Editing Nintendo Entertainment System emulators
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*BeesNES is aiming for [[Emulation_accuracy|subcycle accuracy]]. Currently it is a work-in-progress, but it is already including [[#Enhancements|enhancements]] like; [[NTSC_filters#NTSC-CRT_by_LMP88959_.28EMMIR.29|NTSC-CRT]], [https://github.com/L-Spiro/BeesNES#other-features debugger, disassembler, assembler and various TAS features]. | *BeesNES is aiming for [[Emulation_accuracy|subcycle accuracy]]. Currently it is a work-in-progress, but it is already including [[#Enhancements|enhancements]] like; [[NTSC_filters#NTSC-CRT_by_LMP88959_.28EMMIR.29|NTSC-CRT]], [https://github.com/L-Spiro/BeesNES#other-features debugger, disassembler, assembler and various TAS features]. | ||
− | *breakNES is aiming for [[Emulation_accuracy|gate-level accuracy]]. Currently it is | + | *breakNES is aiming for [[Emulation_accuracy|gate-level accuracy]]. Currently it is work-in-progress and requires [https://dotnet.microsoft.com/en-us/download/dotnet .NET 6]. |
− | *MetalNES is aiming for [[Emulation_accuracy|transistor-level accuracy]], however it is | + | *MetalNES is aiming for [[Emulation_accuracy|transistor-level accuracy]], however it is currently work-in-progress. |
*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers. | *For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers. |