Difference between revisions of "J2ME Loader"

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(Tags: Mobile edit, Mobile web edit)
(Tags: Mobile edit, Mobile web edit)
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__NOTOC__
 
{{Infobox emulator
 
{{Infobox emulator
 
|logo = JL.png
 
|logo = JL.png
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[[File:JL_lg.png|320px|center]]
 
[[File:JL_lg.png|320px|center]]
  
Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME / ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D V3), due to the fact that the Mascot Capsule 3D V3 is almost difficult to port. This is implemented with [[JL-Mod]] emulator.
+
Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest compatibility J2ME / ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D V3), due to the fact that the Mascot Capsule 3D V3 is almost difficult to port. This is implemented with [[JL-Mod]] emulator.
  
 
★ <b>System requirements :</b>
 
★ <b>System requirements :</b>
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* Scaling support.
 
* Scaling support.
  
; → <i>Add support of external shaders filters</i> :
+
; → <i>Font option</i>
 +
 
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|<b>Resulation</b>
 +
|<b>Font size</b>
 +
|-
 +
|128 x 128
 +
|9 - 13 - 15
 +
|-
 +
|128 x 160
 +
|13 - 15 - 20
 +
|-
 +
|176 x 220
 +
|15 - 18 - 22
 +
|-
 +
|240 x 320
 +
|18 - 22 - 26
 +
|}
 +
 
 +
; → <i>Add support of external shaders filters</i>
 
Only shaders for [[PPSSPP]] (same format) are supported to use, you need to put them in the <code>J2ME-Loader/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders ppsspp_shaders]
 
Only shaders for [[PPSSPP]] (same format) are supported to use, you need to put them in the <code>J2ME-Loader/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders ppsspp_shaders]
  
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* Requirements :
 
* Requirements :
Bluetooth API implemented and use key mapping<br/>
+
Bluetooth API implemented and use key mapping<br/>
 
- 2 Android Devices<br/>
 
- 2 Android Devices<br/>
 
- [https://play.google.com/store/apps/details?id=softigloo.btcontroller BT Controller]
 
- [https://play.google.com/store/apps/details?id=softigloo.btcontroller BT Controller]
  
 +
==Recommended Devices==
 +
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|<b>Resulation</b>
 +
|<b>Devices</b>
 +
|-
 +
|<i>360x640 / 640x360</i>
 +
|Nokia 5800 Xpress Music
 +
|-
 +
|<i>480x800</i>
 +
|Samsung GT-S8000
 +
|-
 +
|<i>480x360</i>
 +
|BlackBerry 9360 / 9700 / 9020 / 9780
 +
|-
 +
|<i>320x240</i>
 +
|Nokia E71 / C3-00, Nokia E71 / E72, BlackBerry 8520 / 9220 / 9300
 +
|-
 +
|<i>240x400</i>
 +
|Samsung GT-5230 / GT-S5230, Nokia Asha 305 / 308 / 311, LG KU990, LG GS290
 +
|-
 +
|<i>240x320</i>
 +
|SE K800i, Nokia 6280, Nokia 6300, Nokia 5300, N73, N95, Nokia 6280, Nokia X3-02, Nokia X2-00 / X2-05 / X2-02, Samsung SGH-F480 / GT-S5222
 +
|-
 +
|<i>176x220</i>
 +
|LG U8360 / GB230
 +
|-
 +
|<i>128x160</i>
 +
|Nokia 5200
 +
|}
  
 
==Download <small> (Apps)</small>==
 
==Download <small> (Apps)</small>==
 +
 
; → <i> Java ME <small> (J2ME)</small></i>
 
; → <i> Java ME <small> (J2ME)</small></i>
  
 
; → <i>ezplusアプリ</i>
 
; → <i>ezplusアプリ</i>
  
[[File: Ezplus.png|55px|center]]
+
[[File:Ezplus.png|55px|center]]
  
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).

Revision as of 15:59, 14 December 2021

J2ME Loader
JL.png
Developer(s) Nikita Shakarun
Latest version 1.7.9
Active Yes
Platform(s) Android
Emulates J2ME
ezplusアプリ
Support ($) PayPal

Yandex Money

Programmed in Java, C
License Apache 2.0
Source code GitHub

J2ME Loader is a free and open-source Java 2 Micro Edition and ezplusアプリ emulator [N 1] for Android It's written in Java and C. This project is a fork of J2meLoader.

Overview

JL lg.png

Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest compatibility J2ME / ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule 3D V3), due to the fact that the Mascot Capsule 3D V3 is almost difficult to port. This is implemented with JL-Mod emulator.

