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Nintendo Entertainment System emulators

29,431 bytes added, 11 April
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Famicom Box
[[File:Nes{{Infobox console|title = Nintendo Entertainment System|image = Family Computer.png|thumb|250pximage2 = nes-t.png|imagecaption = The Family Computer (above) and Nintendo Entertainment System (NESbelow).|developer = [[:Nintendo]]The '''|type = [[:Category:Home consoles|Home video game console]]|generation = [[https:Category:Third-generation video game consoles|Third generation]]|release = 1983 (Famicom)<br/>1985 (NES)|discontinued = 1995 (NES)<br/en.wikipedia.org>2003 (Famicom)|predecessor = [[Color_TV-Game_emulators| Color TV-Game]]|successor = [[Super Nintendo emulators|Super Family Computer /wiki/Nintendo_Entertainment_System Super Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released in 1983 in Japan, where it was known as the '''Famicom'''.]|emulated = {{✓}}}}
The Famicom Disk '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System ]''' (FDSNES) is a Japanan 8-only addbit, third-on which played games from a special Nintendo-only magnetic disk format strongly reminiscent of floppy disks of the time. It worked in tandem with generation console originally released as the main '''Family Computer''' or '''Famicom unit''', reading data off the disk but using the hardware of the Famicom and FDS combined. It featured an extra FM sound channelin Japan, which allowed for richer sounds and music than is possible on the regular consoleJuly 15, 1983. While many games featured an FDS and The Famicom version (being ported back to cartridge format retailed for ¥14800. The console would be redesigned as memory prices fell later that generation)the NES and released on October 18, the FDS versions generally stand out 1985 in North America. The NES retailed for their richer sound utilizing this extra circuitry, though the addition {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2 KBs of loading times may more than cancel out this benefit out for some playersRAM.
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a small maximum ROM size), how the graphics were loaded onscreen, just the native sound processing was available, no saving... To solve this problem, Nintendo came up with two solutions: * The '''Family Computer Disk System''' (FDS). A Japan-only [[#Peripherals|add-on]] that played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US; however, since the NES had its launch delayed to late 1985, and the mapper solution obsoleted it, the [[#Peripherals|add-on]] was never exported, and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''[[#Mappers|mappers]]'''. They solved every aforementioned problem with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy. Emulation for the Famicom/NES is robust, with several many high -quality emulators for various systemsand cycle-accurate emulation possible on even moderately powerful devices.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)! scope="col"|Latest Versionversion! scope="col"|[[Wikipedia:Family Computer Disk System#Hardware_variants|FDSHardware<br/>Variants]]! scope="col"|[[libretro#Enhancements|Libretro CoreEnhancements]]! scope="col"|[[#Peripherals|Peripherals]]! scope="col"|[[#Mappers|<small>Mappers Support<br/>Level</small>]]! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]|-!colspan="11"|PC / x86|-|[[Mesen|Mesen]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/SourMesen/Mesen2#development-builds Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/NovaSquirrel/Mesen-X/releases/ 2023-09-11] ([[Mesen#List_of_forks|Mesen X]])<br/>[https://github.com/SourMesen/Mesen/releases 0.9.9] (Mesen 1)|{{~}}|{{Y}}|{{Y}}|[https://github.com/SourMesen/Mesen2/tree/master/Core/NES/Mappers Unlicensed]|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[puNES]]|align=left|{{Icon|Windows|Linux|FreeBSD}}|[https://github.com/punesemu/puNES#floppy_disk-work-in-progress-wip-builds- WIP builds]<br> [https://github.com/punesemu/puNES/releases {{PuNESVer}}]|{{~}}|{{Y}}|{{Y}}|[https://github.com/punesemu/puNES#electric_plug-supported-mappers Unlicensed]|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[Nestopia|Nestopia UE]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core] <br> [http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}] <br> [https://gitlab.com/jgemu/nestopia/ Nestopia JG git]|{{~}}|{{~}}|{{Y}}|[https://github.com/0ldsk00l/nestopia/commits/master/source/core/board Unlicensed]|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[FCEUX]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol|Web}}|[http://www.fceux.com/web/download.html {{FCEUXVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro (FCEUmm)]|{{~}}|{{~}}|{{Y}}|Unlicensed|High|{{✓}}|{{✓}}|{{✓}}|-|[[ares]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts</abbr>]<br/>[https://github.com/ares-emulator/ares/releases {{aresVer}}]|{{~}}|{{✗}}|{{~}}|?|High|{{✓}}|{{✓}}|{{~}}|-|[[BizHawk]]|align=left|{{Icon|Windows|Linux}}|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{~}}|{{✗}}|{{~}}|?|?|{{✓}}|{{✓}}|{{~}}|-|[[Nintendulator]]/NRS|align=left|{{Icon|Windows}}|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 2023-12-23]<br/>[http://www.qmtpro.com/~nes/nintendulator/#downloads {{NintendulatorVer}}]|{{~}}|{{✗}}|{{~}}|[https://www.mediafire.com/file/l56fw5ozxu1w36d/nintendulatorNRS-src-mappers_2022-09-12.7z/file Unlicensed]|Cycle|{{✓}}|{{✓}}|{{~}}
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!colspan|[[3dSen]]|align="8"left|{{Icon|Windows|Linux|macOS}}|[http://www.geodstudio.net/ {{3dSenVer}}]|{{✗}}|{{~}}|{{✗}}|[https://steamcommunity.com/app/954280/discussions/0/1643170903498517164/ <small>Only for selected titles</small>]|Game dependent|{{✗}}|{{✓}}|PC{{~}}
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|style="text-align:center;"|[[MesenMAME]]|stylealign="text-align:center;"left|{{Icon|Windows, |Linux|macOS|FreeBSD}}|style<abbr title="textLatest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-alignwindows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https:center;"|//nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mesenmamedev.ca org/release.html {{MesenVerMAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|style="text-align:center;"|{{}}|style="text-align:center;"{{~}}|{{~}}|style="text-align[https:center;"//github.com/mamedev/mame/tree/master/src/mame/nintendo Unlicensed]|Cycle?|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[Nestopia|Nestopia UEQuickNES]]|stylealign="text-align:center;"left|{{Icon|Windows, |Linux|macOS|FreeBSD|Web}}|style="text-align[https:center;"|//buildbot.libretro.com/nightly/ libretro core]<br/>[httphttps://web.archive.org/web/20180904003223/https://0ldsk00lkode54.canet/nestopiafb2k/ 1QuickNES.47zip {{QuickNESVer}} (legacy)]|style="text-align:center;"{{~}}|{{~}}|style="text-align:center;"{{~}}|?|style="text-align:center;"|Cycle?|style="text-align:center;"|{{}}|style{{~}}<ref group=N name="text-align:center;"lrActiveonly>Libretro core is still active.</ref>|{{✗}}
