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Nintendo Entertainment System emulators

4,876 bytes added, 08:06, 20 June 2020
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3dSen PC released
{{Infobox console|title = Nintendo Entertainment System|logo = nes-t.png|developer = [[:Nintendo]]|type = [[:Category:Consoles|Home video game console]]|generation = [[File:Nes.pngCategory:Third-generation video game consoles|Third generation]]|release = 1983|discontinued = 2003|thumbpredecessor = [[First_and_Second_Generations_of_video_game_consoles|250pxColor TV-Game]]|The successor = [[Super Nintendo Entertainment System (NES)emulators|SNES]]|emulated = {{✓}}}}The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released in on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions: * The '''Family Computer Disk System ''' (FDS) is , a Japan-only add-on which played games from a special Nintendosemi-only magnetic disk custom variant of Mitsumi's Quick Disk format strongly reminiscent of floppy disks . It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the timeGame Boy. Emulation for the NES is robust, with several many high -quality emulators for various systems.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].{| class="wikitable sortable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
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!colspan="8"|PC/ x86|-|[[Mesen]]|align=left|{{Icon|Windows|Linux}}|[http://www.mesen.ca {{MesenVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}|{{✓}}|-|[[Nestopia|Nestopia UE]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]|{{✓}}|{{✓}}|Cycle|{{✗}}|{{✓}}|-|[[puNES]]|align=left|{{Icon|Windows|Linux}}|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✓}}|-|[[3dSen]]|align=left|{{Icon|Windows}}|[http://www.geodstudio.net/ {{3dSenVRVer}}]|{{✗}}|{{✗}}|?|{{✓}}|{{~}}|-|[[FinalBurn Neo]]|align=left|{{Icon|Windows}}|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]|{{✓}}|{{✓}}|?|{{✓}}|{{✗}}|-|[[Nintendulator]]|align=left|{{Icon|Windows}}|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta] [https://github.com/quietust/nintendulator Git]|{{✗}}|{{✗}}|Cycle|{{✓}}|{{✗}}|-|Nintaco|align=left|{{Icon|Windows}}|[https://nintaco.com/ v.2020-05-01]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✗}}|-|My Nes|align=left|{{Icon|Windows|Linux}}|[https://sourceforge.net/projects/mynes/ 7.7.7263]|{{✗}}|{{✗}}|Mid|{{✓}}|{{✗}}|-|[[BizHawk]]|align=left|{{Icon|Windows}}|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✗}}|-|[[higan]]|align=left|{{Icon|Windows|Linux|macOS}}|[http://byuu.org/emulation/higan/ {{higanVer}}]|{{✓}}|{{✓}} <small>(as bsnes v083)</small>|Cycle|{{✓}}|{{✗}}|-|[https://fms.komkon.org/iNES/ iNES]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://fms.komkon.org/iNES/ 5.7]|{{✓}}|{{✗}}|High|{{✓}}|{{✗}}|-|[https://prilik.com/ANESE/ ANESE]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/daniel5151/ANESE/releases 0.9.1]|{{✗}}|{{✗}}|Cycle|{{~}}|{{✗}}|-|[http://www.nesemu2.com/ nesemu2]|align=left|{{Icon|Linux}}|[https://github.com/holodnak/nesemu2 Git]|{{✗}}|{{✗}}|Cycle|{{✗}}|{{✗}}
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|style="text-align:center;"|[[Mesennemulator]]|stylealign="text-align:center;"left|{{Icon|Windows, Linux}}|style="text-align:center;"|[http://wwwnemulator.com/downloads.mesenhtml 4.ca 2]|{{MesenVer}}]|style="text-align:center;"|✓|style="text-align:center;"|{{}}|style="text-align:center;"|CycleHigh|style="text-align:center;"|{{}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[Nestopia|Nestopia UERockNES]]|stylealign="text-align:center;"left|{{Icon|Windows, Linux}}|style="text-align:center;"|[http://0ldsk00lrocknes.web.fc2.ca/nestopiacom/ 15.4754]|style="text-align:center;"|{{}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|CycleHigh|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[puNES]]cxNES|stylealign="text-align:center;"left|{{Icon|Windows, |Linux}}|style="text-align:center;"|[httphttps://forums.nesdevgithub.com/viewtopicperilsensitive/cxnes/releases 0.php?t=6928 03.1003]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|CycleMid|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[Nintendulator]]FakeNES GT|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|DOS}}|style="text-align:center;"|[http[sourceforge:projects/fakenes/www.qmtpro.com/~nes/nintendulator/#downloads |0.975 Beta59 b3]]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|CycleMid|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|3DNES[[FCEUX]]|stylealign="text-align:center;"left|{{Icon|Windows, Mac, |Linux|macOS|FreeBSD|Sol}}|style="text-align:center;"|[httpshttp://geodwww.itchfceux.iocom/3dnes 1web/download.4html 2.2.3]|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"|?Mid|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[BizHawk]]FCEUmm|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|FreeBSD}}|style="text-align[https:center;"|//sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[httphttps://tasvideosgithub.orgcom/BizHawklibretro/ReleaseHistory.html