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Nintendo Entertainment System emulators

25,190 bytes added, 27 March
Comparisons
{{Infobox console
|title = Nintendo Entertainment System
|logo image = Family Computer.png|image2 = nes-t.png|imagecaption = The Family Computer (above) and Nintendo Entertainment System (below).
|developer = [[:Nintendo]]
|type = [[:Category:ConsolesHome consoles|Home video game console]]
|generation = [[:Category:Third-generation video game consoles|Third generation]]
|release = 1983
|discontinued = 2003
|predecessor = [[First_and_Second_Generations_of_video_game_consolesFirst_and_second_generations_of_video_game_consoles|Color TV-Game]]|successor = [[Super Nintendo emulators|SNESSuper Family Computer / Super Nintendo Entertainment System]]
|emulated = {{✓}}
}}
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed'''[https: limited memory addressing //en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (which meant games had a low maximum ROM sizeNES)is an 8-bit, how third-generation console originally released as the graphics are loaded onscreen'''Family Computer''' or '''Famicom''', just in Japan, on July 15, 1983. The Famicom retailed for ¥14800. The console would be redesigned as the native sound processing is availableNES and released on October 18, no saving1985 in North America.The NES retailed for {{Inflation|USD|179.99|1985}}. To solve this problem, Nintendo came up It had a Ricoh 2A03 CPU at 1.79 MHz with two solutions:2 KBs of RAM.
* The '''Family Computer Disk System''' (FDS), a Japan-only add-earliest games released on which played games the Famicom suffered from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans significant hardware constraints due to release it in the US, however since way the NES itself Famicom was designed: limited memory addressing (which meant games had its launch delayed to late 1985a small maximum ROM size), and how the mapper solution obsoleted itgraphics were loaded onscreen, just the add-on native sound processing was never exported and some of its exclusives were ported as regular cartridge releasesavailable, no saving..* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single To solve this problem above , Nintendo came up with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.two solutions:
* The '''Family Computer Disk System''' (FDS). A Japan-only [[#Peripherals|add-on]] that played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US; however, since the NES had its launch delayed to late 1985, and the mapper solution obsoleted it, the [[#Peripherals|add-on]] was never exported, and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''[[#Mappers|mappers]]'''. They solved every aforementioned problem with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy. Emulation for the Famicom/NES is robust, with many high-quality emulators for various systemsand cycle-accurate emulation possible on even moderately powerful devices.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)! scope="col"|Latest Versionversion! scope="col"|[[Wikipedia:Family Computer Disk System#Hardware_variants|FDSHardware<br/>Variants]]! scope="col"|[[libretro#Enhancements|Libretro CoreEnhancements]]! scope="col"|[[#Peripherals|Peripherals]]! scope="col"|[[#Mappers|<small>Mappers Support<br/>Level</small>]]
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="811"|PC/ x86
|-
|[[Mesen|Mesen]]|align=left|{{Icon|Windows, |Linux|macOS|FreeBSD}}|[httphttps://github.com/SourMesen/Mesen2#development-builds Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/NovaSquirrel/Mesen-X/releases/ 2023-09-11] ([[Mesen#List_of_forks|Mesen X]])<br/>[https://wwwgithub.com/SourMesen/Mesen/releases 0.mesen9.ca 9] (Mesen 1)|{{~}}|{{MesenVerY}}|{{Y}}|[https://github.com/SourMesen/Mesen2/tree/master/Core/NES/Mappers Unlicensed]|Cycle|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[puNES]]
|align=left|{{Icon|Windows|Linux|FreeBSD}}
|[https://github.com/punesemu/puNES#floppy_disk-work-in-progress-wip-builds- WIP builds]<br> [https://github.com/punesemu/puNES/releases {{PuNESVer}}]
|{{~}}
|{{Y}}
|{{Y}}
|[https://github.com/punesemu/puNES#electric_plug-supported-mappers Unlicensed]
|Cycle
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[Nestopia|Nestopia UE]]
|align=left|{{Icon|Windows, |Linux, |macOS, |FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core] <br/>BSD|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]<br> [https://gitlab.com/jgemu/nestopia/ Nestopia JG git]|{{~}}|{{~}}|{{Y}}|[https://github.com/0ldsk00l/nestopia/commits/master/source/core/board Unlicensed]|Cycle
|{{✓}}
|{{✓}}
|Cycle{{✓}}|-|[[FCEUX]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol|Web}}|[http://www.fceux.com/web/download.html {{FCEUXVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro (FCEUmm)]|{{~}}|{{~}}|{{Y}}|Unlicensed|High|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[puNESares]]|align=left|{{Icon|Windows, |Linux|macOS}}|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts</abbr>]<br/>[https://github.com/punesemuares-emulator/puNESares/releases {{PuNESVeraresVer}}]|{{~}}|{{✗}}|{{~}}|?|High|{{✓}}
|{{✓}}
|{{~}}
|-
|[[BizHawk]]
|align=left|{{Icon|Windows|Linux}}
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
|{{~}}
|{{✗}}
|Cycle{{~}}|?|?
|{{✓}}
|{{✓}}
|{{~}}
|-
|[[Nintendulator]]/NRS|align=left|{{Icon|Windows}}|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 2023-12-23]<br/>[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta{{NintendulatorVer}}]|{{~}}
|{{✗}}
|{{~}}
|[https://www.mediafire.com/file/l56fw5ozxu1w36d/nintendulatorNRS-src-mappers_2022-09-12.7z/file Unlicensed]
|Cycle
|{{✓}}
|{{✓}}
|{{~}}
|-
|[[3dSen]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://www.geodstudio.net/ {{3dSenVer}}]
|{{✗}}
|-|My Nes|Windows, Linux|[https://sourceforge.net/projects/mynes/ 7.5.6945]{{~}}
|{{✗}}
|[https://steamcommunity.com/app/954280/discussions/0/1643170903498517164/ <small>Only for selected titles</small>]
|Game dependent
|{{✗}}
|Mid
|{{✓}}
|{{~}}
|-
|[[BizHawkMAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://tasvideoswww.mamedev.org/BizHawkrelease.html {{MAMEVer}}]<br/ReleaseHistory>[https://buildbot.html libretro.com/nightly/ libretro core]|{{✓}}|{{~}}|{{BizHawkVer~}}|[https://github.com/mamedev/mame/tree/master/src/mame/nintendo Unlicensed]|?|{{✓}}
|{{✓}}
|{{✗}}
|Cycle-|[[QuickNES]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip {{QuickNESVer}} (legacy)]|{{~}}|{{~}}|{{~}}|?|?
