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Nintendo Entertainment System emulators

17,343 bytes added, 09:35, 15 September 2022
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{{Infobox console|title = Nintendo Entertainment System|logo = nes-t.png|developer = [[File:Nes.png|thumb|250px|The Nintendo Entertainment System (NES)]]The '''|type = [[gametech:Nintendo Entertainment SystemCategory:Home consoles|Nintendo Entertainment SystemHome video game console]]''' (NES) is an 8|generation = [[:Category:Third-bit, 3rd generation console released in video game consoles|Third generation]]|release = 1983 in Japan, where it was known as the '''Famicom'''.|discontinued = 2003|predecessor = [[First_and_second_generations_of_video_game_consoles|Color TV-Game]]|successor = [[Super Nintendo emulators|SNES]]|emulated = {{✓}}}}
The Famicom Disk '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System ]''' (FDSNES) is a Japanan 8-only addbit, third-generation console released on which played special versions of games. It featured an extra FM sound channelJuly 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', which allowed for richer sounds and music than is possible on October 18, 1985, it released in the regular consoleUS. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions: * The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy. Emulation for the NES is robust, with several many high -quality emulators for various systems.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<div style="max-width:100%; overflow:auto;">{| class="wikitable"style="text-align:center;"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest version! scope="col"|[[Wikipedia:Famicom Disk System|FDS]]! scope="col"|[[libretro]]! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="9"|+PC/ x86|-|[[Mesen#List_of_forks|Mesen X]]|align=left|{{Icon|Windows|Linux}}|[https://github.com/NovaSquirrel/Mesen-X/releases/ 2022-05-15] [https://github.com/NovaSquirrel/Mesen-X/actions git]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[puNES]]|align=left|{{Icon|Windows|Linux|FreeBSD}}|[https://github.com/punesemu/puNES/releases {{PuNESVer}}] [https://github.com/punesemu/puNES/actions wip]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[Nestopia|Nestopia UE]]|align=left|{{Icon|Windows|Linux|FreeBSD}}|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[BizHawk]]|align=left|{{Icon|Windows|Linux}}|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✓}}|{{~}}|-|NintendulatorNRS|align=left|{{Icon|Windows}}|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 2022-09-12]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✓}}|{{~}}|-|[[Mesen]]|align=left|{{Icon|Windows|Linux}}|[http://www.mesen.ca {{MesenVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}|{{✗}}|{{~}}|-|[[FCEUX]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}|[http://www.fceux.com/web/download.html {{FCEUXVer}}]|{{✓}}|{{✗}}|Mid|{{✓}}|{{✓}}|{{~}}|-|[[3dSen]]|align=left|{{Icon|Windows|Linux|macOS}}|[http://www.geodstudio.net/ {{3dSenVRVer}}]|{{✗}}|{{✗}}|?|{{✗}}|{{✓}}|{{~}}|-|[[ares]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/ares-emulator/ares/releases {{aresVer}}]|{{✓}}|{{✗}}|?|{{✓}}|{{✓}}|{{✗}}|-|[[Nintendulator]]|align=left|{{Icon|Windows}}|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta] [https://github.com/quietust/nintendulator git]|{{✗}}|{{✗}}|Cycle|{{✓}}|{{✓}}|{{✗}}|-|[[FinalBurn Neo]]|align=left|{{Icon|Windows}}|[https://github.com/finalburnneo/FBNeo/releases/tag/latest WIP builds]|{{✓}}|{{✓}}|High|{{✗}}|{{✓}}|{{✗}}|-|[https://fms.komkon.org/iNES iNES]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Solaris}}|[https://fms.komkon.org/iNES {{INESVer}}]|{{✓}}|{{✗}}|High|?