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Nintendo Entertainment System emulators

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Emulators
{{Infobox console|title = Nintendo Entertainment System|logo = nes-t.png|developer = [[:Nintendo]]|type = [[:Category:Consoles|Home video game console]]|generation = [[File:Nes.pngCategory:Third-generation video game consoles|Third generation]]|release = 1983|discontinued = 2003|thumbpredecessor = [[First_and_Second_Generations_of_video_game_consoles|250pxColor TV-Game]]|The successor = [[Super Nintendo Entertainment System (NES)emulators|SNES]]|emulated = {{✓}}}}The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released in on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.
The earliest games released on the Famicom Disk System suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (FDS) is a Japan-only add-on which played special versions of meant games. It featured an extra FM had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound channelprocessing is available, which allowed for richer sounds and music than is possible on the regular consoleno saving...To solve this problem, Nintendo came up with two solutions:
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy. Emulation for the NES is robust, with several many high -quality emulators for various systems.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].{| class="wikitable sortable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="78"|PC/ x86|-|[[Mesen]]|align=left|{{Icon|Windows|Linux}}|[http://www.mesen.ca {{MesenVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}|{{✓}}|-|[[Nestopia|Nestopia UE]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}|{{✓}}|-|[[puNES]]|align=left|{{Icon|Windows|Linux}}|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✓}}|-|[[Nintendulator]]|align=left|{{Icon|Windows}}|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta]|{{✗}}|{{✗}}|Cycle|{{✓}}|{{✗}}|-|My Nes|align=left|{{Icon|Windows|Linux}}|[https://sourceforge.net/projects/mynes/ 7.7.7263]|{{✗}}|{{✗}}|Mid|{{✓}}|{{✗}}|-|[[BizHawk]]|align=left|{{Icon|Windows}}|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✗}}|-|[[higan]]|align=left|{{Icon|Windows|Linux|macOS}}|[http://byuu.org/emulation/higan/ {{higanVer}}]|{{✓}}|{{✓}} <small>(as bsnes v083)</small>|Cycle|{{✓}}|{{✗}}|-|[https://fms.komkon.org/iNES/ iNES]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://fms.komkon.org/iNES/ 5.7]|{{✓}}|{{✗}}|High|{{✓}}|{{✗}}|-|[https://prilik.com/ANESE/ ANESE]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/daniel5151/ANESE/releases 0.9.1]|{{✗}}|{{✗}}|Cycle|{{~}}|{{✗}}
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|style="text-align[http:center;"|[[Mesen]//www.nesemu2.com/ nesemu2]|stylealign="text-align:center;"left|{{Icon|Windows, Linux}}|style="text-align:center;"|[httphttps://wwwgithub.mesen.ca com/holodnak/nesemu2 Git]|{{MesenVer}}]|style="text-align:center;"|✓|style="text-align:center;"|{{}}|style="text-align:center;"|Cycle|style="text-align:center;"{{✗}}|{{✗}}
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|style="text-align:center;"|[[Nestopia|Nestopia UEnemulator]]|stylealign="text-align:center;"left|{{Icon|Windows, Linux}}|style="text-align:center;"|[http://0ldsk00lnemulator.cacom/nestopia/ 1downloads.html 4.472]|style="text-align:center;"{{✗}}|{{✗}}|style="text-align:center;"High|{{}}|style="text-align:center;"|Cycle|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[puNESRockNES]]|stylealign="text-align:center;"left|{{Icon|Windows, Linux}}|style="text-align:center;"|[http://forumsrocknes.web.nesdevfc2.com/viewtopic.php?t=6928 05.10054]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"High|Cycle{{✓}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[Nintendulator]]cxNES|stylealign="text-align:center;"left|{{Icon|Windows|Linux}}|style="text-align:center;"|[httphttps://www.qmtprogithub.com/~nesperilsensitive/nintendulatorcxnes/#downloads releases 0.975 Beta3.3]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Mid|Cycle{{✓}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|3DNESFakeNES GT|stylealign="text-align:center;"left|{{Icon|Windows, Mac, |Linux|macOS|DOS}}|style="text-align:center;"|[https[sourceforge:projects/fakenes/geod|0.itch.io/3dnes v1.259 b3]]|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"Mid|{{}}|style="text-align:center;"|?|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[BizHawkFCEUX]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}|style="text-align:center;"|[http://tasvideoswww.fceux.orgcom/BizHawkweb/ReleaseHistorydownload.html 2.2.3]|{{BizHawkVer}}]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|✗Mid|style="text-align:center;"|Cycle{{✓}}|style="text-align:center;"|{{}}
