/>''[[Wikipedia:Excitebike|Excitebike]]''<br/>''[[Wikipedia:Lode Runner|Lode Runner]]''<br/>''[[Wikipedia:Mach Rider|Mach Rider]]''<br/>''[[Wikipedia:Nuts & Milk|Nuts & Milk]]''<br/>''[[Wikipedia:Wrecking Crew (video game)|Wrecking Crew]]''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom 3D System.jpg|200px]]!Family Computer 3D System|A Japan-exclusive active shutter glasses headset that allowed compatible games to display a stereoscopic image for a 3D experience.|''Attack Animal Gakuen''<br/>''Cosmic Epsilon''<br/>''[[Wikipedia:Falsion|Falsion]]''<br/>''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''Fuuun Shourin Ken: Ankoku no Maou''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:The 3-D Battles of WorldRunner#Sequel|JJ: Tobidase Daisakusen Part II]]''|[[RetroArch]]<br/>[https://discord.com/channels/976404869386747954/976412672486678568/1183159919864713256 Ares?]|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] are needed for RetroArch to simulate the P2 port and mainly worked 3D experience with old CRT TVs; newer LCD TVs will not register a [[Virtual reality|VR]] headset, 3D TV, 3D projector or Android phone with the Zappercardboard.|-|[[File:Miracle Piano Teaching System. Many emulators support this png|200px]]!Miracle Piano Teaching System|An accessory with 100% accurate hit detection in that used an electronic MIDI keyboard as input.|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''|[[MAME]]<br/>no$nes<br/>Nintaco<br/>[https://forums.nesdev.org/viewtopic.php?t=17135 FCEUX mod]<br>[[MiSTer]]|N/A|-|[[File:ASCII TurboFile I.png|200px]][[File:ASCII TurboFile II.png|200px]]!ASCII TurboFile<br/>ASCII TurboFile II|A Japan-exclusive external storage device for saving game positions on Famicom.|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the form Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of a mouse click the Dark Lord|Haja no Fūin]]''|[[VirtuaNES]]|N/A|-|[[File:Oeka Kids Tablet.jpg|200px]]!Oeka Kids Tablet|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (PCArchived)</ref>|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:RacerMate CompuTrainer Pro.png|200px]]!RacerMate CompuTrainer Pro|A rare series of peripherals for the game ''RacerMate Challenge II''. It has an interface box, tap (for mobile)a bike trainer, remote (and a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>|''RacerMate Challenge II''|N/A|N/A|-|[[WiiFile:NES Game Genie.png|200px]] ports !Game Genie|A pass-through device that is attached between a cartridge and the console that allows the player to manipulate various aspects of NES games and access unused assets and functions by temporarily modify game data.|Various|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>|Most emulators)have a GUI to manage cheats and don't rely on real hardware cheating devices.|-|[[File:Family Computer Network System.png|200px]]![[Early_Online_Services|Family Computer Network System]]|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, or faked pointers using horse betting and downloadable content via dial-up modem.|N/A|N/A|N/A|-|[[File:SNES Mouse.png|200px]]!SNES Mouse|There have been quite a few NES romhacks coming out that add support for the SNES mouse to NES games.|[https://www.romhacking.net/hacks/7718/ Maniac Mansion Mouse Hack]|[[Mesen]]|There is a controllerfeature request for [https://github.com/libretro/libretro-fceumm/issues/566 adding this to fceumm-libretro].|}</div><references group=N/>
==Hardware variants=Arkanoid/Vaus Controller====PlayChoice-10===This controller was released by Taito with one button to "fire" and a dial to control back and forth movementMAME is the only emulator that properly emulating the PlayChoice-10 system at the moment, [https://forums.nesdev.org/viewtopic. ''Arkanoid'' is php?p=148572 most of the NES emulators only play the PlayChoice-10 games as a normal NES game to utilize it, but it is still optional even so. [[Mesen]] supports this.
===Miracle Piano Teaching VS. System===By An arcade system based on the Software Toolworks, NES released for the US. It was released in two different cabinet variations: '''Vs. UniSystem''' and '''Vs. DualSystem'[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]'' used an electronic piano keyboard as input. It The latter has double chipsets on the PCB and is unknown if any emulator supports this featurecapable of handling two different programs or simply two separate copies of a single program simultaneously.
===Family TrainerMost emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But only the MAME, [https:/Family Fun Fitness/Power Pad===This was designed to be used with your feetwww.mesen.ca/docs/configuration/preferences.html#vs-dualsystem-settings Mesen], NintendulatorNRS, typically by running puNES and [https://nintaco.com/faq.html#VsDualSystem nintaco] are suitable for games in place on numbered circles to represent the button pressesVs. DualSystem cabinet. It plugs into the P2 port and has 12 different buttonsFor commercial emulation, Hamster re-released several VS. Notable System games such from Nintendo and Konami as part of their ''Stadium EventsArcade Archives''series (the former being exclusive to Nintendo Switch, ''World Class Track Meet'', and ''Athletic World'', utilize this, and trying to use a standard controller is not an option. Despite the latter being less accurate than puNES or Mesen, [[FCEUX]] actually supports thisalso on PS4).