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|style="text-align:center;"|[[puNES]]BeesNES|stylealign="text-align:center;"left|{{Icon|Windows, Linux}}|style="text-align:center;"|[httphttps://forums.nesdevgithub.com/viewtopic.php?t=6928 0.100L-Spiro/BeesNES git]|style="text-align:center;"{{✗}}|{{~}}|style="text-align:center;"|{{}}|style="text-align:center;"?|CycleSubcycle|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"|✓{{✗}} (WIP)
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|style="text-align:center;"|[[Nintendulator]]breakNES|stylealign="text-align:center;"left|{{Icon|Windows}}|style="text-align:center;"|[httphttps://www.qmtprogithub.com/~nesemu-russia/nintendulatorbreaknes/#downloads 0.975 Betareleases {{BreaknesVer}}]|style="text-align:center;"{{✗}}|{{?}}|style="text-align:center;"|{{}}|style="text-align:center;"|Cycle?|style="textGate-align:center;"level|{{}}|style="text-align:center;"{{✓}}|{{}} (WIP)
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|style="text-align:center;"|3DNES[[MetalNES]]|stylealign="text-align:center;"left|{{Icon|Windows, Mac, LinuxmacOS}}|style="text-align:center;"|[https://geodgithub.itch.iocom/iaddis/3dnes 1.4metalnes git]|style="text-align:center;"{{✗}}|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|?|style="textTransistor-align:center;"level|{{}}|style="text-align:center;"{{~}}|{{}} (WIP)
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|style="text-align:center;"|[[BizHawk]]jgenesis|stylealign="text-align:center;"left|{{Icon|Windows|Linux}}|style="text-align:center;"|[httphttps://tasvideosgithub.orgcom/BizHawkjsgroth/ReleaseHistory.html jgenesis {{BizHawkVerjgenesisVer}}]|style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|Cycle{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗
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|style="text-align:center;"|[https://sourceforgejsgroth.net/projects/mynesdev/ MyNesjgnes jgnes]|stylealign="text-align:center;"left|{{Icon|Windows, |Linux|Web}}|style="text-align:center;"|[https://sourceforgegithub.net/projects/mynescom/filesjsgroth/ 6.3.10jgnes git]|style="text-align:center;"||style="text-align:center;"|Licensed|style="textCycle-align:center;"based|?{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗
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|style="text-align:center;"|[httphttps://perilsensitiveprilik.github.io/cxnescom/download.html cxNESANESE ANESE]|stylealign="text-align:center;"left|{{Icon|Windows, |Linux|macOS}}|style="text-align:center;"|[https://github.com/perilsensitivedaniel5151/cxnesANESE/releases 0.39.31]|style="text-align:center;"|✗?|style{{~}}<abbr title="textOnly supports widescreen hack, streamable compression support and fast-align:center;forward at the moment.">*</abbr>|{{~}}|style="text-align:center;"?|?|style="text-align:center;"|{{}}|style="text-align:center;"{{~}}|{{}}
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|style="text-align[https:center;"|FakeNES GT//fms.komkon.org/iNES iNES]|stylealign="text-align:center;"left|{{Icon|Windows, |Linux, Mac, MS-DOS|macOS|FreeBSD|Solaris}}|style="text-align:center;"|[httphttps://sourceforgefms.komkon.netorg/projects/fakenes/ 0.59 b3iNES {{INESVer}}]|style="text-align:center;"|✓{{~}}|style="text-align:center;"|{{}}|style="text-align:center;"{{~}}|Mid?|style="text-align:center;"?|?|style="text-align:center;"{{✓}}|{{}}
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|style="text-align:center;"|[[FCEUXHDNes]]|stylealign="text-align:center;"left|{{Icon|Multi-platformWindows}}|style="text-align:center;"|[http://wwwforums.fceuxnesdev.com/web/download.html 2.2viewtopic.php?f=3&t=9935#p109627 git]|style="text-align:center;"|✓?|style{{~}}<abbr title="text-align:center;Only supports sprite replacement.">*</abbr>|{{?}}|style="text-align:center;"?|Mid?|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"|{{}}
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|style[[FinalBurn Neo]]|align="text-align:center;"left|{{Icon|Windows|FCEUmmLinux|style="text-align:center;"macOS|Multi-platformFreeBSD}}|style="text-align[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https:center;"|98//github.13mmcom/finalburnneo/FBNeo/releases/tag/latest WIP builds]|style="text-align:center;"{{✗}}|{{}}|style="text-align:center;"{{~}}|?|style="text-align:center;"?|Mid{{NC}}|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[HDNeshigan]](火眼)<br/>byuu (謬/view)|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS}}|style="text-align:center;"|[httphttps://forums.nesdevgithub.com/viewtopic.php?f=3&t=9935#p109627 Githigan-emu/higan/releases {{higanVer}}]|style="text-align:center;"{{?}}|{{}}|style="text-align:center;"{{~}}|?|style="text-align:center;"Cycle|Low{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[higanVirtuaNES]]|stylealign="text-align:center;"left|{{Icon|Windows, Linux, OS X}}|style="text-align:center;"|[http://byuuvirtuanes.orgs1.xrea.com/emulation/higan/ {{higanVer}}0.97]|style="text-align:center;"?|?|style="text-align:center;"{{?}}|✓ (as bnes v0.83)?|style="text-align:center;"|CycleLow|style="text-align:center;"|{{}}|style="text-align:center;"{{✗}}|{{}}
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|style="text-align:center;"|[[Jnesnemulator]]|stylealign="text-align:center;"left|{{Icon|Windows}}|style="text-align:center;"|[http://www.jabosoftnemulator.com/categories/3 1downloads.2.1html {{NemulatorVer}}]|style="text-align:center;"?|?|style="text-align:center;"{{?}}|?|style="text-align:center;"Medium|Low{{✗}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[MAME]]Nesemu|stylealign="text-align:center;"left|{{Icon|Multi-platformmacOS}}|style="text-align:center;"|[httphttps://wwwgithub.mamedev.orgcom/tsalvo/release.html nes-emu-ios {{MAMEVerNesemuVer}}]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Mid{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[nemulator]]HalfNES|stylealign="text-align:center;"left|{{Icon|Windows|Linux}}|style="text-align:center;"|[httphttps://nemulatorgithub.com/downloads.html 4.2andrew-hoffman/halfnes {{HalfNESVer}}]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"|High?|style="text-align:center;"|{{}}|style="text-align:center;"{{✗}}|{{}}
