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Cellphone emulators

36,340 bytes added, 03:23, 20 September 2021
Emulators
[[File:DSiBlack.png|300px|thumb|right|The design was very similar to Before the DS Lite]]Released on April 5smartphones we know today were staples of mainstream culture, 2009mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the '''Nintendo DSi''' added new lighting effects, an inner language was designed to be portable (though Windows Mobile and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB Symbian were also somewhat popular as proto-smartphone platforms of RAMchoice), a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called "DSiWare". It cost {{Inflation|USD|169This didn't keep games from being developed for these platforms.99|2009}} at launch Casual simplistic games and later dropped to {{Inflation|USD|149.99|2010}}. The system, however, was regionrip-lockedoffs of retro franchises thrived, meaning but it attracted some genuinely fun games that DSi exclusives forever remained obscure, such as those from different regions couldn't be used and the system language couldn't be changed. It also did away with backwards-compatiblity by removing Slot-2 which was used to load GBA cartridges and other gaming accessories (''i.e. Guitar Hero: On Tour'')Gameloft.
===Game Formats===There The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are three types the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games that uses got ported to the DSi inferior Western hardware enhancements:but these are in the tiny minority.
;DSi<code>.JAR</code> files of Java-enhanced retail cartridges: A regular game cartridge that is compatible based non-Japanese cell phones can be still found online with the older NDS modelssome effort, but unlocks more RAM and features when used namely on the DSi WAP sites offering (commonly it's just camera support, but may provide better performance with the extra RAMpirated)mobile content e.g. Only a [http://wwwdedomil.rfgenerationnet dedomil.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of gamesnet] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance. These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements. DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi and the titleID on the cartridge will say '''TWL''' instead of '''NTR'''.;DSi-exclusive retail cartridges: Retail cartridges that relies on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console(and by extension, emulators also). These cartridges where white instead of gray and only [httpshttp://enphoneky.wikipediacom phoneky.org/wiki/Nintendo_DSi#Software_library five gamescom] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below). ;DSiWare[http: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017)//mobiles24. They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system released as DSiWareco mobiles24. The Nintendo 3DS eShop also has some DSiWare for purchase (which is the only ''legal'' way of obtaining them now), though it uses a different file packaging format than the DSi. The system itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi. co]
All three formats can be converted to ==Java 2 Micro Edition <codesmall>.nds</code> format. Compared to regular DS games, DSi games have some additional header information that wasn't even correctly dumped in most early sets. The 2017 set has updated many of these to the correct format, though it's still severely lacking in DSiWare exclusives. DSiWare dumps exist in both <code>.nds(J2ME)</code> format and <codesmall>.cia</code> format (for installation on a homebrewed 3DS).==
Even though it's possible »» A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to convert these titles to <code>the bare essentials.nds</code>, when attempting to run these While originally not intended for games on a normal emulator it will either show an error message (when attempting to run a DSiuntil its more advanced game-exclusive titleoriented API came), or will crash on bootit became the ''de facto'' market standard for cell phone gaming -up (when attempting to run DSiWare) due in no small part to missing encryption abilities the SDK being free and lack of DSi hardware support. DSi-enhanced games will run as if it was on a regular DS modelwithout licensing costs.
