Difference between revisions of "JL-Mod"

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(Tags: Mobile edit, Mobile web edit)
(Tags: Mobile edit, Mobile web edit)
Line 47: Line 47:
  
 
; → <i>Add support of external shaders filters</i>
 
; → <i>Add support of external shaders filters</i>
Only [[PPSSPP]] (.vsh format) shaders are supported, to put them in the <code>JL-Mod/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders [https://github.com/woesss/ppsspp_shaders Here] or A big collection [ here].
+
Only [[PPSSPP]] (.vsh format) shaders are supported, to put them in the <code>JL-Mod/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders [https://github.com/woesss/ppsspp_shaders Here]
 
 
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
 
 
 
Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels.
 
 
 
If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
 
 
 
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
 
  
 +
; → <i>Game Setting</i>
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resulation</b>
+
|[[File:JL_sm1.jpg|300px]]
|<b>Font</b>
 
 
|-
 
|-
|<i>240x320</i>
+
|[[File:JL_sm2.jpg|300px]]
|18 — 22 — 26
 
 
|-
 
|-
|<i>176x220</i>
+
|[[File:JL_sm3.jpg|300px]]
|15 — 18 — 22
 
 
|-
 
|-
|<i>128x160</i>
+
|[[File:JL_sm4.jpg|300px]]
|13 — 15 — 20
 
|-
 
|<i>128x128</i>
 
|9 — 13 — 15
 
 
|}
 
|}
  
; → <i>Screen option</i>
+
<big><u><center>FAQs</center></big></u>
  
* Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
+
<center>★ In JL setting ★</center>
* Scale if virtual screen resolution does not match smartphone screen resolution:
 
enabled - the virtual screen is scaled to fit the smartphone screen
 
off - the virtual screen is located in the center of the smartphone screen without resizing
 
* Maintain aspect ratio when scaling:
 
— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it
 
  
— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics
+
<b>Q.</b><i> Enable Action bar<br/></i>
* Screen filtering when scaling improves image quality, but requires more hardware resources
+
[[File:JL_menu_ab.png|270px]]
  
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540)
+
– Enable display of screenshot button, side menu
  
{| class="wikitable mw-sortable"
+
<center>★ In game setting ★</center>
|-
+
 
|<b>Resulation</b>
+
<b>Q.</b><i> Resulation<br/></i>
|<b>Scale</b>
+
[[File:JL_ej.jpg|270px]]
|<b>Aspect ratio and
+
 
screen orientation</b>
+
<b>A.</b> You need to set the resolution of the loaded game here.
|-
+
You can select in the settings and also specify your resolution, you can specify any for 3d games, since they often have auto-scale, supports 4k
|<i>128x128</i>
+
 
|4.21875: 1
+
---------------------------------------------
|1: 1
+
 
|-
+
<b>Q.</b><i> Background<br/></i>
|<i>128x160</i>
+
[[File:JL_tm_bg.jpg|270px]]
|3.375: 1
+
 
|Portrait 3.2: 4
+
<b>A.</b> Choosing a background color under the main game image
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i> Scale<br/></i>
 +
<b>A.</b> Image scale from the specified resolution
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i> Screen orientation<br/></i>
 +
[[File:JL_so.png|300px]]
 +
 
 +
<b>A.</b> Changes screen orientation
 +
For example: landscape, portrait, auto
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i> Filter<br/></i>
 +
<b>A.</b> This function increases the quality of the image, but may also decrease the performance.
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i> Graphic mode<br/></i>
 +
<b>A.</b> Selecting the render
 +
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
 +
 
 +
1. Software - Used by cpu to output 2D and 3D graphics
 +
 
 +
2. Hardware OpenGL ES - The mode uses OpenGL ES2.0 directly - this can be more profitable if the device does not supports newer versions
 +
 
 +
3. Hardware window - Outputs a frame in a way that is used for buttons, lists, progress bars and other ui
 +
 
 +
4. Hardware Surface - Available since Android 6.0+ uses the interface that is usually used for video output
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i> Shaders<br/></i>
 +
<b>A.</b> Shaders are GPU microprograms that affect the image in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the image, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i> FPS limit<br/></i>
 +
<b>A.</b> When playing fast, it allows you to reduce fps for a comfortable game, Rayman 3 128x128 for example.
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i> Touch input<br/></i>
 +
[[File:JL_tinput.jpg|350px]]
 +
 
 +
<b>A.</b> Used in games with touch controls, for example games 640x360 / 800x480
 +
 
 +
You can also disable the button overlay, as they are not needed
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i> Save / Load state support?<br/></i>
 +
<b>A.</b> Because It's impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.
 +
 
 +
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
 +
 
 +
Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels.
 +
 
 +
If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
 +
 
 +
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
 +
 
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
|<i>132x176</i>
+
|<b>Resulation</b>
|3.068: 1
+
|<b>Font</b>
|Portrait 3: 4
+
|-
 +
|<i>240x320</i>
 +
|18 — 22 — 26
 
|-
 
|-
 
|<i>176x220</i>
 
|<i>176x220</i>
|2.454: 1
+
|15 — 18 — 22
|Portrait 3.2: 4
 
 
|-
 
|-
|<i>240x320</i>
+
|<i>128x160</i>
|1.6875: 1
+
|13 — 15 — 20
|Portrait 3: 4
 
 
|-
 
|-
|<i>202x270</i>
+
|<i>128x128</i>
|2: 1
+
|9 — 13 — 15
|Portrait 3: 4
+
|}
|-
+
 
|<i>360x270</i>
+
; → <i>Screen option</i>
|2: 1
+
 
|Landscape 4: 3
+
* Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
|-
+
* Scale if virtual screen resolution does not match smartphone screen resolution:
|<i>405x540</i>
+
enabled - the virtual screen is scaled to fit the smartphone screen
|1: 1
+
off - the virtual screen is located in the center of the smartphone screen without resizing
|Portrait 3: 4
+
* Maintain aspect ratio when scaling:
|-
+
— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it
|<i>720x540</i>
+
 
|1: 1
+
— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics
|Landscape 4: 3
+
* Screen filtering when scaling improves image quality, but requires more hardware resources
|-
 
|<i>960x540</i>
 
|1: 1
 
|Landscape 16: 9
 
|}
 
  
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
+
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540)
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
 
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
 
  
; → <i>Recommended Devices</i>
 
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
 
|<b>Resulation</b>
 
|<b>Resulation</b>
|<b>Devices</b>
+
|<b>Scale</b>
 +
|<b>Aspect ratio and
 +
screen orientation</b>
 
|-
 
|-
|<i>960x540</i>
+
|<i>128x128</i>
|* HTC Evo 3D
+
|4.21875: 1
 +
|1: 1
 
|-
 
|-
|<i>480x800</i>
+
|<i>128x160</i>
|* Samsung GT-S8000 / Galaxy S II / Omnia Pro<br/>* Sony Ericsson X1i<br/>* HTC HD2 / Leo
+
|3.375: 1
 +
|Portrait 3.2: 4
 
|-
 
|-
|<i>480x360</i>
+
|<i>132x176</i>
|* BlackBerry 9360 / 9700 / 9020 / 9780
+
|3.068: 1
 +
|Portrait 3: 4
 
|-
 
|-
|<i>640x480</i>
+
|<i>176x220</i>
|* Nokia E6-00
+
|2.454: 1
 +
|Portrait 3.2: 4
 
|-
 
|-
|<i>360x640 / 640x360</i>
+
|<i>240x320</i>
|* Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7 <br/>* Sony Ericsson SATIO / U5i Vivaz
+
|1.6875: 1
 +
|Portrait 3: 4
 
|-
 
|-
|<i>320x480</i>
+
|<i>202x270</i>
|* Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>* Sony Ericsson Xperia X8
+
|2: 1
 +
|Portrait 3: 4
 
|-
 
|-
|<i>320x240</i>
+
|<i>360x270</i>
|* Nokia E71 / E72 / C3-00 / Asha 201<br/>* BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>* Samsung GT-S3350 / GT-S3353 / SGH-i617
+
|2: 1
 +
|Landscape 4: 3
 
|-
 
|-
|<i>352x416</i>
+
|<i>405x540</i>
|* Nokia N80
+
|1: 1
 +
|Portrait 3: 4
 
|-
 
|-
|<i>240x432</i>
+
|<i>720x540</i>
|* Sony Ericsson Aino
+
|1: 1
 +
|Landscape 4: 3
 
|-
 
|-
|<i>240x400</i>
+
|<i>960x540</i>
|* Samsung GT-5230 / GT-S5230<br/>* Nokia Asha 305 / 306 / 308 / 311<br/>* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400
+
|1: 1
 +
|Landscape 16: 9
 +
|}
 +
 
 +
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
 +
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
 +
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 +
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
 +
 
 +
; → <i>Recommended Devices</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
|<i>240x320</i>
+
|<b>Resulation</b>
|* Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i<br/>* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310<br/>* LG KS360<br/>* Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635<br/>* Panasonic VS3 / MX7
+
|<b>Devices</b>
 +
|-
 +
|<i>960x540</i>
 +
|* HTC Evo 3D
 
|-
 
|-
|<i>208x208</i>
+
|<i>480x800</i>
|* Nokia 6230i
+
|* Samsung GT-S8000 / Galaxy S II / Omnia Pro<br/>* Sony Ericsson X1i<br/>* HTC HD2 / Leo
 
|-
 
|-
|<i>176x220</i>
+
|<i>480x360</i>
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
+
|* BlackBerry 9360 / 9700 / 9020 / 9780
 
|-
 
|-
|<i>176x208</i>
+
|<i>640x480</i>
|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
+
|* Nokia E6-00
 
|-
 
|-
|<i>176x205</i>
+
|<i>360x640 / 640x360</i>
|* Samsung Z300 / Z500
+
|* Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7 <br/>* Sony Ericsson SATIO / U5i Vivaz
 
|-
 
|-
|<i>128x160</i>
+
|<i>320x480</i>
|* Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/>* Motorola L6<br/>* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>* Sony Ericsson W200i
+
|* Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>* Sony Ericsson Xperia X8
 
|-
 
|-
|<i>128x128</i>
+
|<i>320x240</i>
|* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120
+
|* Nokia E71 / E72 / C3-00 / Asha 201<br/>* BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>* Samsung GT-S3350 / GT-S3353 / SGH-i617
|}
+
|-
 
+
|<i>352x416</i>
<small>Mascot Capsule 3D supported Devices</small>
+
|* Nokia N80
{| class="wikitable mw-sortable"
+
|-
 +
|<i>240x432</i>
 +
|* Sony Ericsson Aino
 +
|-
 +
|<i>240x400</i>
 +
|* Samsung GT-5230 / GT-S5230<br/>* Nokia Asha 305 / 306 / 308 / 311<br/>* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400
 +
|-
 +
|<i>240x320</i>
 +
|* Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i<br/>* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310<br/>* LG KS360<br/>* Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635<br/>* Panasonic VS3 / MX7
 
|-
 
|-
|<b>Resulation</b>
+
|<i>208x208</i>
|<b>Devices</b>
+
|* Nokia 6230i
 
|-
 
|-
|<i>240x320 / 176x220 /</i>
+
|<i>176x220</i>
|* Sony Ericsson F500 / J300 / K300 / K500 / K600 / K608i / K700 / K750 / S700 / Z500 / W350 / W550 / W600i / W800 / Z800<br/>* i-mode 504i / 505i / 903 series / F-01A and later devices<br/>* EZweb (BREW) Toshiba A5304T<br/>* J-PHONE J-SH07 / J-SH53<br/>* Vodafone Live! 602SH / V601T / V601SH</br>* SK-VM</br>* Sharp GX10<br/>* Motorola E398 / Razor V3 / V620 <small> (V2)</small> / V635 / V600 / V525 / V547 / V550 / V551<br/>* Nokia Asha 200 / Asha 201
+
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
 
|-
 
|-
 
|<i>176x208</i>
 
|<i>176x208</i>
|* Nokia 3250 / 6630 / 6681 / N70 / N91
+
|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
 
|-
 
|-
 
|<i>176x205</i>
 
|<i>176x205</i>
 
|* Samsung Z300 / Z500
 
|* Samsung Z300 / Z500
|}
+
|-
 +
|<i>128x160</i>
 +
|* Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/>* Motorola L6<br/>* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>* Sony Ericsson W200i
 +
|-
 +
|<i>128x128</i>
 +
|* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120
 +
|}
  
<h4>NOTE</h4>
+
<small>Mascot Capsule 3D supported Devices</small>
<i>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.</i>
+
{| class="wikitable mw-sortable"
 +
|-
 +
|<b>Resulation</b>
 +
|<b>Devices</b>
 +
|-
 +
|<i>240x320 / 176x220 /</i>
 +
|* Sony Ericsson F500 / J300 / K300 / K500 / K600 / K608i / K700 / K750 / S700 / Z500 / W350 / W550 / W600i / W800 / Z800<br/>* i-mode 504i / 505i / 903 series / F-01A and later devices<br/>* EZweb (BREW) Toshiba A5304T<br/>* J-PHONE J-SH07 / J-SH53<br/>* Vodafone Live! 602SH / V601T / V601SH</br>* SK-VM</br>* Sharp GX10<br/>* Motorola E398 / Razor V3 / V620 <small> (V2)</small> / V635 / V600 / V525 / V547 / V550 / V551<br/>* Nokia Asha 200 / Asha 201
 +
|-
 +
|<i>176x208</i>
 +
|* Nokia 3250 / 6630 / 6681 / N70 / N91
 +
|-
 +
|<i>176x205</i>
 +
|* Samsung Z300 / Z500
 +
|}
  
; → List of Mod changes
+
; → <i>Theme / UI</i>
- Select a working directory.
+
{| class="wikitable mw-sortable"
 +
|-
 +
|Dark
 +
|White
 +
|-
 +
|[[File:JL_mod_dark.jpg|200px]]
 +
|[[File:JL_mod_white.jpg|200px]]
 +
|}
  
- Store app database in a working directory.
+
; → <i>FPS</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|FPS
 +
|-
 +
|[[File:JL_FPS.png|200px]]
 +
|}
  
- Indicators of the selected button colors in the settings.
+
– Shows the number of frames per second
  
- Templates are renamed to "Profiles".
+
; → <i>Force full-screen</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|Normal
 +
|Force Fullscreen
 +
|-
 +
|[[File:Force_nm.jpg|200px]]
 +
|[[File:Force_fs.jpg|200px]]
 +
|}
  
- Assigning any profile as standard (when saving or in the profiles window).
+
– Vibrates the forced full screen for the application
  
- Adding, editing and set as standard in the window of the profiles list.
+
; → <i>Button Shape</i>
  
- 1 sec. limit for force close of the MIDlet.
+
* Rounded Rectangle
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|L1
 +
|L2
 +
|L3
 +
|L4
 +
|-
 +
|[[File:JL_k1.jpg|200px]]
 +
|[[File:JL_k2.jpg|200px]]
 +
|[[File:JL_k3.jpg|200px]]
 +
|[[File:JL_k4.jpg|200px]]
 +
|}
  
- Confirmation dialogs when reinstalling existing ones.
+
* Oval
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|L1
 +
|L2
 +
|L3
 +
|L4
 +
|-
 +
|[[File:JL_k5.jpg|200px]]
 +
|[[File:JL_k6.jpg|200px]]
 +
|[[File:JL_k7.jpg|200px]]
 +
|[[File:JL_k8.jpg|200px]]
 +
|}
  
- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.
+
* Rectangle
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|L1
 +
|L2
 +
|L3
 +
|L4
 +
|-
 +
|[[File:JL_k9.jpg|200px]]
 +
|[[File:JL_k10.jpg|200px]]
 +
|[[File:JL_k11.jpg|200px]]
 +
|[[File:JL_k12.jpg|200px]]
 +
|}
  
- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.
+
; → <i>Keyboard Type</i>
  
- Changed keyboard editing: 
+
* Rounded Rectangle
fixed: drag and drop buttons; 
+
{| class="wikitable mw-sortable"
added: separate scaling on horizontally and vertically (can be made rectangular or oval).
+
|-
 
+
|L1
- The "System Properties" field has been moved to the end of the settings, 
+
|L2
unlimit on the number of displayed lines, 
+
|-
display of all parameters added by the emulator.
+
|[[File:JL_i1.jpg|200px]]
 +
|[[File:JL_i2.jpg|200px]]
 +
|}
  
; → Support for Mascot Capsule 3D V3 (alpha build)
+
* Oval
The implementation is not complete, somewhere a curve, little tested 
+
{| class="wikitable mw-sortable"
 +
|-
 +
|L1
 +
|L2
 +
|-
 +
|[[File:JL_i3.jpg|200px]]
 +
|[[File:JL_i4.jpg|200px]]
 +
|}
  
; Main problems
+
* Rectangle
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|L1
 +
|L2
 +
|-
 +
|[[File:JL_i5.jpg|200px]]
 +
|[[File:JL_i6.jpg|200px]]
 +
|}
  
special effects are partially implemented - therefore, the color rendition may differ from the original.
+
; → <i>Scale Type</i>
 
Point sprites (usually used to display the simplest objects) are not fully implemented, 
 
if somewhere they are displayed differently than in the original - please inform.
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.
 
  
Try adding the following line to the System Parameters field: 
+
{| class="wikitable mw-sortable"
<b>micro3d.v3.render.no-mix2D3D: true</b>
+
|-
 
+
|As is
Another one parameter turns on the texture filter (built into OpenGL), 
+
|Fit to window
but this can generate distortion in the form of capturing extra texels at the edges of polygons: 
+
|Fill window (ignore aspect ratio)
<b>micro3d.v3.texture.filter: true</b>
 
without this parameter, the quality of textures is as close as possible to the original and looks more vintage.
 
 
 
==How to use==
 
; → <i>Installation</i>
 
{| cellpadding="4"
 
 
|-
 
|-
|align=center|{{Icon|APK-big}}
+
|[[File:JL_s1.png|200px]]
|'''[https://github.com/woesss/JL-Mod/releases Release]'''
+
|[[File:JL_s2.png|200px]]
 +
|[[File:JL_s3.png|200px]]
 
|}
 
|}
  
Download a latest version of JL-Mod on your Android device.
+
==APIs==
 
 
Next,
 
Click [[File:JL_+.png|50px]] (button) at the lower right corner in the main JL-Mod Windows and select the <code>.JAR</code> program on your file manager, after setup your game configures.
 
