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Nintendo Entertainment System emulators

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Emulators
{{Infobox console|title = Nintendo Entertainment System|logo = nes-t.png|developer = [[:Nintendo]]|type = [[File:Nes.pngCategory:Consoles|Home video game console]]|generation = [[:Category:Third-generation video game consoles|Third generation]]|release = 1983|thumbdiscontinued = 2003|250pxpredecessor = [[First_and_Second_Generations_of_video_game_consoles|The Color TV-Game]]|successor = [[Super Nintendo Entertainment System (NES)emulators|SNES]]|emulated = {{✓}}}}The '''[[gametechhttps:Nintendo Entertainment System|//en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]]''' (NES) is an 8-bit, 3rd third-generation console released in on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.
The earliest games released on the Famicom Disk System suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (FDS) is a Japan-only add-on which played special versions of meant games. It featured an extra FM had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound channelprocessing is available, which allowed for richer sounds and music than is possible on the regular consoleno saving...To solve this problem, Nintendo came up with two solutions:
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy. Emulation for the NES is robust, with several many high -quality emulators for various systems.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].{| class="wikitable"|+PC|style="text-align:center;"
! scope="col"|Name
! scope="col"|OSPlatform(s)! scope="col"|Latest Version! scope="col"|[[gametechWikipedia:Famicom Family Computer Disk systemSystem|FDS]]
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
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|style!colspan="text8"|PC / x86|-|[[Mesen]]|align=left|{{Icon|Windows|Linux}}|[http:center;"//www.mesen.ca {{MesenVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}|{{✓}}|-|[[Nestopia|Nestopia UE]]|stylealign="textleft|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}|{{✓}}|-|[[puNES]]|align:center;"=left|{{Icon|Windows, |Linux}}|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✓}}|-|style[[Nintendulator]]|align="textleft|{{Icon|Windows}}|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta]|{{✗}}|{{✗}}|Cycle|{{✓}}|{{✗}}|-|My Nes|align:center;"=left|{{Icon|Windows|Linux}}|[httphttps://sourceforge.net/projects/nestopiauemynes/ 7.7.7263]|{{✗}}|{{✗}}|Mid|{{✓}}|{{✗}}|-|[[BizHawk]]|align=left|{{Icon|Windows}}|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✗}}|-|[[higan]]|align=left|{{Icon|Windows|Linux|macOS}}|[http://byuu.org/emulation/fileshigan/1{{higanVer}}]|{{✓}}|{{✓}} <small>(as bsnes v083)</small>|Cycle|{{✓}}|{{✗}}|-|[https://fms.komkon.org/iNES/ iNES]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://fms.komkon.46org/iNES/nestopia_15.467]|{{✓}}|{{✗}}|High|{{✓}}|{{✗}}|-win32|[https://prilik.zipcom/ANESE/download ANESE]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/daniel5151/ANESE/releases 0.9.1]|{{✗}}|{{✗}}|Cycle|{{~}}|{{✗}}|-|[http://www.46nesemu2.com/ nesemu2]|stylealign="textleft|{{Icon|Linux}}|[https://github.com/holodnak/nesemu2 Git]|{{✗}}|{{✗}}|Cycle|{{✗}}|{{✗}}|-|[[nemulator]]|align=left|{{Icon|Windows}}|[http:center;"//nemulator.com/downloads.html 4.2]|{{✗}}|{{✗}}|High|{{}}|{{✗}}|-|style[[RockNES]]|align="textleft|{{Icon|Windows}}|[http://rocknes.web.fc2.com/ 5.54]|{{✓}}|{{✗}}|High|{{✓}}|{{✗}}|-|cxNES|align=left|{{Icon|Windows|Linux}}|[https:center;"//github.com/perilsensitive/cxnes/releases 0.3.3]|{{✓}}|{{✗}}|Mid|{{}}|{{✗}}|style-|FakeNES GT|align="textleft|{{Icon|Windows|Linux|macOS|DOS}}|[[sourceforge:projects/fakenes/|0.59 b3]]|{{✓}}|{{✗}}|Mid|{{✗}}|{{✗}}|-|[[FCEUX]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}|[http:center;"//www.fceux.com/web/download.html 2.2.3]|{{✓}}|{{✗}}|Mid|{{✓}}|{{✗}}|-|Very HighFCEUmm|stylealign="textleft|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[https://github.com/libretro/libretro-fceumm Git] (libretro)|{{✗}}|{{✓}}|Mid|{{✓}}|{{✗}}|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http:center;"//www.mamedev.org/release.html {{MAMEVer}}]|{{✓}}|{{✓}}|Mid|{{}}|{{✗}}|-|[[HDNes]]|align=left|{{Icon|Windows}}|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 Git]|{{✗}}|{{✗}}|Low|{{✗}}|{{✗}}