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|style="text-align:center;"|nesemu2[[Jnes]]|stylealign="text-align:center;"left|{{Icon|LinuxWindows}}|style="text-align:center;"|[httpshttp://githubwww.jabosoft.com/holodnakcategories/nesemu2 Git3 1.2.1]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Cycle{{✗}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[NESticle]]|stylealign="text-align:center;"left|{{Icon|Windows, DOS|Windows9x}}|style="text-align:center;"|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx ] (DOS]) <br />[https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42 Windows] (Win9x)|style="text-align:center;"?|?|style="text-align:center;"|{{}}|style="text-align:center;"?|Low|style="text-align:center;"{{✗}}|{{}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|QuickNES[[RockNES]]|stylealign="text-align:center;"left|{{Icon|Multi-platformWindows}}|style="text-align[http:center;"//rocknes.web.fc2.com {{RockNESVer}}]|v1?|style="text-align:center;"?|?|style="text-align:center;"?|High|style="text-align:center;"|Low{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[http://rocknes.web.fc2.com/ RockNES[RetroCopy]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux}}|style="text-align[https:center;"|//segaretro.org/RetroCopy 0.960]</br>[httphttps://rocknes.webwww.fc2emucr.com/ 2012/08/retrocopy-v100-beta-5.52html 1.00 Beta 5]|style="text-align:center;"||style="text-align:center;"|?|style="text-align:center;"?|High{{N}}|style="text-align:center;"|✓{{N}}|style="text-align:center;"|✗{{N}}
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|style="text-align:center;"|[[VirtuaNES]]|style!colspan="text-align:center;11"|Windows|style="text-align:center;"|[http:Mobile //virtuanes.s1.xrea.com/ 0.97]|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|Low|style="text-align:center;"|✗|style="text-align:center;"|✗ARM
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!colspan|[https://docs.libretro.com/library/nestopia_ue/ Nestopia_libretro]|align="8"left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed|Cycle|{{✓}}|{{✓}}|Consoles{{✓}}
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|style[https://docs.libretro.com/library/fceumm/ <abbr title="text-align:center;FCEUMappersModified is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's"|NesterJ*>FCEUmm_libretro</abbr>]|stylealign="text-align:center;"left|{{Icon|Android|[[PlayStation Portable]]iOS}}|style="text-align:center;"|[httphttps://filetripbuildbot.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533libretro.html 1.13 beta 2]/[http:com/nightly/filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEXlibretro core]|style="text-align:center;"{{~}}|{{~}}|style="text-align:center;"{{~}}|Unlicensed|style="text-align:center;"High|Mid{{✓}}|style="text-align:center;"|?{{✓}}|style="text-align:center;"|{{}}
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|style="text[https://www.explusalpha.com/contents/nes-align:center;"|[[Virtual Console]emu NES.emu]|stylealign="text-align:center;"left|Wii, 3DS, Wii U{{Icon|style="text-align:center;"Android|varies per systemPyra}}|style[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl="textUS {{.emuVer}}][https://github.com/Rakashazi/emu-alignex-plus-alpha git]<small> (Android)</small><br/>[https:center;"//pyra-handheld.com/repo/apps/80 1.5.46.02]<small> (Pyra)</small>|?|style="text-align:center;"?|?|style="text-align:center;"Unlicensed|Minimal?|style="text-align:center;"{{✓}}<br/><small>(Android only)</small>|{{}}|style="text-align:center;"|{{}}
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|styleFreeiNES|align="text-align:center;"left|{{Icon|Nestopia**Android|style="text-align:center;"Maemo}}<br/>{{Icon|PS3, 360, WiiSymbian}}|style[https://play.google.com/store/apps/details?id="textcom.fms.ines.free&hl=en_US&gl=US 6.1.4]<small> (Android)</small><br/>[https://fms.komkon.org/iNES/ines_3.6.5-align1_armel.deb 3.6.5]<small> (Maemo)</small><br/>[https:center;"|1//www.mobiles24.44|style="textco/downloads/s/229852-184-align:center;"ines 3.6] <small>([[Emulators on Symbian|Symbian]])</small>|style="text-align:center;"|✓?|style{{~}}<abbr title="text-align:center;Only supports netplay">*</abbr>|Mid?|style="text-align:center;"?|?|style="text-align:center;"{{✗}}|{{}}|{{~}}
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|style="text-align:center;"|[[FCEUX]]VGBANext|stylealign="text-align:center;"left|{{Icon|Wii, GamecubeAndroid}}|style="text-align[https:center;"|2//play.2google.1<br com/>3store/apps/details?id=com.3fms.2emu&hl=en&gl=US {{VGBANextVer}}]|style="text-align:center;"?|?|style="text-align:center;"|✗?|style="text-align:center;"|Mid?|style="text-align:center;"|?|style="text-align:center;"{{✗}}|{{}}|{{~}}
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!colspan|GPFCE|align="8"left|{{Icon|Linux|Pandora|GP2X}}<br/>{{Icon|Wiz}}|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<small> (Pandora)</small><br/>[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2136 0.4 r313] <small>(GP2X)</small><br/>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,51 0.4+] <small>(Wiz)</small>|?|?|?|?|?|{{✗}}|{{✗}}|Mobile{{~}}
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|stylevNES|align="text-align:center;"left|Nestopia***{{Icon|style="text-align:center;"Java|Android, iOSSymbian}}|style="text[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)][https://github.com/Summeli/vNes-alignAsha git]<br/>[https://web.archive.org/web/20061202055857/http://www.vampent.com:center;"|80/files/vNesJ2ME.zip 1.442][https://web.archive.org/web/20211119171128/https://emul.lark.ru/dendy/emu/vnes.html alt]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|High{{✓}}|style="text-align:center;"|?{{✗}}|style="text-align:center;"|✓{{~}}
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|style="text-align:center;"|[[Jnes]]Nostalgia.NES|stylealign="text-align:center;"left|{{Icon|Android}}|style[https://play.google.com/store/apps/details?id="text-align:center;"|1com.nostalgiaemulators.4neslite 2.80.55 Android9]|style="text-align:center;"?|?|style="text-align:center;"?|?|style="text-align:center;"?|Low{{✗}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|✗{{~}}
|-