 
 
==Download==
 
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
|<b>Site(s)</b>
 
|<b>Rating</b>
 
 
|-
 
|-
|[http://dedomil.net/games dedomil.net]
+
|<b>API</b>
|★★★★★
+
|<b>JSR</b>
 +
|<b>Support</b>
 
|-
 
|-
|[https://phoneky.com phoneky.com]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/cldc-1.1 CLDC 1.1]
|★★★★★
+
|
 +
|✓
 
|-
 
|-
|[https://rugame.ml RuGame Archive]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75 FileConnection API]
|★★★★
+
|JSR-75
 +
|✓
 
|-
 
|-
|[https://seclub.org/downloads/games seclub.org]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75-pim Personal Information Management API]
|★★★
+
|JSR-75
 +
|
 
|-
 
|-
|[https://www.dertz.in/games dertz.in]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr82_1.1.1_javadoc Bluetooth API]
|★★★
+
|JSR-82
 +
|✓
 
|-
 
|-
|[https://oldhandhelds.com oldhandhelds.com]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr120 Wireless Messaging API]
|★★★
+
|JSR-120
 +
|
 
|-
 
|-
|[https://spaces.im/sz/igry spaces.im]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]
|★★★
+
|JSR-135
 +
|
 
|-
 
|-
|[https://www.mobiles24.co/downloads/free-mobile-games mobile24.co]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]
|★★★
+
|JSR-172
 +
|
 
|-
 
|-
|[http://se.tom.ru/java-games se.tom.ru]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr177 Security and Trust Services API]
|★★★
+
|JSR-177
 +
|
 
|-
 
|-
|[https://240x320m.at.ua 240x320m.ar.ua]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]
|★★★
+
|JSR-179
 +
|
 
|-
 
|-
|[http://www.siemensx70.narod.ru/game35.html siemensx70.narod.ru]<small> (siemens only)</small>
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179-1_1-mrel-javadoc Location API]
|★★★
+
|JSR-179
|}
+
|
 
 
* Also recommends Archive.org J2ME collection [[Cellphone emulators#Cellphone / PDA Collections|here]]
 
 
 
==Key binding / mapping==
 
Keys : <i>Default</i>
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|<b>Key</b>
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr180-1_3-mrel-javadoc SIP API]
|<b>Action</b>
+
|JSR-180
 +
|
 
|-
 
|-
|D-PAD Up
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
|<code>↑</code>
+
|JSR-184
 +
|
 
|-
 
|-
|D-PAD Down
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
|<code>↓</code>
+
|JSR-205
 +
|
 
|-
 
|-
|D-PAD Left
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr211 Content Handler API]
|<code>←</code>
+
|JSR-211
 +
|
 
|-
 
|-
|D-PAD Right
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]
|<code>→</code>
+
|JSR-226
 +
|
 
|-
 
|-
|D-PAD Center
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]
|<code>F</code>
+
|JSR-234
 +
|
 
|-
 
|-
|D-PAD Left-Up
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]
|<code>↖</code>
+
|JSR-238
 +
|
 
|-
 
|-
|D-PAD Right-Up
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]
|<code>↗</code>
+
|JSR-239
 +
|
 
|-
 
|-
|D-PAD Left-Down
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr256 Mobile Sensor API]
|<code>↙</code>
+
|JSR-256
 +
|
 
|-
 
|-
|D-PAD Right-Down
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr257 Contactless Communication API]
|<code>↘ </code>
+
|JSR-257
 +
|
 
|-
 
|-
|LEFT-Soft Key
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr280_1.0_spec XML API]
|<code>L</code>
+
|JSR-280
 +
|
 
|-
 
|-
|RIGHT-Soft Key
+
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-2.0 MIDP 2.0]
|<code>R</code>
+
|
 +
|
 
|-
 
|-
|NUM1
+
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.0]
|<code>1</code>
+
|
 +
|
 
|-
 
|-
|NUM2
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Maps_API Here Maps API]
|<code>2</code>
+
|
 +
|
 
|-
 
|-
|NUM3
+
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_2.5 KDDI ezPlus API 2.5]
|<code>3</code>
+
|
 +
|
 
|-
 
|-
|NUM4
+
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]
|<code>4</code>
+
|
 +
|
 
|-
 
|-
|NUM5
+
|[https://nikita36078.github.io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]
|<code>5</code>
+
|
 +
|
 
|-
 
|-
|NUM6
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
|<code>6</code>
+
|
 +
|
 
|-
 
|-
|NUM7
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
|<code>7</code>
+
|
 +
|
 
|-
 
|-
|NUM8
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1.0]
|<code>8</code>
+
|
 +
|
 
|-
 
|-
|NUM9
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
|<code>9</code>
+
|
 +
|
 
|-
 
|-
|NUM0
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]
|<code>0</code>
+
|
 +
|
 
|-
 
|-
|*
+
|[https://nikita36078.github.io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]
|<code>*</code>
+
|
 +
|
 
|-
 
|-
|#
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_IAPInfo Nokia IAPInfo API]
|<code>#</code>
+
|
|}
+
|
 
 
==Screenshots <small>(Mascot Capsule 3D)</small>==
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|[[File:SCPT3D.jpg|200px]]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
|[[File:BOM3D.jpg|200px]]
+
|
|[[File:3DBM.jpg|200px]]
+
|
|[[File:NFSH3D.jpg|200px]]
+
|-
|[[File:DMC3D.jpg|200px]]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]
|[[File:TML3D.jpg|200px]]
+
|
|[[File:3DChess.jpg|200px]]
+
|
|[[File:TBX3D.jpg|200px]]
 
 
|-
 
|-
|[[File:Gladiator3D.jpg|200px]]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.1]
|[[File:NFSP3D.jpg|200px]]
+
|
|[[File:Deep3D.jpg|200px]]
+
|
|[[File:F4_3D.jpg|200px]]
 
|[[File:DAD3D.jpg|200px]]
 
|[[File:MLD3D.jpg|200px]]
 
|[[File:3DSQ.jpg|200px]]
 
|[[File:TCM3D.jpg|200px]]
 
 
|-
 
|-
|[[File:AOG3D.jpg|200px]]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.0]
|[[File:Asphalt3D.jpg|200px]]
+
|
|[[File:3DAR.jpg|200px]]
+
|
|[[File:Stalker3D.jpg|200px]]
 
|[[File:CC3D.jpg|200px]]
 
|[[File:NFSS3D.jpg|200px]]
 
|[[File:REM3D.jpg|200px]]
 
|[[File:LRH3D.jpg|200px]]
 
 
|-
 
|-
|[[File:PMK3D.jpg|200px]]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Capuchin Project Capuchin API]
|[[File:SW3D.jpg|200px]]
+
|
|[[File:SW1.jpg|200px]]
+
|
|[[File:3DSW.jpg|200px]]
+
|-
|[[File:SR3D.jpg|200px]]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.0]
|[[File:AEM3D.jpg|200px]]
+
|
|[[File:3DRCU.jpg|200px]]
+
|
|[[File:3DMGL.jpg|200px]]
+
|-
 +
|[https://nikita36078.github.io/J2ME_Docs/docs/Siemens_API Siemens API]
 +
|
 +
|
 
|-
 
|-
|[[File:MOH3D.jpg|200px]]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.0]
|[[File:TRU3D.jpg|200px]]
+
|
|[[File:MM33D.jpg|200px]]
+
|
|[[File:Rush3D.jpg|200px]]
 
|[[File:BS3D.jpg|200px]]
 
|[[File:Juiced3D.jpg|200px]]
 
|[[File:NFST3D.jpg|200px]]
 
|[[File:3DTM.jpg|200px]]
 
 
|-
 
|-
|[[File:Eliminator.jpg|200px]]
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2.0]
|[[File:RBH3D.jpg|200px]]
+
|
|[[File:TT3D.jpg|200px]]
+
|
|[[File:RB3D.jpg|200px]]
 
|[[File:AW23D.jpg|200px]]
 
|[[File:NFSU3D.jpg|200px]]
 
|[[File:CBX3D.jpg|200px]]
 
|[[File:GPB3D.jpg|200px]]
 
 
|}
 
|}
  
=Mascot Capsule 3D=
+
<h4>NOTE</h4>
[[File:Mascot capsule 3d.jpg|200px|center]]
+
<i>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the <code>J2ME-Loader</code> working directory at all.</i>
 +
 
 +
; → List of Mod changes
 +
- Select a working directory.
  
— The two 3D API on Sony Ericsson mobile phones are Hi Corporation's Mascot Capsule 3D V3 and JSR -184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources.
+
- Store app database in a working directory.
  
— The Mascot should not be confused with normal JSR-184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3D
+
- Indicators of the selected button colors in the settings.
  
; → Fishlabs Entertainment GmbH
+
- Templates are renamed to "Profiles".
[[File:Fishlabs.jpg|200px|center]]
 
  
Mascot Capsule 3D was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Entertainment GmbH studio is a German mobile game development company established in 2004. On 2nd December 2013 it was reported the company was acquired by KOCH Media and it was renamed Deep Silver FISHLABS, after the Deep Silver brand of Koch. It has been committed to the development and leading 3D mobile games developer, using its Abyss Engine 1.0/2.0 on smartphones. Such as Galaxy on Fire 3D series, Heli Strike 3D, Robot Alliance 3D, Tank Raid, Blades & Magic or Robot Alliance, among others 3D games devloped by Fishlabs.
+
- Assigning any profile as standard (when saving or in the profiles window).
  
; → <b>Mascot Capsule 3D Engine<small> (Micro3D Edition / Polygon 3D)</small></b>
+
- Adding, editing and set as standard in the window of the profiles list.
[[File:Hi_corp.png|200px|center]]
 
HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( Sony Ericsson) for its 3D rendering engine "Mascot Capsule Engine".
 
  
Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japanese devices such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/[https://www.itmedia.co.jp/promobile/spv/0906/08/news097.html Softbank 934SH] Vodafone Live!, J-SKY's [http://tech.sina.com.cn/it/t/68401.shtml?from=wap J-PHONE] handsets and au/KDDI's  EZweb (BREW) handsets, [https://www.itmedia.co.jp/mobile/articles/0807/03/news131.html WILLCOM 9]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=489&ref=200603 series], [https://www.itmedia.co.jp/mobile/articles/0803/24/news125.html EMOBILE H11T] and overseas mobile phone terminals such as [https://web.archive.org/web/20031220213742/http://neasia.nikkeibp.com/wcs/leaf?CID=onair/asabt/news/258657 Motorola], Sony Ericsson Mobile Communications, [https://www.itmedia.co.jp/bizmobile/spv/0507/14/news102.html Samsung Electronics], etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https://bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games released. BREW version of Mascot Capsule Engine for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule" installed is said to be about 2:1 in Japan and overseas.
+
- 1 sec. limit for force close of the MIDlet.
  
<center><big><u>Mascot Capsule 3D</center></big></u>
+
- Confirmation dialogs when reinstalling existing ones.
  
; → History of [https://web.archive.org/web/20160304210125/http://www.hicorp.co.jp/ja/corp_hist.html Mascot Capsule]
+
- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.
<small>
 
{| class="wikitable mw-sortable"
 
|-
 
| <b>Year</b>
 
| <b>Mascot Capsule 3D</b>
 
|-
 
| March 2001
 
| Announced the world's first 3D drawing engine for mobile terminals, Mascot Capsule V1
 
|-
 
| 2002
 
| Announced Mascot Capsule V2
 
|-
 
| August 2002
 
| Announced Mascot Capsule V3
 
|-
 
| August 2003
 
| Announced Mascot Capsule V4
 
|-
 
| October 2007
 
| Announced Mascot Capsule eruption
 
|-
 
| May 2008
 
| Announced Mascot Capsule Rendering
 
|-
 
| October 2010
 
| Announced Mascot Capsule eruptionST, which easily draws content for stereoscopic viewing
 
|}
 
</small>
 
  
<b><i>V1</b></i>, released in June 2001, the first mobile 3D service was launched in Japan through the new [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=140&ref=200103 J-PHONE terminal], The Java compatible terminal "J-SH07" released by J-PHONE (Vodafone) from June is equipped with a 3D polygon engine called "Mascot Capsule Engine". J-PHONE Group, Bandai Networks, and HI announced that they had agreed on 3D polygon technology for mobile phones and implemented it on a prototype of J-PHONE. This was a simple service with 3D characters made of Polygon moving around on the display on the mobile phone by adopting HI's Mascot Capsule V1.
+
- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.
<br/>Vodafone: 3D polygon character service based on 2D using J-PHONE / Mascot Capsule V1.
 
  
J-PHONE Group, one of Japan's three largest mobile phone network providers, announced the launch of the world's first mobile phone with 3D (three-dimensional) image capabilities.<br/>
+
- Changed keyboard editing: 
The 3D technology jointly developed by Bandai Networks Co. Ltd. of the famous Japanese video game company Bandai Co. Ltd. and 3D software developer Hi Corp. will be applied to the prototype of J-PHONE's newly designed mobile phone.<br/>
+
fixed: drag and drop buttons; 
J-PHONE will launch this new mobile phone with 3D technology in mid-2001. This technology will promote interesting image functions (such as adding 3D images for events) and enhance the interactive mobile communication functions provided by J-PHONE through its mobile portal J-Sky.<br/>
+
added: separate scaling on horizontally and vertically (can be made rectangular or oval).
 +
 
 +
- The "System Properties" field has been moved to the end of the settings, 
 +
unlimit on the number of displayed lines, 
 +
display of all parameters added by the emulator.
  
Booths of J-Fon West Japan Co., Ltd. A new terminal "J-SH07" equipped with the 3D polygon engine "Mascot Capsule Engine" for mobile phones, which was jointly developed with Bandai Networks Co., Ltd. and HI Co., Ltd. and announced in March 2001, and the Java service announced in April 2001.
+
; → Support for Mascot Capsule 3D V3 (alpha build)
 +
The implementation is not complete, somewhere a curve, little tested 
  
Mascot Capsule Engine technology specially designed and adopted by manufacturers supplying terminals to J-PHONE, to NTT DoCoMo, including the 504i series of devices released in May 2002, and for au handset models C3003P and A5302CA. A revised version of Mascot Capsule Engine from Hi Corp., which fully utilizes the functions of mobile phones.
+
; Main problems
  
<b><i>V2</b></i>, released in 2002, Bandai Networks and HI will release the 3D polygon engine "Mascot Capsule V2 for J-PHONE" for packet-compatible mobile devices of J-phone. In addition to being installed on the 2.5-generation terminal "J-SH51" (manufactured by Sharp) released on 2002. This engine is an upgraded version of the "Mascot Capsule Engine" that was previously implemented in Java application compatible mobile phones. In addition to the conventional 3D expression, it is possible to create a more realistic 3D effect by using the light source setting function. Mascot was installed in NTT DoCoMo's [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=201&ref=200303 504i series], which made a significant improvement in processing speed, and allowed more three-dimensional characters to be expressed with the addition of shading effect.
+
special effects are partially implemented - therefore, the color rendition may differ from the original.  
 +
 +
Point sprites (usually used to display the simplest objects) are not fully implemented
 +
if somewhere they are displayed differently than in the original - please inform.  
 +
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.  
  
Bandai Networks, HI, and Sharp supply 3D polygon engine to Sharp's mobile phone [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=241&ref=200303 "GX10"] for Europe and Overseas i-mode service compatible [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=293&ref=200503 mobile terminals] manufactured by Mitsubishi Electric Corporation
+
Try adding the following line to the System Parameters field:
 +
<b>micro3d.v3.render.no-mix2D3D: true</b>
 +
 
 +
Another one parameter turns on the texture filter (built into OpenGL), 
 +
but this can generate distortion in the form of capturing extra texels at the edges of polygons: 
 +
<b>micro3d.v3.texture.filter: true</b>
 +
without this parameter, the quality of textures is as close as possible to the original and looks more vintage.
  
<b><i>V3</b></i>, released in the second half of 2002, introduced the Z axis and made the background 3D to have a sense of space. made it possible.  
+
==How to use==
 +
; → <i>Installation</i>
 +
{| cellpadding="4"
 +
|-
 +
|align=center|{{Icon|APK-big}}
 +
|'''[https://github.com/woesss/JL-Mod/releases Release]'''
 +
|}
  
<b><i>V4</b></i>, released in 2004. The Vodafone V602SH also features the industry’s first T4G graphics accelerator chip and Mascot Capsule V4 3D polygon engine for 256K-appli.[https://www.itmedia.co.jp/mobile/spv/0406/30/news076.html]
+
Download a latest version of JL-Mod on your Android device.
  
Mascot Capsule V3 and Mascot Capsule V4 for embedded devices supports platforms of [https://www.itmedia.co.jp/promobile/spv/0903/12/news110.html iPhone / iPod touch] produced by Apple Inc.
+
Next,
 +
Click [[File:JL_+.png|50px]] (button) at the lower right corner in the main JL-Mod Windows and select the <code>.JAR</code> program on your file manager, after setup your game configures.
  
* Mascot Capsule nano
+
==Download==
* Mascot Capsule eruption (eruptionST [https://japan.cnet.com/amp/article/20422132 *])
+
{| class="wikitable mw-sortable"
Info [https://www.itmedia.co.jp/mobile/spv/0710/18/news118.html here]
+
|<b>Site(s)</b>
* Mascot Capsule Renderion
+
|<b>Rating</b>
Info [https://www.itmedia.co.jp/mobile/spv/0805/15/news050.html here]
+
|-
 
+
|[http://dedomil.net/games dedomil.net]
;→ <i>Mascot Capsule V3</i>
+
|★★★★★
Mascot Capsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.
+
|-
It can run at high-speed even in the environment with limited hardware resources
+
|[https://phoneky.com phoneky.com]
 
+
|★★★★★
;→ <i>Mascot Capsule V4</i>
+
|-
Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR-184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering.
+
|[https://rugame.ml RuGame Archive]
 
+
|★★★★
;→ <i>Moscot Capsule eruption</i>
+
|-
Mascot Capsule eruption is a real-time 3D drawing engine developed based on the concept of improving expressiveness and development efficiency at the same time. It can be linked with a 3D accelerator chip that supports the international standard OpenGL® ES.
+
|[https://seclub.org/downloads/games seclub.org]
 
+
|★★★
;→ <i>Moscot Capsule eruptionST</i>
+
|-
In October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched. By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible. The supported platforms of Mascot Capsule eruptionST are iOS installed in  [https://www.itmedia.co.jp/mobile/spv/0807/29/news115.html iPhone / iPod touch / iPad], [https://www.itmedia.co.jp/promobile/spv/1107/19/news056.html Android], BREW, Java, Linux, Symbian, WinCE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etc.
+
|[https://www.dertz.in/games dertz.in]
 
+
|★★★
;→ <i>Features</i>
+
|-
* Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc. Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources
+
|[https://oldhandhelds.com oldhandhelds.com]
 
+
|★★★
* Mascot Capsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
+
|-
 
+
|[https://spaces.im/sz/igry spaces.im]
* Displays the special file format converted from the data, which was created in commercial 3D authoring tools.[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=101&ref=200403 !]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=99&ref=200403 !]
+
|★★★
 
 
* A native software library for displaying 3D graphics on small devices such as mobile phones, handheld game consoles, and PDAs.
 
 
 
* Data created with a commercially available 3D tool is converted to a dedicated format, and the data is used for display.
 
 
 
* It is also possible to directly specify and display the primitive data.
 
 
 
* Sony Ericsson phones. That used Mascot Capsule 3D ([https://minexew.github.io/2018/12/29/mascotcapsule.html MBAC / MTRA]) technology, which makes launching / modding games for SE 3D even more affordable!
 
 
 
==Mascot Capsule 3D V3 compatibility list==
 
{|class="wikitable" width=500px
 
! colspan="2" | Key
 
 
|-
 
|-
! style="background:#E9E9E9;" | Compat Legend
+
|[https://www.mobiles24.co/downloads/free-mobile-games mobile24.co]
! style="background:#E9E9E9;" | Class
+
|★★★
 
|-
 
|-
|style="background:lightgreen;"|<b>Excellent</b> : Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay.
+
|[http://se.tom.ru/java-games se.tom.ru]
|Very playable
+
|★★★
 
|-
 
|-
|style="background:turquoise;"|<b>Perfect</b> : Games that work 100%, good audio, or other things that still affect gameplay.
+
|[https://240x320m.at.ua 240x320m.ar.ua]
|Very playable/playable
+
|★★★
 
|-
 
|-
|style="background:#b3d9b3;"|<b>Normal</b> : Game is playable with some few/very minor sound or other issues.
+
|[http://www.siemensx70.narod.ru/game35.html siemensx70.narod.ru]<small> (siemens only)</small>
|Playable
+
|★★★
 +
|}
 +
 
 +
* Also recommends Archive.org J2ME collection [[Cellphone emulators#Cellphone / PDA Collections|here]]
 +
 
 +
==Key binding / mapping==
 +
Keys : <i>Default</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
|style="background:yellow;"|<b>Okay</b> : Games that work 100% and playable, but bugs may interfere with gameplay.
+
|<b>Key</b>
|Working/playable.
+
|<b>Action</b>
 
|-
 
|-
|style="background:orange;"|<b>Horrible</b> : Games that mostly work but with more serious but playable bugs/glitches/slow.
+
|D-PAD Up
|Working/unplayable
+
|<code></code>
 
|-
 
|-
|style="background:salmon;"|<b>Doesn't work</b> : Games that do not load and have major problems and/or are unplayable.
+
|D-PAD Down
|Unplayable
+
|<code></code>
 
|-
 
|-
|style="background:#ff4f3b;"|<b>Bad</b> : Game is unplayable.
+
|D-PAD Left
|Unplayable
+
|<code></code>
 
|-
 
|-
|style="background:#4a6060;"|<b>Terrible</b> : game can't boot or boots but freezes.
+
|D-PAD Right
|Extremely unplayable/broken
+
|<code></code>
 +
|-
 +
|D-PAD Center
 +
|<code>F</code>
 
|-
 
|-
|style="background:grey;"|<b>Untested</b> : Unknown status. Game has not been tested, or the test results were unclear.
+
|D-PAD Left-Up
|Untested/not tested
+
|<code></code>
|}
 
 
 
<small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models</small></i>
 
 
 
{|class="wikitable sortable mw-collapsible mw-collapsed" width="1000px"
 
! class=sortable | Name
 
! class=sortable | Platform
 
! class=sortable | Publisher / Developer
 
! class=sortable | Genre
 
! class=sortable | Version(s)
 
! class=sortable | Status
 
! class=sortable | Mascot Capsule V3
 
! class=sortable | Note / ref.
 