|-
|styleFCEUmm|align="text-align:center;"left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://sourceforge.net/projects/mynesfceumm/ MyNes98.13mm]|style="text-align:center;"|(Windows, Linux|style="text-align:center;"|)<br />[https://sourceforgegithub.netcom/projectslibretro/mynes/files/ 6libretro-fceumm Git](libretro)|style="text-align:center;"|{{}}|style="text-align:center;"{{✓}}|Mid|style="text-align:center;"|?{{✓}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[http://perilsensitive.github.io/cxnes/download.html cxNES[MAME]]|stylealign="text-align:center;"left|{{Icon|Windows, |Linux|macOS|FreeBSD}}|style="text-align:center;"|[httpshttp://githubwww.mamedev.comorg/perilsensitive/cxnes/releases 0release.3.3html {{MAMEVer}}]|style="text-align:center;"{{✓}}|{{✓}}|style="text-align:center;"|✗Mid|style="text-align:center;"|?{{✓}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|FakeNES GT[[HDNes]]|stylealign="text-align:center;"left|{{Icon|Windows, Linux, Mac, MS-DOS}}|style="text-align:center;"|[http://sourceforgeforums.netnesdev.com/projects/fakenes/ 0viewtopic.59 b3php?f=3&t=9935#p109627 Git]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"Low|Mid{{✗}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[FCEUXJnes]]|stylealign="text-align:center;"left|{{Icon|Multi-platformWindows}}|style="text-align:center;"|[http://www.fceuxjabosoft.com/webcategories/download.html 23 1.2.31]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Low|Mid{{✓}}|style="text-align:center;"|{{}}
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|style[[NESticle]]|align="text-align:center;"left|FCEUmm{{Icon|style="text-align:center;"DOS|Multi-platformWindows9x}}|style="text-align[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:center;"|9880/NESticle/nestc042.zip 0.13mm42] (Windows 9x)|style="text-align:center;"{{✗}}|{{}}|style="text-align:center;"|✓Low|style="text-align:center;"|Mid{{✗}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[HDNesQuickNES]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|FreeBSD}}|style="text-align[https://web.archive.org/web/20180904003223/https:center;"|//kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />[httphttps://forums.nesdevgithub.com/viewtopic.php?f=3&t=9935#p109627 libretro/QuickNES_Core Git](libretro)|style="text-align:center;"|{{}}|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|Low|style="text-align:center;"{{✗}}|{{}}
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|style="text-align:center;"|[[higanVirtuaNES]]|stylealign="text-align:center;"left|{{Icon|Windows, Linux, OS X}}|style="text-align:center;"|[http://byuuvirtuanes.s1.org/emulation/higanxrea.com/ 0.97]|{{higanVer~}}]|style="text-align:center;"|{{}}|style="text-align:center;"|✓ (as bnes v0.83)Low|style="text-align:center;"|Cycle{{✗}}|style="text-align:center;"|{{}}
|-
|style="text-align[http:center;"|[[Jnes]//freezesms.emuunlim.com/ FreezeSMS]|stylealign="text-align:center;"left|{{Icon|Windows}}|style="text-align:center;"|[http://wwwfreezesms.jabosoftemuunlim.com/articles/125 1download.1html 4.16]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"|Low|style="text-align:center;"{{✗}}|{{}}
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|style="text-align[https://web.archive.org/web/20131022152846/http://www.dridus.com:center;"|[[MESS]80/~nyef/darcnes/ DarcNES]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|Multi-platformFreeBSD}}|style="text-align[https:center;"|[//web.archive.org/web/20131031224033/http://www.mamedevdridus.orgcom/~nyef/dn_bin/ 9b0401/release.html 9b0313]|{{MAMEVer}}]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|✓Low|style="text-align:center;"|Mid{{✗}}|style="text-align:center;"|{{}}
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|styleNescala|align="text-align:center;"left|[[nemulator]]{{Icon|style="text-align:center;"Linux|WindowsmacOS}}|style="text-align:center;"|[httphttps://nemulatorgithub.com/downloads.php 4.2hywelandrews/nescala Git]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"?|High{{✓}}|style="text-align:center;"|{{}}