|{{✓}}|{{✗}}|-|My Nes|align=left|{{Icon|Windows|Linux}}|[https://github.com/alaahadid/My-Nes/releases git]|{{✗}}|{{✗}}|Mid|{{✓}}|{{✓}}|{{✗}}|-|[[higan]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/higan-emu/higan/releases {{higanVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}|{{✓}}|{{✗}}|-|[https://prilik.com/ANESE ANESE]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/daniel5151/ANESE/releases git]|{{✗}}|{{✗}}|Cycle<ref group=N>[https://prilik.com/ANESE/#disclaimers The CPU is instruction-cycle accurate, but not sub-instruction cycle accurate (TODO ). While this inaccuracy doesn’t affect most games, there are some that that rely on sub-instruction level timings.]</ref>|{{✓}}|{{~}}|{{✗}}|-|[[RockNES]]|align=left|{{Icon|Windows}}|[http://rocknes.web.fc2.com {{RockNESVer}}]|{{✓}}|{{✗}}|High|{{✗}}|{{✗}}|{{✗}}|-|[[nemulator]]|align=left|{{Icon|Windows}}|[http://nemulator.com/downloads.html {{NemulatorVer}}]|{{✗}}|{{✗}}|High|{{✗}}|{{✗}}|{{✗}}|-|Nesemu|align=left|{{Icon|macOS}}|[https://github.com/tsalvo/nes-emu-ios git]|{{✓}}|{{✗}}|High|{{✓}}|{{✓}}|{{✗}}|-|[http://cah4e3.shedevr.org.ru/fceultra.php FCEUmm]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://sourceforge.net/projects/fceumm/ 98.13mm] ([[Emulators on Windows|Windows]])<br />[https://github.com/libretro/libretro-fceumm git] ([[libretro]])|{{✗}}|{{✓}}|Mid|{{✓}}|{{✗}}|{{✗}}|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://www.mamedev.org/release.html {{MAMEVer}}]|{{✓}}|{{✓}}|Mid|{{✓}}|{{✓}}|{{✗}}|-|[[VirtuaNES]]|align=left|{{Icon|Windows}}|[http://virtuanes.s1.xrea.com/ 0.97]|{{~}}|{{✗}}|Low|{{✓}}|{{✗}}|{{✗}}|-|[[HDNes]]|align=left|{{Icon|Windows}}|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 git]|{{✗}}|{{✗}}|Low|{{✓}}|{{✗}}|{{✗}}|-|[[Jnes]]|align=left|{{Icon|Windows}}|[http://www.jabosoft.com/categories/3 1.2.1]|{{✓}}|{{✗}}|Low|{{✗}}|{{✗}}|{{✗}}|-|[[NESticle]]|align=left|{{Icon|DOS|Windows9x}}|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)|{{✗}}|{{✗}}|Low|{{✗}}|{{✗}}|{{✗}}|-|[[QuickNES]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] ([[Emulators on Windows|Windows]])<br />[https://github.com/libretro/QuickNES_Core git] ([[libretro]])|{{✗}}|{{✓}}|Low|{{✓}}|{{✗}}|{{✗}}|-!colspan="9"|Mobile / ARM|-|Nestopia<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>|align=left|{{Icon|Android|iOS}}|1.44|{{✓}}|{{✓}}|High|{{✓}}|{{✓}}|{{✓}}|-|[http://www.explusalpha.com/home/nes-emu NES.emu]<br/><small>(based on fceux 2020.05.03 git)</small>|align=left|{{Icon|Android|Pyra}}|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80 1.5.46.02]<small> (Pyra)</small>|{{✓}}|{{✗}}|High|{{✓}}<br/><small>(Android only)</small>|{{✓}}|{{✓}}|-|FreeiNES|align=left|{{Icon|Android|Maemo}}<br/>{{Icon|Symbian}}|[https://play.google.com/store/apps/details?id=com.fms.ines.free&hl=en_US&gl=US 6.1.4]<small> (Android)</small><br/>[https://fms.komkon.org/iNES/ines_3.6.5-1_armel.deb 3.6.5]<small> (Maemo)</small><br/>[https://www.mobiles24.co/downloads/s/229852-184-ines 3.6] <small>([[Emulators on Symbian|Symbian]])</small>|{{✓}}|{{✗}}|High|{{✗}}|{{✓}}|{{~}}|-|VGBANext|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.fms.emu&hl=en&gl=US {{VGBANextVer}}]|{{✓}}|{{✗}}|High|{{✗}}|{{✓}}|{{~}}
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! scope="col"|NameGPFCE! scope|align="col"left|{{Icon|Linux|Pandora|OS! scope="col"GP2X}}<br/>{{Icon|VersionWiz}}! scope="col"|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<small> (Pandora)</small><br/>[gametechhttps:Famicom Disk system|FDS//dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2136 0.4 r313]<small>(GP2X)</small><br/>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,51 0.4+]<small>(Wiz)</small>|{{✓}}|{{✗}}|Mid|{{✗}}|{{✗}}! scope|{{~}}|-|John NESS|align="col"left|{{Icon|Android}}|[[libretrohttps://play.google.com/store/apps/details?id=com.johnemulators.johnness 1.09]|{{✓}}|{{✗}}|Mid|{{✗}}|{{✓}}|{{✗}}|Libretro Core]]-! scope="col"|[[AccuracyJnes]]! scope|align="col"left|{{Icon|Android}}|[[Recommended Emulatorshttps://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.2.6.26]|{{✓}}|{{✗}}|Mid|{{✗}}|{{~}}|Recommended]]{{✗}}
