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Nintendo Entertainment System emulators

11,847 bytes added, 09:35, 15 September 2022
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|logo = nes-t.png
|developer = [[:Nintendo]]
|type = [[:Category:ConsolesHome consoles|Home video game console]]
|generation = [[:Category:Third-generation video game consoles|Third generation]]
|release = 1983
|discontinued = 2003
|predecessor = [[First_and_second_generations_of_video_game_consoles|Color TV-Game]]
|successor = [[Super Nintendo emulators|SNES]]
|emulated = {{✓}}
}}
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released in 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom'''.
The earliest games '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom suffered from significant hardware constraints caused by the way the Famicom was designed: limitations for memory addressing (which meant games had a low maximal ROM size)''', and on October 18, how the graphics are loaded onscreen1985, just it released in the native sound processing is available, no savingUS. It retailed for {{Inflation|USD|179.99|1985}}.It had a Ricoh 2A03 CPU at 1. To solve this problem, Nintendo came up 79 MHz with two solutions:2KB of RAM.
* The '''Family Computer Disk System''' earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (FDS), a Japan-only add-on which played meant games from a special Nintendo-only magnetic disk format strongly reminiscent of floppy disks of the time. It offered a slightly higher data storage, and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the USlow maximum ROM size), however since how the NES itself had its launch delayed to late 1985graphics are loaded onscreen, and just the mapper solution obsoleted itnative sound processing is available, the add-on was never exported and some of its exclusives were ported as regular cartridge releasesno saving..* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single To solve this problem above , Nintendo came up with bankswitching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.two solutions:
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy. Emulation for the NES is robust, with several many high -quality emulators for various systems.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)! scope="col"|Latest Versionversion! scope="col"|[[Wikipedia:Family Computer Famicom Disk System|FDS]]! scope="col"|[[libretro|Libretro Core]]! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="89"|PC/ x86
|-
|[[Mesen#List_of_forks|Mesen X]]|align=left|{{Icon|Windows, |Linux}}|[httphttps://wwwgithub.mesencom/NovaSquirrel/Mesen-X/releases/ 2022-05-15] [https://github.ca com/NovaSquirrel/Mesen-X/actions git]|{{✓}}|{{✗}}|Cycle|{{MesenVer✓}}|{{✓}}]
|{{✓}}
|-
|[[puNES]]
|align=left|{{Icon|Windows|Linux|FreeBSD}}
|[https://github.com/punesemu/puNES/releases {{PuNESVer}}] [https://github.com/punesemu/puNES/actions wip]
|{{✓}}
|{{✗}}
|Cycle
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[Nestopia|Nestopia UE]]
|align=left|{{Icon|Windows, |Linux|FreeBSD}}|[http://0ldsk00l.ca/nestopia/ 1.49{{NestopiaVer}}]
|{{✓}}
|{{✓}}
|Cycle
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[puNESBizHawk]]|align=left|{{Icon|Windows, |Linux}}|[httpshttp://githubtasvideos.comorg/punesemuBizHawk/puNES 0ReleaseHistory.102html {{BizHawkVer}}]
|{{✓}}
|{{✗}}
|{{✓}}
|{{✓}}
|{{~}}
|-
|[[Nintendulator]]NintendulatorNRS|align=left|{{Icon|Windows}}|[http://wwwunlicensed.qmtpro.com/~nesgames/nintendulatorlibg/#downloads 0static.975 Betaphp?page=NintendulatorNRS 2022-09-12]|{{}}
|{{✗}}
|Cycle
|{{✓}}
|{{✓}}
|{{~}}
|-
|My Nes[[Mesen]]|align=left|{{Icon|Windows, |Linux}}|[httpshttp://sourceforgewww.net/projects/mynes/ 7mesen.4.6753ca {{MesenVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}
|{{✗}}
|{{~}}
|-
|[[FCEUX]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}
|[http://www.fceux.com/web/download.html {{FCEUXVer}}]
|{{✓}}
|{{✗}}
|Mid
|{{✓}}
|{{✓}}
|{{~}}
|-
|3DNES[[3dSen]]|align=left|{{Icon|Windows, |Linux|macOS, Linux}}|[httpshttp://geodwww.itchgeodstudio.ionet/3dnes 2.1{{3dSenVRVer}}]
|{{✗}}
|{{✗}}
|?
