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Nintendo Entertainment System emulators

13,360 bytes added, 09:35, 15 September 2022
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{{Infobox console|title = Nintendo Entertainment System|logo = nes-t.png|developer = [[File:Nes.pngNintendo]]|thumbtype = [[:Category:Home consoles|250px|The Nintendo Entertainment System (NES)Home video game console]]The '''|generation = [[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, thirdCategory:Third-generation console released in video game consoles|Third generation]]|release = 1983 in Japan, where it was known as the '''Famicom'''.|discontinued = 2003|predecessor = [[First_and_second_generations_of_video_game_consoles|Color TV-Game]]|successor = [[Super Nintendo emulators|SNES]]|emulated = {{✓}}}}
The Famicom Disk '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System ]''' (FDSNES) is a Japanan 8-only addbit, third-generation console released on which played special versions of games. It featured an extra FM sound channelJuly 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', which allowed for richer sounds and music than is possible on October 18, 1985, it released in the regular consoleUS. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions: * The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy. Emulation for the NES is robust, with several many high -quality emulators for various systems.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<div style="max-width:100%; overflow:auto;">{| class="wikitable sortable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)! scope="col"|Latest Versionversion! scope="col"|[[Wikipedia:Family Computer Famicom Disk System|FDS]]! scope="col"|[[libretro|Libretro Core]]! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="9"|PC / x86|-|[[Mesen#List_of_forks|Mesen X]]|align=left|{{Icon|Windows|Linux}}|[https://github.com/NovaSquirrel/Mesen-X/releases/ 2022-05-15] [https://github.com/NovaSquirrel/Mesen-X/actions git]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[puNES]]|align=left|{{Icon|Windows|Linux|FreeBSD}}|[https://github.com/punesemu/puNES/releases {{PuNESVer}}] [https://github.com/punesemu/puNES/actions wip]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[Nestopia|Nestopia UE]]|align=left|{{Icon|Windows|Linux|FreeBSD}}|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[BizHawk]]|align=left|{{Icon|Windows|Linux}}|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✓}}|{{~}}|-|NintendulatorNRS|align=left|{{Icon|Windows}}|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 2022-09-12]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✓}}|{{~}}|-|[[Mesen]]|align=left|{{Icon|Windows|Linux}}|[http://www.mesen.ca {{MesenVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}|{{✗}}|{{~}}|-|[[FCEUX]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}|[http://www.fceux.com/web/download.html {{FCEUXVer}}]|{{✓}}|{{✗}}|Mid|{{✓}}|{{✓}}|{{~}}|-|[[3dSen]]|align=left|{{Icon|Windows|Linux|macOS}}|[http://www.geodstudio.net/ {{3dSenVRVer}}]|{{✗}}|{{✗}}|?|{{✗}}|{{✓}}|{{~}}|-|[[ares]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/ares-emulator/ares/releases {{aresVer}}]|{{✓}}|{{✗}}|?|{{✓}}|{{✓}}|{{✗}}|-|[[Nintendulator]]|align=left|{{Icon|Windows}}|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta] [https://github.com/quietust/nintendulator git]|{{✗}}|{{✗}}|Cycle|{{✓}}|{{✓}}|{{✗}}|-|[[FinalBurn Neo]]|align=left|{{Icon|Windows}}|[https://github.com/finalburnneo/FBNeo/releases/tag/latest WIP builds]|{{✓}}|{{✓}}|High|{{✗}}|{{✓}}|{{✗}}|-|[https://fms.komkon.org/iNES iNES]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Solaris}}|[https://fms.komkon.org/iNES {{INESVer}}]|{{✓}}|{{✗}}|High|?|{{✓}}|{{✗}}|-|My Nes|align=left|{{Icon|Windows|Linux}}|[https://github.com/alaahadid/My-Nes/releases git]|{{✗}}|{{✗}}|Mid|{{✓}}|{{✓}}|{{✗}}|-|[[higan]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/higan-emu/higan/releases {{higanVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}|{{✓}}|{{✗}}|-|[https://prilik.com/ANESE ANESE]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/daniel5151/ANESE/releases git]|{{✗}}|{{✗}}|Cycle<ref group=N>[https://prilik.com/ANESE/#disclaimers The CPU is instruction-cycle accurate, but not sub-instruction cycle accurate (TODO ). While this inaccuracy doesn’t affect most games, there are some that that rely on sub-instruction level timings.]