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Nintendo Entertainment System emulators

14,256 bytes added, 15:12, 2 October 2019
Peripherals
{{Infobox console|title = Nintendo Entertainment System|logo = nes-t.png|developer = [[:Nintendo]]|type = [[File:Nes.pngCategory:Consoles|Home video game console]]|generation = [[:Category:Third-generation video game consoles|Third generation]]|release = 1983|thumbdiscontinued = 2003|250pxpredecessor = [[First_and_Second_Generations_of_video_game_consoles|The Color TV-Game]]|successor = [[Super Nintendo Entertainment System (NES)emulators|SNES]]|emulated = {{✓}}}}The '''[[gametechhttps:Nintendo Entertainment System|//en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]]''' (NES) is an 8-bit, 3rd third-generation console released in on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.
The earliest games released on the Famicom Disk System suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (FDS) is a Japan-only add-on which played special versions of meant games. It featured an extra FM had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound channelprocessing is available, which allowed for richer sounds and music than is possible on the regular consoleno saving...To solve this problem, Nintendo came up with two solutions:
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy. Emulation for the NES is robust, with several many high -quality emulators for various systems.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].{| class="wikitable"|+PC|style="text-align:center;"
! scope="col"|Name
! scope="col"|OSOperating System(s)! scope="col"|Latest Version! scope="col"|[[gametechWikipedia:Famicom Family Computer Disk systemSystem|FDS]]
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
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|style!colspan="text8"|PC|-align|[[Mesen]]|Windows, Linux|[http:center;"//www.mesen.ca {{MesenVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}|{{✓}}|-|[[Nestopia|Nestopia UE]]|style="textWindows, Linux, macOS, <br/>BSD|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}|{{✓}}|-align:center;"|[[puNES]]|Windows, Linux|style="text[https://github.com/punesemu/puNES/releases {{PuNESVer}}]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✓}}|-align|[[Nintendulator]]|Windows|[http:center;"//www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta]|{{✗}}|{{✗}}|Cycle|{{✓}}|{{✗}}|-|My Nes|Windows, Linux|[httphttps://sourceforge.net/projects/nestopiauemynes/files7.5.7202]|{{✗}}|{{✗}}|Mid|{{✓}}|{{✗}}|-|[[BizHawk]]|Windows|[http:/1/tasvideos.46org/BizHawk/nestopia_1ReleaseHistory.46html {{BizHawkVer}}]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✗}}|-win32|[[higan]]|Windows, Linux, macOS|[http://byuu.ziporg/download 1emulation/higan/ {{higanVer}}]|{{✓}}|{{✓}} <small>(as bsnes v083)</small>|Cycle|{{✓}}|{{✗}}|-|[https://fms.komkon.46org/iNES/ iNES]|style="textMulti-alignplatform|[https:center;"//fms.komkon.org/iNES/ 5.7]|{{✓}}|{{✗}}|High|{{}}|{{✗}}|style="text-align|[https://prilik.com/ANESE/ ANESE]|Windows, Linux, macOS|[https:center;"//github.com/daniel5151/ANESE/releases 0.9.1]|{{✗}}|{{✗}}|Cycle|{{~}}|{{✗}}|style="text-align|[http:center;"//www.nesemu2.com/ nesemu2]|Linux|[https://github.com/holodnak/nesemu2 Git]|{{✗}}|{{✗}}|Cycle|{{✗}}|Very High{{✗}}|style="text-align|[[nemulator]]|Windows|[http:center;"//nemulator.com/downloads.html 4.2]|{{✗}}|{{✗}}|High|{{}}|{{✗}}
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|style="text-align:center;"|[[puNESRockNES]]|style="text-align:center;"|Windows, Linux|style="text-align:center;"|[http://wwwrocknes.emucrweb.fc2.com/search/label/puNES/ SVN5.54]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|Very High|style="text-align:center;"{{✓}}|{{✗}}
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|style="text-align:center;"|[[Nintendulator]]cxNES|style="text-align:center;"|Windows, Linux|style="text-align:center;"|[httphttps://www.emucrgithub.com/searchperilsensitive/labelcxnes/Nintendulator/ SVNreleases 0.3.3]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"Mid|Very High{{✓}}|style="text-align:center;"|✓{{✗}}