===NES Four Score/NES Satellite/4-Player Adaptor===This turned Since most VS. System games have palettes that differ from the standard two controller ports into four by plugging into both P1 and P2RGB NES palette, ROMs made with VS. A few games utilized this capabilitySystem, such as LJNwhich are accidentally played in the emulator's ''A Nightmare on Elm Street''NES mode (or vice-versa), will cause the colors to be totally garbled. Many emulators support this feature by having This can occur when there is an option to switch between 2-player and 4-player mode issue with the emulator's configuration or just enabling/disabling Player 3 and Player 4the ROM's controlleriNES header.
===Microphone===Technically not a peripheral because it was physically part of each Model 1 Famicom, on the second player's controller is a microphone and volume slider instead of having START and SELECT buttonsThese emulators only supports UniSystem cabinet: [https://github. One noteworthy game that makes use of this is the Japanese ''Legend of Zelda''com/0ldsk00l/nestopia/blob/master/source/core/vssystem/NstVsSystem. Pols Voicecpp#L292 nestopia UE], an enemy, is destroyed if the player makes a loud sound into the microphone (the US version changed this to merely firing an arrow to 1[https://github.com/libretro/libretro-shot them)fceumm/blob/master/libretro/libretro.c#L1490 FCEumm] and [https://github. Another game to make use of the microphone is ''Takeshi no Chōsenjō'' (''Takeshi's Challenge'')com/TASEmulators/fceux/blob/master/src/vsuni. cpp#L187 FCEUX], [[VirtuaNES]https://tasvideos.org/Forum/Topics/17971?CurrentPage=9&Highlight=443471#443471 BizHawk] supports this, activated by tapping the 'M' key on default settings. [[MesenFinalBurn_Neo#List_of_emulated_systems|FinalBurn Neo]] also supports this.
====Karaoke Studio=Famicom Box===Separate from the builtAlso re-in microphone, Bandai made released later as Sharp''[s FamicomStation. The hybrid NES/Famicom arcade box [Wikipediahttp:Karaoke Studio|Karaoke Studio//famicomworld.com/system/other/famicombox/ Nintendo Famicom Box]]'', which is a special game cartridge that has bulky metal cube with a microphone attached slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token and choose the available games. You can see itin action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It is unknown if any emulator supports thiswas distributed in select hotels and stores and can hold up to 15 select Famicom releases at once. It had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.
Both the Famicombox and the Famicomstation are emulated by [[MAME]] and all of their games have been dumped ===Family Computer Disk SystemDendy===A Japanpirate NES Famicom clone that was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-only peripheral using subtitled Kinaman video for more details. It's a magnetic disk format instead of cartridgesvery quirky NTSC NES optimized for 50 Hertz, with its own unique game librarymany other changes from the official PAL NES as well. Some of Though these were later ported to the regular NES/Famicom cartridge format with significant downgrades (particularly differences often break the loss compatibility of enhanced FDS hardware audio). This accessory made it possible to save game data without needing batteryDendy-backed ROM, but only for the game contained specific releases on each of the disksmost emulators.
You'll need the BIOS file to emulate games made for this add-on. It's interesting to note there are actually two versions of the BIOS; [[Wikipedia:Family Computer Disk System|Nintendo's peripheralMAME]] /MESS supports this console, and [[Wikipedia:Twin Famicom|Sharp's Twin Famicom]]some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The only difference is Nintendo's displays ''Nintendo'' while [[Wikipedia:Sharp Corporation|Sharp]]'s displays ''Famicom'' when cartridges themselves can still be played as long as the hardware is first booted. Other than that, they function identicallyemulator supports broken carts.
===Famicom KeyboardVTxx===Only one game used VTxx is a series of NOAC (Nintendo-On-A-Chip, a keyboard to program in BASIC on kind of chip that contains all the components of a Famicom /NES) chips that implemented multiple changes and that was ''enhancements compared to regular NES, manufactured by [[Wikipediahttp:Family BASIC|Family BASIC//www.vrt.com.tw/ V.R Technology]]''. VirtuaNES supports it.
====Data Recorder====The [Differences between VTxx series chips and regular NES could be checked on [Wikipediahttps:Famicom Data Recorder|Data Recorder]] is an accessory related to the Famicom Keyboard//www. Three games and one accessory supported the Data Recorder: ''Excitebike'', ''Mach Rider'', ''Wrecking Crew'', and ''Family BASIC''nesdev. These sent an analog audio stream through the keyboard to a cassette tape deck, but really any device capable of analog audio recordingorg/wiki/playback can work with it. The "sounds" are really just 0s and 1s to represent the data the games are trying to write. VirtuaNES supports this accessory, controlled from the "Tape" menuVTxx NesDev Wiki].