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|style="text-align:center;"|[[Nestopia|Nestopia UE]]Nostalgia.NES|stylealign="text-align:center;"left|{{Icon|Windows, LinuxAndroid}}|style="text-align:center;"|[httphttps://sourceforgeplay.netgoogle.com/projectsstore/nestopiaueapps/files/1details?id=com.46/nestopia_1nostalgiaemulators.46-win32neslite 2.zip/download 10.469]|style="text-align:center;"|{{}}|style="text-align:center;"{{✗}}|Mid|style="text-align:center;"{{✗}}|Cycle{{✗}}|style="text-align:center;"|✓{{✗}}
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|stylenesemu|align="text-align:center;"left|{{Icon|[[puNES]]Pandora|style="text-align:center;"Wiz|Windows, LinuxDingoo}}|style="text[https://code.google.com/archive/p/nesemu/downloads 0.2.3 Beta Preview]<br/><small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-align:center;"|bin/wiz.cgi?0,0,0,0,71,235 V1] <small>(Wiz)</small><br/>[httphttps://forumsdl.nesdevopenhandhelds.comorg/cgi-bin/viewtopicdingoo.phpcgi?t=6928 0,0,0,0,71,181 0.982]<small>(Dingoo)</small>|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Mid|Cycle{{✓}}|style="text-align:center;"{{✗}}|{{✗}}
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|style="text-align:center;"|[[NintendulatorNestopia]]|stylealign="text-align:center;"left|{{Icon|WindowsPandora}}|style="text-align:center;"|[httphttps://wwwrepo.emucropenpandora.comorg/search/label/Nintendulator/ SVN?page=detail&app=nestopia-app V2]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Mid|Cycle{{✗}}|style="text-align:center;"{{✗}}|{{✗}}
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|styleNesemu|align="text-align:center;"left|[[BizHawk]]{{Icon|style="text-align:center;"iOS|WindowsAppleTV}}|style="text-align:center;"|[httphttps://tasvideosgithub.orgcom/BizHawktsalvo/ReleaseHistory.html nes-emu-ios git]|{{BizHawkVer}}]|style="text-align:center;"{{✗}}|Mid|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|Mid{{✓}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[nemulator]]Pocket Nester+|stylealign="text-align:center;"left|{{Icon|WindowsWinMobile}}|style="text-align:center;"|[httphttps://nemulatorwww.zophar.comnet/wmsphone/nes/downloadspocketnester+.php 3html 0.49]|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"Low|{{}}|style="text-align:center;"|High{{✗}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[FCEUX]]|style="text-align:center;"|Multi-platform|style="text-align:center;"|[http://www.fceux.com/web/download.html 2.2.2]|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|Mid|style!colspan="text-align:center;9"|Consoles
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|style="text[[L-align:center;"CLASSICS|FCEUmmSwitch Online]]|stylealign="text-align:center;"left|{{Icon|Multi-platformSwitch}}|style="text-align:center;"|982.3.13mm0|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"High|{{✗}}|style="text-align:center;"|Mid{{✓}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[higanVirtual Console]]|stylealign="text-align:center;"left|{{Icon|Wii|3DS|Windows, Linux, OS XWiiU}}|style="text-align:center;"|[http:N//byuu.org/higan/ 0.94]A|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"Mid|✓ (as bnes v0.83){{✗}}|style="text-align:center;"|Mid{{✓}}|style="text-align:center;"|✗{{✓}}
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|styleNestopia<ref group="text-N name=libretro/>|align:center;"=left|{{Icon|[[MESS]]PS3|style="text-align:center;"360|Multi-platformWii}}|style="text-align:center;"1.44|[http://www.mamedev.org/release.html {{MAMEVer}}]|style="text-align:center;"|{{}}|style="text-align:center;"Mid|{{}}|style="text-align:center;"|Mid{{✓}}|style="text-align:center;"|✗{{✓}}
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|style="text-align:center;"[[FCEUX|FakeNES GTFCE Ultra GX]]|stylealign="text-align:center;"left|{{Icon|GCN|Windows, Linux, Mac, MS-DOSWii}}|style="text-align:center;"|[httphttps://sourceforgegithub.netcom/projectsdborth/fakenesfceugx/ 0.59 b3releases {{FCEUXGXVer}}]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Mid|Mid{{✓}}|style="text-align:center;"{{✓}}|{{✓}}