|{{✓}}
|{{~}}<ref group=N name=lrActiveonly>Libretro core is still active.</ref>
|{{✗}}
|-
|[[higan]]BeesNES|align=left|{{Icon|Windows, Linux, macOS}}|[httphttps://byuugithub.orgcom/emulation/higanL-Spiro/ BeesNES git]|{{✗}}|{{~}}|{{higanVer}}]|?|Subcycle
|{{✓}}
|{{✓}} <small>(as bsnes v083)</small>
|Cycle
|{{✓}}
|{{✗}} (WIP)
|-
|breakNES
|align=left|{{Icon|Windows}}
|[https://github.com/emu-russia/breaknes/releases {{BreaknesVer}}]
|{{✗}}
|{{?}}
|{{✗}}
|-?|[https://fms.komkon.org/iNES/ iNES]|MultiGate-platform|[https://fms.komkon.org/iNES/ 5.7]level
|{{✓}}
|{{✗}}
|High
|{{✓}}
|{{✗}}(WIP)
|-
|[http://www.nesemu2.com/ nesemu2[MetalNES]]|Linuxalign=left|{{Icon|macOS}}|[https://github.com/holodnakiaddis/nesemu2 Gitmetalnes git]
|{{✗}}
|{{✗}}
|Cycle
|{{✗}}
|?
|Transistor-level
|{{✓}}
|{{~}}
|{{✗}} (WIP)
|-
|jgenesis
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]
|
|
|
|
|
|{{✓}}
|{{✓}}
|
|-
|[https://jsgroth.dev/jgnes jgnes]
|align=left|{{Icon|Windows|Linux|Web}}
|[https://github.com/jsgroth/jgnes git]
|
|
|
|Licensed
|Cycle-based
|{{✓}}
|{{✓}}
|
|-
|[https://prilik.com/ANESE ANESE]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/daniel5151/ANESE/releases 0.9.1]
|?
|{{~}}<abbr title="Only supports widescreen hack, streamable compression support and fast-forward at the moment.">*</abbr>
|{{~}}
|?
|?
|{{✓}}
|{{~}}
|{{✗}}
|-
|[[nemulator]https://fms.komkon.org/iNES iNES]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Solaris}}|[httphttps://nemulatorfms.comkomkon.org/downloads.html 4.2iNES {{INESVer}}]|{{~}}
|{{✗}}
|{{~}}|High?|?|?
|{{✓}}
|{{✗}}
|-
|[[RockNESHDNes]]|align=left|{{Icon|Windows}}|[http://rocknes.webforums.fc2nesdev.com/ 5viewtopic.54php?f=3&t=9935#p109627 git]|?|{{~}}<abbr title="Only supports sprite replacement.">*</abbr>|{{?}}|?|?
|{{✓}}
|{{✗}}
|High
|{{✓}}
|{{✗}}
|-
|cxNES[[FinalBurn Neo]]|align=left|{{Icon|Windows, |Linux|macOS|FreeBSD}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/perilsensitivefinalburnneo/cxnesFBNeo/releases 0.3.3/tag/latest WIP builds]|{{}}
|{{✗}}
|Mid{{~}}|?|?|{{NC}}
|{{✓}}
|{{✗}}
|-
|FakeNES GT[[higan]] (火眼)<br/>byuu (謬/view)|align=left|{{Icon|Windows, |Linux, |macOS, [[Intel CPUs|DOS]]}}|[[sourceforgehttps:projects/fakenes/|0github.59 b3]com/higan-emu/higan/releases {{higanVer}}]|{{?}}|{{✗}}|{{~}}|?|Cycle
|{{✓}}
|{{✗}}
|Mid
|{{✗}}
|{{✗}}
|-
|[[FCEUXVirtuaNES]]|align=left|{{Icon|Windows, Linux, macOS,<br/>Solaris, BSD}}|[http://wwwvirtuanes.fceuxs1.xrea.com/web/download0.html 2.2.397]|?|?|{{?}}|?|Low
|{{✓}}
|{{✗}}
|Mid
|{{✓}}
|{{✗}}
|-
|FCEUmm[[nemulator]]|Multi-platformalign=left|{{Icon|Windows}}|[httpshttp://sourceforgenemulator.netcom/projects/fceumm/ 98downloads.13mmhtml {{NemulatorVer}}] (Windows)<br />[https://github.com/libretro/libretro-fceumm Git] (libretro)|?|?|{{?}}|?|Medium|{{✗}}
|{{✗}}
|{{✓}}
|Mid
|{{✓}}
|{{✗}}
|-
|[[MAME]]Nesemu|Multi-platformalign=left|{{Icon|macOS}}|[httphttps://wwwgithub.mamedev.orgcom/tsalvo/release.html nes-emu-ios {{MAMEVerNesemuVer}}]|{{✓}}?|?|?|?|?
|{{✓}}
|Mid
|{{✓}}
|{{✗}}
|-
|[[HDNes]]HalfNES|align=left|{{Icon|Windows|Linux}}|[httphttps://forums.nesdevgithub.com/viewtopic.php?f=3&t=9935#p109627 Git]|andrew-hoffman/halfnes {{HalfNESVer}}]|?|?|?|?|?|{{}}|Low
|{{✗}}
|{{✗}}
|-
|[[Jnes]]
|align=left|{{Icon|Windows}}
|[http://www.jabosoft.com/categories/3 1.2.1]
|?|?|?|?|?|{{}}
|{{✗}}
|Low
|{{✓}}
|{{✗}}
|-
|[[NESticle]]
|Windows 9x, [[Intel CPUsalign=left|{{Icon|DOS]]|Windows9x}}|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Windows 9xWin9x)|?|?
|{{✗}}
|?
|Low
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|-
|[[QuickNESRockNES]]|Multi-platformalign=left|{{Icon|Windows}}|[httpshttp://kode54.net/fb2k/QuickNESrocknes.zip 0web.7.0b1] (Windows)<br />[https://githubfc2.com/libretro/QuickNES_Core Git{{RockNESVer}}] (libretro)|?|?|?|?|High|{{✗}}|{{✗}}
|{{✗}}
|-
!colspan="11"|Mobile / ARM
|-
|[https://docs.libretro.com/library/nestopia_ue/ Nestopia_libretro]
|align=left|{{Icon|Android|iOS}}
|[https://buildbot.libretro.com/nightly/ libretro core]
|{{~}}
|{{~}}
|{{~}}
|Unlicensed
|Cycle
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[https://docs.libretro.com/library/fceumm/ <abbr title="FCEUMappersModified is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's">FCEUmm_libretro</abbr>]
|align=left|{{Icon|Android|iOS}}
|[https://buildbot.libretro.com/nightly/ libretro core]
|{{~}}
|{{~}}
|{{~}}
|Unlicensed
|High
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[https://www.explusalpha.com/contents/nes-emu NES.emu]
|align=left|{{Icon|Android|Pyra}}
|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80 1.5.46.02]<small> (Pyra)</small>
|?