! class=sortable | Download
 
 
|-
 
|-
| 3D Alien Attack
+
|D-PAD Right-Up
| J2ME
+
|<code></code>
| Vaka
 
| Shooting
 
| 1.0.0
 
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b></b>
 
| 128x128 / 128x160 / 176x220 / 240x320
 
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/f/4/9/f49b11dd32e2bab612a6f36aeaeb71b8/3DAlienAttack_SonyEricsson_K500i_en.jar 💾]/[https://sefan.ru/loads/my.php?id=7957&style=2&lan=uk&new 💾]
 
 
|-
 
|-
| 3D Asian Rally
+
|D-PAD Left-Down
| J2ME
+
|<code></code>
| Fishlabs
 
| Racing
 
| 1.7.6
 
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b></b>
 
| 240x320
 
 
|-
 
|-
| 3D Autobahn Raser World Challenge
+
|D-PAD Right-Down
| J2ME
+
|<code></code>
| Living Mobile GmbH
 
| Racing
 
| 1.2.0
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| [http://www.portfolio.aimia.cz/mobile.php]<br/>240x320
 
 
|-
 
|-
| 3D Battle Chess
+
|LEFT-Soft Key
| J2ME
+
|<code>L</code>
| Indiagames Ltd. / Studio Tridev.
 
| Puzzle
 
| 1.1.6
 
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b></b>
 
| 208x208 / 240x320 / 352x416
 
 
|-
 
|-
| 3D Boxing
+
|RIGHT-Soft Key
| J2ME
+
|<code>R</code>
| Bandai Networks Co., Ltd / Hi Corp.
 
| Sports, Fighting
 
| 1.0.1
 
| style="background:#b3d9b3;"| Normal
 
| V2
 
| 128x160
 
| [https://cdn.discordapp.com/attachments/687635929065717760/923269266143322192/3D_Boxing.jar 💾]
 
 
|-
 
|-
| 3D Brick Breaker
+
|NUM1
| J2ME
+
|<code>1</code>
| Indiagames Ltd.
 
| Puzzle
 
| 1.5.8
 
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b></b>
 
| 176x220 / 240x320
 
| [https://ru.phoneky.com/games/?s=download&id=j4j7269#gsc.tab=0 💾]
 
 
|-
 
|-
| 3D Cloud Commander
+
|NUM2
| J2ME
+
|<code>2</code>
| Fishlabs / THQ Wireless
+
|-
| Shooting
+
|NUM3
| 2.5.7
+
|<code>3</code>
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b></b>
 
| 240x320
 
 
|-
 
|-
| 3D Constructo Combat
+
|NUM4
| J2ME
+
|<code>4</code>
| Lightning Toads Production
 
| Shooting
 
| 1.0
 
| style="background:turquoise;"| Perfect
 
|
 
| 240x320
 
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/e/b/3/eb3fca230cf5a047d07acc21c7291c12/3DConstructoCombat_by192811.jar 💾]
 
 
|-
 
|-
| 3D Football Jr.
+
|NUM5
| J2ME
+
|<code>5</code>
| Vaka
+
|-
| Sports
+
|NUM6
| 1.0.2
+
|<code>6</code>
|
 
| style="background:#daff95;"| <b></b>
 
|
 
 
|-
 
|-
| 3D Guess Who
+
|NUM7
| J2ME
+
|<code>7</code>
| LemonQuest
 
| Puzzle
 
| 1.1.2
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b></b>
 
| 176x220
 
 
|-
 
|-
| 3D Kamasutra
+
|NUM8
| J2ME
+
|<code>8</code>
| Indiagames Ltd.
 
| Sex
 
| 1.2.5
 
|
 
| style="background:#daff95;"| <b></b>
 
|
 
 
|-
 
|-
| 3D Mahjongg
+
|NUM9
| J2ME
+
|<code>9</code>
| Indiagames Ltd.
 
| Puzzle
 
| 1.1.9, 1.2.3
 
|
 
| style="background:#daff95;"| <b>✓</b>
 
| Online game<br/>240x320
 
 
|-
 
|-
| 3D Moto Racing Evolved
+
|NUM0
| J2ME
+
|<code>0</code>
| LemonQuest
 
| Racing
 
| 1.0.0
 
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b></b>
 
| 240x320
 
 
|-
 
|-
| 3D Mystic Ways
+
|*
| J2ME
+
|<code>*</code>
| Qplaze
 
| Puzzle
 
| 1.1.0
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b></b>
 
| 240x320
 
 
|-
 
|-
| 3D Pool
+
|#
| J2ME
+
|<code>#</code>
| Distinctive Developments Ltd.
+
|}
| Puzzle
+
 
| 1.2.6
+
==Screenshots <small>(Mascot Capsule 3D)</small>==
|
+
{| class="wikitable mw-sortable"
| style="background:#daff95;"| <b></b>
 
|
 
 
|-
 
|-
| 3D Pool High Roller
+
|[[File:SCPT3D.jpg|200px]]
| J2ME
+
|[[File:BOM3D.jpg|200px]]
| Distinctive Developments Ltd. / I-Play
+
|[[File:3DBM.jpg|200px]]
| Puzzle
+
|[[File:NFSH3D.jpg|200px]]
| 2.2.2
+
|[[File:DMC3D.jpg|200px]]
| style="background:#b3d9b3;"| Normal
+
|[[File:TML3D.jpg|200px]]
| style="background:#daff95;"| <b>✓</b>
+
|[[File:3DChess.jpg|200px]]
|
+
|[[File:TBX3D.jpg|200px]]
 
|-
 
|-
| 3D Pool Urban Hustle
+
|[[File:Gladiator3D.jpg|200px]]
| J2ME
+
|[[File:NFSP3D.jpg|200px]]
| Distinctive Developments Ltd. / I-Play
+
|[[File:Deep3D.jpg|200px]]
| Puzzle
+
|[[File:F4_3D.jpg|200px]]
| 1.0.3
+
|[[File:DAD3D.jpg|200px]]
|
+
|[[File:MLD3D.jpg|200px]]
| style="background:#daff95;"| <b>✓</b>
+
|[[File:3DSQ.jpg|200px]]
|
+
|[[File:TCM3D.jpg|200px]]
 
|-
 
|-
| 3D Real Billiards 2007
+
|[[File:AOG3D.jpg|200px]]
| J2ME
+
|[[File:Asphalt3D.jpg|200px]]
| Mobers
+
|[[File:3DAR.jpg|200px]]
| Puzzle
+
|[[File:Stalker3D.jpg|200px]]
| 1.1.0
+
|[[File:CC3D.jpg|200px]]
| style="background:turquoise;"| Perfect
+
|[[File:NFSS3D.jpg|200px]]
| style="background:#daff95;"| <b>✓</b>
+
|[[File:REM3D.jpg|200px]]
| Russian<br/>176x220
+
|[[File:LRH3D.jpg|200px]]
 
|-
 
|-
| 3D Real Kamasutra Office
+
|[[File:PMK3D.jpg|200px]]
| J2ME
+
|[[File:SW3D.jpg|200px]]
| Nomoc / Qplaze
+
|[[File:SW1.jpg|200px]]
| Sex
+
|[[File:3DSW.jpg|200px]]
| 1.0
+
|[[File:SR3D.jpg|200px]]
| style="background:lightgreen;"| Excellent
+
|[[File:AEM3D.jpg|200px]]
| style="background:#daff95;"| <b>✓</b>
+
|[[File:3DRCU.jpg|200px]]
| 240x320
+
|[[File:3DMGL.jpg|200px]]
 
|-
 
|-
| 3D Real Mahjong
+
|[[File:MOH3D.jpg|200px]]
| J2ME
+
|[[File:TRU3D.jpg|200px]]
| Nomoc / Qplaze
+
|[[File:MM33D.jpg|200px]]
| Puzzle
+
|[[File:Rush3D.jpg|200px]]
| 1.1.0
+
|[[File:BS3D.jpg|200px]]
| style="background:#b3d9b3;"| Normal
+
|[[File:Juiced3D.jpg|200px]]
| style="background:#daff95;"| <b>✓</b>
+
|[[File:NFST3D.jpg|200px]]
| 176x220
+
|[[File:3DTM.jpg|200px]]
|
 
 
|-
 
|-
| 3D Rollercoaster Rush Underground
+
|[[File:Eliminator.jpg|200px]]
| J2ME
+
|[[File:RBH3D.jpg|200px]]
| Digital Chocolate Inc.
+
|[[File:TT3D.jpg|200px]]
| Racing
+
|[[File:RB3D.jpg|200px]]
| 1.0.3
+
|[[File:AW23D.jpg|200px]]
| style="background:lightgreen;"| Excellent
+
|[[File:NFSU3D.jpg|200px]]
| style="background:#daff95;"| <b></b>
+
|[[File:CBX3D.jpg|200px]]
| 240x320
+
|[[File:GPB3D.jpg|200px]]
|-
+
|}
| 3D Rollercoaster Rush
+
 
| J2ME
+
=Mascot Capsule 3D=
| Digital Chocolate Inc.
+
[[File:Mascot capsule 3d.jpg|200px|center]]
| Racing
+
 
| 1.1.9
+
— The two 3D API on Sony Ericsson mobile phones are Hi Corporation's Mascot Capsule 3D V3 and JSR -184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources.
| style="background:lightgreen;"| Excellent
+
 
| style="background:#daff95;"| <b></b>
+
— The Mascot should not be confused with normal JSR-184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3D
| 240x320
+
 
 +
; → Fishlabs Entertainment GmbH
 +
[[File:Fishlabs.jpg|200px|center]]
 +
 
 +
Mascot Capsule 3D was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Entertainment GmbH studio is a German mobile game development company established in 2004. On 2nd December 2013 it was reported the company was acquired by KOCH Media and it was renamed Deep Silver FISHLABS, after the Deep Silver brand of Koch. It has been committed to the development and leading 3D mobile games developer, using its Abyss Engine 1.0/2.0 on smartphones. Such as Galaxy on Fire 3D series, Heli Strike 3D, Robot Alliance 3D, Tank Raid, Blades & Magic or Robot Alliance, among others 3D games devloped by Fishlabs.
 +
 
 +
; → <b>Mascot Capsule 3D Engine<small> (Micro3D Edition / Polygon 3D)</small></b>
 +
[[File:Hi_corp.png|200px|center]]
 +
HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( Sony Ericsson) for its 3D rendering engine "Mascot Capsule Engine".
 +
 
 +
Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japanese devices such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/[https://www.itmedia.co.jp/promobile/spv/0906/08/news097.html Softbank 934SH] Vodafone Live!, J-SKY's [http://tech.sina.com.cn/it/t/68401.shtml?from=wap J-PHONE] handsets and au/KDDI's  EZweb (BREW) handsets, [https://www.itmedia.co.jp/mobile/articles/0807/03/news131.html WILLCOM 9]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=489&ref=200603 series], [https://www.itmedia.co.jp/mobile/articles/0803/24/news125.html EMOBILE H11T] and overseas mobile phone terminals such as [https://web.archive.org/web/20031220213742/http://neasia.nikkeibp.com/wcs/leaf?CID=onair/asabt/news/258657 Motorola], Sony Ericsson Mobile Communications, [https://www.itmedia.co.jp/bizmobile/spv/0507/14/news102.html Samsung Electronics], etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https://bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games released. BREW version of Mascot Capsule Engine for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule" installed is said to be about 2:1 in Japan and overseas.
 +
 
 +
<center><big><u>Mascot Capsule 3D</center></big></u>
 +
 
 +
; → History of [https://web.archive.org/web/20160304210125/http://www.hicorp.co.jp/ja/corp_hist.html Mascot Capsule]
 +
<small>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
| 3D Santa Quest
+
| <b>Year</b>
| J2ME
+
| <b>Mascot Capsule 3D</b>
| SmartPhone Labs LLC
+
|-
| Puzzle
+
| March 2001
| 1.0.16
+
| Announced the world's first 3D drawing engine for mobile terminals, Mascot Capsule V1
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b></b>
 
| 128x160 / 176x208 / 208x208 / 240x320
 
 
|-
 
|-
| 3D Sexy Pool
+
| 2002
| J2ME
+
| Announced Mascot Capsule V2
| Indiagames Ltd.
 
| Puzzle
 
| 1.3.3
 
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b>✓</b>
 
| 176x208
 
 
|-
 
|-
| 3D Solid Weapon
+
| August 2002
| J2ME
+
| Announced Mascot Capsule V3
| LemonQuest
 
| Action, Shooting
 
| 1.0.0
 
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| English / Russian<br/>240x320 [E] / 128x160 [R]
 
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/3/d/1/3d1fdfa52d233dc2082ca38d22241418/3D_Solid_K510i_RU.jar 💾]<small> (R)</small>
 
 
|-
 
|-
| 3D Solid Weapon 2
+
| August 2003
| J2ME
+
| Announced Mascot Capsule V4
| LemonQuest
 
| Action, Shooting
 
| 1.0.1
 
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| 320x240
 
 
|-
 
|-
| 3D Super Ball
+
| October 2007
| J2ME
+
| Announced Mascot Capsule eruption
| Indiagames Ltd. / Studio Tridev.
 
| Puzzle
 
| 1.3.1
 
| style="background:#4a6060;"|Terrible
 
| style="background:#daff95;"| <b>✓</b>
 
| 176x220
 
|
 
 
|-
 
|-
| 3D Tornado Mania
+
| May 2008
| J2ME
+
| Announced Mascot Capsule Rendering
| Digital Chocolate, Inc
 
| Puzzle
 
| 1.0.0
 
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| 240x320
 
 
|-
 
|-
| 3D World Championship Pool
+
| October 2010
| J2ME
+
| Announced Mascot Capsule eruptionST, which easily draws content for stereoscopic viewing
| I-play
+
|}
| Puzzle
+
</small>
| 1.2.7
+
 
| style="background:#b3d9b3;"| Normal
+
<b><i>V1</b></i>, released in June 2001, the first mobile 3D service was launched in Japan through the new [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=140&ref=200103 J-PHONE terminal], The Java compatible terminal "J-SH07" released by J-PHONE (Vodafone) from June is equipped with a 3D polygon engine called "Mascot Capsule Engine". J-PHONE Group, Bandai Networks, and HI announced that they had agreed on 3D polygon technology for mobile phones and implemented it on a prototype of J-PHONE. This was a simple service with 3D characters made of Polygon moving around on the display on the mobile phone by adopting HI's Mascot Capsule V1.
| style="background:#daff95;"| <b></b>
+
<br/>Vodafone: 3D polygon character service based on 2D using J-PHONE / Mascot Capsule V1.
| 176x208
+
 
|-
+
J-PHONE Group, one of Japan's three largest mobile phone network providers, announced the launch of the world's first mobile phone with 3D (three-dimensional) image capabilities.<br/>
| 4 Wheel Xtreme 3D
+
The 3D technology jointly developed by Bandai Networks Co. Ltd. of the famous Japanese video game company Bandai Co. Ltd. and 3D software developer Hi Corp. will be applied to the prototype of J-PHONE's newly designed mobile phone.<br/>
| J2ME
+
J-PHONE will launch this new mobile phone with 3D technology in mid-2001. This technology will promote interesting image functions (such as adding 3D images for events) and enhance the interactive mobile communication functions provided by J-PHONE through its mobile portal J-Sky.<br/>
| I-play / Xendex Entertainment
+
 
| Racing
+
Booths of J-Fon West Japan Co., Ltd. A new terminal "J-SH07" equipped with the 3D polygon engine "Mascot Capsule Engine" for mobile phones, which was jointly developed with Bandai Networks Co., Ltd. and HI Co., Ltd. and announced in March 2001, and the Java service announced in April 2001.
| 0.5.1
+
 
| style="background:#b3d9b3;"| Normal
+
Mascot Capsule Engine technology specially designed and adopted by manufacturers supplying terminals to J-PHONE, to NTT DoCoMo, including the 504i series of devices released in May 2002, and for au handset models C3003P and A5302CA. A revised version of Mascot Capsule Engine from Hi Corp., which fully utilizes the functions of mobile phones.
| style="background:#daff95;"| <b></b>
+
 
| 240x320
+
<b><i>V2</b></i>, released in 2002, Bandai Networks and HI will release the 3D polygon engine "Mascot Capsule V2 for J-PHONE" for packet-compatible mobile devices of J-phone. In addition to being installed on the 2.5-generation terminal "J-SH51" (manufactured by Sharp) released on 2002. This engine is an upgraded version of the "Mascot Capsule Engine" that was previously implemented in Java application compatible mobile phones. In addition to the conventional 3D expression, it is possible to create a more realistic 3D effect by using the light source setting function. Mascot was installed in NTT DoCoMo's [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=201&ref=200303 504i series], which made a significant improvement in processing speed, and allowed more three-dimensional characters to be expressed with the addition of shading effect.
|-
+
 
| 4x4 Extreme Rally 3D
+
Bandai Networks, HI, and Sharp supply 3D polygon engine to Sharp's mobile phone [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=241&ref=200303 "GX10"] for Europe and Overseas i-mode service compatible [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=293&ref=200503 mobile terminals] manufactured by Mitsubishi Electric Corporation
| J2ME
+
 
| Gamelions
+
<b><i>V3</b></i>, released in the second half of 2002, introduced the Z axis and made the background 3D to have a sense of space. made it possible.
| Racing
+
 
| 1.0.2
+
<b><i>V4</b></i>, released in 2004. The Vodafone V602SH also features the industry’s first T4G graphics accelerator chip and Mascot Capsule V4 3D polygon engine for 256K-appli.[https://www.itmedia.co.jp/mobile/spv/0406/30/news076.html]
|
+
 
| style="background:#daff95;"| <b></b>
+
Mascot Capsule V3 and Mascot Capsule V4 for embedded devices supports platforms of [https://www.itmedia.co.jp/promobile/spv/0903/12/news110.html iPhone / iPod touch] produced by Apple Inc.
|
+
 
|-
+
* Mascot Capsule nano
| 4x4 Ultimate Power 3D
+
* Mascot Capsule eruption (eruptionST [https://japan.cnet.com/amp/article/20422132 *])
| J2ME
+
Info [https://www.itmedia.co.jp/mobile/spv/0710/18/news118.html here]
| Micazook
+
* Mascot Capsule Renderion
| Racing
+
Info [https://www.itmedia.co.jp/mobile/spv/0805/15/news050.html here]
| 1.0.3
+
 
|
+
;<i>Mascot Capsule V3</i>
| style="background:#daff95;"| <b></b>
+
Mascot Capsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.
|
+
It can run at high-speed even in the environment with limited hardware resources
|-
+
 
| Aero Mission 3D
+
;→ <i>Mascot Capsule V4</i>
| J2ME
+
Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR-184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering.
| Marvelous Liveware Inc.
+
 
| Action, Flight, Shooting
+
;<i>Moscot Capsule eruption</i>
| 1.0
+
Mascot Capsule eruption is a real-time 3D drawing engine developed based on the concept of improving expressiveness and development efficiency at the same time. It can be linked with a 3D accelerator chip that supports the international standard OpenGL® ES.
| style="background:#b3d9b3;"| Normal
+
 
| style="background:#daff95;"| <b></b>
+
;→ <i>Moscot Capsule eruptionST</i>
| 128x160 / 176x220 / 240x320
+
In October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched. By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible. The supported platforms of Mascot Capsule eruptionST are iOS installed in  [https://www.itmedia.co.jp/mobile/spv/0807/29/news115.html iPhone / iPod touch / iPad], [https://www.itmedia.co.jp/promobile/spv/1107/19/news056.html Android], BREW, Java, Linux, Symbian, WinCE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etc.
| [https://seclub.org/dn.php?d=4&r=3&c=17&fd=752 💾]
+
 
 +
;<i>Features</i>
 +
* Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc. Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources
 +
 
 +
* Mascot Capsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
 +
 
 +
* Displays the special file format converted from the data, which was created in commercial 3D authoring tools.[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=101&ref=200403 !]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=99&ref=200403 !]
 +
 
 +
* A native software library for displaying 3D graphics on small devices such as mobile phones, handheld game consoles, and PDAs.
 +
 
 +
* Data created with a commercially available 3D tool is converted to a dedicated format, and the data is used for display.
 +
 
 +
* It is also possible to directly specify and display the primitive data.
 +
 
 +
* Sony Ericsson phones. That used Mascot Capsule 3D ([https://minexew.github.io/2018/12/29/mascotcapsule.html MBAC / MTRA]) technology, which makes launching / modding games for SE 3D even more affordable!
 +
 