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|stylepNES|align="text-align:center;"left|QuickNES{{Icon|style="text-align:center;"Switch|Multi-platformVita}}|style="text-align[https:center;"//github.com/Cpasjuste/pemu/releases git]|v1{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"High|{{}}|style="text-align:center;"|Low{{✓}}|style="text-align:center;"|✗{{✓}}
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|styleNesterJ<ref group="text-align:center;"|[[HDNes]]N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>|stylealign="text-align:center;"left|{{Icon|WindowsPSP}}|style="text[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-alignf27533.html 1.13 beta 2]<br />[http:center;"//filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]|Git{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"Mid|{{✓}}|style="text-align:center;"|Low{{✗}}|style="text-align:center;"|✗{{~}}
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|style="text-align:center;"|[[Jnes]]FCEUltra for PS2|stylealign="text-align:center;"left|{{Icon|WindowsPS2}}|style="text-align[https://www.emuparadise.me/Nintendo_Entertainment_System_Emulators/Playstation_2/FCEUltra/146 0.9.3]<br/>[https:center;"|1//mundowiihack.wordpress.1com/tag/fce-ultra 0.1 Windows90i Mod]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Mid|Low{{✗}}|style="text-align:center;"{{✗}}|{{}}
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|style="text-align[https:center;"|[[NESticle]//hcs64.com/neon64.html Neon64]|stylealign="text-align:center;"left|{{Icon|Windows, DOSN64}}|style="text-align:center;"|[http://web.archive.org/web/20070227191851/httphttps://wwwgithub.zophar.netcom/NESticlehcs64/nestcxxx.zip x.xx DOSneon64v2 git]<br />0.42 Windows|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"|LowMid|style="text-align:center;"|✗{{✓}}|{{✓}}|{| class="wikitable"|+Consoles{✗}}
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! scope="col"|NameVirtuaNES for 3DS! scope|align="col"left|Operating System(s)! scope="col"{{Icon|Latest Version3DS}}! scope="col"|[[gametechhttps:Famicom Disk system//github.com/TBirdSoars/VirtuaNES git]|FDS]]{{✓}}! scope="col"|[[libretro{{✗}}|Libretro Core]]Mid! scope="col"|[[Accuracy]]{{✓}}! scope="col"|[[Recommended Emulators{{✗}}|Recommended]]{{✗}}
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|style="text-align:center;"|NesterJ*nesDS|stylealign="text-align:center;"left|{{Icon|[[PlayStation Portable]]NDS}}|style="text-align:center;"|[httphttps://filetripsourceforge.net/psp-downloadsprojects/nesds/homebrewfiles/download-nesterj-113-beta-2-f27533.html 1nesds1.13 beta 2]/[http://filetrip3a.net/psp-downloads/homebrewzip/download-nesterj-112aoex-r3-f290281.html AoEX3a]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Low|Mid{{✗}}|style="text-align:center;"{{✗}}|{{✗}}
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|style="text-align:center;"|[[Virtual Console]]imbNES|stylealign="text-align:center;"left|{{Icon|Wii, 3DS, Wii UPS1}}|style="text-align[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:center;"|varies per system80/downloads.html 1.3.2]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"Low|Minimal{{✓}}|style="text-align:center;"{{✗}}|{{✗}}
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|style="text-align:center;"|Nestopia**NESBox|stylealign="text-align:center;"left|{{Icon|PS3, 360, WiiXB1}}|style="text-align[https:center;"|1//nesbox.44com v4]|style="text-align:center;"{{✗}}|{{✗}}|style="text-align:center;"Low|{{✗}}|style="text-align:center;"|Mid{{✓}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[FCEUXProject Nested]]|stylealign="text-align:center;"left|{{Icon|Wii, GamecubeSNES}}|style="text-align[https:center;"|2//github.2.1<br com/Myself086/Project-Nested/>3.3.2releases {{ProjectNestedVer}}]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"|MidLow|style="text-align:center;"|{{}}|{{✓}}<nowiki>*AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 beta 2.</nowiki> <nowiki>**</nowiki>Only available on consoles as a libretro core (e.g. [[RetroArch]]).|{{| class="wikitable"|+Mobile✗}}