System requirements : Android 4.0 +

Features

  • Fast emulation
  • Highly compatibility
  • KDDI ezplusアプリ .kjx games are support. Required 128x160 resulation and font option recommend is (9 - 13 - 15)
  • Bluetooth API support
  • Touchscreen input support
  • Supports external virtual keyboards and QWERTY input
  • 3D support
  • Supported formats .JAR, .JAD and .KJX
  • Menu key remapping support
  • Supports different keyboard layouts and customization.
  • Individual settings for each application.
  • Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
  • Hardware acceleration support (but games won't run too fast).
  • Accelerometer support.
  • Scaling support.
Font option
Resulation Font size
128 x 128 9 - 13 - 15
128 x 160 13 - 15 - 20
176 x 220 15 - 18 - 22
240 x 320 18 - 22 - 26
Add support of external shaders filters

Only shaders for PPSSPP (same format) are supported to use, you need to put them in the J2ME-Loader/shaders folder in the working folder of the emulator, further in the game settings, select the graphics output mode: HW acceleration (OpenGL ES) and select the shader of interest A small collection of compatible shaders can be taken in this repository: ppsspp_shaders

Theme (UI)
Dark White
JL dark.jpg JL white.jpg
FPS
FPS
JL FPS.png
Force full-screen
Normal Force Fullscreen
Force nm.jpg Force fs.jpg
Button Shape
  • Rounded Rectangle
L1 L2 L3 L4
JL k1.jpg JL k2.jpg JL k3.jpg JL k4.jpg
  • Oval
L1 L2 L3 L4
JL k5.jpg JL k6.jpg JL k7.jpg JL k8.jpg
  • Rectangle
L1 L2 L3 L4
JL k9.jpg JL k10.jpg JL k11.jpg JL k12.jpg
Keyboard Type
  • Rounded Rectangle
L1 L2
JL i1.jpg JL i2.jpg
  • Oval
L1 L2
JL i3.jpg JL i4.jpg
  • Rectangle
L1 L2
JL i5.jpg JL i6.jpg
Scale Type
As is Fit to window Fill window (ignore aspect ratio)
JL s1.png JL s2.png JL s3.png

How to use

Installation (J2ME / ezplusアプリ)
Android Automatic Builds
Android GitHubF-Droid
Android Play Store

Download a latest version of J2ME Loader on your Android device.

Next, Click JL +.png (button) at the lower right corner in the main J2ME-Loader Windows and select the .JAR or .KJX program on your file manager, after setup your game configures.

BT Installation
  • Requirements :

Bluetooth API implemented and use key mapping
- 2 Android Devices
- BT Controller

Recommended Devices

Resulation Devices
360x640 / 640x360 Nokia 5800 Xpress Music
480x800 Samsung GT-S8000
480x360 BlackBerry 9360 / 9700 / 9020 / 9780
320x240 Nokia E71 / C3-00, Nokia E71 / E72, BlackBerry 8520 / 9220 / 9300
240x400 Samsung GT-5230 / GT-S5230, Nokia Asha 305 / 308 / 311, LG KU990, LG GS290
240x320 SE K800i, Nokia 6280, Nokia 6300, Nokia 5300, N73, N95, Nokia 6280, Nokia X3-02, Nokia X2-00 / X2-05 / X2-02, Samsung SGH-F480 / GT-S5222
176x220 LG U8360 / GB230
128x160 Nokia 5200

Download (Apps)

Java ME (J2ME)
ezplusアプリ
Ezplus.png

Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).

Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of .KJX files.

Pack *
283 .kjx games

* A Collection of Rare / Lost Games

Key binding

Keys : Default

Key Action
D-PAD Up
D-PAD Down
D-PAD Left
D-PAD Right
D-PAD Center F
D-PAD Left-Up
D-PAD Right-Up
D-PAD Left-Down
D-PAD Right-Down
LEFT-Soft Key L
RIGHT-Soft Key R
NUM1 1
NUM2 2
NUM3 3
NUM4 4
NUM5 5
NUM6 6
NUM7 7
NUM8 8
NUM9 9
NUM0 0
* *
# #

Known bugs and issues

Screenshots

DR.jpg SU.jpg Bounce.jpg WWE10.jpg
C4D.jpg MI3.jpg SHP1.jpg KFP3.jpg
SM3.jpg CMI.jpg 1942.jpg POP08.jpg
GOWB.jpg Asterix.jpg Pac-manCE.jpg BJWT.jpg
BJW3.jpg SVB.jpg Shadowalker.jpg Madagascar3.jpg
UMK3.jpg AASO.jpg G4R.jpg NinjaP.jpg

Compatibility

J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations (Mascot Capsule 3D V3 games don't work).

List of The Tested Java Games (Touchscreen)

List of The Tested Java Games (Non Touchscreen)

List of The Java Games with Bugs

See also

External links

References

  1. It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in Dalvik or Android Runtime