|{{✗}}
|{{✓}}
|{{~}}
|-
|[[ares]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]
|{{✓}}
|{{✗}}
|?
|{{✓}}
|{{✓}}
|{{✗}}
|-
|[[BizHawkNintendulator]]|align=left|{{Icon|Windows}}|[http://tasvideoswww.qmtpro.com/~nes/nintendulator/#downloads 0.org985 Beta] [https:/BizHawk/ReleaseHistorygithub.html {{BizHawkVer}}com/quietust/nintendulator git]|{{}}
|{{✗}}
|Cycle
|{{✓}}
|{{✓}}
|{{✗}}
|-
|cxNES[[FinalBurn Neo]]|align=left|{{Icon|Windows, Linux}}|[https://github.com/perilsensitivefinalburnneo/cxnesFBNeo/releases 0.3.3/tag/latest WIP builds]
|{{✓}}
|{{✓}}
|High
|{{✗}}
|Mid
|{{✓}}
|{{✗}}
|-
|FakeNES GT[https://fms.komkon.org/iNES iNES]|align=left|{{Icon|Windows, |Linux, |macOS, MS-DOS|FreeBSD|Solaris}}|[[sourceforgehttps:projects/fakenes/|0fms.komkon.59 b3]org/iNES {{INESVer}}]
|{{✓}}
|{{✗}}
|High
|?
|{{✓}}
|{{✗}}
|-
|My Nes
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/alaahadid/My-Nes/releases git]
|{{✗}}
|{{✗}}
|Mid
|{{✓}}|{{✓}}
|{{✗}}
|-
|[[FCEUXhigan]]|Multi-platformalign=left|{{Icon|Windows|Linux|macOS}}|[httphttps://www.fceuxgithub.com/webhigan-emu/higan/download.html 2.2.3releases {{higanVer}}]|{{✓}}|{{✓}}|Cycle
|{{✓}}
|{{✗}}
|Mid
|{{✓}}
|{{✗}}
|-
|FCEUmm|Multi-platform|[https://sourceforgeprilik.net/projectscom/fceumm/ 98.13mmANESE ANESE] (|align=left|{{Icon|Windows)<br />|Linux|macOS}}|[https://github.com/libretrodaniel5151/libretro-fceumm GitANESE/releases git] (libretro)|{{✗}}
|{{✗}}
|Cycle<ref group=N>[https://prilik.com/ANESE/#disclaimers The CPU is instruction-cycle accurate, but not sub-instruction cycle accurate (TODO ). While this inaccuracy doesn’t affect most games, there are some that that rely on sub-instruction level timings.]</ref>
|{{✓}}
|Mid{{~}}|{{✗}}|-|[[RockNES]]|align=left|{{Icon|Windows}}|[http://rocknes.web.fc2.com {{RockNESVer}}]
|{{✓}}
|{{✗}}
|High
|{{✗}}
|{{✗}}
|{{✗}}
|-
|[[HDNesnemulator]]|align=left|{{Icon|Windows}}|[http://forums.nesdevnemulator.com/viewtopicdownloads.php?f=3&t=9935#p109627 Githtml {{NemulatorVer}}]
|{{✗}}
|{{✗}}
|LowHigh|{{✗}}
|{{✗}}
|{{✗}}
|-
|[[higan]]Nesemu|Windows, Linux, align=left|{{Icon|macOS}}|[httphttps://byuugithub.orgcom/emulation/higantsalvo/ nes-emu-ios git]|{{higanVer}}]
|{{✗}}
|High|{{✓}} (as bnes v0.83)|Cycle
|{{✓}}
|{{✗}}
|-
|[[Jnes]http://cah4e3.shedevr.org.ru/fceultra.php FCEUmm]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[httphttps://wwwsourceforge.jabosoftnet/projects/fceumm/ 98.13mm] ([[Emulators on Windows|Windows]])<br />[https://github.com/categorieslibretro/3 1.2.1libretro-fceumm git] ([[libretro]])|{{✗}}|{{✓}}|Mid
|{{✓}}
|{{✗}}
|Low
|{{✓}}
|{{✗}}
|-
|[[MAME]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|{{✓}}
|{{✓}}
|Mid
|{{✓}}
|{{✓}}
|{{✗}}
|-