</ref>|{{✓}}|{{~}}|{{✗}}|-|[[RockNES]]|align=left|{{Icon|Windows}}|[http://rocknes.web.fc2.com {{RockNESVer}}]|{{✓}}|{{✗}}|High|{{✗}}|{{✗}}|{{✗}}|-|[[nemulator]]|align=left|{{Icon|Windows}}|[http://nemulator.com/downloads.html {{NemulatorVer}}]|{{✗}}|{{✗}}|High|{{✗}}|{{✗}}|{{✗}}|-|Nesemu|align=left|{{Icon|macOS}}|[https://github.com/tsalvo/nes-emu-ios git]|{{✓}}|{{✗}}|High|{{✓}}|{{✓}}|{{✗}}|-|[http://cah4e3.shedevr.org.ru/fceultra.php FCEUmm]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://sourceforge.net/projects/fceumm/ 98.13mm] ([[Emulatorson Windows|RecommendedWindows]])<br />[https://github.com/libretro/libretro-fceumm git] ([[libretro]])|{{✗}}|{{✓}}|Mid|{{✓}}|{{✗}}|{{✗}}|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://www.mamedev.org/release.html {{MAMEVer}}]|{{✓}}|{{✓}}|Mid|{{✓}}|{{✓}}|{{✗}}|-|[[VirtuaNES]]|align=left|{{Icon|Windows}}|[http://virtuanes.s1.xrea.com/ 0.97]|{{~}}|{{✗}}|Low|{{✓}}|{{✗}}|{{✗}}|-|[[HDNes]]|align=left|{{Icon|Windows}}|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 git]|{{✗}}|{{✗}}|Low|{{✓}}|{{✗}}|{{✗}}|-|[[Jnes]]|align=left|{{Icon|Windows}}|[http://www.jabosoft.com/categories/3 1.2.1]|{{✓}}|{{✗}}|Low|{{✗}}|{{✗}}|{{✗}}|-|[[NESticle]]|align=left|{{Icon|DOS|Windows9x}}|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)|{{✗}}|{{✗}}|Low|{{✗}}|{{✗}}|{{✗}}|-|[[QuickNES]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] ([[Emulators on Windows|Windows]])<br />[https://github.com/libretro/QuickNES_Core git] ([[libretro]])|{{✗}}|{{✓}}|Low|{{✓}}|{{✗}}|{{✗}}|-!colspan="9"|Mobile / ARM
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!colspan|Nestopia<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>|align="7"left|{{Icon|Android|iOS}}|1.44|{{✓}}|{{✓}}|High|{{✓}}|{{✓}}|PC{{✓}}
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|style="text[http://www.explusalpha.com/home/nes-align:center;"|[[Mesen]emu NES.emu]<br/><small>(based on fceux 2020.05.03 git)</small>|stylealign="text-align:center;"left|{{Icon|Android|Windows, LinuxPyra}}|style="text-align:center;"|[httphttps://wwwplay.google.com/store/apps/details?id=com.mesenexplusalpha.ca NesEmu&hl=en_IN&gl=US {{MesenVer.emuVer}}]|style="text[https://github.com/Rakashazi/emu-ex-plus-alignalpha git]<small> (Android)</small><br/>[https:center;"//pyra-handheld.com/repo/apps/80 1.5.46.02]<small> (Pyra)</small>|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"High|Cycle{{✓}}<br/><small>(Android only)</small>|style="text-align:center;"{{✓}}|{{}}
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|styleFreeiNES|align="text-align:center;"left|[[Nestopia{{Icon|Nestopia UE]]Android|style="text-align:center;"Maemo}}<br/>{{Icon|Windows, LinuxSymbian}}|style="text-align:center;"|[httphttps://0ldsk00lplay.google.cacom/store/nestopiaapps/ details?id=com.fms.ines.free&hl=en_US&gl=US 6.1.474]|style="text<small> (Android)</small><br/>[https://fms.komkon.org/iNES/ines_3.6.5-align1_armel.deb 3.6.5]<small> (Maemo)</small><br/>[https:center;"//www.mobiles24.co/downloads/s/229852-184-ines 3.6] <small>([[Emulators on Symbian|Symbian]])</small>|style="text-align:center;"|{{}}|style="text-align:center;"{{✗}}|CycleHigh|style="text-align:center;"{{✗}}|{{}}|{{~}}
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|style="text-align:center;"|[[puNES]]VGBANext|stylealign="text-align:center;"left|{{Icon|Windows, LinuxAndroid}}|style="text-align:center;"|[httphttps://forumsplay.nesdevgoogle.com/viewtopic.phpstore/apps/details?tid=6928 0com.fms.100emu&hl=en&gl=US {{VGBANextVer}}]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"High|Cycle{{✗}}|style="text-align:center;"{{✓}}|{{~}}
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|styleGPFCE|align="text-align:center;"left|{{Icon|Linux|[[Nintendulator]]Pandora|style="text-align:center;"GP2X}}<br/>{{Icon|WindowsWiz}}|style[http://repo.openpandora.org/?page=detail&app="textpackage.gpfce.notaz 0.81.0.r2]<small> (Pandora)</small><br/>[https://dl.openhandhelds.org/cgi-align:center;"|bin/gp2x.cgi?0,0,0,0,71,2136 0.4 r313] <small>(GP2X)</small><br/>[httphttps://wwwdl.qmtproopenhandhelds.comorg/~nescgi-bin/nintendulator/#downloads wiz.cgi?0,0,0,0,71,51 0.975 Beta4+]<small>(Wiz)</small>|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Mid|Cycle{{✗}}|style="text-align:center;"{{✗}}|{{~}}
