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Nintendo Entertainment System emulators

3,640 bytes added, 14:39, 31 May 2020
Undo revision 33848 by 173.245.54.90 (talk)
|release = 1983
|discontinued = 2003
|predecessor = [[First_and_Second_Generations_of_video_game_consoles|Color TV-Game]]
|successor = [[Super Nintendo emulators|SNES]]
|emulated = {{✓}}
}}
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released in on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.
The earliest games released on the Famicom suffered from significant hardware constraints caused by due to the way the Famicom was designed: limitations for limited memory addressing (which meant games had a low maximal maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a special Nintendosemi-only magnetic disk custom variant of Mitsumi's Quick Disk format strongly reminiscent of floppy disks of the time. It offered a slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.
* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.
Emulation for the NES is robust, with several many high-quality emulators for various systems.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="8"|PC/ x86
|-
|[[Mesen]]
|align=left|{{Icon|Windows, |Linux}}
|[http://www.mesen.ca {{MesenVer}}]
|{{✓}}
|-
|[[Nestopia|Nestopia UE]]
|align=left|{{Icon|Windows, |Linux|macOS|FreeBSD}}|[http://0ldsk00l.ca/nestopia/ 1.49{{NestopiaVer}}]
|{{✓}}
|{{✓}}
|Cycle
|{{}}
|{{✓}}
|-
|[[puNES]]
|align=left|{{Icon|Windows, |Linux}}|[https://github.com/punesemu/puNES 0.102/releases {{PuNESVer}}]
|{{✓}}
|{{✗}}
|{{✓}}
|{{✓}}
|-
|[[FinalBurn Neo]]
|align=left|{{Icon|Windows}}
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]
|{{✓}}
|{{✓}}
|?
|{{✓}}
|{{✗}}
|-
|[[Nintendulator]]
|align=left|{{Icon|Windows}}|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.975 985 Beta][https://github.com/quietust/nintendulator Git]|{{✗}}|{{✗}}|Cycle|{{✓}}
|{{✗}}
|-
|Nintaco
|align=left|{{Icon|Windows}}
|[https://nintaco.com/ v.2020-05-01]
|{{✓}}
|{{✗}}
|Cycle
|-
|My Nes
|align=left|{{Icon|Windows, |Linux}}|[https://sourceforge.net/projects/mynes/ 7.47.67537263]
|{{✗}}
|{{✗}}
|Mid
|{{✓}}
|{{~}}
|-
|3DNES[[BizHawk]]|align=left|{{Icon|Windows, macOS, Linux}}|[httpshttp://geodtasvideos.itch.ioorg/BizHawk/3dnes 2ReleaseHistory.1html {{BizHawkVer}}]|{{✓}}
|{{✗}}
|Cycle
|{{✓}}
|{{✗}}
|?-|[[higan]]|align=left|{{Icon|Windows|Linux|macOS}}|[http://byuu.org/emulation/higan/ {{higanVer}}]|{{✓}}|{{✓}} <small>(as bsnes v083)</small>|Cycle
|{{✓}}
|{{✗}}
|-
|[[BizHawk]https://fms.komkon.org/iNES/ iNES]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[httphttps://tasvideosfms.komkon.org/BizHawkiNES/ReleaseHistory5.html 7]|{{✓}}|{{BizHawkVer}}]|High
|{{✓}}
|{{✗}}
|-
|[https://prilik.com/ANESE/ ANESE]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/daniel5151/ANESE/releases 0.9.1]
|{{✗}}
|{{✗}}
|Cycle
|{{~}}
|{{✗}}
|-
|[http://www.nesemu2.com/ nesemu2]
|align=left|{{Icon|Linux}}
|[https://github.com/holodnak/nesemu2 Git]
|{{✗}}
|{{✗}}
|Cycle
|{{✗}}
|{{✗}}
|-
|[[nemulator]]
|align=left|{{Icon|Windows}}
|[http://nemulator.com/downloads.html 4.2]
|{{✗}}