libretro-fceumm Git] (libretro)|{{BizHawkVer}}]|style="text-align:center;"|{{}}|style="text-align:center;"|✗Mid|style="text-align:center;"|Cycle|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[https://sourceforge.net/projects/mynes/ MyNes[MAME]]|stylealign="text-align:center;"left|{{Icon|Windows, |Linux|macOS|FreeBSD}}|style="text-align:center;"|[httpshttp://sourceforgewww.mamedev.netorg/projects/mynes/files/ 6.3release.10html {{MAMEVer}}]|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|?Mid|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[http://perilsensitive.github.io/cxnes/download.html cxNES[HDNes]]|stylealign="text-align:center;"left|{{Icon|Windows, Linux}}|style="text-align:center;"|[httpshttp://githubforums.nesdev.com/perilsensitive/cxnes/releases 0.3viewtopic.php?f=3&t=9935#p109627 Git]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|?Low|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|FakeNES GT[[Jnes]]|stylealign="text-align:center;"left|{{Icon|Windows, Linux, Mac, MS-DOS}}|style="text-align:center;"|[http://sourceforgewww.jabosoft.netcom/projectscategories/fakenes/ 03 1.2.59 b31]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|MidLow|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[FCEUXNESticle]]|stylealign="text-align:center;"left|{{Icon|DOS|Multi-platformWindows9x}}|style="text-align[http:center;"|[//web.archive.org/web/20070227191851/http://www.fceuxzophar.comnet/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/downloadweb/20070116124329/http://www.html 2zophar.2net:80/NESticle/nestc042.zip 0.342](Windows 9x)|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"|MidLow|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}
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|style[[QuickNES]]|align="text-align:center;"left|{{Icon|Windows|FCEUmmLinux|style="text-align:center;"macOS|Multi-platformFreeBSD}}|style="text-align[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />[https:center;"|98//github.13mmcom/libretro/QuickNES_Core Git] (libretro)|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|MidLow|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[HDNesVirtuaNES]]|stylealign="text-align:center;"left|{{Icon|Windows}}|style="text-align:center;"|[http://forumsvirtuanes.nesdevs1.xrea.com/viewtopic0.php?f=3&t=9935#p109627 Git97]|style="text-align:center;"|✗{{~}}|style="text-align:center;"|{{}}|style="text-align:center;"|Low|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
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|style="text-align[http:center;"|[[higan]//freezesms.emuunlim.com/ FreezeSMS]|stylealign="text-align:center;"left|{{Icon|Windows, Linux, OS X}}|style="text-align:center;"|[http://byuufreezesms.emuunlim.org/emulation/higancom/ download.html 4.6]|{{higanVer}}]|style="text-align:center;"|{{}}|style="text-align:center;"|✓ (as bnes v0.83)Low|style="text-align:center;"|Cycle{{✗}}|style="text-align:center;"|✓|style="text-align:center;"|{{}}
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|style="text-align[https://web.archive.org/web/20131022152846/http://www.dridus.com:center;"|[[Jnes]80/~nyef/darcnes/ DarcNES]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|FreeBSD}}|style="text-align[https:center;"|[//web.archive.org/web/20131031224033/http://www.jabosoftdridus.com/categories~nyef/dn_bin/3 1.2.19b0401/9b0313]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"|Low|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}
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|styleNescala|align="text-align:center;"left|[[MAME]]{{Icon|style="text-align:center;"Linux|Multi-platformmacOS}}|style="text-align:center;"|[httphttps://wwwgithub.mamedev.orgcom/hywelandrews/release.html nescala Git]|{{MAMEVer}}]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|✓?|style="text-align:center;"|Mid|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[nemulator]]|style!colspan="text-align:center;8"|Windows|style="text-align:center;"|[http:Mobile //nemulator.com/downloads.html 4.2]|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|High|style="text-align:center;"|✓|style="text-align:center;"|✗ARM
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|styleNestopia<ref group="text-align:center;"|nesemu2|styleN name="text-align:center;"|Linux|style="text-align:center;"|libretro>Only available as a libretro core (e.g. [[https://githubRetroArch]]).com</holodnak/nesemu2 Git]ref>|stylealign="text-align:center;"left|{{Icon|style="text-align:center;"Android|iOS}}|style="text-align:center;"1.44|Cycle{{✓}}|style="text-align:center;"{{✓}}|High|style="text-align:center;"?|{{✓}}