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|style="text-align:center;"|3DNESJohn NESS|stylealign="text-align:center;"left|{{Icon|Windows, Mac, LinuxAndroid}}|style="text-align:center;"|[https://geodplay.itchgoogle.iocom/3dnes v1store/apps/details?id=com.johnemulators.2johnness 1.09]|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"Mid|{{}}|style="text-align:center;"|?{{✓}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[BizHawkJnes]]|stylealign="text-align:center;"left|{{Icon|WindowsAndroid}}|style="text-align:center;"|[httphttps://tasvideosplay.orggoogle.com/store/BizHawkapps/ReleaseHistorydetails?id=com.jabosoft.silverarrow 1.2.6.html 26]|{{BizHawkVer}}]|style="text-align:center;"{{✗}}|Mid|style="text-align:center;"|{{}}|style="text-align:center;"|Cycle{{~}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[https://sourceforgeNostalgia.net/projects/mynes/ MyNes]NES|stylealign="text-align:center;"left|{{Icon|Windows, LinuxAndroid}}|style="text-align:center;"|[https://sourceforgeplay.google.netcom/projectsstore/mynesapps/files/ 6details?id=com.nostalgiaemulators.neslite 2.0.9]|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"Mid|{{}}|style="text-align:center;"|?{{✗}}|style="text-align:center;"|{{}}
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|stylenesemu|align="text-align:center;"left|{{Icon|Pandora|Wiz|Dingoo}}|[httphttps://perilsensitivecode.githubgoogle.iocom/cxnesarchive/downloadp/nesemu/downloads 0.2.html cxNES3 Beta Preview]|style="text<br/><small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-align:center;"|Windowsbin/wiz.cgi?0,0,0,0,71, Linux|style="text-align:center;"|235 V1] <small>(Wiz)</small><br/>[https://githubdl.openhandhelds.comorg/perilsensitivecgi-bin/cxnes/releases dingoo.cgi?0,0,0,0,71,181 0.3.32]<small>(Dingoo)</small>|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"Mid|{{✓}}|style="text-align:center;"|?{{✗}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|FakeNES GT[[Nestopia]]|stylealign="text-align:center;"left|{{Icon|Windows, Linux, Mac, MS-DOSPandora}}|style="text-align:center;"|[httphttps://sourceforgerepo.netopenpandora.org/projects/fakenes/ 0.59 b3?page=detail&app=nestopia-app V2]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Mid|Mid{{✗}}|style="text-align:center;"{{✗}}|{{}}
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|styleNesemu|align="text-align:center;"left|[[FCEUX]]{{Icon|style="text-align:center;"iOS|Multi-platformAppleTV}}|style="text-align:center;"|[httphttps://www.fceuxgithub.com/webtsalvo/download.html 2.2.3nes-emu-ios git]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Mid|Mid{{✓}}|style="text-align:center;"{{✓}}|{{}}
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|style="text-align:center;"|FCEUmmPocket Nester+|stylealign="text-align:center;"left|{{Icon|Multi-platformWinMobile}}|style="text-align[https:center;"|98//www.zophar.net/wmsphone/nes/pocketnester+.html 0.13mm9]|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"Low|{{✗}}|style="text-align:center;"|Mid{{✗}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[HDNes]]|style="text-align:center;"|Windows|style="text-align:center;"|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 Git]|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|Low|style!colspan="text-align:center;9"|Consoles
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|style="text[[L-align:center;"CLASSICS|[[higanSwitch Online]]|stylealign="text-align:center;"left|{{Icon|Windows, Linux, OS XSwitch}}|style="text-align:center;"2.3.0|[http://byuu.org/emulation/higan/ {{higanVer}}]|style="text-align:center;"|{{}}|style="text-align:center;"High|✓ (as bnes v0.83){{✗}}|style="text-align:center;"|Cycle{{✓}}|style="text-align:center;"|✗{{✓}}
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|style="text-align:center;"|[[JnesVirtual Console]]|stylealign="text-align:center;"left|{{Icon|Wii|3DS|WindowsWiiU}}|style="text-align:center;"|[http://www.jabosoft.com/articlesN/125 1.1.1]A|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Mid|Low{{✗}}|style="text-align:center;"{{✓}}|{{✓}}