On »» Sony Ericsson 3D Engine (Mascot Capsule 3D) rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources. ===Emulators=== Currently, [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the DSi/3DS family scarcity of handheldssuch tools, this list aims to comprehensively list the first two formats can available ones for convenience. {| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|<abbr title="Sony Ericsson 3D Engine">Mascot Capsule 3D</abbr>! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|VM! scope="col"|Derived from! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="10"|PC / x86|-|[[KEmulator]]|align=left|{{Icon|Windows}}|[https://archive.org/details/KEmulator103 1.0.3]<br>[https://github.com/ancient-empires-resources/KEmulator git]|{{✗}}|Mid|?|?|{{✗}}|{{✗}}|{{✓}}|-|[[FreeJ2ME]]|align=left|{{Icon|Java|LiA|Libretro}}|[https://sourceforge.net/projects/freej2me/files/ 2018/09/07][https://github.com/hex007/freej2me git]|{{✗}}|Mid|Host JVM|?|{{✓}}|{{✓}}|{{✓}}|-|[[Kahvibreak]]|align=left|{{Icon|Windows|Linux}}|[https://bluemaxima.org/kahvibreak/Kahvibreak%201.5.zip Stable]<br/>[https://bluemaxima.org/kahvibreak/Kahvibreak%20Brewer%201.5.10.zip Dev]<br/>[https://bluemaxima.org/kahvibreak/linux-testing/index.html Linux]<small> (Beta)</small>|{{✗}}| Mid| Host JVM (FreeJ2ME)| ?|{{✓}}|{{✓}}|{{✓}}<small> (WIP)</small>|-|SJ Boy Emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]|{{✗}}|Low|?|?|?|{{✗}}|{{~}}|-|[[SquirrelJME]]|align=left|{{Icon|Java|Libretro}}|{{SquirrelJMEVer}}|{{✗}}|{{SquirrelJMEAccuracy}}|Custom (Java)| -|{{✓}}|{{✓}}|?<small> (WIP)</small>|-|Jademula|align=left|{{Icon|Windows}}|[https://github.com/RobDangerous/Jademula git]|{{✗}}|Mid|?|?|{{✓}}|{{✗}}|{{✗}}|-|[http://me4se.org ME4SE]|align=left|{{Icon|Java}}|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]|{{✗}}|Mid|?|?|{{✓}}|{{✗}}|{{✗}}|-|Pstros|align=left|{{Icon|Java}}|[https://web.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm 1.6.0]|{{✗}}|Mid|?|?|?|{{✗}}|{{✗}}|-|MicroEmu|align=left|{{Icon|Java|Windows|mcOS|Lin}}|[https://github.com/artem-frolov/microemu git]|{{✗}}|Mid|Host JVM| -|{{✓}}|{{✗}}|{{✗}}|-|MiniSoyo|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip 1.0]|{{✗}}|Low|?|?|?|{{✗}}|{{✗}}|-|MidpX (NHAL)|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net 1.0.1]|{{✗}}|Low|?|?|?|{{✗}}|{{✗}}|-|MPowerPlayer|align=left|{{Icon|Windows|Linux|Mac}}|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]|{{✗}}|Low|?|?|?|{{✗}}|{{✗}}|-|Midp-Emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31]<br/>[https://github.com/ichisadashioko/midp-emulator git]|{{✗}}|Low|?|?|{{✓}}|{{✗}}|{{✗}}|-|GameMagic S60|align=left|{{Icon|Windows}}|[https://gamemagic-s60.download.it 1.2.1]|{{✗}}|Low|?|?|?|{{✗}}|{{✗}}|-|N-GAGE COOL!|align=left|{{Icon|Windows|Lin}}|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)]|{{✗}}|Low|?|?|?|{{✗}}|{{✗}}|-|Nokia SDKs|align=left|{{Icon|Windows}}|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] <br/>[https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2]<br/>[https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]|{{✗}}|Mid|?|?|?|{{✗}}|{{~}}|-|Sony Ericsson SDKs|align=left|{{Icon|Windows}}|[https://drive.google.com/file/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2.5.0.6]|{{✗}}|Mid|?|?|?|{{✗}}|{{~}}|-|Siemens SDKs|align=left|{{Icon|Windows}}|[https://archive.org/details/siemens-club.ru-siemens-emulators Site 1]<br/>[http://www.siemensmania.cz/emulatory.php Site 2]|{{✗}}|Mid|?|?|?|{{✗}}|{{~}}|-|Motorola SDKs|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070213084711if_/http://trix2.cellmania.com:80/downloads/downloads/files/sdk41ga.zip 4.1]<br/>[https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5.2.1]|{{✗}}|Mid|?