|[[nemulatorVirtuaNES]]|align=left|{{Icon|Windows}}|[http://nemulatorvirtuanes.s1.xrea.com/downloads0.html 4.297]|{{~}}
|{{✗}}
|Low
|{{✓}}
|{{✗}}
|High
|{{✓}}
|{{✗}}
|-
|Nescala[[HDNes]]|macOS, Linuxalign=left|{{Icon|Windows}}|[httpshttp://githubforums.nesdev.com/hywelandrews/nescala Gitviewtopic.php?f=3&t=9935#p109627 git]
|{{✗}}
|{{✗}}
|?Low
|{{✓}}
|{{✗}}
|{{✗}}
|-
|[http://www.nesemu2.com/ nesemu2[Jnes]]|Linuxalign=left|{{Icon|Windows}}|[httpshttp://githubwww.jabosoft.com/holodnakcategories/nesemu2 Git3 1.2.1]|{{✓}}
|{{✗}}
|Low
|{{✗}}
|Cycle
|{{✗}}
|{{✗}}
|-
|[[NESticle]]
|Windows, MS-align=left|{{Icon|DOS|Windows9x}}
|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)
|{{✗}}
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|{{✗}}
|-
|[[QuickNES]]|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] ([[Emulators on Windows|Windows]])<br />[https://github.com/libretro/QuickNES_Core Gitgit] ([[libretro]])
|{{✗}}
|{{✓}}
|Low
|{{✓}}
|{{✗}}
|{{✗}}
|-
!colspan="9"|Mobile / ARM
|-
|Nestopia<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
|align=left|{{Icon|Android|iOS}}
|1.44
|{{✓}}
|{{✓}}
|High
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[http://www.explusalpha.com/home/nes-emu NES.emu]<br/><small>(based on fceux 2020.05.03 git)</small>
|align=left|{{Icon|Android|Pyra}}
|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80 1.5.46.02]<small> (Pyra)</small>
|{{✓}}
|{{✗}}
|High
|{{✓}}<br/><small>(Android only)</small>
|{{✓}}
|{{✓}}
|-
|FreeiNES
|align=left|{{Icon|Android|Maemo}}<br/>{{Icon|Symbian}}
|[https://play.google.com/store/apps/details?id=com.fms.ines.free&hl=en_US&gl=US 6.1.4]<small> (Android)</small><br/>[https://fms.komkon.org/iNES/ines_3.6.5-1_armel.deb 3.6.5]<small> (Maemo)</small><br/>[https://www.mobiles24.co/downloads/s/229852-184-ines 3.6] <small>([[Emulators on Symbian|Symbian]])</small>
|{{✓}}
|{{✗}}
|High
|{{✗}}
|{{✓}}
|{{~}}
|-
|RockNESVGBANext|Windowsalign=left|{{Icon|Android}}|[httphttps://rocknes.webplay.fc2google.com/ 5store/apps/details?id=com.fms.54emu&hl=en&gl=US {{VGBANextVer}}]
|{{✓}}
|{{✗}}
|High
|{{✗}}
|{{✓}}
|{{~}}
|-
|GPFCE
|align=left|{{Icon|Linux|Pandora|GP2X}}<br/>{{Icon|Wiz}}
|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<small> (Pandora)</small><br/>[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2136 0.4 r313] <small>(GP2X)</small><br/>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,51 0.4+] <small>(Wiz)</small>
|{{✓}}
|{{✗}}
|Mid
|{{✗}}
|{{✗}}
|{{~}}
|-
|John NESS|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.johnemulators.johnness 1.09]|{{✓}}|{{✗}}|Mid|{{✗}}|{{✓}}|{{✗}}|-|[VirtuaNES[Jnes]]|Windowsalign=left|{{Icon|Android}}|[httphttps://virtuanesplay.google.com/store/apps/details?id=com.jabosoft.s1silverarrow 1.xrea2.6.26]|{{✓}}|{{✗}}|Mid|{{✗}}|{{~}}|{{✗}}|-|Nostalgia.NES|align=left|{{Icon|Android}}|[https://play.google.com/ store/apps/details?id=com.nostalgiaemulators.neslite 2.0.979]|{{✓}}