|-
|style="text-align:center;"|[[puNESJnes]]|stylealign="text-align:center;"left|{{Icon|Windows, Linux}}|style="text-align:center;"|[http://forumswww.nesdevjabosoft.com/viewtopiccategories/3 1.php?t=6928 02.951]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Low|Very High{{✓}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[NintendulatorNESticle]]|stylealign="text-align:center;"left|{{Icon|DOS|WindowsWindows9x}}|style="text-align[http:center;"|[//web.archive.org/web/20070227191851/http://www.emucrzophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.comorg/searchweb/label20070116124329/Nintendulatorhttp:/ SVN/www.zophar.net:80/NESticle/nestc042.zip 0.42](Windows 9x)|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"Low|Very High{{✗}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[BizHawkQuickNES]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|FreeBSD}}|style="text-align:center;"|[httphttps://tasvideosweb.archive.org/BizHawkweb/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />[https://ReleaseHistorygithub.html com/libretro/QuickNES_Core Git] (libretro)|{{BizHawkVer}}]|style="text-align:center;"|{{}}|style="text-align:center;"Low|{{}}|style="text-align:center;"|Very High|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[nemulatorVirtuaNES]]|stylealign="text-align:center;"left|{{Icon|Windows}}|style="text-align:center;"|[http://nemulatorvirtuanes.s1.xrea.com/downloads.php 30.497]|style="text-align:center;"{{~}}|{{}}|style="text-align:center;"Low|{{}}|style="text-align:center;"|High|style="text-align:center;"|{{}}
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|style="text-align[http:center;"|[[FCEUX]//freezesms.emuunlim.com/ FreezeSMS]|stylealign="text-align:center;"left|{{Icon|Multi-platformWindows}}|style="text-align:center;"|[http://wwwfreezesms.fceuxemuunlim.com/web/download.html 24.2.26]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"Low|Mid{{✗}}|style="text-align:center;"|✓{{✗}}
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|style="text-align[https://web.archive.org/web/20131022152846/http://www.dridus.com:center;"|FCEUmm80/~nyef/darcnes/ DarcNES]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|Multi-platformFreeBSD}}|style="text-align[https://web.archive.org/web/20131031224033/http:center;"|98//www.dridus.13mmcom/~nyef/dn_bin/ 9b0401/9b0313]|style="text-align:center;"{{✗}}|{{}}|style="text-align:center;"|✓Low|style="text-align:center;"|Mid{{✗}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[higan]]Nescala|stylealign="text-align:center;"left|{{Icon|Windows, Linux, OS X|macOS}}|style="text-align:center;"|[httphttps://byuugithub.orgcom/higanhywelandrews/ 0.94nescala Git]|style="text-align:center;"{{✗}}|{{}}|style="text-align:center;"?|{{(as bnes v0.83)}}|style="text-align:center;"|Mid|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[MESS3dSen|3dSen VR]]|stylealign="text-align:center;"left|{{Icon|Multi-platformWindows}}|style="text-align:center;"|[http://www.mamedevgeodstudio.orgnet/release.html {{MAMEVer3dSenVRVer}}]|style="text-align:center;"{{✗}}|{{✗}}|style="text-align:center;"?|{{}}|style="text-align:center;"|Mid|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|FakeNES GT|style="text-align:center;"|Windows, Linux, Mac, MS-DOS|style!colspan="text-align:center;8"|[http:Mobile //sourceforge.net/projects/fakenes/ 0.59 b3]|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|Mid|style="text-align:center;"|✗ARM
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|styleNestopia<ref group="text-align:center;"|QuickNESN name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>|stylealign="text-align:center;"left|Multi-platform{{Icon|style="text-align:center;"Android|v1iOS}}|style="text-align:center;"1.44|{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"High|Low?|style="text-align:center;"|✗{{✓}}