|?
|?
|Unlicensed
|?
|{{✓}}<br/><small>(Android only)</small>
|{{✓}}
|Low{{✓}}|-|FreeiNES|align=left|{{Icon|Android|Maemo}}<br/>{{Icon|Symbian}}|[https://play.google.com/store/apps/details?id=com.fms.ines.free&hl=en_US&gl=US 6.1.4]<small> (Android)</small><br/>[https://fms.komkon.org/iNES/ines_3.6.5-1_armel.deb 3.6.5]<small> (Maemo)</small><br/>[https://www.mobiles24.co/downloads/s/229852-184-ines 3.6] <small>([[Emulators on Symbian|Symbian]])</small>|?|{{~}}<abbr title="Only supports netplay">*</abbr>|?|?|?
|{{✗}}
|{{✓}}
|{{~}}
|-
|VGBANext
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.fms.emu&hl=en&gl=US {{VGBANextVer}}]
|?
|?
|?
|?
|?
|{{✗}}
|{{✓}}
|{{~}}
|-
|[[VirtuaNES]]GPFCE|Windowsalign=left|{{Icon|Linux|Pandora|GP2X}}<br/>{{Icon|Wiz}}|[http://virtuanesrepo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.s1r2]<small> (Pandora)</small><br/>[https://dl.xreaopenhandhelds.comorg/cgi-bin/ gp2x.cgi?0,0,0,0,71,2136 0.974 r313]<small>(GP2X)</small><br/>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,51 0.4+] <small>(Wiz)</small>|{{~}}?|?|?|?|?
|{{✗}}
|Low
|{{✗}}
|{{~}}
|-
|vNES
|align=left|{{Icon|Java|Symbian}}
|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)][https://github.com/Summeli/vNes-Asha git]<br/>[https://web.archive.org/web/20061202055857/http://www.vampent.com:80/files/vNesJ2ME.zip 1.2][https://web.archive.org/web/20211119171128/https://emul.lark.ru/dendy/emu/vnes.html alt]
|?
|?
|?
|?
|?
|{{✓}}
|{{✗}}
|{{~}}
|-
|[http://freezesmsNostalgia.emuunlim.com/ FreezeSMS]NES|Windowsalign=left|{{Icon|Android}}|[httphttps://freezesmsplay.emuunlimgoogle.com/downloadstore/apps/details?id=com.html 4nostalgiaemulators.6neslite 2.0.9]|?|?|?|?|?
|{{✗}}
|{{✗}}
|Low{{~}}|-|John NESS|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.johnemulators.johnness 1.09]|?|?|?|?|?
|{{✗}}
|{{✓}}
|{{✗}}
|-
|[https://web.archive.org/web/20131022152846/http://www.dridus.com:80/~nyef/darcnes/ DarcNES[Jnes]]|Multi-platformalign=left|{{Icon|Android}}|[https://webplay.archivegoogle.orgcom/webstore/20131031224033apps/http://wwwdetails?id=com.jabosoft.silverarrow 1.2.dridus6.com/~nyef/dn_bin/ 9b0401/9b031326]|?|?|?|?|?
|{{✗}}
|{{~}}
|{{✗}}
|Low-|nesemu|align=left|{{Icon|Pandora|Wiz|Dingoo}}|[https://code.google.com/archive/p/nesemu/downloads 0.2.3 Beta Preview]<br/><small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,235 V1] <small>(Wiz)</small><br/>[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181 0.2] <small>(Dingoo)</small>|?|?|?|?|?|{{✓}}
|{{✗}}
|{{✗}}
|-
|Nescala[[Nestopia]]|macOS, Linuxalign=left|{{Icon|Pandora}}|[https://githubrepo.openpandora.com/hywelandrewsorg/nescala Git?page=detail&app=nestopia-app V2]|?|?|?|?|Cycle
|{{✗}}
|{{✗}}
|{{✗}}
|-
|Nesemu
|align=left|{{Icon|iOS|AppleTV}}
|[https://github.com/tsalvo/nes-emu-ios git]
|?
|?
|?
|?
|?
|{{✓}}
|{{✓}}
|{{✗}}
|-
!colspan|Pocket Nester+|align="8"left|{{Icon|WinMobile}}|[https://www.zophar.net/wmsphone/nes/pocketnester+.html 0.9]|?|?|?|?|?|{{✗}}|{{✗}}|Consoles{{✗}}
|-
|nintaco|align=left|{{Icon|Java}}|[[Lhttps://nintaco.com/ 2020-05-CLASSICS01]|{{~}}|Switch Online]]{{✗}}|[[Nintendo Switch emulators?|Nintendo Switch]]Unlicensed|2.3.0Cycle
|{{✓}}
|{{✗}}
|High{{✗}}|-|-|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]|align=left|{{Icon|Android}}|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8] (F-Droid)</br>0.8 (Play)</br>0.8 (Amazon)</br>[https://gitlab.com/eightbitwonders/app git]|?|?|?|?|?
|{{✓}}
|{{✓}}
|roadmap
|-
!colspan="11"|NesterJ*Consoles|[[PlayStation Portable emulators-|PlayStation Portable]]Nestopia|[http:align=left|{{Icon|PS4|PS3}}<br/>{{Icon|PSP|NGC}}<br/filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]>{{Icon|Wii|WiiU|3DS}}<br />{{Icon|360|Xbox}}|[httphttps://filetripwww.retroarch.net/psp-downloads/homebrewcom/download-nesterj-112aoex-r3-f29028.html AoEX?page=platforms libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed|Cycle|{{✓}}|{{✓}}
|{{✓}}
|-
|QuickNES
|align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3}}<br/>{{Icon|PS4|Vita|NGC}}<br/>{{Icon|Wii}}<br/>{{Icon|Switch|WiiU|3DS}}
|[https://www.retroarch.com/?page=platforms libretro core]
|{{~}}
|{{~}}
|{{~}}
|?
|?
|{{✗}}
|Mid|?{{~}}<ref group=N name=lrActiveonly></ref>
|{{✓}}
|-
|[[Virtual Console]]FCEUmm|[[align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|PS4}}<br/>{{Icon|Vita|NGC|Wii emulators|Wii]], [[Nintendo WiiU}}<br/>{{Icon|3DS emulators|Nintendo 3DSNX|Xbox360}}|[https://www.retroarch.com/?page=platforms libretro core]], [[Wii U emulators|{{~}}|{{~}}|{{~}}|Unlicensed|High|Wii U]]{{✓}}|N/A{{✓}}
|{{✓}}
|-|[[FCEUX|FCE Ultra GX]]|align=left|{{Icon|GCN|Wii|WiiU}}|[https://github.com/dborth/fceugx/releases {{FCEUXGXVer}}]|Mid?
|?
|{{~}}
|Unlicensed
|High
|{{✓}}
|-
|Nestopia**
|[[PlayStation 3 emulators|PlayStation 3]], [[Xbox 360 emulators|Xbox 360]], [[Wii emulators|Wii]]
|1.44
|{{✓}}
|{{✓}}
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|[[FCEUX|FCE Ultra GX]]FCEUltra for PS2|[[Wii emulatorsalign=left|Wii]], [[GameCube emulators{{Icon|GameCube]]PS2}}|[https://githubwww.emuparadise.comme/Nintendo_Entertainment_System_Emulators/dborthPlaystation_2/fceugxFCEUltra/releases 146 0.9.3]<br/>[https://mundowiihack.wordpress.3com/tag/fce-ultra 0.990i Mod]|{{✓}}?|?|?|?|High
|{{✗}}
|Mid{{~}}|{{~}}|-|[https://hcs64.com/neon64.html Neon64]|align=left|{{Icon|N64}}|[https://github.com/hcs64/neon64v2 git]|?|?|?|?
|?