|?|?|{{✗}}|{{~}}|-|Motorola iDEN SDK|align=left|{{Icon|Windows}}|[https://motorola-iden-sdk-for-j2me.software.informer.com Mirror]|{{✗}}|Mid|?|?|?|{{✗}}|{{~}} |-|JS2ME|align=left|{{Icon|FirefoxOS}}, JavaScript|[https://github.com/szatkus/js2me git]|{{✗}}|?|?|?|?|{{✓}}|?|-|Pluotsorbet|align=left|{{Icon|FirefoxOS}}, JavaScript|[https://github.com/mozilla/pluotsorbet git]|{{✗}}|?|?|?|?|{{✓}}|?|-!colspan="10"|Mobile / ARM|-|[[J2ME Loader]]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader 1.7.2-play]<br/>[https://github.com/nikita36078/J2ME-Loader/releases {{JLVer}}]<br/>[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers 1.7.2-dev-1555]|{{✗}}|High|Host JVM| -|{{✓}}|{{✓}}|{{✓}}|-|[[JL-Mod]]|align=left|{{Icon|Android}}|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]|{{~}}|High|Host JVM|J2ME-Loader|{{✓}}|{{✓}}|{{✓}}|-|Java J2ME MiDlet Runner|align=left|{{Icon|Android}}|[https://docs.google.com/uc?export=download&id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]<br/>[https://web.archive.org/web/20110223233807/http://www.netmite.com/android Netmite.com]|{{✗}}|Low|?|?|{{✗}}|{{✗}}|{{✗}}|-|Jbed|align=left|{{Icon|Android}}| [https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1]|{{✗}}|Low|?|?|{{✗}}|{{✗}}|{{✗}}|-|Jblend|align=left|{{Icon|Android}}| [https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1]|{{✗}}|Low|?|?|{{✗}}|{{✗}}|{{✗}}|-|Project Kava|align=left|{{Icon|KaiOS}}|[https://gitlab.com/suborg/project-kava git]|{{✗}}|Mid|?|?|{{✓}}|{{✗}}|{{✗}}|-|PhoneME||[https://archive.org/details/phoneme-svn.dump SVN Dump]|Vendor Specific|Reference Implementation|KVM (Reference Implementation)|Reference Implementation|{{✓}}|{{✗}}|{{✗}}|-|PhoneME (unofficial)|align=left|{{Icon|Android|Maemo|MeeGo|WinMobile|PocketPC|WinCE}}|[https://github.com/nikita36078/phoneME-android git]<br/>[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be played /phoneme/?q=node/10 b168 rev20547]|{{✗}}|Low|PhoneME|PhoneME Advanced (unofficial)|{{✗}}|{{✗}}|{{✗}}|-|KarinME <small> (Based on some select DSiMicroEmu)</small>|align=left|{{Icon|Maemo}}|[https://openrepos.net/content/karinzhao/karinme 3.0.1]|{{✗}}|Mid|?|?|{{✗}}|{{✗}}|{{~}}|-|MicroEmu <small> (Converter)</small>|align=left|{{Icon|Android|Maemo}}|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]<br/>[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]|{{✗}}|Low|Host JVM| -|{{✓}}|{{✗}}|{{✗}}|-|PhoneME-featuredevices (unofficial)|align=left|{{Icon|Symbian|WinCE}}|[https://github.com/hbao/phonemefeaturedevices git]|{{✗}}|Low|phoneME CLDC|phoneME Feature|{{✓}}|{{✗}}|{{✗}}|-!colspan="10"|Consoles|-|[[PSPKVM]]|align=left|{{Icon|PSP}}|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]|{{✗}}|Mid|phoneME CLDC|phoneME Feature|{{✓}}|{{✗}}|{{✓}}|-|Bittboy-j2me|align=left|{{Icon|Bitt-Boy}}<br>{{Icon|Pocket-Go}}<small>(Miyoo)</small>|[https://github.com/pthalin/bittboy-j2me git]|{{✗}}|Mid|phoneME CLDC|phoneME Advanced|{{✓}}|{{✓}}|{{~}}|-|Midpath|align=left|{{Icon|RetroFW}}|[https://github.com/jbanes/midpath git]|{{✗}}|Mid|?|?|{{✓}}|{{✓}}|{{~}}|-|PhoneME (unofficial)|align=left|{{Icon|GP2X|Wiz}}<br>{{Icon|Caanoo}}|[https://github.com/j2me-preservation/phoneME-GP2X-SDL git]|{{✗}}|Mid|phoneME CLDC|phoneME Feature|{{✓}}|{{~}}|{{~}}|-|Pstros-nds|align=left|{{Icon|NDS}}|[https://www.gamebrew.org/wiki/Pstros_NDS 0.7.2 r6][https://github.com/ole00/pstros-nds git]|{{✗}}|Low|?|?|{{✓}}|{{✗}}|{{✗}}|} ;Emulators via ~ {| class="wikitable" style="text-align:center;"|-compatible flashcarts like the discontinued ! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|Via! scope="col"|<abbr title="Sony Ericsson 3D Engine">Mascot Capsule 3D</abbr>! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|VM! scope="col"|Derived from! scope="col"|<abbr title="Free/Libre and expensive CycloDS iEvolution flashcartOpen-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|[[PSPKVM]]|align=left|{{Icon|Android|iOS|Windows|macOS|Lin|LiA}}{{Icon|PSVita|Switch}}{{Icon|Symbian|BB|MeeGo|Pandora|Pyra}}|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]| PSVita : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/>Other : [[PPSSPP]]|{{✗}}|Mid|phoneME CLDC|phoneME Feature|{{✓}}|{{✗}}|{{✓}}|-|[[SquirrelJME]]|align=left|{{Icon|Windows|Linux|Mac}}{{Icon|APK|iOS|Vita|PS2}}{{Icon|3DS|Wii|WiiU|GCN|NX}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>|{{SquirrelJMEVer}}| [[RetroArch]]|{{✗}}|{{SquirrelJMEAccuracy}}|Custom (Java)| -|{{✓}}|{{✓}}|?<small> (which wonWIP)</small>|-|SJ Boy Emulator|align=left|{{Icon|Mac|Lin}}|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]| [[Wine]]|{{✗}}|Low|?|?|?|{{✗}}|{{~}}|} <references group=N /> ;[[FreeJ2ME]] — Free and open-source:Has fewer features than [[KEmulator]], but better compatibility. It is recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on a stock 3DS unless you install [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support. ;[[KEmulator]] — Closed-source:Has more features and compatibility than other ones, as well as 3D emulation. Has support for custom firmware to whitelist itresolutions and full screen (View/Options). As You can even set a proxy server for mobile Java apps that connect to the third typeinternet under options. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012. ;Nokia SDKs:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are only available not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&white J2ME games no other emulator can. ;Sony Ericsson SDKs:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for digital purchase Mascot Capsule V3 3D APIs. Can run some games at better framerates than the original devices  ;Siemens SDKs:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs ;Motorola SDKs:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs ;Motorola iDEN SDK:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs ;Pstros:Haves support for some obscure vendor-specific APIs that other emulators don't support. ;Sj Boy:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don't. ;Minisoyo:Experimental emulator from the SJBoy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the JAR file onto the MiniSoyo window. ;MidpX:One of the 3DS eShop older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware. ;MPowerPlayer:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires [https://www.java.com/en/download/manual.jsp JRE]. ;[[SquirrelJME]] — Free and open-source:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are installed among its main goals. Under heavy development. ;[[J2ME Loader]] — Free and open-source:This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well. ;[[JL-Mod]] — Free and open-source:This is the experimental mod of the J2ME Loader app with Mascot Capsule 3D (MC3D V3) support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps . Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine (Mascot Capsule). ;Java J2ME Runner:Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite.com]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with *Jar conversion. ;Netmite.com:This is a Android J2ME MIDP RUNNER so that any J2ME or MIDP applications can run without modification. Developers can enter the limited TWL NANDAndroid Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users with custom firmware can also convert DSiWare to use java applications directly inside Android ;[[PSPKVM]] — Free and open-source:Available for cellphones. Might be the first one that's open-source. Last update was in 2011 <small>(0.5.5 Final Edition)</small>. PSPKVM is a [[Emulators on PSP|PSP]] port of Sun's open-source JavaME implementation phoneME Feature. ;phoneMEThis is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation. ;phoneME (unofficial ports):phoneME for Windows CE/Mobile and Android is an installable implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android handheld device. There are two different platforms of the phoneME Virtual machine : <u>phoneME Feature</u> and <codeu>.ciaphoneME Advanced</codeu> . Beyond precompiled binaries of these VMs for WinCE and even dump already installed ones back Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself. ==Symbian and N-Gage <codesmall>(Nokia)</small>== Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project).ndsNokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</codeabbr>as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. Since the DSi Shop has closedIt had an ARM920T CPU at 104 MHz. However, while gaining support through GBA/PS1 ports (including the only way English version of obtaining DSiWare the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality. Has a revision called the QD which was unveiled on the physical system is by April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available. ===Emulation==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="7"|PC / x86|-|[[EKA2L1]]|align=left|{{Icon|Windows|Linux|macOS|}}|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]|Mid|{{✓}}|{{✓}}|{{✓}}|-|Engemu|align=left|{{Icon|Windows}}|[https://github.com/mrRosset/Engemu git]|None|{{✓}}|{{✗}}|{{✗}}|-|NGEmu|align=left|{{Icon|Windows}}|[https://github.com/NGEmu/NGEmu git]|None|{{✓}}|{{✗}} <small>(see below)</small>|{{✗}}|-|N-Gage COOL!|align=left|{{Icon|Windows}}|[https://ngage-cool.soft32.com 1.2.1] ($)|Terrible|{{✗}}|{{✗}}|{{✗}}|-!colspan="7"|Mobile / ARM|-|[[EKA2L1]]|align=left|{{Icon|Android|}}|[Modding Consoleshttps://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}][https://play.google.com/store/apps/Flashcarts#Nintendo_DSidetails?id=com.github.eka2l1 0.0.6]|Mid|{{✓}}|{{✓}}|{{✓}}|homebrewing} ;[[EKA2L1]] your DSi — Free and open-source:A Symbian OS emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator high-level emulation], 25 Symbian games (6 N-Gage Games) have been labeled In-Game, 9 have been tagged Playable, and many more have yet to be tested.(Note : The Elder Scrolls Travels: Shadowkey and either Ashen are among 6 N-Gage Games that go In-Game.) ;Engemu:A Nokia N-Gage focused emulator with [https://dsiwww.cfwreddit.guidecom/r/emulation/comments/installing8aotzq/eka2l1_a_symbian_os_emulator/ low-dsiware| installinglevel emulation]. ;NGEmu:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future. ;N-Gage COOL!:A dead payware emulator for Windows. It only partially emulated the system's NAND, or launching J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch. ==Execution Engine <codesmall>.nds(ExEn)</codesmall> ROM through Unlaunch== A freeware solution developed by French mobile game developer [https://www.insightpartners.com/portfolio/in-fusio#:~:text=B2C%20Prior%20Investment%20IN%2DFUSIO,130%20carriers%20and%20portals%20worldwide. In-Fusio] around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...). It achieved relative success and widespread hardware support in Europe, and was also used in China.