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|style="text-align:center;"[[3dSen|nesemu23dSen VR]]|stylealign="text-align:center;"left|{{Icon|LinuxWindows}}|style="text-align:center;"|[httpshttp://githubwww.geodstudio.comnet/holodnak/nesemu2 GitHub{{3dSenVRVer}}]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"?|Cycle{{✓}}|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[NESticle]]|style="text-align:center;"|Windows, DOS|style!colspan="text-align:center;8"|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx DOS]<br Mobile />0.42 Windows|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|Low|style="text-align:center;"|✗ARM
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|styleNestopia<ref group="text-align:center;"|QuickNESN name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>|stylealign="text-align:center;"left|Multi-platform{{Icon|style="text-align:center;"Android|v1iOS}}|style="text-align:center;"1.44|{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"High|Low?|style="text-align:center;"|✗{{✓}}
|-
|styleGPFCE|align="text-align:center;"left|{{Icon|Linux|Pandora}}|[http://rocknes.webrepo.fc2openpandora.comorg/ RockNES]|style?page="text-align:center;"|Windows|styledetail&app="text-align:center;"|[http://rocknespackage.webgpfce.fc2notaz 0.com/ 581.40.1r2]|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"High|{{}}|style="text-align:center;"|?|style="text-align:center;"|✗{{✓}}
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!colspan|Nostalgia.NES|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id="7"com.nostalgiaemulators.neslite 1.17.2]|{{✓}}|{{✗}}|High|{{✓}}|Consoles{{✗}}
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|style="text-align:center;"|NesterJ*|style="text-align:center;"|[[PlayStation PortableJnes]]|stylealign="text-align:center;"left|{{Icon|Android}}|[httphttps://filetripplay.netgoogle.com/psp-downloadsstore/homebrewapps/download-nesterj-113-beta-2-f27533details?id=com.jabosoft.silverarrow 1.html 1.13 beta 2]/[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX11]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Low|Mid{{✓}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"|[[Virtual Console]]|style="text-align:center;"|Wii, 3DS, Wii U|style="text-align:center;"|varies per system|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|Minimal|style!colspan="text-align:center;8"|Consoles
|-
|style="text[[L-align:center;"CLASSICS|Nestopia**Switch Online]]|stylealign="text-align:center;"left|{{Icon|PS3, 360, WiiSwitch}}|style="text-align:center;"|12.3.440|style="text-align:center;"|{{}}|style="text-align:center;"{{✗}}|High|style="text-align:center;"|Mid{{✓}}|style="text-align:center;"|{{}}
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|styleNesterJ<ref group="text-align:center;"|[[FCEUX]]N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>|stylealign="text-align:center;"left|{{Icon|Wii, GamecubePSP}}|style="text-align[http:center;"|2//filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />3[http://filetrip.3net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.2html AoEX]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|Mid|style="text-align:center;"?|{{}}
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!colspan|[[Virtual Console]]|align="7"left|{{Icon|Wii|3DS|WiiU}}|N/A|{{✓}}|{{✗}}|Mid|?|Mobile{{✓}}
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|styleNestopia<ref group=N name="text-libretro/>|align:center;"=left|Nestopia***{{Icon|PS3|style="text-align:center;"360|Android, iOSWii}}|style="text-align:center;"|1.44|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Mid|High?|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[JnesFCEUX|FCE Ultra GX]]|stylealign="text-align:center;"left|{{Icon|GCN|AndroidWii}}|style="text-align[https:center;"|1//github.4com/dborth/fceugx/releases 3.83.55 Android9]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Mid|Low?|style="text-align:center;"|✗{{✓}}
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|style="text-align[http://web.archive.org/web/20090227044416/http:center;"|Nostalgia//imbnes.gamebase.NESca imbNES]|stylealign="text-align:center;"left|{{Icon|AndroidPS1}}|style="text-align[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:center;"|80/downloads.html 1.123.2]|{{✗}}|{{✗}}|?|{{✗}}|{{✗}}|style="text-|NESBox|align=left|{{Icon|XB1}}|[https:center;"//nesbox.com/ v4]|{{✗}}|{{✗}}|?|{{✓}}|{{✗}}|style="text-|VirtuaNES for 3DS|align:center;"=left|{{Icon|3DS}}|style="text-align[https:center;"//github.com/bubble2k16/emus3ds/releases 1.02]|{{✓}}|style="text-align:center;"{{✗}}|?|{{✓}}|{{✗}}
|}
<nowiki>*</nowiki> AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 beta 2.<br><nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArch]]).<br><nowiki>***<references group=N /nowiki> Only available on mobile as a libretro core (e.g. [[RetroArch]]).
