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Nintendo Entertainment System emulators

25,792 bytes added, 27 March
Comparisons
{{Infobox console
|title = Nintendo Entertainment System
|logo image = Family Computer.png|image2 = nes-t.png|imagecaption = The Family Computer (above) and Nintendo Entertainment System (below).
|developer = [[:Nintendo]]
|type = [[:Category:ConsolesHome consoles|Home video game console]]
|generation = [[:Category:Third-generation video game consoles|Third generation]]
|release = 1983
|discontinued = 2003
|predecessor = [[First_and_Second_Generations_of_video_game_consolesFirst_and_second_generations_of_video_game_consoles|Color TV-Game]]|successor = [[Super Nintendo emulators|SNESSuper Family Computer / Super Nintendo Entertainment System]]
|emulated = {{✓}}
}}
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for $179 ($419 in 2019 money). It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed'''[https: limited memory addressing //en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (which meant games had a low maximum ROM sizeNES)is an 8-bit, how third-generation console originally released as the graphics are loaded onscreen'''Family Computer''' or '''Famicom''', just in Japan, on July 15, 1983. The Famicom retailed for ¥14800. The console would be redesigned as the native sound processing is availableNES and released on October 18, no saving1985 in North America.The NES retailed for {{Inflation|USD|179.99|1985}}. To solve this problem, Nintendo came up It had a Ricoh 2A03 CPU at 1.79 MHz with two solutions:2 KBs of RAM.
* The '''Family Computer Disk System''' (FDS), a Japan-only add-earliest games released on which played games the Famicom suffered from a special proprietary magnetic disk format strongly reminiscent of floppy disks of the time. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans significant hardware constraints due to release it in the US, however since way the NES itself Famicom was designed: limited memory addressing (which meant games had its launch delayed to late 1985a small maximum ROM size), and how the mapper solution obsoleted itgraphics were loaded onscreen, just the add-on native sound processing was never exported and some of its exclusives were ported as regular cartridge releasesavailable, no saving..* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single To solve this problem above , Nintendo came up with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.two solutions:
* The '''Family Computer Disk System''' (FDS). A Japan-only [[#Peripherals|add-on]] that played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US; however, since the NES had its launch delayed to late 1985, and the mapper solution obsoleted it, the [[#Peripherals|add-on]] was never exported, and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''[[#Mappers|mappers]]'''. They solved every aforementioned problem with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy. Emulation for the Famicom/NES is robust, with many high-quality emulators for various systemsand cycle-accurate emulation possible on even moderately powerful devices.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)! scope="col"|Latest Versionversion! scope="col"|[[Wikipedia:Family Computer Disk System#Hardware_variants|FDSHardware<br/>Variants]]! scope="col"|[[libretro#Enhancements|Libretro CoreEnhancements]]! scope="col"|[[#Peripherals|Peripherals]]! scope="col"|[[#Mappers|<small>Mappers Support<br/>Level</small>]]
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="811"|PC/ x86
|-
|[[Mesen|Mesen]]|align=left|{{Icon|Windows, |Linux|macOS|FreeBSD}}|[httphttps://github.com/SourMesen/Mesen2#development-builds Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/NovaSquirrel/Mesen-X/releases/ 2023-09-11] ([[Mesen#List_of_forks|Mesen X]])<br/>[https://wwwgithub.com/SourMesen/Mesen/releases 0.mesen9.ca 9] (Mesen 1)|{{~}}|{{MesenVerY}}|{{Y}}|[https://github.com/SourMesen/Mesen2/tree/master/Core/NES/Mappers Unlicensed]|Cycle|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[puNES]]
|align=left|{{Icon|Windows|Linux|FreeBSD}}
|[https://github.com/punesemu/puNES#floppy_disk-work-in-progress-wip-builds- WIP builds]<br> [https://github.com/punesemu/puNES/releases {{PuNESVer}}]
|{{~}}
|{{Y}}
|{{Y}}
|[https://github.com/punesemu/puNES#electric_plug-supported-mappers Unlicensed]
|Cycle
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[Nestopia|Nestopia UE]]
|align=left|{{Icon|Windows, |Linux, |macOS, |FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core] <br/>BSD|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]<br> [https://gitlab.com/jgemu/nestopia/ Nestopia JG git]|{{~}}|{{~}}|{{Y}}|[https://github.com/0ldsk00l/nestopia/commits/master/source/core/board Unlicensed]|Cycle
|{{✓}}
|{{✓}}
|Cycle{{✓}}|-|[[FCEUX]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol|Web}}|[http://www.fceux.com/web/download.html {{FCEUXVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro (FCEUmm)]|{{~}}|{{~}}|{{Y}}|Unlicensed|High|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[puNESares]]|align=left|{{Icon|Windows, |Linux|macOS}}|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts</abbr>]<br/>[https://github.com/punesemuares-emulator/puNESares/releases {{PuNESVeraresVer}}]|{{~}}|{{✗}}|{{~}}|?|High|{{✓}}
|{{✓}}
|{{~}}
|-
|[[BizHawk]]
|align=left|{{Icon|Windows|Linux}}
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
|{{~}}
|{{✗}}
|Cycle{{~}}|?|?
|{{✓}}
|{{✓}}
|{{~}}
|-
|[[Nintendulator]]/NRS|align=left|{{Icon|Windows}}|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 2023-12-23]<br/>[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta{{NintendulatorVer}}]|{{~}}
|{{✗}}
|{{~}}
|[https://www.mediafire.com/file/l56fw5ozxu1w36d/nintendulatorNRS-src-mappers_2022-09-12.7z/file Unlicensed]
|Cycle
|{{✓}}
|{{✓}}
|{{~}}
|-
|[[3dSen]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://www.geodstudio.net/ {{3dSenVer}}]
|{{✗}}
|-|My Nes|Windows, Linux|[https://sourceforge.net/projects/mynes/ 7.5.6945]{{~}}
|{{✗}}
|[https://steamcommunity.com/app/954280/discussions/0/1643170903498517164/ <small>Only for selected titles</small>]
|Game dependent
|{{✗}}
|Mid
|{{✓}}
|{{~}}
|-
|[[BizHawkMAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://tasvideoswww.mamedev.org/BizHawkrelease.html {{MAMEVer}}]<br/ReleaseHistory>[https://buildbot.html libretro.com/nightly/ libretro core]|{{✓}}|{{~}}|{{BizHawkVer~}}|[https://github.com/mamedev/mame/tree/master/src/mame/nintendo Unlicensed]|?|{{✓}}
|{{✓}}
|{{✗}}
|Cycle-|[[QuickNES]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip {{QuickNESVer}} (legacy)]|{{~}}|{{~}}|{{~}}|?|?