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|style="text-align:center;"|[[HDNes]]GPFCE|stylealign="text-align:center;"left|Windows{{Icon|style="text-align:center;"Linux|GitPandora}}|style[http://repo.openpandora.org/?page=detail&app="text-align:center;"package.gpfce.notaz 0.81.0.r2]|{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"High|Low{{✗}}|style="text-align:center;"|✗{{✓}}
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|style="text-align:center;"|[[Jnes]]Nostalgia.NES|stylealign="text-align:center;"left|{{Icon|WindowsAndroid}}|style[https://play.google.com/store/apps/details?id="text-align:center;"|com.nostalgiaemulators.neslite 1.117.1 Windows2]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"High|Low{{✓}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[NESticleJnes]]|stylealign="text-align:center;"left|{{Icon|Windows, DOSAndroid}}|style="text-align:center;"|[httphttps://webplay.archivegoogle.orgcom/webstore/20070227191851apps/http://wwwdetails?id=com.jabosoft.zopharsilverarrow 1.net/NESticle/nestcxxx1.zip x2.xx DOS11]<br />0.42 Windows|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"|Low|style="text-align:center;"{{✓}}|{{✗ |}{| class="wikitable"|+Consoles}
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! scopecolspan="col8"|Name! scope="col"|Operating System(s)! scope="col"|Latest Version! scope="col"|[[gametech:Famicom Disk system|FDS]]! scope="col"|[[libretro|Libretro Core]]! scope="col"|[[Accuracy]]! scope="col"|[[Recommended Emulators|Recommended]]Consoles
|-
|style="text[[L-align:center;"CLASSICS|NesterJ*Switch Online]]|stylealign="text-align:center;"left|{{Icon|[[PlayStation Portable]]Switch}}|style="text-align:center;"|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]/[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f290283.html AoEX]0|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"High|Mid{{✓}}|style="text-align:center;"|{{}}
|-
|styleNesterJ<ref group="text-align:center;"|[[Virtual Console]]|style="text-align:center;"|WiiN>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, 3DSsupport for rare mappers (the pirate bootleg FF7 works on it), Wii Uetc. Its compatibility is inferior to 1.13 beta 2.</ref>|stylealign="text-align:center;"left|{{Icon|varies per systemPSP}}|style="text[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-alignf27533.html 1.13 beta 2]<br />[http:center;"//filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Mid|Cycle?|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|Nestopia**[[Virtual Console]]|stylealign="text-align:center;"left|{{Icon|PS3, 360, Wii|style="text-align:center;"3DS|1.44WiiU}}|style="text-align:center;"N/A|{{}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|Mid|style="text-align:center;"?|{{}}
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|styleNestopia<ref group="text-N name=libretro/>|align:center;"=left|{{Icon|[[FCEUX]]PS3|style="text-align:center;"360|Wii, Gamecube}}|style="text-align:center;"|2.2.1<br />3.3.244|style="text-align:center;"|{{}}|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|Mid|style="text-align:center;"|✗?|{{✓}}<nowiki>*AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 beta 2.</nowiki> <nowiki>**</nowiki>Only available on consoles as a libretro core (e.g. [[RetroArch]]).{| class="wikitable"|+Mobile
|-
! scope="col"|Name[[FCEUX|FCE Ultra GX]]! scope|align="col"left|{{Icon|Operating System(s)! scope="col"GCN|Latest VersionWii}}! scope="col"|[[gametechhttps:Famicom Disk system|FDS]//github.com/dborth/fceugx/releases 3.3.9]! scope="col"|[[libretro{{✓}}|Libretro Core]]{{✗}}! scope="col"|[[Accuracy]]Mid! scope="col"|[[Recommended Emulators?|Recommended]]{{✓}}
|-
|style="text-align[http://web.archive.org/web/20090227044416/http:center;"|Nestopia*//imbnes.gamebase.ca imbNES]|stylealign="text-align:center;"left|{{Icon|Android, iOSPS1}}|style="text-align[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:center;"|80/downloads.html 1.443.2]|style="text-align:center;"{{✗}}|{{✗}}|style="text-align:center;"|✓?|style="text-align:center;"|High{{✗}}|style="text-align:center;"|✓{{✗}}