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! scope="col"|Name[[NeMul]]! scope|align="col"left|Operating System(s)! scope="col"{{Icon|Latest VersionMD}}! scope="col"|[[gametechhttp:Famicom Disk system//pscd.ru/games/smd/nsmd/1247-nemul.html 1.0]|FDS]]{{✗}}! scope="col"|[[libretro{{✗}}|Libretro Core]]Low! scope="col"|[[Accuracy]]{{✗}}! scope="col"|[[Recommended Emulators{{✗}}|Recommended]]{{✗}}
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|style="text-align:center;"|Nestopia*PocketNES|stylealign="text-align:center;"left|{{Icon|Android, iOSGBA}}|style="text[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7-align:center;"|1.44-2013]|style="text-align:center;"{{✗}}|{{✗}}|style="text-align:center;"Low|{{✗}}|style="text-align:center;"|High{{✗}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[Jnes]]|style="text-align:center;"|Android|style="text-align:center;"|1.4.8.55 Android|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|Low|style!colspan="text-align:center;9"|Other
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|style="text[https://zardam.github.io/webnofrendo numworks-nofrendo]|align=left|{{Icon|Numworks}}|[https:center;"//github.com/zardam/numworks-nofrendo git]|{{~}}|{{✗}}|Mid|{{✓}}|{{✓}}|Nostalgia.NES{{✗}}|style}</div><references group=N /> ===Comparisons===*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="textmesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-align:centerfriendly and supports a lot of features that other emulators are missing such as;"[[Texture_packs|HD packs]], [[netplay]], auto-updating, [[Shaders and filters|good built-in filters]], both .zip and [[GoodTools|Androidgoodmerged]] file loading, etc. The standalone emulator has ceased development for unknown reasons, but the libretro fork and NovaSquirrel's fork is still active.|style*[[puNES]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.<ref name="text-alignnestas">http:center;"|1//tasvideos.12org/EmulatorResources/NESAccuracyTests.2html</ref> |style*[[Nestopia]] also has a high ranking in those same tests.<ref name="text-align:center;nestas"|/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.|style*[[Nintendulator]] and My Nes also have a fairly high ranking in those tests.<ref name="text-align:center;nestas"/>. NintendulatorNRS is a fork of Nintendulator which has support for the Famicom Disk System, rare mappers, and many unlicensed and bootleg carts and systems.*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|styleNintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers. There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here. ==Emulation issues="text====Mappers===A key difference between many emulators nowadays is how many mappers they support.* '''No mapper:''' Supported on every emulator even official Nintendo emulators.* '''Official mappers''' (UNROM, AOROM, MMC1-align6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.* '''Third party mappers''' (Various:center;"|e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.|style="text* '''Unlicensed mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators ([https://github.com/NovaSquirrel/Mesen-X/commits/master/Core Mesen-alignX], [https://github.com/punesemu/puNES/commits/master/src/core/mappers puNES], NintendulatorNRS, [https:center;//github.com/0ldsk00l/nestopia/commits/master/source/core/board Nestopia UE]) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem. The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate"|.
|}<nowiki>*</nowiki>Only available on mobile Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as a libretro core the ROM's hash matches exactly the No-Intro dump of that given game (e.g. [[RetroArch]]which is inconvenient for romhacks).