|{{✓}}
|{{~}}<ref group=N name=lrActiveonly>Libretro core is still active.</ref>
|{{✗}}
|-
|[[higan]]BeesNES|align=left|{{Icon|Windows, Linux, macOS}}|[httphttps://byuugithub.orgcom/emulation/higanL-Spiro/ BeesNES git]|{{✗}}|{{~}}|{{higanVer}}]|?|Subcycle
|{{✓}}
|{{✓}} <small>(as bsnes v083)</small>
|Cycle
|{{✓}}
|{{✗}} (WIP)
|-
|breakNES
|align=left|{{Icon|Windows}}
|[https://github.com/emu-russia/breaknes/releases {{BreaknesVer}}]
|{{✗}}
|{{?}}
|{{✗}}
|-?|[https://fms.komkon.org/iNES/ iNES]|MultiGate-platform|[https://fms.komkon.org/iNES/ 5.6]level
|{{✓}}
|{{✗}}
|High
|{{✓}}
|{{✗}}(WIP)
|-
|[http://www.nesemu2.com/ nesemu2[MetalNES]]|Linuxalign=left|{{Icon|macOS}}|[https://github.com/holodnakiaddis/nesemu2 Gitmetalnes git]
|{{✗}}
|{{✗}}
|Cycle
|{{✗}}
|?
|Transistor-level
|{{✓}}
|{{~}}
|{{✗}} (WIP)
|-
|jgenesis
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]
|
|
|
|
|
|{{✓}}
|{{✓}}
|
|-
|[https://jsgroth.dev/jgnes jgnes]
|align=left|{{Icon|Windows|Linux|Web}}
|[https://github.com/jsgroth/jgnes git]
|
|
|
|Licensed
|Cycle-based
|{{✓}}
|{{✓}}
|
|-
|[https://prilik.com/ANESE ANESE]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/daniel5151/ANESE/releases 0.9.1]
|?
|{{~}}<abbr title="Only supports widescreen hack, streamable compression support and fast-forward at the moment.">*</abbr>
|{{~}}
|?
|?
|{{✓}}
|{{~}}
|{{✗}}
|-
|[[nemulator]https://fms.komkon.org/iNES iNES]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Solaris}}|[httphttps://nemulatorfms.comkomkon.org/downloads.html 4.2iNES {{INESVer}}]|{{~}}
|{{✗}}
|{{~}}|High?|?|?
|{{✓}}
|{{✗}}
|-
|[[RockNESHDNes]]|align=left|{{Icon|Windows}}|[http://rocknes.webforums.fc2nesdev.com/ 5viewtopic.54php?f=3&t=9935#p109627 git]|?|{{~}}<abbr title="Only supports sprite replacement.">*</abbr>|{{?}}|?|?
|{{✓}}
|{{✗}}
|High
|{{✓}}
|{{✗}}
|-
|cxNES[[FinalBurn Neo]]|align=left|{{Icon|Windows, |Linux|macOS|FreeBSD}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/perilsensitivefinalburnneo/cxnesFBNeo/releases 0.3.3/tag/latest WIP builds]|{{}}
|{{✗}}
|Mid{{~}}|?|?|{{NC}}
|{{✓}}
|{{✗}}
|-
|FakeNES GT[[higan]] (火眼)<br/>byuu (謬/view)|align=left|{{Icon|Windows, |Linux, |macOS, [[Intel CPUs|DOS]]}}|[[sourceforgehttps:projects/fakenes/|0github.59 b3]com/higan-emu/higan/releases {{higanVer}}]|{{?}}|{{✗}}|{{~}}|?|Cycle
|{{✓}}
|{{✗}}
|Mid
|{{✗}}
|{{✗}}
|-
|[[FCEUXVirtuaNES]]|align=left|{{Icon|Windows, Linux, macOS,<br/>Solaris, BSD}}|[http://wwwvirtuanes.fceuxs1.xrea.com/web/download0.html 2.2.397]|?|?|{{?}}|?|Low
|{{✓}}
|{{✗}}
|Mid
|{{✓}}
|{{✗}}
|-
|FCEUmm[[nemulator]]|Multi-platformalign=left|{{Icon|Windows}}|[httpshttp://sourceforgenemulator.netcom/projects/fceumm/ 98downloads.13mmhtml {{NemulatorVer}}] (Windows)<br />[https://github.com/libretro/libretro-fceumm Git] (libretro)|?|?|{{?}}|?|Medium|{{✗}}
|{{✗}}
|{{✓}}
|Mid
|{{✓}}
|{{✗}}
|-
|[[MAME]]Nesemu|Multi-platformalign=left|{{Icon|macOS}}|[httphttps://wwwgithub.mamedev.orgcom/tsalvo/release.html nes-emu-ios {{MAMEVerNesemuVer}}]|{{✓}}?|?|?|?|?
|{{✓}}
|Mid
|{{✓}}
|{{✗}}
|-
|[[HDNes]]HalfNES|align=left|{{Icon|Windows|Linux}}|[httphttps://forums.nesdevgithub.com/viewtopic.php?f=3&t=9935#p109627 Git]|andrew-hoffman/halfnes {{HalfNESVer}}]|?|?|?|?|?|{{}}|Low
|{{✗}}
|{{✗}}
|-
|[[Jnes]]
|align=left|{{Icon|Windows}}
|[http://www.jabosoft.com/categories/3 1.2.1]
|?|?|?|?|?|{{}}
|{{✗}}
|Low
|{{✓}}
|{{✗}}
|-
|[[NESticle]]
|Windows 9x, [[Intel CPUsalign=left|{{Icon|DOS]]|Windows9x}}|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Windows 9xWin9x)|?|?
|{{✗}}
|?