 +
==Mascot Capsule 3D V3 compatibility list==
 +
{|class="wikitable" width=500px
 +
! colspan="2" | Key
 
|-
 
|-
| Alpha Wing 2 (3D)
+
! style="background:#E9E9E9;" | Compat Legend
| J2ME
+
! style="background:#E9E9E9;" | Class
| Glu lq
+
|-
| Flight, Shooting
+
|style="background:lightgreen;"|<b>Excellent</b> : Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay.
| 1.0.3
+
|Very playable
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b></b>
 
| 176x220 / 240x320
 
| [https://web.archive.org/web/20170803053035/http://jambo.ru/upload/games/218/364/alphawing2.jar 💾]
 
 
|-
 
|-
| AMF Bowling Deluxe 3D
+
|style="background:turquoise;"|<b>Perfect</b> : Games that work 100%, good audio, or other things that still affect gameplay.
| J2ME
+
|Very playable/playable
| Glu
 
| Sports
 
| 1.0.0
 
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b></b>
 
| 128x160
 
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/d/4/1/d417e7abd116879e3d84518cb79d05d1/AMF_Bowling_Deluxe_3D_sek500.jar 💾]
 
 
|-
 
|-
| Arcade Golf 3D
+
|style="background:#b3d9b3;"|<b>Normal</b> : Game is playable with some few/very minor sound or other issues.
| J2ME
+
|Playable
| Namco
+
|-
| Sports
+
|style="background:yellow;"|<b>Okay</b> : Games that work 100% and playable, but bugs may interfere with gameplay.
| 1.2.7
+
|Working/playable.
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b></b>
 
| 176x220
 
 
|-
 
|-
| Artefact Of Glory 3D
+
|style="background:orange;"|<b>Horrible</b> : Games that mostly work but with more serious but playable bugs/glitches/slow.
| J2ME
+
|Working/unplayable
| Shamrock Games / THQ Wireless
 
| Platformer
 
| 1.2.5
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b></b>
 
| 240x320
 
 
|-
 
|-
| Asphalt: Urban GT 3D
+
|style="background:salmon;"|<b>Doesn't work</b> : Games that do not load and have major problems and/or are unplayable.
| J2ME
+
|Unplayable
| Gameloft SA
 
| Racing
 
| 1.1.8
 
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b></b>
 
| 240x320
 
 
|-
 
|-
| Beach Mini Golf
+
|style="background:#ff4f3b;"|<b>Bad</b> : Game is unplayable.
| J2ME
+
|Unplayable
| Sumea / Ninai Inc.
 
| Sports
 
| 1.0.1
 
|
 
| style="background:#daff95;"| <b></b>
 
|
 
 
|-
 
|-
| Black Shark 3D
+
|style="background:#4a6060;"|<b>Terrible</b> : game can't boot or boots but freezes.
| J2ME
+
|Extremely unplayable/broken
| HeroCraft
 
| Shooting
 
| 1.1.0
 
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b></b>
 
| Russian<br/>128x160 / 176x208 / 176x220 / 208x208 / 240x320 / 320x240 / 352x416
 
 
|-
 
|-
| Blades and Magic 3D
+
|style="background:grey;"|<b>Untested</b> : Unknown status. Game has not been tested, or the test results were unclear.
| J2ME
+
|Untested/not tested
| Player X Ltd. / Fishlabs
+
|}
| RPG
+
 
| 1.0.9
+
<small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models</small></i>
| style="background:lightgreen;"| Excellent
+
 
| style="background:#daff95;"| <b></b>
+
{|class="wikitable sortable mw-collapsible mw-collapsed" width="1000px"
| [https://www.mobygames.com/game/blades-magic]<br/> English / Russian<br/>128х160 / 176х220 / 240х320
+
! class=sortable | Name
| [http://se.tom.ru/java-games/1182-blades-magic-3d-russkaja-versija.html 💾]<small> (R)</small> / [https://sefan.ru/loads/?l=games/240x320/3D-Games/Blades_Magic_code_58060_240.jar&style=2&lan=uk 💾]
+
! class=sortable | Platform
 +
! class=sortable | Publisher / Developer
 +
! class=sortable | Genre
 +
! class=sortable | Version(s)
 +
! class=sortable | Status
 +
! class=sortable | Mascot Capsule V3
 +
! class=sortable | Note / ref.
 +
! class=sortable | Download
 
|-
 
|-
| Bomberman 3D
+
| 3D Alien Attack
 
| J2ME
 
| J2ME
| Living Mobile GmbH
+
| Vaka
| Platformer
+
| Shooting
| 1.1.0
+
| 1.0.0
| style="background:turquoise;"| Perfect
+
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| [http://www.portfolio.aimia.cz/mobile.php]<br/>240x320
+
| 128x128 / 128x160 / 176x220 / 240x320
 +
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/f/4/9/f49b11dd32e2bab612a6f36aeaeb71b8/3DAlienAttack_SonyEricsson_K500i_en.jar 💾]/[https://sefan.ru/loads/my.php?id=7957&style=2&lan=uk&new 💾]
 
|-
 
|-
| Bowling Babes
+
| 3D Asian Rally
| J2ME
 
| Nazara
 
| Puzzle
 
| 1.0
 
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b>✓</b>
 
| 176x220
 
|-
 
| Bruce Lee - Iron Fist 3D
 
| J2ME
 
| Studio Tridev.
 
| Fighting
 
| 1.1.2, 1.5.7
 
| style="background:#4a6060;"| Terrible
 
| style="background:#daff95;"| <b>✓</b>
 
| 240x320 / 176x208
 
|-
 
| Burning Tires 3D
 
 
| J2ME
 
| J2ME
 
| Fishlabs
 
| Fishlabs
 
| Racing
 
| Racing
| 1.1.3, 1.3.7
+
| 1.7.6
 
| style="background:lightgreen;"| Excellent
 
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
|
+
| 240x320
 
|-
 
|-
| Coast Cruiser 3D
+
| 3D Autobahn Raser World Challenge
 
| J2ME
 
| J2ME
| Fishlabs
+
| Living Mobile GmbH
 
| Racing
 
| Racing
| 1.0.0
+
| 1.2.0
 
| style="background:turquoise;"| Perfect
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| [http://www.portfolio.aimia.cz/mobile.php]<br/>240x320
 
|-
 
|-
| Combat Club 3D
+
| 3D Battle Chess
 
| J2ME
 
| J2ME
| Herocraft
+
| Indiagames Ltd. / Studio Tridev.
| Fighting
+
| Puzzle
| 1.0.0
+
| 1.1.6
| style="background:turquoise;"| Perfect
+
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| 208x208 / 240x320 / 352x416
 
|-
 
|-
| Crash Car Mania 3D
+
| 3D Brick Breaker Revolution
 
| J2ME
 
| J2ME
| Xendex
+
| Digital Chocolate Inc.
| Racing
+
| Puzzle
| 1.4.8
+
|  
|
+
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
+
|
|
+
|
 +
|  
 
|-
 
|-
| DAKAR Rally 2009
+
| 3D Brick Breaker Revolution 2
 
| J2ME
 
| J2ME
| Electronic Arts
+
| Digital Chocolate Inc.
| Racing
+
| Puzzle
| 1.1.3
+
| 1.0.3
|
+
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
|
+
| 176x220
 +
| [https://www.mobiles24.co/downloads/s/413896-109-3d_brick_breaker_revolution_2_176x220_se_w810 💾]
 
|-
 
|-
| DAKAR Rally 2010
+
| 3D Boxing
 
| J2ME
 
| J2ME
| Electronic Arts
+
| Bandai Networks Co., Ltd / Hi Corp.
| Racing
+
| Sports, Fighting
| 0.1.8
+
| 1.0.1
|
+
| style="background:#b3d9b3;"| Normal
| style="background:#daff95;"| <b>✓</b>
+
| V2
|
+
| 128x160
 +
| [https://cdn.discordapp.com/attachments/687635929065717760/923269266143322192/3D_Boxing.jar 💾]
 
|-
 
|-
| Darts 3D
+
| 3D Brick Breaker
 
| J2ME
 
| J2ME
| Sony Ericsson
+
| Indiagames Ltd.
| Sports
+
| Puzzle
| 0.0.3
+
| 1.5.8
|
+
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
|
+
| 176x220 / 240x320
| [https://seclub.org/dn.php?d=4&r=3&c=13&fd=1050 💾]
+
| [https://ru.phoneky.com/games/?s=download&id=j4j7269#gsc.tab=0 💾]
 
|-
 
|-
| Deep 3D: Submarine Odyssey
+
| 3D Cloud Commander
 
| J2ME
 
| J2ME
| Fishlabs
+
| Fishlabs / THQ Wireless
| Action, Simulation
+
| Shooting
| 1.0.3
+
| 2.5.7
| style="background:turquoise;"| Perfect
+
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| [https://www.mobygames.com/game/deep-submarine-odyssey]
+
| 240x320
 
|-
 
|-
| Deep Abyss 3D
+
| 3D Constructo Combat
 
| J2ME
 
| J2ME
| Sony Ericsson
+
| Lightning Toads Production
| Platformer
+
| Shooting
| 1.0, 1.2
+
| 1.0
 
| style="background:turquoise;"| Perfect
 
| style="background:turquoise;"| Perfect
 +
|
 +
| 240x320
 +
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/e/b/3/eb3fca230cf5a047d07acc21c7291c12/3DConstructoCombat_by192811.jar 💾]
 +
|-
 +
| 3D Football Jr.
 +
| J2ME
 +
| Vaka
 +
| Sports
 +
| 1.0.2
 +
|
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 3D remake of 2D platformer with Mophun<br/>176x220 / 240x320
+
|
| [https://sefan.ru/loads/my.php?id=11978&style=2&lan=uk&new 💾]
 
 
|-
 
|-
| Devil May Cry 3D <small> (2008)</small>
+
| 3D Guess Who
 
| J2ME
 
| J2ME
| Capcom
+
| LemonQuest
| Action
+
| Puzzle
| 1.0.1
+
| 1.1.2
| style="background:lightgreen;"| Excellent
+
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 176x220 / 240x320 / 320x240 / 352x416
+
| 128x160 / 176x220
| [https://namobilu.com/java-game/84-devil-may-cry-3d 💾]
 
 
|-
 
|-
| Dino Crisis 3D
+
| 3D Kamasutra
 
| J2ME
 
| J2ME
| Capcom
+
| Indiagames Ltd.
| Shooting
+
| Sex
| 1.0.0
+
| 1.2.5
| style="background:#b3d9b3;"| Normal
+
|
 +
| style="background:#daff95;"| <b>✓</b>
 +
|
 +
|-
 +
| 3D Mahjongg
 +
| J2ME
 +
| Indiagames Ltd.
 +
| Puzzle
 +
| 1.1.9, 1.2.3
 +
|
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 176x220
+
| Online game<br/>240x320
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/c/5/1/c51c50dbf11f1aa98237926cc0a26709/DinoCrisis3D_SE_176x220.jar 💾]
 
 
|-
 
|-
| Drag Race 3D
+
| 3D Moto Racing Evolved
 
| J2ME
 
| J2ME
| Bender Mobile Solutions
+
| LemonQuest
 
| Racing
 
| Racing
 
| 1.0.0
 
| 1.0.0
| style="background:turquoise;"| Perfect
+
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 128x128 / 128x160 / 240x320
+
| 240x320
| [https://seclub.org/dn.php?d=4&r=3&c=4&fd=2367 💾]
 
 
|-
 
|-
| Dragon & Dracula 3D
+
| 3D Mystic Ways
 
| J2ME
 
| J2ME
| Herocraft
+
| Qplaze
| Platformer
+
| Puzzle
| 1.0.0
+
| 1.1.0
 
| style="background:turquoise;"| Perfect
 
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| 3D Pool
 +
| J2ME
 +
| Distinctive Developments Ltd.
 +
| Puzzle
 +
| 1.2.6
 +
|
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
 
|
 
|
 
|-
 
|-
| Duke Nukem Mobile 3D
+
| 3D Pool High Roller
 
| J2ME
 
| J2ME
| MachineWorks Northwest
+
| Distinctive Developments Ltd. / I-Play
| Shooting
+
| Puzzle
| 1.0.1
+
| 2.2.2
| style="background:#ff4f3b;"| Bad
+
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| Boot but unplayable<br/>240x320
+
|
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/e/8/d/e8d5334406e26b81cdce3a57ed5fb466/Duke_Nukem_Mobile_3D.jar 💾]
 
 
|-
 
|-
| Egypt Mystery
+
| 3D Pool Urban Hustle
 
| J2ME
 
| J2ME
| Remote Technologies
+
| Distinctive Developments Ltd. / I-Play
| Shooting
+
| Puzzle
| 1.0
+
| 1.0.3
| style="background:#ff4f3b;"| Bad
+
|
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| Boot but unplayable<br/>176x220
+
|
| [https://seclub.org/dn.php?d=4&r=3&c=15&fd=1190 💾]
 
 
|-
 
|-
| Empire Fighter 3D
+
| 3D Real Billiards 2007
 
| J2ME
 
| J2ME
| Shamrock Games
+
| Mobers
| Fighting
+
| Puzzle
| 1.1.5
+
| 1.1.0
 
| style="background:turquoise;"| Perfect
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| Russian<br/>176x220
 
|-
 
|-
| Everybody's Golf: Mobile
+
| 3D Real Kamasutra Office
 
| J2ME
 
| J2ME
| Living Mobile GmbH / Sony Computer Entertainment
+
| Nomoc / Qplaze
| Sports
+
| Sex
| 1.0.4
+
| 1.0
| style="background:turquoise;"| Perfect
+
| style="background:lightgreen;"| Excellent
|
+
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 
|
 
|
 
|-
 
|-
| Extreme Air Snowboarding 3D
+
| 3D Real Kamasutra Weekend
 
| J2ME
 
| J2ME
| Digital Chocolate / Sumea
+
| Nomoc / Qplaze
| Sports
+
| Sex
| 0.0.1, 2.1.4
+
| 1.0
 
| style="background:lightgreen;"| Excellent
 
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
 
| 240x320
 
| 240x320
 +
|
 
|-
 
|-
| Fantastic Four 3D
+
| 3D Real Mahjong
 
| J2ME
 
| J2ME
| Mforma Group, Inc.
+
| Nomoc / Qplaze
| Action
+
| Puzzle
| 1.3.3
+
| 1.1.0
| style="background:turquoise;"| Perfect
+
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
 
| 176x220
 
| 176x220
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/a/f/2/af26b1be3f1bd0c98e57c12aac25be79/fantasticfour_3D_K750_MultiLang.jar 💾]/[https://namobilu.com/java-game/91-fantastic-four-3d 💾]
+
|
 
|-
 
|-
| FIFA World Cup: Germany 2006 3D
+
| 3D Rollercoaster Rush Underground
 
| J2ME
 
| J2ME
| Distinctive Developments Ltd. / Electronic Arts
+
| Digital Chocolate Inc.
| Sports
+
| Racing
| 1.1.0
+
| 1.0.3
| style="background:turquoise;"| Perfect
+
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 176x220
+
| 240x320
 
|-
 
|-
| Fitness
+
| 3D Rollercoaster Rush
 
| J2ME
 
| J2ME
| Genki Mobile Co.,Ltd
+
| Digital Chocolate Inc.
|
 
| 1.0.1
 
|
 
| style="background:#daff95;"| <b>✓</b>
 
|
 
|-
 
| FlatOut Racing 3D
 
| J2ME
 
| Xendex
 
 
| Racing
 
| Racing
| 0.3.6
+
| 1.1.9
|
+
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
|
+
| 240x320
 
|-
 
|-
| Fly and Destroy 3D
+
| 3D Santa Quest
 
| J2ME
 
| J2ME
| Niara Ltd.
+
| SmartPhone Labs LLC
| Action, Shooting
+
| Puzzle
| 1.0.0
+
| 1.0.16
| style="background:#ff4f3b;"| Bad
+
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| Extremely heavy graphic glitches. Boot but unplayable
+
| 128x160 / 176x208 / 208x208 / 240x320
 
|-
 
|-
| FMX III Hardcore
+
| 3D Sexy Pool
 
| J2ME
 
| J2ME
| Xendex
+
| Indiagames Ltd.
| Racing
+
| Puzzle
| 0.8.1
+
| 1.3.3
| style="background:turquoise;"| Perfect
+
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| 176x208
 
|-
 
|-
| FR Formula Racing 3D
+
| 3D Solid Weapon
 
| J2ME
 
| J2ME
| Play Wireless / SEGames Team
+
| LemonQuest
| Racing
+
| Action, Shooting
| 1.3.6
+
| 1.0.0
| style="background:turquoise;"| Perfect
+
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 176x220
+
| English / Russian<br/>240x320 [E] / 128x160 [R]
 +
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/3/d/1/3d1fdfa52d233dc2082ca38d22241418/3D_Solid_K510i_RU.jar 💾]<small> (R)</small>
 
|-
 
|-
| Galaxy on Fire 3D
+
| 3D Solid Weapon 2
 
| J2ME
 
| J2ME
| Fishlabs
+
| LemonQuest
| Action, Space, Shooting
+
| Action, Shooting
| 1.0.3, 1.1.2, 1.2.8
+
| 1.0.1
| style="background:turquoise;"| Perfect
+
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| [https://www.mobygames.com/game/j2me/galaxy-on-fire]<br/>240x320
+
| 320x240
 
|-
 
|-
| Galaxy on Fire 2 3D
+
| 3D Super Ball
 
| J2ME
 
| J2ME
| Fishlabs
+
| Indiagames Ltd. / Studio Tridev.
| Action, Space, Shooting
+
| Puzzle
| 1.0.3
+
| 1.3.1
| style="background:turquoise;"| Perfect
+
| style="background:#4a6060;"|Terrible
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| [https://www.mobygames.com/game/j2me/galaxy-on-fire-2]<br/>240x320
+
| 176x220
 +
|
 
|-
 
|-
| Gladiator 3D
+
| 3D Tornado Mania
 
| J2ME
 
| J2ME
| Fishlabs
+
| Digital Chocolate, Inc
| Fighting
+
| Puzzle
| 1.0.1
+
| 1.0.0
| style="background:turquoise;"| Perfect
+
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
 
| 240x320
 
| 240x320
 
|-
 
|-
| Grand Prix: Bikes 3D
+
| 3D World Championship Pool
 
| J2ME
 
| J2ME
| Play Wireless
+
| I-play
| Racing
+
| Puzzle
| 1.0.9
+
| 1.2.7
| style="background:turquoise;"| Perfect
+
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| 176x208
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/b/5/7/b57871580b57eb527e466a8fc13ab073/Gp3D_K500_by_Etty.jar 💾]
 
 
|-
 
|-
| Grand Prix: Bikes Challenge 3D
+
| 4 Wheel Xtreme 3D
 
| J2ME
 
| J2ME
| Play Wireless
+
| I-play / Xendex Entertainment
 
| Racing
 
| Racing
| 1.6.0
+
| 0.5.1
| style="background:turquoise;"| Perfect
+
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 176x208
+
| 240x320
 
|-
 
|-
| Golf Club 3D
+
| 4x4 Extreme Rally 3D
 
| J2ME
 
| J2ME
| elkware
+
| Gamelions
| Sports
+
| Racing
| 1.0.8
+
| 1.0.2
 
|
 
|
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
 +
|
 
|-
 
|-
| Gun Wheel Madheads 3D
+
| 4x4 Ultimate Power 3D
 
| J2ME
 
| J2ME
| Nomoc / Qplaze
+
| Micazook
 
| Racing
 
| Racing
| 1.1.0
+
| 1.0.3
| style="background:turquoise;"| Perfect
+
|
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 176x220
 
 
|
 
|
 
|-
 
|-
| Gun Wheel Madheads 2 3D
+
| Aero Mission 3D
 
| J2ME
 
| J2ME
| Nomoc / Qplaze
+
| Marvelous Liveware Inc.
| Racing
+
| Action, Flight, Shooting
| 1.1.0
+
| 1.0
 +
| style="background:#b3d9b3;"| Normal
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 128x160 / 176x220 / 240x320
 +
| [https://seclub.org/dn.php?d=4&r=3&c=17&fd=752 💾]
 +
|-
 +
| Alpha Wing 2 (3D)
 +
| J2ME
 +
| Glu lq
 +
| Flight, Shooting
 +
| 1.0.3
 
| style="background:turquoise;"| Perfect
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| 176x220 / 240x320
|
+
| [https://web.archive.org/web/20170803053035/http://jambo.ru/upload/games/218/364/alphawing2.jar 💾]
 
|-
 
|-
| HUMMER® Jump and Race
+
| AMF Bowling Deluxe 3D
 
| J2ME
 
| J2ME
| Red Pyramid
+
| Glu
| Racing
+
| Sports
 
| 1.0.0
 
| 1.0.0
| style="background:lightgreen;"| Excellent
+
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| [http://www.cforum.ru/news/article/056589.htm]<br/>240x320
+
| 128x160
 +
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/d/4/1/d417e7abd116879e3d84518cb79d05d1/AMF_Bowling_Deluxe_3D_sek500.jar 💾]
 