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|style="text-align:center;"FakeNES GT|Windows, Linux, macOS, [[BizHawkIntel CPUs|DOS]]|style="text-align:center;"|Windows|style="text-align:center;"|[http[sourceforge:projects/fakenes/tasvideos|0.org/BizHawk/ReleaseHistory.html 59 b3]]|{{BizHawkVer}}]|style="text-align:center;"{{✗}}|Mid|style="text-align:center;"|{{}}|style="text-align:center;"|Very High|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[nemulatorFCEUX]]|style="text-align:center;"|Windows, Linux, macOS,<br/>Solaris, BSD|style="text-align:center;"|[http://nemulatorwww.fceux.com/downloadsweb/download.html 2.2.php 3.4]|style="text-align:center;"{{✓}}|{{}}|style="text-align:center;"|✗Mid|style="text-align:center;"|High{{✓}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[FCEUX]]FCEUmm|style="text-align:center;"|Multi-platform|style="text-align[https:center;"|//sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[httphttps://www.fceuxgithub.com/weblibretro/download.html 2.2.2libretro-fceumm Git](libretro)|style="text-align:center;"{{✗}}|{{}}|style="text-align:center;"|✗Mid|style="text-align:center;"|Mid{{✓}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|FCEUmm[[MAME]]|style="text-align:center;"|Multi-platform|style="text-align[http:center;"|98//www.mamedev.org/release.13mmhtml {{MAMEVer}}]|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"|Mid|style="text-align:center;"{{✓}}|{{✗}}
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|style="text-align:center;"|[[higanHDNes]]|style="text-align:center;"|Windows, Linux, OS X|style="text-align:center;"|[http://byuuforums.nesdev.orgcom/higan/ 0viewtopic.94php?f=3&t=9935#p109627 Git]|style="text-align:center;"{{✗}}|{{}}|style="text-align:center;"|✓ (as bnes v0.83)Low|style="text-align:center;"|Mid{{✗}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[MESSJnes]]|style="text-align:center;"|Multi-platformWindows|style="text-align:center;"|[http://www.mamedevjabosoft.orgcom/releasecategories/3 1.html 2.1]|{{MAMEVer}}]|style="text-align:center;"{{✗}}|Low|style="text-align:center;"|{{}}|style="text-align:center;"|Mid|style="text-align:center;"|{{}}
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|style="text-align:center;"|FakeNES GT[[NESticle]]|style="text-align:center;"|Windows9x, Linux, Mac, MS-[[Intel CPUs|DOS]]|style="text-align[http:center;"|//web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://sourceforgewww.zophar.net:80/projects/fakenesNESticle/ nestc042.zip 0.59 b342](Windows 9x)|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"Low|Mid{{✗}}|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[QuickNES]]|style="text-align:center;"|Multi-platform|style="text-align[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />[https:center;"|v1//github.com/libretro/QuickNES_Core Git] (libretro)|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|Low|style="text-align:center;"{{✗}}|{{}}
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|style="text-align:center;"|[[HDNesVirtuaNES]]|style="text-align:center;"|Windows|style="text-align[http:center;"|Git//virtuanes.s1.xrea.com/ 0.97]|style="text-align:center;"|✗{{~}}|style="text-align:center;"|{{}}|style="text-align:center;"|Low|style="text-align:center;"{{✗}}|{{}}
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|style="text-align[http:center;"|[[Jnes]//freezesms.emuunlim.com/ FreezeSMS]|style="text-align:center;"|Windows|style="text-align[http:center;"|1//freezesms.emuunlim.com/download.1html 4.1 Windows6]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"|Low|style="text-align:center;"{{✗}}|{{}}
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|style="text-align[https://web.archive.org/web/20131022152846/http://www.dridus.com:center;"|[[NESticle]80/~nyef/darcnes/ DarcNES]|style="textMulti-align:center;"|Windows, DOSplatform|style="text-align:center;"|[httphttps://web.archive.org/web/2007022719185120131031224033/http://www.zophardridus.com/~nyef/dn_bin/ 9b0401/9b0313]|{{✗}}|{{✗}}|Low|{{✗}}|{{✗}}|-|Nescala|macOS, Linux|[https://github.com/hywelandrews/nescala Git]|{{✗}}|{{✗}}|?|{{✓}}|{{✗}}|-!colspan="8"|Consoles|-|[[L-CLASSICS|Switch Online]]|[[Nintendo Switch emulators|Nintendo Switch]]|2.3.0|{{✓}}|{{✗}}|High|{{✓}}|{{✓}}|-|NesterJ*|[[PlayStation Portable emulators|PlayStation Portable]]|[http://filetrip.net/NESticlepsp-downloads/homebrew/nestcxxxdownload-nesterj-113-beta-2-f27533.zip xhtml 1.xx DOS13 beta 2]<br />0[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.42 Windowshtml AoEX]|{{✓}}|{{✗}}|Mid|?