Difference between revisions of "J2ME Loader"
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'''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> | '''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> | ||
for [[Emulators on Android|Android]] | for [[Emulators on Android|Android]] | ||
− | It's written in Java | + | It's written in Java. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader]. |
==Overview== | ==Overview== | ||
− | Released in 2017, the emulator is currently capable of playing around lot of games | + | Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME emulator available. Converts .JAR files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with [[JL-Mod]] emulator. |
<b>System requirements :</b> | <b>System requirements :</b> | ||
Line 37: | Line 37: | ||
* Supports different keyboard layouts and customization. | * Supports different keyboard layouts and customization. | ||
* Individual settings for each application. | * Individual settings for each application. | ||
− | * Highly accurate, with the right frame rate (FPS | + | * Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration. |
* Hardware acceleration support (but games won't run too fast). | * Hardware acceleration support (but games won't run too fast). | ||
* Accelerometer support. | * Accelerometer support. | ||
Line 43: | Line 43: | ||
* Support [[PPSSPP]] — [https://github.com/woesss/ppsspp_shaders shader filters]. | * Support [[PPSSPP]] — [https://github.com/woesss/ppsspp_shaders shader filters]. | ||
* Force fullscreen support. | * Force fullscreen support. | ||
+ | |||
+ | ; * Theme | ||
+ | {| class="wikitable mw-sortable" | ||
+ | |- | ||
+ | |Dark | ||
+ | |White | ||
+ | |- | ||
+ | |[[File:JL_dark.jpg|300px]] | ||
+ | |[[File:JL_white.jpg|300px]] | ||
+ | |} | ||
+ | |||
+ | ; * FPS | ||
+ | {| class="wikitable mw-sortable" | ||
+ | |- | ||
+ | |FPS | ||
+ | |- | ||
+ | |[[File:JL_FPS.png|300px]] | ||
+ | |} | ||
+ | |||
+ | ; * Force full-screen | ||
+ | {| class="wikitable mw-sortable" | ||
+ | |- | ||
+ | |Normal | ||
+ | |Force Fullscreen | ||
+ | |- | ||
+ | |[[File:Force_nm.jpg|300px]] | ||
+ | |[[File:Force_fs.jpg|300px]] | ||
+ | |} | ||
==How to use== | ==How to use== | ||
Line 49: | Line 77: | ||
; <i>Installation</i> : | ; <i>Installation</i> : | ||
− | Download a latest version of J2ME | + | Download a latest version of J2ME Loader on your Android device. |
Next, | Next, | ||
− | Click | + | Click [[File:JL_+.png|30px]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> program on your file manager, after setup your game configure. |
; <i>Add support of external shaders filters</i> : | ; <i>Add support of external shaders filters</i> : | ||
Line 127: | Line 155: | ||
==Known bugs and issues== | ==Known bugs and issues== | ||
− | * | + | * [[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]] games doesn't works. |
==Download== | ==Download== | ||
Line 146: | Line 174: | ||
{| class="wikitable mw-sortable" | {| class="wikitable mw-sortable" | ||
|- | |- | ||
− | |[[File:DR.jpg| | + | |[[File:DR.jpg|200px]] |
− | |[[File:SU.jpg| | + | |[[File:SU.jpg|200px]] |
− | |[[File:Bounce.jpg| | + | |[[File:Bounce.jpg|200px]] |
− | |[[File:WWE10.jpg| | + | |[[File:WWE10.jpg|200px]] |
− | |[[File: | + | |- |
+ | |[[File:C4D.jpg|200px]] | ||
+ | |[[File:MI3.jpg|200px]] | ||
+ | |[[File:SHP1.jpg|200px]] | ||
+ | |[[File:KFP3.jpg|200px]] | ||
|- | |- | ||
− | |[[File: | + | |[[File:SM3.jpg|200px]] |
− | |[[File: | + | |[[File:CMI.jpg|200px]] |
− | |[[File: | + | |[[File:1942.jpg|200px]] |
− | |[[File: | + | |[[File:POP08.jpg|200px]] |
− | |||
|- | |- | ||
− | |[[File:GOWB.jpg| | + | |[[File:GOWB.jpg|200px]] |