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|styleNestopia<ref group="text-N name=libretro/>|align:center;"=left|{{Icon|[[MESS]]PS3|style="text-align:center;"360|Multi-platformWii}}|style="text-align:center;"1.44|[http://www.mamedev.org/release.html {{MAMEVer}}]|style="text-align:center;"|{{}}|style="text-align:center;"Mid|{{}}|style="text-align:center;"|Mid{{✓}}|style="text-align:center;"|✗{{✓}}
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|style="text-align:center;"|[[nemulatorFCEUX|FCE Ultra GX]]|stylealign="text-align:center;"left|{{Icon|GCN|WindowsWii}}|style="text-align:center;"|[httphttps://nemulatorgithub.com/downloads.php 4.2dborth/fceugx/releases {{FCEUXGXVer}}]|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"Mid|{{✓}}|style="text-align:center;"|High{{✓}}|style="text-align:center;"|✗{{✓}}
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|stylepNES|align="text-align:center;"left|nesemu2{{Icon|style="text-align:center;"Switch|LinuxVita}}|style="text-align:center;"|[https://github.com/holodnakCpasjuste/pemu/nesemu2 GitHubreleases git]|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"High|{{✓}}|style="text-align:center;"|Cycle{{✓}}|style="text-align:center;"|✗{{✓}}
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|styleNesterJ<ref group="text-align:center;"|[[NESticle]]N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>|stylealign="text-align:center;"left|{{Icon|Windows, DOSPSP}}|style="text-align:center;"|[http://webfiletrip.archive.orgnet/psp-downloads/webhomebrew/20070227191851download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://www.zopharfiletrip.net/NESticlepsp-downloads/homebrew/nestcxxx.zip xdownload-nesterj-112aoex-r3-f29028.xx DOShtml AoEX]<br />0.42 Windows|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"Mid|{{✓}}|style="text-align:center;"|Low{{✗}}|style="text-align:center;"|✗{{~}}
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|styleFCEUltra for PS2|align="text-align:center;"left|{{Icon|QuickNESPS2}}|style="text-align[https://www.emuparadise.me/Nintendo_Entertainment_System_Emulators/Playstation_2/FCEUltra/146 0.9.3]<br/>[https:center;"|Multi//mundowiihack.wordpress.com/tag/fce-platformultra 0.90i Mod]|style="text-align:center;"|v1{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"Mid|{{✗}}|style="text-align:center;"|Low{{✗}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[httphttps://rocknes.web.fc2hcs64.com/ RockNESneon64.html Neon64]|stylealign="text-align:center;"left|{{Icon|WindowsN64}}|style="text-align:center;"|[httphttps://rocknes.web.fc2github.com/ 5.4.1hcs64/neon64v2 git]|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"Mid|{{✓}}|style="text-align:center;"|?{{✓}}|style="text-align:center;"|{{}}
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!colspan|VirtuaNES for 3DS|align="7"left|{{Icon|3DS}}|[https://github.com/TBirdSoars/VirtuaNES git]|{{✓}}|{{✗}}|Mid|{{✓}}|{{✗}}|Consoles{{✗}}
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|style="text-align:center;"|NesterJ*nesDS|stylealign="text-align:center;"left|{{Icon|[[PlayStation Portable]]NDS}}|style="text-align:center;"|[httphttps://filetripsourceforge.net/psp-downloadsprojects/nesds/homebrewfiles/download-nesterj-113-beta-2-f27533.html 1nesds1.13 beta 2]/[http://filetrip3a.net/psp-downloads/homebrewzip/download-nesterj-112aoex-r3-f290281.html AoEX3a]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Low|Mid{{✗}}|style="text-align:center;"{{✗}}|{{✗}}
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|style="text-align:center;"|[[Virtual Console]]imbNES|stylealign="text-align:center;"left|{{Icon|Wii, 3DS, Wii UPS1}}|style="text-align[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:center;"|varies per system80/downloads.html 1.3.2]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"Low|Minimal{{✓}}|style="text-align:center;"{{✗}}|{{✗}}