|{{✗}}
|High
|{{✓}}
|{{✗}}
|-
|[[RockNES]]
|align=left|{{Icon|Windows}}
|[http://rocknes.web.fc2.com/ 5.54]
|{{✓}}
|{{✗}}
|High
|{{✗}}
|{{✗}}
|-
|cxNES
|align=left|{{Icon|Windows, |Linux}}
|[https://github.com/perilsensitive/cxnes/releases 0.3.3]
|{{✓}}
|{{✗}}
|Mid
|{{}}
|{{✗}}
|-
|FakeNES GT
|align=left|{{Icon|Windows, |Linux, |macOS, MS-|DOS}}
|[[sourceforge:projects/fakenes/|0.59 b3]]
|{{✓}}
|-
|[[FCEUX]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}
|[http://www.fceux.com/web/download.html 2.2.3]
|{{✓}}
|-
|FCEUmm
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[https://github.com/libretro/libretro-fceumm Git] (libretro)
|{{✗}}
|{{✓}}
|Mid
|{{✓}}
|{{✗}}
|-
|[[MAME]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|{{✓}}
|{{✓}}
|Mid
|-
|[[HDNes]]
|align=left|{{Icon|Windows}}
|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 Git]
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|-
|[[higan]]
|Windows, Linux, macOS
|[http://byuu.org/emulation/higan/ {{higanVer}}]
|{{✗}}
|{{✓}} (as bnes v0.83)
|Cycle
|{{✓}}
|{{✗}}
|-
|[[Jnes]]
|align=left|{{Icon|Windows}}
|[http://www.jabosoft.com/categories/3 1.2.1]
|{{✓}}
|{{✗}}
|-
|[[MAMENESticle]]|Multi-platformalign=left|{{Icon|DOS|Windows9x}}|[http://web.archive.org/web/20070227191851/http://www.mamedevzophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/releaseweb/20070116124329/http://www.zophar.net:80/NESticle/nestc042.html {{MAMEVer}}zip 0.42](Windows 9x)|{{}}|{{}}|MidLow|{{}}
|{{✗}}
|-
|[[nemulatorQuickNES]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[httphttps://web.archive.org/web/20180904003223/https://nemulatorkode54.comnet/fb2k/downloadsQuickNES.zip 0.html 47.20b1] (Windows)<br />[https://github.com/libretro/QuickNES_Core Git](libretro)
|{{✗}}
|{{✓}}
|Low
|{{✗}}
|High
|{{✓}}
|{{✗}}
|-
|Nescala[[VirtuaNES]]|macOS, Linuxalign=left|{{Icon|Windows}}|[httpshttp://githubvirtuanes.s1.xrea.com/hywelandrews/nescala Git0.97]|{{~}}
|{{✗}}
|Low
|{{✗}}
|?
|{{✓}}
|{{✗}}
|-
|[http://wwwfreezesms.nesemu2emuunlim.com/ nesemu2FreezeSMS]|Linuxalign=left|{{Icon|Windows}}|[httpshttp://githubfreezesms.emuunlim.com/holodnak/nesemu2 Gitdownload.html 4.6]
|{{✗}}
|{{✗}}
|CycleLow
|{{✗}}
|{{✗}}
|-
|[[NESticle]]|Windows, MS-DOS|[httphttps://web.archive.org/web/2007022719185120131022152846/http://www.zophardridus.netcom:80/~nyef/NESticledarcnes/nestcxxx.zip x.xxDarcNES] (DOS) <br /> |align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://web.archive.org/web/2007011612432920131031224033/http://www.zophardridus.net:80com/~nyef/dn_bin/NESticle9b0401/nestc042.zip 0.429b0313] (Win9x)
|{{✗}}
|{{✗}}
|{{✗}}
|-
|QuickNESNescala|Multi-platformalign=left|{{Icon|Linux|macOS}}|[https://kode54github.netcom/fb2khywelandrews/QuickNES.zip 0.7.0b1nescala Git]|{{✗}}|{{✗}}|?|{{✓}}|{{✗}}|-|[[3dSen|3dSen VR]] (|align=left|{{Icon|Windows)<br />}}|[httpshttp://githubwww.geodstudio.comnet/libretro/QuickNES_Core Git{{3dSenVRVer}}] (libretro)|{{✗}}
|{{✗}}
|?
|{{✓}}
|{{✗}}
|-
!colspan="8"|Mobile / ARM
|-
|Nestopia<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
|align=left|{{Icon|Android|iOS}}
|1.44
|{{✓}}
|{{✓}}
|High
|?