|-
 
|-
| Heli Strike 3D - Advance Air Combat
+
| Arcade Golf 3D
 
| J2ME
 
| J2ME
| Fishlabs
+
| Namco
| Action, Shooting
+
| Sports
| 1.1.1
+
| 1.2.7
| style="background:lightgreen;"| Excellent
+
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| [https://www.mobygames.com/game/heli-strike-advanced-air-combat]<br/> Sometimes glitches + black screen<br/> 128x128 / 128x160 / 176x220 / 240x320
+
| 176x220
 
|-
 
|-
| Heroes of War: Sand Storm 3D
+
| Artefact Of Glory 3D
 
| J2ME
 
| J2ME
| Nomoc / Qplaze
+
| Shamrock Games / THQ Wireless
| Shooting
+
| Platformer
| 1.1.0
+
| 1.2.5
 
| style="background:turquoise;"| Perfect
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
 
| 240x320
 
| 240x320
 
|-
 
|-
| Honey Cave 3D
+
| Asphalt: Urban GT 3D
 
| J2ME
 
| J2ME
| Sony Ericsson
+
| Gameloft SA
| Puzzle, Maze
+
| Racing
| 1.3
+
| 1.1.8
| style="background:#ff4f3b;"| Bad
+
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 3D remake of 2D platformer with Mophun<br/>Boot but unplayable, doesn't graphic rendering<br/>176x220 / 240x320
+
| 240x320
| [https://seclub.org/dn.php?d=4&r=3&c=9&fd=693 💾]
 
 
|-
 
|-
| Hungry Puppy 3D
+
| Beach Mini Golf
 
| J2ME
 
| J2ME
| Indiagames Ltd.
+
| Sumea / Ninai Inc.
| 3D Platformer
+
| Sports
| 1.1.6, 1.2.2
+
| 1.0.1
 
|
 
|
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 176x220
+
|
| [https://phoneky.com/games/?s=download&id=j4j6373 💾]
 
 
|-
 
|-
| I.Q. (Intelligent Qube)
+
| Black Shark 3D
 
| J2ME
 
| J2ME
| Sony Computer Entertainment Incorporated
+
| HeroCraft
| Puzzle
+
| Shooting
| 2.1.6
+
| 1.1.0
|
+
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
|
+
| Russian<br/>128x160 / 176x208 / 176x220 / 208x208 / 240x320 / 320x240 / 352x416
 
|-
 
|-
| Juiced
+
| Blades and Magic 3D
 
| J2ME
 
| J2ME
| THQ Wireless
+
| Player X Ltd. / Fishlabs
| Racing
+
| RPG
| 0.6.4, 2.3.3
+
| 1.0.9
| style="background:turquoise;"| Perfect
+
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| [https://www.mobygames.com/game/blades-magic]<br/> English / Russian<br/>128х160 / 176х220 / 240х320
 +
| [http://se.tom.ru/java-games/1182-blades-magic-3d-russkaja-versija.html 💾]<small> (R)</small> / [https://sefan.ru/loads/?l=games/240x320/3D-Games/Blades_Magic_code_58060_240.jar&style=2&lan=uk 💾]
 
|-
 
|-
| Juiced Eliminator
+
| Bomberman 3D
 
| J2ME
 
| J2ME
| Universomo Ltd. / THQ Wireless
+
| Living Mobile GmbH
| Racing
+
| Platformer
| 1.0.17
+
| 1.1.0
 
| style="background:turquoise;"| Perfect
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| [http://www.portfolio.aimia.cz/mobile.php]<br/>240x320
 
|-
 
|-
| Kick Shot Pool 3D
+
| Bowling Babes
 
| J2ME
 
| J2ME
| Nazara Technologies
+
| Nazara
 
| Puzzle
 
| Puzzle
 
| 1.0
 
| 1.0
|
+
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
|
+
| 176x220
 
|-
 
|-
| LocoRoco
+
| Bruce Lee - Iron Fist 3D
 
| J2ME
 
| J2ME
| Sony Computer Television
+
| Studio Tridev.
| Platformer
+
| Fighting
| 0.85
+
| 1.1.2, 1.5.7
 
| style="background:#4a6060;"| Terrible
 
| style="background:#4a6060;"| Terrible
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| Loading freeze<br/>240x320
+
| 240x320 / 176x208
 
|-
 
|-
| LocoRoco Hi
+
| Burning Tires 3D
 
| J2ME
 
| J2ME
| Sony Computer Television / Gamelion Studios
+
| Fishlabs
| Platformer / Glu
+
| Racing
| 1.0.10
+
| 1.1.3, 1.3.7
| style="background:turquoise;"| Perfect
+
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
|128x128 / 128x160 / 176x208 / 208x208 / 240x320 / 352x416
+
|
 
|-
 
|-
| Magic Ball 2 Mobile
+
| Coast Cruiser 3D
 
| J2ME
 
| J2ME
| Game Factory Alawar Entertainment / New Edge
+
| Fishlabs
| Puzzle
+
| Racing
| 1.0.8
+
| 1.0.0
|
+
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Combat Club 3D
 +
| J2ME
 +
| Herocraft
 +
| Fighting
 +
| 1.0.0
 +
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
|
+
| 240x320
 
|-
 
|-
| Major Carnage 3D
+
| Crash Arena 3D
 
| J2ME
 
| J2ME
| I-Play / Ditto Studio
+
| MobiLeap Development Group
 
| Racing
 
| Racing
| 0.2.0
+
| 1.0.7
 
| style="background:turquoise;"| Perfect
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
 
| 176x220
 
| 176x220
 
|-
 
|-
| Marble Madness 3D
+
| Crash Car Mania 3D
 
| J2ME
 
| J2ME
| Midway Games West Inc. / THQ Wireless
+
| Xendex
| Puzzle
+
| Racing
| 1.7
+
| 1.4.8
|  
+
|
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
|
 
|-
 
|-
| Mastermind
+
| DAKAR Rally 2009
 
| J2ME
 
| J2ME
| Runestone Games Ltd. / Glu lq
+
| Electronic Arts
| Puzzle
+
| Racing
| 1.0.0
+
| 1.1.3
| style="background:lightgreen;"| Excellent
+
|
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
|
 
|-
 
|-
| Medal Of Honor: Airbone 3D
+
| DAKAR Rally 2010
 
| J2ME
 
| J2ME
| Electronic Arts / IronMonkey Studios
+
| Electronic Arts
| Shooting
+
| Racing
| 7.0.39
+
| 0.1.8
| style="background:lightgreen;"| Excellent
+
|
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x310
+
|
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/d/6/d/d6de84547d64069a5accc8de11fc5d64/EA_MedalofHonorAirborne_SE_128x160.jar 💾]
 
 
|-
 
|-
| Metal Gear Acid 2 3D
+
| Darts 3D
 
| J2ME
 
| J2ME
| Konami / Playsoft
+
| Sony Ericsson
| Action
+
| Sports
| 1.0.0
+
| 0.0.3
 
|
 
|
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
 
|
 
|
 +
| [https://seclub.org/dn.php?d=4&r=3&c=13&fd=1050 💾]
 
|-
 
|-
| Metal Gear Acid Mobile 3D
+
| Deep 3D: Submarine Odyssey
 
| J2ME
 
| J2ME
| Konami / Distinctive Developments Ltd.
+
| Fishlabs
| Action
+
| Action, Simulation
| 1.0.0
+
| 1.0.3
|
+
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
|
+
| [https://www.mobygames.com/game/deep-submarine-odyssey]
 
|-
 
|-
| Midtown Madness 3 Mobile
+
| Deep Abyss 3D
 
| J2ME
 
| J2ME
| In-Fusio
+
| Sony Ericsson
| Racing
+
| Platformer
| 01.01.69, 1.1.8
+
| 1.0, 1.2
| style="background:lightgreen;"| Excellent
+
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| 3D remake of 2D platformer with Mophun<br/>176x220 / 240x320
 +
| [https://sefan.ru/loads/my.php?id=11978&style=2&lan=uk&new 💾]
 
|-
 
|-
| Mini Challenge 3D
+
| Devil May Cry 3D <small> (2008)</small>
 
| J2ME
 
| J2ME
| schadelohr
+
| Capcom
| Racing
+
| Action
| 1.0.22
+
| 1.0.1
|
+
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 132x176
+
| 176x220 / 240x320 / 320x240 / 352x416
| [http://funbary.net/java/gonki/3054-mini3dracing.html 💾]
+
| [https://namobilu.com/java-game/84-devil-may-cry-3d 💾]
 
|-
 
|-
| Mini Golf: 99 Holes
+
| Dino Crisis 3D
 
| J2ME
 
| J2ME
| Digital Chocolate Inc.
+
| Capcom
| Sports
+
| Shooting
|  
+
| 1.0.0
| style="background:turquoise;"| Perfect
+
| style="background:#b3d9b3;"| Normal
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| 176x220
 +
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/c/5/1/c51c50dbf11f1aa98237926cc0a26709/DinoCrisis3D_SE_176x220.jar 💾]
 
|-
 
|-
| Mini Golf: Castles™ 3D
+
| Drag Race 3D
 
| J2ME
 
| J2ME
| Digital Chocolate Inc.
+
| Bender Mobile Solutions
| Sports
+
| Racing
| 1.3.1
+
| 1.0.0
 
| style="background:turquoise;"| Perfect
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| 128x128 / 128x160 / 240x320
 +
| [https://seclub.org/dn.php?d=4&r=3&c=4&fd=2367 💾]
 
|-
 
|-
| Mini Golf 3D: Las Vegas
+
| Dragon & Dracula 3D
 
| J2ME
 
| J2ME
| Digital Chocolate Inc.
+
| Herocraft
| Sports
+
| Platformer
| 1.0.4
+
| 1.0.0
 
| style="background:turquoise;"| Perfect
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
|
 
|-
 
|-
| Mini Golf: Magic 3D
+
| Duke Nukem Mobile 3D
 
| J2ME
 
| J2ME
| Digital Chocolate Inc.
+
| MachineWorks Northwest
| Sports
+
| Shooting
| 1.5.05
+
| 1.0.1
| style="background:turquoise;"| Perfect
+
| style="background:#ff4f3b;"| Bad
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| Boot but unplayable<br/>240x320
 +
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/e/8/d/e8d5334406e26b81cdce3a57ed5fb466/Duke_Nukem_Mobile_3D.jar 💾]
 
|-
 
|-
| Mini Golf 3D: World Tour
+
| Egypt Mystery
 
| J2ME
 
| J2ME
| Digital Chocolate Inc.
+
| Remote Technologies
| Sports
+
| Shooting
| 1.0.23
+
| 1.0
| style="background:turquoise;"| Perfect
+
| style="background:#ff4f3b;"| Bad
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| Boot but unplayable<br/>176x220
 +
| [https://seclub.org/dn.php?d=4&r=3&c=15&fd=1190 💾]
 
|-
 
|-
| Moto Racing Fever 3D
+
| Empire Fighter 3D
 
| J2ME
 
| J2ME
| Digital Chocolate / Sumea
+
| Shamrock Games
| Racing
+
| Fighting
| 1.2.68
+
| 1.1.5
 
| style="background:turquoise;"| Perfect
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 176x220 / 240x320
+
| 240x320
 
|-
 
|-
| Moto GP '07 3D
+
| Everybody's Golf: Mobile
 
| J2ME
 
| J2ME
| THQ Wireless
+
| Living Mobile GmbH / Sony Computer Entertainment
| Racing
+
| Sports
| 0.5.5
+
| 1.0.4
| style="background:#b3d9b3;"| Normal
+
| style="background:turquoise;"| Perfect
 +
|
 
|
 
|
| 240x320 / 176x220
 
 
|-
 
|-
| Motoraver 3D
+
| Extreme Air Snowboarding 3D
 
| J2ME
 
| J2ME
| Fishlabs
+
| Digital Chocolate / Sumea
| Racing
+
| Sports
| 2.1
+
| 0.0.1, 2.1.4
 
| style="background:lightgreen;"| Excellent
 
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
|
+
| 240x320
| [https://sefan.ru/loads/?l=games/0ALL/3D-Games/Motoraver_3D.jar&style=2&lan=uk 💾]
 
 
|-
 
|-
| My Little Dogs: Kawaii Dogs 3D
+
| Fantastic Four 3D
 
| J2ME
 
| J2ME
| Living Mobile GmbH / Bandai / Hi corp.
+
| Mforma Group, Inc.
| Puzzle
+
| Action
| 2.1.0
+
| 1.3.3
| style="background:lightgreen;"| Excellent
 
| style="background:#daff95;"| <b>✓</b>
 
| [http://www.portfolio.aimia.cz/mobile.php]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=698&ref=200703]<br/>240x320
 
|-
 
| Need for Speed: Hot Pursuit <small>(3D)</small> <small> (2013 Bonus Edition)</small>
 
| J2ME
 
| Electronic Arts Inc. / Gamelion Studios
 
| Racing
 
| 4.1.88, 4.15.55
 
 
| style="background:turquoise;"| Perfect
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| 176x220
 +
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/a/f/2/af26b1be3f1bd0c98e57c12aac25be79/fantasticfour_3D_K750_MultiLang.jar 💾]/[https://namobilu.com/java-game/91-fantastic-four-3d 💾]
 
|-
 
|-
| Need for Speed: ProStreet <small>(3D)</small>
+
| FIFA World Cup: Germany 2006 3D
 
| J2ME
 
| J2ME
| Electronic Arts Inc. / IronMonkey Studios
+
| Distinctive Developments Ltd. / Electronic Arts
| Racing
+
| Sports
| 7.2.30, 7.4.44
+
| 1.1.0
 
| style="background:turquoise;"| Perfect
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
 
| 176x220
 
| 176x220
 
|-
 
|-
| Need for Speed: Shift <small>(3D)</small>
+
| Fitness
 
| J2ME
 
| J2ME
| Electronic Arts Inc. / IronMonkey Studios
+
| Genki Mobile Co.,Ltd
| Racing
+
|
| 7.2.45
+
| 1.0.1
| style="background:turquoise;"| Perfect
+
|
| style="background:#daff95;"| <b>✓</b>
+
| style="background:#daff95;"| <b>✓</b>
 
|
 
|
 
|-
 
|-
| Need for Speed: The Run <small>(3D)</small>
+
| FlatOut Racing 3D
 
| J2ME
 
| J2ME
| Electronic Arts Inc.
+
| Xendex
 
| Racing
 
| Racing
| 4.9.53
+
| 0.3.6
| style="background:lightgreen;"| Excellent
+
|
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
|
 
|-
 
|-
| Need for Speed: Undercover <small>(3D)</small>
+
| Fly and Destroy 3D
 
| J2ME
 
| J2ME
| Electronic Arts Inc. / IronMonkey Studios
+
| Niara Ltd.
| Racing
+
| Action, Shooting
| 7.2.44
+
| 1.0.0
| style="background:lightgreen;"| Excellent
+
| style="background:#ff4f3b;"| Bad
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| Extremely heavy graphic glitches. Boot but unplayable
 
|-
 
|-
| Overtaker 3D
+
| FMX III Hardcore
 
| J2ME
 
| J2ME
| Gameleons
+
| Xendex
| Shooting
+
| Racing
| 1.0.7
+
| 0.8.1
| style="background:#b3d9b3;"| Normal
+
| style="background:turquoise;"| Perfect
|
+
| style="background:#daff95;"| <b>✓</b>
 
| 240x320
 
| 240x320
 
|-
 
|-
| Outland 3D
+
| FR Formula Racing 3D
 
| J2ME
 
| J2ME
| Tracebit
+
| Play Wireless / SEGames Team
| Shooting
 
| 1.00.42
 
| style="background:lightgreen;"| Excellent
 
|
 
| <br/>240x320
 
|-
 
| PAC-MAN Kart Rally 3D<small> (30th Anniversary Edition)</small>
 
| J2ME
 
| Namco Bandai Game Inc.
 
 
| Racing
 
| Racing
| 1.0.1
+
| 1.3.6
| style="background:lightgreen;"| Excellent
+
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| [https://www.mobygames.com/game/j2me/pac-man-kart-rally-3d]<br/>240x320 / 360x640
+
| 176x220
 
|-
 
|-
| Pedrosa GP 3D
+
| Galaxy on Fire 3D
 
| J2ME
 
| J2ME
| TopGame
+
| Fishlabs
| Racing
+
| Action, Space, Shooting
| 1.0.8
+
| 1.0.3, 1.1.2, 1.2.8
| style="background:#b3d9b3;"| Normal
+
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 240x320
+
| [https://www.mobygames.com/game/j2me/galaxy-on-fire]<br/>240x320
 
|-
 
|-
| Penalty Cup 3D
+
| Galaxy on Fire 2 3D
 
| J2ME
 
| J2ME
 
| Fishlabs
 
| Fishlabs
| Sports
+
| Action, Space, Shooting
| 1.6.2
+
| 1.0.3
| style="background:lightgreen;"| Excellent
+
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 132x176 / 240x320
+
| [https://www.mobygames.com/game/j2me/galaxy-on-fire-2]<br/>240x320
| [https://sefan.ru/loads/my.php?id=7378&vid=3125&style=2&lan=uk&page=2&vd=RmlzaGxhYnM=&new 💾]
 
 
|-
 
|-
| Playman Winter Games 3D
+
| Gladiator 3D
 
| J2ME
 
| J2ME
| Mr Goodliving Ltd.
+
| Fishlabs
| Sports
+
| Fighting
| 1.2.0
+
| 1.0.1
 
| style="background:turquoise;"| Perfect
 
| style="background:turquoise;"| Perfect
|
+
| style="background:#daff95;"| <b>✓</b>
| 176x208
+
| 240x320
 
|-
 
|-
| Planet Riders
+
| Grand Prix: Bikes 3D
 
| J2ME
 
| J2ME
| Fishlabs
+
| Play Wireless
| Shooting
+
| Racing
| 1.2.3, 1.4.7
+
| 1.0.9
| style="background:lightgreen;"| Excellent
+
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
 
| 240x320
 
| 240x320
 +
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/b/5/7/b57871580b57eb527e466a8fc13ab073/Gp3D_K500_by_Etty.jar 💾]
 
|-
 
|-
| Project Gotham Racing: Mobile 3D (PGR Mobile)
+
| Grand Prix: Bikes Challenge 3D
 
| J2ME
 
| J2ME
| Glu
+
| Play Wireless
 
| Racing
 
| Racing
| 1.0.1
+
| 1.6.0
 
| style="background:turquoise;"| Perfect
 
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
| style="background:#daff95;"| <b>✓</b>
| 176x220
+
| 176x208
|
 