|{{✓}}|style="text-align:center;"|[[Virtual Console]]|[[Wii emulators|Wii]], [[Nintendo 3DS emulators|Nintendo 3DS]], [[Wii U emulators|Wii U]]|N/A|{{✓}}|{{}}|Mid|?|{{✓}}|-|Nestopia**|[[PlayStation 3 emulators|PlayStation 3]], [[Xbox 360 emulators|Xbox 360]], [[Wii emulators|Wii]]|1.44|{{✓}}|{{✓}}|Mid|?|{{✓}}|style="text-align|[[FCEUX|FCE Ultra GX]]|[[Wii emulators|Wii]], [[GameCube emulators|GameCube]]|[https:center;"//github.com/dborth/fceugx/releases 3.3.9]|{{✓}}|{{}}|Mid|?|{{✓}}|style="text-align|[http:center;"//web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES]|[[PlayStation emulators|LowPlayStation]]|style="text-align[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:center;"80/downloads.html 1.3.2]|{{}}|{{✗}}|}?|{{| class="wikitable"✗}}|+Consoles{{✗}}
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! scope="col"|NameNESBox! scope="col"|Operating System(s)! scope="col"[[Xbox One emulators|Latest VersionXbox One]]! scope="col"|[[gametechhttps:Famicom Disk system|FDS]//nesbox.com/ v4]! scope="col"|[[libretro{{✗}}|Libretro Core]]{{✗}}! scope="col"|[[Accuracy]]?! scope="col"|[[Recommended Emulators{{✓}}|Recommended]]{{✗}}
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|style="text-align:center;"|NesterJ*VirtuaNES for 3DS|style="text-align:center;"|[[PlayStation PortableNintendo 3DS emulators|Nintendo 3DS]]|style="text-align:center;"|[httphttps://filetripgithub.netcom/psp-downloadsbubble2k16/homebrewemus3ds/download-nesterj-113-beta-2-f27533.html releases 1.13 beta 2]/[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX02]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"?|Mid{{✓}}|style="text-align:center;"|✓{{✗}}
|-
|style="text-align:center;"|[[Virtual Console]]|style="text-align:center;"|Wii, 3DS, Wii U|style="text-align:center;"|varies per system|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|Cycle|style!colspan="text-align:center;8"|Mobile
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|style="text-align:center;"|Nestopia***|style="text-align:center;"[[Android emulators|PS3Android]], 360, Wii[[IOS emulators|iOS]]|style="text-align:center;"|1.44|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"High|Mid?|style="text-align:center;"|{{}}
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|style="text-align:center;"|[[FCEUX]]GPFCE|style="text-align:center;"|WiiARM Devices <small>(GP2X, GamecubePandora)</small>|style="text-align[http:center;"|2//repo.2openpandora.1<br org/>3?page=detail&app=package.gpfce.notaz 0.381.20.r2]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|MidHigh|style="text-align:center;"|{{}}|{{✓}}<nowiki>*AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 beta 2.</nowiki> <nowiki>**</nowiki>Only available on consoles as a libretro core (e.g. [[RetroArch]]).{| class="wikitable"|+Mobile
|-
! scope="col"|NameNostalgia.NES! scope="col"|Operating System(s)! scope="col"[[Android emulators|Latest VersionAndroid]]! scope="col"|[[gametechhttps:Famicom Disk system|FDS]//play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 1.17.2]! scope="col"|[[libretro{{✓}}|Libretro Core]]{{✗}}! scope="col"|[[Accuracy]]High! scope="col"|[[Recommended Emulators{{✓}}|Recommended]]{{✗}}
|-
|style="text-align:center;"|[[Jnes]]|style="text-align:center;"[[Android emulators|Android]]|style[https://play.google.com/store/apps/details?id="text-align:center;"|com.jabosoft.silverarrow 1.41.82.55 Android11]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|Low|style="text-align:center;"{{✓}}|{{}}
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|style="text-align:center;"|Nestopia*
|style="text-align:center;"|Android, iOS
|style="text-align:center;"|1.44
|style="text-align:center;"|✓
|style="text-align:center;"|✓
|style="text-align:center;"|High
|style="text-align:center;"|✓
|}
<nowiki>*</nowiki> AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.<br><nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArch]]).<br><nowiki>***</nowiki>Only available on mobile as a libretro core (e.g. [[RetroArch]]).