===ASCII Turbo File===Different from either batteryVTxx is often used in those low-backed ROM cartridge quality, plug & play consoles or the FDS, ASCII Corporation (based in Japan) created their own method to save game data with the [[Wikipedia:Turbo File (ASCII)Famiclone#Computer_type|ASCII Turbo Filekeyboard-shaped]]. VirtuaNES supports this too, so-called educational computers.
===Oeka Kids tablet===This accessory was a tablet for the Famicom games ''Oeka Kids: Anpanman no Hiragana Daisuki'' and ''Oeka Kids: Anpanman to Oekaki Shiyou!!''V.<ref>R Technology provides an emulator called [http://www.nevrt.com.tw/download.htm EmuVT] as official development & debugging tool, which supports the emulation of multiple kinds of VTxx series chips. It seems to be modded out of an old emulator called [https://web.archive.jporg/asahiweb/oroti20110317151619/http:/famicom/ish15www.emulation9.html<com/nnnesterj/ref> [[MesenNNNesterJ]] supports it.
===CompuTrainer ProNES Classic Edition===This {{main|wikipedia:NES Classic Edition}}The NES Classic Edition is very rare a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and was only used in is compatible with the unlicensed game RacerMate Challenge IIWii Classic Controller and NES Classic Edition controller. No known emulator supports itNintendo produced and sold about 2. <ref>http://www3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion and incidents of greatly increased pricing among private sellers.nesmuseumDue to the demand for the NES Classic and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018.com/racermateProduction was discontinued again in December 2018.html</ref>
==Emulation issues=Game Genie====QD FDS support===Although most emulators in general have a GUI to manage cheats and don't rely on real hardware cheating devices, [[FCEUX]] can cheat authentically using a Game Genie ROM.Games dumped off the Famicom Disk System come into two major types:
==Hardware Variants==* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.===VS System===An arcade system based on the NES released * '''.qd format''' (stands for the USQuickDisk): Only ever used in official Nintendo re-releases. Most emulators have an option Almost identical to let you "Insert Coin(s)"FDS, except QD is a full dump with checksum data. May omit padding.
ROMs made The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with VS System , in mind which are accidentally played case it will throw an anti-piracy error. [https://github.com/punesemu/puNES/releases/tag/v0.111 puNES added QD support in v0.111.] As of now, no other NES emulators support the emulatoralternate, more complete dumps and fudging that check's NES mode (or vice-versa) will cause the colors result to be totally garbledalways return a negative. To emulate a . This can occur when there is an issue qd image with those, stripping the emulator's configuration or the ROM's iNES headerchecksum data with a custom script is needed.
===Famicom BoxOverscan===Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released. {{Main|Overscan}}
Neither [[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the cartridges nor green garbage on the BIOS have been dumped right. On NTSC CRT TVs, these areas may or tested with an emulatormay not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, unlike there is no standard level of overcropping. Many games require different levels for the best results. For example, [https://en.wikipedia.org/wiki/Super_Mario_Bros._3 ''Super Famicom Box (which has had both its BIOSMario Bros. 3' and most '] requires quite a bit of cropping. However, the same level of cropping will obscure the letters of its ROMs dumped)the status bar in [https://en.wikipedia.org/wiki/Castlevania#Games ''Castlevania''] games.
===DendyColor palette===A pirate NES {{Main|Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- though these differences often break the compatibility of Dendy-specific releases on most emulators.color palette}}
MESS supports this console, and some other emulators (Unlike consoles such as Mesenthe SNES, puNES which natively generate their image in pure RGB, the Famicom normally generates and FCEUX) introduced support for it outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in r3134NTSC decoder, along with which means the already included support for iNES 2resulting color palette often varies depending on the display's decoder.0 ROM headers (including the option For this reason, NES games will appear to mark a ROM region as PAL Dendy)have different colors on different TV sets. The cartridges themselves can still be played as long as To properly emulate this part of the emulator supports broken cartsNES experience, many Famicom emulators have a variety of different palettes to choose from.
The Wii and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.
==Resources==
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
*[http://rec0ded88.com/play-nes-games Rec0deD:88] - Play a NES emulator.
*[https://www.copetti.org/writings/consoles/nes/ Copetti] - NES Architecture (A practical analysis by Rodrigo Copetti).
*[https://nintendo-emulator.com NES / FAMICOM] - NES Games Online
*[https://online-emulators.com Arcade / Consoles] - Arcade, NES, SNES, SEGA32X, PSX, N64, NDS...
*[https://supernintendoemulator.com SNES] - SNES online emulator
*[https://megadrive-emulator.com Mega Drive / Genesis] - Sega Mega Drive games
*[https://msdos-games.com MSDOS Games] Play DOS games with js-dos
 
==References==
{{Reflist}}
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Third-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Entertainment System emulators|*]]
[[Category:Third-generation video game consoles]]
3
edits

Navigation menu