 
|-
 
|-
| Power Ball Arcade
+
| Golf Club 3D
 
| J2ME
 
| J2ME
| Sony Ericsson
+
| elkware
| Puzzle
+
| Sports
 
| 1.0.8
 
| 1.0.8
| style="background:turquoise;"| Perfect
 
| style="background:#daff95;"| <b>✓</b>
 
 
|
 
|
|-
+
| style="background:#daff95;"| <b>✓</b>
| Powerboat Challenge
+
|-
| J2ME
+
| Gun Wheel Madheads 3D
| Fishlabs
+
| J2ME
| Racing
+
| Nomoc / Qplaze
| 1.0.2
+
| Racing
| style="background:lightgreen;"| Excellent
+
| 1.1.0
| style="background:#daff95;"| <b>✓</b>
+
| style="background:turquoise;"| Perfect
| [https://www.mobygames.com/game/j2me/powerboat-challenge]
+
| style="background:#daff95;"| <b>✓</b>
|-
+
| 176x220
| Pub Pool 3
+
|
| J2ME
+
|-
| InfoSpace Inc. / IOMO Studio
+
| Gun Wheel Madheads 2 3D
| Puzzle
+
| J2ME
| 1.2.5
+
| Nomoc / Qplaze
|
+
| Racing
| style="background:#daff95;"| <b>✓</b>
+
| 1.1.0
|
+
| style="background:turquoise;"| Perfect
|-
+
| style="background:#daff95;"| <b>✓</b>
| R.U.S.H Street Boss
+
| 240x320
| J2ME
+
|
| Nomos / Qplaze
+
|-
| Racing
+
| HUMMER® Jump and Race
| 1.0
+
| J2ME
| style="background:#b3d9b3;"| Normal
+
| Red Pyramid
| style="background:#daff95;"| <b>✓</b>
+
| Racing
 +
| 1.0.0
 +
| style="background:lightgreen;"| Excellent
 +
| style="background:#daff95;"| <b>✓</b>
 +
| [http://www.cforum.ru/news/article/056589.htm]<br/>240x320
 +
|-
 +
| Heli Strike 3D - Advance Air Combat
 +
| J2ME
 +
| Fishlabs
 +
| Action, Shooting
 +
| 1.1.1
 +
| style="background:lightgreen;"| Excellent
 +
| style="background:#daff95;"| <b>✓</b>
 +
| [https://www.mobygames.com/game/heli-strike-advanced-air-combat]<br/> Sometimes glitches + black screen<br/> 128x128 / 128x160 / 176x220 / 240x320
 +
|-
 +
| Heroes of War: Sand Storm 3D
 +
| J2ME
 +
| Nomoc / Qplaze
 +
| Shooting
 +
| 1.1.0
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Honey Cave 3D
 +
| J2ME
 +
| Sony Ericsson
 +
| Puzzle, Maze
 +
| 1.3
 +
| style="background:#ff4f3b;"| Bad
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 3D remake of 2D platformer with Mophun<br/>Boot but unplayable, doesn't graphic rendering<br/>176x220 / 240x320
 +
| [https://seclub.org/dn.php?d=4&r=3&c=9&fd=693 💾]
 +
|-
 +
| Hungry Puppy 3D
 +
| J2ME
 +
| Indiagames Ltd.
 +
| 3D Platformer
 +
| 1.1.6, 1.2.2
 +
|
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 176x220
 +
| [https://phoneky.com/games/?s=download&id=j4j6373 💾]
 +
|-
 +
| I.Q. (Intelligent Qube)
 +
| J2ME
 +
| Sony Computer Entertainment Incorporated
 +
| Puzzle
 +
| 2.1.6
 +
|
 +
| style="background:#daff95;"| <b>✓</b>
 +
|
 +
|-
 +
| Juiced
 +
| J2ME
 +
| THQ Wireless
 +
| Racing
 +
| 0.6.4, 2.3.3
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Juiced Eliminator
 +
| J2ME
 +
| Universomo Ltd. / THQ Wireless
 +
| Racing
 +
| 1.0.17
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Kick Shot Pool 3D
 +
| J2ME
 +
| Nazara Technologies
 +
| Puzzle
 +
| 1.0
 +
|
 +
| style="background:#daff95;"| <b>✓</b>
 +
|
 +
|-
 +
| LocoRoco
 +
| J2ME
 +
| Sony Computer Television
 +
| Platformer
 +
| 0.85
 +
| style="background:#4a6060;"| Terrible
 +
| style="background:#daff95;"| <b>✓</b>
 +
| Loading freeze<br/>240x320
 +
|-
 +
| LocoRoco Hi
 +
| J2ME
 +
| Sony Computer Television / Gamelion Studios
 +
| Platformer / Glu
 +
| 1.0.10
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
|128x128 / 128x160 / 176x208 / 208x208 / 240x320 / 352x416
 +
|-
 +
| Magic Ball 2 Mobile
 +
| J2ME
 +
| Game Factory Alawar Entertainment / New Edge
 +
| Puzzle
 +
| 1.0.8
 +
|
 +
| style="background:#daff95;"| <b>✓</b>
 +
|
 +
|-
 +
| Major Carnage 3D
 +
| J2ME
 +
| I-Play / Ditto Studio
 +
| Racing
 +
| 0.2.0
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 176x220
 +
|-
 +
| Marble Madness 3D
 +
| J2ME
 +
| Midway Games West Inc. / THQ Wireless
 +
| Puzzle
 +
| 1.7
 +
|
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Mastermind
 +
| J2ME
 +
| Runestone Games Ltd. / Glu lq
 +
| Puzzle
 +
| 1.0.0
 +
| style="background:lightgreen;"| Excellent
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Medal Of Honor: Airbone 3D
 +
| J2ME
 +
| Electronic Arts / IronMonkey Studios
 +
| Shooting
 +
| 7.0.39
 +
| style="background:lightgreen;"| Excellent
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x310
 +
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/d/6/d/d6de84547d64069a5accc8de11fc5d64/EA_MedalofHonorAirborne_SE_128x160.jar 💾]
 +
|-
 +
| Metal Gear Acid 2 3D
 +
| J2ME
 +
| Konami / Playsoft
 +
| Action
 +
| 1.0.0
 +
|
 +
| style="background:#daff95;"| <b>✓</b>
 +
|
 +
|-
 +
| Metal Gear Acid Mobile 3D
 +
| J2ME
 +
| Konami / Distinctive Developments Ltd.
 +
| Action
 +
| 1.0.0
 +
|
 +
| style="background:#daff95;"| <b>✓</b>
 +
|
 +
|-
 +
| Midtown Madness 3 Mobile
 +
| J2ME
 +
| In-Fusio
 +
| Racing
 +
| 01.01.69, 1.1.8
 +
| style="background:lightgreen;"| Excellent
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Mini Challenge 3D
 +
| J2ME
 +
| schadelohr
 +
| Racing
 +
| 1.0.22
 +
|
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 132x176
 +
| [http://funbary.net/java/gonki/3054-mini3dracing.html 💾]
 +
|-
 +
| Mini Golf: 99 Holes
 +
| J2ME
 +
| Digital Chocolate Inc.
 +
| Sports
 +
|
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Mini Golf: Castles™ 3D
 +
| J2ME
 +
| Digital Chocolate Inc.
 +
| Sports
 +
| 1.3.1
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Mini Golf 3D: Las Vegas
 +
| J2ME
 +
| Digital Chocolate Inc.
 +
| Sports
 +
| 1.0.4
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Mini Golf: Magic 3D
 +
| J2ME
 +
| Digital Chocolate Inc.
 +
| Sports
 +
| 1.5.05
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Mini Golf 3D: World Tour
 +
| J2ME
 +
| Digital Chocolate Inc.
 +
| Sports
 +
| 1.0.23
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Moto Racing Fever 3D
 +
| J2ME
 +
| Digital Chocolate / Sumea
 +
| Racing
 +
| 1.2.68
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 176x220 / 240x320
 +
|-
 +
| Moto GP '07 3D
 +
| J2ME
 +
| THQ Wireless
 +
| Racing
 +
| 0.5.5
 +
| style="background:#b3d9b3;"| Normal
 +
|
 +
| 240x320 / 176x220
 +
|-
 +
| Motoraver 3D
 +
| J2ME
 +
| Fishlabs
 +
| Racing
 +
| 2.1
 +
| style="background:lightgreen;"| Excellent
 +
| style="background:#daff95;"| <b>✓</b>
 +
|
 +
| [https://sefan.ru/loads/?l=games/0ALL/3D-Games/Motoraver_3D.jar&style=2&lan=uk 💾]
 +
|-
 +
| My Little Dogs: Kawaii Dogs 3D
 +
| J2ME
 +
| Living Mobile GmbH / Bandai / Hi corp.
 +
| Puzzle
 +
| 2.1.0
 +
| style="background:lightgreen;"| Excellent
 +
| style="background:#daff95;"| <b>✓</b>
 +
| [http://www.portfolio.aimia.cz/mobile.php]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=698&ref=200703]<br/>240x320
 +
|-
 +
| Need for Speed: Hot Pursuit <small>(3D)</small> <small> (2013 Bonus Edition)</small>
 +
| J2ME
 +
| Electronic Arts Inc. / Gamelion Studios
 +
| Racing
 +
| 4.1.88, 4.15.55
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Need for Speed: ProStreet <small>(3D)</small>
 +
| J2ME
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| Racing
 +
| 7.2.30, 7.4.44
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 176x220
 +
|-
 +
| Need for Speed: Shift <small>(3D)</small>
 +
| J2ME
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| Racing
 +
| 7.2.45
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
|
 +
|-
 +
| Need for Speed: The Run <small>(3D)</small>
 +
| J2ME
 +
| Electronic Arts Inc.
 +
| Racing
 +
| 4.9.53
 +
| style="background:lightgreen;"| Excellent
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Need for Speed: Undercover <small>(3D)</small>
 +
| J2ME
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| Racing
 +
| 7.2.44
 +
| style="background:lightgreen;"| Excellent
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Overtaker 3D
 +
| J2ME
 +
| Gameleons
 +
| Shooting
 +
| 1.0.7
 +
| style="background:#b3d9b3;"| Normal
 +
|
 +
| 240x320
 +
|-
 +
| Outland 3D
 +
| J2ME
 +
| Tracebit
 +
| Shooting
 +
| 1.00.42
 +
| style="background:lightgreen;"| Excellent
 +
|
 +
| <br/>240x320
 +
|-
 +
| PAC-MAN Kart Rally 3D<small> (30th Anniversary Edition)</small>
 +
| J2ME
 +
| Namco Bandai Game Inc.
 +
| Racing
 +
| 1.0.1
 +
| style="background:lightgreen;"| Excellent
 +
| style="background:#daff95;"| <b>✓</b>
 +
| [https://www.mobygames.com/game/j2me/pac-man-kart-rally-3d]<br/>240x320 / 360x640
 +
|-
 +
| Pedrosa GP 3D
 +
| J2ME
 +
| TopGame
 +
| Racing
 +
| 1.0.8
 +
| style="background:#b3d9b3;"| Normal
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Penalty Cup 3D
 +
| J2ME
 +
| Fishlabs
 +
| Sports
 +
| 1.6.2
 +
| style="background:lightgreen;"| Excellent
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 132x176 / 240x320
 +
| [https://sefan.ru/loads/my.php?id=7378&vid=3125&style=2&lan=uk&page=2&vd=RmlzaGxhYnM=&new 💾]
 +
|-
 +
| Playman Winter Games 3D
 +
| J2ME
 +
| Mr Goodliving Ltd.
 +
| Sports
 +
| 1.2.0
 +
| style="background:turquoise;"| Perfect
 +
|
 +
| 176x208
 +
|-
 +
| Planet Riders
 +
| J2ME
 +
| Fishlabs
 +
| Shooting
 +
| 1.2.3, 1.4.7
 +
| style="background:lightgreen;"| Excellent
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| Project Gotham Racing: Mobile 3D (PGR Mobile)
 +
| J2ME
 +
| Glu
 +
| Racing
 +
| 1.0.1
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 176x220
 +
|
 +
|-
 +
| Power Ball Arcade
 +
| J2ME
 +
| Sony Ericsson
 +
| Puzzle
 +
| 1.0.8
 +
| style="background:turquoise;"| Perfect
 +
| style="background:#daff95;"| <b>✓</b>
 +
|
 +
|-
 +
| Powerboat Challenge
 +
| J2ME
 +
| Fishlabs
 +
| Racing
 +
| 1.0.2
 +
| style="background:lightgreen;"| Excellent
 +
| style="background:#daff95;"| <b>✓</b>
 +
| [https://www.mobygames.com/game/j2me/powerboat-challenge]
 +
|-
 +
| Pub Pool 3
 +
| J2ME
 +
| InfoSpace Inc. / IOMO Studio
 +
| Puzzle
 +
| 1.2.5
 +
|
 +
| style="background:#daff95;"| <b>✓</b>
 +
|
 +
|-
 +
| R.U.S.H Street Boss
 +
| J2ME
 +
| Nomos / Qplaze
 +
| Racing
 +
| 1.0
 +
| style="background:#b3d9b3;"| Normal
 +
| style="background:#daff95;"| <b>✓</b>
 +
| 240x320
 +
|-
 +
| R.U.S.H Street Boss 2
 +
| J2ME
 +
| Nomos / Qplaze
 +
| Racing
 +
| 1.0
 +
| style="background:#b3d9b3;"| Normal
 +
|
 
| 240x320
 
| 240x320
 
|-
 
|-
| R.U.S.H Street Boss 2
+
| R.U.S.H Street Boss EX
 
| J2ME
 
| J2ME
 
| Nomos / Qplaze
 
| Nomos / Qplaze

Revision as of 14:38, 24 December 2021

JL-Mod
JL-Mod.png
Developer(s) woesss
Latest version 0.81+MC_0.98.8
Active Yes
Platform(s) Android
Emulates J2ME
Mascot Capsule 3D
Support ($) PayPal

Qiwi

Programmed in Java, C
C (Mascot Capsule)
License Apache 2.0
Source code GitHub

JL-Mod is an experimental mod of J2ME Loader with support for games Developed for the Sony Ericsson's 3D engine "Mascot Capsule V3".

Overview & compatibility

Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with KEmulator or FreeJ2ME. woesss wroted A wrapper for the Windows 32bit version of the Mascot engine, which was provided to the NTT DoCoMo i-mode (DoJa/Star) emulators. Using this wrapper, for support Mascot Capsule V3 on KEmulator and FreeJ2ME on Windows 32bit version of JRE or It's worked on use KEmulator 1.0.3 mod or Official Sony Ericsson SDK/JDK for Windows, JDK doesn't work on X64.


System requirements

Android 4.0 +

Features / Settings

  • Fast emulation
  • Highly compatibility
  • Bluetooth API support
  • Samsung / Nokia / Motorola API implemented
  • Siemens API implemented
  • Touchscreen input support
  • Supports external virtual keyboards and QWERTY input
  • 3D support + Mascot Capsule 3D V3 support (Mascot Capsule 3D API implemented)
  • Menu key remapping support
  • Buttons customisation support
  • Supports different keyboard layouts and customization
  • Individual settings for each application.
  • Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration.
  • Hardware acceleration support (but games won't run too fast)
  • Screen gravity support
  • Screen orientation
  • Accelerometer support
  • Scaling support
  • Immediate processing mode
Add support of external shaders filters

Only PPSSPP (.vsh format) shaders are supported, to put them in the JL-Mod/shaders folder in the working folder of the emulator, further in the game settings, select the graphics output mode: HW acceleration (OpenGL ES) and select the shader of interest A small collection of compatible shaders Here

Game Setting
JL sm1.jpg
JL sm2.jpg
JL sm3.jpg
JL sm4.jpg
FAQs
★ In JL setting ★

Q. Enable Action bar
JL menu ab.png

– Enable display of screenshot button, side menu

★ In game setting ★

Q. Resulation
JL ej.jpg

A. You need to set the resolution of the loaded game here. You can select in the settings and also specify your resolution, you can specify any for 3d games, since they often have auto-scale, supports 4k


Q. Background
JL tm bg.jpg

A. Choosing a background color under the main game image


Q. Scale
A. Image scale from the specified resolution


Q. Screen orientation
JL so.png

A. Changes screen orientation For example: landscape, portrait, auto


Q. Filter
A. This function increases the quality of the image, but may also decrease the performance.


Q. Graphic mode
A. Selecting the render mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen

1. Software - Used by cpu to output 2D and 3D graphics

2. Hardware OpenGL ES - The mode uses OpenGL ES2.0 directly - this can be more profitable if the device does not supports newer versions

3. Hardware window - Outputs a frame in a way that is used for buttons, lists, progress bars and other ui

4. Hardware Surface - Available since Android 6.0+ uses the interface that is usually used for video output


Q. Shaders
A. Shaders are GPU microprograms that affect the image in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the image, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.


Q. FPS limit
A. When playing fast, it allows you to reduce fps for a comfortable game, Rayman 3 128x128 for example.


Q. Touch input
JL tinput.jpg

A. Used in games with touch controls, for example games 640x360 / 800x480

You can also disable the button overlay, as they are not needed


Q. Save / Load state support?
A. Because It's impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.

Font option (Small — Midium — Large)[N 1]

Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels.

If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.

The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:

Resulation Font
240x320 18 — 22 — 26
176x220 15 — 18 — 22
128x160 13 — 15 — 20
128x128 9 — 13 — 15
Screen option
  • Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
  • Scale if virtual screen resolution does not match smartphone screen resolution:

enabled - the virtual screen is scaled to fit the smartphone screen off - the virtual screen is located in the center of the smartphone screen without resizing

  • Maintain aspect ratio when scaling:

— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it

— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics

  • Screen filtering when scaling improves image quality, but requires more hardware resources

Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540)

Resulation Scale Aspect ratio and

screen orientation

128x128 4.21875: 1 1: 1
128x160 3.375: 1 Portrait 3.2: 4
132x176 3.068: 1 Portrait 3: 4
176x220 2.454: 1 Portrait 3.2: 4
240x320 1.6875: 1 Portrait 3: 4
202x270 2: 1 Portrait 3: 4
360x270 2: 1 Landscape 4: 3
405x540 1: 1 Portrait 3: 4
720x540 1: 1 Landscape 4: 3
960x540 1: 1 Landscape 16: 9
  • Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
  • Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
  • Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.

The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.

Recommended Devices
Resulation Devices
960x540 * HTC Evo 3D
480x800 * Samsung GT-S8000 / Galaxy S II / Omnia Pro
* Sony Ericsson X1i
* HTC HD2 / Leo
480x360 * BlackBerry 9360 / 9700 / 9020 / 9780
640x480 * Nokia E6-00
360x640 / 640x360 * Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7
* Sony Ericsson SATIO / U5i Vivaz
320x480 * Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250
* Sony Ericsson Xperia X8
320x240 * Nokia E71 / E72 / C3-00 / Asha 201
* BlackBerry 8520 / 9220 / 9220 Curve/ 9300
* Samsung GT-S3350 / GT-S3353 / SGH-i617
352x416 * Nokia N80
240x432 * Sony Ericsson Aino
240x400 * Samsung GT-5230 / GT-S5230
* Nokia Asha 305 / 306 / 308 / 311
* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400
240x320 * Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i
* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300
* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310
* LG KS360
* Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635
* Panasonic VS3 / MX7
208x208 * Nokia 6230i
176x220 * LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205
* Motorola RAZR V3 / L7 / KRZR K1
* Sony Ericsson W810i
* Samsung SGH-L700
176x208 * Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
176x205 * Samsung Z300 / Z500
128x160 * Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630
* Motorola L6
* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310
* Sony Ericsson W200i
128x128 * Nokia 6030 / 3220
* Samsung GT-E2121 / E2120

Mascot Capsule 3D supported Devices

Resulation Devices
240x320 / 176x220 / * Sony Ericsson F500 / J300 / K300 / K500 / K600 / K608i / K700 / K750 / S700 / Z500 / W350 / W550 / W600i / W800 / Z800
* i-mode 504i / 505i / 903 series / F-01A and later devices
* EZweb (BREW) Toshiba A5304T
* J-PHONE J-SH07 / J-SH53
* Vodafone Live! 602SH / V601T / V601SH
* SK-VM
* Sharp GX10
* Motorola E398 / Razor V3 / V620 (V2) / V635 / V600 / V525 / V547 / V550 / V551
* Nokia Asha 200 / Asha 201
176x208 * Nokia 3250 / 6630 / 6681 / N70 / N91
176x205 * Samsung Z300 / Z500
Theme / UI
Dark White
JL mod dark.jpg JL mod white.jpg
FPS
FPS
JL FPS.png

– Shows the number of frames per second

Force full-screen
Normal Force Fullscreen
Force nm.jpg Force fs.jpg

– Vibrates the forced full screen for the application

Button Shape
  • Rounded Rectangle
L1 L2 L3 L4
JL k1.jpg JL k2.jpg JL k3.jpg JL k4.jpg
  • Oval
L1 L2 L3 L4
JL k5.jpg JL k6.jpg JL k7.jpg JL k8.jpg
  • Rectangle
L1 L2 L3 L4
JL k9.jpg JL k10.jpg JL k11.jpg JL k12.jpg
Keyboard Type
  • Rounded Rectangle
L1 L2
JL i1.jpg JL i2.jpg
  • Oval
L1 L2
JL i3.jpg JL i4.jpg
  • Rectangle
L1 L2
JL i5.jpg JL i6.jpg
Scale Type
As is Fit to window Fill window (ignore aspect ratio)
JL s1.png JL s2.png JL s3.png

APIs

API JSR Support
CLDC 1.1
FileConnection API JSR-75
Personal Information Management API JSR-75
Bluetooth API JSR-82
Wireless Messaging API JSR-120
Mobile Media API JSR-135
Web Services Specification JSR-172
Security and Trust Services API JSR-177
LocationUtil API JSR-179
Location API JSR-179
SIP API JSR-180
Mobile 3D Graphics API JSR-184
Wireless Messaging API 2.0 JSR-205
Content Handler API JSR-211
Scalable 2D Vector Graphics API JSR-226
Advanced Multimedia Supplements API JSR-234
Mobile Internationalization API JSR-238
Java Binding for the OpenGL® ES API JSR-239
Mobile Sensor API JSR-256
Contactless Communication API JSR-257
XML API JSR-280
MIDP 2.0
MIDP 3.0
Here Maps API
KDDI ezPlus API 2.5
KDDI ezPlus API 3
LG MMPP API
Mascot Capsule API
Motorola 3D API
Motorola FunLights API 1.0
Motorola Gaming API
Motorola iDEN API
Motorola VibeLight API
Nokia IAPInfo API
Nokia In-App Payment API
Nokia SMS API 0.9
Nokia UI API 1.1
Nokia UI API 2.0
Project Capuchin API
Samsung API 1.0
Siemens API
Vodafone API 1.0
Vodafone API 2.0

NOTE

In the mod, some settings are changed. The original "J2ME Loader" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the J2ME-Loader working directory at all.