===Comparisons===
*[[PuNESMesen]] is the most compatible NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.*[[puNES]] is the second most accurate NES /FDS emulator according to testsa separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> These test ROMs It should be noted that puNES used for determining accuracy in tests unfortunately, donto have one mapper that Mesen didn't test everything that matters for accurate emulation (and in some cases: 116, test stuff that doesn't matter for emulating any which allows games)like Kart Fighter and Somari to be supported. So just because an emulator This has high ratings doesn't mean it is free of issuessince been added to Mesen.*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Nestopia  Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition (abv. Nestopia UE) is a fork of Nestopia meant to keep it aliveand fix the aforementioned bugs. This version is generally recommended over vanilla. Even the recommended versionlibretro core for Nestopia is in the Undead Edition.*[[Nintendulator]] and My Nes also have a fairly high ranking in those tests.<ref name="nestas"/>*[[FCEUX]] scores fairly rather low in the same these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, howeverthankfully. Version 2.2.2 The emulator is promised still useful, though, thanks to have brought improvements from Bizhawk, a more accurate emulatorits robust Lua scripting and incorporating FCEUmm into its feature set.*[[VirtuaNES]] also scores quite low in the tests, but it is unknown how much is fixedin turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.*For official emulation, use there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. It is more accurate The Wii has a significantly larger library of NES games to choose from than the unofficial 3DS or Wii U, especially from third-party publishers. There are many other NES emulators and not listed here, as the NES has more emulators than any other system (new ones are started all the backing of many of the developers, including Nintendo, Capcom, Square Enix and Namcotime). Only those that are well known or stand out in some way are covered here.
There are ==Emulation issues=====Mappers===A key difference between many emulators nowadays is how many NES mappers they support.* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators ), will cover these.* '''Third Party Mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not listed hereallowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, as this system has often long past the console's official commercial lifespan. Only the more accurate emulators than any other system (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem. The NES ROM information isn't sufficient to describe the cartridge and emulate it would take pages , so emulators have to list all include the layout and behavior of themthese mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, plus new ones hence claims some emulators are started all "inaccurate". Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks). ===QD FDS Support===Games dumped off the timeFamicom Disc System come into two major types: * '''.fds format''': Most common format. ItUbiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.* '''.qd format'''s best (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding. The checksum data in question would be checked at BIOS startup to just list verify the integrity of the ones that are well known image and stand out whether it was tampered with, in some waywhich case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed.
==Emulation Issues==
===Overscan===
{{Main|Overscan}}
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed due to crop when no overscan not workingis cropped. Note the blank blue area to the left and the green garbage on the right.On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need the their overscan to be cropped to look proper. There Unfortunately, there is however, seemingly no standard level of overcropping. Many games seem to require different levels of overcroppingfor best results. For example, Super Mario Bros. SMB3 3 requires quite a lot bit of cropping, however , the same level of cropping will obscure of the letters in of the status bar in Castlevania games. It did not seem that there was standardization until the next generation of consoles.
===Color Palette===
{{Main|Famicom Color Palette}} Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from. The 3DS and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette. ==Peripherals==There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref> {| class="wikitable"style="text-align:center;"! scope="col" style="width:200px;"|Name(s)! scope="col" style="width:300px;"|Description! scope="col" style="width:150px;"|Game(s)! scope="col" style="width:100px;text-align:center"|Support emulator(s)! scope="col" style="width:300px;"|Note|-!Zapper|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''|Various|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.|-!Arkanoid/Vaus Controller|A specific game controller with one button to "fire" and a dial to control back and forth movement.|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''|Various|N/A|-!Power Pad<br/>Family Trainer<br/>Family Fun Fitness|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''|[[FCEUX]]|N/A|-!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''|Various|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|-!Family Computer Disk System|''See above''|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''|Various|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.|-!Microphone|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>|+ N/A
|-
! scope="col"Family BASIC|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]|N/A|Name-! scope="col"Famicom Data Recorder|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.|''Family BASIC''|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[VirtuaNES]]|N/A|Alternate name-! scope="col"Famicom 3D System|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''|[[RetroArch]]|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual Reality|DescriptionVR]] headset, 3D TV, 3D projector or Android phone with cardboard.