|Low
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|-
|[[QuickNESRockNES]]|Multi-platformalign=left|{{Icon|Windows}}|[httpshttp://kode54.net/fb2k/QuickNESrocknes.zip 0web.7.0b1] (Windows)<br />[https://githubfc2.com/libretro/QuickNES_Core Git{{RockNESVer}}] (libretro)|?|?|?|?|High|{{✗}}|{{✗}}
|{{✗}}
|-
!colspan="11"|Mobile / ARM
|-
|[https://docs.libretro.com/library/nestopia_ue/ Nestopia_libretro]
|align=left|{{Icon|Android|iOS}}
|[https://buildbot.libretro.com/nightly/ libretro core]
|{{~}}
|{{~}}
|{{~}}
|Unlicensed
|Cycle
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[https://docs.libretro.com/library/fceumm/ <abbr title="FCEUMappersModified is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's">FCEUmm_libretro</abbr>]
|align=left|{{Icon|Android|iOS}}
|[https://buildbot.libretro.com/nightly/ libretro core]
|{{~}}
|{{~}}
|{{~}}
|Unlicensed
|High
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[https://www.explusalpha.com/contents/nes-emu NES.emu]
|align=left|{{Icon|Android|Pyra}}
|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80 1.5.46.02]<small> (Pyra)</small>
|?
|?
|?
|Unlicensed
|?
|{{✓}}<br/><small>(Android only)</small>
|{{✓}}
|Low{{✓}}|-|FreeiNES|align=left|{{Icon|Android|Maemo}}<br/>{{Icon|Symbian}}|[https://play.google.com/store/apps/details?id=com.fms.ines.free&hl=en_US&gl=US 6.1.4]<small> (Android)</small><br/>[https://fms.komkon.org/iNES/ines_3.6.5-1_armel.deb 3.6.5]<small> (Maemo)</small><br/>[https://www.mobiles24.co/downloads/s/229852-184-ines 3.6] <small>([[Emulators on Symbian|Symbian]])</small>|?|{{~}}<abbr title="Only supports netplay">*</abbr>|?|?|?
|{{✗}}
|{{✓}}
|{{~}}
|-
|VGBANext
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.fms.emu&hl=en&gl=US {{VGBANextVer}}]
|?
|?
|?
|?
|?
|{{✗}}
|{{✓}}
|{{~}}
|-
|[[VirtuaNES]]GPFCE|Windowsalign=left|{{Icon|Linux|Pandora|GP2X}}<br/>{{Icon|Wiz}}|[http://virtuanesrepo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.s1r2]<small> (Pandora)</small><br/>[https://dl.xreaopenhandhelds.comorg/cgi-bin/ gp2x.cgi?0,0,0,0,71,2136 0.974 r313]<small>(GP2X)</small><br/>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,51 0.4+] <small>(Wiz)</small>|{{~}}?|?|?|?|?
|{{✗}}
|Low
|{{✗}}
|{{~}}
|-
|vNES
|align=left|{{Icon|Java|Symbian}}
|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)][https://github.com/Summeli/vNes-Asha git]<br/>[https://web.archive.org/web/20061202055857/http://www.vampent.com:80/files/vNesJ2ME.zip 1.2][https://web.archive.org/web/20211119171128/https://emul.lark.ru/dendy/emu/vnes.html alt]
|?
|?
|?
|?
|?
|{{✓}}
|{{✗}}
|{{~}}
|-
|[http://freezesmsNostalgia.emuunlim.com/ FreezeSMS]NES|Windowsalign=left|{{Icon|Android}}|[httphttps://freezesmsplay.emuunlimgoogle.com/downloadstore/apps/details?id=com.html 4nostalgiaemulators.6neslite 2.0.9]|?|?|?|?|?
|{{✗}}
|{{✗}}
|Low{{~}}|-|John NESS|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.johnemulators.johnness 1.09]|?|?|?|?|?
|{{✗}}
|{{✓}}
|{{✗}}
|-
|[https://web.archive.org/web/20131022152846/http://www.dridus.com:80/~nyef/darcnes/ DarcNES[Jnes]]|Multi-platformalign=left|{{Icon|Android}}|[https://webplay.archivegoogle.orgcom/webstore/20131031224033apps/http://wwwdetails?id=com.jabosoft.silverarrow 1.2.dridus6.com/~nyef/dn_bin/ 9b0401/9b031326]|?|?|?|?|?
|{{✗}}
|{{~}}
|{{✗}}
|Low-|nesemu|align=left|{{Icon|Pandora|Wiz|Dingoo}}|[https://code.google.com/archive/p/nesemu/downloads 0.2.3 Beta Preview]<br/><small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,235 V1] <small>(Wiz)</small><br/>[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181 0.2] <small>(Dingoo)</small>|?|?|?|?|?|{{✓}}
|{{✗}}
|{{✗}}
|-
|Nescala[[Nestopia]]|macOS, Linuxalign=left|{{Icon|Pandora}}|[https://githubrepo.openpandora.com/hywelandrewsorg/nescala Git?page=detail&app=nestopia-app V2]|?|?|?|?|Cycle
|{{✗}}
|{{✗}}
|{{✗}}
|-
|Nesemu
|align=left|{{Icon|iOS|AppleTV}}
|[https://github.com/tsalvo/nes-emu-ios git]
|?
|?
|?
|?
|?
|{{✓}}
|{{✓}}
|{{✗}}
|-
!colspan|Pocket Nester+|align="8"left|{{Icon|WinMobile}}|[https://www.zophar.net/wmsphone/nes/pocketnester+.html 0.9]|?|?|?|?|?|{{✗}}|{{✗}}|Consoles{{✗}}
|-
|nintaco|align=left|{{Icon|Java}}|[[Lhttps://nintaco.com/ 2020-05-CLASSICS01]|{{~}}|Switch Online]]{{✗}}|[[Nintendo Switch emulators?|Nintendo Switch]]Unlicensed|2.3.0Cycle
|{{✓}}
|{{✗}}
|High{{✗}}|-|-|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]|align=left|{{Icon|Android}}|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8] (F-Droid)</br>0.8 (Play)</br>0.8 (Amazon)</br>[https://gitlab.com/eightbitwonders/app git]|?|?|?|?|?
|{{✓}}
|{{✓}}
|roadmap
|-
!colspan="11"|NesterJ*Consoles|[[PlayStation Portable emulators-|PlayStation Portable]]Nestopia|[http:align=left|{{Icon|PS4|PS3}}<br/>{{Icon|PSP|NGC}}<br/filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]>{{Icon|Wii|WiiU|3DS}}<br />{{Icon|360|Xbox}}|[httphttps://filetripwww.retroarch.net/psp-downloads/homebrewcom/download-nesterj-112aoex-r3-f29028.html AoEX?page=platforms libretro core]|{{~}}|{{~}}|{{~}}|Unlicensed|Cycle|{{✓}}|{{✓}}
|{{✓}}
|-
|QuickNES
|align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3}}<br/>{{Icon|PS4|Vita|NGC}}<br/>{{Icon|Wii}}<br/>{{Icon|Switch|WiiU|3DS}}
|[https://www.retroarch.com/?page=platforms libretro core]
|{{~}}
|{{~}}
|{{~}}
|?