|{{✓}}
|-
|GPFCE
|align=left|{{Icon|Linux|Pandora}}
|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]
|{{✓}}
|Low
|{{✗}}
|High
|{{✗}}
|{{✓}}
|-
|RockNESNostalgia.NES|Windowsalign=left|{{Icon|Android}}|[httphttps://rocknesplay.web.fc2google.com/ 5store/apps/details?id=com.nostalgiaemulators.neslite 1.17.542]
|{{✓}}
|{{✗}}
|{{✗}}
|-
|[[VirtuaNESJnes]]|Windowsalign=left|{{Icon|Android}}|[httphttps://virtuanesplay.s1.xreagoogle.com/ 0store/apps/details?id=com.jabosoft.silverarrow 1.1.2.9711]|{{✓}}|{{✗}}|Low|{{✓}}
|{{✗}}
|-
|VNES
|align=left|{{Icon|Java|Symbian}}
|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)]
|?
|{{✗}}
|Low
!colspan="8"|Consoles
|-
|[http://web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES][L-CLASSICS|[[PlayStationSwitch Online]]|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]align=left|{{✗}}Icon|{{✗Switch}}|?2.3.0|{{}}
|{{✗}}
|High
|{{✓}}
|{{✓}}
|-
|NesterJ*<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>|[[PlayStation Portable]]align=left|{{Icon|PSP}}
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]
|{{✓}}
|-
|[[Virtual Console]]
|align=left|{{Icon|Wii, |3DS, Wii U|WiiU}}
|N/A
|{{✓}}
|{{✓}}
|-
|[https://www.nintendo.com/switch/online-service/nesNestopia<ref group=N name=libretro/ Switch Online]>|Switch|1.0.0align=left|{{✓}}Icon|{{✗}}PS3|High360|{{✓}}|{{✓Wii}}|-|Nestopia**|PS3, 360, Wii
|1.44
|{{✓}}
|-
|[[FCEUX|FCE Ultra GX]]
|align=left|{{Icon|GCN|Wii, GameCube}}
|[https://github.com/dborth/fceugx/releases 3.3.9]
|{{✓}}
|?
|{{✓}}
|-
|[http://web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES]
|align=left|{{Icon|PS1}}
|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]
|{{✗}}
|{{✗}}
|?
|{{✗}}
|{{✗}}
|-
|NESBox
|Xbox Onealign=left|{{Icon|XB1}}
|[https://nesbox.com/ v4]
|{{✗}}
|-
|VirtuaNES for 3DS
|align=left|{{Icon|3DS}}
|[https://github.com/bubble2k16/emus3ds/releases 1.02]
|{{✓}}
|{{✓}}
|{{✗}}
|-
!colspan="8"|Mobile
|-
|Nestopia***
|Android, iOS
|1.44
|{{✓}}
|{{✓}}
|High
|?
|{{✓}}
|-
|GPFCE
|ARM Devices <small>(GP2X, Pandora)</small>
|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]
|{{✓}}
|{{✗}}
|High
|{{✗}}
|{{✓}}
|-
|[[Jnes]]
|Android
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.0.5.6]
|{{✓}}
|{{✗}}
|Low
|{{✓}}
|{{✗}}
|-
|Nostalgia.NES
|Android
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 1.17.1]
|{{✓}}
|{{✗}}
|High
|{{✓}}
|{{✗}}
|-
|}
<nowiki>*</nowiki> AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.<br><nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArch]]).<br><nowiki>***<references group=N /nowiki> Only available on mobile as a libretro core (e.g. [[RetroArch]]).
===Comparisons===
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.
*[[puNES]] is the second most accurate NES /FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that PuNES puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.
*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.
*[[Nintendulator]] and MyNes My Nes also have a fairly high ranking in those tests.<ref name="nestas"/>
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.
*For official emulation, use there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. It has the backing of many of the developers, including Nintendo, Capcom, Square Enix and Namco. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.
==Emulation Issuesissues==
===Mappers===
A key difference between many emulators nowadays is how many mappers they support.