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|styleGPFCE|align="text-align:center;"left|[[NESticle]]{{Icon|style="text-align:center;"Linux|Windows, DOSPandora}}|style="text-align:center;"|[http://webrepo.archiveopenpandora.org/web/20070227191851/http://www?page=detail&app=package.zophargpfce.net/NESticle/nestcxxxnotaz 0.zip x81.xx DOS]<br />0.42 Windowsr2]|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"|LowHigh|style="text-align:center;"|{{}}|style="text-align:center;"|✗{{✓}}
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|style="text-align:center;"|QuickNESNostalgia.NES|stylealign="text-align:center;"left|{{Icon|Multi-platformAndroid}}|style="text-align[https:center;"|v1|style//play.google.com/store/apps/details?id="text-align:center;"|✗com.nostalgiaemulators.neslite 1.17.2]|style="text-align:center;"|{{}}|style="text-align:center;"{{✗}}|LowHigh|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[http://rocknes.web.fc2.com/ RockNES[Jnes]]|stylealign="text-align:center;"left|{{Icon|WindowsAndroid}}|style="text-align:center;"|[httphttps://rocknes.webplay.fc2google.com/ 5store/apps/details?id=com.jabosoft.silverarrow 1.521.2.11]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|HighLow|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
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|styleVNES|align="text-align:center;"left|[[VirtuaNES]]{{Icon|style="text-align:center;"Java|WindowsSymbian}}|style="text-align:center;"|[http://virtuanesweb.s1archive.org/web/20111010231155/http://www.xreavampent.com/ 0vnes.htm 1.977 (S60v3)]|style="text-align:center;"|✓?|style="text-align:center;"|{{}}|style="text-align:center;"|Low|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
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!colspan="8"|Consoles
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|style="text[[L-align:center;"CLASSICS|NesterJ*Switch Online]]|stylealign="text-align:center;"left|{{Icon|[[PlayStation Portable]]Switch}}|style="text-align:center;"|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]/[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f290283.html AoEX]0|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|MidHigh|style="text-align:center;"|?{{✓}}|style="text-align:center;"|{{}}
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|styleNesterJ<ref group="text-align:center;"|[[Virtual Console]]|style="text-align:center;"|WiiN>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, 3DSsupport for rare mappers (the pirate bootleg FF7 works on it), Wii Uetc. Its compatibility is inferior to 1.13 beta 2.</ref>|stylealign="text-align:center;"left|{{Icon|varies per systemPSP}}|style="text[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-alignf27533.html 1.13 beta 2]<br />[http:center;"//filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|MinimalMid|style="text-align:center;"|✓?|style="text-align:center;"|{{}}
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|style="text-align:center;"|Nestopia**[[Virtual Console]]|stylealign="text-align:center;"left|{{Icon|PS3, 360, Wii|style="text-align:center;"3DS|1.44WiiU}}|style="text-align:center;"N/A|{{}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|Mid|style="text-align:center;"|?|style="text-align:center;"|{{}}
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|styleNestopia<ref group="text-N name=libretro/>|align:center;"=left|{{Icon|[[FCEUX]]PS3|style="text-align:center;"360|Wii, Gamecube}}|style="text-align:center;"|2.2.1<br />3.3.244|style="text-align:center;"|{{}}|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|Mid|style="text-align:center;"|?|style="text-align:center;"|{{}}
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!colspan|[[FCEUX|FCE Ultra GX]]|align="8"left|{{Icon|GCN|Wii}}|[https://github.com/dborth/fceugx/releases 3.3.9]|{{✓}}|{{✗}}|Mid|?|Mobile{{✓}}
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|style="text-align[http://web.archive.org/web/20090227044416/http:center;"|Nestopia***//imbnes.gamebase.ca imbNES]|stylealign="text-align:center;"left|{{Icon|Android, iOSPS1}}|style="text-align[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:center;"|80/downloads.html 1.443.2]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|High?|style="text-align:center;"|?{{✗}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[Jnes]]NESBox|stylealign="text-align:center;"left|{{Icon|AndroidXB1}}|style="text-align[https:center;"|1//nesbox.4.8.55 Androidcom/ v4]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"|Low?|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|Nostalgia.NESVirtuaNES for 3DS|stylealign="text-align:center;"left|{{Icon|Android3DS}}|style="text-align[https:center;"|//github.com/bubble2k16/emus3ds/releases 1.12.202]|style="text-align:center;"|{{✓}}|style="text-align:center;"|{{✗}}|style="text-align:center;"|?|style="text-align:center;"|{{✓}}|style="text-align:center;"|{{✗}}
|}
<nowiki>*</nowiki> AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.<br><nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArch]]).<br><nowiki>***<references group=N /nowiki> Only available on mobile as a libretro core (e.g. [[RetroArch]]).