===Emulation===
|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)! scope="col"|Latest Version! scope="col"|DSi [[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]|-|EXEN-V2 Generic Simulator|align=left|{{Icon|Windows}}|?|Low|?|{{✗}}|} ;EXEN-V2 Generic Simulator:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points. ==Classic BlackBerry OS== ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]|-|BlackBerry Simulator Series|align=left|{{Icon|Windows}}|[https://www.softpedia.com/dyn-search.php?search_term=blackberry+simulator Varies]|Cycle|?|{{✓}}|} ==Palm OS== ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="7"|PC / x86|-|Mu|align=left|{{Icon|Windows|Libretro}}|[https://palmdb.net/app/mu 1.0.0]|?|{{✗}}|{{✓}}|{{~}}|-|POSE|align=left|{{Icon|Windows}}|[https://palmdb.net/app/palm-emulator Varies]|?|?|{{~}}|{{✗}}|-|Palm Simulator|align=left|{{Icon|Windows}}|[https://palmdb.net/app/palm-simulator Varies]|?|?|{{~}}|{{✗}}|-!colspan="7"|Mobile / ARM|-|PHEM|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.perpendox.phem 1.43a]|?|{{✗}}|{{✗}}|{{~}}|-|StyleTap|align=left|{{Icon|WinMobile|Android|Windows|macOS|Lin}}|[https://newsblog.styletap.com/index.php 0.8.033]|?|{{✗}}|{{✗}}|{{~}}|} ==Mediatek Runtime Environment <small>(MRE)/MAUI</small>== Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>.VXP</code> files for games and other applications appear to be available on the usual WAP sites. ===Emulation==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]|-|Mediatek MRE SDK|align=left|{{Icon|Windows}}|[http://mre.mediatek.com/en/sdk/2.0 3.0]|?|?|{{✓}}|} ==Mophun== '''Mophun''' was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergetix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are 303 known games,<ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref> ===Emulators=== {| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(enhanceds)! scope="col"|DSi Version! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="7"|PC / x86|-|4Mophun|align=left|{{Icon|WinMobile}}|1.1|{{✗}}|?|{{✗}}|{{✓}}|-|[[mophun]]|align=left|{{Icon|Windows}}|[https://cdn.discordapp.com/attachments/793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4]|{{✗}}|?|{{✗}}|{{✓}}|-|MoRePhun|align=left|N/A|[https://github.com/Luca1991/MoRePhun git]|{{✓}}|{{✗}}|{{✓}}|{{✗}}|-!colspan="7"|Mobile / ARM|-|Mophun Games Launcher|align=left|{{Icon|Symbian}}|[https://andredream13.wordpress.com/2012/07/13/mophun-games-launcher-v1-01-s60v3-12-games-in-one 1.01]|{{✗}}|?|{{✗}}|{{✓}}|} ;Mophun Games Launcher:only compatible with 13 games, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3. ;4Mophun:does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine. ;[[mophun]]:an official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator. ;MoRePhun:a new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized. ==Japanese cellphones== Several Japanese-centric mobile game technologies spawned during the 00's as part of convoluted all-in-one technological solutions, mostly based on Java. * NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor. * KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (exclusiveBREW)" * J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several propietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files. It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs ===i-mode (DoJa)=== Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001. While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.  DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably. Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of .JAR files accompained by a .JAM descriptor text file. ====Emulators===={| class="wikitable" style="text-align:center;"|-! scope="col"|DSi Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="7"|PC / x86|-|DoJa SDKs|align=left|{{Icon|Windows}}|Various|Mid|?|{{✗}}|{{~}}|-|DoJa Overseas Edition SDK|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]|Low (DoJa 2.5 OE)|?|{{✗}}|{{✗}}|-|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]|Low (DoJa 1.X)|?|{{✗}}|{{✗}}|-|Jade|align=left|{{Icon|Java}}|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]|Low (DoJa 1.5)|?