{{Main|Overscan}}
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is seemingly no standard level of overcropping. Many games appear to require different levels for best results. For example, SMB3 Super Mario Bros. 3 requires quite a lot bit of cropping, however, the same level of cropping will certainly obscure the letters of the status bar in Castlevania games.
===Color Palette===
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.
The 3DS and Wii U versions of [[Virtual Console]] use extremely dark color palletespalettes. This is apperantly apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.
==Peripherals==
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref>
{| class="wikitable" style="text-align:center;"! scope=Zapper"col" style="width:200px;"|Name(s)! scope="col" style="width:300px;"|DescriptionThis accessory was very common. It'! scope="col" style="width:150px;"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s a )! scope="col" style="width:300px;"|Note|-!Zapper|An electronic light gun, used for many games such as accessory that allowing players to aim at the display and shoot various objects that appear on the screen.|''[[Wikipedia:Duck Hunt|Duck Hunt]]'', <br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]'', and <br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]'', to name three examples. When |Various|Emulated in the trigger is pulledform of a mouse click (PC), the screen flashes black tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.|-!Arkanoid/Vaus Controller|A specific game controller with one button to "fire" and a period dial to control back and forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of 1Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''|Various|N/A|-2 frames while displaying !Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players stepping on a white rectangle gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (indicating the target franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having an option to shoot atswitch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-!Family Computer Disk System|''See above''|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''|Various|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]])is required for FDS emulation. If Note that there's two versions of the gun detects it is pointing at BIOS: the white rectangle, it tells one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.|-!Microphone|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game )|Kaiketsu Yanchamaru]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>|N/A|-!Family BASIC|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to register create programs in Famicom. It comes with a hitspecial designed cartridge, keyboard, and the Data Recorder. On real hardware, this could be quite unreliable unless |''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]|N/A|-!Famicom Data Recorder|A Japan-exclusive compact cassette tape data interface as an addition to the lenses were thoroughly cleanFamily BASIC to save data from BASIC programs created by users.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[VirtuaNES]]|N/A|-!Famicom 3D System|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience. The Zapper plugged into |''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''|[[RetroArch]]|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the P2 port and mainly worked 3D experience with old CRT TVs; newer LCD TVs will not register [[Virtual Reality|VR]] headset, 3D TV, 3D projector or Android phone with the Zappercardboard. Many emulators support this |-!Miracle Piano Teaching System|An accessory with 100% accurate hit detection in that used an electronic MIDI keyboard as input.|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''|N/A|N/A|-!ASCII TurboFile<br/>ASCII TurboFile II|A Japan-exclusive external storage devices for saving game positions on Famicom.|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the form Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of a mouse click the Dark Lord|Haja no Fūin]]''|[[VirtuaNES]]|N/A|-!Oeka Kids Tablet|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (PCArchived), tap (for mobile), remote (</ref>|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[WiiVirtuaNES]] ports |N/A|-!RacerMate CompuTrainer Pro|A rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES emulators)Museum: RacerMate Challenge II]</ref>|''RacerMate Challenge II''|N/A|N/A|-!Game Genie|A pass-through devices that attached between a cartridge and the console, or faked pointers allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.|Various|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a controllerGame Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.|-!Family Computer Network System<br/>Famicom Modem|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.|N/A|N/A|N/A|}<references group=N/>