|?
|{{✗}}
|Mid|?{{~}}<ref group=N name=lrActiveonly></ref>
|{{✓}}
|-
|[[Virtual Console]]FCEUmm|[[align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|PS4}}<br/>{{Icon|Vita|NGC|Wii emulators|Wii]], [[Nintendo WiiU}}<br/>{{Icon|3DS emulators|Nintendo 3DSNX|Xbox360}}|[https://www.retroarch.com/?page=platforms libretro core]], [[Wii U emulators|{{~}}|{{~}}|{{~}}|Unlicensed|High|Wii U]]{{✓}}|N/A{{✓}}
|{{✓}}
|-|[[FCEUX|FCE Ultra GX]]|align=left|{{Icon|GCN|Wii|WiiU}}|[https://github.com/dborth/fceugx/releases {{FCEUXGXVer}}]|Mid?
|?
|{{~}}
|Unlicensed
|High
|{{✓}}
|-
|Nestopia**
|[[PlayStation 3 emulators|PlayStation 3]], [[Xbox 360 emulators|Xbox 360]], [[Wii emulators|Wii]]
|1.44
|{{✓}}
|{{✓}}
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|{{✗}}
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!colspan|Mega Everdrive Pro|align="8"left|{{Icon|MD}}|N/A|?|?|?|?|?|{{✗}}|{{✓}}|Mobile{{~}}
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|Nestopia***NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>|align=left|{{Icon|PSP}}|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[Android emulatorshttp://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]|?|?|Android]], [[IOS emulators?|iOS]]?|1.44?
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!colspan="11"|Calculator|-|Nostalgia[https://zardam.github.NESio/webnofrendo numworks-nofrendo]|[[Android emulatorsalign=left|{{Icon|Android]]Numworks}}|[https://play.googlegithub.com/storezardam/apps/detailsnumworks-nofrendo git]|?|?|?|?|?id=com.nostalgiaemulators.neslite 1.17.2]
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<nowiki>*</nowiki> AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.<brdiv><nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArch]]).<br><nowiki>***<references group=N /nowiki> Only available on mobile as a libretro core (e.g. [[RetroArch]]).
===Comparisons===
*[[Mesen|Mesen]] is a [[Emulation_accuracy|cycle-accurate]] NES emulator. Also, it is very user-friendly and supports lots of [[#Enhancements|enhancements]], [[#Peripherals|peripherals]], [[#Hardware_variants|variants]] and [[#Mappers|mappers]] that other emulators are missing. It also supports [[GoodTools|goodmerged]]. Latest versions require [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6]. This is the most compatible NES emulator of the cycle-accurate variety.
===Comparisons===*[[MesenpuNES]] is the most compatible NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; another [[Texture_PacksEmulation_accuracy|HD packs]], [[netplay]], autocycle-updating, [[Shaders and Filters|good built-in filtersaccurate]], both .zip and [[GoodTools|goodmerged]] file loading, etc.*[[puNES]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix deemed as the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.*[[Nintendulator]] and My Nes also have a fairly high ranking in those tests.<ref name="nestas"/>*[[FCEUX]] scores rather low in these tests, despite being a recommended second most compatible NES emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from thirdcycle-party publishersaccurate variety.
There are many other NES emulators not listed here, as the *[[Nestopia]] also is a [[Emulation_accuracy|cycle-accurate]] NES /FDS emulator. Nestopia has more emulators than any other system issues with [[Wikipedia:The_Young_Indiana_Jones_Chronicles_(new ones are started all video_game)|''The Young Indiana Jones Chronicles'']] and doesn't display the timestatus bar in [[Wikipedia:Mickey%27s_Safari_in_Letterland|''Mickey's Safari in Letterland'']] correctly (among other problems). Only those that are well known or stand out in some way are covered hereNestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is the Undead Edition.
==Emulation issues=====Mappers===A key difference between many emulators nowadays *[[Nintendulator]] also is how many mappers they support.* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.* '''Official Mappers''' (UNROM, AOROM, MMC1a [[Emulation_accuracy|cycle-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.* '''Third Party Mappers''' (Various: e.g. Konami's VRC6accurate]] NES/VRC7) While officially licensed by Nintendo, they were not allowed outside JapanFDS emulator. As NintendulatorNRS is a result, for their Western releases, many games fork of Nintendulator that took advantage of their features (advanced ROM mappingsupports the Famicom Disk System, extra sound channels) were reprogrammed significantly and shipped on the official rare mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With thoseVRT chipsets, you cover the entire officially licensed library.* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''and many unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problemand bootleg carts and systems.
The *[[FCEUX]] is a [[Emulation_accuracy|highly-accurate]] NES ROM information isn't sufficient to describe the cartridge /FDS emulator and emulate it, so emulators have to include the layout and behavior supports lots of these [[#Mappers|unlicensed mappers in their code]], while the ROM header tells the on top of this it's a [https://tasvideos.org/EmulatorResources recommended emulator which mapper to chooseon TAS Videos]. So unlike with other consoles, no matter how  The New PPU implementation is more [[Emulation_accuracy|accurate a given NES ]] than the Old PPU implementation. The emulator will get, it will still never be able is very useful; thanks to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete its robust Lua scripting and a constant work-in-progress, hence claims some emulators are "inaccurate"incorporating FCEUmm into its feature set.
Related to this issue: This *BeesNES is why most emulators won't run unheadered NES ROMsaiming for [[Emulation_accuracy|subcycle accuracy]]. Newer versions of Nestopia can open thoseCurrently it is a work-in-progress, but they're handled in a slightly different wayit is already including [[#Enhancements|enhancements]] like; [[NTSC_filters#NTSC-CRT_by_LMP88959_.28EMMIR.29|NTSC-CRT]], [https: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No//github.com/L-Spiro/BeesNES#other-Intro dump of that given game (which is inconvenient for romhacks)features debugger, disassembler, assembler and various TAS features].
===QD FDS Support===Games dumped off the Famicom Disc System come into two major types*breakNES is aiming for [[Emulation_accuracy|gate-level accuracy]]. Currently it is a work-in-progress and requires [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6].
* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSetsMetalNES is aiming for [[Emulation_accuracy|transistor-level accuracy]], Nohowever it is a currently work-Intro). Omits some checksum data.* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit paddingprogress.
