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Mednafen

607 bytes added, 11:12, 14 July 2019
Better (and easier) solution...
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|[[Super Nintendo emulators|SNES (Super Famicom)]]
|[[higan|bsnes v059]]& Original ([https://mednafen.github.io/documentation/snes_faust.html SNES Faust])
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* [{{MednafenURL|documentation/pcfx.html#pcfx.nospritelimit}} pcfx.nospritelimit]
====Width size corrections====
Some cores have a wrong width resolution, doubt if this is a bug and even less a problem, but if you want some pixel perfect (to see better horizontal scrolling for example) here is a little list of the you must disable Correct aspect ratio in these cores with xscale values which would give pixel perfect.all values are replaced from 1X scale, if you want 2X or 3X scale, multiply it with a calculator.:
* md.correct_aspect 0* nes.correct_aspect 0* pce_fast.correct_aspect 0* snes.correct_aspect 0* snes_faust.correct_aspect 0* ss.correct_aspect 0 Here is also a little list of the cores without an correct_aspect setting but its width is still wrong, so changing it's xscale values will give pixel perfect.These cores (except PC-FX) also have a boolean setting called h_overscan which if it's enabled (1) some overscan (which is most known as black bars) on both sides will appear, but width size is still inaccurate.All values are replaced from 1X scale, if you want 2X or 3X scale, multiply it with a calculator. * PCE / PCE_FAST / PC-FX: 0.8888888888888888888888888888888888* PC Engine (h_overscan 1): 0.875Saturn* PlayStation (h_overscan 0): 1.092715231788079* PlayStation(h_overscan 1): 1.09375SNES_FAUST: 0.8767123287671233
Example: PSX [https://i.postimg.cc/6QFrs4dR/mednafenpsxbefore.png 2.0X scale] -> [https://i.postimg.cc/TwmrT29s/mednafenpsxafter.png 2.1875X scale]
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