→ List of Mod changes

- Select a working directory.

- Store app database in a working directory.

- Indicators of the selected button colors in the settings.

- Templates are renamed to "Profiles".

- Assigning any profile as standard (when saving or in the profiles window).

- Adding, editing and set as standard in the window of the profiles list.

- 1 sec. limit for force close of the MIDlet.

- Confirmation dialogs when reinstalling existing ones.

- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.

- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.

- Changed keyboard editing: fixed: drag and drop buttons; added: separate scaling on horizontally and vertically (can be made rectangular or oval).

- The "System Properties" field has been moved to the end of the settings, unlimit on the number of displayed lines, display of all parameters added by the emulator.

→ Support for Mascot Capsule 3D V3 (alpha build)

The implementation is not complete, somewhere a curve, little tested

Main problems

special effects are partially implemented - therefore, the color rendition may differ from the original.

Point sprites (usually used to display the simplest objects) are not fully implemented, if somewhere they are displayed differently than in the original - please inform. In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.

Try adding the following line to the System Parameters field: micro3d.v3.render.no-mix2D3D: true

Another one parameter turns on the texture filter (built into OpenGL), but this can generate distortion in the form of capturing extra texels at the edges of polygons: micro3d.v3.texture.filter: true without this parameter, the quality of textures is as close as possible to the original and looks more vintage.

How to use

Installation
Android Release

Download a latest version of JL-Mod on your Android device.

Next, Click JL +.png (button) at the lower right corner in the main JL-Mod Windows and select the .JAR program on your file manager, after setup your game configures.

Download

Site(s) Rating
dedomil.net ★★★★★
phoneky.com ★★★★★
RuGame Archive ★★★★
seclub.org ★★★
dertz.in ★★★
oldhandhelds.com ★★★
spaces.im ★★★
mobile24.co ★★★
se.tom.ru ★★★
240x320m.ar.ua ★★★
siemensx70.narod.ru (siemens only) ★★★
  • Also recommends Archive.org J2ME collection here

Key binding / mapping

Keys : Default

Key Action
D-PAD Up
D-PAD Down
D-PAD Left
D-PAD Right
D-PAD Center F
D-PAD Left-Up
D-PAD Right-Up
D-PAD Left-Down
D-PAD Right-Down
LEFT-Soft Key L
RIGHT-Soft Key R
NUM1 1
NUM2 2
NUM3 3
NUM4 4
NUM5 5
NUM6 6
NUM7 7
NUM8 8
NUM9 9
NUM0 0
* *
# #

Screenshots (Mascot Capsule 3D)

SCPT3D.jpg BOM3D.jpg 3DBM.jpg NFSH3D.jpg DMC3D.jpg TML3D.jpg 3DChess.jpg TBX3D.jpg
Gladiator3D.jpg NFSP3D.jpg Deep3D.jpg F4 3D.jpg DAD3D.jpg MLD3D.jpg 3DSQ.jpg TCM3D.jpg
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Mascot Capsule 3D

Mascot capsule 3d.jpg

— The two 3D API on Sony Ericsson mobile phones are Hi Corporation's Mascot Capsule 3D V3 and JSR -184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources.

— The Mascot should not be confused with normal JSR-184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3D

→ Fishlabs Entertainment GmbH
Fishlabs.jpg

Mascot Capsule 3D was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Entertainment GmbH studio is a German mobile game development company established in 2004. On 2nd December 2013 it was reported the company was acquired by KOCH Media and it was renamed Deep Silver FISHLABS, after the Deep Silver brand of Koch. It has been committed to the development and leading 3D mobile games developer, using its Abyss Engine 1.0/2.0 on smartphones. Such as Galaxy on Fire 3D series, Heli Strike 3D, Robot Alliance 3D, Tank Raid, Blades & Magic or Robot Alliance, among others 3D games devloped by Fishlabs.

Mascot Capsule 3D Engine (Micro3D Edition / Polygon 3D)
Hi corp.png

HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( Sony Ericsson) for its 3D rendering engine "Mascot Capsule Engine".

Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japanese devices such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/Softbank 934SH Vodafone Live!, J-SKY's J-PHONE handsets and au/KDDI's EZweb (BREW) handsets, WILLCOM 9/series, EMOBILE H11T and overseas mobile phone terminals such as Motorola, Sony Ericsson Mobile Communications, Samsung Electronics, etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom's SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games released. BREW version of Mascot Capsule Engine for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule" installed is said to be about 2:1 in Japan and overseas.

Mascot Capsule 3D
→ History of Mascot Capsule

Year Mascot Capsule 3D
March 2001 Announced the world's first 3D drawing engine for mobile terminals, Mascot Capsule V1
2002 Announced Mascot Capsule V2
August 2002 Announced Mascot Capsule V3
August 2003 Announced Mascot Capsule V4
October 2007 Announced Mascot Capsule eruption
May 2008 Announced Mascot Capsule Rendering
October 2010 Announced Mascot Capsule eruptionST, which easily draws content for stereoscopic viewing

V1, released in June 2001, the first mobile 3D service was launched in Japan through the new J-PHONE terminal, The Java compatible terminal "J-SH07" released by J-PHONE (Vodafone) from June is equipped with a 3D polygon engine called "Mascot Capsule Engine". J-PHONE Group, Bandai Networks, and HI announced that they had agreed on 3D polygon technology for mobile phones and implemented it on a prototype of J-PHONE. This was a simple service with 3D characters made of Polygon moving around on the display on the mobile phone by adopting HI's Mascot Capsule V1.
Vodafone: 3D polygon character service based on 2D using J-PHONE / Mascot Capsule V1.

J-PHONE Group, one of Japan's three largest mobile phone network providers, announced the launch of the world's first mobile phone with 3D (three-dimensional) image capabilities.
The 3D technology jointly developed by Bandai Networks Co. Ltd. of the famous Japanese video game company Bandai Co. Ltd. and 3D software developer Hi Corp. will be applied to the prototype of J-PHONE's newly designed mobile phone.
J-PHONE will launch this new mobile phone with 3D technology in mid-2001. This technology will promote interesting image functions (such as adding 3D images for events) and enhance the interactive mobile communication functions provided by J-PHONE through its mobile portal J-Sky.

Booths of J-Fon West Japan Co., Ltd. A new terminal "J-SH07" equipped with the 3D polygon engine "Mascot Capsule Engine" for mobile phones, which was jointly developed with Bandai Networks Co., Ltd. and HI Co., Ltd. and announced in March 2001, and the Java service announced in April 2001.

Mascot Capsule Engine technology specially designed and adopted by manufacturers supplying terminals to J-PHONE, to NTT DoCoMo, including the 504i series of devices released in May 2002, and for au handset models C3003P and A5302CA. A revised version of Mascot Capsule Engine from Hi Corp., which fully utilizes the functions of mobile phones.

V2, released in 2002, Bandai Networks and HI will release the 3D polygon engine "Mascot Capsule V2 for J-PHONE" for packet-compatible mobile devices of J-phone. In addition to being installed on the 2.5-generation terminal "J-SH51" (manufactured by Sharp) released on 2002. This engine is an upgraded version of the "Mascot Capsule Engine" that was previously implemented in Java application compatible mobile phones. In addition to the conventional 3D expression, it is possible to create a more realistic 3D effect by using the light source setting function. Mascot was installed in NTT DoCoMo's 504i series, which made a significant improvement in processing speed, and allowed more three-dimensional characters to be expressed with the addition of shading effect.

Bandai Networks, HI, and Sharp supply 3D polygon engine to Sharp's mobile phone "GX10" for Europe and Overseas i-mode service compatible mobile terminals manufactured by Mitsubishi Electric Corporation

V3, released in the second half of 2002, introduced the Z axis and made the background 3D to have a sense of space. made it possible.

V4, released in 2004. The Vodafone V602SH also features the industry’s first T4G graphics accelerator chip and Mascot Capsule V4 3D polygon engine for 256K-appli.[1]

Mascot Capsule V3 and Mascot Capsule V4 for embedded devices supports platforms of iPhone / iPod touch produced by Apple Inc.

  • Mascot Capsule nano
  • Mascot Capsule eruption (eruptionST *)

Info here

  • Mascot Capsule Renderion

Info here

Mascot Capsule V3

Mascot Capsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware. It can run at high-speed even in the environment with limited hardware resources

Mascot Capsule V4

Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR-184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering.

Moscot Capsule eruption

Mascot Capsule eruption is a real-time 3D drawing engine developed based on the concept of improving expressiveness and development efficiency at the same time. It can be linked with a 3D accelerator chip that supports the international standard OpenGL® ES.

Moscot Capsule eruptionST

In October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched. By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible. The supported platforms of Mascot Capsule eruptionST are iOS installed in iPhone / iPod touch / iPad, Android, BREW, Java, Linux, Symbian, WinCE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etc.

Features
  • Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc. Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources
  • Mascot Capsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
  • Displays the special file format converted from the data, which was created in commercial 3D authoring tools.!/!
  • A native software library for displaying 3D graphics on small devices such as mobile phones, handheld game consoles, and PDAs.
  • Data created with a commercially available 3D tool is converted to a dedicated format, and the data is used for display.
  • It is also possible to directly specify and display the primitive data.
  • Sony Ericsson phones. That used Mascot Capsule 3D (MBAC / MTRA) technology, which makes launching / modding games for SE 3D even more affordable!

Mascot Capsule 3D V3 compatibility list

Key
Compat Legend Class
Excellent : Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay. Very playable
Perfect : Games that work 100%, good audio, or other things that still affect gameplay. Very playable/playable
Normal : Game is playable with some few/very minor sound or other issues. Playable
Okay : Games that work 100% and playable, but bugs may interfere with gameplay. Working/playable.
Horrible : Games that mostly work but with more serious but playable bugs/glitches/slow. Working/unplayable
Doesn't work : Games that do not load and have major problems and/or are unplayable. Unplayable
Bad : Game is unplayable. Unplayable
Terrible : game can't boot or boots but freezes. Extremely unplayable/broken
Untested : Unknown status. Game has not been tested, or the test results were unclear. Untested/not tested

* Some games are not entirely exclusive, for example they may have a 2D version for all other models