|-
|style="text-align:center;"|[[Jnes]]NESBox|stylealign="text-align:center;"left|{{Icon|AndroidXB1}}|style="text-align[https:center;"|1//nesbox.4.8.55 Androidcom/ v4]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"?|Low{{✓}}|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|Nostalgia.NESVirtuaNES for 3DS|stylealign="text-align:center;"left|{{Icon|Android3DS}}|style="text-align[https:center;"|//github.com/bubble2k16/emus3ds/releases 1.12.202]|style="text-align:center;"{{✓}}|{{✗}}|style="text-align:center;"|?|style="text-align:center;"|{{✓}}|style="text-align:center;"|{{✗}}
|}
<nowiki>*<references group=N /nowiki>Only available on mobile as a libretro core (e.g. [[RetroArch]]).
===Comparisons===
*[[PuNESMesen]] is the most accurate NES emulator according to testscurrently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.*[[puNES]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> These test ROMs It should be noted that puNES used for determining accuracy in tests unfortunately, donto have one mapper that Mesen didn't test everything that matters for accurate emulation (and in some cases: 116, test stuff that doesn't matter for emulating any which allows games)like Kart Fighter and Somari to be supported. So just because an emulator This has high ratings doesn't mean it is free of issuessince been added to Mesen.*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Nestopia  Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition (abv. Nestopia UE) is a fork of Nestopia meant to keep it alive and fixes fix the aforementioned bugs. This version is generally the recommended standalone versionover vanilla. The Even the libretro core for Nestopia fixes all known graphical glitches with is in the emulatorUndead Edition.*[[Nintendulator]] and My Nes also have a fairly high ranking in those tests.<ref name="nestas"/>*[[FCEUX]] scores fairly rather low in the same these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, howeverthankfully. The emulator is still useful, though, thanks to its robust Lua scripting features and incorporating FCEUmm into its feature set.*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.*For official emulation, use there is Nintendo's own [[Virtual Console]]. It is very accurate and has the backing of many of the developers, including or [[L-CLASSICS|Nintendo, Capcom, Square Enix and NamcoSwitch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers. There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here. ==Emulation issues=====Mappers===A key difference between many emulators nowadays is how many mappers they support.* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.* '''Third Party Mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem. The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate". Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).
There are many ===QD FDS Support===Games dumped off the Famicom Disc System come into two major types: * '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding. The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators not listed here, as support the NES has alternate more emulators than any other systemcomplete dumps, plus new ones are started all of the timeas well as fudging that check's result to always return a negative. To emulate a . Only qd image, stripping the ones that are well known or stand out in some way will be listedchecksum data with a custom script is needed.
==Emulation Issues==
===Overscan===
{{Main|Overscan}}
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need the their overscan to be cropped to look proper. There Unfortunately, there is however, seemingly no standard level of overcropping. Many games seem to require different levels of overcroppingfor best results. For example, Super Mario Bros. SMB3 3 requires quite a lot bit of cropping, however , the same level of cropping will obscure of the letters in of the status bar in Castlevania games. It did not seem that there was standardization until the next generation of consoles.