===QD FDS support===
Games dumped off the Famicom Disc System come into two major types:
===Comparisons===*[[PuNES]] is the most accurate NES emulator according to tests'''.<ref name="nestas">httpfds format'''://tasvideosMost common format.org/EmulatorResources/NESAccuracyTests.html</ref> That's not to say that it will generate an absolutely perfect experience compared to actual hardwareUbiquitous in ROM sets (GoodSets, No-Intro). Still, it should be the emulator of choice for those who desire the utmost accuracyOmits some checksum data.*[[Nestopia]] has a high ranking in those same tests'''.<ref name="nestas"/> Nestopia has issues with The Young Indiana Jones Chronicles and doesnqd format''t display the status bar in Mickey's Safari in Letterland correctly among other problems. Nestopia Undead Edition (abv. Nestopia UEstands for QuickDisk) is a fork of Nestopia meant to keep it alive and fixes the aforementioned bugs. This is generally the recommended standalone version. The libretro core for Nestopia fixes all known graphical glitches with the emulator.*[[FCEUX]] scores fairly low : Only ever used in the same tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, however. The emulator is still useful, though, thanks to its robust Lua scripting features and incorporating FCEUmm into its feature set.*For official emulation, use [[Virtual Console]]. It is very accurate and has the backing of many of the developers, including Nintendo, Capcom, Square Enix and Namcore-releases. The Wii has a significantly larger library of NES games Almost identical to choose from than the 3DS or Wii Ufds, especially from third-party publishersbut a full dump with checksum data. May omit padding.
There are many The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators not listed here, as support the NES has alternate more emulators than any other systemcomplete dumps, plus new ones are started all of the timeas well as fudging that check's result to always return a negative. To emulate a . Only qd image, stripping the ones that are well known or stand out in some way will be listedchecksum data with a custom script is needed.
==Emulation Issues==
===Overscan===
{{Main|Overscan}}
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need the their overscan to be cropped to look proper. There Unfortunately, there is however, seemingly no standard level of overcropping. Many games seem to require different levels of overcroppingfor best results. For example, Super Mario Bros. SMB3 3 requires quite a lot bit of cropping, however , the same level of cropping will obscure of the letters in of the status bar in Castlevania games. It did not seem that there was standardization until the next generation of consoles.
===Color Palettepalette==={{Main|Famicom color palette}} Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from. The Wii and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette. ==Peripherals==There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref> <div style="max-width:100%; overflow:auto;">{| class="wikitable"style="text-align:center;"! scope="col" style="width:200px;"|Name(s)! scope="col" style="width:300px;"|Description! scope="col" style="width:150px;"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style="width:300px;"|Note|-!Zapper|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''|Various|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.|-!Arkanoid/Vaus Controller|A specific game controller with one button to "fire" and a dial to control back and forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''|Various|N/A|-!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-!Family Computer Disk System|''See above''|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''|Various|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.|-!Microphone|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>|N/A|-!Family BASIC|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]|+ N/A
|-
! scope="col"Famicom Data Recorder|Palette TypeA Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.! scope="col"|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia decoder presetUE]]<br/>[[VirtuaNES]]! scope="col"|DescriptionN/A
|-
!Famicom 3D System|style="textA Japan-alignexclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.|''[[Wikipedia:center;"List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|YUVFamicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|style="text-alignHighway Star]]''<br/>''[[Wikipedia:center;"Falsion|Falsion]]''|15° Canonical[[RetroArch]]|style="text[https://github.com/libretro/glsl-align:center;"shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual reality|Based of the standard method of NTSC decodingVR]] headset, 3D TV, 3D projector or Android phone with cardboard.