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|align=left|{{Icon|NDS}}
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|align=left|{{Icon|Switch}}
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|{{✗}}
|{{✗}}
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|{{✓}}
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!colspan|Mega Everdrive Pro|align="8"left|{{Icon|MD}}|N/A|?|?|?|?|?|{{✗}}|{{✓}}|Mobile{{~}}
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|Nestopia***NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>|align=left|{{Icon|PSP}}|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[Android emulatorshttp://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]|?|?|Android]], [[IOS emulators?|iOS]]?|1.44?
|{{✓}}
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|?
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|GPFCE[[NeMul]]|ARM Devices <small>(GP2X, Pandora)</small>align=left|{{Icon|MD}}|[http://repopscd.openpandora.orgru/games/smd/nsmd/?page=detail&app=package.gpfce.notaz 01247-nemul.81html 1.0.r2]|?|?|?|?|?|{{}}
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!colspan="11"|Calculator|-|Nostalgia[https://zardam.github.NESio/webnofrendo numworks-nofrendo]|[[Android emulatorsalign=left|{{Icon|Android]]Numworks}}|[https://play.googlegithub.com/storezardam/apps/detailsnumworks-nofrendo git]|?|?|?|?|?id=com.nostalgiaemulators.neslite 1.17.2]
|{{✓}}
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|[[Jnes]https://www.ticalc.org/archives/files/fileinfo/432/43217.html NESpire]|[[Android emulatorsalign=left|{{Icon|Android]]Nspire}}|[https://playwww.googleticalc.comorg/archives/files/storefileinfo/apps432/details?id=com43217.jabosofthtml 0.silverarrow 130] <br> [https://github.1.2.11com/tangrs/nespire-tangrs-mod git]<small> (tangrs-mod)</small>|{{✓}}?
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|{{✓}}
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|[https://github.com/tswilliamson/nesizm NESizm]
|align=left|{{Icon|Prizm}}
|[https://github.com/tswilliamson/nesizm/releases/tag/v1.00 1.00]
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<nowiki>*</nowiki> AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.<br><nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArch]]).<brdiv><nowiki>***<references group=N /nowiki> Only available on mobile as a libretro core (e.g. [[RetroArch]]). 
===Comparisons===
*[[Mesen|Mesen]] is the most compatible a [[Emulation_accuracy|cycle-accurate]] NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen Also, it is also very user-friendly and supports a lot lots of features that other emulators are missing such as; [[Texture_Packs#Enhancements|HD packsenhancements]], [[netplay#Peripherals|peripherals]], auto-updating, [[Shaders and Filters#Hardware_variants|good built-in filtersvariants]], both .zip and [[GoodTools#Mappers|goodmergedmappers]] file loading, etcthat other emulators are missing.*It also supports [[puNESGoodTools|goodmerged]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">httpLatest versions require [https://tasvideosdotnet.orgmicrosoft.com/EmulatorResourcesen-us/NESAccuracyTests.html<download/ref> It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supporteddotnet . This has since been added to Mesen.*[[NestopiaNET 6]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.*[[Nintendulator]] and My Nes also have a fairly high ranking in those tests.<ref name="nestas"/>*[[FCEUX]] scores rather low in these tests, despite being a recommended most compatible NES emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from thirdcycle-party publishersaccurate variety.
There are many other *[[puNES]] is another [[Emulation_accuracy|cycle-accurate]] NES emulators not listed here, /FDS emulator. It is deemed as the second most compatible NES has more emulators than any other system (new ones are started all emulator of the time). Only those that are well known or stand out in some way are covered herecycle-accurate variety.
==Emulation issues=====Mappers===A key difference between many emulators nowadays *[[Nestopia]] also is how many mappers they supporta [[Emulation_accuracy|cycle-accurate]] NES/FDS emulator.* '''No Mapper Nestopia has issues with [[Wikipedia:The_Young_Indiana_Jones_Chronicles_(video_game)|''The Young Indiana Jones Chronicles' Supported on every emulator even official Nintendo emulators.* ']] and doesn't display the status bar in [[Wikipedia:Mickey%27s_Safari_in_Letterland|'Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as NintendoMickey's Virtual Console (but not their GBA emulators), will cover these.* '''Third Party Mappers'Safari in Letterland'' ]] correctly (Various: e.g. Konami's VRC6/VRC7among other problems) While officially licensed by Nintendo, they were not allowed outside Japan. As Nestopia Undead Edition is a result, for their Western releases, many games that took advantage fork of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly Nestopia meant to keep it alive and shipped on fix the official mappers, often with simplified soundtracksaforementioned bugs. A lot of fan emulators worth their salt will cover theseThis version is generally recommended over vanilla. With those, you cover Even the entire officially licensed library.* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past libretro core for Nestopia is the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problemUndead Edition.
The *[[Nintendulator]] also is a [[Emulation_accuracy|cycle-accurate]] NES ROM information isn't sufficient to describe /FDS emulator. NintendulatorNRS is a fork of Nintendulator that supports the cartridge and emulate itFamicom Disk System, so emulators have to include the layout and behavior of these rare mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consolesVRT chipsets, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate"many unlicensed and bootleg carts and systems.
Related to this issue: This *[[FCEUX]] is why most emulators won't run unheadered a [[Emulation_accuracy|highly-accurate]] NES ROMs. Newer versions /FDS emulator and it supports lots of Nestopia can open those[[#Mappers|unlicensed mappers]], but theyon top of this it're handled in s a slightly different way[https: //tasvideos.org/EmulatorResources recommended emulator on TAS Videos]. The New PPU implementation is more [[Emulation_accuracy|accurate]] than the information that would have been included in the iNES header is instead provided in Old PPU implementation. The emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks)very useful; thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.