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|style="text-align:center;"|Nestopia**NESBox|stylealign="text-align:center;"left|{{Icon|PS3, 360, WiiXB1}}|style="text-align[https:center;"|1//nesbox.44com v4]|style="text-align:center;"{{✗}}|{{✗}}|style="text-align:center;"Low|{{✗}}|style="text-align:center;"|Mid{{✓}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[FCEUXProject Nested]]|stylealign="text-align:center;"left|{{Icon|Wii, GamecubeSNES}}|style="text-align[https:center;"|2//github.2.1<br com/Myself086/Project-Nested/>3.3.2releases {{ProjectNestedVer}}]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"Low|Mid{{✓}}|style="text-align:center;"{{✓}}|{{✗}}
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!colspan|[[NeMul]]|align="7"left|{{Icon|MD}}|[http://pscd.ru/games/smd/nsmd/1247-nemul.html 1.0]|{{✗}}|{{✗}}|Low|{{✗}}|{{✗}}|Mobile{{✗}}
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|style="text-align:center;"|Nestopia***PocketNES|stylealign="text-align:center;"left|{{Icon|Android, iOSGBA}}|style="text[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7-align:center;"|1.44-2013]|style="text-align:center;"{{✗}}|{{✗}}|style="text-align:center;"Low|{{✗}}|style="text-align:center;"|High{{✗}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[Jnes]]|style="text-align:center;"|Android|style="text-align:center;"|1.4.8.55 Android|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|Low|style!colspan="text-align:center;9"|Other
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|style="text-align[https:center;"|Nostalgia//zardam.github.NESio/webnofrendo numworks-nofrendo]|stylealign="text-align:center;"left|{{Icon|AndroidNumworks}}|style="text-align[https:center;"|1//github.12.2com/zardam/numworks-nofrendo git]|style="text-align:center;"{{~}}|{{✗}}|style="text-align:center;"Mid|{{✓}}|style="text-align:center;"|{{✓}}|style="text-align:center;"|{{✗}}
|}
<nowiki>*</nowiki> AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 beta 2.<br><nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArch]]).<brdiv><nowiki>***<references group=N /nowiki> Only available on mobile as a libretro core (e.g. [[RetroArch]]). 
===Comparisons===
*[[Mesen]] is the most accurate NES emulator according to testscurrently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as: ; [[Texture_packs|HD packs]], [[netplay]], auto-updating, has [[Shaders and filters|good filters built -infilters]], loads both .zip, and [[GoodTools|goodmerged files]] file loading, etc. PuNES The standalone emulator has a few mappers that Mesen doesnceased development for unknown reasons, but the libretro fork and NovaSquirrel't support yets fork is still active.*[[PuNESpuNES]] is the second most accurate NES /FDS emulator according to a separate test battery run by the same testsTASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> That's not to say that it will generate an absolutely perfect experience compared to actual hardware. PuNES also supports rewinding in games. PuNES has some mappers that Mesen doesn't support yet. Mesen has quite a few mappers that PuNES doesn't support yet.*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Nestopia  Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition (abv. Nestopia UE) is a fork of Nestopia meant to keep it alive and fixes fix the aforementioned bugs. This version is generally the recommended standalone versionover vanilla. The Even the libretro core for Nestopia is in the Undead Edition in libretro form.* [[Nintendulator]] and MyNes My Nes also have a fairly high ranking in those same tests.<ref name="nestas"/>. NintendulatorNRS is a fork of Nintendulator which has support for the Famicom Disk System, rare mappers, and many unlicensed and bootleg carts and systems.*[[FCEUX]] scores fairly rather low in the same these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, howeverthankfully. The emulator is still useful, though, thanks to its robust Lua scripting features and incorporating FCEUmm into its feature set.*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.*For official emulation, use there is Nintendo's own [[Virtual Console]]. It is very accurate and has the backing of many of the developers, including or [[L-CLASSICS|Nintendo, Capcom, Square Enix and NamcoSwitch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
There are many other NES emulators not listed here, as the NES has more emulators than any other system, plus (new ones are started all of the time). Only the ones those that are well known or stand out in some way will be listedare covered here.