|-
!Miracle Piano Teaching System|style="text-align:center;"|YUVAn accessory that used an electronic MIDI keyboard as input.|style="text-align''[[Wikipedia:center;"Miracle Piano Teaching System|CanonicalMiracle Piano Teaching System]]''|style="text-align:center;"N/A|Based of the standard method of NTSC decoding.N/A
|-
!ASCII TurboFile<br/>ASCII TurboFile II|style="textA Japan-alignexclusive external storage devices for saving game positions on Famicom.|''[[Wikipedia:Wizardry:center;"Proving Grounds of the Mad Overlord|RGBWizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|style="text-alignDowntown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors:center;"Seal of the Dark Lord|Haja no Fūin]]''|style="text-align:center;"[[VirtuaNES]]|PlayChoice-10 PPU palette. N/A
|-
!Oeka Kids Tablet|style="textA Japan-alignexclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https:center;"//web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>|Sony CXA2025AS ''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''|style="text-align:center;"[[Mesen]]<br/>[[Nestopia|ConsumerNestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]|style="text-align:center;"|Based on an actual NTSC decoder found in real TVs. N/A
|-
!RacerMate CompuTrainer Pro|style="text-alignA rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum:center;"RacerMate Challenge II]</ref>|?''RacerMate Challenge II''|style="text-align:center;"|AlternateN/A|style="text-align:center;"|It's a mystery. N/A
|-
!Game Genie|style="textA pass-align:center;"through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.|Various|[[https:FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/docs.google.com/viewer?a>[[puNES]]<ref group=v&pidN name=sites&srcid=ZGVmYXVsdGRvbWFpbnxpbnNlY3RkdWVsfGd4OjUyNmRmMDIzMzA3ZTQyN2U Mega Man 9]gamegenie/>|style="text-align:center;"||style="text-align:center;"|Palette used in Mega Man 9Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.
|-
!Family Computer Network System<br/>Famicom Modem
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.
|N/A
|N/A
|N/A
|}
<references group=N/>
 
==Hardware Variants==
===VS. System===
An arcade system based on the NES released for the US. It was released in two different cabinet variations: '''Vs. UniSystem''' and '''Vs. DualSystem''', which the later have double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.
Unlike consoles like the SNES, which natively generate the image Most emulators support games in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal, which must then be decoded Vs. UniSystem cabinet by the TV's built-setting up different DIP switches. But for games in NTSC decoderVs. This means the resulting color palette often varies depending on DualSystem cabinet, [[MAME]] is the display's decoder. This is why NES games appear to have different colors on different TV setsonly choice.
NES emulators are similarly afflicted by this issue, as they each Since most VS. System games have their own algorithms for generating palettes differ from the standard RGB NES color palette, meaning they all have slightly to wildly varying palettesroms made with VS. As such, there isnSystem which are accidentally played in the emulator't really a "true" s NES color palette, and which emulator has mode (or vice-versa) will cause the "best" palette often comes down colors to preference, be totally garbled. This can occur when there is an issue with the emulator's configuration or whichever looks closest to how the real console looks on a userROM's own particular TV. Emulators such as Nestopia have the ability for the user to edit the color palette to their likingiNES header.
Some ===Famicom Box===Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade machines based box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on the NES hardwareone token, such as the PlayChoice-10 and choose the Versus series games available. You can see it in action in season 18 of cabinets[http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, did generate and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a native RGB signalunique boot screen for both models released.  Neither the cartridges nor the BIOS has been dumped or tested with an emulator, howeverunlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped). The colors on these cabinets tend to be very vibrant  ===Dendy===A pirate NES Famicom clone which was sold in Russia and saturatedEastern Europe, giving games with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a very distinct look compared link] to how they would look on the real consolea CC-subtitled Kinaman video for more details. Nestopia gives It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the user official PAL NES as well- through these differences often break the choice to use the RGB palette featured compatibility of Dendy-specific releases on most emulators. MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) introduced support for it in these cabinetsr3134, though it is not usually considered along with the already included support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the definitive or "real" NES paletteemulator supports broken carts.
==Resources==
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming, and /NES emulator programming needs.*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
==References==
{{Reflist}}
 
{{Nintendo}}
[[Category:Consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Entertainment System emulators|*]]
[[Category:Third-generation video game consoles]]
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