===QD FDS Support===Games dumped off the Famicom Disc System come into two major types*BeesNES is aiming for [[Emulation_accuracy|subcycle accuracy]]. Currently it is a work-in-progress, but it is already including [[#Enhancements|enhancements]] like; [[NTSC_filters#NTSC-CRT_by_LMP88959_.28EMMIR.29|NTSC-CRT]], [https://github.com/L-Spiro/BeesNES#other-features debugger, disassembler, assembler and various TAS features].
* '''breakNES is aiming for [[Emulation_accuracy|gate-level accuracy]].fds format''': Most common format. Ubiquitous Currently it is a work-in ROM sets (GoodSets, No-Intro)progress and requires [https://dotnet. Omits some checksum datamicrosoft.* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo recom/en-releases. Almost identical to fds, but a full dump with checksum dataus/download/dotnet . May omit paddingNET 6].
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether *MetalNES is aiming for [[Emulation_accuracy|transistor-level accuracy]], however it was tampered with, is a currently work-in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is neededprogress.
===Overscan==={{Main*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Overscan}}Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that There are exposed when no overscan is cropped. Note many other NES emulators not listed here, as the blank blue area to the left and the green garbage on NES has more emulators than any other system (new ones are started all the righttime). On NTSC CRT TVs, these areas may Only those that are well-known or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar stand out in Castlevania gamessome ways are covered here.
===Color Palette=Mappers=={{Main|Famicom Color Palette}}A key difference between many emulators nowadays is how many mappers they support.* '''No mapper:''' Supported on every emulator, even official Nintendo emulators.* '''Official mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.* '''Third-party mappers''' (Various: e.g., Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.* '''Unlicensed mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the most active and recommended emulators will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.
Unlike consoles such as The NES ROM information isn't sufficient to describe the SNES, which natively generate their image in pure RGBcartridge and emulate it, so emulators have to include the Famicom normally generates layout and outputs an encoded NTSC video signalbehavior of these mappers in their code. This must then be decoded by At the TV's built-in NTSC decodersame time, which means the resulting color palette often varies depending on ROM header tells the display's decoderemulator which mapper to choose. For this reasonSo unlike with other consoles, no matter how accurate a given NES games emulator will get, it will appear still never be able to have different colors on different TV setsrun newly discovered ROM dumps from cartridges that used a so-far unknown mapper. To properly emulate this part of the Thus, Unlicensed NES experiencesupport will be inevitably incomplete and a constant work-in-progress, many Famicom hence claims some emulators have a variety of different palettes to choose fromare "inaccurate".
The 3DS and Wii U Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for ROM hacks). ==Enhancements=={{Stub}}<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Mesen! FCEUX! puNES! Nestopia UE! ares! QuickNES! MAME! BeesNES! breakNES! MetalNES! Nintendo Switch Online<br/><small>([[Virtual ConsoleL-CLASSICS]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti)</small>|-epilepsy measure. | rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=11 | For emulation of 2D systems, the Nintendo Switch Online serviceresolution can only be upscaled, making the pixels more apparent.|-| [[Widescreen_hacks#NES|Widescreen hack]]<br/><small>Using [https://prilik.com/blog/post/widenes/ wideNES] technique (similar to [[Widescreen_hacks#Emulators_.282D.29|wideGB]]); it can automatically “map-out” levels and worlds in NES games were directly edited .</small>| colspan=11 | Exclusive to remove seizure[https://prilik.com/ANESE ANESE] emulator at the moment.|-| [[Texture_packs#NES|Sprite Replacement]]| {{Y}}[https://www.mesen.ca/docs/hdpacks.html *]| {{N}}| {{Y}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| rowspan=1 | Performance| [[Overclocking#NES|Overclock]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#overclocking *]| {{Y}}| {{Y}}|||||||| {{N}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}[https://www.mesen.ca/docs/debugging/scriptwindow.html *]| {{Y}}| {{N}}|||| {{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]|||||-| Rewind| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{N}}| {{Y}}||| {{Y}}||||| {{Y}}|-| Fast-Forward/Turbo Speed| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{Y}}| {{Y}}||| {{Y}}||||||-| Savestates| {{Y}}| {{Y}}| {{Y}}||| {{Y}}||||| {{Y}}|-| [https://tasvideos.org/Movies Movie recording/playback]| {{Y}}[https://www.mesen.ca/docs/tools.html#movies *]| {{Y}}| {{Y}}||||| {{N}}| {{N}}| {{N}}||-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{?}}| {{?}}| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}|| {{Y}}| {{~}}<ref group=N2 name=RA></ref>|||||-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=6 | Quality of life| Per-Game Profiles| {{Y}}[https://www.mesen.ca/docs/configuration/video.html#overscan *]| {{?}}| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}[https://www.mesen.ca/docs/gettingstarted.html#command-line-options *]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-inducing patterns| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}[https://www.mesen.ca/docs/tools.html#cheats *]| {{?}}| {{Y}}| {{?}}| {{Y}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]| {{Y}}| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Built-in [http://forum.arcadecontrols.com/index.php/topic, 106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=11 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing it for easy setup and use with CRT TVs/Arcade monitors.|-| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html *]||||| {{Y}}| {{Y}}| {{?}}| {{?}}| {{?}}||-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N2 name=RA>Exclusive to use [https://docs.libretro.com/library/fceumm/ FCEUmm], [https://docs.libretro.com/library/mesen/ Mesen], [https://docs.libretro.com/library/nestopia_ue/ Nestopia] libretro cores. Also there is a normal palette[https://github.com/RetroAchievements/RANes modified version of fceux] that supports RetroAchievements.</ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{Y}}| {{Y}}|||| {{Y}}|-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html *]||||| {{Y}}|| {{?}}| {{?}}| {{?}}||-| rowspan=4 | Misc| [[Netplay#NES|<abbr title="Should not be confused with Famicom Modem emulation, see #Peripherals section for more information.">Netplay</abbr>]]| {{Y}}[https://www.mesen.ca/docs/tools.html#netplay *]| {{Y}}| {{N}}| {{Y}}| {{X}}| {{Y}}| {{N}}| {{?}}| {{?}}| {{?}}| {{Y}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=11 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=7 RetroAchievements]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{Y}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Wikipedia:Category:Debugging|Debug features]]| {{Y}}[https://www.mesen.ca/docs/debugging.html *]| {{Y}}| {{N}}| {{?}}| {{?}}| {{N}}| {{Y}}[https://docs.mamedev.org/debugger/index.html *]| {{?}}| {{?}}| {{?}}| {{N}}|}</div><references group=N2/>
==Peripherals==