===Color Palette===
{{Main|Famicom Color Palette}} Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from. The 3DS and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette. ==Peripherals==There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref> {| class="wikitable"style="text-align:center;"! scope="col" style="width:200px;"|Name(s)! scope="col" style="width:300px;"|Description! scope="col" style="width:150px;"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style="width:300px;"|Note|-!Zapper|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''|Various|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|+ Wii]] ports of NES emulators), or faked pointers using a controller.
|-
! scope=Arkanoid/Vaus Controller|A specific game controller with one button to "colfire"and a dial to control back and forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Palette TypeChase H.Q.]]''! scope="col"|Nestopia decoder presetVarious! scope="col"|DescriptionN/A
|-
!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|style="textA game controller that allows players stepping on a gray floor mat with 12 pressure-alignsensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:center;"Stadium Events|YUV|style="text-alignStadium Events]]''<br/>''[[Wikipedia:center;"Dance Aerobics|15° CanonicalDance Aerobics]]''<br/>''Athletic World''|style="text-align:center;"[[FCEUX]]|Based of the standard method of NTSC decoding.N/A
|-
!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|style="textA multitap accessory that allows players to enable up to 4-alignplayer gameplay using infrared wireless communication.|''[[Wikipedia:center;"R.C. Pro-Am II|RGBR.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|styleBomberman II]]''<ref group="text-alignN>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:center;"A Nightmare on Elm Street (franchise)#Video games|RGBA Nightmare on Elm Street]]''|style="textVarious|Emulated by having an option to switch between 2-align:center;"|PlayChoiceplayer and 4-10 PPU paletteplayer mode or just enabling/disabling Player 3 and Player 4's controller.
|-
!Family Computer Disk System|''See above''|''[[Wikipedia:The Legend of Zelda (video game)|style="text-alignLegend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II:center;"The Adventure of Link|YUV Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (Sony CXA2025AS1986 video game) |style="text-alignAkumajō Dracula]]''<br/>''[[Wikipedia:center;"Ice Hockey (1988 video game)|ConsumerIce Hockey]]''|style="text-alignVarious|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there's two versions of the BIOS:center;"the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Based on an NTSC decoder found in Sony TVsTwin Famicom]]. They function identically despite showing different intro during first boot.
|-
!Microphone|style="textA Japan-exclusive built-alignin feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.|''[[Wikipedia:center;"The Legend of Zelda (video game)|YUV with yellow boostLegend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|style="text-alignLight Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:center;"The Legend of Zelda (video game)|AlternativeKaiketsu Yanchamaru]]''|style[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("text-align:center;M"|Based on decoders in certain NTSC-J TVsby default).</ref>http:<br/>[[VirtuaNES]]<ref group=N name=microphone/forums.nesdev.com><br/viewtopic>[[Virtual Console]]<ref group=N>Through an actual microphone.php?f=3&t=4241</ref> |N/A
|-
!Family BASIC
|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.
|''Family BASIC''
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]
|N/A
|-
!Famicom Data Recorder|style="textA Japan-align:center;"|Raw Luma and Chromaexclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.|style="text-align:center;"|Raw*''Family BASIC''|style="text-align:center;"|The raw chroma, level, and emphasis output of the NES PPU represented in RGB color channels[[Mesen]]<refbr/>https://github.com/libretro/nestopia/blob/c2244b8eec1a4f6bbebdd09ec6c4b1552b5610c0/libretro/libretro.cpp#L526[[Nestopia|Nestopia UE]]<br/ref>[[VirtuaNES]]|N/A
|-
!Famicom 3D System
|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.
|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''
|[[RetroArch]]
|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual Reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.
|-
!Miracle Piano Teaching System
|An accessory that used an electronic MIDI keyboard as input.