==Emulation Issuesissues=====OverscanMappers===A key difference between many emulators nowadays is how many mappers they support.* '''No mapper:''' Supported on every emulator even official Nintendo emulators.* '''Official mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.* '''Third party mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.* '''Unlicensed mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators ([https://github.com/NovaSquirrel/Mesen-X/commits/master/Core Mesen-X], [https://github.com/punesemu/puNES/commits/master/src/core/mappers puNES], NintendulatorNRS, [https://github.com/0ldsk00l/nestopia/commits/master/source/core/board Nestopia UE]) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note The NES ROM information isn't sufficient to describe the blank blue area cartridge and emulate it, so emulators have to include the left layout and behavior of these mappers in their code, while the green garbage on ROM header tells the rightemulator which mapper to choose. On NTSC CRT TVsSo unlike with other consoles, these areas may or may not be visible]]Several no matter how accurate a given NES games need the overscan to emulator will get, it will still never be cropped able to look properrun newly discovered ROM dumps from cartridges that used a so-far unknown mapper. There is howeverThus, seemingly no standard level of overcropping. Many games seem to require different levels of overcropping. SMB3 requires Unlicensed NES support will be inevitably incomplete and a lot of croppingconstant work-in-progress, however the same level of cropping will obscure of the letters in the status bar in Castlevania games. It did not seem that there was standardization until the next generation of consoleshence claims some emulators are "inaccurate".
===Color Palette==={{Main|Famicom Color Palette}}Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).
Unlike consoles like ===QD FDS support===Games dumped off the SNES, which natively generate the image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal, which must then be decoded by the TV's built-in NTSC decoder. This means the resulting color palette often varies depending on the display's decoder. This is why NES games appear to have different colors on different TV sets. Famicom emulators have a variety of different palettes to choose from.Disc System come into two major types:
==Peripherals==There were many accessories released for the NES but Emulation General will only cover accessories that are truly different data streams other than the basic controller * '''.fds format''': Most common format. Ubiquitous in ROM sets (input data stream). For exampleGoodSets, the Power Glove is just a really complicated NES controller to convert motion into dNo-pad, select, start, a, and b button commandsIntro). Same goes for ROmits some checksum data.O.B. for * ''Stack-up'.qd format' and ''Gyromite'' because it was just the second player(stands for QuickDisk): Only ever used in official Nintendo re-releases. StrangelyAlmost identical to fds, the Famicom has but a lot more hardware to emulate than the NESfull dump with checksum data. May omit padding.
===Zapper===This accessory The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was very commontampered with, in which case it will throw an anti-piracy error. It's a light gun. It was used for many gamesAs of now, no NES emulators support the alternate more complete dumps, such as ''Duck Hunt'', ''Wild Gunman'', and ''Hoganwell as fudging that check's Alley'', just for three examples. When the trigger is pulled, the screen for 1-2 frames flashed black with result to always return a white rectangle (the target to shoot at)negative. If the gun detected it was pointing at the white, it told the game to register To emulate a hit. Real hardware, this was very hit or missqd image, and plugged into controller slot 2. It mainly worked with old CRT TVs. Newer TVs will not register with stripping the Zapper. Many emulators support this accessory with 100% accuracy hit detection, usually checksum data with a mouse click (PC), tap (for mobile), remote ([[Wii]] ports of NES emulators), or faked pointers using a controllercustom script is needed.
===Miracle Piano Teaching SystemOverscan===By the Software Toolworks, the ''[[Wikipedia:Miracle Piano Teaching System{{Main|Miracle Piano Teaching System]]'' used an electronic piano keyboard as input. It is unknown if any emulator supports this feature.Overscan}}
===Family Trainer/Family Fun Fitness/Power Pad/===This accessory [[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is very different from a standard controller of eight buttonscropped. It was designed Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be a controller where you visible]]Several NES games need their overscan to use your feet, typically by running in place on numbered circles be cropped to represent button presseslook proper. It plugs into controller slot 2 and Unfortunately, there is 12 no standard level of overcropping. Many games require different buttonslevels for best results. Notable gamesFor example, such as ''Stadium Events''/''World Class Track Meet'' and ''Athletic World'', utilize this accessorySuper Mario Bros. Trying to use 3 requires quite a standard controller anyways won't work. Despite being less accurate than puNES or Mesenbit of cropping, however, [[FCEUX]] supports this controllerthe same level of cropping will obscure the letters of the status bar in Castlevania games.