There were many accessories released for the Famicom and NES but Emulation in General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is , in actuality , just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><ref>[https://problemkaputt.de/everynes.htm#controllers ProblemKaputt: NES controllers]</ref> <div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col" style="width:200px"| Picture! scope="col" style="width:200px"|Name(s)! scope="col" style="width:300px"|Description! scope="col" style="width:150px"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style="width:300px"|Note|-|[[File:NES Zapper.png|200px]]!Zapper|An electronic light gun accessory that allows players to aim at the display and shoot various objects that appear on the screen.|''[[Wikipedia:The Adventures of Bayou Billy|The Adventures of Bayou Billy]]''<br/>''[[Wikipedia:Barker Bill's Trick Shooting|Barker Bill's Trick Shooting]]''<br/>''[[Wikipedia:Day Dreamin' Davey|Day Dreamin' Davey]]''<br/>''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Freedom Force (video game)|Freedom Force]]''<br/>''[[Wikipedia:Gotcha! The Sport!|Gotcha! The Sport!]]''<br/>''[[Wikipedia:Gumshoe (video game)|Gumshoe]]''<br/>''[[Wikipedia:The Hunt for Red October (console game)|The Hunt for Red October]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''<br/>''[[Wikipedia:Laser Invasion|Laser Invasion]]''<br/>''[[Wikipedia:The Lone Ranger (video game)|The Lone Ranger]]''<br/>''[[Wikipedia:Mechanized Attack|Mechanized Attack]]''<br/>''[[Wikipedia:Operation Wolf|Operation Wolf]]''<br/>''[[Wikipedia:Shooting Range (video game)|Shooting Range]]''<br/>''[[Wikipedia:To the Earth|To the Earth]]''<br/>''[[Wikipedia:Track & Field II|Track & Field II]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''|Various|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.|-|[[File:ArkanoidVausController.jpg|200px]]!Arkanoid/Vaus Controller|A specific game controller with one button to "fire" and a dial to control back-and-forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''|Various|N/A|-|[[File:NES-power-pad.jpg|200px]][[File:Family Trainer.jpg|200px]][[File:FamilyFunFitness A.png|200px]][[File:FamilyFunFitness B.png|200px]]!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players to step on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-|[[File:NES-Four-Score.jpg|200px]][[File:NES Satellite.png|200px]]!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that enables up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having the option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-|[[File:Family Computer Disk System.png|200px]]!Family Computer Disk System & FDS|''See above''|''[[Wikipedia:Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''|<small>[[Mesen]]<br/>[[puNES]]<br/>[[Nestopia|Nestopia UE]]<br/>[[ares]]<br/>[[BizHawk]]<br/>[[Nintendulator|Nintendulator NRS]]<br/>[https://docs.libretro.com/library/fceumm/ FCEumm_libretro]<br/>[[FinalBurn_Neo]]<br/>[[higan]]<br/>[[MAME]]<br/>[https://fms.komkon.org/iNES iNES]<br/>[[Jnes]]<br/>[[RockNES]]<br/>[https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=58606&oldid=57673#Emulators Others...]</small>|The BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there are two versions of the BIOS: one that comes with FDS and another that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing a different intro during the first boot.|-|[[File:DATACH JOINT ROM SYSTEM.png|200px]]!DATACH <br> <small><i>Datach Joint ROM System</i><small>|Bandai add-on that lets the Family Computer play a few suitable games. Swiping cards to obtain a character.|[https://dragonball.fandom.com/wiki/Dragon_Ball_Z:_Gekit%C5%8D_Tenkaichi_Bud%C5%8Dkai Dragon Ball Z: Gekitō Tenkaichi Budōkai]<br/>[[Wikipedia:Crayon Shin-Chan: Ora to Poi Poi|Crayon Shin-Chan: Ora to Poi Poi]]<br/>[https://strategywiki.org/wiki/Yu_Yu_Hakusho:_Bakutou_Ankoku_Bujutsukai Yu Yu Hakusho: Bakutou Ankoku Bujutsukai]<br/>[https://retrostuff.org/2019/03/23/bandai-datach-ultraman-club-spokon-fight-barcodes-for-mame/ Ultraman Club: Supokon Fight!]<br>[https://retrostuff.org/2019/05/12/bandai-datach-sd-gundam-gundam-wars-barcodes-for-mame/ SD Gundam: Gundam Wars]<br>[[Wikipedia:Battle Rush: Build Up Robot Tournament|Battle Rush: Build Up Robot Tournament]]<br>[[Wikipedia:J. League Super Top Players|J. League Super Top Players]]|[[MAME]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br>[[Mesen]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[puNES]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[FCEUX]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref>|N/A|-|[[File:Famicom Controller Microphone.png|200px]]!Microphone|A Japan-exclusive, built-in feature in the original Player 2 Famicom controller that allows players to use an external sound source (e.g., the player's voice) as input.|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[puNES]]<ref group=N name=microphone/><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>|N/A|-|[[File:Family BASIC.png|200px]]!Family BASIC|A Japan-exclusive peripheral with an enhanced [[Wikipedia:BASIC|BASIC]] programming language dialect. It allows users to create programs in the Famicom. It has a specially designed cartridge, keyboard, and Data Recorder.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom Data Recorder.jpg|200px]]!Famicom Data Recorder|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom 3D System.jpg|200px]]!Famicom 3D System|A Japan-exclusive active shutter glasses headset that allowed compatible games to display a stereoscopic image for a 3D experience.|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''|[[RetroArch]]<br/>[https://discord.com/channels/976404869386747954/976412672486678568/1183159919864713256 Ares?]|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] are needed for RetroArch to simulate the 3D experience with a [[Virtual reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.|-|[[File:Miracle Piano Teaching System.png|200px]]!Miracle Piano Teaching System|An accessory that used an electronic MIDI keyboard as input.|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''|[[MAME]]<br/>no$nes<br/>Nintaco<br/>[https://forums.nesdev.org/viewtopic.php?t=17135 FCEUX mod]<br>[[MiSTer]]|N/A|-|[[File:ASCII TurboFile I.png|200px]][[File:ASCII TurboFile II.png|200px]]!ASCII TurboFile<br/>ASCII TurboFile II|A Japan-exclusive external storage device for saving game positions on Famicom.|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''|[[VirtuaNES]]|N/A|-|[[File:Oeka Kids Tablet.jpg|200px]]!Oeka Kids Tablet|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:RacerMate CompuTrainer Pro.png|200px]]!RacerMate CompuTrainer Pro|A rare series of peripherals for the game ''RacerMate Challenge II''. It has an interface box, a bike trainer, and a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>|''RacerMate Challenge II''|N/A|N/A|-|[[File:NES Game Genie.png|200px]]!Game Genie|A pass-through device that is attached between a cartridge and the console that allows the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.|Various|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.|-|[[File:Family Computer Network System.png|200px]]![[Early_Online_Services|Family Computer Network System<br/>Famicom Modem]]|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.|N/A|N/A|N/A|-|[[File:SNES Mouse.png|200px]]!SNES Mouse|There have been quite a few NES romhacks coming out that add support for the SNES mouse to NES games.|[https://www.romhacking.net/hacks/7718/ Maniac Mansion Mouse Hack]|[[Mesen]]|There is a feature request for [https://github.com/libretro/libretro-fceumm/issues/566 adding this to fceumm-libretro].|}</div><references group=N/>
==Hardware variants===Zapper==PlayChoice-10===This accessory was very common. It's a light gun, used for many games such as ''Duck Hunt'', ''Wild Gunman'', and ''Hogan's Alley'', to name three examples. When MAME is the trigger is pulled, only emulator that properly emulating the screen flashes black for a period of 1PlayChoice-2 frames while displaying a white rectangle (indicating the target to shoot 10 system at). If the gun detects it is pointing at the white rectanglemoment, it tells the game to register a hit[https://forums.nesdev. On real hardware, this could be quite unreliable unless the lenses were thoroughly cleanorg/viewtopic. The Zapper plugged into php?p=148572 most of the P2 port and mainly worked with old CRT TVs; newer LCD TVs will not register with the Zapper. Many NES emulators support this accessory with 100% accurate hit detection in only play the form of PlayChoice-10 games as a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wiinormal NES game]] ports of NES emulators), or faked pointers using a controller.