|styleJohn NESS|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id="textcom.johnemulators.johnness 1.09]|?|?|?|?|?|{{✗}}|{{✓}}|{{✗}}|-|[[Jnes]]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.2.6.26]|?|?|?|?|?|{{✗}}|{{~}}|{{✗}}|-|nesemu|align=left|{{Icon|Pandora|Wiz|Dingoo}}|[https://code.google.com/archive/p/nesemu/downloads 0.2.3 Beta Preview]<br/><small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,235 V1] <small>(Wiz)</small><br/>[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181 0.2] <small>(Dingoo)</small>|?|?|?|?|?|{{✓}}|{{✗}}|{{✗}}|-|[[Nestopia]]|align=left|{{Icon|Pandora}}|[https:center;"//repo.openpandora.org/?page=detail&app=nestopia-app V2]|?|?|?|?|Cycle|{{✗}}|{{✗}}|{{✗}}|-|Nesemu|align=left|{{Icon|iOS|AppleTV}}|Nostalgia[https://github.NEScom/tsalvo/nes-emu-ios git]|?|?|?|?|?|{{✓}}|{{✓}}|{{✗}}|-|Pocket Nester+|stylealign="textleft|{{Icon|WinMobile}}|[https://www.zophar.net/wmsphone/nes/pocketnester+.html 0.9]|?|?|?|?|?|{{✗}}|{{✗}}|{{✗}}|-|nintaco|align=left|{{Icon|Java}}|[https://nintaco.com/ 2020-05-01]|{{~}}|{{✗}}|?|Unlicensed|Cycle|{{✓}}|{{✗}}|{{✗}}|-|-|[https:center;"//eightbitwonders.gitlab.io/app 8-Bit Wonders]|align=left|{{Icon|Android}}|style[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8] (F-Droid)</br>0.8 (Play)</br>0.8 (Amazon)</br>[https://gitlab.com/eightbitwonders/app git]|?|?|?|?|?|{{✓}}|{{✓}}|roadmap|-!colspan="text11"|Consoles|-|Nestopia|align=left|{{Icon|PS4|PS3}}<br/>{{Icon|PSP|NGC}}<br/>{{Icon|Wii|WiiU|3DS}}<br/>{{Icon|360|Xbox}}|[https://www.retroarch.com/?page=platforms libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed|Cycle|{{✓}}|{{✓}}|{{✓}}|-|QuickNES|align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3}}<br/>{{Icon|PS4|Vita|NGC}}<br/>{{Icon|Wii}}<br/>{{Icon|Switch|WiiU|3DS}}|[https://www.retroarch.com/?page=platforms libretro core]|{{~}}|{{~}}|{{~}}|?|?|{{✗}}|{{~}}<ref group=N name=lrActiveonly></ref>|{{✓}}|-|FCEUmm|align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|PS4}}<br/>{{Icon|Vita|NGC|Wii|WiiU}}<br/>{{Icon|3DS|NX|Xbox360}}|[https://www.retroarch.com/?page=platforms libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed|High|{{✓}}|{{✓}}|{{✓}}|-|[[FCEUX|FCE Ultra GX]]|align=left|{{Icon|GCN|Wii|WiiU}}|[https://github.com/dborth/fceugx/releases {{FCEUXGXVer}}]|?|?|{{~}}|Unlicensed|High|{{✓}}|{{✓}}|{{✓}}|-| pNES|align=left|{{Icon|Switch|Vita}}|[https://github.com/Cpasjuste/pemu/releases git]|?|?|{{~}}|?|?|{{✓}}|{{✓}}|{{~}}|-|FCEUltra for PS2|align=left|{{Icon|PS2}}|[https://www.emuparadise.me/Nintendo_Entertainment_System_Emulators/Playstation_2/FCEUltra/146 0.9.3]<br/>[https://mundowiihack.wordpress.com/tag/fce-ultra 0.90i Mod]|?|?|?|?|High|{{✗}}|{{~}}|{{~}}|-|[https://hcs64.com/neon64.html Neon64]|align=left|{{Icon|N64}}|[https:center;"//github.com/hcs64/neon64v2 git]|?|?|?|?|?|{{✓}}|{{✓}}|{{~}}|-|nesDS|align=left|{{Icon|NDS}}|[https://sourceforge.net/projects/nesds/files/nesds1.3a.zip/download 1.123a]|?|?|?|?|?|{{✗}}|{{~}}|{{~}}|-|PocketNES|align=left|{{Icon|GBA}}|[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7-1-2013]|?|?|?|?|?|{{✗}}|{{✗}}|{{~}}|-|[[Nintendo Switch Online]] <small>([[L-CLASSICS]])</small>|align=left|{{Icon|Switch}}|2.3.0|?|{{~}}|?|?|?|{{✗}}|{{✓}}|{{~}}|style-|[[Virtual Console]]|align="textleft|{{Icon|Wii|3DS|WiiU}}|N/A|?|?|?|Official|?|{{✗}}|{{✗}}|{{~}}|-|[[NES Remix]]<br/><small>([[Heritage]])</small>|align=left|{{Icon|WiiU|3DS}}|HeriC|{{✗}}|{{✗}}|?|?|?|{{✗}}|{{✗}}|{{~}}|-|VirtuaNES for 3DS|align=left|{{Icon|3DS}}|[https://github.com/TBirdSoars/VirtuaNES git]|?|?|?|?|Low|{{✓}}|{{✗}}|{{✓}}|-|NESBox|align=left|{{Icon|XB1}}|[https:center;"//nesbox.com v4]|?|?|?|?|?|{{✗}}|{{✓}}|{{✗}}|-|Mega Everdrive Pro|align=left|{{Icon|MD}}|N/A|?|?|?|?|?|{{✗}}|{{✓}}|{{~}}|-|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>|stylealign="textleft|{{Icon|PSP}}|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]|?|?|?|?|?|{{✓}}|{{✗}}|{{✗}}|-|imbNES|align=left|{{Icon|PS1}}|[http://web.archive.org/web/20090221132233/http:center;"//imbnes.gamebase.ca:80/downloads.html 1.3.2]|?|?|?|?|?|{{✓}}|{{✗}}|{{✗}}|-||[[Project Nested]]|stylealign="textleft|{{Icon|SNES}}|[https://github.com/Myself086/Project-Nested/releases {{ProjectNestedVer}}]|?|?|?|?|?|{{✓}}|{{✗}}|{{✗}}|-|[[NeMul]]|align=left|{{Icon|MD}}|[http:center;"//pscd.ru/games/smd/nsmd/1247-nemul.html 1.0]|?|?|?|?|?|{{✗}}|{{✗}}|{{✗}}|style-!colspan="text11"|Calculator|-|[https://zardam.github.io/webnofrendo numworks-nofrendo]|align=left|{{Icon|Numworks}}|[https:center;"//github.com/zardam/numworks-nofrendo git]|?|?|?|?|?|{{✓}}|{{✓}}|{{✗}}|-|[https://www.ticalc.org/archives/files/fileinfo/432/43217.html NESpire]|stylealign="textleft|{{Icon|Nspire}}|[https://www.ticalc.org/archives/files/fileinfo/432/43217.html 0.30] <br> [https://github.com/tangrs/nespire-tangrs-mod git]<small> (tangrs-mod)</small>|?|{{✗}}|?|?|?|{{✓}}|{{✗}}|{{~}}|-|[https://github.com/tswilliamson/nesizm NESizm]|align=left|{{Icon|Prizm}}|[https:center;"//github.com/tswilliamson/nesizm/releases/tag/v1.00 1.00]|?|{{✗}}|?|?|?|{{✓}}|{{?}}|{{~}}|}</div><references group=N />
|}===Comparisons===<nowiki>*</nowiki> AoEX [[Mesen|Mesen]] is based on NesterJ 1.12 Plus 0a [[Emulation_accuracy|cycle-accurate]] NES emulator.61 RMAlso, so it includes features like rewindis very user-friendly and supports lots of [[#Enhancements|enhancements]], cheat code support[[#Peripherals|peripherals]], rotated[[#Hardware_variants|variants]] and [[#Mappers|mappers]] that other emulators are missing. It also supports [[GoodTools|goodmerged]]. Latest versions require [https://dotnet.microsoft.com/en-us/mirrored screen, sepia palette, support for rare mappers download/dotnet .NET 6]. This is the most compatible NES emulator of the cycle-accurate variety. *[[puNES]] is another [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. It is deemed as the second most compatible NES emulator of the cycle-accurate variety. *[[Nestopia]] also is a [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. Nestopia has issues with [[Wikipedia:The_Young_Indiana_Jones_Chronicles_(video_game)|''The Young Indiana Jones Chronicles'']] and doesn't display the pirate bootleg FF7 works on itstatus bar in [[Wikipedia:Mickey%27s_Safari_in_Letterland|''Mickey's Safari in Letterland'']] correctly (among other problems), etc. Its compatibility Nestopia Undead Edition is inferior a fork of Nestopia meant to 1keep it alive and fix the aforementioned bugs.13 beta 2This version is generally recommended over vanilla.<br>Even the libretro core for Nestopia is the Undead Edition. <nowiki>*[[Nintendulator]] also is a [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator. NintendulatorNRS is a fork of Nintendulator that supports the Famicom Disk System, rare mappers, VRT chipsets, and many unlicensed and bootleg carts and systems. *<[[FCEUX]] is a [[Emulation_accuracy|highly-accurate]] NES/nowiki> Only available FDS emulator and it supports lots of [[#Mappers|unlicensed mappers]], on consoles as top of this it's a libretro core (e[https://tasvideos.gorg/EmulatorResources recommended emulator on TAS Videos].  The New PPU implementation is more [[RetroArchEmulation_accuracy|accurate]])than the Old PPU implementation. The emulator is very useful; thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.<br><nowiki>***</nowiki> Only available on mobile as BeesNES is aiming for [[Emulation_accuracy|subcycle accuracy]]. Currently it is a libretro core (ework-in-progress, but it is already including [[#Enhancements|enhancements]] like; [[NTSC_filters#NTSC-CRT_by_LMP88959_.g28EMMIR. 29|NTSC-CRT]], [[RetroArchhttps://github.com/L-Spiro/BeesNES#other-features debugger, disassembler, assembler and various TAS features]]).