|{{✗}}
|Mid
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|-
!colspan|nesemu|align="8"left|{{Icon|Pandora|Wiz|Dingoo}}|[https://code.google.com/archive/p/nesemu/downloads 0.2.3 Beta Preview]<br/><small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,235 V1] <small>(Wiz)</small><br/>[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181 0.2] <small>(Dingoo)</small>|{{✓}}|{{✗}}|Mid|{{✓}}|{{✗}}|Consoles{{✗}}
|-
|[http://web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES[Nestopia]]|[[PlayStation]]align=left|{{Icon|Pandora}}|[httphttps://webrepo.archiveopenpandora.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2?page=detail&app=nestopia-app V2]|{{✓}}
|{{✗}}
|Mid
|{{✗}}
|Unknown
|{{✗}}
|{{✗}}
|-
|NesterJ*Nesemu|[[PlayStation Portable]]align=left|{{Icon|iOS|AppleTV}}|[httphttps://filetripgithub.net/psp-downloadscom/homebrewtsalvo/download-nesterj-113-betanes-2emu-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEXios git]
|{{✓}}
|{{✗}}
|Mid
|?{{✓}}|{{✓}}|{{✗}}|-|Pocket Nester+|align=left|{{Icon|WinMobile}}|[https://www.zophar.net/wmsphone/nes/pocketnester+.html 0.9]|{{✓}}|{{✗}}|Low|{{✗}}|{{✗}}|{{✗}}|-!colspan="9"|Consoles|-|[[L-CLASSICS|Switch Online]]|align=left|{{Icon|Switch}}|2.3.0|{{✓}}|{{✗}}|High|{{✗}}|{{✓}}
|{{✓}}
|-
|[[Virtual Console]]
|align=left|{{Icon|Wii, |3DS, Wii U|WiiU}}
|N/A
|{{✓}}
|{{✗}}
|MinimalMid|{{✗}}
|{{✓}}
|{{✓}}
|-
|Nestopia**<ref group=N name=libretro/>|align=left|{{Icon|PS3, |360, |Wii}}
|1.44
|{{✓}}
|{{✓}}
|Mid
|?{{✓}}|{{✓}}
|{{✓}}
|-
|[[FCEUX|FCE Ultra GX]]
|align=left|{{Icon|GCN|Wii, GameCube}}|[https://github.com/dborth/fceugx/releases 3.3.9{{FCEUXGXVer}}]
|{{✓}}
|{{✗}}
|Mid
|?{{✓}}|{{✓}}
|{{✓}}
|-
|NESBoxpNES|Xbox Onealign=left|{{Icon|Switch|Vita}}|[https://nesboxgithub.com/ v4Cpasjuste/pemu/releases git]|{{✓}}
|{{✗}}
|High
|{{✓}}
|{{✓}}
|{{✓}}
|-
|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>
|align=left|{{Icon|PSP}}
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]
|{{✓}}
|{{✗}}
|?Mid
|{{✓}}
|{{✗}}
|{{~}}
|-
|VirtuaNES FCEUltra for 3DSPS2|3DSalign=left|{{Icon|PS2}}|[https://githubwww.emuparadise.me/Nintendo_Entertainment_System_Emulators/Playstation_2/FCEUltra/146 0.9.3]<br/>[https://mundowiihack.wordpress.com/bubble2k16/emus3dstag/releases 1fce-ultra 0.0290i Mod]
|{{✓}}
|{{✗}}
|?Mid|{{✗}}|{{✗}}
|{{✗}}
|-
!colspan="8"|Mobile[https://hcs64.com/neon64.html Neon64]|-align=left|Nestopia***{{Icon|Android, iOSN64}}|1[https://github.44com/hcs64/neon64v2 git]
|{{✓}}
|{{✗}}
|Mid
|{{✓}}
|High
|?