|-
!Miracle Piano Teaching System|style="text-align:center;"|RGBAn accessory that used an electronic MIDI keyboard as input.|style="text-align''[[Wikipedia:center;"Miracle Piano Teaching System|RGBMiracle Piano Teaching System]]''|style[[MAME]]<br/>no$nes<br/>Nintaco<br/>[https://forums.nesdev.org/viewtopic.php?t="text-align:center;"17135 FCEUX mod]<br>[[MiSTer]]|PlayChoice-10 PPU palette. N/A
|-
!ASCII TurboFile<br/>ASCII TurboFile II|style="textA Japan-alignexclusive external storage devices for saving game positions on Famicom.|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II:center;"The Knight of Diamonds|YUV (Sony CXA2025AS) Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|style="text-alignDowntown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors:center;"Seal of the Dark Lord|ConsumerHaja no Fūin]]''|style="text-align:center;"[[VirtuaNES]]|Based on an NTSC decoder found in Sony TVs.N/A
|-
|style="text-align:center;"|YUV with yellow boost|style="text-align:center;"|Alternative!Oeka Kids Tablet|style="text-align:center;"|Based on decoders in certain NTSCA Japan-J TVsexclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://forumswww.nesdevne.comjp/asahi/oroti/viewtopicfamicom/ish15.php?f=3&t=4241html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref> |''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A
|-
!RacerMate CompuTrainer Pro
|A rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>
|''RacerMate Challenge II''
|N/A
|N/A
|-
!Game Genie|style="textA pass-align:center;"|Raw Luma through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and Chromafunctions by temporarily modify game data.|style="text-align:center;"|Raw*Various|style="text-align:center;"|The raw chroma, level, and emphasis output of the NES PPU represented in RGB color channels[[FCEUX]]<refgroup=N name=gamegenie>https://githubCheat authentically by using a Game Genie ROM.com</libretroref><br/nestopia/blob/c2244b8eec1a4f6bbebdd09ec6c4b1552b5610c0/libretro/libretro.cpp#L526>[[puNES]]<ref group=N name=gamegenie/ref>|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.
|-
!Family Computer Network System<br/>Famicom Modem
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.
|N/A
|N/A
|N/A
|}
<nowiki/div>*<references group=N/nowiki>Only available as an option on the [[libretro]] port of Nestopia.
Unlike consoles like ==Hardware variants=====VS. System===An arcade system based on the SNES, which natively generate NES released for the image US. It was released in pure RGB, the Famicom normally generates two different cabinet variations: '''Vs. UniSystem''' and outputs an encoded NTSC video signal'''Vs. DualSystem''', which must then be decoded by the TV's built-in NTSC decoder. This means the resulting color palette often varies depending later have double chipsets on the display's decoder. This PCB and is why NES games appear to have different colors on capable of handling two different TV setsprograms or simply two separate copies of a single program simultaneously.
NES Most emulators are similarly afflicted support games in Vs. UniSystem cabinet by this issue, as they each have their own algorithms for generating the NES color palette, meaning they all have slightly to wildly varying palettessetting up different DIP switches. As such, there isn't really a "true" NES color palette, and which emulator has the "best" palette often comes down to preference, or whichever looks closest to how the real console looks on a user's own particular TV. FCEU based emulators come with a load of different preset palettes based on different people's perceptions of the NES colors, while emulators such as Nestopia have the ability But for the user to edit the color palette to their liking, including the use of custom palettes that define the NES palette games in any way the user wishesVs. DualSystem cabinet, such as [https://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxpbnNlY3RkdWVsfGd4OjUyNmRmMDIzMzA3ZTQyN2U this palette used in Mega Man 9[MAME]]is the only choice.
Some arcade machines based on Since most VS. System games have palettes that differ from the standard RGB NES hardwarepalette, such as roms made with VS. System which are accidentally played in the PlayChoiceemulator's NES mode (or vice-10 and versa) will cause the Versus series of cabinets, did generate a native RGB signal, however. The colors on these cabinets tend to be very vibrant and saturated, giving games a very distinct look compared to how they would look on the real consoletotally garbled. Nestopia gives the user the choice to use the RGB palette featured in these cabinets, though it This can occur when there is not usually considered to be an issue with the definitive emulator's configuration or "real" NES palettethe ROM's iNES header.