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with*For official emulation, in which case it will throw an antithere is Nintendo's own [[Virtual Console]] or [[L-piracy errorCLASSICS|Nintendo Switch Online]]. As The Wii has a significantly larger library of now, no NES emulators support games to choose from than the alternate more complete dumps3DS or Wii U, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is neededespecially from third-party publishers.
===Overscan==={{Main|Overscan}}There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well-known or stand out in some ways are covered here.
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan ==Mappers==A key difference between many emulators nowadays is croppedhow many mappers they support. Note the blank blue area to the left and the green garbage * '''No mapper:''' Supported on the rightevery emulator, even official Nintendo emulators. On NTSC CRT TVs* '''Official mappers''' (UNROM, these areas may or may AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not be visible]]Several NES games need their overscan to be cropped to look properGBA emulators), will cover these. Unfortunately, there is no standard level of overcropping* '''Third-party mappers''' (Various: e. Many games require different levels for best resultsg. For example, Super Mario BrosKonami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. 3 requires quite As a bit result, for their Western releases, many games that took advantage of croppingtheir features (advanced ROM mapping, howeverextra sound channels) were reprogrammed significantly and shipped on the official mappers, the same level often with simplified soundtracks. A lot of cropping fan emulators worth their salt will obscure cover these. With those, you cover the letters of entire officially licensed library.* '''Unlicensed mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the status bar most active and recommended emulators will even bother covering them in Castlevania gamesa whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.
===Color Palette==={{Main|Famicom Color Palette}}The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code. At the same time, the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".
Unlike consoles such as the SNESRelated to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, which natively generate their image but they're handled in pure RGB, a slightly different way: the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by information that would have been included in the TV's built-iNES header is instead provided in NTSC decoder, which means the resulting color palette often varies depending on emulator configuration files that get summoned as long as the displayROM's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of hash matches exactly the NES experience, many Famicom emulators have a variety No-Intro dump of different palettes to choose fromthat given game (which is inconvenient for ROM hacks).
The 3DS ==Enhancements=={{Stub}}<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Mesen! FCEUX! puNES! Nestopia UE! ares! QuickNES! MAME! BeesNES! breakNES! MetalNES! Nintendo Switch Online<br/><small>([[L-CLASSICS]])</small>|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=11 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.|-| [[Widescreen_hacks#NES|Widescreen hack]]<br/><small>Using [https://prilik.com/blog/post/widenes/ wideNES] technique (similar to [[Widescreen_hacks#Emulators_.282D.29|wideGB]]); it can automatically “map-out” levels and Wii U versions worlds in NES games.</small>| colspan=11 | Exclusive to [https://prilik.com/ANESE ANESE] emulator at the moment.|-| [[Texture_packs#NES|Sprite Replacement]]| {{Y}}[https://www.mesen.ca/docs/hdpacks.html *]| {{N}}| {{Y}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| rowspan=1 | Performance| [[Overclocking#NES|Overclock]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#overclocking *]| {{Y}}| {{Y}}|||||||| {{N}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}[https://www.mesen.ca/docs/debugging/scriptwindow.html *]| {{Y}}| {{N}}|||| {{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]|||||-| Rewind| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{N}}| {{Y}}||| {{Y}}||||| {{Y}}|-| Fast-Forward/Turbo Speed| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html#general-options *]| {{Y}}| {{Y}}||| {{Y}}||||||-| Savestates| {{Y}}| {{Y}}| {{Y}}||| {{Y}}||||| {{Y}}|-| [https://tasvideos.org/Movies Movie recording/playback]| {{Y}}[https://www.mesen.ca/docs/tools.html#movies *]| {{Y}}| {{Y}}||||| {{N}}| {{N}}| {{N}}||-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{?}}| {{?}}| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}|| {{Y}}| {{~}}<ref group=N2 name=RA></ref>|||||-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=6 | Quality of life| Per-Game Profiles| {{Y}}[https://www.mesen.ca/docs/configuration/video.html#overscan *]| {{?}}| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}[Virtual Consolehttps://www.mesen.ca/docs/gettingstarted.html#command-line-options *]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Built-in [[Cheats_and_patches|Cheat Manager]] use extremely dark color palettes| {{Y}}[https://www.mesen.ca/docs/tools.html#cheats *]| {{?}}| {{Y}}| {{?}}| {{Y}}[https://old.reddit. This is apparently not an accuracy issue, but rather an anticom/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]| {{Y}}| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Built-epilepsy measurein [http://forum. arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=11 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the Nintendo Switch Online serviceraw RGB data over a network to a core running on MiSTer, it basically turns the games were directly edited MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.|-| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html *]||||| {{Y}}| {{Y}}| {{?}}| {{?}}| {{?}}||-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N2 name=RA>Exclusive to remove seizure[https://docs.libretro.com/library/fceumm/ FCEUmm], [https://docs.libretro.com/library/mesen/ Mesen], [https://docs.libretro.com/library/nestopia_ue/ Nestopia] libretro cores. Also there is a [https://github.com/RetroAchievements/RANes modified version of fceux] that supports RetroAchievements.</ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{Y}}| {{Y}}|||| {{Y}}|-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]| {{Y}}[https://www.mesen.ca/docs/configuration/emulation.html *]||||| {{Y}}|| {{?}}| {{?}}| {{?}}||-inducing patterns| rowspan=4 | Misc| [[Netplay#NES|<abbr title="Should not be confused with Famicom Modem emulation, allowing it see #Peripherals section for more information.">Netplay</abbr>]]| {{Y}}[https://www.mesen.ca/docs/tools.html#netplay *]| {{Y}}| {{N}}| {{Y}}| {{X}}| {{Y}}| {{N}}| {{?}}| {{?}}| {{?}}| {{Y}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=11 | Exclusive to use a normal palette[https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=7 RetroAchievements]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{Y}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Wikipedia:Category:Debugging|Debug features]]| {{Y}}[https://www.mesen.ca/docs/debugging.html *]| {{Y}}| {{N}}| {{?}}| {{?}}| {{N}}| {{Y}}[https://docs.mamedev.org/debugger/index.html *]| {{?}}| {{?}}| {{?}}| {{N}}|}</div><references group=N2/>
==Peripherals==
There were many accessories released for the Famicom and NES but Emulation in General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is , in actuality , just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><ref>[https://problemkaputt.de/everynes.htm#controllers ProblemKaputt: NES controllers]</ref>