|{{✓}}
|{{✗}}
|-
|GPFCEVirtuaNES for 3DS|ARM Devices <small>(GP2X, Pandora)</small>align=left|{{Icon|3DS}}|[httphttps://repogithub.openpandora.orgcom/TBirdSoars/?page=detail&app=package.gpfce.notaz 0.81.0.r2VirtuaNES git]|{{✓}}|{{✗}}|Mid
|{{✓}}
|{{✗}}
|High
|{{✗}}
|-
|nesDS
|align=left|{{Icon|NDS}}
|[https://sourceforge.net/projects/nesds/files/nesds1.3a.zip/download 1.3a]
|{{✓}}
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|{{✗}}
|-
|[[Jnes]]imbNES|Androidalign=left|{{Icon|PS1}}|[httpshttp://playweb.googlearchive.comorg/storeweb/apps20090221132233/details?id=comhttp://imbnes.gamebase.jabosoftca:80/downloads.silverarrow html 1.03.5.62]|{{✗}}|{{✗}}|Low
|{{✓}}
|{{✗}}
|{{✗}}
|-
|NESBox
|align=left|{{Icon|XB1}}
|[https://nesbox.com v4]
|{{✗}}
|{{✗}}
|Low
|{{✗}}
|{{✓}}
|{{✗}}
|-
|Nostalgia.NES[[Project Nested]]|Androidalign=left|{{Icon|SNES}}|[https://play.googlegithub.com/storeMyself086/appsProject-Nested/details?id=com.nostalgiaemulators.neslite 1.17.1releases {{ProjectNestedVer}}]|{{✗}}|{{✗}}|Low|{{✓}}
|{{✓}}
|{{✗}}
|High-|[[NeMul]]|align=left|{{Icon|MD}}|[http://pscd.ru/games/smd/nsmd/1247-nemul.html 1.0]|{{✗}}|{{✗}}|Low|{{✗}}|{{✗}}|{{✗}}|-|PocketNES|align=left|{{Icon|GBA}}|[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7-1-2013]|{{✗}}|{{✗}}|Low|{{✗}}|{{✗}}|{{✗}}|-!colspan="9"|Other|-|[https://zardam.github.io/webnofrendo numworks-nofrendo]|align=left|{{Icon|Numworks}}|[https://github.com/zardam/numworks-nofrendo git]|{{~}}|{{✗}}|Mid|{{✓}}
|{{✓}}
|{{✗}}
|-
|}
<nowiki>*</nowiki> AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.<br><nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArch]]).<brdiv><nowiki>***<references group=N /nowiki> Only available on mobile as a libretro core (e.g. [[RetroArch]]). 
===Comparisons===
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_PacksTexture_packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filtersfilters|good built -in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc. The standalone emulator has ceased development for unknown reasons, but the libretro fork and NovaSquirrel's fork is still active.*[[PuNESpuNES]] is the second most accurate NES /FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that PuNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.
*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.
*[[Nintendulator]] and MyNes My Nes also have a fairly high ranking in those tests.<ref name="nestas"/>. NintendulatorNRS is a fork of Nintendulator which has support for the Famicom Disk System, rare mappers, and many unlicensed and bootleg carts and systems.
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.
*For official emulation, use there is Nintendo's own [[Virtual Console]]. It has the backing of many of the developers, including or [[L-CLASSICS|Nintendo, Capcom, Square Enix and NamcoSwitch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.
==Emulation Issuesissues==
===Mappers===
A key difference between many emulators nowadays is how many mappers they support.
* '''No Mappermapper:''' Supported on every emulator even official Nintendo emulators.* '''Official Mappersmappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators) , will cover these.* '''Third Party Mappers:party mappers''' Since (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games redid their soundtracks that took advantage of FM their features (advanced ROM mapping, extra sound offered by thesechannels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those , you cover the entire officially licensed library.* '''Unlicensed Mappersmappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators ([https://github.com/NovaSquirrel/Mesen-X/commits/master/Core Mesen-X], FCEUX[https://github.com/punesemu/puNES/commits/master/src/core/mappers puNES], NintendulatorNRS, [https://github.com/0ldsk00l/nestopia/commits/master/source/core/board Nestopia UE]) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator is accuratewill get, it will still can't never be able to run newly discovered ROM dumps from cartridges that used an original a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate" because their unlicensed NES rom support is inevitably complete and still a constant WIP.
===Overscan==={{Main|Overscan}}Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).
[[File===QD FDS support===Games dumped off the Famicom Disc System come into two major types:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is seemingly no standard level of overcropping. Many games appear to require different levels for best results. For example, SMB3 requires quite a lot of cropping, however the same level of cropping will certainly obscure the letters of the status bar in Castlevania games.