*breakNES is aiming for [[Emulation_accuracy|gate-level accuracy]]. Currently it is a work-in-progress and requires [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6].
===Comparisons===*[[Mesen]] MetalNES is the most accurate NES emulator according to tests.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice aiming for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as netplay, auto-updating, good built in filters, both .zip and goodmerged file loading etc. PuNES has a few mappers that Mesen doesn't support yet.*[[PuNESEmulation_accuracy|transistor-level accuracy]] is the second most accurate NES emulator according to these tests.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> That's not to say that it will generate an absolutely perfect experience compared to actual hardware. PuNES also supports rewinding in games. While Mesen has more mapper support than it, PuNES has two mappers that Mesen doesn't support yet; 116 and 208, so games like Kart Fighter and Somari are supported for however it and not Mesen.*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly among other problems. Nestopia Undead Edition (Nestopia UE) is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. The libretro core for Nestopia is Undead Edition in libretro form.*[[Nintendulator]] and MyNes also have a fairly high ranking in the tests.<ref name="nestas"/>*[[FCEUX]] scores rather low in the tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.*[[VirtuaNES]] scores quite low currently work-in the tests, but it also supports several obscure [[#Peripherals|peripherals]] that are not supported on other emulators.*For official emulation, use [[Virtual Console]]. It is very accurate and has the backing of many of the developers, including Nintendo, Capcom, Square Enix and Namco. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishersprogress.
There are many more NES emulators not listed here*For official emulation, as the there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES has more emulators games to choose from than any other system (and new ones are started all of the time). Only the ones that are well known 3DS or stand out in some way are listedWii U, especially from third-party publishers.
==Emulation Issues=====Overscan===There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well-known or stand out in some ways are covered here.
[[File==Mappers==A key difference between many emulators nowadays is how many mappers they support.* '''No mapper:Retroarch_2013''' Supported on every emulator, even official Nintendo emulators.* '''Official mappers''' (UNROM, AOROM, MMC1-086): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.* '''Third-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is croppedparty mappers''' (Various: e. Note the blank blue area to the left and the green garbage on the rightg. On NTSC CRT TVs, these areas may or may Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not be visible]]Several NES games need the overscan to be cropped to look properallowed outside Japan. There isAs a result, howeverfor their Western releases, seemingly no standard level of overcropping. Many many games seem to require different levels that took advantage of overcropping for best resultstheir features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. For example, SMB3 requires a A lot of croppingfan emulators worth their salt will cover these. With those, however you cover the same level of cropping will certainly obscure entire officially licensed library.* '''Unlicensed mappers:''' Mostly used by pirate cartridges, often long past the letters of console's official commercial lifespan. Only the status bar most active and recommended emulators will even bother covering them in Castlevania gamesa whack-a-mole quest for every new one discovered to this very day. It did If you're not seem that there was standardization until the next generation of consolesinterested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.
===Color Palette==={{Main|Famicom Color Palette}}The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code. At the same time, the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".
Unlike consoles such Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the SNES, ROM's hash matches exactly the No-Intro dump of that given game (which natively generate their image in pure RGBis inconvenient for ROM hacks). ==Enhancements=={{Stub}}<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Mesen! FCEUX! puNES! Nestopia UE! ares! QuickNES! MAME! BeesNES! breakNES! MetalNES! Nintendo Switch Online<br/><small>([[L-CLASSICS]])</small>|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=11 | For emulation of 2D systems, the Famicom normally generates and outputs an encoded NTSC video signalresolution can only be upscaled, which must then be decoded by making the TV's builtpixels more apparent.|-| [[Widescreen_hacks#NES|Widescreen hack]]<br/><small>Using [https://prilik.com/blog/post/widenes/ wideNES] technique (similar to [[Widescreen_hacks#Emulators_.282D.29|wideGB]]); it can automatically “map-out” levels and worlds in NTSC decoderNES games.</small>| colspan=11 | Exclusive to [https://prilik. This means com/ANESE ANESE] emulator at the resulting color palette often varies depending moment.|-| [[Texture_packs#NES|Sprite Replacement]]| {{Y}}[https://www.mesen.ca/docs/hdpacks.html *]| {{N}}| {{Y}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| rowspan=1 | Performance| [[Overclocking#NES|Overclock]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#overclocking *]| {{Y}}| {{Y}}|||||||| {{N}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}[https://www.mesen.ca/docs/debugging/scriptwindow.html *]| {{Y}}| {{N}}|||| {{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]|||||-| Rewind| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{N}}| {{Y}}||| {{Y}}||||| {{Y}}|-| Fast-Forward/Turbo Speed| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{Y}}| {{Y}}||| {{Y}}||||||-| Savestates| {{Y}}| {{Y}}| {{Y}}||| {{Y}}||||| {{Y}}|-| [https://tasvideos.org/Movies Movie recording/playback]| {{Y}}[https://www.mesen.ca/docs/tools.html#movies *]| {{Y}}| {{Y}}||||| {{N}}| {{N}}| {{N}}||-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{?}}| {{?}}| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}|| {{Y}}| {{~}}<ref group=N2 name=RA></ref>|||||-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=6 | Quality of life| Per-Game Profiles| {{Y}}[https://www.mesen.ca/docs/configuration/video.html#overscan *]| {{?}}| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}[https://www.mesen.ca/docs/gettingstarted.html#command-line-options *]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}[https://www.mesen.ca/docs/tools.html#cheats *]| {{?}}| {{Y}}| {{?}}| {{Y}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]| {{Y}}| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=11 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the display's decodermoment. This <br/>Also there is why NES games appear a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to have different colors a core running on different TV setsMiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.|-| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html *]||||| {{Y}}| {{Y}}| {{?}}| {{?}}| {{?}}||-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N2 name=RA>Exclusive to [https://docs.libretro.com/library/fceumm/ FCEUmm], [https://docs.libretro. Because of thiscom/library/mesen/ Mesen], many Famicom emulators have [https://docs.libretro.com/library/nestopia_ue/ Nestopia] libretro cores. Also there is a variety [https://github.com/RetroAchievements/RANes modified version of different palettes fceux] that supports RetroAchievements.</ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{Y}}| {{Y}}|||| {{Y}}|-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html *]||||| {{Y}}|| {{?}}| {{?}}| {{?}}||-| rowspan=4 | Misc| [[Netplay#NES|<abbr title="Should not be confused with Famicom Modem emulation, see #Peripherals section for more information.">Netplay</abbr>]]| {{Y}}[https://www.mesen.ca/docs/tools.html#netplay *]| {{Y}}| {{N}}| {{Y}}| {{X}}| {{Y}}| {{N}}| {{?}}| {{?}}| {{?}}| {{Y}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=11 | Exclusive to choose from[https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=7 RetroAchievements]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{Y}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Wikipedia:Category:Debugging|Debug features]]| {{Y}}[https://www.mesen.ca/docs/debugging.html *]| {{Y}}| {{N}}| {{?}}| {{?}}| {{N}}| {{Y}}[https://docs.mamedev.org/debugger/index.html *]| {{?}}| {{?}}| {{?}}| {{N}}|}</div><references group=N2/>