===MicrophoneColor palette===Technically not a peripheral because it was physically part of each model 1 {{Main|Famicom, on the second player's controller is a microphone and volume slider instead of having start and select buttons. One noteworthy game that makes use of it is the Japanese ''Legend of Zelda''. Pols Voice, an enemy, is destroyed if the player makes a loud sound into the microphone. Another game to make use of the microphone is ''Takeshi no Chōsenjō'' (''Takeshi's Challenge''). It is unknown if any emulator supports this.color palette}}
====Karaoke Studio====Separate from Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in microphoneNTSC decoder, Bandai made ''[[Wikipedia:Karaoke Studio|Karaoke Studio]]'which means the resulting color palette often varies depending on the display's decoder. For this reason, which is a special game cartridge that has a microphone attached NES games will appear to ithave different colors on different TV sets. It is unknown if any emulator supports To properly emulate this.===NES Four Score/part of the NES Satellite/4-Players Adaptor===This accessory turned the standard two controller ports into four controller ports by plugging into both ports. A few games utilize this capabilityexperience, such as LJN's ''A Nightmare on Elm Street''. Many many Famicom emulators support this feature by having an option between switching between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controllerhave a variety of different palettes to choose from.
===Famicom Disk System===A JapanThe Wii and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-only peripheral using epilepsy measure. For the disk format instead of cartridgesNintendo Switch Online service, with unique the games made for it, some of which were later ported directly edited to the regular NES/Famicom cartridge format with significant downgrades (especially the loss of enhanced FDS hardware audio). This accessory made remove seizure-inducing patterns, allowing it possible to save game data, but only for the game contained on each of the disksuse a normal palette.
You==Peripherals==There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''ll need Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the fdsbios file Famicom has a lot more peripheral hardware to emulate games made for this peripheralthan the NES. Switching disk sides will require using "Eject<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</Insert Disk", "Switch Disk Side", then "Eject/Insert Disk" again.ref>
It<div style="max-width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"! scope="col" style="width:200px;"|Name(s)! scope="col" style="width:300px;"|Description! scope="col" style="width:150px;"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style="width:300px;"|Note|-!Zapper|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's interesting Alley]]''|Various|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.|-!Arkanoid/Vaus Controller|A specific game controller with one button to note there are two versions "fire" and a dial to control back and forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of this BIOS; Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''|Various|N/A|-!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-!Family Computer Disk System|Nintendo''See above''|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's peripheralMirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''|Various|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]] ) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|SharpTwin Famicom]]. They function identically despite showing different intro during first boot.|-!Microphone|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Twin Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>|N/A|-!Family BASIC|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]|N/A|-!Famicom Data Recorder|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[VirtuaNES]]|N/A|-!Famicom 3D System|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|FamicomGrand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''|[[RetroArch]]|[https://github. The only difference com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is Nintendoneeded for RetroArch to simulate the 3D experience with [[Virtual reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.|-!Miracle Piano Teaching System|An accessory that used an electronic MIDI keyboard as input.|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''|[[MAME]]<br/>no$nes<br/>Nintaco<br/>[https://forums.nesdev.org/viewtopic.php?t=17135 FCEUX mod]<br>[[MiSTer]]|N/A|-!ASCII TurboFile<br/>ASCII TurboFile II|A Japan-exclusive external storage devices for saving game positions on Famicom.|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''s displays [[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''Nintendo<br/>'' while [[Wikipedia:Sharp CorporationRiver City Ransom|SharpDowntown Nekketsu Monogatari]]'s displays '<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''|[[VirtuaNES]]|N/A|-!Oeka Kids Tablet|A Japan-exclusive drawing tablet for the Famicom'' when Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-!RacerMate CompuTrainer Pro|A rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>|''RacerMate Challenge II''|N/A|N/A|-!Game Genie|A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.|Various|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.|-!Family Computer Network System<br/>Famicom Modem|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.|N/A|N/A|N/A|}</div><references group=N/> ==Hardware variants=====VS. System===An arcade system based on the NES released for the US. It was released in two different cabinet variations: '''Vs. UniSystem''' and '''Vs. DualSystem''', which the later have double chipsets on the PCB and is first bootedcapable of handling two different programs or simply two separate copies of a single program simultaneously. Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. Other than thatDualSystem cabinet, they function identically[[MAME]] is the only choice.
