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Game engine recreations and source ports

243 bytes added, 03:59, 20 July 2022
Single game engine: Adding notes for Ship of Harkinian.
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|The Legend of Zelda: Ocarina of Time (PAL GameCube version)<ref group="N">Ship of Harkinian requires either the GameCube's N64 debug PAL Debug version (recommended) or the regular PAL GameCube version(not recommended)of ''The Legend of Zelda: Ocarina of Time'' to generate an <code>oot.otr</code> file to play it.</ref>
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|[https://open-goal.github.io OpenGOAL]
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|Jak and Daxter<ref group="N">The project de-compiled the game into [[Wikipedia:Game_Oriented_Assembly_Lisp|GOAL]] code. The project also developed a general-purpose GOAL compiler. Ports of ''Jak 2 '' & 3 '' may be viable because they were made in GOAL too.</ref>
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|OpenRakis
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