===Color Palette===* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.{{Main|Famicom Color Palette}}* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding.
Unlike consoles such as The checksum data in question would be checked at BIOS startup to verify the integrity of the SNESimage and whether it was tampered with, in which natively generate their image in pure RGB, the Famicom normally generates and outputs case it will throw an encoded NTSC video signalanti-piracy error. This must then be decoded by As of now, no NES emulators support the TV's built-in NTSC decoderalternate more complete dumps, which means the resulting color palette often varies depending on the displayas well as fudging that check's decoder. For this reason NES games will appear result to have different colors on different TV setsalways return a negative. To properly emulate this part of a .qd image, stripping the NES experience, many Famicom emulators have checksum data with a variety of different palettes to choose fromcustom script is needed.
==Peripherals=Overscan===There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories{{Main|List of Nintendo Entertainment System accessories]]</ref>Overscan}}
===Zapper===This accessory was very common[[File:Retroarch_2013-08-16_06-32-24-62. It's a light gun, used for many games such as ''Duck Hunt'', ''Wild Gunman'', and ''Hogan's Alley'', to name three examplespng|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. When Note the trigger is pulled, the screen flashes black for a period of 1-2 frames while displaying a white rectangle (indicating the target blank blue area to shoot at). If the gun detects it is pointing at left and the white rectangle, it tells green garbage on the game to register a hitright. On real hardware this could be quite unreliable unless the lenses were thoroughly clean. The Zapper plugged into the P2 port and mainly worked with old NTSC CRT TVs; newer LCD TVs will , these areas may or may not register with the Zapperbe visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many emulators support this accessory with 100% accurate hit detection in the form games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of a mouse click (PC)cropping, tap (for mobile)however, remote ([[Wii]] ports the same level of cropping will obscure the letters of NES emulators), or faked pointers using a controllerthe status bar in Castlevania games.
===Arkanoid/Vaus ControllerColor palette===This controller was released by Taito with one button to "fire" and a dial to control back and forth movement. ''Arkanoid'' and ''Chase H.Q.'' are the only NES games to utilize it, but it is still optional even so. [[Mesen]] and [[puNES]] support this.{{Main|Famicom color palette}}
===Miracle Piano Teaching System===By Unlike consoles such as the Software ToolworksSNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display'[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]'' used an electronic piano keyboard as inputs decoder. For this reason, NES games will appear to have different colors on different TV sets. It is unknown if any emulator supports To properly emulate this featurepart of the NES experience, many Famicom emulators have a variety of different palettes to choose from.
===Family Trainer/Family Fun Fitness/Power Pad===The Wii and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This was designed to be used with your feetis apparently not an accuracy issue, typically by running in place on numbered circles to represent but rather an anti-epilepsy measure. For the button presses. It plugs into Nintendo Switch Online service, the P2 port and has 12 different buttons. Notable games such as ''Stadium Events'', ''World Class Track Meet'', and ''Athletic World'', utilize thiswere directly edited to remove seizure-inducing patterns, and trying allowing it to use a standard controller is not an option. Despite being less accurate than puNES or Mesen, [[FCEUX]] actually supports thisnormal palette.