===Famicom Keyboard===One game used a keyboard to program Since most VS. System games have palettes that differ from the standard RGB NES palette, roms made with VS. System which are accidentally played in BASIC on a Famicom and that was ''[[Wikipedia:Family BASIC|Family BASIC]]'the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. It This can occur when there is unknown if any an issue with the emulator supports 's configuration or the keyboardROM's iNES header.
====Data Recorder=Famicom Box===Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [[Wikipediahttp://famicomworld.com/system/other/famicombox/ Nintendo Famicom Data Recorder|Data Recorder]Box] is a related accessory bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the Famicom Keyboard. Only three games and amount of time you could play on one accessory supported the Data Recorder; ''Excitebike'', ''Mach Rider'', ''Wrecking Crew''token, and ''Family BASIC''choose the games available. These games sent an analog audio stream through the keyboard to a cassette tape deck, but any device capable You can see it in action in season 18 of analog audio recording[http:/playback /www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can work hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (italso only supported cartridges using memory mapper 0). The "sound" is really just 0s and 1s to represent the data the games are trying to write. It is unknown if any emulator supports saves of this kindSports a unique boot screen for both models released.
===ASCII Turbo File===Different from battery back-ups and Neither the cartridges nor the FDSBIOS has been dumped or tested with an emulator, ASCII Corperation (based in Japan) created their own method to save data with unlike the [[Wikipedia:Turbo File Super Famicom Box (ASCIIwhich has had both its BIOS' and most of its ROMs dumped)|ASCII Turbo File]]. It is unknown if any emulator supports this.
==Hardware Variants=====VS SystemDendy===An arcade system based on A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES released optimized for 50Hz, with many other changes from the US. Most official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators have an option to let you "Insert Coin(s)".
ROMs made with VS System in mind played in the emulator's NES modeMESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, or playing a NES as well as support for iNES 2.0 ROM in the emulator's VS mode, will cause headers (including the colors option to mark a ROM region as PAL Dendy). The cartridges themselves can still be totally garbled. This is either an issue with played as long as the emulator's configuration or the ROM's iNES headersupports broken carts.
===Famicom BoxVTxx===Also reVTxx is a series of NOAC (Nintendo-On-released later as Sharp's FamicomStation. It's A-Chip, a bulky metal cube with kind of chip that contains all the components of a slot to insert money and tons of locks, which was distributed in select hotels and stores. It can hold at once up to 15 select Famicom releases, which much more lockout /NES) chips that implemented multiple changes and pins with different behavior than usualenhancements compared to regular NES, and support for only mapper 0 gamesmanufactured by [http://www.vrt.com.tw/ V. It also has unique boot screen for both modelsR Technology].
Neither the cartridges nor the BIOS have been dumped or tested if they work with an emulator, unlike with the Super Famicom Box which had its BIOS Differences between VTxx series chips and most ROMs dumpedregular NES could be checked on [https://www.nesdev.org/wiki/VTxx NesDev Wiki].
===Dendy===A pirate NES Famicom clone which was sold VTxx is often being used in Russia and Eastern Europe, with the blueprint reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CCthose low-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hzquality plug & play consoles, with other changes from the official PAL NES or keyboard- though those differences break compatibility of Dendyshaped so-specific releases with most emulatorscalled educational computers.
MESS supports this console, and some other emulators (such V.R technology provides an emulator called [http://www.vrt.com.tw/download.htm EmuVT] as Mesen, puNES and FCEUX) introduced support for it in r3134official development & debugging tool, with the already included support for iNES 2.0 ROM headers (which include supports the option emulation of multiple kinds of VTxx series chips, and seems to mark a ROM region as PAL Dendy). The carts themselves can be played as long as the modded out of an old emulator supports broken cardscalled [https://web.archive.org/web/20110317151619/http://www.emulation9.com/nnnesterj/ NNNesterJ].
Setting ===NES Classic Edition==={{main|wikipedia:NES Classic Edition}}The NES Classic Edition is a mini console that emulates the "Family Keyboard" under "Input" might be needed for some experience of these Famiclonesthe Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.
==Resources==
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming, and /NES emulator programming needs.
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
==References==
{{Reflist}}
 
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Third-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Entertainment System emulators|*]]
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