===Comparisons===
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as ; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built -in filters]], both .zip and [[GoodTools|goodmerged ]] file loading , etc.*[[PuNESpuNES]] is the second most accurate NES /FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> While Mesen has more overall mapper support, it It should be noted that PuNES has two mappers puNES used to have one mapper that Mesen doesndidn't: 116 and 208. This , which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition in libretro form.*[[Nintendulator]] and MyNes My Nes also have a fairly high ranking in those tests.<ref name="nestas"/>
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.
*For official emulation, use there is Nintendo's own [[Virtual Console]]. It has the backing of many of the developers, including or [[L-CLASSICS|Nintendo, Capcom, Square Enix and NamcoSwitch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.
==Emulation Issuesissues=====OverscanMappers===A key difference between many emulators nowadays is how many mappers they support.* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.* '''Third Party Mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note The NES ROM information isn't sufficient to describe the blank blue area cartridge and emulate it, so emulators have to include the left layout and behavior of these mappers in their code, while the green garbage on ROM header tells the rightemulator which mapper to choose. On NTSC CRT TVsSo unlike with other consoles, these areas may or may not be visible]]Several no matter how accurate a given NES games need their overscan to emulator will get, it will still never be cropped able to look properrun newly discovered ROM dumps from cartridges that used a so-far unknown mapper. UnfortunatelyThus, there is seemingly no standard level of overcropping. Many games appear to require different levels for best results. For example, SMB3 requires quite Unlicensed NES support will be inevitably incomplete and a lot of croppingconstant work-in-progress, however the same level of cropping will certainly obscure the letters of the status bar in Castlevania gameshence claims some emulators are "inaccurate".===Color Palette==={{Main|Famicom Color Palette}}
Unlike consoles such as the SNESRelated to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, which natively generate their image but they're handled in pure RGB, a slightly different way: the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by information that would have been included in the TV's built-iNES header is instead provided in NTSC decoder, which means the resulting color palette often varies depending on emulator configuration files that get summoned as long as the displayROM's decoder. For this reason NES games will appear to have different colors on different TV sets. To properly emulate this part of hash matches exactly the NES experience, many Famicom emulators have a variety No-Intro dump of different palettes to choose fromthat given game (which is inconvenient for romhacks).
==Peripherals=QD FDS Support===There were many accessories released for Games dumped off the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion Famicom Disc System come into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipediatwo major types:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref>
===Zapper===This accessory was very common. It* ''s a light gun, used for many games such as '.fds format'Duck Hunt'': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.* ''Wild Gunman'.qd format', and ''Hogan's Alley'', to name three examples. When the trigger is pulled, the screen flashes black (stands for a period of 1QuickDisk): Only ever used in official Nintendo re-2 frames while displaying a white rectangle (indicating the target releases. Almost identical to shoot at). If the gun detects it is pointing at the white rectanglefds, it tells the game to register but a hit. On real hardware this was very unreliable unless the lenses were cleaned very well. The Zapper plugged into controller slot 2 and mainly worked full dump with old CRT TVs; newer LCD TVs will not register with the Zapperchecksum data. Many emulators support this accessory with 100% accurate hit detection in the form of a mouse click (PC), tap (for mobile), remote ([[Wii]] ports of NES emulators), or faked pointers using a controllerMay omit padding.