===Comparisons===
*[[Mesen]] is the most accurate NES emulator according to testscurrently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as: ; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, has [[Shaders and Filters|good filters built -infilters]], loads both .zip, and [[GoodTools|goodmerged files]] file loading, etc. PuNES has a few mappers that Mesen doesn't support yet.*[[PuNESpuNES]] is the second most accurate NES /FDS emulator according to a separate test battery run by the same testsTASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> That's not to say It should be noted that it will generate an absolutely perfect experience compared puNES used to actual hardware. PuNES also supports rewinding in games. PuNES has some mappers have one mapper that Mesen doesndidn't support yet: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen has quite a few mappers that PuNES doesn't support yet.*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Nestopia  Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition (abv. Nestopia UE) is a fork of Nestopia meant to keep it alive and fixes fix the aforementioned bugs. This version is generally the recommended standalone versionover vanilla. The Even the libretro core for Nestopia is in the Undead Edition in libretro form.* [[Nintendulator]] and MyNes My Nes also have a fairly high ranking in those same tests.<ref name="nestas"/>*[[FCEUX]] scores fairly rather low in the same these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, howeverthankfully. The emulator is still useful, though, thanks to its robust Lua scripting features and incorporating FCEUmm into its feature set.*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.*For official emulation, use there is Nintendo's own [[Virtual Console]]. It is very accurate and has the backing of many of the developers, including or [[L-CLASSICS|Nintendo, Capcom, Square Enix and NamcoSwitch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
There are many other NES emulators not listed here, as the NES has more emulators than any other system, plus (new ones are started all of the time). Only the ones those that are well known or stand out in some way will be listedare covered here.
==Emulation Issuesissues=====OverscanMappers===A key difference between many emulators nowadays is how many mappers they support.* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.* '''Third Party Mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note The NES ROM information isn't sufficient to describe the blank blue area cartridge and emulate it, so emulators have to include the left layout and behavior of these mappers in their code, while the green garbage on ROM header tells the rightemulator which mapper to choose. On NTSC CRT TVsSo unlike with other consoles, these areas may or may not be visible]]Several no matter how accurate a given NES games need the overscan to emulator will get, it will still never be cropped able to look properrun newly discovered ROM dumps from cartridges that used a so-far unknown mapper. There is howeverThus, seemingly no standard level of overcropping. Many games seem to require different levels of overcropping. SMB3 requires Unlicensed NES support will be inevitably incomplete and a lot of croppingconstant work-in-progress, however the same level of cropping will obscure of the letters in the status bar in Castlevania games. It did not seem that there was standardization until the next generation of consoleshence claims some emulators are "inaccurate".
===Color Palette==={{Main|Famicom Color Palette}}Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).
Unlike consoles like ===QD FDS Support===Games dumped off the SNES, which natively generate the image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal, which must then be decoded by the TV's built-in NTSC decoder. This means the resulting color palette often varies depending on the display's decoder. This is why NES games appear to have different colors on different TV sets. Famicom emulators have a variety of different palettes to choose from.Disc System come into two major types:
==Peripherals==There were many accessories released for the NES but Emulation General will only cover accessories that are truly different data streams other than the basic controller * '''.fds format''': Most common format. Ubiquitous in ROM sets (input data stream). For exampleGoodSets, the Power Glove is just a really complicated NES controller to convert motion into dNo-pad, select, start, a, and b button commandsIntro). Same goes for ROmits some checksum data.O.B. for * ''Stack-up'.qd format' and ''Gyromite'' because it was just the second player(stands for QuickDisk): Only ever used in official Nintendo re-releases. StrangelyAlmost identical to fds, the Famicom has but a lot more hardware to emulate than the NESfull dump with checksum data. May omit padding.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref>
===Zapper===This accessory The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was very commontampered with, in which case it will throw an anti-piracy error. It's a light gun. It was used for many gamesAs of now, no NES emulators support the alternate more complete dumps, such as ''Duck Hunt'', ''Wild Gunman'', and ''Hoganwell as fudging that check's Alley'', just for three examples. When the trigger is pulled, the screen for 1-2 frames flashed black with result to always return a white rectangle (the target to shoot at)negative. If the gun detected it was pointing at the white, it told the game to register To emulate a hit. Real hardware, this was very hit or missqd image, and plugged into controller slot 2. It mainly worked with old CRT TVs. Newer TVs will not register with stripping the Zapper. Many emulators support this accessory with 100% accuracy hit detection, usually checksum data with a mouse click (PC), tap (for mobile), remote ([[Wii]] ports of NES emulators), or faked pointers using a controllercustom script is needed.