===Arkanoid/Vaus ControllerVS. System===This controller An arcade system based on the NES released for the US. It was released by Taito with one button to "fire" and a dial to control back and forth movementin two different cabinet variations: '''Vs. UniSystem''Arkanoid'and ' and ''Chase H.QVs.DualSystem''' are . The latter has double chipsets on the only NES games to utilize it, but it PCB and is still optional even so. [[Mesen]] and [[puNES]] support thiscapable of handling two different programs or simply two separate copies of a single program simultaneously.
===Miracle Piano Teaching System===By Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But only the Software ToolworksMAME, the ''[https://www.mesen.ca/docs/configuration/preferences.html#vs-dualsystem-settings Mesen], NintendulatorNRS, puNES and [Wikipediahttps:Miracle Piano Teaching //nintaco.com/faq.html#VsDualSystem nintaco] are suitable for games in Vs. DualSystem cabinet. For commercial emulation, Hamster re-released several VS. System|Miracle Piano Teaching System]]games from Nintendo and Konami as part of their ''Arcade Archives'' used an electronic piano keyboard as input. It is unknown if any emulator supports this featureseries (the former being exclusive to Nintendo Switch, the latter being also on PS4).
===Family Trainer/Family Fun Fitness/Power Pad===This was designed to be used Since most VS. System games have palettes that differ from the standard RGB NES palette, ROMs made with your feetVS. System, typically by running which are accidentally played in place on numbered circles to represent the button presses. It plugs into the P2 port and has 12 different buttons. Notable games such as ''Stadium Events'emulator's NES mode (or vice-versa), ''World Class Track Meet'', and ''Athletic World'', utilize this, and trying will cause the colors to use a standard controller be totally garbled. This can occur when there is not an option. Despite being less accurate than puNES issue with the emulator's configuration or Mesen, [[FCEUX]] actually supports thisthe ROM's iNES header.
===NES Four ScoreThese emulators only supports UniSystem cabinet: [https://github.com/0ldsk00l/nestopia/blob/master/source/core/NES Satellitevssystem/4-Player Adaptor===This turned the standard two controller ports into four by plugging into both P1 and P2NstVsSystem. A few games utilized this capabilitycpp#L292 nestopia UE], such as LJN's ''A Nightmare on Elm Street''[https://github. Many emulators support this feature by having an option to switch between 2com/libretro/libretro-player fceumm/blob/master/libretro/libretro.c#L1490 FCEumm] and 4-player mode or just enabling[https://github.com/TASEmulators/fceux/blob/master/src/vsuni.cpp#L187 FCEUX], [https://disabling Player 3 and Player 4's controllertasvideos.org/Forum/Topics/17971?CurrentPage=9&Highlight=443471#443471 BizHawk], [[FinalBurn_Neo#List_of_emulated_systems|FinalBurn Neo]]
===MicrophoneFamicom Box===Technically not a peripheral because it was physically part of each Model 1 Famicom, on the second playerAlso re-released later as Sharp's controller FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a microphone bulky metal cube with a slot to insert money and volume slider instead secured with tons of having the START and SELECT buttonslocks. One noteworthy game that makes use of this is The hotel would set the Japanese ''Legend amount of Zelda''. Pols Voice, an enemy, is destroyed if the player makes a loud sound into time you could play on one token and choose the microphone (the US version changed this to merely firing an arrow to 1-shot them)available games. Another game to make use You can see it in action in season 18 of the microphone is ''Takeshi no Chōsenjō'' (''Takeshi's Challenge'')[http://www.gamingcx. [[VirtuaNEScom/ Game Center CX]] supports this, activated by tapping the 'M' key on default settings. [[Mesen]] also supports thisIt was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once. The 3DS It had many more hardware lockout chips and Wii U versions of [[Virtual Console]] are currently the pins with different behavior than usual (it also only emulators that support input through an actual microphone, though [[puNES]] has this feature plannedsupported cartridges using memory mapper 0). Sports a unique boot screen for both models released.
====Karaoke Studio====Separate from Neither the built-in microphone, Bandai made ''[[Wikipedia:Karaoke Studio|Karaoke Studio]]''cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which is a special game cartridge that has a microphone attached to it. It is unknown if any emulator supports this featurehad both its BIOSes and most of its ROMs dumped).
===Family Computer Disk SystemDendy===A Japanpirate NES Famicom clone that was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-only peripheral using subtitled Kinaman video for more details. It's a magnetic disk format instead of cartridgesvery quirky NTSC NES optimized for 50 Hertz, with its own unique game librarymany other changes from the official PAL NES as well. Some of Though these were later ported to differences often break the regular NES/Famicom cartridge format with significant downgrades (particularly the loss compatibility of enhanced FDS hardware audio). This accessory made it possible to save game data without needing batteryDendy-backed ROM, but only for the game contained specific releases on each of the disksmost emulators.
You'll need the BIOS file to emulate games made for this add-on, which can be found [[Emulator Files#NES .2F Famicom|hereMAME]]/MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2. It's interesting 0 ROM headers (including the option to note there are actually two versions of the BIOS; [[Wikipedia:Family Computer Disk System|Nintendo's peripheral]] and [[Wikipedia:Twin Famicom|Sharp's Twin Famicom]]mark a ROM region as PAL Dendy). The only difference is Nintendo's displays ''Nintendo'' while [[Wikipedia:Sharp Corporation|Sharp]]'s displays ''Famicom'' when cartridges themselves can still be played as long as the hardware is first booted. Other than that, they function identicallyemulator supports broken carts.