===Arkanoid/Vaus Controller=Hardware Variants==This controller was released by Taito with one button to "fire" and a dial to control back and forth movement. ''Arkanoid'' and ''Chase H.Q.'' are the only NES games to utilize it, but it is still optional even so. [[Mesen]] and [[puNES]] support this. ===Miracle Piano Teaching VS. System===By An arcade system based on the Software Toolworks, NES released for the ''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]'' used an electronic piano keyboard as inputUS. It is unknown if any emulator supports this feature. ===Family Trainer/Family Fun Fitness/Power Pad===This was designed to be used with your feet, typically by running released in place on numbered circles to represent the button presses. It plugs into the P2 port and has 12 two different buttons. Notable games such as cabinet variations: ''Stadium Events'', ''World Class Track Meet'', and ''Athletic World'', utilize this, and trying to use a standard controller is not an option. Despite being less accurate than puNES or Mesen, [[FCEUX]] actually supports this. ===NES Four Score/NES Satellite/4-Player Adaptor===This turned the standard two controller ports into four by plugging into both P1 and P2Vs. A few games utilized this capability, such as LJN's 'UniSystem'A Nightmare on Elm Street''. Many emulators support this feature by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller. ===Microphone===Technically not a peripheral because it was physically part of each Model 1 Famicom, on the second player's controller is a microphone and volume slider instead of having the START and SELECT buttons. One noteworthy game that makes use of this is the Japanese ''Legend of Zelda''Vs. Pols Voice, an enemy, is destroyed if the player makes a loud sound into the microphone (the US version changed this to merely firing an arrow to 1-shot them). Another game to make use of the microphone is ''Takeshi no Chōsenjō'' (''TakeshiDualSystem's Challenge''). [[VirtuaNES]] supports this, activated by tapping which the 'M' key later have double chipsets on default settings. [[Mesen]] also supports this. The 3DS the PCB and Wii U versions of [[Virtual Console]] are currently the only emulators that support input through an actual microphone, though [[puNES]] has this feature planned. ====Karaoke Studio====Separate from the built-in microphone, Bandai made ''[[Wikipedia:Karaoke Studio|Karaoke Studio]]'', which is a special game cartridge that has a microphone attached to it. It is unknown if any emulator supports this. ===Family Computer Disk System===A Japan-only peripheral using a magnetic disk format instead capable of cartridges, with its own unique game library. Some of these were later ported to the regular NES/Famicom cartridge format with significant downgrades (particularly the loss of enhanced FDS hardware audio). This accessory made it possible to save game data without needing battery-backed ROM, but only for the game contained on each of the disks. You'll need the BIOS file to emulate games made for this add-on. It's interesting to note there are actually handling two different programs or simply two versions separate copies of the BIOS; [[Wikipedia:Family Computer Disk System|Nintendo's peripheral]] and [[Wikipedia:Twin Famicom|Sharp's Twin Famicom]]. The only difference is Nintendo's displays ''Nintendo'' while [[Wikipedia:Sharp Corporation|Sharp]]'s displays ''Famicom'' when the hardware is first booted. Other than that, they function identicallya single program simultaneously.
===Famicom Keyboard===Only one game used a keyboard to program Most emulators support games in BASIC on the Famicom and that was ''Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, [[Wikipedia:Family BASIC|Family BASICMAME]]''. VirtuaNES supports itis the only choice.
====Data Recorder====The [[Wikipedia:Famicom Data Recorder|Data Recorder]] is an accessory related to the Famicom KeyboardSince most VS. Three System games and one accessory supported the Data Recorder: ''Excitebike'', ''Mach Rider'', ''Wrecking Crew'', and ''Family BASIC''. These sent an analog audio stream through the keyboard to a cassette tape deck, but really any device capable of analog audio recording/playback can work with it. The "sounds" are really just 0s and 1s to represent the data the games are trying to write. VirtuaNES supports this accessory, controlled have palettes that differ from the "Tape" menu. ===ASCII Turbo File===Different from either battery-backed ROM cartridge or the FDSstandard RGB NES palette, ASCII Corporation (based in Japan) created their own method to save game data roms made with the [[Wikipedia:Turbo File (ASCII)|ASCII Turbo File]]. VirtuaNES supports this too. ===Oeka Kids tablet===This accessory was a tablet for the Famicom games ''Oeka Kids: Anpanman no Hiragana Daisuki'' and ''Oeka Kids: Anpanman to Oekaki Shiyou!!''.<ref>http://www.ne.jp/asahi/oroti/famicom/ish15.html</ref> [[Mesen]] supports it. ===CompuTrainer Pro===This is very rare and was only used in the unlicensed game RacerMate Challenge II. No known emulator supports it. <ref>http://www.nesmuseum.com/racermate.html</ref> ===Game Genie===Although most emulators, in general, have a GUI to manage cheats and don't rely on real hardware cheating devices, [[FCEUX]] can cheat authentically using a Game Genie ROM. ==Hardware Variants=====VS System===An arcade system based on the NES released for the US. Most emulators have an option to let you "Insert Coin(s)"ROMs made with VS System in mind which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.
===Famicom Box===
==References==
{{Reflist}}
{{Nintendo}}
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