|{{✗}}|{{✗}}|-|[[SquirrelJME]]|align=left|{{Icon|Windows|Linux|Mac|Java|}}|{{SquirrelJMEVer}}|{{SquirrelJMEAccuracy}}|{{✓}}|{{✓}}|?|-!colspan="7"|Mobile / ARM|-|iApp Archives <br/>(i-appli)|align=left|{{Icon|Android}}|[https://m.apkpure.com/jp/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/com.develga.iapp 2.6]|Low|{{✗}}|{{✗}}|{{✗}}|} ;DoJa SDKs:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0] ;DoJa Overseas Edition SDK:SDK for the stripped down Overseas Edition DoJa profile ;i-JADE:iappli development kit from Zentek ;Jade:Open-source project implementing several DoJa 1.5 APIs. Low compatibility ;[[SquirrelJME]]:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022. ===KDDI ezplus=== Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released. In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)" Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of .KJX files. ====Emulators==== {| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]|-|ezplus emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]|Mid|?|{{~}}|} ;ezplus emulator:Official development tool from KDDI, developed by Zentek ===J-SKY=== Japanese service provider J-PHONE released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary 3D/sound/gfx APIs called JSCL.J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs. On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai". Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of .JAR accompained by a .JAD descriptor text file. ====Emulators===={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]|-|J-SKY Application Emulator|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3]|Mid|?|{{~}}|} ;J-SKY Application Emulator:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs. ==Korean cellphones== ===Wireless Internet Platform for Interoperability <small>(WIPI)</small>=== WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI. ==Chinese cellphones==  ===MiniJ<small> (MRP Platform)</small>=== '''MiniJ''' is a mobile platform widespread in China (and in other countries). It is analog of java for phones with MTK CPU. Games for this platform are in <code>.mrp</code> format.There is many original Contra games for this platform, created by different companies. It also has some Konami's mobile game. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="7"|PC / x86|-|vmrp|align=left|{{Icon|Windows}}|[https://github.com/zengming00/vmrp git]|Mid|{{✓}}|{{✓}}|{{✓}}|-!colspan="7"|Mobile / ARM|-|Mythras|align=left|{{Icon|Android}}|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 mrpoid2018]|Mid|{{✓}}|{{✓}}|{{✓}}|} ===KaiOS=== '''KaiOS''' is a mobile operating system, based on Linux, for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited. ==Binary Runtime Environment for Wireless <small>(BREW)</small>== A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digitalsignature, making piracy or sideloading difficult if not impossible; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME. The Zeebo, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]|-|[[Infuse]]|align=left|{{Icon|WinMobile}}|? (POC)|Low|{{✓}}|{{✗}}|{{✗}}|-|Melange|align=left|{{Icon|Android}}|[https://gitlab.com/usernameak/brewemulator/ ? (Prototype)]|?|{{✓}}|{{~}}<ref>Contains proprietary Qualcomm components</ref>|{{✗}}|} ==Danger OS== Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|[[No$|No$GBA]https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK]|align=left|{{Icon|Windows, [[Intel CPUs|DOS]]Linux|Mac}}|?|[http://problemkaputt.de/gba.htm 2.9b]Mid|{{}} |?|{{✓}} |} ;Danger Hiptop/Sidekick SDK:Official SDK from Danger Incorporated ==Dark Age of Monochrome Mobile Phones== Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a "CONTACT SERVICE" error if not a white screen.  ==TTPcom's Wireless Games Engine <small>(WGE)</small>== ==Firefox OS== ===Emulators==={{No current emulators|OS}} ==Fire OS== ===Emulators==={{No current emulators|OS}} ==Tizen== ===Emulators==={{No current emulators|OS}}  ==webOS== ===Emulators==={{No current emulators|OS}} ==Bada OS== ===Emulators==={{No current emulators|OS}} ==Windows Phone== ===Emulators==={{No current emulators|OS}}  ==Windows Mobile series== ===Windows Mobile<small> (Earlier)</small>=== Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it. ===Emulators==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[Recommended Emulators|Recommended]]