− | |[[File:Asterix.jpg| | + | |[[File:Asterix.jpg|200px]] |
− | |[[File:Pac-manCE.jpg| | + | |[[File:Pac-manCE.jpg|200px]] |
− | |[[File:BJWT.jpg| | + | |[[File:BJWT.jpg|200px]] |
− | |||
|- | |- | ||
− | |[[File:BJW3.jpg| | + | |[[File:BJW3.jpg|200px]] |
− | |[[File:SVB.jpg| | + | |[[File:SVB.jpg|200px]] |
− | |[[File:Shadowalker.jpg| | + | |[[File:Shadowalker.jpg|200px]] |
− | |[[File:Madagascar3.jpg| | + | |[[File:Madagascar3.jpg|200px]] |
− | |||
|- | |- | ||
− | |[[File:UMK3.jpg| | + | |[[File:UMK3.jpg|200px]] |
− | |[[File:AASO.jpg| | + | |[[File:AASO.jpg|200px]] |
− | |[[File:G4R.jpg| | + | |[[File:G4R.jpg|200px]] |
− | |[[File:NinjaP.jpg| | + | |[[File:NinjaP.jpg|200px]] |
|} | |} | ||
− | ==Compatibility | + | ==Compatibility== |
+ | |||
+ | J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations ([[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]]) games don't work). | ||
+ | |||
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B> | <B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B> |
Revision as of 09:22, 13 December 2021
Developer(s) | Nikita Shakarun |
---|---|
Latest version | 1.7.9 |
Active | Yes |
Platform(s) | Android |
Emulates | Java 2 Micro Edition |
Support ($) | PayPal |
Programmed in | Java |
License | Apache 2.0 |
Source code | GitHub |
J2ME Loader is a free and open-source Java 2 Micro Edition emulator [N 1] for Android It's written in Java. This project is a fork of J2meLoader.
Contents
Overview
Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME emulator available. Converts .JAR files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with JL-Mod emulator.
System requirements : Android 4.0 +
Features
- Fast emulation
- Highly compatibility
- Bluetooth API support
- Touchscreen input support
- Supports external virtual keyboards and QWERTY input
- 3D support
- Menu key remapping support
- Supports different keyboard layouts and customization.
- Individual settings for each application.
- Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
- Hardware acceleration support (but games won't run too fast).
- Accelerometer support.
- Scaling support.
- Support PPSSPP — shader filters.
- Force fullscreen support.
- * Theme
Dark | White |
- * FPS
FPS |
- * Force full-screen
Normal | Force Fullscreen |
How to use
- Installation
Download a latest version of J2ME Loader on your Android device.
Next,
Click (button) at the lower right corner in the main J2ME-Loader Windows and select the .JAR
program on your file manager, after setup your game configure.
- Add support of external shaders filters
Only shaders for PPSSPP (same format) are supported to use, you need to put them in the J2ME-Loader/shaders
folder in the working folder of the emulator, further in the game settings, select the graphics output mode: HW acceleration (OpenGL ES)
and select the shader of interest A small collection of compatible shaders can be taken in this repository: ppsspp_shaders
Key binding
Keys : Default
Key | Action |
D-PAD Up | ↑
|
D-PAD Down | ↓
|
D-PAD Left | ←
|
D-PAD Right | →
|
D-PAD Center | F
|
LEFT-Soft Key | L
|
RIGHT-Soft Key | R
|
NUM1 | 1
|
NUM2 | 2
|
NUM3 | 3
|
NUM4 | 4
|
NUM5 | 5
|
NUM6 | 6
|
NUM7 | 7
|
NUM8 | 8
|
NUM9 | 9
|
NUM0 | 0
|
* | *
|
# | #
|
Known bugs and issues
- Mascot Capsule 3D V3 games doesn't works.
Download
Automatic Builds | |
GitHubF-Droid | |
Play Store |
Screenshots
Compatibility
J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations (Mascot Capsule 3D V3) games don't work).
List of The Tested Java Games (Touchscreen)
List of The Tested Java Games (Non Touchscreen)
List of The Java Games with Bugs
See also
External links
References
- ↑ It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in Dalvik or Android Runtime