Name Platform Publisher / Developer Genre Version(s) Status Mascot Capsule V3 Note / ref. Download
3D Alien Attack J2ME Vaka Shooting 1.0.0 Normal 128x128 / 128x160 / 176x220 / 240x320 💾/💾
3D Asian Rally J2ME Fishlabs Racing 1.7.6 Excellent 240x320
3D Autobahn Raser World Challenge J2ME Living Mobile GmbH Racing 1.2.0 Perfect [2]
240x320
3D Battle Chess J2ME Indiagames Ltd. / Studio Tridev. Puzzle 1.1.6 Excellent 208x208 / 240x320 / 352x416
3D Brick Breaker Revolution J2ME Digital Chocolate Inc. Puzzle Perfect
3D Brick Breaker Revolution 2 J2ME Digital Chocolate Inc. Puzzle 1.0.3 Perfect 176x220 💾
3D Boxing J2ME Bandai Networks Co., Ltd / Hi Corp. Sports, Fighting 1.0.1 Normal V2 128x160 💾
3D Brick Breaker J2ME Indiagames Ltd. Puzzle 1.5.8 Normal 176x220 / 240x320 💾
3D Cloud Commander J2ME Fishlabs / THQ Wireless Shooting 2.5.7 Normal 240x320
3D Constructo Combat J2ME Lightning Toads Production Shooting 1.0 Perfect 240x320 💾
3D Football Jr. J2ME Vaka Sports 1.0.2
3D Guess Who J2ME LemonQuest Puzzle 1.1.2 Perfect 128x160 / 176x220
3D Kamasutra J2ME Indiagames Ltd. Sex 1.2.5
3D Mahjongg J2ME Indiagames Ltd. Puzzle 1.1.9, 1.2.3 Online game
240x320
3D Moto Racing Evolved J2ME LemonQuest Racing 1.0.0 Normal 240x320
3D Mystic Ways J2ME Qplaze Puzzle 1.1.0 Perfect 240x320
3D Pool J2ME Distinctive Developments Ltd. Puzzle 1.2.6
3D Pool High Roller J2ME Distinctive Developments Ltd. / I-Play Puzzle 2.2.2 Normal
3D Pool Urban Hustle J2ME Distinctive Developments Ltd. / I-Play Puzzle 1.0.3
3D Real Billiards 2007 J2ME Mobers Puzzle 1.1.0 Perfect Russian
176x220
3D Real Kamasutra Office J2ME Nomoc / Qplaze Sex 1.0 Excellent 240x320
3D Real Kamasutra Weekend J2ME Nomoc / Qplaze Sex 1.0 Excellent 240x320
3D Real Mahjong J2ME Nomoc / Qplaze Puzzle 1.1.0 Normal 176x220
3D Rollercoaster Rush Underground J2ME Digital Chocolate Inc. Racing 1.0.3 Excellent 240x320
3D Rollercoaster Rush J2ME Digital Chocolate Inc. Racing 1.1.9 Excellent 240x320
3D Santa Quest J2ME SmartPhone Labs LLC Puzzle 1.0.16 Perfect 128x160 / 176x208 / 208x208 / 240x320
3D Sexy Pool J2ME Indiagames Ltd. Puzzle 1.3.3 Normal 176x208
3D Solid Weapon J2ME LemonQuest Action, Shooting 1.0.0 Excellent English / Russian
240x320 [E] / 128x160 [R]
💾 (R)
3D Solid Weapon 2 J2ME LemonQuest Action, Shooting 1.0.1 Excellent 320x240
3D Super Ball J2ME Indiagames Ltd. / Studio Tridev. Puzzle 1.3.1 Terrible 176x220
3D Tornado Mania J2ME Digital Chocolate, Inc Puzzle 1.0.0 Excellent 240x320
3D World Championship Pool J2ME I-play Puzzle 1.2.7 Normal 176x208
4 Wheel Xtreme 3D J2ME I-play / Xendex Entertainment Racing 0.5.1 Normal 240x320
4x4 Extreme Rally 3D J2ME Gamelions Racing 1.0.2
4x4 Ultimate Power 3D J2ME Micazook Racing 1.0.3
Aero Mission 3D J2ME Marvelous Liveware Inc. Action, Flight, Shooting 1.0 Normal 128x160 / 176x220 / 240x320 💾
Alpha Wing 2 (3D) J2ME Glu lq Flight, Shooting 1.0.3 Perfect 176x220 / 240x320 💾
AMF Bowling Deluxe 3D J2ME Glu Sports 1.0.0 Normal 128x160 💾
Arcade Golf 3D J2ME Namco Sports 1.2.7 Perfect 176x220
Artefact Of Glory 3D J2ME Shamrock Games / THQ Wireless Platformer 1.2.5 Perfect 240x320
Asphalt: Urban GT 3D J2ME Gameloft SA Racing 1.1.8 Excellent 240x320
Beach Mini Golf J2ME Sumea / Ninai Inc. Sports 1.0.1
Black Shark 3D J2ME HeroCraft Shooting 1.1.0 Excellent Russian
128x160 / 176x208 / 176x220 / 208x208 / 240x320 / 320x240 / 352x416
Blades and Magic 3D J2ME Player X Ltd. / Fishlabs RPG 1.0.9 Excellent [3]
English / Russian
128х160 / 176х220 / 240х320
💾 (R) / 💾
Bomberman 3D J2ME Living Mobile GmbH Platformer 1.1.0 Perfect [4]
240x320
Bowling Babes J2ME Nazara Puzzle 1.0 Normal 176x220
Bruce Lee - Iron Fist 3D J2ME Studio Tridev. Fighting 1.1.2, 1.5.7 Terrible 240x320 / 176x208
Burning Tires 3D J2ME Fishlabs Racing 1.1.3, 1.3.7 Excellent
Coast Cruiser 3D J2ME Fishlabs Racing 1.0.0 Perfect 240x320
Combat Club 3D J2ME Herocraft Fighting 1.0.0 Perfect 240x320
Crash Arena 3D J2ME MobiLeap Development Group Racing 1.0.7 Perfect 176x220
Crash Car Mania 3D J2ME Xendex Racing 1.4.8
DAKAR Rally 2009 J2ME Electronic Arts Racing 1.1.3
DAKAR Rally 2010 J2ME Electronic Arts Racing 0.1.8
Darts 3D J2ME Sony Ericsson Sports 0.0.3 💾
Deep 3D: Submarine Odyssey J2ME Fishlabs Action, Simulation 1.0.3 Perfect [5]
Deep Abyss 3D J2ME Sony Ericsson Platformer 1.0, 1.2 Perfect 3D remake of 2D platformer with Mophun
176x220 / 240x320
💾
Devil May Cry 3D (2008) J2ME Capcom Action 1.0.1 Excellent 176x220 / 240x320 / 320x240 / 352x416 💾
Dino Crisis 3D J2ME Capcom Shooting 1.0.0 Normal 176x220 💾
Drag Race 3D J2ME Bender Mobile Solutions Racing 1.0.0 Perfect 128x128 / 128x160 / 240x320 💾
Dragon & Dracula 3D J2ME Herocraft Platformer 1.0.0 Perfect
Duke Nukem Mobile 3D J2ME MachineWorks Northwest Shooting 1.0.1 Bad Boot but unplayable
240x320
💾
Egypt Mystery J2ME Remote Technologies Shooting 1.0 Bad Boot but unplayable
176x220
💾
Empire Fighter 3D J2ME Shamrock Games Fighting 1.1.5 Perfect 240x320
Everybody's Golf: Mobile J2ME Living Mobile GmbH / Sony Computer Entertainment Sports 1.0.4 Perfect
Extreme Air Snowboarding 3D J2ME Digital Chocolate / Sumea Sports 0.0.1, 2.1.4 Excellent 240x320
Fantastic Four 3D J2ME Mforma Group, Inc. Action 1.3.3 Perfect 176x220 💾/💾
FIFA World Cup: Germany 2006 3D J2ME Distinctive Developments Ltd. / Electronic Arts Sports 1.1.0 Perfect 176x220
Fitness J2ME Genki Mobile Co.,Ltd 1.0.1
FlatOut Racing 3D J2ME Xendex Racing 0.3.6
Fly and Destroy 3D J2ME Niara Ltd. Action, Shooting 1.0.0 Bad Extremely heavy graphic glitches. Boot but unplayable
FMX III Hardcore J2ME Xendex Racing 0.8.1 Perfect 240x320
FR Formula Racing 3D J2ME Play Wireless / SEGames Team Racing 1.3.6 Perfect 176x220
Galaxy on Fire 3D J2ME Fishlabs Action, Space, Shooting 1.0.3, 1.1.2, 1.2.8 Perfect [6]
240x320
Galaxy on Fire 2 3D J2ME Fishlabs Action, Space, Shooting 1.0.3 Perfect [7]
240x320
Gladiator 3D J2ME Fishlabs Fighting 1.0.1 Perfect 240x320
Grand Prix: Bikes 3D J2ME Play Wireless Racing 1.0.9 Perfect 240x320 💾
Grand Prix: Bikes Challenge 3D J2ME Play Wireless Racing 1.6.0 Perfect 176x208
Golf Club 3D J2ME elkware Sports 1.0.8
Gun Wheel Madheads 3D J2ME Nomoc / Qplaze Racing 1.1.0 Perfect 176x220
Gun Wheel Madheads 2 3D J2ME Nomoc / Qplaze Racing 1.1.0 Perfect 240x320
HUMMER® Jump and Race J2ME Red Pyramid Racing 1.0.0 Excellent [8]
240x320
Heli Strike 3D - Advance Air Combat J2ME Fishlabs Action, Shooting 1.1.1 Excellent [9]
Sometimes glitches + black screen
128x128 / 128x160 / 176x220 / 240x320
Heroes of War: Sand Storm 3D J2ME Nomoc / Qplaze Shooting 1.1.0 Perfect 240x320
Honey Cave 3D J2ME Sony Ericsson Puzzle, Maze 1.3 Bad 3D remake of 2D platformer with Mophun
Boot but unplayable, doesn't graphic rendering
176x220 / 240x320
💾
Hungry Puppy 3D J2ME Indiagames Ltd. 3D Platformer 1.1.6, 1.2.2 176x220 💾
I.Q. (Intelligent Qube) J2ME Sony Computer Entertainment Incorporated Puzzle 2.1.6
Juiced J2ME THQ Wireless Racing 0.6.4, 2.3.3 Perfect 240x320
Juiced Eliminator J2ME Universomo Ltd. / THQ Wireless Racing 1.0.17 Perfect 240x320
Kick Shot Pool 3D J2ME Nazara Technologies Puzzle 1.0
LocoRoco J2ME Sony Computer Television Platformer 0.85 Terrible Loading freeze
240x320
LocoRoco Hi J2ME Sony Computer Television / Gamelion Studios Platformer / Glu 1.0.10 Perfect 128x128 / 128x160 / 176x208 / 208x208 / 240x320 / 352x416
Magic Ball 2 Mobile J2ME Game Factory Alawar Entertainment / New Edge Puzzle 1.0.8
Major Carnage 3D J2ME I-Play / Ditto Studio Racing 0.2.0 Perfect 176x220
Marble Madness 3D J2ME Midway Games West Inc. / THQ Wireless Puzzle 1.7 240x320
Mastermind J2ME Runestone Games Ltd. / Glu lq Puzzle 1.0.0 Excellent 240x320
Medal Of Honor: Airbone 3D J2ME Electronic Arts / IronMonkey Studios Shooting 7.0.39 Excellent 240x310 💾
Metal Gear Acid 2 3D J2ME Konami / Playsoft Action 1.0.0
Metal Gear Acid Mobile 3D J2ME Konami / Distinctive Developments Ltd. Action 1.0.0
Midtown Madness 3 Mobile J2ME In-Fusio Racing 01.01.69, 1.1.8 Excellent 240x320
Mini Challenge 3D J2ME schadelohr Racing 1.0.22 132x176 💾
Mini Golf: 99 Holes J2ME Digital Chocolate Inc. Sports Perfect 240x320
Mini Golf: Castles™ 3D J2ME Digital Chocolate Inc. Sports 1.3.1 Perfect 240x320
Mini Golf 3D: Las Vegas J2ME Digital Chocolate Inc. Sports 1.0.4 Perfect 240x320
Mini Golf: Magic 3D J2ME Digital Chocolate Inc. Sports 1.5.05 Perfect 240x320
Mini Golf 3D: World Tour J2ME Digital Chocolate Inc. Sports 1.0.23 Perfect 240x320
Moto Racing Fever 3D J2ME Digital Chocolate / Sumea Racing 1.2.68 Perfect 176x220 / 240x320
Moto GP '07 3D J2ME THQ Wireless Racing 0.5.5 Normal 240x320 / 176x220
Motoraver 3D J2ME Fishlabs Racing 2.1 Excellent 💾
My Little Dogs: Kawaii Dogs 3D J2ME Living Mobile GmbH / Bandai / Hi corp. Puzzle 2.1.0 Excellent [10]/[11]
240x320
Need for Speed: Hot Pursuit (3D) (2013 Bonus Edition) J2ME Electronic Arts Inc. / Gamelion Studios Racing 4.1.88, 4.15.55 Perfect 240x320
Need for Speed: ProStreet (3D) J2ME Electronic Arts Inc. / IronMonkey Studios Racing 7.2.30, 7.4.44 Perfect 176x220
Need for Speed: Shift (3D) J2ME Electronic Arts Inc. / IronMonkey Studios Racing 7.2.45 Perfect
Need for Speed: The Run (3D) J2ME Electronic Arts Inc. Racing 4.9.53 Excellent 240x320
Need for Speed: Undercover (3D) J2ME Electronic Arts Inc. / IronMonkey Studios Racing 7.2.44 Excellent 240x320
Overtaker 3D J2ME Gameleons Shooting 1.0.7 Normal 240x320
Outland 3D J2ME Tracebit Shooting 1.00.42 Excellent
240x320
PAC-MAN Kart Rally 3D (30th Anniversary Edition) J2ME Namco Bandai Game Inc. Racing 1.0.1 Excellent [12]
240x320 / 360x640
Pedrosa GP 3D J2ME TopGame Racing 1.0.8 Normal 240x320
Penalty Cup 3D J2ME Fishlabs Sports 1.6.2 Excellent 132x176 / 240x320 💾
Playman Winter Games 3D J2ME Mr Goodliving Ltd. Sports 1.2.0 Perfect 176x208
Planet Riders J2ME Fishlabs Shooting 1.2.3, 1.4.7 Excellent 240x320
Project Gotham Racing: Mobile 3D (PGR Mobile) J2ME Glu Racing 1.0.1 Perfect 176x220
Power Ball Arcade J2ME Sony Ericsson Puzzle 1.0.8 Perfect
Powerboat Challenge J2ME Fishlabs Racing 1.0.2 Excellent [13]
Pub Pool 3 J2ME InfoSpace Inc. / IOMO Studio Puzzle 1.2.5
R.U.S.H Street Boss J2ME Nomos / Qplaze Racing 1.0 Normal 240x320
R.U.S.H Street Boss 2 J2ME Nomos / Qplaze Racing 1.0 Normal 240x320
R.U.S.H Street Boss EX J2ME Nomos / Qplaze Racing 1.0 Normal 240x320
Race Driver Grid J2ME Glu Mobile Racing 1.0.3 Perfect 176x220
Rally Master Pro J2ME Fishlabs Sports, Racing 1.0.1 [14]
Real Boxing 3D J2ME Gameballs Studio Sports, Fighting 1.0.1 English / Russian 💾
Real Football 2008 3D J2ME Gameloft Sports 1.0.2 Perfect 240x320
Red Out Racer 3D J2ME In-Fusio / Kiloo Aps Racing 1.0.2
Resident Evil - The Missions 3D (2007) J2ME Capcom Action, RPG 1.0.0 Perfect 240x320
Ridge Racer J2ME Namco Racing 1.0.3, 1.0.5
Robot Alliance 3D J2ME Fishlabs Shooting 2.0 Perfect 240x320 💾
Rock Bobble Head Mobile J2ME Sony Ericsson Mobile Communications AB Dancing 1.0.6 Normal 240x320
Rocky 3D - Apollo's Fall J2ME SkyZone Entertainment Boxing 1.0.4 Perfect 240x320
Roller Bot 3D J2ME Bit-7 Software Technology Ltd. Sports 1.1.0 Horrible Boot but serious graphic glitches!
176x220
💾
S.T.A.L.K.E.R Mobile 3D J2ME Qplaze Shooting 1.1.0 Perfect
Santa's Tower Bloxx 3D J2ME Digital Chocolate, Inc. Puzzle Excellent 240x320
Scratch City Pool J2ME Mforma Group Inc. Puzzle 0.3.6
Sega Rally 3D J2ME SEGA Racing 1.0.5 Perfect 240x320 / 176x220 / 176x208
Sims DJ 3D J2ME Electronic Arts Inc. Party 7.2.7 Perfect 176x220 / 240x320 / 320x240 / 352x416 💾
Smart Bear 3D J2ME Gameballs Studio Puzzle 1.2.1 Normal 128x160
Sniper Ops 3D J2ME ? Shooting Perfect 176x220 💾
Snowboard Hero J2ME Fishlabs Sports 1.0.1 Perfect 240x320
Speed Chaser 3D J2ME elkware Racing 1.2.1 Perfect 176x220 / 240x320
Speed Spirit 3D J2ME THQ Wireless / Fishlabs Racing 1.6.1 Excellent
Splinter Cell: Pandora Tomorrow 3D J2ME Gameloft SA Action, Platformer 1.0.1, 1.0.5, 2.0.3 Perfect [15]
The game came out cut off compared to the 2D version, and it also lagged
128x128 / 128x160 / 176x220 / 240x320
💾
Star Wars: Death Star Assault 3D (2006) J2ME THQ Wireless / Hi Corp. Action, Space, Shooting 0.98.6, 1.0.9 Excellent 240x320 💾
Star Wars: Imperial Ace 3D (2006) J2ME THQ Wireless / Fishlabs Action, Space, Shooting 1.0 Excellent [16]
240x320
Street Racer World 3D J2ME Play Wireless Racing 1.23.9 Perfect 240x320
Super 3D Golf J2ME KEMCO / EXEC Sports 1.0.0 Perfect 128x160 / 176x220 / 240x320 💾
Super Real Tennis 3D New & Super Real Tennis: Kremlin Cup J2ME SEGA WOW Inc. Sports 1.0.5.1, 1.4.0 Perfect 176x220 / 240x320 💾/💾
Tank Raid J2ME Fishlabs Action, Shooting, Racing 1.0 Excellent
Tenchu: Ayame's Tale 3D J2ME Upstart Games Ltd. / From Software Inc. Action 1.0.9 Perfect [17]
176x220 / 240x320
💾
Tennis J2ME Genki Mobile Co.,Ltd Sport 1.0.4
Tennis Multiplay 3D: Sony Ericsson WTA Toor J2ME SEGA Sport 1.0.6 Perfect 176x220 / 240x320 💾
The Fast and Furious: Fugitive 3D J2ME I-Play Racing 0.6.6 Perfect 176x220
Time Crisis Mobile 3D J2ME Namco Shooting 1.1.0 Bad Boot but unplayable
128x160
Tomb Raider: Underworld (3D) J2ME Eidos Interactive Ltd. / Distinctive Developments Ltd. Adventure 1.7.3 Excellent 240x320
Tony Hawk's Downhill Jam J2ME IOMO / Fishlabs Sport 1.0.2 240x320 💾
Tower Bloxx 3D J2ME Digital Chocolate, Inc. Puzzle 1.1.5 Excellent 240x320
Tower Bloxx Deluxe 3D J2ME Digital Chocolate, Inc. Puzzle 1.0.4 Excellent 240x320
Towers of Maya 3D J2ME Qplaze Puzzle 1.1.0 Perfect The version for Nokia in pseudo 3D (that is, technically two-dimensional)
English / Russian
176x220 / 240x320
💾
Treasure Towers J2ME Sony Ericsson Puzzle 1.4.4 Perfect 128x160 / 176x220 / 240x320 💾
Ultimate American Billiards 3D J2ME Nomoc / Qplaze Puzzle 1.0 Normal 128x160
V-Rally 3D J2ME iFone / Fishlabs Racing 1.2.5 Excellent
Vijay Singh 3D Pro Golf 2005 J2ME Gameloft SA Sports 0.0.4 Perfect
Virtual Fighter Mobile 3D J2ME Sega Fighting 1.0.2 Perfect 240x320
Virtua Tennis 3D: Mobile Edition J2ME SEGA Corp. Sports 0.3.1
World Rally Championship 3D J2ME I-Play Racing 0.7.8 Perfect 240x320
World Snooker Championship 2008 3D J2ME I-Play Puzzle 1.0.9 Perfect 240x320
Worms Forts 3D J2ME Morpheme Wireless Ltd Puzzle 36.0
Worms Forts 3D: Under Siege J2ME THQ Wireless Puzzle 1.0.30 Excellent
Большое приключение 3D (Artefact Of Glory 3D) J2ME Shamrock Games Platformer 1.1.1 Perfect 240x320
Utilitie / Software
Name Platform Publisher / Developer Genre Version(s) Status Note / ref.
MCPlayer J2ME DDDEN!SSS File Manager 3.0 Perfect 240x320
Nokia3D (Demo) J2ME Sumea Simulation 1.0.3 Perfect 240x320
UniFM J2ME SilentKnight, VMX, DiHLoS File Manager 1.4 Perfect 240x320
World Clock 3D J2ME Sony Ericsson Mobile Communications AB Map 2.4.6 Perfect 240x320
→ Mods with replacement of 3D models

* Another advantage of the Mascot capsule was that, unlike the M3G, 3D models were easily replaced here. The igor modifier from the site ae-mods.ru was the only person in the mod makers' crowd who figured it out and made some great mods that became SE exclusives

Name Platform Genre Version(s) Status Note / ref. Download
CS Condition Zero J2ME Shooting [18]
Mod for "Tank Raid" Replaced some models (on models from cs) and textures (not all), music mp3 by mod igor
💾
Flatout 3D J2ME Racing [19]
Mod on Flatout 3D. Models of cars were replaced, people who can be knocked down were added instead of boxes and barrels, music was replaced.
💾
New Cars Burning Tires J2ME Racing [20]
The author of the mod Igor Modification of the game "Burning Tires 3D". The game has changed models, textures and changed music.
💾
Sonic Rally 3D J2ME Racing Perfect [21]
modification of the game "V Rally" replaced models of cars with heroes from the game Sonic, changed textures and music
💾
Air Coast Racer J2ME Racing [22]
Modification of the game "Coast Racer" replaced the model of the car with an airplane and replaced the sound, because. there is only one melody for the whole game, I inserted the drone of the plane and the speech of the pilot game.
💾

Polygon 3D / ポリゴン3D & eruption / eruptionST games list

→ In Japan

* Japanese headset Mascot Capsule called "Polygon 3D" Engine

Name Platform (s) Publisher / Developer Genres Note / ref.
326 J-PHONE J-SH07 326 Puzzle [23]
Mascot Capsule ?
3D Bass Fishing / Pescatruchas 3D (Spanish) Vodafone live! Bandai Networks Co., Ltd / Hi Corp. Puzzle [24]/[25]
3D Boxing / Boxeo 3D (Spanish) Vodafone live!, i-mode (Doja 2.0) 504i series Bandai Networks Co., Ltd / Hi Corp. Sports, Fighting [26]/[27]
[28]
Mascot Capsule V3
3D Car Garage / 3D カーガレージ i-mode (Doja) 504i and 504iS series, BREW Bandai Networks Co., Ltd / Hi Corp. Racing [29]/[30]
Mascot Capsule V3
3D Darts / Dartos 3D (spanish) Vodafone live! Bandai Networks Co., Ltd / Hi Corp. Sports [31]/[32]
3D Pinball F / 3DピンボールF Vodafone Live! Bandai / Hi Corp. Pinball, Puzzle [33]
3D Spider-Man 2 VS Docock Vodafone live! TM& / 2004 Marvel Character inc. / CPII Action [34]
3D Super Skydiving / 3Dスーパースカイダイビング J-PHONE J-SH53 Bandai / Hi Corp. Sports [35]
Mascot Capsule V3
Afro dog / アフロ犬 J-PHONE J-SH51 / SH07, i-mode (Doja) 504i series SAN-X + GREEN CAMEL [36]/[37]
Mascot Capsule V2
[38]
Mascot Capsule V3
Battle Gear / バトルギア Vodafone Live!, J-PHONE, i-mode (Doja) D504i Taito Racing [39]
Mascot Capsule V2
[40]
Mascot Capsule V3
Chaos Rings iPhone / iPod touch Square Enix JRPG [41]
Mascot Capsule eruption
Choro-Q Cannonball 3D / チョロQキャノンボール EZweb / BREW Takara / Hi Corp. Racing [42]
Deep labyrinth / ディープ ラビリンス Vodafone Live! INERACTIVE BRAINS RPG [43]
Mascot Capsule V2
Devil May Cry 3D(tentative title) / デビル メイ クライ3 (仮題) Vodafone Live! Capcom Action, RPG [44]
Mascot Capsule V2
Everybody's Golf Mobile 2 EZweb / BREW Clap Hanz / Sony Computer Entertainment Sports [45]
Mascot Capsule eruption
Everybody's Golf Mobile 3 i-mode (Doja) Clap Hanz / Sony Computer Entertainment Sports
Fist Groove Vodafone Live!, i-mode (Doja) 504i, EZweb / BREW Interactive Brains Co., Ltd. Fighting [46]
Mascot Capsule V3
Gallop Racer / ギャロップレーサー Vodafone Live! TECMO, Ltd. / TECMO Lab Racing, Sports [47]
Mascot Capsule V2
GO by train! 3D / 電車でGO!3D」 J-PHONE, i-mode (Doja) 505i / 506i, FOMA 900i series Taito Racing [48]/[49]
Grow up! Inutomo / 育てて!いぬとも NTT DoCoMo 504i series Bandai / Hi Corp. Puzzle [50]
Hello Kitty / ハローキティ i-mode (Doja) 504i series Sanrio Co. Ltd. Puzzle [51]
Mascot Capsule V3
Hello Kitty's Room Mailer / ハローキティのお部屋メーラー J-PHONE J-SH53, V601SH Sanrio Co. Ltd. Puzzle [52]
Mascot Capsule V2
i-3D Home Run KING2 / i-3DホームランKING2 i-mode (Doja) 504i Bandai / Hi Corp Sports [53]
i-3D Tennis / I-3Dテニス i-mode (Doja) 504i Bandai / Hi Corp Sports [54]
I.Q. (Intelligent Qube) J-PHONE J-SH53 Sony Computer Entertainment Inc Puzzle [55]
Mascot Capsule V3
Initial D 3D Battle Plus / 頭文字D 3Dバトル Plus Vodafone Live! Shuichi Shigeno / Kodansha & Kodansha / Natsume Racing [56]
Mascot Capsule V2
Jet de GO! J-PHONE, i-mode (Doja) D504i Taito Flight Simulator [57]
JITEN i-mode (Doja) 504i series Bandai / Hi Flight Simulator, Shooting [58]
Kaiju Booska J-PHONE J-SH07 Tsuburaya Productions Puzzle [59]
Mascot Capsule ?
Kingdom Hearts: Coded i-mode (Doja) Square Enix Action, RPG [60]
Lost Elysium i-mode (Doja) Ateam
Mobile Suit Gundam 3D Meguriai Space Edition / 機動戦士ガンダム3D めぐりあい宇宙編 Vodafone Live!, FOMA P902i, EZweb Sotsu Agency Sunrise, Bandai / Hi Corp. Action, 3D Strategy [61]/[62]
Mascot Capsule V2
[63]/[64]
Mascot Capsule V4
Mobile Suit Gundam 3D Operation II (Space Edition) / 機動戦士ガンダム3DオペレーションII (宇宙編) FOMA 90xi series Sotsu Agency Sunrise, Bandai / Hi Corp. Action, 3D Strategy [65]
Monster Hunter Dynamic Hunting / モンスターハンター iPhone / iPod touch Capcom JRPG [66]
Mascot Capsule eruptionST
Play! Inutomo / 遊んで!いぬとも J-Phone J-SH53 Bandai / Hi Corp. Puzzle [67]
Plexus -MURAKUMO / 叢 -MURAKUMO Vodafone Live! From Software, Inc Shooting, Fighting [68]
Mascot Capsule V2
Psychic Force Ep. One / サイキックフォース Ep. One i-mode (Doja) 504 series / D504i / D504iS, J-PHONE Taito Fighting [69]/[70]
Mascot Capsule V3
Psyvariar R / サイヴァリア R Vodafone Live! Success Shooting [71]
Mascot Capsule V2
Real Tennis / リアルテニス J-PHONE J-SH53 Wow Entertainment Sports [72]
Mascot Capsule V3
Resident Evil 4: Mobile Edition iPhone / iPod touch, EZweb / BREW Capcom Shooting [73]
Mascot Capsule eruption
Ridge Racer / リッジレーサー J-PHONE J-SH53 Namco Racing [74]
Mascot Capsule V3
Raising! Nekotomo / 育てて!ねことも i-mode (Doja) 504 Series Bandai / Hi Corp. Puzzle [75]
SD Gundam Battle 3D / SDガンダムバトル3D J-PHONE J-SH53 Sotsu Agency Sunrise / Bandai / MSF Action [76]
Mascot Capsule V3
SD Gundam / SDガンダム J-PHONE J-SH07, i-mode (Doja) 504i series Sotsu Agency Sunrise / Bandai Action [77]/[78]
Mascot Capsule V3
SD Gundam G Generation / SDガンダムGジェネレーション J-PHONE J-SH51 Sotsu Agency Sunrise Action [79]
Mascot Capsule V2
Sector 7 i-mode (Doja 5.0) 903 series (V3)
i-mode (Star 1.x) F-01A and later devices (V4 / eruption)
Pocket Software Action-adventure, Shooting [80]
Mascot Capsule V3 / V4 / eruption
Shige Shige Shigeo / しげしげしげお J-PHONE J-SH51, BREW, i-mode (Doja) 504i series Bandai / HI Corp. Puzzle [81]
Mascots Capsule V2
[82]/[83]
Mascot Capsule V3
Shooting Down King i-mode (Doja) 504i series Bandai / Hi Corp. Shooting [84]
Super Real Baseball / スーパーリアルベースボール Vodafone Live! SEGA Sports [85]
Mascot Capsule V2
Tarepanda J-PHONE J-SH07 SAN-X + GREEN CAMEL Puzzle [86]
Mascot Capsule ?
Tenchu: Ayame's Tale 3D i-mode (Doja) From Software Inc. Action [87]
Usakore J-PHONE J-SH07 Mind Wave Inc. Puzzle [88]
Mascot Capsule ?
Ys VI: The Ark of Napishtem Vodafone Live! Taito Corp. Action, RPG [89]
Mascot Capsule V2
Ys VI: Napishtem's Box / イースVI~ナピシュテムの匣(はこ) Vodafone Live! Taito Corp. Action, RPG [90]
Mascot Capsule V2

References

J-SKY's J-PHONE V4

See also

External links