===Famicom 3D SystemVTxx===VTxx is a series of NOAC (Nintendo-On-A Japan-exclusive accessory released in 1987. The 3D System consists Chip, a kind of chip that contains all the components of a pair of active shutter glasses Famicom/NES) chips that implemented multiple changes and an adapter enhancements compared to connect them to the Famicom's third player expansion port. [[wikipedia:Famicom_3D_System#List_of_compatible_games|Supported games]] would play in conventional 2D until a "3D mode" was activated regular NES, manufactured by use of the select button. The experience can be simulated in 3D by using [[RetroArch]] with a [httpshttp://githubwww.vrt.com.tw/libretro/glsl-shaders/tree/master/stereoscopic-3d shutter-to-side-by-side glsl-shader] and a [[Virtual_Reality|VR headsetV.R Technology]], Android phone with cardboard, 3D TV or 3D projector.
===Famicom Keyboard===Only one game used a keyboard to program in BASIC Differences between VTxx series chips and regular NES could be checked on the Famicom and that was ''[[Wikipediahttps:Family BASIC|Family BASIC]]''//www.nesdev. [[VirtuaNES]org/wiki/VTxx NesDev Wiki] supports it.
====Data Recorder====The VTxx is often used in those low-quality, plug & play consoles or [[Wikipedia:Famicom Data RecorderFamiclone#Computer_type|Data Recorderkeyboard-shaped]] is an accessory related to the Famicom Keyboard. Three games and one accessory supported the Data Recorder: ''Excitebike'', ''Mach Rider'', ''Wrecking Crew'', and ''Family BASIC''. These sent an analog audio stream through the keyboard to a cassette tape deck, but really any device capable of analog audio recording/playback can work with it. The "sounds" are really just 0s and 1s to represent the data the games are trying to write. VirtuaNES supports this accessory, controlled from the "Tape" menuso-called educational computers.
===ASCII Turbo File===Different from either battery-backed ROM cartridge or :V.R Technology provides an emulator called [http://www.vrt.com.tw/download.htm EmuVT] as official development & debugging tool, which supports the FDS, ASCII Corporation (based in Japan) created their own method emulation of multiple kinds of VTxx series chips. It seems to save game data with the be modded out of an old emulator called [[Wikipediahttps://web.archive.org/web/20110317151619/http:Turbo File (ASCII)|ASCII Turbo File//www.emulation9.com/nnnesterj/ NNNesterJ]]. VirtuaNES supports this too.
===Oeka Kids tabletNES Classic Edition===This accessory was {{main|wikipedia:NES Classic Edition}}The NES Classic Edition is a tablet for mini console that emulates the experience of the Famicom Nintendo Entertainment System. It includes 30 classic NES games ''Oeka Kids: Anpanman no Hiragana Daisuki'' and ''Oeka Kids: Anpanman to Oekaki Shiyou!!''is compatible with the Wii Classic Controller and NES Classic Edition controller.<ref>http://wwwNintendo produced and sold about 2.ne3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately.jp/asahi/oroti/famicom/ish15In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion and incidents of greatly increased pricing among private sellers.html</ref> [[Mesen]] Due to the demand for the NES Classic and VirtuaNES supports itthe success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.
==Emulation issues=CompuTrainer Pro====QD FDS support===This is very rare and was only used in Games dumped off the unlicensed game RacerMate Challenge II. It is unknown if any emulator supports this feature. <ref>httpFamicom Disk System come into two major types://www.nesmuseum.com/racermate.html</ref>
===Game Genie===* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.Although most emulators, * '''.qd format''' (stands for QuickDisk): Only ever used in general, have a GUI official Nintendo re-releases. Almost identical to manage cheats and don't rely on real hardware cheating devicesFDS, [[FCEUX]] can cheat authentically using except QD is a Game Genie ROMfull dump with checksum data. May omit padding.
==Hardware Variants=====VS System===An arcade system based on The checksum data in question would be checked at BIOS startup to verify the NES released for integrity of the USimage and whether it was tampered with, in which case it will throw an anti-piracy error. [https://github.com/punesemu/puNES/releases/tag/v0.111 puNES added QD support in v0.111. Most ] As of now, no other NES emulators have an option support the alternate, more complete dumps and fudging that check's result to let you "Insert Coin(s)"always return a negative. To emulate a .qd image with those, stripping the checksum data with a custom script is needed.
ROMs made with VS System in mind which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.===Overscan==={{Main|Overscan}}
===Famicom Box===Also re[[File:Retroarch_2013-08-16_06-32-released later as Sharp's FamicomStation24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. The hybrid On NTSC CRT TVs, these areas may or may not be visible]]Several NES/Famicom arcade box games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for the best results. For example, [httphttps://famicomworlden.comwikipedia.org/systemwiki/other/famicombox/ Nintendo Famicom BoxSuper_Mario_Bros._3 ''Super Mario Bros. 3''] is requires quite a bulky metal cubebit of cropping. However, with a slot to insert money and secured with tons the same level of locks. The hotel would set cropping will obscure the amount letters of time you could play on one token, and choose the games available. You can see it status bar in action in season 18 of [httphttps://wwwen.gamingcxwikipedia.comorg/ Game Center CXwiki/Castlevania#Games ''Castlevania'']. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models releasedgames.
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super ===Color palette==={{Main|Famicom Box (which has had both its BIOS' and most of its ROMs dumped).color palette}}
===Dendy===A pirate NES Famicom clone Unlike consoles such as the SNES, which was sold natively generate their image in Russia and Eastern Europepure RGB, with the blueprint later reused for other FamiclonesFamicom normally generates and outputs an encoded NTSC video signal. HereThis must then be decoded by the TV's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CCbuilt-subtitled Kinaman video for more details. It's a very quirky in NTSC NES optimized for 50Hzdecoder, with many other changes from which means the official PAL NES as well- through these differences resulting color palette often break varies depending on the compatibility display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of Dendy-specific releases on most the NES experience, many Famicom emulatorshave a variety of different palettes to choose from.
MESS supports this consoleThe Wii and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, and some other emulators (such as Mesenbut rather an anti-epilepsy measure. For the Nintendo Switch Online service, puNESthe games were directly edited to remove seizure-inducing patterns, and FCEUX) introduced support for allowing it in r3134, along with the already included support for iNES 2.0 ROM headers (including the option to mark use a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken cartsnormal palette.
==Resources==
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
*[http://rec0ded88.com/play-nes-games Rec0deD:88] - Play a NES emulator.
*[https://www.copetti.org/writings/consoles/nes/ Copetti] - NES Architecture (A practical analysis by Rodrigo Copetti).
==References==
{{Reflist}}
 
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Third-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Entertainment System emulators|*]]
[[Category:Third-generation video game consoles]]

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