|-
|[[melonDS|melonDS]]Microsoft Device Emulator|Windows, Linux|alpha|{{✗}} |align=left|{{✗}} Icon||{{~Windows}} ||{{~}} <small>([httphttps://melondswww.kuribo64mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.netzip/commentsfile 3.php0]|?id=94 WIP])</small>|?|{{✓}}
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There hasn't been much of a need for DSi emulation due to it's small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera supportImages are required. The only thing really notable is DSiWare, which saw several exclusive releasesThey can be downloaded [https://archive.org/details/WM614Emulator here] ===Windows 10 Mobile=== ==Acknowledgments==
No$GBA added support for DSi games of all three formats starting with version 2* [https://books.8, although some games won't boot and others have graphical glitchesgoogle. You'll need to enable ''"16MB DSicom/retail"'' under the settings in order to use it. Compatibility is very iffy due to No$GBA's already poor DS emulation, and the camera is just spoofed as a static image and will causes the emulator to crash whenever usedbooks?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], meaning games mentions Japanese i-mode emulators that uses it may bootare currently dead, but won't be very playablelike i-tool.
DSi used an encryption system for the game dumps that went on to be enhanced * [https://www.gamedev.net/articles/programming/general-and used for -gameplay-programming/the 3DS. This encryption is checked at start-up, hence why Nintendo DS emulators don't even manage to boot DSiWare dumpsclash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev. It's very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various ''creative differences'' unique to that projectnet] about the major Western mobile phone systems.
melonDS recently started attempts at DSi emulation and has been able to boot the system's firmware<ref name="melonDSi">* [http://melondswww2.kuribo64sys-con.netcom/comments.php?id=94<itsg/virtualcd/ref> and even showed that it can boot ''Flipnote Studios'', but freezes when attempting to create a new note.<ref name="progress on DSi">http:Java/archives/melonds.kuribo64.net0609/comments.php?id=99&p<blut/ref>. It's being worked on off an experimental branch and requires a lot of files to be dumped from the DSi in order to work, but it could become the most usable option for DSi emulation in the near futureindex. Most of it is being done using the documentation that the No$GBA devs have already compiled on the subjecthtml Article] about DoCoMo Java programming.
===BIOS Files=References==DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (<code>BIOSDSI7.ROM</code> and <code>BIOSDSI9.ROM</code>), which are different from the regular DS BIOS files and needed for the decryption. All the needed files are <code>bios7i.bin</code>, <code>bios9i.bin</code>, <code>BIOSDSI7.ROM</code>, <code>BIOSDSI9.ROM</code>, <code>BIOSNDS7.ROM</code>, and <code>BIOSNDS9.ROM</code>. These unicorns can be found [http://archive.org/details/DSiFirmwareFiles here].{{Reflist}}
It's also advised (but still completely '''optional''') to use a NAND dump as well to increase compatibility (though adding games is more complex, and a soft-modding solution to dump it is still being worked on). Rename it to "DSi-1.mmc" (should be about 250MB). In No$GBA, change ''"Reset<b><u>Moscot Capsule 3D Engine</Startup Entrypoint"'' to ''"GBAb></NDS BIOS"'' to now boot the emulator and games in DSi mode. Hex editing is required in order to "install" new DSiWare titles. Using a NAND dump fixes a lot of glitches and crashes related to languages and use of the internal DSi font.u>
* [https://web.archive.org/web/20120203183920/http://www.mascotcapsule.com/en/products/ Moscot Capsule]
* [https://www.hicorp.co.jp/en/products_v3/ hicorp.co.jp V3]
{{Nintendo}}
[[Category:ConsolesMobiles]][[Category:Nintendo consolesCellphone emulators|*]]<!-- [[Category:Seventh-generation video game consolesNot yet emulated]][[Category:Nintendo DS emulators|*Very early emulation]]-->
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