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col" style="width:200px"| Picture! scope="col" style="width:200px"|Name(s)! scope="col" style="width:300px"|Description! scope=Zapper"col" style="width:150px"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style="width:300px"|Note|-|[[File:NES Zapper.png|200px]]This !Zapper|An electronic light gun accessory was very commonthat allows players to aim at the display and shoot various objects that appear on the screen. It|''[[Wikipedia:The Adventures of Bayou Billy|The Adventures of Bayou Billy]]''<br/>''[[Wikipedia:Barker Bill's Trick Shooting|Barker Bill's a light gun, used for many games such as Trick Shooting]]''<br/>''[[Wikipedia:Day Dreamin' Davey|Day Dreamin' Davey]]''<br/>''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Freedom Force (video game)|Freedom Force]]''<br/>''[[Wikipedia:Gotcha! The Sport!|Gotcha! The Sport!]]''<br/>''[[Wikipedia:Gumshoe (video game)|Gumshoe]]'', <br/>''Wild Gunman[[Wikipedia:The Hunt for Red October (console game)|The Hunt for Red October]]''<br/>', and '[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]'', to name three examples. When the trigger is pulled, the screen flashes black for a period of 1-2 frames while displaying a white rectangle <br/>''[[Wikipedia:Laser Invasion|Laser Invasion]]''<br/>''[[Wikipedia:The Lone Ranger (indicating the target to shoot atvideo game). If the gun detects it is pointing at the white rectangle, it tells the |The Lone Ranger]]''<br/>''[[Wikipedia:Mechanized Attack|Mechanized Attack]]''<br/>''[[Wikipedia:Operation Wolf|Operation Wolf]]''<br/>''[[Wikipedia:Shooting Range (video game to register a hit. On real hardware, this could be quite unreliable unless )|Shooting Range]]''<br/>''[[Wikipedia:To the lenses were thoroughly clean. The Zapper plugged into Earth|To the P2 port and mainly worked with old CRT TVs; newer LCD TVs will not register with the Zapper. Many emulators support this accessory with 100% accurate hit detection Earth]]''<br/>''[[Wikipedia:Track & Field II|Track & Field II]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''|Various|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.|-|[[File:ArkanoidVausController.jpg|200px]]!Arkanoid/Vaus Controller|A specific game controller with one button to "fire" and a dial to control back-and-forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''|Various|N/A|-|[[File:NES-power-pad.jpg|200px]][[File:Family Trainer.jpg|200px]][[File:FamilyFunFitness A.png|200px]][[File:FamilyFunFitness B.png|200px]]!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players to step on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-|[[File:NES-Four-Score.jpg|200px]][[File:NES Satellite.png|200px]]!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that enables up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having the option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-|[[File:Family Computer Disk System.png|200px]]!Family Computer Disk System & FDS|''See above''|''[[Wikipedia:Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''|<small>[[Mesen]]<br/>[[puNES]]<br/>[[Nestopia|Nestopia UE]]<br/>[[ares]]<br/>[[BizHawk]]<br/>[[Nintendulator|Nintendulator NRS]]<br/>[https://docs.libretro.com/library/fceumm/ FCEumm_libretro]<br/>[[FinalBurn_Neo]]<br/>[[higan]]<br/>[[MAME]]<br/>[https://fms.komkon.org/iNES iNES]<br/>[[Jnes]]<br/>[[RockNES]]<br/>[https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=58606&oldid=57673#Emulators Others...]</small>|The BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there are two versions of the BIOS: one that comes with FDS and another that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing a different intro during the first boot.|-|[[File:DATACH JOINT ROM SYSTEM.png|200px]]!DATACH <br> <small><i>Datach Joint ROM System</i><small>|Bandai add-on that lets the Family Computer play a few suitable games. Swiping cards to obtain a character.|[https://dragonball.fandom.com/wiki/Dragon_Ball_Z:_Gekit%C5%8D_Tenkaichi_Bud%C5%8Dkai Dragon Ball Z: Gekitō Tenkaichi Budōkai]<br/>[[Wikipedia:Crayon Shin-Chan: Ora to Poi Poi|Crayon Shin-Chan: Ora to Poi Poi]]<br/>[https://strategywiki.org/wiki/Yu_Yu_Hakusho:_Bakutou_Ankoku_Bujutsukai Yu Yu Hakusho: Bakutou Ankoku Bujutsukai]<br/>[https://retrostuff.org/2019/03/23/bandai-datach-ultraman-club-spokon-fight-barcodes-for-mame/ Ultraman Club: Supokon Fight!]<br>[https://retrostuff.org/2019/05/12/bandai-datach-sd-gundam-gundam-wars-barcodes-for-mame/ SD Gundam: Gundam Wars]<br>[[Wikipedia:Battle Rush: Build Up Robot Tournament|Battle Rush: Build Up Robot Tournament]]<br>[[Wikipedia:J. League Super Top Players|J. League Super Top Players]]|[[MAME]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br>[[Mesen]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[puNES]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref><br/>[[FCEUX]]<ref group=N name=barcode>Input box by entering the barcode number on the card.</ref>|N/A|-|[[File:Famicom Controller Microphone.png|200px]]!Microphone|A Japan-exclusive, built-in feature in the original Player 2 Famicom controller that allows players to use an external sound source (e.g., the player's voice) as input.|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[puNES]]<ref group=N name=microphone/><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>|N/A|-|[[File:Family BASIC.png|200px]]!Family BASIC|A Japan-exclusive peripheral with an enhanced [[Wikipedia:BASIC|BASIC]] programming language dialect. It allows users to create programs in the Famicom. It has a specially designed cartridge, keyboard, and Data Recorder.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom Data Recorder.jpg|200px]]!Famicom Data Recorder|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:Famicom 3D System.jpg|200px]]!Famicom 3D System|A Japan-exclusive active shutter glasses headset that allowed compatible games to display a stereoscopic image for a 3D experience.|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''|[[RetroArch]]<br/>[https://discord.com/channels/976404869386747954/976412672486678568/1183159919864713256 Ares?]|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] are needed for RetroArch to simulate the 3D experience with a [[Virtual reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.|-|[[File:Miracle Piano Teaching System.png|200px]]!Miracle Piano Teaching System|An accessory that used an electronic MIDI keyboard as input.|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''|[[MAME]]<br/>no$nes<br/>Nintaco<br/>[https://forums.nesdev.org/viewtopic.php?t=17135 FCEUX mod]<br>[[MiSTer]]|N/A|-|[[File:ASCII TurboFile I.png|200px]][[File:ASCII TurboFile II.png|200px]]!ASCII TurboFile<br/>ASCII TurboFile II|A Japan-exclusive external storage device for saving game positions on Famicom.|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''|[[VirtuaNES]]|N/A|-|[[File:Oeka Kids Tablet.jpg|200px]]!Oeka Kids Tablet|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-|[[File:RacerMate CompuTrainer Pro.png|200px]]!RacerMate CompuTrainer Pro|A rare series of peripherals for the game ''RacerMate Challenge II''. It has an interface box, a bike trainer, and a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>|''RacerMate Challenge II''|N/A|N/A|-|[[File:NES Game Genie.png|200px]]!Game Genie|A pass-through device that is attached between a cartridge and the console that allows the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.|Various|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.|-|[[File:Family Computer Network System.png|200px]]![[Early_Online_Services|Family Computer Network System<br/>Famicom Modem]]|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.|N/A|N/A|N/A|-|[[File:SNES Mouse.png|200px]]!SNES Mouse|There have been quite a few NES romhacks coming out that add support for the SNES mouse to NES games.|[https://www.romhacking.net/hacks/7718/ Maniac Mansion Mouse Hack]|[[Mesen]]|There is a feature request for [https://github.com/libretro/libretro-fceumm/issues/566 adding this to fceumm-libretro].|}</div><references group=N/>
==Hardware variants=Arkanoid/Vaus Controller====PlayChoice-10===This controller was released by Taito with one button to "fire" and a dial to control back and forth movementMAME is the only emulator that properly emulating the PlayChoice-10 system at the moment, [https://forums. ''Arkanoid'' and ''Chase Hnesdev.Qorg/viewtopic.'' are php?p=148572 most of the NES emulators only play the PlayChoice-10 games as a normal NES games to utilize it, but it is still optional even so. [[Mesen]] and [[puNES]game] support this.