==Peripherals==
There were many accessories released for the Famicom and NES but Emulation in General only covers accessories that are truly differentiated data streams from the basic controller (input data stream). For example, the Power Glove is , in actuality , just a really complicated NES controller, designed to convert motion into dD-padPAD, selectSELECT, startSTART, aA, and b B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><ref>[https://problemkaputt.de/everynes.htm#controllers ProblemKaputt: NES controllers]</ref> <div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col" style="width:200px"| Picture! scope="col" style="width:200px"|Name(s)! scope="col" style="width:300px"|Description! scope="col" style="width:150px"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style="width:300px"|Note|-|[[File:NES Zapper.png|200px]]!Zapper|An electronic light gun accessory that allows players to aim at the display and shoot various objects that appear on the screen.|''[[Wikipedia:The Adventures of Bayou Billy|The Adventures of Bayou Billy]]''<br/>''[[Wikipedia:Barker Bill's Trick Shooting|Barker Bill's Trick Shooting]]''<br/>''[[Wikipedia:Day Dreamin' Davey|Day Dreamin' Davey]]''<br/>''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Freedom Force (video game)|Freedom Force]]''<br/>''[[Wikipedia:Gotcha! The Sport!|Gotcha! The Sport!]]''<br/>''[[Wikipedia:Gumshoe (video game)|Gumshoe]]''<br/>''[[Wikipedia:The Hunt for Red October (console game)|The Hunt for Red October]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''<br/>''[[Wikipedia:Laser Invasion|Laser Invasion]]''<br/>''[[Wikipedia:The Lone Ranger (video game)|The Lone Ranger]]''<br/>''[[Wikipedia:Mechanized Attack|Mechanized Attack]]''<br/>''[[Wikipedia:Operation Wolf|Operation Wolf]]''<br/>''[[Wikipedia:Shooting Range (video game)|Shooting Range]]''<br/>''[[Wikipedia:To the Earth|To the Earth]]''<br/>''[[Wikipedia:Track & Field II|Track & Field II]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''|Various|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.|-|[[File:ArkanoidVausController.jpg|200px]]!Arkanoid/Vaus Controller|A specific game controller with one button to "fire" and a dial to control back-and-forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''|Various|N/A|-|[[File:NES-power-pad.jpg|200px]][[File:Family Trainer.jpg|200px]][[File:FamilyFunFitness A.png|200px]][[File:FamilyFunFitness B.png|200px]]!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players to step on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-|[[File:NES-Four-Score.jpg|200px]][[File:NES Satellite.png|200px]]!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that enables up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having the option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-|[[File:Family Computer Disk System.png|200px]]!Family Computer Disk System & FDS|''See above''|''[[Wikipedia:Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''|<small>[[Mesen]]<br/>[[puNES]]<br/>[[Nestopia|Nestopia UE]]<br/>[[ares]]<br/>[[BizHawk]]<br/>[[Nintendulator|Nintendulator NRS]]<br/>[https://docs.libretro.com/library/fceumm/ FCEumm_libretro]<br/>[[FinalBurn_Neo]]<br/>[[higan]]<br/>[[MAME]]<br/>[https://fms.komkon.org/iNES iNES]<br/>[[Jnes]]<br/>[[RockNES]]<br/>[https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=58606&oldid=57673#Emulators Others...]</small>|The BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there are two versions of the BIOS: one that comes with FDS and another that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing a different intro during the first boot.|-|[[File:DATACH JOINT ROM SYSTEM.png|200px]]!DATACH <br> <small><i>Datach Joint ROM System</i><small>|Bandai add-on that lets the Family Computer play a few suitable games. Swiping cards to obtain a character.|[https://dragonball.fandom.com/wiki/Dragon_Ball_Z:_Gekit%C5%8D_Tenkaichi_Bud%C5%8Dkai Dragon Ball Z: Gekitō Tenkaichi Budōkai]<br/>[[Wikipedia:Crayon Shin-Chan: Ora to Poi Poi|Crayon Shin-Chan: Ora to Poi Poi]]<br/>[https://strategywiki.org/wiki/Yu_Yu_Hakusho:_Bakutou_Ankoku_Bujutsukai Yu Yu Hakusho: Bakutou Ankoku Bujutsukai]<br/>[https://retrostuff.org/2019/03/23/bandai-datach-ultraman-club-spokon-fight-barcodes-for-mame/ Ultraman Club: Supokon Fight!]<br>[https://retrostuff.org/2019/05/12/bandai-datach-sd-gundam-gundam-wars-barcodes-for-mame/ SD Gundam: Gundam Wars]<br>[[Wikipedia:Battle Rush: Build Up Robot Tournament|Battle Rush: Build Up Robot Tournament]]<br>[[Wikipedia:J. League Super Top Players|J. League Super Top Players]]|[[MAME]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br>[[Mesen]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[puNES]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[FCEUX]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref>|N/A|-|[[File:Famicom Controller Microphone.png|200px]]!Microphone|A Japan-exclusive, built-in feature in the original Player 2 Famicom controller that allows players to use an external sound source (e.g., the player's voice) as input.|''[[Wikipedia:Atlantis no Nazo|Atlantis no Nazo]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou]]''<br/>''[[Wikipedia:Jinsei Game#Famicom|Bakushou!! Jinsei Gekijou 2]]''<br/>''[[Wikipedia:Doraemon (1986 video game)|Doraemon]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Kid Niki: Radical Ninja|Kaiketsu Yanchamaru]]''<br/>''Kamen Rider Club: Gekitotsu Shocker Land''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Star Luster|Star Luster]]''<br/>''[[Wikipedia:Star Soldier (video game)|Star Soldier]]''<br/>''[[Wikipedia:Little Ninja Brothers|Super Chinese 2]]''<br/>''[[Wikipedia:Takeshi's Challenge|Takeshi's Challenge]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|The Hyrule Fantasy: Legend of Zelda]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[puNES]]<ref group=N name=microphone/><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>|N/A|-|[[File:Family BASIC.png|200px]]!Family BASIC|A Japan-exclusive peripheral with an enhanced [[Wikipedia:BASIC|BASIC]] programming language dialect. It allows users to create programs in the Famicom. It has a specially designed cartridge, keyboard, and Data Recorder.|''[[Wikipedia:Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom Data Recorder.jpg|200px]]!Family Computer Data Recorder|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users. The Data Recorder was also used in a select number of games as a method of saving data.|''[[Wikipedia:Family BASIC|Family BASIC]]''<br/>''[[Wikipedia:Family BASIC|Family BASIC V3]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid II]]''<br/>''[[Wikipedia:Castlequest|Castle Excellent]]''<br/>''[[Wikipedia:Excitebike|Excitebike]]''<br/>''[[Wikipedia:Lode Runner|Lode Runner]]''<br/>''[[Wikipedia:Mach Rider|Mach Rider]]''<br/>''[[Wikipedia:Nuts & Milk|Nuts & Milk]]''<br/>''[[Wikipedia:Wrecking Crew (video game)|Wrecking Crew]]''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom 3D System.jpg|200px]]!Family Computer 3D System|A Japan-exclusive active shutter glasses headset that allowed compatible games to display a stereoscopic image for a 3D experience.|''Attack Animal Gakuen''<br/>''Cosmic Epsilon''<br/>''[[Wikipedia:Falsion|Falsion]]''<br/>''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''Fuuun Shourin Ken: Ankoku no Maou''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:The 3-D Battles of WorldRunner#Sequel|JJ: Tobidase Daisakusen Part II]]''|[[RetroArch]]<br/>[https://discord.com/channels/976404869386747954/976412672486678568/1183159919864713256 Ares?]|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] are needed for RetroArch to simulate the 3D experience with a [[Virtual reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.