===Arkanoid/Vaus Controller===This controller The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was released by Taito tampered with one button , in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to "fire" and always return a negative. To emulate a dial to control back and forth movement. ''Arkanoid'' is qd image, stripping the only NES game to utilize it, but it checksum data with a custom script is still optional even so. [[Mesen]] supports thisneeded.
===Miracle Piano Teaching SystemOverscan===By the Software Toolworks, the ''[[Wikipedia:Miracle Piano Teaching System{{Main|Miracle Piano Teaching System]]'' used an electronic piano keyboard as input. It is unknown if any emulator supports this feature.Overscan}}
===Family Trainer/Family Fun Fitness/Power Pad===This accessory [[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is very different from a standard controller of eight buttonscropped. It was designed Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be a controller where you visible]]Several NES games need their overscan to be cropped to use your feetlook proper. Unfortunately, typically by running in place on numbered circles to represent button pressesthere is no standard level of overcropping. It plugs into controller slot 2 and has 12 Many games require different buttonslevels for best results. Notable games such as ''Stadium Events''For example, ''World Class Track Meet''Super Mario Bros. 3 requires quite a bit of cropping, and ''Athletic World''however, utilize this, and trying to use a standard controller won't work. Despite being less accurate than puNES or Mesen, [[FCEUX]] actually supports this controllerthe same level of cropping will obscure the letters of the status bar in Castlevania games.
===NES Four Score/NES Satellite/4-Players AdaptorColor Palette===This turned the standard two controller ports into four controller ports by plugging into the original two. A few games utilize this capability, such as LJN's ''A Nightmare on Elm Street''. Many emulators support this feature by having an option between switching between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.{{Main|Famicom Color Palette}}
===Microphone===Technically not a peripheral because it was physically part of each model 1 FamicomUnlike consoles such as the SNES, which natively generate their image in pure RGB, on the second player's controller is a microphone Famicom normally generates and volume slider instead of having start and select buttonsoutputs an encoded NTSC video signal. One noteworthy game that makes use of this is This must then be decoded by the Japanese TV''Legend of Zelda''. Pols Voice, an enemys built-in NTSC decoder, is destroyed if which means the player makes a loud sound into resulting color palette often varies depending on the microphone (in the US version display's decoder. For this was changed reason, NES games will appear to merely firing an arrow to 1-shot them)have different colors on different TV sets. Another game to make use To properly emulate this part of the microphone is ''Takeshi no Chōsenjō'' (''Takeshi's Challenge''). [[VirtuaNES]] supports thisNES experience, activated by tapping the 'M' key on default settingsmany Famicom emulators have a variety of different palettes to choose from.
====Karaoke Studio====Separate from the built-in microphone, Bandai made ''The 3DS and Wii U versions of [[Wikipedia:Karaoke Studio|Karaoke StudioVirtual Console]]''use extremely dark color palettes. This is apparently not an accuracy issue, which is a special game cartridge that has a microphone attached but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it. It is unknown if any emulator supports thisto use a normal palette.
===Famicom Disk System=Peripherals==A Japan-There were many accessories released for the NES but Emulation General only peripheral using covers accessories that are truly differentiated data streams from the basic controller. For example, the disk format instead of cartridgesPower Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, with unique and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games made for itbecause he was really just the second player. Strangely, some of which were later ported to the regular NES/Famicom cartridge format with significant downgrades (especially the loss of enhanced FDS has a lot more peripheral hardware audio). This accessory made it possible to save game data, but only for emulate than the game contained on each NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of the disks.Nintendo Entertainment System accessories]]</ref>
You{| class="wikitable" style="text-align:center;"! scope="col" style="width:200px;"|Name(s)! scope="col" style="width:300px;"|Description! scope="col" style="width:150px;"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style="width:300px;"|Note|-!Zapper|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''ll need |Various|Emulated in the fdsbios form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.|-!Arkanoid/Vaus Controller|A specific game controller with one button to "fire" and a dial to control back and forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''|Various|N/A|-!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-!Family Computer Disk System|''See above''|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''|Various|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.|-!Microphone|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>|N/A|-!Family BASIC|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to emulate create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]|N/A|-!Famicom Data Recorder|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[VirtuaNES]]|N/A|-!Famicom 3D System|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.