===Miracle Piano Teaching VS. System===By An arcade system based on the Software Toolworks, NES released for the US. It was released in two different cabinet variations: '''Vs. UniSystem''' and '''Vs. DualSystem'[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]'' used an electronic piano keyboard as input. It The latter has double chipsets on the PCB and is unknown if any emulator supports this featurecapable of handling two different programs or simply two separate copies of a single program simultaneously.
===Family TrainerMost emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But only the MAME, [https:/Family Fun Fitness/Power Pad===This was designed to be used with your feetwww.mesen.ca/docs/configuration/preferences.html#vs-dualsystem-settings Mesen], NintendulatorNRS, typically by running puNES and [https://nintaco.com/faq.html#VsDualSystem nintaco] are suitable for games in place on numbered circles to represent the button pressesVs. DualSystem cabinet. It plugs into the P2 port and has 12 different buttonsFor commercial emulation, Hamster re-released several VS. Notable System games such from Nintendo and Konami as part of their ''Stadium EventsArcade Archives''series (the former being exclusive to Nintendo Switch, ''World Class Track Meet'', and ''Athletic World'', utilize this, and trying to use a standard controller is not an option. Despite the latter being less accurate than puNES or Mesen, [[FCEUX]] actually supports thisalso on PS4).
===NES Four Score/NES Satellite/4-Player Adaptor===This turned Since most VS. System games have palettes that differ from the standard two controller ports into four by plugging into both P1 and P2RGB NES palette, ROMs made with VS. A few games utilized this capabilitySystem, such as LJNwhich are accidentally played in the emulator's ''A Nightmare on Elm Street''NES mode (or vice-versa), will cause the colors to be totally garbled. Many emulators support this feature by having This can occur when there is an option to switch between 2-player and 4-player mode issue with the emulator's configuration or just enabling/disabling Player 3 and Player 4the ROM's controlleriNES header.
===Microphone===Technically not a peripheral because it was physically part of each Model 1 Famicom, on the second player's controller is a microphone and volume slider instead of having the START and SELECT buttonsThese emulators only supports UniSystem cabinet: [https://github. One noteworthy game that makes use of this is the Japanese ''Legend of Zelda''com/0ldsk00l/nestopia/blob/master/source/core/vssystem/NstVsSystem. Pols Voicecpp#L292 nestopia UE], an enemy, is destroyed if the player makes a loud sound into the microphone (the US version changed this to merely firing an arrow to 1[https://github.com/libretro/libretro-shot them)fceumm/blob/master/libretro/libretro. Another game to make use of the microphone is ''Takeshi no Chōsenjō'' (''Takeshi's Challenge'')c#L1490 FCEumm] and [https://github. [[VirtuaNEScom/TASEmulators/fceux/blob/master/src/vsuni.cpp#L187 FCEUX]] supports this, activated by tapping the 'M' key on default settings. [[Mesen]] also supports thishttps://tasvideos. The 3DS and Wii U versions of [[Virtual Consoleorg/Forum/Topics/17971?CurrentPage=9&Highlight=443471#443471 BizHawk]] are currently the only emulators that support input through an actual microphone, though [[puNESFinalBurn_Neo#List_of_emulated_systems|FinalBurn Neo]] has this feature planned.
====Karaoke Studio=Famicom Box===Separate from the builtAlso re-in microphone, Bandai made released later as Sharp''[s FamicomStation. The hybrid NES/Famicom arcade box [Wikipediahttp:Karaoke Studio|Karaoke Studio//famicomworld.com/system/other/famicombox/ Nintendo Famicom Box]]'', which is a special game cartridge that has bulky metal cube with a microphone attached slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token and choose the available games. You can see itin action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It is unknown if any emulator supports this featurewas distributed in select hotels and stores and can hold up to 15 select Famicom releases at once. It had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.
===Family Computer Disk System===A Japan-only peripheral using a magnetic disk format instead of Neither the cartridgesnor the BIOS has been dumped or tested with an emulator, with its own unique game library. Some of these were later ported to unlike the regular NES/Super Famicom cartridge format with significant downgrades Box (particularly the loss which has had both its BIOSes and most of enhanced FDS hardware audioits ROMs dumped). This accessory made it possible to save game data without needing battery-backed ROM, but only for the game contained on each of the disks.
You'll need ===Dendy===A pirate NES Famicom clone that was sold in Russia and Eastern Europe, with the BIOS file to emulate games made blueprint later reused for this add-on, which can be found [[Emulator Files#NES .2F Famicom|here]]other Famiclones. ItHere's interesting to note there are actually two versions of the BIOS; [[Wikipediahttp:Family Computer Disk System|Nintendo's peripheral]] and [[Wikipedia:Twin Famicom|Sharp's Twin Famicom]//www.youtube.com/watch?v=kne6AKyYUuM a link]to a CC-subtitled Kinaman video for more details. The only difference is NintendoIt's displays ''Nintendo'' while [[Wikipedia:Sharp Corporation|Sharp]]'s displays ''Famicom'' when a very quirky NTSC NES optimized for 50 Hertz, with many other changes from the hardware is first bootedofficial PAL NES as well. Other than that, they function identicallyThough these differences often break the compatibility of Dendy-specific releases on most emulators.