|-|[[File:Miracle Piano Teaching System.png|200px]]!Miracle Piano Teaching System|An accessory that used an electronic MIDI keyboard as input.|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''|[[MAME]]<br/>no$nes<br/>Nintaco<br/>[https://forums.nesdev.org/viewtopic.php?t=17135 FCEUX mod]<br>[[MiSTer]]|N/A|-|[[File:ASCII TurboFile I.png|200px]][[File:ASCII TurboFile II.png|200px]]!ASCII TurboFile<br/>ASCII TurboFile II|A Japan-exclusive external storage device for saving game positions on Famicom.|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''|[[VirtuaNES]]|N/A|-|[[File:Oeka Kids Tablet.jpg|200px]]!Oeka Kids Tablet|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:RacerMate CompuTrainer Pro.png|200px]]!RacerMate CompuTrainer Pro|A rare series of peripherals for the game ''RacerMate Challenge II''. It has an interface box, a bike trainer, and a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>|''RacerMate Challenge II''|N/A|N/A|-|[[File:NES Game Genie.png|200px]]!Game Genie|A pass-through device that is attached between a cartridge and the console that allows the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.|Various|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.|-|[[File:Family Computer Network System.png|200px]]![[Early_Online_Services|Family Computer Network System]]|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.|N/A|N/A|N/A|-|[[File:SNES Mouse.png|200px]]!SNES Mouse|There have been quite a few NES romhacks coming out that add support for the SNES mouse to NES games.|[https://www.romhacking.net/hacks/7718/ Maniac Mansion Mouse Hack]|[[Mesen]]|There is a feature request for [https://github.com/libretro/libretro-fceumm/issues/566 adding this to fceumm-libretro].|}</div><references group=N/>
==Hardware variants=Zapper====PlayChoice-10===This accessory was very common. It's a light gun, used for many games such as ''Duck Hunt'', ''Wild Gunman'', and ''Hogan's Alley'', just just to name three examples. When MAME is the trigger is pulled, only emulator that properly emulating the screen for 1PlayChoice-2 frames flashes black with a white rectangle (indicating the target to shoot at). If the gun detects it is pointing 10 system at the white rectanglemoment, it tells the game to register a hit[https://forums. On real hardware this was very hit or missnesdev. The Zapper plugged into controller slot 2 and mainly worked with old CRT TVsorg/viewtopic. Newer LCD TVs will not register with php?p=148572 most of the Zapper. Many NES emulators support this accessory with 100% accurate hit detection in only play the form of PlayChoice-10 games as a mouse click (PC), tap (for mobile), remote ([[Wii]normal NES game] ports of NES emulators), or faked pointers using a controller.
===Arkanoid/Vaus ControllerVS. System===This controller An arcade system based on the NES released for the US. It was released by Taito with one button to "fire" in two different cabinet variations: '''Vs. UniSystem''' and a dial to control back and forth movement'''Vs. DualSystem''Arkanoid'' is . The latter has double chipsets on the only NES game to utilize this peripheral, but it PCB and is optional. [[Mesen]] supports this controllercapable of handling two different programs or simply two separate copies of a single program simultaneously.
===Miracle Piano Teaching System===By Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But only the Software ToolworksMAME, the ''[https://www.mesen.ca/docs/configuration/preferences.html#vs-dualsystem-settings Mesen], NintendulatorNRS, puNES and [Wikipediahttps:Miracle Piano Teaching //nintaco.com/faq.html#VsDualSystem nintaco] are suitable for games in Vs. DualSystem cabinet. For commercial emulation, Hamster re-released several VS. System|Miracle Piano Teaching System]]games from Nintendo and Konami as part of their ''Arcade Archives'' used an electronic piano keyboard as input. It is unknown if any emulator supports this featureseries (the former being exclusive to Nintendo Switch, the latter being also on PS4).
===Family Trainer/Family Fun Fitness/Power Pad===This accessory is very different Since most VS. System games have palettes that differ from a the standard controller of eight buttonsRGB NES palette, ROMs made with VS. It was designed to be a controller where you need to use your feetSystem, typically by running which are accidentally played in place on numbered circles to represent button presses. It plugs into controller slot 2 and has 12 different buttons. Notable games such as ''Stadium Events'the emulator's NES mode (or vice-versa), ''World Class Track Meet'', and ''Athletic World'', utilize this, and trying will cause the colors to use a standard controller wonbe totally garbled. This can occur when there is an issue with the emulator't work. Despite being less accurate than puNES s configuration or Mesen, [[FCEUX]] actually supports this controllerthe ROM's iNES header.
===NES Four ScoreThese emulators only supports UniSystem cabinet: [https://github.com/0ldsk00l/nestopia/blob/master/source/core/NES Satellitevssystem/4-Players Adaptor===This turned the standard two controller ports into four controller ports by plugging into the original twoNstVsSystem. A few games utilize this capabilitycpp#L292 nestopia UE], such as LJN's ''A Nightmare on Elm Street''[https://github. Many emulators support this feature by having an option between switching between 2com/libretro/libretro-player fceumm/blob/master/libretro/libretro.c#L1490 FCEumm] and 4-player mode or just enabling[https://github.com/TASEmulators/fceux/blob/master/src/vsuni.cpp#L187 FCEUX], [https://disabling Player 3 and Player 4's controllertasvideos.org/Forum/Topics/17971?CurrentPage=9&Highlight=443471#443471 BizHawk], [[FinalBurn_Neo#List_of_emulated_systems|FinalBurn Neo]]
===MicrophoneFamicom Box===Technically not a peripheral because it was physically part of each model 1 Famicom, on the second playerAlso re-released later as Sharp's controller FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a microphone bulky metal cube with a slot to insert money and volume slider instead secured with tons of having start and select buttonslocks. One noteworthy game that makes use The hotel would set the amount of this is time you could play on one token and choose the Japanese ''Legend available games. You can see it in action in season 18 of Zelda''[http://www.gamingcx.com/ Game Center CX]. Pols Voice, an enemy, is destroyed if the player makes a loud sound into the microphone (It was distributed in the US version this was changed select hotels and stores and can hold up to merely firing an arrow to 1-shot them)15 select Famicom releases at once. Another game to make use of the microphone is ''Takeshi no Chōsenjō'' It had many more hardware lockout chips and pins with different behavior than usual (''Takeshi's Challenge''it also only supported cartridges using memory mapper 0). [[VirtuaNES]] supports this, activated by tapping the 'M' key on default settingsSports a unique boot screen for both models released.
====Karaoke Studio====Separate from Both the built-in microphone, Bandai made ''Famicombox and the Famicomstation are emulated by [[Wikipedia:Karaoke Studio|Karaoke StudioMAME]]'', which is a special game cartridge that has a microphone attached to it. It is unknown if any emulator supports this.and all of their games have been dumped
===Famicom Disk SystemDendy===A Japan-only peripheral using the disk format instead of cartridgespirate NES Famicom clone that was sold in Russia and Eastern Europe, with unique games made the blueprint later reused for it, some of which were later ported other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to the regular a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES/Famicom cartridge format optimized for 50 Hertz, with significant downgrades (especially many other changes from the loss of enhanced FDS hardware audio)official PAL NES as well. This accessory made it possible to save game data, but only for Though these differences often break the game contained compatibility of Dendy-specific releases on each of the disksmost emulators.