|''[[Wikipedia:List of Mario racing games made #Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''|[[RetroArch]]|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual Reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.|-!Miracle Piano Teaching System|An accessory that used an electronic MIDI keyboard as input.|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''|N/A|N/A|-!ASCII TurboFile<br/>ASCII TurboFile II|A Japan-exclusive external storage devices for saving game positions on Famicom.|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''|[[VirtuaNES]]|N/A|-!Oeka Kids Tablet|A Japan-exclusive drawing tablet for this peripheralthe Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-!RacerMate CompuTrainer Pro|A rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>|''RacerMate Challenge II''|N/A|N/A|-!Game Genie|A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data. Switching disk sides will require |Various|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using "Ejecta Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.|-!Family Computer Network System<br/Insert Disk">Famicom Modem|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, "Switch Disk Side"weather forecasts, then "Ejecthorse betting and downloadable content via dial-up modem.|N/A|N/A|N/A|}<references group=N/Insert Disk" again.>
It's interesting to note there are two versions of this BIOS; [[Wikipedia:Family Computer Disk System|Nintendo's peripheral]] and [[Wikipedia:Twin Famicom|Sharp's Twin Famicom]]. The only difference is Nintendo's displays ''Nintendo'' while [[Wikipedia:Sharp Corporation|Sharp]]'s displays ''Famicom'' when the hardware is first booted. Other than that, they function identically. ===Famicom Keyboard=Hardware Variants==Only one game used a keyboard to program in BASIC on the Famicom and that was ''[[Wikipedia:Family BASIC|Family BASIC]]''. VirtuaNES supports this keyboard. ====Data Recorder=VS. System===The [[Wikipedia:Famicom Data Recorder|Data Recorder]] is an accessory related to An arcade system based on the NES released for the Famicom KeyboardUS. Three games and one accessory supported the Data RecorderIt was released in two different cabinet variations: ''Excitebike'Vs. UniSystem', ''Mach Riderand '', 'Vs. DualSystem'Wrecking Crew'', which the later have double chipsets on the PCB and ''Family BASIC''. These sent an analog audio stream through the keyboard to a cassette tape deck, but really any device is capable of analog audio recording/playback can work with it. The "sounds" are really just 0s and 1s to represent the data the games are trying to write. VirtuaNES supports this accessory, controlled from the "Tape" menu. ===ASCII Turbo File===Different from either battery back-ups handling two different programs or the FDS, ASCII Corporation (based in Japan) created their own method to save data with the [[Wikipedia:Turbo File (ASCII)|ASCII Turbo File]]. VirtuaNES supports this too. ===Oeka Kids tablet===This accessory was simply two separate copies of a tablet for the Famicom games ''Oeka Kids: Anpanman no Hiragana Daisuki'' and ''Oeka Kids: Anpanman to Oekaki Shiyou!!''.<ref>http://www.ne.jp/asahi/oroti/famicom/ish15.html</ref> [[Mesen]] supports this. ===CompuTrainer Pro===This is very rare and was only used in the unlicensed game RacerMate Challenge II. No known emulator supports it. <ref>http://www.nesmuseum.com/racermatesingle program simultaneously.html</ref>
==Hardware Variants=====VS System===An arcade system based on the NES released Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, [[MAME]] is the US. Most emulators have an option to let you "Insert Coin(s)"only choice.
ROMs Since most VS. System games have palettes that differ from the standard RGB NES palette, roms made with VS . System in mind which are accidentally played in the emulator's NES mode, (or playing a NES ROM in the emulator's VS mode, vice-versa) will cause the colors to be totally garbled. This can occur when there is either an issue with the emulator's configuration or the ROM's iNES header.
===Famicom Box===
Also re-released later as Sharp's FamicomStation. It's The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube , with a slot to insert money and has secured with tons of locks which . The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores. It and can hold at once up to 15 select Famicom releasesat once, with and had many more hardware lockout chips and pins with different behavior than usual, and support for (it also only supported cartridges using memory mapper 0 games). It also has Sports a unique boot screen for both models released.
Neither the cartridges nor the BIOS have has been dumped or tested with an emulator, unlike with the Super Famicom Box (which has had both its BIOS ' and most of its ROMs dumped).
===Dendy===
A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- though those through these differences often break the compatibility of Dendy-specific releases on most emulators.
MESS supports this console, and some other emulators (such as Mesen, puNES , and FCEUX) introduced support for it in r3134, along with the already included support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The carts cartridges themselves can still be played as long as the emulator supports broken cards. Setting the "Family Keyboard" under "Input" might be needed for some of these Famiclonescarts.
==Resources==
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming, and /NES emulator programming needs.
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
==References==
{{Reflist}}
 
{{Nintendo}}
[[Category:Consoles]]
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