===Famicom Keyboard===Only one game used a keyboard to program in BASIC on the Famicom and that was ''[[Wikipedia:Family BASIC|Family BASICMAME]]''/MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). [[VirtuaNES]] The cartridges themselves can still be played as long as the emulator supports itbroken carts.
====Data Recorder=VTxx===The [[Wikipedia:Famicom Data Recorder|Data Recorder]] VTxx is an accessory related to a series of NOAC (Nintendo-On-A-Chip, a kind of chip that contains all the components of a Famicom Keyboard. Three games and one accessory supported the Data Recorder: ''Excitebike'', ''Mach Rider'', ''Wrecking Crew'', /NES) chips that implemented multiple changes and ''Family BASIC''. These sent an analog audio stream through the keyboard enhancements compared to a cassette tape deckregular NES, but really any device capable of analog audio recordingmanufactured by [http://playback can work with itwww. The "sounds" are really just 0s and 1s to represent the data the games are trying to writevrt.com.tw/ V. VirtuaNES supports this accessory, controlled from the "Tape" menuR Technology].
===ASCII Turbo File===Different from either battery-backed ROM cartridge or the FDS, ASCII Corporation (based in Japan) created their own method to save game data with the Differences between VTxx series chips and regular NES could be checked on [[Wikipediahttps:Turbo File (ASCII)|ASCII Turbo File//www.nesdev.org/wiki/VTxx NesDev Wiki]]. VirtuaNES supports this too.
===Oeka Kids tablet===This accessory was a tablet for the Famicom games ''Oeka Kids: Anpanman no Hiragana Daisuki'' and ''Oeka Kids: Anpanman to Oekaki Shiyou!!''.<ref>http://www.ne.jp/asahi/oroti/famicom/ish15.html</ref> VTxx is often used in those low-quality, plug & play consoles or [[MesenWikipedia:Famiclone#Computer_type|keyboard-shaped]] and VirtuaNES supports it, so-called educational computers.
===CompuTrainer Pro===This is very rare and was only used in :V.R Technology provides an emulator called [http://www.vrt.com.tw/download.htm EmuVT] as official development & debugging tool, which supports the unlicensed game RacerMate Challenge IIemulation of multiple kinds of VTxx series chips. It is unknown if any seems to be modded out of an old emulator supports this featurecalled [https://web.archive. <ref>org/web/20110317151619/http://www.nesmuseumemulation9.com/racermatennnesterj/ NNNesterJ].html</ref>
===Game GenieNES Classic Edition===Although most emulators{{main|wikipedia:NES Classic Edition}}The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, in generalNintendo announced they were discontinuing the product, have a GUI leading to consumer confusion and incidents of greatly increased pricing among private sellers. Due to manage cheats the demand for the NES Classic and don't rely the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on real hardware cheating devicesJune 29, [[FCEUX]] can cheat authentically using a Game Genie ROM2018. Production was discontinued again in December 2018.
==Hardware VariantsEmulation issues=====VS SystemQD FDS support===An arcade system based on Games dumped off the NES released for the USFamicom Disk System come into two major types: * '''. fds format''': Most emulators have an option to let you "Insert Coincommon format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.* '''.qd format''' (sstands for QuickDisk)": Only ever used in official Nintendo re-releases. Almost identical to FDS, except QD is a full dump with checksum data. May omit padding.
ROMs made The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with VS System , in mind which are accidentally played case it will throw an anti-piracy error. [https://github.com/punesemu/puNES/releases/tag/v0.111 puNES added QD support in v0.111.] As of now, no other NES emulators support the emulatoralternate, more complete dumps and fudging that check's NES mode (or vice-versa) will cause the colors result to be totally garbledalways return a negative. To emulate a . This can occur when there is an issue qd image with those, stripping the emulator's configuration or the ROM's iNES headerchecksum data with a custom script is needed.
===Famicom BoxOverscan===Also re{{Main|Overscan}} [[File:Retroarch_2013-released later as Sharp's FamicomStation08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. The hybrid On NTSC CRT TVs, these areas may or may not be visible]]Several NES/Famicom arcade box games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for the best results. For example, [httphttps://famicomworlden.comwikipedia.org/systemwiki/other/famicombox/ Nintendo Famicom BoxSuper_Mario_Bros._3 ''Super Mario Bros. 3''] is requires quite a bulky metal cubebit of cropping. However, with a slot to insert money and secured with tons the same level of locks. The hotel would set cropping will obscure the amount letters of time you could play on one token, and choose the games available. You can see it in action status bar in season 18 of [httphttps://wwwen.gamingcxwikipedia.comorg/ Game Center CXwiki/Castlevania#Games ''Castlevania'']. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models releasedgames.
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super ===Color palette==={{Main|Famicom Box (which has had both its BIOS' and most of its ROMs dumped).color palette}}
===Dendy===A pirate NES Famicom clone Unlike consoles such as the SNES, which was sold natively generate their image in Russia and Eastern Europepure RGB, with the blueprint later reused for other FamiclonesFamicom normally generates and outputs an encoded NTSC video signal. HereThis must then be decoded by the TV's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CCbuilt-subtitled Kinaman video for more details. It's a very quirky in NTSC NES optimized for 50Hzdecoder, with many other changes from which means the official PAL NES as well- through these differences resulting color palette often break varies depending on the compatibility display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of Dendy-specific releases on most the NES experience, many Famicom emulatorshave a variety of different palettes to choose from.
MESS supports this consoleThe Wii and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, and some other emulators (such as Mesenbut rather an anti-epilepsy measure. For the Nintendo Switch Online service, puNESthe games were directly edited to remove seizure-inducing patterns, and FCEUX) introduced support for allowing it in r3134, along with the already included support for iNES 2.0 ROM headers (including the option to mark use a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken cartsnormal palette.
==Resources==
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
*[http://rec0ded88.com/play-nes-games Rec0deD:88] - Play a NES emulator.
*[https://www.copetti.org/writings/consoles/nes/ Copetti] - NES Architecture (A practical analysis by Rodrigo Copetti).
==References==
{{Reflist}}
 
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Third-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Entertainment System emulators|*]]
[[Category:Third-generation video game consoles]]

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