|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''
|N/A
|N/A
|-
!ASCII TurboFile<br/>ASCII TurboFile II
|A Japan-exclusive external storage devices for saving game positions on Famicom.
|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''
|[[VirtuaNES]]
|N/A
|-
!Oeka Kids Tablet
|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>
|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]
|N/A
|-
!RacerMate CompuTrainer Pro
|A rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>
|''RacerMate Challenge II''
|N/A
|N/A
|-
!Game Genie
|A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.
|Various
|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>
|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.
|-
!Family Computer Network System<br/>Famicom Modem
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.
|N/A
|N/A
|N/A
|}
<nowiki>*<references group=N/nowiki>Only available as an option  ==Hardware Variants=====VS. System===An arcade system based on the NES released for the US. It was released in two different cabinet variations: '''Vs. UniSystem''' and '''Vs. DualSystem''', which the later have double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously. Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, [[libretroMAME]] port of Nestopiais the only choice.
Unlike consoles like Since most VS. System games have palettes differ from the SNESstandard RGB NES palette, roms made with VS. System which natively generate the image are accidentally played in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal, which must then be decoded by the TVemulator's builtNES mode (or vice-in NTSC decoderversa) will cause the colors to be totally garbled. This means can occur when there is an issue with the resulting color palette often varies depending on emulator's configuration or the displayROM's decoder. This is why NES games appear to have different colors on different TV setsiNES header.
NES emulators are similarly afflicted by this issue, ===Famicom Box===Also re-released later as they each have their own algorithms for generating the Sharp's FamicomStation. The hybrid NES color palette, meaning they all have slightly to wildly varying palettes/Famicom arcade box [http://famicomworld. As suchcom/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, there isn't really with a "true" NES color palette, slot to insert money and which emulator has the "best" palette often comes down to preference, or whichever looks closest to how secured with tons of locks. The hotel would set the real console looks on a user's own particular TV. FCEU based emulators come with a load amount of different preset palettes based time you could play on different people's perceptions of the NES colorsone token, while emulators such as Nestopia have and choose the ability for the user to edit the color palette to their liking, including the use games available. You can see it in action in season 18 of custom palettes that define the NES palette in any way the user wishes, such as [httpshttp://docswww.googlegamingcx.com/viewer?Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxpbnNlY3RkdWVsfGd4OjUyNmRmMDIzMzA3ZTQyN2U this palette used in Mega Man 9]unique boot screen for both models released.
Some arcade machines based on Neither the NES hardwarecartridges nor the BIOS has been dumped or tested with an emulator, such as unlike the PlayChoice-10 Super Famicom Box (which has had both its BIOS' and the Versus series most of cabinets, did generate a native RGB signal, however. The colors on these cabinets tend to be very vibrant and saturated, giving games a very distinct look compared to how they would look on the real console. Nestopia gives the user the choice to use the RGB palette featured in these cabinets, though it is not usually considered to be the definitive or "real" NES paletteits ROMs dumped).
The ===Dendy===A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [[libretrohttp://www.youtube.com/watch?v=kne6AKyYUuM a link]] port of Nestopia has to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the option to output official PAL NES as well- through these differences often break the raw chromacompatibility of Dendy-specific releases on most emulators. MESS supports this console, and some other emulators (such as Mesen, levelpuNES, and emphasis from FCEUX) introduced support for it in r3134, along with the PPU through already included support for iNES 2.0 ROM headers (including the RGB color channelsoption to mark a ROM region as PAL Dendy). This by itself produces an image with completely bizarre colors, but this The cartridges themselves can still be decoded by [[shaders]] to generate actual colors, played as long as the main example being [https://github.com/libretro/common-shaders/tree/master/crt/shaders/GTU-famicom GTU-Famicom]emulator supports broken carts.
==Resources==
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming, and /NES emulator programming needs.*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
==References==
{{Reflist}}
 
{{Nintendo}}
[[Category:Consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Entertainment System emulators|*]]
[[Category:Third-generation video game consoles]]
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