===Arkanoid/Vaus ControllerOverscan===This controller was a controller released by Taito with one button to "fire" and a dial to control back and forth movement. ''Arkanoid'' is the only NES game to utilize this controller, but it is optional. [[Mesen]] supports this controller.{{Main|Overscan}}
===Miracle Piano Teaching System===By the Software Toolworks, the ''[[WikipediaFile:Miracle Piano Teaching SystemRetroarch_2013-08-16_06-32-24-62.png|thumb|250px|Miracle Piano Teaching SystemExample of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]'' used an electronic piano keyboard as inputSeveral NES games need their overscan to be cropped to look proper. It Unfortunately, there is unknown if any emulator supports this featureno standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar in Castlevania games.
===Family Trainer/Family Fun Fitness/Power PadColor Palette===This accessory is very different from a standard controller of eight buttons. It was designed to be a controller where you need to use your feet, typically by running in place on numbered circles to represent button presses. It plugs into controller slot 2 and is 12 different buttons. Notable games, such as ''Stadium Events''/''World Class Track Meet'' and ''Athletic World'', utilize this accessory. Trying to use a standard controller anyways won't work. Despite being less accurate than puNES or Mesen, [[FCEUX]] supports this controller.{{Main|Famicom Color Palette}}
===NES Four Score/NES Satellite/4Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-Players Adaptor===This accessory turned in NTSC decoder, which means the resulting color palette often varies depending on the standard two controller ports into four controller ports by plugging into both portsdisplay's decoder. A few games utilize For this capabilityreason, such as LJN's ''A Nightmare NES games will appear to have different colors on Elm Street''different TV sets. Many To properly emulate this part of the NES experience, many Famicom emulators support this feature by having an option between switching between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controllerhave a variety of different palettes to choose from.
===Microphone===Technically not a peripheral because it was physically part of each model 1 Famicom, on the second player's controller is a microphone The 3DS and volume slider instead Wii U versions of having start and select buttons[[Virtual Console]] use extremely dark color palettes. One noteworthy game that makes use of it This is the Japanese ''Legend of Zelda''. Pols Voiceapparently not an accuracy issue, but rather an enemyanti-epilepsy measure. For the Nintendo Switch Online service, is destroyed if the player makes a loud sound into the microphone. Another game games were directly edited to remove seizure-inducing patterns, allowing it to make use of the microphone is ''Takeshi no Chōsenjō'' (''Takeshi's Challenge''). It is unknown if any emulator supports thisa normal palette.
====Karaoke Studio==Peripherals==Separate There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the builtbasic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-in microphonePAD, SELECT, START, A, Bandai made and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:Karaoke StudioList of Nintendo Entertainment System accessories|Karaoke StudioList of Nintendo Entertainment System accessories]]'', which is a special game cartridge that has a microphone attached to it. It is unknown if any emulator supports this.</ref>
{| class="wikitable" style="text-align:center;"! scope="col" style="width:200px;"|Name(s)! scope="col" style="width:300px;"|Description! scope="col" style="width:150px;"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style=Famicom "width:300px;"|Note|-!Zapper|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''|Various|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.|-!Arkanoid/Vaus Controller|A specific game controller with one button to "fire" and a dial to control back and forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''|Various|N/A|-!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-!Family Computer Disk System|''See above''|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''|Various|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.|-!Microphone|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>|N/A|-!Family BASIC|A Japan-only exclusive peripheral using that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]|N/A|-!Famicom Data Recorder|A Japan-exclusive compact cassette tape data interface as an addition to the disk format instead Family BASIC to save data from BASIC programs created by users.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[VirtuaNES]]|N/A|-!Famicom 3D System|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.|''[[Wikipedia:List of cartridgesMario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''|[[RetroArch]]|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual Reality|VR]] headset, 3D TV, 3D projector or Android phone with unique games made cardboard.|-!Miracle Piano Teaching System|An accessory that used an electronic MIDI keyboard as input.|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''|N/A|N/A|-!ASCII TurboFile<br/>ASCII TurboFile II|A Japan-exclusive external storage devices for it, some saving game positions on Famicom.