===NES Four Score/NES Satellite/4-Player Adaptor=Peripherals==This turned There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the standard two basic controller. For example, the Power Glove is in actuality just a really complicated NES controller ports , designed to convert motion into four by plugging into both P1 D-PAD, SELECT, START, A, and P2B button commands. A few games utilized this capability, such as LJNThe same goes for R.O.B. and his ''Stack-up''s and ''A Nightmare on Elm StreetGyromite''games because he was really just the second player. Many emulators support this feature by having an option Strangely, the Famicom has a lot more peripheral hardware to switch between 2-player and 4-player mode or just enablingemulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</disabling Player 3 and Player 4's controller.ref>
<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"! scope="col" style="width:200px;"|Name(s)! scope="col" style="width:300px;"|Description! scope="col" style=Microphone"width:150px;"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style="width:300px;"|Note|-!ZapperTechnically not a peripheral because it was physically part of each Model 1 Famicom, |An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the second playerscreen.|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''|Various|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller is .|-!Arkanoid/Vaus Controller|A specific game controller with one button to "fire" and a microphone dial to control back and volume slider instead forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''|Various|N/A|-!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having START an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and SELECT buttonsPlayer 4's controller. One noteworthy |-!Family Computer Disk System|''See above''|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game )|Ice Hockey]]''|Various|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that makes use there's two versions of this is the Japanese BIOS: the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.|-!Microphone|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.|''[[Wikipedia:The Legend of Zelda(video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone. Pols Voice</ref>|N/A|-!Family BASIC|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, an enemykeyboard, is destroyed if and the player makes a loud sound into Data Recorder.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]|N/A|-!Famicom Data Recorder|A Japan-exclusive compact cassette tape data interface as an addition to the microphone (the US version changed this Family BASIC to save data from BASIC programs created by users.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[VirtuaNES]]|N/A|-!Famicom 3D System|A Japan-exclusive active shutter glasses headset which allowed compatible games to merely firing an arrow display a stereoscopic image for 3D experience.|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''|[[RetroArch]]|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to 1simulate the 3D experience with [[Virtual reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.|-shot them)!Miracle Piano Teaching System|An accessory that used an electronic MIDI keyboard as input.|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''|[[MAME]]<br/>no$nes<br/>Nintaco<br/>[https://forums.nesdev.org/viewtopic. Another php?t=17135 FCEUX mod]<br>[[MiSTer]]|N/A|-!ASCII TurboFile<br/>ASCII TurboFile II|A Japan-exclusive external storage devices for saving game to make use positions on Famicom.|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the microphone is Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''Takeshi [[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no ChōsenjōFūin]]'' |[[VirtuaNES]]|N/A|-!Oeka Kids Tablet|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>|''Oeka Kids: Anpanman no Hiragana Daisuki''Takeshi<br/>'s Challenge'Oeka Kids: Anpanman to Oekaki Shiyou!!''). |[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]] supports this|N/A|-!RacerMate CompuTrainer Pro|A rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, activated by tapping the a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>|''RacerMate Challenge II'M' key on default settings|N/A|N/A|-!Game Genie|A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.|Various|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM. </ref><br/>[[MesenpuNES]] also supports this<ref group=N name=gamegenie/>|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.|-!Family Computer Network System<br/>Famicom Modem|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.|N/A|N/A|N/A|}</div><references group=N/>
==Hardware variants====Karaoke Studio=VS. System===Separate from An arcade system based on the built-NES released for the US. It was released in microphone, Bandai made two different cabinet variations: '''Vs. UniSystem''' and '''Vs. DualSystem'[[Wikipedia:Karaoke Studio|Karaoke Studio]]'', which the later have double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a special game cartridge that has a microphone attached to it. It is unknown if any emulator supports thissingle program simultaneously.
===Family Computer Disk System===A Japan-only peripheral using a magnetic disk format instead of cartridges, with its own unique game libraryMost emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. Some of these were later ported to the regular NES/Famicom cartridge format with significant downgrades (particularly the loss of enhanced FDS hardware audio)But for games in Vs. This accessory made it possible to save game data without needing battery-backed ROMDualSystem cabinet, but [[MAME]] is the only for the game contained on each of the diskschoice.
You'll need Since most VS. System games have palettes that differ from the BIOS file to emulate games standard RGB NES palette, roms made for this add-onwith VS. It's interesting to note there System which are actually two versions of accidentally played in the BIOS; [[Wikipedia:Family Computer Disk System|Nintendoemulator's peripheral]] and [[Wikipedia:Twin Famicom|Sharp's Twin Famicom]]NES mode (or vice-versa) will cause the colors to be totally garbled. The only difference This can occur when there is Nintendoan issue with the emulator's displays ''Nintendo'' while [[Wikipedia:Sharp Corporation|Sharp]]configuration or the ROM's displays ''Famicom'' when the hardware is first booted. Other than that, they function identicallyiNES header.
===Famicom KeyboardBox===Only one game used Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a keyboard slot to program in BASIC insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the Famicom and that was ''[games available. You can see it in action in season 18 of [Wikipediahttp:Family BASIC|Family BASIC//www.gamingcx.com/ Game Center CX]]''. VirtuaNES supports It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (italso only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.