You'll need [[MAME]]/MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the fdsbios file option to emulate games made for this peripheralmark a ROM region as PAL Dendy). Switching disk sides will require using "Eject/Insert Disk", "Switch Disk Side", then "Eject/Insert Disk" againThe cartridges themselves can still be played as long as the emulator supports broken carts.
It's interesting to note there are two versions ===VTxx===VTxx is a series of this BIOS; [[Wikipedia:Family Computer Disk System|NOAC (Nintendo's peripheral]] -On-A-Chip, a kind of chip that contains all the components of a Famicom/NES) chips that implemented multiple changes and enhancements compared to regular NES, manufactured by [[Wikipediahttp:Twin Famicom|Sharp's Twin Famicom]]//www.vrt.com.tw/ V. The only difference is Nintendo's displays ''Nintendo'' while [[Wikipedia:Sharp Corporation|SharpR Technology]]'s displays ''Famicom'' when the hardware is first booted. Other than that, they function identically.
===Famicom Keyboard===Only one game used a keyboard to program in BASIC Differences between VTxx series chips and regular NES could be checked on the Famicom and that was ''[[Wikipediahttps:Family BASIC|Family BASIC//www.nesdev.org/wiki/VTxx NesDev Wiki]]''. VirtuaNES supports this keyboard.
====Data Recorder====The VTxx is often used in those low-quality, plug & play consoles or [[Wikipedia:Famicom Data RecorderFamiclone#Computer_type|Data Recorderkeyboard-shaped]] is an accessory related to the Famicom Keyboard. Three games and one accessory supported the Data Recorder: ''Excitebike'', ''Mach Rider'', ''Wrecking Crew'', and ''Family BASIC''. These sent an analog audio stream through the keyboard to a cassette tape deck, but really any device capable of analog audio recording/playback can work with it. The "sounds" are really just 0s and 1s to represent the data the games are trying to write. VirtuaNES supports this accessory, controlled from the "Tape" menuso-called educational computers.
===ASCII Turbo File===Different from either battery back-ups or :V.R Technology provides an emulator called [http://www.vrt.com.tw/download.htm EmuVT] as official development & debugging tool, which supports the FDS, ASCII Corporation (based in Japan) created their own method emulation of multiple kinds of VTxx series chips. It seems to save data with the be modded out of an old emulator called [[Wikipediahttps://web.archive.org/web/20110317151619/http:Turbo File (ASCII)|ASCII Turbo File//www.emulation9.com/nnnesterj/ NNNesterJ]]. VirtuaNES supports this too.
===Oeka Kids tabletNES Classic Edition===This accessory was {{main|wikipedia:NES Classic Edition}}The NES Classic Edition is a tablet for mini console that emulates the experience of the Famicom Nintendo Entertainment System. It includes 30 classic NES games ''Oeka Kids: Anpanman no Hiragana Daisuki'' and ''Oeka Kids: Anpanman to Oekaki Shiyou!!''is compatible with the Wii Classic Controller and NES Classic Edition controller.Nintendo produced and sold about 2.<ref>http://www3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately.neIn April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion and incidents of greatly increased pricing among private sellers.jp/asahi/oroti/famicom/ish15Due to the demand for the NES Classic and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018.html</ref> [[Mesen]] supports thisProduction was discontinued again in December 2018.
==Emulation issues=CompuTrainer Pro====QD FDS support===This is very rare and was only used in Games dumped off the unlicensed game RacerMate Challenge II. No known emulator supports it. <ref>httpFamicom Disk System come into two major types://www.nesmuseum.com/racermate.html</ref>
==Hardware Variants==* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.===VS System===An arcade system based on the NES released * '''.qd format''' (stands for the USQuickDisk): Only ever used in official Nintendo re-releases. Most emulators have an option Almost identical to let you "Insert Coin(s)"FDS, except QD is a full dump with checksum data. May omit padding.
ROMs made The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with VS System , in mind played which case it will throw an anti-piracy error. [https://github.com/punesemu/puNES/releases/tag/v0.111 puNES added QD support in the emulator's NES modev0.111.] As of now, or playing a no other NES ROM in emulators support the emulatoralternate, more complete dumps and fudging that check's VS mode, will cause the colors result to be totally garbledalways return a negative. To emulate a . This is either an issue qd image with those, stripping the emulator's configuration or the ROM's iNES headerchecksum data with a custom script is needed.
===Famicom BoxOverscan===Also re-released later as Sharp's FamicomStation. It's a bulky metal cube with a slot to insert money and has tons of locks which was distributed in select hotels and stores. It can hold at once up to 15 select Famicom releases, with many more lockout chips and pins with different behavior than usual, and support for only mapper 0 games. It also has a unique boot screen for both models released.{{Main|Overscan}}
Neither [[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the cartridges nor blank blue area to the BIOS have been dumped left and the green garbage on the right. On NTSC CRT TVs, these areas may or tested with an emulatormay not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, unlike with there is no standard level of overcropping. Many games require different levels for the best results. For example, [https://en.wikipedia.org/wiki/Super_Mario_Bros._3 ''Super Famicom Box which had both its BIOS and most ROMs dumpedMario Bros. 3''] requires quite a bit of cropping. However, the same level of cropping will obscure the letters of the status bar in [https://en.wikipedia.org/wiki/Castlevania#Games ''Castlevania''] games.
===DendyColor palette===A pirate NES {{Main|Famicom clone which was sold in Russia and Eastern Europe, with the blueprint reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with other changes from the official PAL NES as well- though those differences break the compatibility of Dendy-specific releases on most emulators.color palette}}
MESS supports this console, and some other emulators (Unlike consoles such as Mesenthe SNES, puNES which natively generate their image in pure RGB, the Famicom normally generates and FCEUX) introduced support for it outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in r3134NTSC decoder, with which means the already included support for iNES 2resulting color palette often varies depending on the display's decoder.0 ROM headers (including the option For this reason, NES games will appear to mark a ROM region as PAL Dendy)have different colors on different TV sets. The carts themselves can be played as long as To properly emulate this part of the emulator supports broken cardsNES experience, many Famicom emulators have a variety of different palettes to choose from.
Setting The Wii and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the "Family Keyboard" under "Input" might be needed for some of these FamiclonesNintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.
==Resources==
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming, and /NES emulator programming needs.
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
*[http://rec0ded88.com/play-nes-games Rec0deD:88] - Play a NES emulator.
*[https://www.copetti.org/writings/consoles/nes/ Copetti] - NES Architecture (A practical analysis by Rodrigo Copetti).
*[https://nintendo-emulator.com NES / FAMICOM] - NES Games Online
*[https://online-emulators.com Arcade / Consoles] - Arcade, NES, SNES, SEGA32X, PSX, N64, NDS...
*[https://supernintendoemulator.com SNES] - SNES online emulator
*[https://megadrive-emulator.com Mega Drive / Genesis] - Sega Mega Drive games
*[https://msdos-games.com MSDOS Games] Play DOS games with js-dos
 
==References==
{{Reflist}}
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Third-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Entertainment System emulators|*]]
[[Category:Third-generation video game consoles]]
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