===Famicom Box===Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [[libretrohttp://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box]] port is a bulky metal cube, with a slot to insert money and secured with tons of Nestopia has locks. The hotel would set the option to output the raw chroma, levelamount of time you could play on one token, and emphasis from choose the PPU through the RGB color channelsgames available. This by itself produces an image with completely bizarre colors, but this You can be decoded by [[shaders]] to generate actual colors, the main example being see it in action in season 18 of [httpshttp://githubwww.gamingcx.com/libretro/common-shaders/tree/master/crt/shaders/GTU-famicom GTU-Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom]releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.
==Hardware Variants=====Famicom Disk System===A Japan-only peripheral using Neither the disk format instead of cartridges, nor the BIOS has been dumped or tested with unique games made for itan emulator, some of which were later ported to unlike the regular NES/Super Famicom cartridge format with significant downgrades Box (especially the loss which has had both its BIOS' and most of enhanced FDS hardware audioits ROMs dumped).
You===Dendy===A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here'll need the fdsbios file s [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to emulate games made a CC-subtitled Kinaman video for this peripheralmore details. Switching disk sides will require using "Eject/Insert Disk"It's a very quirky NTSC NES optimized for 50Hz, "Switch Disk Side", then "Eject/Insert Disk" againwith many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.
===VS System===An arcade system based on the NES released MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the US. Most emulators have an option to let you "Insert Coin(smark a ROM region as PAL Dendy)". The cartridges themselves can still be played as long as the emulator supports broken carts.
ROMs made with VC system in mind played in ===VTxx===VTxx is a series of NOAC (Nintendo-On-A-Chip, a kind of chip that contains all the emulator's components of a Famicom/NES mode, or playing a ) chips that implemented multiple changes and enhancements compared to regular NES ROM in the emulator's VS mode, will cause the colors to be totally garbledmanufactured by [http://www.vrt.com.tw/ V. This is either an issue with the emulator's configuration or the ROM's iNES headerR Technology].
===Famicom Box===Also rereleased later as Sharp's FamicomStation. It's a bulky metal cube with a slot to insert money and tons of locks, which was distributed in select hotels Differences between VTxx series chips and storesregular NES could be checked on [https://www. It can hold at once up to 15 select Famicom releases, which much more lockout chips and pins with different behavior than usual, and support for only mapper 0 gamesnesdev. It also has unique boot screen for both modelsorg/wiki/VTxx NesDev Wiki].
Neither the cartridges nor the BIOS have been dumped VTxx is often being used in those low-quality plug & play consoles, or tested if they work with an emulator, unlike with the Super Famicom Box which had its BIOS and most ROMs dumpedkeyboard-shaped so-called educational computers.
===Dendy===A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint reused for other FamiclonesV. Here's R technology provides an emulator called [http://www.youtubevrt.com.tw/watch?v=kne6AKyYUuM a linkdownload.htm EmuVT] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hzas official development & debugging tool, with other changes from which supports the official PAL NES - though those differences break compatibility emulation of multiple kinds of VTxx series chips, and seems to be modded out of Dendy-specific releases with most emulatorsan old emulator called [https://web.archive.org/web/20110317151619/http://www.emulation9.com/nnnesterj/ NNNesterJ].
MESS supports this ===NES Classic Edition==={{main|wikipedia:NES Classic Edition}}The NES Classic Edition is a mini console, that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and FCEUX introduced support for it in r3134, is compatible with the already included support for iNES Wii Classic Controller and NES Classic Edition controller.Nintendo produced and sold about 2.0 ROM headers (which include 3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the option product, leading to mark a ROM region as PAL Dendy)consumer confusion, and incidents of greatly increased pricing among private sellers. The carts themselves can be played as long as Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the emulator supports broken cardsNES Classic on June 29, 2018. Production was discontinued again in December 2018.
Setting the "Family Keyboard" under "Input" might be needed for some of these Famiclones.
==Resources==
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming, and /NES emulator programming needs.*[http://forums.nesdev.com/viewtopic.php?t=2818Nesdev Forum] - Discussion of NES wii virtual console Wii Virtual Console accuracy.
==References==
{{Reflist}}
 
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Third-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Entertainment System emulators|*]]
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