|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of which were later ported the Dark Lord|Haja no Fūin]]''|[[VirtuaNES]]|N/A|-!Oeka Kids Tablet|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|N/A|-!RacerMate CompuTrainer Pro|A rare series of peripherals for the regular game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NESMuseum: RacerMate Challenge II]</Famicom ref>|''RacerMate Challenge II''|N/A|N/A|-!Game Genie|A pass-through devices that attached between a cartridge format with significant downgrades (especially and the console, allowing the loss player to manipulate various aspects of enhanced FDS games and access unused assets and functions by temporarily modify game data.|Various|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>|Most emulators have a GUI to manage cheats and don't rely on real hardware audio)cheating devices. This accessory made it possible |-!Family Computer Network System<br/>Famicom Modem|A Japan-exclusive network peripheral that allowed users to connect to save a Nintendo server which provided extra content such as jokes, news, game datatips, weather forecasts, but only for the game contained on each of the diskshorse betting and downloadable content via dial-up modem.|N/A|N/A|N/A|}<references group=N/>
You'll need ==Hardware Variants=====VS. System===An arcade system based on the fdsbios file to emulate games made NES released for this peripheral. Switching disk sides will require using "Eject/Insert Disk", "Switch Disk Side", then "Eject/Insert Disk" againthe US. It's interesting to note there are was released in two versions of this BIOS; [[Wikipediadifferent cabinet variations:Family Computer Disk System|Nintendo's peripheral]] and [[Wikipedia:Twin Famicom|Sharp's Twin Famicom]]'Vs. The only difference is NintendoUniSystem's displays ''Nintendo'and ' while [[Wikipedia:Sharp Corporation|Sharp]]'s displays 'Vs. DualSystem'Famicom'' when , which the hardware later have double chipsets on the PCB and is first booted. Other than that, they function identicallycapable of handling two different programs or simply two separate copies of a single program simultaneously.
===Famicom Keyboard===One game used a keyboard to program Most emulators support games in BASIC on a Famicom and that was ''Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, [[Wikipedia:Family BASIC|Family BASICMAME]]''. It is unknown if any emulator supports the keyboardonly choice.
====Data Recorder====The [[Wikipedia:Famicom Data Recorder|Data Recorder]] is a related accessory to the Famicom KeyboardSince most VS. Only three System games and one accessory supported the Data Recorder; ''Excitebike'', ''Mach Rider'', ''Wrecking Crew'', and ''Family BASIC''. These games sent an analog audio stream through the keyboard to a cassette tape deck, but any device capable of analog audio recording/playback can work with it. The "sound" is really just 0s and 1s to represent the data the games are trying to write. It is unknown if any emulator supports saves of this kind. ===ASCII Turbo File===Different have palettes differ from battery back-ups and the FDSstandard RGB NES palette, ASCII Corperation (based in Japan) created their own method to save data roms made with the [[Wikipedia:Turbo File (ASCII)|ASCII Turbo File]]. It is unknown if any emulator supports this. ===Oeka Kids tablet===This accessory was a tablet for the Famicom games ''Oeka Kids: Anpanman no Hiragana Daisuki'' and ''Oeka Kids: Anpanman to Oekaki Shiyou!!''.<ref>http://www.ne.jp/asahi/oroti/famicom/ish15.html</ref> [[Mesen]] supports this accessory. ==Hardware Variants=====VS System===An arcade system based on the NES released for the US. Most emulators have an option to let you "Insert Coin(s)". ROMs made with VS System in mind which are accidentally played in the emulator's NES mode, (or playing a NES ROM in the emulator's VS mode, vice-versa) will cause the colors to be totally garbled. This can occur when there is either an issue with the emulator's configuration or the ROM's iNES header.
===Famicom Box===
Also re-released later as Sharp's FamicomStation. It's The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube , with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, which and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores. It and can hold at once up to 15 select Famicom releasesat once, which much and had many more hardware lockout chips and pins with different behavior than usual, and support for (it also only supported cartridges using memory mapper 0 games). It also has Sports a unique boot screen for both modelsreleased.
Neither the cartridges nor the BIOS have has been dumped or tested if they work with an emulator, unlike with the Super Famicom Box (which has had both its BIOS ' and most of its ROMs dumped).
===Dendy===
A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- though those through these differences often break the compatibility of Dendy-specific releases with on most emulators.
MESS supports this console, and some other emulators (such as Mesen, puNES , and FCEUX) introduced support for it in r3134, along with the already included support for iNES 2.0 ROM headers (which include including the option to mark a ROM region as PAL Dendy). The carts cartridges themselves can still be played as long as the emulator supports broken cards. Setting the "Family Keyboard" under "Input" might be needed for some of these Famiclonescarts.
==Resources==
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming, and /NES emulator programming needs.
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
==References==
{{Reflist}}
 
{{Nintendo}}
[[Category:Consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Entertainment System emulators|*]]
[[Category:Third-generation video game consoles]]
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