====Data Recorder====The [[Wikipedia:Famicom Data Recorder|Data Recorder]] is Neither the cartridges nor the BIOS has been dumped or tested with an accessory related to emulator, unlike the Super Famicom Keyboard. Three games and one accessory supported the Data Recorder: ''Excitebike'', ''Mach Rider'', 'Box (which has had both its BIOS'Wrecking Crew'', and ''Family BASIC''. These sent an analog audio stream through the keyboard to a cassette tape deck, but really any device capable most of analog audio recording/playback can work with it. The "sounds" are really just 0s and 1s to represent the data the games are trying to write. VirtuaNES supports this accessory, controlled from the "Tape" menuits ROMs dumped).
===ASCII Turbo FileDendy===Different from either battery-backed ROM cartridge or the FDSA pirate NES Famicom clone which was sold in Russia and Eastern Europe, ASCII Corporation (based in Japan) created their own method to save game data with the blueprint later reused for other Famiclones. Here's [[Wikipediahttp:Turbo File (ASCII)|ASCII Turbo File]//www.youtube.com/watch?v=kne6AKyYUuM a link]to a CC-subtitled Kinaman video for more details. VirtuaNES supports this tooIt's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.
===Oeka Kids tablet===This accessory was a tablet MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the Famicom games ''Oeka Kids: Anpanman no Hiragana Daisuki'' and ''Oeka Kids: Anpanman option to Oekaki Shiyou!!''mark a ROM region as PAL Dendy).<ref>http://www.ne.jp/asahi/oroti/famicom/ish15.html</ref> [[Mesen]] The cartridges themselves can still be played as long as the emulator supports itbroken carts.
===CompuTrainer ProVTxx===This VTxx is very rare a series of NOAC (Nintendo-On-A-Chip, a kind of chip that contains all the components of a Famicom/NES) chips that implemented multiple changes and was only used in the unlicensed game RacerMate Challenge II. No known emulator supports it. <ref>enhancements compared to regular NES, manufactured by [http://www.nesmuseumvrt.com.tw/racermateV.R Technology].html</ref>
===Game Genie===Although most emulators in general have a GUI to manage cheats Differences between VTxx series chips and don't rely on real hardware cheating devices, [[FCEUX]] can cheat authentically using a Game Genie ROM. ==Hardware Variants=====VS System===An arcade system based on the regular NES released for the US. Most emulators have an option to let you "Insert Coin(s)". ROMs made with VS System in mind which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to could be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header. ===Famicom Box===Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play checked on one token, and choose the games available. You can see it in action in season 18 of [httphttps://www.gamingcxnesdev.comorg/ Game Center CXwiki/VTxx NesDev Wiki]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.
Neither the cartridges nor the BIOS have been dumped VTxx is often being used in those low-quality plug & play consoles, or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped)keyboard-shaped so-called educational computers.
===Dendy===A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other FamiclonesV. Here's R technology provides an emulator called [http://www.youtubevrt.com.tw/watch?v=kne6AKyYUuM a linkdownload.htm EmuVT] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hzas official development & debugging tool, with many other changes from which supports the official PAL NES as well- though these differences often break the compatibility emulation of multiple kinds of VTxx series chips, and seems to be modded out of Dendy-specific releases on most emulatorsan old emulator called [https://web.archive.org/web/20110317151619/http://www.emulation9.com/nnnesterj/ NNNesterJ].
MESS supports this ===NES Classic Edition==={{main|wikipedia:NES Classic Edition}}The NES Classic Edition is a mini console, that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and some other emulators (such as Mesen, puNES NES Classic Edition controller.Nintendo produced and FCEUX) introduced support for it in r3134sold about 2.3 million NES Classic Editions from November 2016 through April 2017, along with the already included support for iNES 2shipments selling out nearly immediately.0 ROM headers (including In April 2017, Nintendo announced they were discontinuing the option product, leading to mark a ROM region as PAL Dendy)consumer confusion, and incidents of greatly increased pricing among private sellers. The cartridges themselves can still be played as long as Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the emulator supports broken cartsNES Classic on June 29, 2018. Production was discontinued again in December 2018.
==Resources==
==References==
{{Reflist}}
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Third-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Entertainment System emulators|*]]
[[Category:Third-generation video game consoles]]
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